Showing Posts For Jski.6180:

eles need buffed

in Elementalist

Posted by: Jski.6180

Jski.6180

Out side of what ever is going on here for the last few days ele and in turn weaver / tempest dose need a buff to there effects. Ele core is the balanced so it needs more dmg on its wepon as well as more support. Tempest needs stronger support but less dmg maybe a way to get barrier on players but less dmg from its overloads. Weaver needs more dmg from its burst skills as well its sword but it should not be able to get much support.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Scourge's Power, Devs need to see that

in WvW

Posted by: Jski.6180

Jski.6180

Boonspam issues:
1:Constant server load and skill lag when there isnt even a battle,making the wvw experience horrible for everyone in the map.
2:It is unskilled spam,keeping low skill people alive with no real improvement to theyr abilities since the majority is there only to get rewards.
3:it makes the game too forgiving for low skill guild commanders that pick theyr compos from youtube and go on to fight pugs that dont have ways to counter it.
4:It makes other more inteligent tactics and compositions that could breathe life into wvw non competetitive,thus making the mode stale.
5:brainless spam costs anet money,thus shortening game life.

Scourge Issues:
1:Works only when the enemy has boons,like a lot of them,like none on pve and only on wvw.
2:at 900 range of a blob any necro reaper or scourge gonna be dead because of random targeting during 1 spamming and a criminaly lack of defence mechanisms and escapes.
3:On objective defences 900 range means nothing when the walls are nuked from 1500.
4:On objective attacks,no one will ever care about your bone totems on wall when theres 4 meteor swarms and several temporal curtains getting the bags.

The op just didnt think when he made the post,he probably only made it to promote hate speech to get scourge nerfed.
Because thats his daily bread and butter ktrain threatened there.

Condis are harder on the server then boons are due to how condi dmg updates all the time and only one boon reg updates over time i guess.
I think your mixing up condis for boons.

Spvp and wvw are effected by boon croupstion pve to a lesser point but that more of an argument spiting pve from every thing else and keep wvw / spvp in its own system.
As this is talking about wvw best to stay with wvw in mind.

The max ranged on scourge is 1,500 and can attk from the other side of walls with no LOS.

If you lock down siege on the wall they care a great deal. Scourge maybe the best end all be all attk / def keep/tower siege class in the game.

Boonspam is done constantly,condis need a target.
Everyone feels the cancer called boonspam when a guild walks into a wvw map spamming boons.
Also boons do update as much with condis with traits that increase healing and boon duration and banners etc.
Maximum range on scourge isnt 1500,dont confuse leash ranges with cast ranges.
A 300 radius shade remains as useless as a mark on a wall,and you need external help to trigger it from focus mesmer.
Even warrior longbow can negate larger areas of walls for longer periods.
And calling it possible best objective based for wvw is just wishfull thinking when elementalists have no issues of wiping the walls clean.
I could see it beeing problematic on spvp,but tbh bunkering on a ring shouldnt been a thing.
And last but not least,the boon conversion on scourge is just a makeshift solution that came at the expence of other builds.
They removed the signet conversion which was a semi decent way to fight off the toxic builds like warrior and boonspam eles,and gave nothing back that is competitive.
If you want to talk about grossly overpowerered lets talk Deadeye,and how easily one can kill while spamming spotter shot as a zerker or condi or viper.

From necro it dose not condis are very AoE.
Boons are often not a chose of the skill more of an after efect of it.
Boons do not tick like condis do so they dont update or at least they do no need to.
The soul things de-spawn at 1,500 ranged letting scourge preset up there field.
You do not need LoS once you put them down so if you defing you just need to put them down where you think some one will be if your attking you put them where ppl need to be to land there attks. Its the end all be all ground denial.
The less you need to move the more you can set up with a scourge. So siege spvp or simply holding is what scourge is the best at.
What scourge has is the necro boon conversion as well as its own boon conversion. Its not just the stander converstion is the any boon into torment making every boon you have a condi dmg effect. If its last min add on then it should be removed and the effect of core necro changed to some level to make it less op Path of Corruption is going to be a real problem when you can use it ever 5 mins and hit 10+ targets.
Ele spamming the weak boons not stab quickness and resistant. Resistances is the counter to condi dmg but as a class type this corruption is a hard counter to the hard counter.
Dead eye is a projectile easy to stop scourge is an pAoE there no counter to this effect.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Weaver, no way to deal with condis

in Elementalist

Posted by: Jski.6180

Jski.6180

I thought of double water attun for condi cleanse too but from the stress test many of the traits had an extra line that means double attunement did not trigger the effect twice.

From what i remember in my testing the following only trigger on the first instance of going into the element, going into the element for double attenument did not trigger the effects again.

Arcane Boons (so regen, might etc, and fury (minor adept)
Water cleansing wave (edit, no heal, no condi cleanse)
Air super speed
Fire fire aura

Can’t remember if the second attune to air triggered a second lightning bolt

I only remember arcane boons for water working all though if you read the effect it was not made to work like that so it could of been a bug. If every thing is working right double water atument should only clear 1 aoe condi.

Still not fixing the problem of water only for being clears on ele as a class. There has got to be something on air and fire.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Fix. Necro. CONDIES!

in WvW

Posted by: Jski.6180

Jski.6180

Everything is broken if enemy is better than you.

Its numbers of effect per skill. Having 3 + condi and power dmg on one skill is broken when most power base skills are 1 maybe 2 effects for one skill.

The only real fix would be to set cd and numbers clear on condi removal on the same level as there counter parts for condi. If a shout apply 3 condi on a 20 sec cd then maybe there needs to be at least 3 condi clear on a 20 sec cd skill on all classes. Maybe add in clears on auto attks as we need condis on auto attks too.

If your truly ok with condis as is then you should be ok with there counter at the same level. That and some type of non boon condi block think rev elite that drops dmg taken by 50% but more spread out on the classes and 100%.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

Fix. Necro. CONDIES!

in WvW

Posted by: Jski.6180

Jski.6180

want to beat a nerco up just run a con spec tick him up when he leave reaper form intrup heal skill he instantly dies.

After this comment it should have said

/endthread

Well that dose not fix the problem that there is the condies from necro and where its going and how it relates to wvw. Any thing outside of that being said is more then like a detraction and misinformation.

Coruption on necro as things stand seem like a class main tool much like auras are for ele. Now that soruges is getting this much coruption its pushing what a necro class can do to the point of boons being more of a friendly fire effects then a tool to support. The only thing holding the flood of condi dmg from being end all be all is revs resisters but that means nothing if the boon dose not last at all for the team. This is the problem with condi over all it has the tools to build in counter its counter. Condi dmg is a hard counter to any thing that could counter condi dmg to start with. A -10% aura and clears on blast not going to cut it now and its for sure not going to cut it for PoF.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Weaver, no way to deal with condis

in Elementalist

Posted by: Jski.6180

Jski.6180

I wish it was that low of a cd but you cant go back into water when you already in water. This is where the longer cd comes into play. You can go doble water but you will only trigger the water line 1 clear you should not be able to trigger the reg agen at least that what it reads (all though you could during the beta so i am not sure about that) and after you doble water you cant swap back into water agen so you will just have a cd there.

