Why helping don't give you reward. [WvW]

Why helping don't give you reward. [WvW]

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Posted by: kristof.7182

kristof.7182

Hello!
I always love to support or heal players but in GW2 I play sd engineer/pu mes. I really tried to be support but it’s not rewarding. What’s the point of stacking might, casting reflection, stability or healing if I can get rewards only for killing? Class with many AoE skills win (if we’re talking about reward).
I’m asking because in next update we’ll get more support traits but I don’t see any point of supporting zerg (buffs, healing) in WvW if I can only get reward for killing.

(edited by kristof.7182)

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Posted by: Allanon.9072

Allanon.9072

Hello!
I always love to support or heal players but in GW2 I play sd engineer. I really tried to be support but it’s not rewarding. What’s the point of stacking might, casting reflection, stability or healing if I can get rewards only for killing? Class with many AoE skills win (if we’re talking about reward).
I’m asking because in next update we’ll get more support traits but I don’t see any point of supporting zerg (buffs, healing) in WvW if I can only get reward for killing.

Lol just lol you are trying to play a different game in gw2?
In this game you have dps and dps ONLY you don’t make damage you don’t get anything is simple.

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Posted by: kristof.7182

kristof.7182

@Allanon.9072
I know but I don’t know what’s the point of supporting traits if it’s not rewarding.

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Posted by: Aidan Savage.2078

Aidan Savage.2078

Because wubwub isnt the only content in the game

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Posted by: Nihevil.8024

Nihevil.8024

Hello!
I always love to support or heal players but in GW2 I play sd engineer/pu mes. I really tried to be support but it’s not rewarding. What’s the point of stacking might, casting reflection, stability or healing if I can get rewards only for killing? Class with many AoE skills win (if we’re talking about reward).
I’m asking because in next update we’ll get more support traits but I don’t see any point of supporting zerg (buffs, healing) in WvW if I can only get reward for killing.

Your reward for playing support IS playerkills, without these supportive boons and healing your zerg will most likely fold to another zerg that does have these things(Well unless you greatly outnumber them).

Elitism in Guild Wars 2. http://i.imgur.com/ZGnzBCI.gif

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Posted by: kristof.7182

kristof.7182

So I give might, reflection, speed, aegis and other bonuses to give other players opportunity to get more loot and I got nothing because I was focused on healing, correct? lol, no
There should be a system that calculating my buff and heal done or it should calculate some of my buffs as assist.

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Posted by: Reikan.2908

Reikan.2908

yeah i guess it would be good just if there was a daily reward like “give 50 boons to allies”

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Posted by: kristof.7182

kristof.7182

Or something like role system:
Support:
Give boons to 50 allies to get reward 0/50
Heal other players to get reward 0/60000

Damage:
Give 100000 damage without dying to get reward 0/100000
Kill 50 players without dying to get reward 0/50

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Posted by: Bo Van Swill.7619

Bo Van Swill.7619

I am really not sure what …….. Sorry what is it ………… Speechless here, Ok so i play Guardian and i buff and heal but i also attack. I also play Mesmer and support with Feedback Nullfield and time warp and the loot rolls in with both. Also have an Engineer and the same is true the loot is less but by no means do i get no reward and if i am honest i think its my lack of skill with the engineer that makes the loot less, buffing the zerg is a means to an end just don’t forget to attack. Plus i find it fun to heal support and help my server roll over the others.

Skuld Foefire Mesmer, Thord Blackthorn Guardian, Gele Fireheart Elementalist
Beezy Chan Engineer,Sarah Soulcaller Necromancer

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Posted by: kristof.7182

kristof.7182

But you get less rewards if you lose your time for healing instead of attacking everyone.

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Posted by: Drakma.1549

Drakma.1549

I think somewhere in your childhood your parents raised you wrong. Sorry, there’s not much posting on this forum can do to help you with that.

Your parents taught you that if you win you get a prize. I bet they bribed you when you were younger to do chores didn’t they?

