SLI Low GPU Usage
I think archetecture (buildings and etc) are “created” by the CPU and “painted” by the GPU. Hence at cities the frames drop alot and GPU usage accordingly (while at the same time CPU go at max).
Rig#2: Core2duo@3Ghz/ 4GB DDR2/ 9800gtx+
hmm that makes sense. I wonder if setting max frames to render in the control panel would have any effect on this?
It’s called occlusion culling. Objects deemed to be non-visible/blocked by an object are not rendered, in a city objects are frequently in your field of view and objects behind are either not rendered or rendered at a low resolution. In an open field your view distance is much higher increasing the number of renderable assets and depending on your LOD Distance setting far away objects will be rendered at a higher resolution as they are not obscured by anything.
The FPS Drop would just be coincidental as in a city you’re relying more on cpu/memory performance than GPU as you are in a populated area, even more so in overflow.
there’s already a thread for this with 100+ replies… Anet has acknowleged the problem but there’s not any solution yet. Have you tried the beta drivers?
SLI nor Crossfire is officially supported in this game. Weather Nvidia or AMD adds their own SLI “fixes” to the game, there is only so much either of them can do considering the game itself does not support it.
(edited by Phaze Delta One.2834)
People keep saying it’s a cpu issue, I am having the same framerate problem but my cpu is only using 30-50%. OP did you check how much your cpu is being used?