When you attune to an element with weaver you attune your main hand, with the offhand getting the previous MH attune.
So if you are in water/air and want to go to water/water, attune to water again. if you want to go to invert (air/water,) attune to air…
This means that you can double attune to water getting the benefits every 3 secs with arcane. Since cleanse wave, cleansing water and elemental attunement have no CD, you can remove 4 condis in 3 secs (double attune). Not sure if you can attune water again when double attuned (havent tested), what would gives you 2 condis removed every 3 secs, plus weapon skills, sigils and runes…

If you get unrevel hexes it will clear movement imparing condis really fast and let you focus your condi removal on the dmg ones… Air/Water/Arcane could be quite nice with sword for all the superspeed and cc

So if your always keeping one atument diffret from water you can only swap to water once ever 2 swap cd. Say you start in fire / fire you swap to water now your water fire you must wait 3-5 sec for the next swap you swap to water your doble water water and your not getting a reg from that water swap. You need to wait 3-5 mins to swap agen. You cant swap to water agen so you would swap to any thing say fire so now your fire water and you must wait another 3-5 sec for another swap. Then it start all over agen. The globle cd gets in the way of water swaping to its full effect as fast as you want it to.

Unrevel hexes is nice at getting soft cc but your clears can still hit soft cc and not the condis 1/2 sec seems fast but a lot can be dumped on you and effects can be reapplied faster then that 1/2 sec. Even if your cleaning on the movement cc there still other cc like vainbitly weakness and blind that can eat up your condi clear befor getting the dmg condis.

Any way weaver needs to be about barrier its the only class that gets a lot of seflish barrier so that should be the def side of the class. I would like it to be the aggressive side too not sure why swiftness is on its aggressive side.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

Let's figure out the upcoming WvW meta

in WvW

Posted by: Jski.6180

Jski.6180

Spellbreaker will dominate WvW Meta (u just wait and see) the Boon denial is gonna mess up alot of plays that are currently used.

As things stand spellbreaker going to get in the way more then help. Boon strip makes scorges crouption for there own team. You can say the same for mez strip. In a way scorges is a better spellbreaker then the spellbreaker.

NO just NO, but we both will have proof soon. Also conversion and complete denial is 2 very diffrent things.

So a lot of scorge power is going to come from the other person having boons well for its condi dmg. If the other person has no boons then its going to cut back a lot of what a scorge can do. A spellbreaker makes sure the other person has no boons so there is nothing for the scorge to convent into a condi. Its a way to keep the condi out put from scorge balanced if every thing in the game dose not give out aoe boons but it dose. There is the problem with scorge that going to happen in wvw.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Weaver, no way to deal with condis

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Posted by: Jski.6180

Jski.6180

Water arcane weaver will wash out conditions like crazy.
The superspeed traits will help a lot clearing the cover stuff and then you can get the rest cleared with going into water…
going into water every 3 seconds will clear up to 2 condis… plus whatever you get from weapon skills… with weaver elite it gets nearly one condi every sec with constant water swap.

Every 6 to 8 sec doable atument only going to work on water line swap not the reg from arcain and then you have a longish cd of 6 to 8 sec to get the swap clears back. Its not bad clear its just not as strong as you think it is. Any way cleaning is not going to be strong on ele any more convention condis to boons or healing on condi clears is better use for the other teams condi effects.

Weaver needs some type of you cant be condi for x sec or a dmg -% condi dmg. Fitting there short times of barrors to let the weaver get in land there dmg / cc and then get out.

- every 3 to 4 secs you can go into water, clearing 1-2 conditions with water/arcane traits.
– On water you get 5 clears with sword 2, 2 with dodge, 2 with dagger
Include in there anything from runes and thats a ton of clears.

I roam in wvw with water/arcane/tempest and I only have problems with condis if I have more than 2 condi spammers on me. And its only fair that I have trouble with 3+ people spamming condi on me… And I still do 7k firegrabs if I do my rotations right…

If you have problems with condi on ele you are doing something wrong, either your cleanses or your fights… Sure there is a ton more condi on a zerg fight, but your erg should be dealing with it too, get a better commander or group.

weaver will have access to a lot of condi cleanse if it wants to…
Anyone that wanted to go full dmg with air/fire and still get a kittenload of condi remove with unravel hexes is just asking for an easy OP setup.

I wish it was that low of a cd but you cant go back into water when you already in water. This is where the longer cd comes into play. You can go doble water but you will only trigger the water line 1 clear you should not be able to trigger the reg agen at least that what it reads (all though you could during the beta so i am not sure about that) and after you doble water you cant swap back into water agen so you will just have a cd there.

I realty think weaver should be barrier base class. It should not look to clear condis but it should look to maintaining a barrier on it self and by doing so give it more dmg more def vs physical and condi. A kind of shield mages that is weak with out its shield. Things like air and fire line need a good condi clear but weaver it self should not.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Any change on Weaver during stress test

in Elementalist

Posted by: Jski.6180

Jski.6180

HoT and core ele got nerfed to the ground due to tempest dmg effects.

What Tempest damage effects? Tempests only got one damage boost: Harmonious Conduit, the rest of the damage comes from Overloads

Harmonious Conduit gives +10% extra damage for 4 seconds every time you complete an overload. To access your first overload you need to wait 6 seconds and the cast time is 4 seconds, which means you will get the damage buff in 10 seconds.

After the first buff you need to wait 20 seconds to access the overload again and then 4 more seconds to finish the channel. So the comparison between the two:

Elements of Rage: 8 seconds of +10% damage +Ferocity equal to 14% of Power every 10 seconds, 80% uptime

Harmonious Conduit: 4 seconds of +10% damage every 24 seconds, that’s only 17% uptime

Not only Elements of Rage is stronger than Harmonious Conduit, it also has a much better uptime! Maybe that’s why they nerfed Staff Ele damage, because with Weaver we’ll get a much better damage buff.

As a Weaver, we also get +120 Power while attuned to Fire with Elemental Polyphony, and +7% flat damage increase with Swift Revenge when we get swiftness.

So the big question will be, is +17% damage on all attacks, +120 Power, +14% of Power into Ferocity worth as much as the Overloads?

Overloads them self are the dmg boost. Air overload dose the most dps ele can do. Its freash air that keeps it moving there just not a skill like that on any of ele weapons even sword dose not seem to have this.

I do hope weaver staff dmg work maybe scpter too.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Scourge's Power, Devs need to see that

in WvW

Posted by: Jski.6180

Jski.6180

Anet please nerf the hell out of scourge corruption or your killing any type of pvp game play and adding in a friendly fire system though you boons.