What they should have taught you was that you play a game to have fun. If you win then that’s just an added bonus. Sometimes you win, sometimes you lose.

What this has done is raise a group of children (like you) who play for a prize instead of playing for fun and created an entire generation of “me firsts”

For serious tho, if you can’t get bags as a mesmer or guardian or hell and class for that matter, then you are playing this game incorrectly.

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Posted by: Ptolemy.5086

Ptolemy.5086

If you go to WVW for loot it is stupid and pointless. Go farm champs and events. I usually end up spending 1-2 g every time in WvW on camps and structure upgrades.

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Posted by: Bo Van Swill.7619

Bo Van Swill.7619

But you get less rewards if you lose your time for healing instead of attacking everyone.

I really don’t have a problem with that i get a lot of loot with every class i play but that’s not why i play i play to have fun and beat the other servers the loot i get is extra and as a Mesmer you should be rolling in loot as for engineer use the right tool and you can heal and attack at the same time.

Skuld Foefire Mesmer, Thord Blackthorn Guardian, Gele Fireheart Elementalist
Beezy Chan Engineer,Sarah Soulcaller Necromancer

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Posted by: kristof.7182

kristof.7182

@Drakma.1549
I’m very surprised because this comment is about 2 hours too late. I expected it earlier.

No, it’s sad if for you “game life” and “real life” are equal.

And yes, I’m expecting the prize because instead of spamming aoe and rushing I try to heal and rez downed players.

And if you’re talking about real life:
If someone have won because I helped him, I expect “thank you” instead of “I’ve done this alone”.

Stop being rude and stop talking about my life, it’s not your business.

@Ptolemy.5086
Oh my, I want prize for winning. I’m so bad. I’ll go to the hell.

(edited by kristof.7182)

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Posted by: Ptolemy.5086

Ptolemy.5086

@Drakma.1549
I’m very surprised because this comment is about 2 hours too late. I expected it earlier.

No, it’s sad if for you “game life” and “real life” are equal.

And yes, I’m expecting the prize because instead of spamming aoe and rushing I try to heal and rez downed players.

And if you’re talking about real life:
If someone have won because I helped him, I expect “thank you” instead of “I’ve done this alone”.

Stop being rude and stop talking about my life, it’s not your business.

@Ptolemy.5086
Oh my, I want prize for winning. I’m so bad. I’ll go to the hell.

Bro don’t get upset. Money in the game is very easy to make. Spend 20 min to run 2 dungeons, make 3-5 g and go to WVW to have fun. I start my day with CoF p1 and AC p3 or TA UP. Each run can be done in 10 min and provide you with enough money and loot plus daily ach. If you are after # of kills or loot in WvW i recomend ele, necro or staff guard for zerg runs. Mesmer is bad farmer

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Posted by: kristof.7182

kristof.7182

It’s not about money. It’s just not fair that someone who don’t care about team, spam aoe everywhere and chasing player (instead of stay with zerg or rez downed player) is more rewarded than someone who rez everyone, casting buffs and heal other players.
I could use time that I lost for: healing, buffing and rezing other players and just kill someone.

It’s just not fair.

ANet forced player to play WITH a team. But in my opinion, ANet should force player to plays AS a team. If running WITH a team and attacking other players is more rewarded than running as a team and staying together (by team I mean “zerg”) I don’t see any point in helping others because I’m losing. It’s just better to don’t care.

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Posted by: Drakma.1549

Drakma.1549

@Drakma.1549
I’m very surprised because this comment is about 2 hours too late. I expected it earlier.

No, it’s sad if for you “game life” and “real life” are equal.

And yes, I’m expecting the prize because instead of spamming aoe and rushing I try to heal and rez downed players.

And if you’re talking about real life:
If someone have won because I helped him, I expect “thank you” instead of “I’ve done this alone”.

Stop being rude and stop talking about my life, it’s not your business.

@Ptolemy.5086
Oh my, I want prize for winning. I’m so bad. I’ll go to the hell.

