My game recently started to crash for no reason. Jumping into the water, zooming in, just laying dead makes my game crash, it doesn’t happen every time, but like 3 times a week. It already crashed twice today with this error
—> Crash <—
Assertion: CharMotion has invalid matrix
File: ..\..\..\Game\AgentView\AvCharMotion.cpp(237)
App: Gw2.exe
Pid: 2588
Cmdline:
BaseAddr: 011F0000
ProgramId: 101
Build: 37444
When: 2014-08-13T14:54:13Z 2014-08-13T17:54:13+03:00
Uptime: 0 days 1:38:13
Flags: 0
—> System <—
Name: GYTIS-PC
IpAddr: 169.254.144.58 88.222.39.88
Processors: 4 [GenuineIntel:6:10:9]
OSVersion: Windows 6.2 (64 bit)
—> System Memory <—
Physical: 4373MB/ 8067MB 54%
Paged: 12140MB/16259MB 74%
Virtual: 2329MB/ 4095MB 56%
Load: 45%
CommitTotal: 4119MB
CommitLimit: 16259MB
CommitPeak: 4541MB
SystemCache: 4591MB
HandleCount: 35386
ProcessCount: 80
ThreadCount: 1036
—> Process Memory <—
Private: 1292MB
WorkingSet: 1230MB
PeakWorkingSet: 1558MB
PageFaults: 6365758
—> Game Context <—
MapId: 53
Flags: 0×241
ElapsedTime: 00:38:00
—> World State <—
<WorldState BufferCapacity=“33423360” BufferUsed=“5355790” DrawCalls=“223” Fps=“60” EffectLights=“0” Lights=“12” Materials=“111” Particles=“2” Submodels=“224” TextureLoadsPending=“0” TextureMemory=“1006216730” Triangles=“76514” VerticesSoftwareTransformed=“0” VideoMemoryTotal=“66807344” CameraPos=“17204.4, 9769.26, -2625.54” CameraFwd=“0.835157, 0.482094, 0.264762” MapName=“wZY+N.PuTF3” MapNamespace=“j45ns” MapSector=“IJwR+.zSrrv” MapType=“Public” MapFloor=“1” MapId=“53” MapTimeOfDay=“1.000000” PlayerFacing=“0.540172, -0.732968, -0.413487” PlayerPos=“17622.7, 10010.7, -2456.95” PlayerVelocity=“0, 0, -0” />
[DbgHelp.dll is C:\Windows\SYSTEM32\dbghelp.dll]
[DbgHelp.dll version 6.3.9600.16520 (64/32-bit compatible)]
—> ClientContextThreadProc Thread 0×60c <—
—> Trace <—
Pc:01a9a0a8 Fr:0706f5b4 Rt:01a8137b Arg:0706f5cc 0706f5fc 57442470 57442470
Pc:01a8137b Fr:0706f60c Rt:01a7eac0 Arg:57441ce0 0706f660 01a75f4f 3c8978b5
Pc:01a7eac0 Fr:0706f618 Rt:01a75f4f Arg:3c8978b5 0706f684 72915e06 344fbdb0
Pc:01a75f4f Fr:0706f660 Rt:01a88391 Arg:3c8978b5 0706f684 056dbd40 02714250
Pc:01a88391 Fr:0706f694 Rt:01a730fc Arg:3c8978b5 00000012 0706f6c8 012151b4
Pc:01a730fc Fr:0706f6a4 Rt:012151b4 Arg:3c8978b5 056d9574 0110e510 0706f704
Pc:012151b4 Fr:0706f6c8 Rt:0121752e Arg:3c8978b5 01a208c6 056d9530 056d9880
Pc:0121752e Fr:0706f710 Rt:01a1cfd9 Arg:056d9530 0000000c 0110e520 00000008
Pc:01a1cfd9 Fr:0706f770 Rt:01a1e139 Arg:1ff6bfe7 00000001 007141ff 0571f9c8
Pc:01a1e139 Fr:0706f7a8 Rt:01a1c87f Arg:056429b0 0571f9c8 01584d5e 00000000
Pc:01a1c87f Fr:0706f7c8 Rt:01814e98 Arg:056429b0 1ff6b04f 00000000 0571f9c8
Pc:01814e98 Fr:0706f800 Rt:01814fc0 Arg:00000000 0706f818 76dc919f 0571f9c8
Pc:01814fc0 Fr:0706f80c Rt:76dc919f Arg:0571f9c8 0706f85c 7757a22b 0571f9c8
Pc:76dc919f Fr:0706f818 Rt:7757a22b Arg:0571f9c8 6ac95cf9 00000000 00000000
Pc:7757a22b Fr:0706f85c Rt:7757a201 Arg:ffffffff 7756f221 00000000 00000000
Pc:7757a201 Fr:0706f86c Rt:00000000 Arg:01814f44 0571f9c8 00000000 00000000
—> Thread registers <—
eax=0706f150 ebx=02475cec ecx=00000000 edx=000002c8 esi=76dccab0 edi=00000000
eip=01a9a0a8 esp=0706f578 ebp=0706f5b4
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00200246