Scourge is Necros retribution for all the infractions and whiny posts.
All is vain

#fixeditforya

As necro been the dmg class in wvw for about 3 years now i do not get your fix. Also very rude to do that.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Let's figure out the upcoming WvW meta

in WvW

Posted by: Jski.6180

Jski.6180

Spellbreaker will dominate WvW Meta (u just wait and see) the Boon denial is gonna mess up alot of plays that are currently used.

As things stand spellbreaker going to get in the way more then help. Boon strip makes scorges crouption for there own team. You can say the same for mez strip. In a way scorges is a better spellbreaker then the spellbreaker.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Scourge's Power, Devs need to see that

in WvW

Posted by: Jski.6180

Jski.6180

Do this look at the build your running on a non necro (odds are your going to go scorges if your playing necor now so not realty going to be helpful). Try to make that build give out as few boons as you can make it and still make it fill that same roll you where playing. Ask your self how viable is that build now with out boons can you even use skill on one wepon vs another with out giving out boons.

THAT is what you must do to be viable vs a scourge and the nightmare to come to wvw. This is a problem for GW2’s pvp because there is no viable way to play any class with out having boons both aoe and self only.

Anet please nerf the hell out of scourge corruption or your killing any type of pvp game play and adding in a friendly fire system though you boons.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Let's figure out the upcoming WvW meta

in WvW

Posted by: Jski.6180

Jski.6180

if meta fall in to heavy scourge it get counter by heavy deadeye.

There a lot of anty projectile in the game. Deadeye more likely to kill them self then a scourge lol. Even necro of all classes has an anty projectile. Even if you get one scourge down the other scourge can rez them though Transfusion reazing and pulling the downed person to the main group. You do not seem to get how unstoppable and snowball like having more scourges and necro in wvw.

Its literally just going to be more condi. The meta everyone in WvW is tired of isnt going away because anet isnt choosing to nerf condis beside keep giving them buffs and give every class more and more condi…

But will it really?

90% of the current meta condi scourge – pun intented – come from dc reapers. If lots of corrupts on the scourge mean its “stronger” in the general then we’re gonna see alot less direct condis the more popular the scourge is. The zerg meta would shift toward less boon heavy builds and more raw power builds.

This is the problem every thing gives boons even if you do not want them to. Scoruge has the ability to convit boons into torment so all the swiftness becomes torment not cripal (all though its torment and cripal). There is no raw power in gw2 any more. There never realy was boons on every skill many runes sigl even food to a point. Very classes viability is purely due to the boons they have. At what point do you start to rage at ppl for using there skills giving you boons even though they are not with your group in wvw because boon sharing is a very uncontrollable thing out side of very tight groups. What do you do with the pugs who put boons on you. Your setting your self up and the game for boons to be torlling tools like a friendly fire system would be used. All the worst because ppl will be helping you with there boons but harming you with there boons. Its a complete shift in game phoficsly to the point of killing wvw.

If i want to be a viable tempest healer what i tend to play and will be able to a point to be more helpfull then harm. I have to give up a lot of effects tempest has build in.

http://gw2skills.net/editor/?vFAQJAodn0XCVYiFYCOYCcYiFNAbIAMAOgEhgMwFwtvOYTsA-TVRWABxpHAg9HCU5n1KBXS9HSB43ML-w

Is the best i can come up with no aura boons no swap boons no passive boons you cant use a staff or wh becuse it puts out boons. You cant use fire overload at all and there a big risk when you do use overload that the stab you get (becuse the other 2 chose give out too many boons to your team and will kill them) ontop of swiftness and protection becomes major liability. Tell me how other classes fair with out getting any type of boon effects on there builds can you even do it?!

LOOK at meta builds atm how would you even start to mod them to be boonless. How would these classes even be viable with out these boons. Do you have any ideal what your saying and asking?

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

Let's figure out the upcoming WvW meta

in WvW

Posted by: Jski.6180

Jski.6180

Scourge will be the bulk of the class played. No one will run strip and will try to run min boons to better play with scourge and counter the other teams scourges. There will be a preamion on classes who can support with out boons with auras and super speed. Reaper and core necro will make up the power dmg side of zergs and scourge will be every thing else. You will see a few tempest in there for aura / healing support / super speed. You will see some “fire brians” for there agiese heals and condi clear as well as stab. There will still be driver classes. I am not sure how much you will see rev spam residence after the update.

Boons are bad after the scourge ships.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Weaver, no way to deal with condis

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Posted by: Jski.6180

Jski.6180

I been thinking about weaver and barrier and i come to the conclusion that weaver should act like a high shield low def mages class. Where they are much more tankly or dmg -% taken so -% condi dmg taken when they have there barrier up. Maybe even higher dmg when they have barrier but they lose all the buff when there barrier falls off.

That is what i would like to see duration -% and condi dmg -% even phical dmg -% when weaver has barrier up. I would not mind seeing the +7% dmg kicked up to +10% and only work when you have a barrier up not swiftness but with a slower barrier decay rate. I think that would fit weaver as a melee class and keep its mages like effect on it as well give it a strong dps effect.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Fix. Necro. CONDIES!

in WvW

Posted by: Jski.6180

Jski.6180

You guys are talking about bleeds that not what scorg is going to have on you its going to be torment and burning at high stacks. Bleeds are nothing compared to that. I am going to go as far and say your going to miss these days of it just being bleed and resistance is a boon that works in wvw. Once scorg is out any imagination of a real counter to condis is gone and dead. I am not sure why Anet is adding in a class who bluntly deals with it counter so hard. Boons are going to be more of a condi then the condis them self.

All Punishment skills crouped some better then others. Unending Corruption is another boon gone and its aoe. Demonic Lore is death condi for all this corruption that gose to torment. Then there the necro skills that also corruped boons. This is going to be out right silly the condis that are coming unless they are major nerfs.

during the beta test honestly Scourge wasn’t that bad… maybe it is people didn’t build them right but I ran a scourge commander build that did the whole transform one condi to another and boon strip, nothing changed to much other than I was commanding on a necro with a portal that had no limit to it and could port onto walls of keeps and usally broke WvW in big zergs. The only game breaker was the Spellbreakers Elite when combined with any CC and unable to break it though stability. those impossible never seen before 75 stacks to 100 stacks were ending fights in 2 to 3 seconds.

with that said they did say things were powered up beyond what they will be at release to see how they work and what not so I am sure we are going to see a decrease in effectiveness of many fronts.

I realty think ppl just are not use to playing it but even then you saw unkillable players as well as 10k condi ticks. As well as barro effect golmes in wvw (that alone is a real problem).
That the thing boon strip is going to get in the way of scorge more then help your team. A scorge gets a lot from taking a boon away from some one to the point that as a class they can be a bit weaker with out the other person having boons to a point (all though there base condi out put is still high end). The scorge class clashes with to much in gw2. It makes boon strips weaker it makes condi clears weaker it makes boons more of a liability then a boon. It makes the game very bunker aimed and more siege humping aimed. It lets for more non go zones for players (as long as a scorege is with in 1,500 ranged there soul things stay so you can “mark” up siege and conter siege placements and still be safe.)

