Golem Cap Needed?

Golem Cap Needed?

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Posted by: Thrumdi.9216

Thrumdi.9216

The new black is taking siege from SMC and mounting 20 golem rushes against your opponent’s keep. Both inner and outer gates go down in seconds, and you’re in the Lord’s room within half a minute. This is happening because golem blueprints are on the TP.

Somehow I don’t think this is what was intended. Golems were originally given a high price to make them relatively scarce. But now you can buy them at a price the market determines.

Obviously, mounting sneak attacks should be rewarded. But having a zerg inside your inner keep in 30 seconds just can’t be defended.

The area siege cap can’t be applied to Golems, so the only solution seems to be a per map limit. Any other ideas?

Thrumdi, Captain of The Tarnished Coastguard

The ultimate GW2 troll.

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Posted by: The Goat.1940

The Goat.1940

already a cap, I think its 20. not 100% sure it’s 20 but there is a cap and its right around there. I think it’s just fine the way it is. your server could have wiped the golems before they got to your keep; they are pretty slow even with an army of mesmers porting them.

Necrotic Sushi – Necro
Elephant Ambush [EA] , Sea of Sorrows

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Posted by: Xirin.8593

Xirin.8593

Attachments:

[AoN] All or Nothing

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Posted by: fishball.7204

fishball.7204

You guys (DB) did a 24 golem rush on us a few weeks ago. It is most definitely not 20 cap.

FOR THE GREEEEEEEEEEEEN

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Posted by: dunnberry.2964

dunnberry.2964

The cap is not 20 or anywhere close to it

Borlis Pass
Asuran Engineer (Lost)

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Posted by: The Goat.1940

The Goat.1940

You guys (DB) did a 24 golem rush on us a few weeks ago. It is most definitely not 20 cap.

that’s why I said it was some where around there, I remember we couldn’t throw any more down.. or we would have. : )

edit: there are definitely more than 24 in the images above lol.

Necrotic Sushi – Necro
Elephant Ambush [EA] , Sea of Sorrows

(edited by The Goat.1940)

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Posted by: DevonCarver.5370

DevonCarver.5370

WvW Coordinator

There is a per map cap. It is higher than 20.

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Posted by: VOLKON.1290

VOLKON.1290

I think, if I recall, we capped out around 50 one time.

Now that was a golem rush for the ages.

OK… more of a walk than a rush, but you get the point.

#TeamJadeQuarry

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Posted by: Vena.8436

Vena.8436

I think, if I recall, we capped out around 50 one time.

Now that was a golem rush for the ages.

OK… more of a walk than a rush, but you get the point.

I was always under the impression that it was 60 to cap. This is from way, way back in the day when we were tinkering with siege values to figure out caps, and I remember the number 60 floating around for golems. Of course charging with 60 golems is tantamount to suicide because you have no one left to actually fight.

Vena/Var – Guardian/Thief
[Eon] – Blackgate

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Posted by: Kasama.8941

Kasama.8941

There could be other limits. Like a cap on how many golems can damage a gate. Or remove the ability for golems to teleport, thereby giving opponents are better chance of killing them before they reach a gate (although placing portals for golems are fun teamwork).

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope

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Posted by: Vena.8436

Vena.8436

There could be other limits. Like a cap on how many golems can damage a gate. Or remove the ability for golems to teleport, thereby giving opponents are better chance of killing them before they reach a gate (although placing portals for golems are fun teamwork).

Two guardians make Omegas worthless. Does that count?

Vena/Var – Guardian/Thief
[Eon] – Blackgate

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Posted by: kossman.8206

kossman.8206

those pics were definitely OP.

got a good laugh

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Posted by: Liquid.9672

Liquid.9672

From this week’s BGvSoRvDB match. It’s not just golem rushes anymore, but pure golem on golem action. Enjoy!

Zend(ario/imas/iana/ango) – Engi/Ele/Necro/Guardian
[KnT] – Blackgate

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Posted by: Chris.3290

Chris.3290

There is a per map cap. It is higher than 20.

Could you kindly let us know what the number is, or is it dependent upon other siege?

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Posted by: lioka qiao.8734

lioka qiao.8734

If you can pull off a golem rush with that many golems and some how not kitten it up…

- Portal chain is pulled off successfully
- all of your golems actually make it into the portals
- none of your golems port backwards
- you didn’t leave any golems at spawn
and
- you didn’t kill a golem throwing it off a cliff

Then you deserve to get whatever target you wanted. I don’t do golem rushes cause they require too much attention span to work.

Little red Lioka

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Posted by: Halo.8976

Halo.8976

You can join me on my crusade against evil robots!

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Posted by: Simonoly.4352

Simonoly.4352

Alpha golem rushes are cheese but fine, however Omega golem rushes are out of control at the moment. You don’t even really need to bother with portals as they move pretty quickly relative to Alphas (although my Mesmer is most pleased by that part). It’s hilarious just how easily you can plough through a T3 keep with a bunch of Omegas and the abundance of golem blueprints facilitates this craziness. Eventually I imagine most people will be fatigued by Omega Golem rushes but until then, WvW will continue to resemble a much less metallic version of Cybertron.

