Hey!
I’m pretty sure this has been discussed before, but with the forum search function still broken I cant really dig up similar threads, so here are a few of my ideas. Some of them may seem extreme a bit, but feel free to discuss them.
New WvW ability ideas:
1. Supply carrier mastery – 5 levels at max, every level for 20 ability points, all levels do the same thing:
- You can place 1 supply in keeps, towers, SM for every 2 supply you have (So at max level you can carry 5 supplies to a tower/keep for 10 supplies)
2. Engineering/thieving mastery – 5 levels – every level for around 15 points
lv1 [NEW] – You now have a chance of gaining 1 supply on stomp kills (only works if you were the one who finished it)
lv2 [NEW] – You can no dismantle siege you (and only you) placed – you get a fixed amount of 5 supplies back
lv3 – You can now take 1 supply from enemy supply stacks (supply huts) with a 1 min cooldown
lv4 – You can now convert enemy rams and arrow carts to your side after 20 secs of uninterrupdetd channeling
lv5 – You can now take 2 supply from enemy supply stacks (supply huts) with a 1 min cooldown
lv6 – You can now convert any enemy siege
Just imagine, all those left behind rams and golems…
3. Golem mastery – Self explainatory really so I won’t bother
4. Defence mastery – 6 levels
lv1 – (5 points) you build Burning oil, Mortars, and Cannons faster
lv2 – (10 points) while moving inside a keep/tower you run 10% faster
lv3 – (15 points) gain 3 stacks of might, when a friendly NPC dies near you
lv4 – (15 points) while near a lord you gain the commander’s presence buff
lv5 – (25 points) 10% cooldown on all siege that are inside a friendly keep/tower
lv6 – (50 point) You can now help the workers upgrade the tower/keep but you can only use 10 supps at the time with a 5 min cooldown
5. Capture mastery – 5 levels
lv1 – (5 points) you capture ruins 20% faster
lv2 – (10 points) gain 30 sec swiftness after you captured an objective
lv3 – (15 points) you gain 10% more armor while capturing
lv4 – (20 points) conditions you gain last 10% shorter while you are capturing
lv5 – (25 points) anyone with this skill neglects 1 of the enemies inside the capture circle while there are fewer enemies in the circle then allies
6. Dolyak escorter mastery from RashanDale plus my lv6 slapped on
lvl1: the player gets an aura that gives nearby dolyaks 10% damage reduction. can stack up to 80%
lvl2: dmg reduction raised to 15%. dolyak and guards have retaliation
lvl3: you can slap the dolyak to give it a short 50% MS-boost
lvl4: dmg reduction increased to 20% (still can stack up to 80% )
lvl5: if a dolyak reaches an allied structure while under the effect of the aura, it delivers 5 additional supply
BONUS LEVEL (optional) lvl6 – You can now get on a Dolyak. While riding a Dolyak, it has 10% incresaed move speed that stacks with any other speedbuffs, and you gain new abilities.
(A 2000 range circle would pop up, that continues on the dollies path, that you cannot leave, or the dollie kicks you off and goes back to it’s regular path)
Dollie abilities:
1. Urgency – Speed buff – +25% move speed for 5 seconds
2. Ram – small AoE Blowout
3. Cry of the dolyak – The dolyak let’s out a cry of pain filling nearby allies heart with fury, 3 stacks of might, and aegis
4. Roar of the dolyak – Grants allied Stabilty, and Fear to the enemy
5. De-mount – Get off the dolyak
7. Executioner (mastery)
This would have 9+1 levels, each level doing something against downed people.
lvl1 – (1 point) you gain 1% increased damage against downed enemies
lvl2 – (2 points) you gain 2% damage (total) against downed enemies
lvl3 – (3 points) you gain 3% damage (total) against downed enemies
lvl4 – (4 points) you gain 4% damage (total) against downed enemies
lvl5 – (5 points) you gain 5% damage (total) against downed enemies
lvl6 – (10 points) you now finish off (stomp) enemies 10% faster
lvl7 – (10 points) for each downed enemy near you (1000 range) you gain +5 to all your stats
lvl8 – (15 points) you gain 10% damage (total) against downed enemies
lvl9 – (20 points) for every enemy dying near you you heal 1% (or maybe even 2%) of you maximum health
BONUS LEVEL (optional): lvl10 – (25 points) – enemies that you are currently finishing off (stomping) cannot rally
8. Scout mastery
5 levels in total, all for 10 points (doesn’t work against stealthed enemies)
lvl1 – Your minimap now displays 1 enemy (with a red dot) if he is whithin 400 range of you
lvl2 -Your minimap now displays 2 enemies (with a red dot) if they are whithin 800 range of you
lvl3 – Your minimap now displays 3 enemies (with a red dot) if they are whithin 1200 range of you
lvl4 – Your minimap now displays 4 enemies (with a red dot) if they are whithin 1600 range of you
lvl5 – Your minimap now displays 5 enemies (with a red dot) if they are whithin 2000 range of you
(edited by Bubi.7942)