If you think condis are making wvw bad now scorge is going to be a game end for wvw.

Look at it this way a scorge can not play with spell beaker mez and its very elite spec it cant play with non stab gurds that well it cant play with support ele well it cant play with rev well. Scorge only plays well with other scorges but so much so that its all you need out side of a “driving” class and maybe reapers / necro because barror effects them to a great effect.

I just cant see this game working out any more with a class like that making it in the game. Necro condies are bad for the game play and feels bad to fight but to take away the on real counter of boons with a class like scorge is foolish on anet ends.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

Weaver, no way to deal with condis

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Posted by: Jski.6180

Jski.6180

I wonder what the weaver runes will do, if it has some kind of condition removal effects or resistance.

Truth be told i hope its a pure dmg rune set that makes weaver burst power dmg high end. Condi clear and resistance is not going to cut it in the coming meta.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Fix. Necro. CONDIES!

in WvW

Posted by: Jski.6180

Jski.6180

You guys are talking about bleeds that not what scorg is going to have on you its going to be torment and burning at high stacks. Bleeds are nothing compared to that. I am going to go as far and say your going to miss these days of it just being bleed and resistance is a boon that works in wvw. Once scorg is out any imagination of a real counter to condis is gone and dead. I am not sure why Anet is adding in a class who bluntly deals with it counter so hard. Boons are going to be more of a condi then the condis them self.

All Punishment skills crouped some better then others. Unending Corruption is another boon gone and its aoe. Demonic Lore is death condi for all this corruption that gose to torment. Then there the necro skills that also corruped boons. This is going to be out right silly the condis that are coming unless they are major nerfs.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

Fix. Necro. CONDIES!

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Posted by: Jski.6180

Jski.6180

You got to play necro to beat a necro this is where the game is going so be ready for that.

But reaper condi going to get nerfed soon as its a power dmg class and scorges is the condi dmg class. Its just scorges is a great deal stronger with condi and anty condi and anty anty condi (boon croupstion) then reaper ever was. That the real doom and nightmare condi that going to happen to wvw soon.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

Dependency on Water

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Posted by: Jski.6180

Jski.6180

I’m wondering, does anybody run a build without the Water trait line? I’ve found that it’s impossible to survive without it both in solo and group play, and I’ve played ele pretty much since release. I’m just tired of always having to choose water because of how flimsy the defense of the class is.

For Spvp and WvW I don’t think there is a build that doesnt have water that is considered meta( or as functional as the current meta build.)
For PvE ( raids specifically) you dont take water trait line

Ya but in pve most of the effects in the game do not realty do any thing. Pve in gw2 is mostly using dmg on skills and that it every thing else just dose not have a real use. Its far better to look at ele as a class from spvp and wvw or your just not looking at most of the skills.

They do need to add more clears on the other lines fire should have a clear on hitting ppl when they are burning, air needs clear on if they are stuned or would be stuned, earth has the when hit, arcain needs on arcain skill use, tempest needs to be clears on shouts, and i guess weaver needs clears on barro to some point.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Any change on Weaver during stress test

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Posted by: Jski.6180

Jski.6180

I was wondering what’s the up-time of Elements of Rage.

I did not play Weaver really much, but from my understanding it works like this:
Let’s say we want to fully Attune to Fire while we are in another Element, this would take 2 clicks on Fire Attunement. Once we click on it, we are partially attuned, there is a 10 second delay until we can click again, so the first application of ER will hit after 10 seconds.

Then we need to wait 4 seconds to attune to let’s say Air. In order to get back to dual Fire attunement we need to wait for the cooldown of Fire Attunement, which should be 6 seconds (10 base plus the 4 seconds we waited to enter Air). Does swapping to Air add extra seconds to Fire Attunement or it stays at 6?

Going between Air and Fire like this means you get 8 seconds of Elements of Rage every 10 seconds, that’s a very good uptime of this really good buff. Is my math off here?

Its close 100% i think. You lose your burst skill for a time to get it. You want to start in off effect of the atument you want to do dmg in as most of the 4 and 5 skills are ele big dmg hits such as fire for metor. During the cast of the skill you swap to what your main is so your doble attunement. You now have swap to fire or the dmg atunement and use its 1 to 3 skills then doble swap to that main dmg atument. You may lose element rages for a time but you can get Weaver’s Prowess if you go that build (i guess scpter would get more out of that). I realty want to see weaver pull off viable staff dmg like the old core ele staff dmg before HoT and core ele got nerfed to the ground due to tempest dmg effects.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

eles need buffed

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Posted by: Jski.6180

Jski.6180

I know what confirmation bias is, thank you. Support is fine and all, but when the trainee is actively refusing to learn your patience eventually runs out.

Support ok but soon barro and condi conversion is going to be the end all be all support. Out side of pvp (spvp/wvw) support not that great due to how spread out ppl effects are in pve. There a lot of effects that realty do not work in pve at all that are at a premium in spvp / wvw such as unblockable, croupstion, strong anty condi, pulls realy most soft cc (soft cc only use in pve tends to be brake bars and realy its a joke if all your chilling slow root and cripal all do the same thing). Pve realty just needs dmg power or condi out side of that it all 2ed. effects that most classes bring build in. In spvp / wvw you see real rolls for all these different type of effects but they are held back because they are premium effects but because of that they are weaker in pve to a point to non use. That or they are often over buffed to work in pve comply messing them up in spvp / wvw.

Support ele is about to take a major hit and it still cant do anty dmg mitigation like other classes in pvp keeping it back. This is all due to its raw dmg in pve making it a high dps class in pve only because mobs lack a lot of effects that players do to deal with this raw dmg. So ele always going to get more and more dmg nerfs with out any though of the last effect in pvp.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Scourge's Power, Devs need to see that

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Posted by: Jski.6180

Jski.6180

Boonspam issues:
1:Constant server load and skill lag when there isnt even a battle,making the wvw experience horrible for everyone in the map.
2:It is unskilled spam,keeping low skill people alive with no real improvement to theyr abilities since the majority is there only to get rewards.
3:it makes the game too forgiving for low skill guild commanders that pick theyr compos from youtube and go on to fight pugs that dont have ways to counter it.
4:It makes other more inteligent tactics and compositions that could breathe life into wvw non competetitive,thus making the mode stale.
5:brainless spam costs anet money,thus shortening game life.