Gandara

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Posted by: Vena.8436

Vena.8436

Alpha golem rushes are cheese but fine, however Omega golem rushes are out of control at the moment. You don’t even really need to bother with portals as they move pretty quickly relative to Alphas (although my Mesmer is most pleased by that part). It’s hilarious just how easily you can plough through a T3 keep with a bunch of Omegas and the abundance of golem blueprints facilitates this craziness. Eventually I imagine most people will be fatigued by Omega Golem rushes but until then, WvW will continue to resemble a much less metallic version of Cybertron.

Wall of Reflection = Omegas shooting themselves.
Feedback = " "
Daggerstorm = " "
Whirling Defense/I-Defender = " "
Shield of Absorption = No missiles contact the game.
Swirling Winds = " "

They are certainly over the top, but if you can coordinate the above, at all, then they are actually far less of a threat than Alphas.

Vena/Var – Guardian/Thief
[Eon] – Blackgate

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Posted by: Simonoly.4352

Simonoly.4352

Alpha golem rushes are cheese but fine, however Omega golem rushes are out of control at the moment. You don’t even really need to bother with portals as they move pretty quickly relative to Alphas (although my Mesmer is most pleased by that part). It’s hilarious just how easily you can plough through a T3 keep with a bunch of Omegas and the abundance of golem blueprints facilitates this craziness. Eventually I imagine most people will be fatigued by Omega Golem rushes but until then, WvW will continue to resemble a much less metallic version of Cybertron.

Wall of Reflection = Omegas shooting themselves.
Feedback = " "
Daggerstorm = " "
Whirling Defense/I-Defender = " "
Shield of Absorption = No missiles contact the game.
Swirling Winds = " "

They are certainly over the top, but if you can coordinate the above, at all, then they are actually far less of a threat than Alphas.

I’m actually yet to be on the receiving end of an Omega golem rush, as they always seem to occur where I am not. But I will certainly give this mass projectile reflection a try when I finally do come up against 10 Omegas. I have however been a part of Omega golem rushes (for shame) and it all just felt a little cheap to be honest.

Gandara

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Posted by: Rob.7624

Rob.7624

Take an empty borderland on a low tier server which has no siege and no night crew.
Bingo.
Max cap is 100

Just remember you get a cap if you throw down too many around one area, even after those have been built and walked off.

Have a happy Bird Song day of your own!
Ah Hurr Hurr Hurr

Attachments:

Commander Bird Song
Northern Shiverpeaks Night Crew
Os Guild

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Posted by: Niim.9260

Niim.9260

If you can pull off a golem rush with that many golems and some how not kitten it up…

- Portal chain is pulled off successfully
- all of your golems actually make it into the portals
- none of your golems port backwards
- you didn’t leave any golems at spawn
and
- you didn’t kill a golem throwing it off a cliff

Then you deserve to get whatever target you wanted. I don’t do golem rushes cause they require too much attention span to work.

So your version of tough, and thus deserving a reward, is a bunch of folks walking together and properly using portals? Clearly the skill bar in this game is too high.

Golems should be limited to 5 per map in my opinion. Personally I think they should be removed from the game as their very point is to avoid a fight. I disagree that the point of anything in WvW should be about avoiding a fight.

~ AoN ~

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Posted by: Engels.8537

Engels.8537

There’s also a temperature cap on the new CPUs designed by anet to avoid overheating,

if temp > 370000000000000°

CPU = shutdown

Win {

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

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Posted by: Gab Superstar.4059

Gab Superstar.4059

Take an empty borderland on a low tier server which has no siege and no night crew.
Bingo.
Max cap is 100

Just remember you get a cap if you throw down too many around one area, even after those have been built and walked off.

Have a happy Bird Song day of your own!
Ah Hurr Hurr Hurr

Your post implies that this happened in reality.

Very Good Detectives [VGD]
Devonas Rest 4 lyfe

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Posted by: Shadow.3475

Shadow.3475

Limit so only 5Golem can damage one Gate/Wall so if you make 20 then you have to divide them to attack different spots and you will not go through a Fortify wall in less then 20sec.

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Posted by: King Amadaeus.8619

King Amadaeus.8619

Anything more than 20 is: overkill, waste of supply, and poorly planned if actually needed.

I could make an argument for 10 actually….

Having said that I have been party to 40-50 golem raids….When successful its fun and a good time for the server….When unsuccessful it is a huge drain on supply if not done correctly.

Personally, I would totally be fine with a 20golem cap limit per map. I hate Siege Wars 2 enough already…..

Mag Server Leader

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Posted by: Lurch.9517

Lurch.9517

I would like a Golem cap. I would wear it backwards whilst driving my Golly.

Lurch
Gandara

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Posted by: Rob.7624

Rob.7624

Your post implies that this happened in reality.

My numeracy skills imply that this happened virtually.

Reality has no place within this game of dragons.

Commander Bird Song
Northern Shiverpeaks Night Crew
Os Guild

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Posted by: suprNovae.5410

suprNovae.5410

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Clint B E Eastwood – Guardian
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