I have to admit. I am having a hard time understanding what you are trying to say here.

Are you trying to say that just because this is a game then suddenly the choices you make (in real life) that affect your life (in game) don’t matter?

Really, I am confused. Are you not alive? are you not a real person? If you don’t like the results of how you do something, then change how you do it. Don’t complain about it.

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Posted by: Nihevil.8024

Nihevil.8024

So I give might, reflection, speed, aegis and other bonuses to give other players opportunity to get more loot and I got nothing because I was focused on healing, correct? lol, no
There should be a system that calculating my buff and heal done or it should calculate some of my buffs as assist.

You get nothing? You’re wrong, you can be supportive AND get tags. it’s a l2p issue. Also your “role system” is flawed because all of those tasks can be done by both “damage” and “support”.

Elitism in Guild Wars 2. http://i.imgur.com/ZGnzBCI.gif

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Posted by: dodgycookies.4562

dodgycookies.4562

I fail to see the problem

Play the meta and get loot. If you choose not to, then expect less than optimal results and loot. Of the current meta, the only people who have a harder time getting loot are the glamor mesmers due to the condi cleanse and longer cds. All other support builts in the current meta have lots of aoe and get many tags.

As a glamor bomb mesmer (the current zerg meta) you need to be in a proper party (guard war ele necro + you) and you will get plenty of tags. Get confusion on enemy and you get bags because of the way party loot works. In a zerg your role is to veil, boon strip, portal, give ethereal fields for chaos armor, and time warp for spike. You aren’t there for healing(guardians), or rezzing(warriors), or buffing (eles).

Engie is not a support class in the current meta, it is a damage role with lots of condis and aoes.

[ICoa] Blackgate

(edited by dodgycookies.4562)

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Posted by: Myst Dawnbringer.9138

Myst Dawnbringer.9138

We have a lot of skills you need to learn to use both your healing and your damage skills. You need to work for yourself and others too. We all have both healing and damage skills everyone should be responsible for themselves and help the others when possible.

I always take my offensive skills 1-5 and with the last 4, I try and take one or 2 skills that will help the group. Often these group help skills will also do damage for you.

When your in a big group target the champion first do some damage then you can check to see if you need to do support. Also being in a group seems to help as you get some credit for damage others in your party do. You might not get as much loot as maybe some others but the point of WvW is to take and keep the targets for your server not necessarily get loot. Try and think of the loot as a nice bonus. I always feel the battles are so big and we move so fast I think I’m leaving loot behind I cannot find anyway.

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Posted by: ArchonWing.9480

ArchonWing.9480

If you lack aoe abilities, Just get crit up to 25% and take a sigil of fire, easy tags regardless of what you’re doing. If you’re not willing to even make this compromise, then there’s nothing really to say.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Algreg.3629

Algreg.3629

Hello!
I always love to support or heal players but in GW2 I play sd engineer/pu mes. I really tried to be support but it’s not rewarding. What’s the point of stacking might, casting reflection, stability or healing if I can get rewards only for killing? Class with many AoE skills win (if we’re talking about reward).
I’m asking because in next update we’ll get more support traits but I don’t see any point of supporting zerg (buffs, healing) in WvW if I can only get reward for killing.

speaking from experience, if you cannot tag multiple opponents with a SD engi, you are doing something VERY wrong.

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Posted by: zortek.9607

zortek.9607

Of all my 80’s, the only one on which I ever try to offer support is my ele (because, with 4 attunements, I can easily and quickly choose how to play).

At the end of the day, your premise is sound. However, I do not agree with your conclusions. Toons need to die in order for the game to advance. There are few things less satisfying than zombie apocalypse fights.

In my experience, RARE is the confluence of two or more highly skills groups (or individuals). More often such engagements leverage quirks in game mechanics, latency, server load, etc. to create the “skirmish of attrition.”

It is your choice to do anything other than DPS. Make the choice and accept that you made the choice. Kittening about your choice creates no community uplift and advances no dialog.