Scourge Issues:
1:Works only when the enemy has boons,like a lot of them,like none on pve and only on wvw.
2:at 900 range of a blob any necro reaper or scourge gonna be dead because of random targeting during 1 spamming and a criminaly lack of defence mechanisms and escapes.
3:On objective defences 900 range means nothing when the walls are nuked from 1500.
4:On objective attacks,no one will ever care about your bone totems on wall when theres 4 meteor swarms and several temporal curtains getting the bags.

The op just didnt think when he made the post,he probably only made it to promote hate speech to get scourge nerfed.
Because thats his daily bread and butter ktrain threatened there.

Condis are harder on the server then boons are due to how condi dmg updates all the time and only one boon reg updates over time i guess.
I think your mixing up condis for boons.

Spvp and wvw are effected by boon croupstion pve to a lesser point but that more of an argument spiting pve from every thing else and keep wvw / spvp in its own system.
As this is talking about wvw best to stay with wvw in mind.

The max ranged on scourge is 1,500 and can attk from the other side of walls with no LOS.

If you lock down siege on the wall they care a great deal. Scourge maybe the best end all be all attk / def keep/tower siege class in the game.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

Pips and particip. promote unhealthy gameplay

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Posted by: Jski.6180

Jski.6180

Perpetration needs to be held in wvw and wvw only. So if your not in wvw your perpetration dose not fall off. I think that would go a long way to keeping afkers out of wvw to make sure they get the most out of there perpetration. That or just make guild halls tick perpetration pips so ppl can just afk there to drain it off.

Not sure what exactly you are saying… Participation does give credit to your tracks in Obsidean Sanctum. And the 4 WvW maps.

I am asking for participation not going down when your not in wvw so you don’t need to afk to let it tick down it should only drop in wvw it self. That or let ppl afk in guild halls to get the tracks to let ppl not dc out waiting for it to tick out in os.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Weaver, no way to deal with condis

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Posted by: Jski.6180

Jski.6180

Water arcane weaver will wash out conditions like crazy.
The superspeed traits will help a lot clearing the cover stuff and then you can get the rest cleared with going into water…
going into water every 3 seconds will clear up to 2 condis… plus whatever you get from weapon skills… with weaver elite it gets nearly one condi every sec with constant water swap.

Every 6 to 8 sec doable atument only going to work on water line swap not the reg from arcain and then you have a longish cd of 6 to 8 sec to get the swap clears back. Its not bad clear its just not as strong as you think it is. Any way cleaning is not going to be strong on ele any more convention condis to boons or healing on condi clears is better use for the other teams condi effects.

Weaver needs some type of you cant be condi for x sec or a dmg -% condi dmg. Fitting there short times of barrors to let the weaver get in land there dmg / cc and then get out.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Scourge's Power, Devs need to see that

in WvW

Posted by: Jski.6180

Jski.6180

Most of necro corruption are held back by being on long cd long cast times or must get in to melee ranged to have full effect

Do you even play necro?

Weapons:
Focus 5 – Spinal Shivers; 1 sec cast, 20 sec cooldown, 1200 range
Dagger 3 – Dark Pact; 1 sec cast, 25 sec cooldown, 600 range
Axe 3 – Unholy Feast; 1 sec cast, 12 sec cooldown, 600 range

Utility:
Corrupt Boon – .5 sec cast, 15 sec cooldown, 1200 range
Well of Corruption – .25 sec cast, 40 sec cooldown, 900 range

Traits:
Major-Chill of Death – below 50% cast Lesser Spinal Shivers on foe, 1200 range
Grandmaster-Spiteful Spirit – convert boons to conditions entering shroud, 600 range

All of these corrupt boons, and the only one on a long cooldown is well of corruption. Longest cast time is 1 sec and that really isn’t long and none of these are melee range.

Coincidentally, I currently have all of these in my wvw build, except I don’t use axe.

We do not know what changes are being made. How about you wait until launch to see what they have done.

Lots of long cast times and very targeted / speed limented. Also long recast. The thing is your going to get all of that AND what scourge has so if your suggesting these alone are strong then your saying that what scourge going to get added to this is going to be all the stronger.

THAT is the problem. Necro already has too much as a boon croupstion scourge is going to get more benfit from the croupstion as well as more of it. All on top of getting a self support effect that dose not kill self healing and healing from others.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

Pips and particip. promote unhealthy gameplay

in WvW

Posted by: Jski.6180

Jski.6180

Perpetration needs to be held in wvw and wvw only. So if your not in wvw your perpetration dose not fall off. I think that would go a long way to keeping afkers out of wvw to make sure they get the most out of there perpetration. That or just make guild halls tick perpetration pips so ppl can just afk there to drain it off.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Scourge's Power, Devs need to see that

in WvW

Posted by: Jski.6180

Jski.6180

Necro has always made boons a potential liability. Why are you treating it as though Scourge is some new thing in that regard? Well of Corruption has been in the game since launch and has been meta for zerg play since a meta formed.

FYI, starving them of life force also cuts their corruption potential.

Your right but this is on a comply different level. Some corruption is good but they are liniment by ranged long cd and slow hits. What scourge has and will bring is low cd long ranged and big aoe of corruption. As well as corruption to a set type. It dose not mean much to convert swiftness into crippler but it means a lot to convert swiftness into torment. Ontop of getting the boon it self something that is mostly a mez class effect as well as thf taking away a lot of these 2 class id as “magic thfs.”

Most of necro corruption are held back by being on long cd long cast times or must get in to melee ranged to have full effect they are also held back to being a 1 for 1 a boon can only become a set condi type. Necro also as a class is harder to support and not able to self support as well. Scourge takes all of these balancing that necor has at it core and removes them comply. This is a real problem if they do not fix scourge for things like wvw and spvp. This is pure power creep and maybe a real P2W effect.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Any change on Weaver during stress test

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Posted by: Jski.6180

Jski.6180

I would love to see the changes to come. As things stand weaver seems more like a tank then a dmg dealing class and some other classes are way overloaded with rolls.

Weaver is loaded up with dmg utils and traits. It does have some defense options, as it should if you want to be melee with the lowest armor and hp pool, but I think its far from a ‘tank’

Having a sustane tool like barror on its 3 skills and as a dodge roll makes it the most tankly version of ele even more so then tempest oddly. All though its tanklyness is timed to a point so you can last for the duration of the barror but then your open for hits. Your not going to get more armor for playing a class all though weaver dose get more armor for being in earth then core ele and tempest. Ele still a light armor class and all of its elite spec will be to.

Now i would not mind seeing weaver fill that high dmg low hp low armor but high shields roll that you see in other games. Think protoss from starcraft high dmg but low hp yet at the same time high shields. Weaver is a zelot with a sword i guess.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Scourge's Power, Devs need to see that

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Posted by: Jski.6180

Jski.6180

You can let the Scourges starve themselves of life force, thus drastically reducing the Barrier (no more 20 target sharing, only 5 target on a 30 second cooldown), condition cleanse, and damage (no more shade pulses).

