Showing Posts For Alas.8456:
I understand the need to having some known character done a historically important job, rather than a “generic” character achieving it. And I will not touch upon the subject that Trahearne is such an under-developed, bad-voiced character, as this has been pointed out by many people, in 12 full pages of replies.
What I want to bring into attention is the means of generating the character to whom the slaying of Zhaitan (or founding of the Pact) will be attributed. Think about Revan of Star Wars: Knights of the Old Republic.
—spoiler about KOTOR—
I think identifying the player’s character as an established character in the universe is a great way to get rid of the problem of having unknown heroes doing important deeds. Of course, in the case of GW2, this is almost impossible, as the story is “personal”, and it would be absurd to have one million characters who all turned out to be the same person.
This being said, I must add I am not trying to say “This is the way it should be.”, as I am in great conscience it is not possible to make it so. I just wanted to give an example in which the main character of the story (that are soon to be continued by a sequel) is actually the player.
Even though this cannot be done in the story of GW2, Trahearne was not needed in the story anyway, as there were many others (like Destiny’s Edge) who can take on the role as the leader. We may not have needed a leader in the first place! So, unless Trahearne is processed further in the coming expansions/living story’s, I will not tolerate giving my spotlight to this emo tree.