I have been getting this crash A LOT in Mists
in Account & Technical Support
Posted by: Celeras.4980
And only in the Mists! When I join an actual game, it seems fine. When I WvW/PvE, I never crash at all. But for some reason.. when I hop around in the Mists waiting for a queue to pop, it’s crash city. Putting the specific crash under spoiler:
—> Crash <—
Exception: c0000005
Memory at address ebf7f51e could not be written
App: Gw2.exe
Pid: 4156
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 17834
Module: nvd3dum.dll
When: 2013-04-19T07:26:00Z 2013-04-19T03:26:00-04:00
Uptime: 0 days 0:10:31
Flags: 0
—> System <—
Name: STEPHEN
IpAddr: 192.168.1.7
Processors: 4 [GenuineIntel:6:10:9]
OSVersion: Windows 6.1 (64 bit)
—> System Memory <—
Physical: 5205MB/ 8153MB 63%
Paged: 12899MB/16305MB 79%
Virtual: 1991MB/ 4095MB 48%
Load: 36%
CommitTotal: 3406MB
CommitLimit: 16305MB
CommitPeak: 4125MB
SystemCache: 3281MB
HandleCount: 19132
ProcessCount: 57
ThreadCount: 870
—> Process Memory <—
Private: 1346MB
WorkingSet: 1021MB
PeakWorkingSet: 1120MB
PageFaults: 1558896
[DbgHelp.dll is C:\Windows\system32\dbghelp.dll]
[DbgHelp.dll version 6.1.7601.17514 (64/32-bit compatible)]
—> Thread 0xbb4 <—
[SNIPPED TRACES, POST TOO LONG. SEE ATTACHED LOG]
—> Error Logs <—
3’: Missing anim or fallbacks: wgtalrtwlkb
Model ‘0×00ff1c’: UnlinkModel called on CModel without LinkComponent
Model ‘0×00fd90’: UnlinkModel called on CModel without LinkComponent
Model ‘0×0036a5’: Missing anim or fallbacks: ugtrunfidl
Model ‘0×0066f4’: Missing anim or fallbacks: ugtalrtrunf
Model ‘0×0036a5’: Missing anim or fallbacks: ugtidlerunf
Model ‘0×0066f4’: Missing anim or fallbacks: ugtrunfidl
Model ‘0×00e878’: Missing anim or fallbacks: castc
Model ‘0×0070a3’: Missing anim or fallbacks: wgtalrtwlkb
Model ‘0×0071f7’: Missing anim or fallbacks: ggtalrtrunf
Model ‘0×0036a5’: Missing anim or fallbacks: ugtrunfidl
Model ‘0×010474’: Can’t link child ‘0×00e4c3’ to parent bone ‘root’, there’s no bone with that name. Linking to root instead
Model ‘0×010474’: Can’t unlink child ‘0×00e4c3’ from parent bone ‘root’, there’s no bone with that name.
Model ‘0×019eda’: Missing anim or fallbacks: teamaupdown
Model ‘0×0036a5’: Missing anim or fallbacks: ugtidlerunf
Model ‘0×0066f4’: Missing anim or fallbacks: ugtrunfidl
Couldn’t find projectile effect for skill ‘KIWQR.f0qXr’
Model ‘0×0066f4’: Missing anim or fallbacks: ugtrunfidl
Model ‘0×006e1b’: Missing anim or fallbacks: sgtalrtwlkb
Model ‘0×0036a5’: Missing anim or fallbacks: ugtrunfidl
Model ‘0×0036a5’: Missing anim or fallbacks: ugtidlerunf
Model ‘0×010474’: Can’t link child ‘0×00e4c3’ to parent bone ‘root’, there’s no bone with that name. Linking to root instead
Model ‘0×006e1b’: Missing anim or fallbacks: sgtalrtwlkb
Model ‘0×010474’: Can’t unlink child ‘0×00e4c3’ from parent bone ‘root’, there’s no bone with that name.
Model ‘0×0066f4’: Missing anim or fallbacks: ugtalrtrunf
Couldn’t find projectile effect for skill ‘KIWQR.f0qXr’
Model ‘0×0059a8’: Missing anim or fallbacks: ugtalrtrunf
Model ‘0×0066f4’: Can’t unlink child ‘0×00d07b’ from parent bone ‘aura’, there’s no bone with that name.
Texture missing mip chain: 0×00ecaf
Model ‘0×012bef’: Missing anim or fallbacks: zeropose
Model ‘0×011e64’: Missing anim or fallbacks: zeropose
—> DirectX Device Info <—
VendorId = 0×10de
DeviceId = 0×1180
Version = 9.18.0013.1422
Description = NVIDIA GeForce GTX 680
Compat = 0×00100800
VidMem = 4042 MB
Almost always the same message, but the memory address varies.
I will attach my ArenaNet.log as well, but there is a lot of junk in there dating back to the beta days. Obviously the issue I am referring to will be found all the way at the bottom of the log. There are at least a dozen of these crashes between 4/15 and 4/19.
Halp!