Then, just kill them. They’re even more vulnerable to CC and spikes than regular Necros are.

That not going to fix the problem its about making a boon on players more of a risk then a benefit. When they added in war doing more dmg for each boon a person had that they where attking ppl went crazy over the fact that a “boon” has become less of a postive effects and more of a bad effect by having one. Scourge dose this but to a much higher level.
Path of Corruption with Nefarious Favor is game braking. Add in Unending Corruption and Feed from Corruption the scourge becomes unstoppable because cc will no longer work vs it and they will eat more boons. Add in other effects like Corrupt Boon, Trail of Anguish, and realy all of the skill on scourge as well as the wepon effects it becomes game ending for most builds and classes. At what point is it ok for your own team to do more harm to you as a player then what the other team can do you to?

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

eles need buffed

in Elementalist

Posted by: Jski.6180

Jski.6180

Of course my way is the right way. My posts are, by definition, my own opinion. “For me” is implied. That being said, I’ve also seen both sides of the coin. I’ve used Marauder and Celestial. I’ve played in groups that adhere to the meta and I’ve played in groups that don’t. I see where the others are coming from, because I’ve been there myself. And I chose to move on, because it wasn’t how I’d like to spent my free time.

Feanor you have a bad history of bringing nothing new to an argument only act at an denier. So yes your views are always “right” to you because you tend to think that your keeping things moving some how by getting in the way.

Ele core needs a dmg / support buff to be that in-between of tempest (support) and weaver (dmg). This is best done though arcain line and main element lines to do a bit more. At the same time things like tempest dmg effects need to be droped down and simply added to a wepon. Mostly air overload needs to be hit but given more support effects such as an super speed for its after effects when within its field.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Scourge's Power, Devs need to see that

in WvW

Posted by: Jski.6180

Jski.6180

Oh how theorycrafting can be fun…

Tome of Justice spam (start with 5, then just face roll) + Renewed Justice (gives perma use when targets die) + Legendary Lore (more burn stacks). Then
sprinkle in Amplified Wrath + Wrath of Justice (1200 range immobilize too good) + the lovely GM trait combo of Loremaster + Permeating Wrath (for passive AoE burn) and always pumping out AoE perma-Quickness boon and equip mantras for insta AoE condi cleanse and elite AoE stun break/stab of course and don’t forget the beauty of Purging Flames in this spec…wow! I dare not mention the Aegis spam share version (real invincibility).

Ooo the fun. Let’s see if I can find another premade coordinated 40-man version that will annihilate in AoE at range against any PUG zerg.

Common man. A rev in every party would shut this down. Most condi centric groups do very little damage as is due to Rev’s spamming resistance and mesmers duplicating it. ONly a very well co-ordinated necro boonstrip group shuts down the rev/mesmer combo. Why? to get rid of resistance.

Stop being so hyperbolic and use well though out arguments to justify your position that scourges are ok as is.

That the problem necro is about to become the end all be all condi class as well as boon stripper the main counter to this game play. On top of that they are going to be the end all be all anty condi class as well. Necro is going to be able to play so many rolls all contain into one class that your going to see an real “necrofcation” of class in wvw.

The worst part of it is having boon strip get in the way of the necor best game play. If you have a mez with boon strip your waiting boons on the other team that will become condis. In a lot of ways for the best game play you want as many scourges in your group as you can all other class with boon strip and condi clear (condi on your team become boons with a scourge on your side) are getting in the way of optimization of your group in wvw.

How is this “balanced” when you have one class who effects makes the other team action on your team positivist and the action on them self bad? When you have a class that clashes with other classes other then the other classes simply being body that put out dmg or simply get condis to feed the scourge.

Scourge is going to be THE toxic class for wvw but this time its not going to be a roaming toxic but zerg toxic.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Weaver weapons.. focus? or dagger?

in Elementalist

Posted by: Jski.6180

Jski.6180

Focus off hand i think is better for melee weaver then dagger unless your going for that max fire atument dmg. Getting 2 attks that do more vs burning targets is good spike dmg.

As for dagger main hand weaver you may get more out of off hand dagger for the old d/d ele set up as weaver gets a lot of self support and sustate that core ele use to have just in a different way.

As for scpter weaver i do not know i can see it going both ways but i do not use scpter often this may changes due to weaver.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Staff autoattacks

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Posted by: Jski.6180

Jski.6180

Air 1 realty should hit harder or have some other effect. Earth 1 needs to be a 3 target aoe as well as projectile finish with 3 target hit too. Fire 1 and water 1 are good as is.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

WvW matchup is broken

in WvW

Posted by: Jski.6180

Jski.6180

FA

hopefully tomorrow we get some actual player base going on

You’re coming 2nd by a long way so it can’t be that bad.

For a world to go from getting 2ed in t1 and t2 to only getting 2ed in t3 is not good. The unlinking realty killed FA covages. You may end up seeing an full unlinked world in T4 if this keeps up.

That the thing about links your getting a more divest population pool to play with that may have a lot of overlaps but your more likely to have better covages over all. The more links you have the less nigh caping destroys your placement in the week.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

Condi is weak, don't you agree from this?

in WvW

Posted by: Jski.6180

Jski.6180

Like everyone already guessed, it’s an epi.

Or a plague signet proc. Love me some plague signet.

It could also be simply getting hit with a bomb to condis like that have to come from some where. There a lot of builds who can pull off most of that condi dmg outside of the burning yet but once sorges is added in then you will see burns with other condis like that coming form the necro class.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Condi is weak, don't you agree from this?

in WvW

Posted by: Jski.6180

Jski.6180

Its about to get a lot worst with scoreg a class made to be a pure condi dmg class (as well as anty boon anty condi and support both healing and barror).

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

eles need buffed

in Elementalist

Posted by: Jski.6180

Jski.6180

There’s a good reason why you should play the meta in the endgame. It’s not because you get the loot faster, it’s because it helps your group make less mistakes and increases your chances to succeed. Now of course there are degrees to that. Insisting a dps to change from his main to another class because qT do 5% more dps on the other one is silly. Chances are this will result in a net loss of dps for the group anyway, as you’re losing a proficient (if technically suboptimal) character and gaining a non-proficient, if optimal one.

That being said, if you want to experiment, do so. Open your own group and invite like-minded people. I’m sure there will be those who’d join. If you’re good enough, you can make it. If you aren’t, you can hone your skills and still make it. It just takes effort and dedication.

From this perspective, I can’t agree there is a design issue at all. Games like this, especially MMOs, need their endgame to keep their players. Role-playing is fun, but one can only enjoy massacring helpless monsters for so long. It gets dull and players leave dull games. It’s just a necessary choice.

And that is ok for raids but the raids end game is effecting other forms of end game that are very different. How would you feel if raids got the same balancing effects as spvp? Massive cd add on dmg resurrection on effects and much worst scaling across the board.