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Posted by: Nhalx.9735

Nhalx.9735

In that case, why doesn’t scouting and refreshing sieges in towers or keeps reward you?
Compared to being supportive in a fight you might aswel use 1,1,1,1 because you get something.

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Posted by: zortek.9607

zortek.9607

In that case, why doesn’t scouting and refreshing sieges in towers or keeps reward you?
Compared to being supportive in a fight you might aswel use 1,1,1,1 because you get something.

I think I understand/agree with your comment.

Adminstrivia functions are for guilds or those with altruistic personalities.

Every server has the individuals who voluntarily perform such duties as scouting, watching, and/or objective maintenance. And then there are the guilds where it is a function of service to perform such duties and such is assigned or rotated. And then there is the reality that it often simply does not get done.

“Tell me how you measure me, and I will tell you how I will behave.”
Eliyahu Goldratt

For a given system, Nash equilibrium does not (broadly speaking) incent unilateral change (understood to be selfless acts or altruistic behaviors in the present context). While there is game theory support for collective action, the current system incents individual action.

There is a bunch of math offstage that makes this crystal clear.

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Posted by: Nhalx.9735

Nhalx.9735

In that case, why doesn’t scouting and refreshing sieges in towers or keeps reward you?
Compared to being supportive in a fight you might aswel use 1,1,1,1 because you get something.

I think I understand/agree with your comment.

Adminstrivia functions are for guilds or those with altruistic personalities.

Every server has the individuals who voluntarily perform such duties as scouting, watching, and/or objective maintenance. And then there are the guilds where it is a function of service to perform such duties and such is assigned or rotated. And then there is the reality that it often simply does not get done.

“Tell me how you measure me, and I will tell you how I will behave.”
Eliyahu Goldratt

For a given system, Nash equilibrium does not (broadly speaking) incent unilateral change (understood to be selfless acts or altruistic behaviors in the present context). While there is game theory support for collective action, the current system incents individual action.

There is a bunch of math offstage that makes this crystal clear.

Yeah well, I’ve been doing it for 19 hours myself since reset.
And it’s just obvious the moment you sleep people just let the sieges go. The biggest problem with this is, I do all this work. and the sieges dissapear the moment you go off.
You even ask for people to do it, but you simply wouln’t care.
Ignorance is bliss and it gets even more obvious in a season that you don’t want these kind of people around all the veteran players and commanders would seriously take the duties of scouting and escorting or refreshing.
But you got like 50-60% of the players that are just bandwagon and just dont contribute.

There are indeed guilds doing it properly.
The biggest issue is that if you got a big queue there will be problems specifically about getting those guilds in.

I for one think if they remove the current lootbag system and change it into something else we will see a incredible change.
They might even focus on scouting.
Just the system shouldn’t promote afking, which is something i doubt is possible at the moment.
Maybe even give a hourly reward cycle for event contribution like escorting dollies add one for refreshing sieges.

(edited by Nhalx.9735)

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Posted by: Oxalis.3084

Oxalis.3084

Retaliation tags stuff in wvw, if you run in with your zerg and get retal from a guardian or yourself (phantasms for your mesmer, elixir b or blasting light fields on engie) this will tag stuff. So just stick on your commander’s butt and support the heavies etc with your heals and boons and you should be tagging tons of stuff with retal.

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Posted by: Snowreap.5174

Snowreap.5174

even monkeys can recognize when they are being rewarded unequally:
https://www.youtube.com/watch?v=-dMoK48QGL8

but unlike the monkeys you are not powerless to change the situation. if you want the better rewards, stop buffing and healing and start doing aoe dps instead. also, don’t bother with upgrades or defense. find a karma train and sitck with them.

-ken

The Purge [PURG] – Ehmry Bay

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Posted by: wolfger.3467

wolfger.3467

If you go to WVW for loot it is stupid and pointless. Go farm champs and events. I usually end up spending 1-2 g every time in WvW on camps and structure upgrades.

But that’s exactly the point… WvW should be able to pay for itself, not be a massive gold-sink. I agree with OP, to a certain degree. By only rewarding damage and not support skills, we wind up with mindless zergs of people using the biggest AoE they possibly can, instead of maybe actually putting some thought into their builds. Every time I stop to help a downed friend, I’m thinking about the loot I’m missing out on, as the people around me ignore the fallen and keep spamming the attack. Sure, a good team needs attackers as well as defenders, but why reward one so much more heavily than the other?

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Posted by: Blackarps.1974

Blackarps.1974

While it can kind of be disheartening to play a heavy support role, if you party up and use a staff on Guardian or Hammer on Warrior, you shouldn’t have a single problem getting plenty of bags.

Maguuma Guardian

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Posted by: Killface.1896

Killface.1896

…or party with a necro or ele they will tag them all

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Posted by: Oscar.4628

Oscar.4628

Pick another class if you don’t want to support?
I mean there’s a reason why we have different classes in the game :I

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Posted by: morrolan.9608

morrolan.9608

In TESO you get credit for the damage done by allies you heal, this is the way it should have been in GW2.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Bombsaway.7198

Bombsaway.7198

It is not like you have to do a certain amount of damage (typically) or a target to get loot. You just need to do something.

So, my support engineer who uses healing bombs is not really disadvantaged versus my condition grenade spec engineer save the range and number of targets hit.

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Posted by: KOK.2650

KOK.2650

You are not suppose to heal and prevent loot bags from droping
You are suppose to kill and leave all the dying dead.
This is for the good of the realm. hehe

Kok -lvl 80 warrior Tsukoyu-lvl 80 elementalist
Ayumu-lvl 80 Necromancer
Tsu-lvl 80 thief

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Posted by: NoobOnSteroid.7192

NoobOnSteroid.7192

It’s not just healing that’s not rewarded. Everything aside from assault/DPS gives little to no rewards. There are so many vital parts in WvW that go unrewarded, healing allies is just one of them.

I usually play staff ele and luckily I can tag a lot of enemies while still pumping out water fields and boons. That way I keep my party/zerg alive and I still get the rewards for it.

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Posted by: Reborn.2934

Reborn.2934

@Drakma.1549
I’m very surprised because this comment is about 2 hours too late. I expected it earlier.

No, it’s sad if for you “game life” and “real life” are equal.

And yes, I’m expecting the prize because instead of spamming aoe and rushing I try to heal and rez downed players.

And if you’re talking about real life:
If someone have won because I helped him, I expect “thank you” instead of “I’ve done this alone”.

Stop being rude and stop talking about my life, it’s not your business.

@Ptolemy.5086
Oh my, I want prize for winning. I’m so bad. I’ll go to the hell.

i gave you a + in your post because you provide a different play for the game , that now ,it is not rewarding at all .

since www is the current pvpve sandbox game mode of gw2 , you jave all the rights to demand rewards for your player style .

just ignore the trolls and keep demanding from devs to open their minds to all player styles or change to an other game that fits more your player style .

i am sure it is not your problem if you have as warrior a trait where you can revive in 10% less the rez time or give 10% might to allies while you revive someone in www . it is anet’s problem to understand that if they are not rewarding the different players at the end they will loose them all

(edited by Reborn.2934)

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Posted by: Pyroathiest.4168

Pyroathiest.4168

I used to do a support role on mesmer. Mesmer can do a lot of really strong support. Boon-sharing with SoI combines incredibly well with guardians, you can do very strong aoe sustained heals with mantras, boon sharing with good rune choices combined with the extremely low cooldown mantra heal, aoe stability, aoe condition removal, you can get all of that in the same build.

Unfortunately, what you can’t do is get all of that and have the potential to get any loot at all. You sacrifice 100% of your damage potential for support.

Consequently, I’ve stopped playing a build that actually supports my group, and I simply take veil + a build that is able to do aoe damage.