Its like chasing jump hit to make jumping puzzle work right for every one with complete disregard to every thing else in the game.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Scourge's Power, Devs need to see that

in WvW

Posted by: Jski.6180

Jski.6180

LOL the Scourge isn’t even out yet and you want it nerfed.

Post launch you wont see 40 Scourge’s you wouldn’t see 40 of any class, its just not viable for WvW, unless you are running around killing pug groups with no leadership, or K-Training, any organised group would run over you.

Just compare it to what in the game now. Mez is the end all be all anty boon though riping them off not converting them into condis. Scourge has much better version of this then mez could ever dream of. At the same time the scourge effectly steals these boons something that was know for mez. Scourge also convits condis on there team mates to boon and clears condis on barror application. They are doing this all from melee to 1,500 ranged even more then what a ranger can do.

Look scourge dose every thing you want from a class in pvp its going to be weaker in pve and raids but in pvp its the only class you need.

What keeps the necro class balanced is lack of serviabitly when in death shoud. So you cant be healed by other players during this new set of skills and effects but scourge not having a death shoud hp is more of a buff to the class then a disadvantages as it can heal it self and get healing from others players and still has the ability to use its 1-5 skills from its death shoud. Its like you gave necro 5 more skills for free.

https://wiki.guildwars2.com/wiki/Scourge

Look at all the effects it has that comply blow every other counter boon effect in the game out of the water. Even spell beaker (the ideal end all be all counter to mages) looks like a joke compaid to this .

Abrasive Gift is a Adept level and its stronger then the GM Cleansing Water on ele.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

eles need buffed

in Elementalist

Posted by: Jski.6180

Jski.6180

You have no kittening clue what raids are. “Insane events”? “Benchmarks”? Please…

There’s zero difference between raids and the rest of the PvE in terms of general roles and classes that can do them. You want to heal as shout warrior? You can. You want to dps as a power rev? You can. None of these would prevent you from successfully clearing the raid, as none of these would prevent you from completing any other PvE activity.

The raid meta isn’t something required, it is something efficient. And the thing is, it is efficient not just in raids. Like I said, remove the raids, nothing changes. Ele will still be used as dps, because this is where Ele fits best in a PvE group comp. And I do mean, nothing changes. Since the 5-5 mirror meta became a thing, not even the 10-man group size is a factor.

What you’re trying to blame on existence of raids is really just a people phenomenon. There will always be those who prefer efficiency. They were in the game long before raids, doing speed-clear dungeon runs. If ANet tomorrow decides to remove raids from the game, these same players will still be in the game and they will still be going for the efficient thing. That’s their way of playing. That’s what they like, that’s what they will keep on doing. And the thing is, their way tends to be more influential, because they make it look easy and this makes players want to play the same way.

Balance doesn’t matter, content doesn’t matter, there will always be meta, there will always be those who will find it and there will always be those who follow. That’s just how these games are played. And there’s nothing wrong with it. Who are you to say how other people are supposed to have their fun?

So in your view ppl do not play things or use effects because its not part of the meta not because they are weaker then other effects and tools? At what point do ppl stop using a needle to to clear a bolder over a pix axe?

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

The reason I don't play Elementalist

in Elementalist

Posted by: Jski.6180

Jski.6180

Staff was a dmg wepon but it had it had its legs cut out from under it as they added in tempest. What ended up happening is tempest did to much dmg with its class effect so Anet cut back on staff dmg but buffed its support effects. Right now staff is still an odd in-between dmg / support wepon with some skills that do nothing but dmg and other skills that are much more support aimed.

What needs to happen is a re-look at the pure dmg skills on staff and make them more support aimed or add in condi dmg to them at some level. Scepter should be the end all be all ranged power wepon and sword we hope will be the dmg melee wepon. Dagger main will fall into that def wepon all though its lacking in blocks effects. I am hoping one day they add in a siege ranged wepon for the ele class the roll that staff use to fill.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

Scourge's Power, Devs need to see that

in WvW

Posted by: Jski.6180

Jski.6180

Pirate ship here we come again!

Avast ye salty dogs and stuff. Wash the mainsails and dragoon the… portside? Is “portside” a thing? I dunno.

Anyway, Melee is suicide in any way shape or form. Bring back portable cannons I say!

More bunker then pirate ship (i still do not see how pirate ship works as a name but i think i lost that fight some time ago) you need to move in the spaces you crate with the scourge. Its going to be a game of venn diagrams getting the best use of the souls. So lots of stops and goes no real push. I image it would be like space fight with out the 3d.

All though we may see a rize to minm pts groups. Set builds and classes who do not use boons at all. You cant crouped what they do not have.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

eles need buffed

in Elementalist

Posted by: Jski.6180

Jski.6180

Your blinding your self badly not seeing the pediment your putting your self into with your point of view on this game and the world. If you have nothing to define what is good and your best argument is only to attk the argument it self then you get no where and nothing new or a fix comes of it.

That’s my point. I see no problem.

Raids are not part of GW2 they where added in for HoT and may end up dying with HoT. To try to keep pushing the game and Ele to raids only set of stander and game play is to cut the class off at its knees for real imaginative game play. Ele is dps so that all it should do is the WORST mind set. This dose not fit with GW2 and makes things like raids toxic to the game it self. In effect THIS mind set is why GW2 was made even GW1 was made to get over this mind set of one class one game play and only the best classes are usable.

GW2 needs a buff the separation of raids from all of the rest of gw2.

Raids are completely, utterly irrelevant to the topic. Remove the raids, the role of ele in PvE remains unchanged. Also I never said ele should only do dps. All I said, in this current topic, is that even a full glass ele can survive the content just fine. It just takes practice to develop the necessary skills. But your irrational hatred for raids makes you misunderstand everything PvE-related.

This is not hate to pve or even misunderstanding it this is about raids something that is comply different from GW2 pve system. Its also about many effects that ele use to have and has been destructively changes for the worst because of raids balancing.

Raids are not pve in GW2 they are insane events or set pieces that bench marks must be hit to enable viable wining conditions. Its on the lines of playing an intractable cut seen. They look cool but often forces classes into roll and over all pt comp into even more hard line set rolls. Raids are not so much player vs an environment but more about preforming a set of moves and thoughts who can do the moves the “right” way are rewarded. The player fills that “right” roll with builds and classes that are bleeding over to open world pve (the real gw2 pve) and wvw balancing. This is the problem. Its ok to have these set pieces fights they are good for story and often are fun the first few times but once they get in the way of real video game playing where you playing with real team work and vs real players it all falls apart.

Raids are not random every thing is known or at least will be known though videos (the web realty killed that fun for a lot of these things unlike old mmorpgs with raids). Its like a combat jumping puzzle. But like a jumping puzzle it should be self contend and NOT effect other things. Nor should there be a changes to the over all game to make it easier to fit that jumping puzzle.

Make raids its own balancing and keep open world pve / wvw alone. Revise all balancing changes that where made for raids only effects for open world pve and wvw. If the effects is to much in wvw / open world pve then fix it for THAT type of game stop keeping effects that are simply to much just to make them viable in raids. Torment is a good example of this it was “buffed” because mobs don’t move in raids all that much so it would not do high condi dmg but in wvw ppl move a lot and a real way to deal with it was to stop moving for a time to clear it. Now torment is effect a bleed but stronger. Confusion was “buffed” to do passive dmg when skill where not being used because mobs dont use skill that fast but players do and can not aoved the raw dmg of confusion because of this.

THIS is what is wrong with GW2 for ele and all other classes. Things are to buffed to work in raids and things to strong in raids are nerfed to the ground with out any though of what happens to every thing else.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

[Feedback] PWR Weaver Sword dps (or lacking)

in Elementalist

Posted by: Jski.6180

Jski.6180

I think what is plaguing the sword on weaver is the 1 chain skill where say the dagger 1 skill dose all of its dmg and full effect with just one hit. If the chain carried over though different atuments (every 3 sec swap) then i could see the chain working. As things stand it dose not work like that so having a 3 hit skill that may take 2 to 4 sec real time to full cast will not work well with having to cast other skills 2 and 3 that may take 1 sec of real time each too.

So make the 1 skill on the sword have 2 hit chain or only 1 with all of its effect with in that hit OR just make the chain hits carry over to each atument.
So Fire Strike fire 1 first chain sword can go into Clapotis water 1 chain 2 by simply swamping to water after the first use of fire 1. Say add in a 3 sec hold timer for the 1 chain effect. Letting you do some weird combo with the 1 chain skill on sword and land the big hitting atument chain 3 with very effects of condi cc healing or pure dmg.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

eles need buffed

in Elementalist

Posted by: Jski.6180

Jski.6180

Totally agree with this ^^. making a change to ‘balance’ a class that only positively impacts a tiny part of the game, and negatively affects everywhere else is not smart. For me Mmorpg’s are at their best where there is a enough slack in the game that everyone is free to experiment with builds they enjoy. Ironically if you look at modern card games like Elder Scrolls Legends you get to see that freedom in action; massive variance, players embracing and actively seeking out new ideas and combos – the direct appositive of the normalization and sligthly oppressive process raiding goes through (simplify roles, find a tactic, rote it to death, do it faster)

But there’s nothing to balance when you can slack. I mean, everything works in the open world. What’s to balance? Taking care if skill A works “better” than skill B? How do you even define “better” when both let you faceroll the content? Let alone how you measure it.

Back on the topic, I’ll disagree. Elementalist is a extremely fragile class when built for full damage. But that’s fine. It means there’s more to learn about playing the class, and it also makes playing one all the more satisfying when you learn it. Knowing that pretty much everything can down you and dancing around that line – that’s what the glass cannon ele is about. And that’s why I rarely play any other class.

Your blinding your self badly not seeing the pediment your putting your self into with your point of view on this game and the world. If you have nothing to define what is good and your best argument is only to attk the argument it self then you get no where and nothing new or a fix comes of it. At best your just delaying and getting in the way of a real fix to a problem.

Raids are not part of GW2 they where added in for HoT and may end up dying with HoT. To try to keep pushing the game and Ele to raids only set of stander and game play is to cut the class off at its knees for real imaginative game play. Ele is dps so that all it should do is the WORST mind set. This dose not fit with GW2 and makes things like raids toxic to the game it self. In effect THIS mind set is why GW2 was made even GW1 was made to get over this mind set of one class one game play and only the best classes are usable.

GW2 needs a buff the separation of raids from all of the rest of gw2.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

eles need buffed

in Elementalist

Posted by: Jski.6180

Jski.6180

I was messing around and their survivability is a mess.

I was doing everythign in my power in maguma and i was getting frustrated i died like 21 times and got like 11-12 monster kills.They are sooo squishy and i had earth build, i mean jesus.

Give their protection and downed state some serious survivability buffs please?

Ele does not need buffs for PVE, I pretty much aoe slap packs with my ele. The tactic i use with Scepter focus for example is to round up the pack, then lay down all my big hits and condy then switch to earth. With earth + focus and a bit of movement i get very little damage, and can use heal if i take a spike. Also, imagine you had a trait that said ‘reduce all damage by 10% and increase damage by x% – well that’s what you get for a few copper with food and utility buffs – always use

Also bear in mind PVE metas are skewed by raiders who are aiming for optimal dps and prioritize dps over everything. The build you should aim for is a build that is firstly viable and then FUN for you. Then tweak between heal/tank/burst based on your targeted style of play (aggressive/tanky/love moving a lot etc)

Pve raids has comply messed up ele as a class as well as its elite spec of tempest. Making pve raids have its own balancing alone from the rest of the game would fix so much about gw2.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Scourge's Power, Devs need to see that

in WvW

Posted by: Jski.6180

Jski.6180

So this is a topic about an unrealistic situation (40 scourges, really ? Pit them against 40 of the same class, at least. Why not 40 Deadeye, just to see how many second they stays alive ?), with an edited video as “proof” (so worth absolutely nothing since it’s edited) and that’s not counting the fact that it was done during the demo where plenty of bugs weren’t fixed and people were learning their new spec’…
Is this really the reason a nerf is called ? You seriously think the devs will fall for that ?
That’s the most obvious troll I’ve ever seen.

YES! because its wvw. If scourge ships as is that is what wvw will become all the time.
The thing is this is more then just the 40 man groups its the small groups now can remove all condis on there team and all boons on the other team and heal and keep a high shield up and keep a good set of boons on it self and do high condi dmg. One class should not be able to do all of that its just too much and will push all other classes out of viability in all formats of game play but the super small raids where they will be worthless for the most part and fool the devs. into buffing them all the more.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Scourge's Power, Devs need to see that

in WvW

Posted by: Jski.6180

Jski.6180

Heeeey, jski is on to something there.
Scourge gets to stay as-is, all other classes get an easy counter to it.

Counter to condi in gw2 that complete nonsense your speaking. Even clears a group of skill made only to deal with condis and condis alone cant even be called real counters because the condis in them self counter them though throwaway spamable condis.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Scourge's Power, Devs need to see that

in WvW

Posted by: Jski.6180

Jski.6180

Spvp kind of broken like that there realty no def gear. As this is wvw talk not as big of a deal.

Regardless of it being spvp or wvw, my issue what that is players have the potential to hit that hard, basically 4-5x as much as a normal player would have. Why is there no cap for player damage? Are we really ok with them implementing skills that can hit harder than a players health pool?

Called block and reflection. The dead eye more likely to kill them self.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Any change on Weaver during stress test

in Elementalist

Posted by: Jski.6180

Jski.6180

I would love to see the changes to come. As things stand weaver seems more like a tank then a dmg dealing class and some other classes are way overloaded with rolls.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA