Showing Highly Rated Posts By Narrrz.7532:

No exp, no loot, no point

in Guild Wars 2: Heart of Thorns

Posted by: Narrrz.7532

Narrrz.7532

This is my only serious complaint about HoT to date. The Silverwastes was bad enough with mobs offering no loot – now event mobs don’t even give experience. Don’t offer charges of ‘on kill’ sigils. Don’t increase the stack of my killstreak boosters. Oh, and when i get sick of mindlessly killing things for no reward, The event greys out and i don’t get anything for my time sunk.

This makes events feel like a trap you have to avoid falling into, and that is simply terrible design.

ferry, not taxi

in Guild Wars 2 Discussion

Posted by: Narrrz.7532

Narrrz.7532

Taxi is of course short for taxidermy, as in, we’re stuffing one map full of players

A quick-and-dirty healing power fix

in Guild Wars 2 Discussion

Posted by: Narrrz.7532

Narrrz.7532

merge with vitality.

toughness already increases healing effectiveness (versus direct damage attacks, at least) and the effect of high toughness can be very noticeable.

Vitality already has a significant effect, but as many people like to point out, it’s basically a one-shot effect; The amount of damage required to down you increases with vitality, but if you receive any healing whatsoever, toughness straight up outclasses it. Hell, it probably outclasses it point for point even if you don’t heal at all.
Healing power, meanwhile, is left in a very sorry spot as a stat which is only niche useful, and basically any boost to it runs the risk of changing the meta towards the hated enemy of hard trinity.

i think as it stands, healing power simply needs to go. If it were folded into vitality so that stat increases not only your total health but also your healing received, i think it could bring both stats into a much better position.

Edit:I’ve been thinking more about how healing could be managed without a healing power stat, to make it viable without being essential and useful without a major stat investment in it. I think a temporary boon is the way to go.

Benevolence: Stacks duration, increases healing to other characters by 33% (ie, not affecting self healing at all; vitality would be your way of increasing that)

No skills would ordinarily apply this boon (to fit with the philosophy of not requiring a character to sacrifice a major part of their utility to amplify their healing). Instead, different traits for each character would give them access to it:
-Engineer: Alchemy line, Tier 1: Health insurance now grants you 10sec benevolence upon equipping a med kit or elixir gun, and adds Benevolence to the boons applied by Elixir B
-Elementalist: Water line, Tier 2: Soothing Disruption now grants Benevolence as well as vigor & regeneration when you use a cantrip
Arcane line, Tier 1.5: Elemental Attunement gives you benevolence upon switching to water (all targets still gain regeneration)
-Guardian: Virtues line, Tier 2: Absolute Resolution also grants you Benevolence
Honor line, Tier 3: Force of will amplifies outgoing healing by the same amount that vitality usually increases incoming healing (basically, no change in function)
-Necromancer: Blood line, Tier 1: Ritual of Life causes well of blood to grant Benevolence upon activation
-Ranger: Nature Magic line, Tier 1: Allies Aid causes your water spirit and healing spring to give benevolence
-Warrior: Tactics line, Tier 3: Shouts also give benevolence

(i don’t think thieves have any noteworthy ability to heal allies)

(edited by Narrrz.7532)

Legendary precursor journey is a joke....[Merged]

in Guild Wars 2 Discussion

Posted by: Narrrz.7532

Narrrz.7532

People don’t seem to understand the concept. The Precursor crafting is not a cheap way to get your precursor, it’s a non-rng way to get it.

So is the trading post.
It’s a cheap*er* way, and what’smore, requires no time investment.

That’s the thing. People want it to be quick and almost effortless, which is why they basically have to buy most of their stuff from the TP. It was the same thing with mawdrey. People complained, that it took about 200g to craft it (back when foxfire clusters where expensive af). I had to level all crafting professions, and make all the stuff for mawdrey – and I still made 180g PROFIT, because I didn’t buy anything from the tp, at all. Not even for my crafting leveling. It took me about 2 months.

The precursor subject will always be a reason for people to cry. Before HoT people wanted a safe way to progressively work towards your precursor – a non-rng way to get it; something else then saving all your rares and throwing them into the toilet. Now they have, it they complain that it is expensive. Guess what they actually asked for, wasn’t they wanted all along?

They want legendaries to be something that you can acquire relatively quickly. That will never happen, and that’s ok

I’m entirely in agreement. Legendaries shouldn’t be cheap. The precursor crafting journey should be a serious time investment, and not something to be undertaken lightly, or something that should require a great deal of luck.

What it also should not be is expensive, particularly not more expensive than any other method. That’s just idiocy no matter how you stack it.

Would you rather your precursor aquisition be:
-Slow and arduous, but entirely free
-Quick and painless, but expensive
-Highly intricate, extremely expensive and time consuming, with a healthy dose of random chance sprinkled on for good measure

How are people beating Tangled Depths Meta?

in Guild Wars 2: Heart of Thorns

Posted by: Narrrz.7532

Narrrz.7532

i gather that even the big organised boss-beating guilds have/had some trouble with it. As of right now i’m tempted to say it’s unpuggable.

You are never going to get enough pugs to care to attempt it if all that is at the end of the stick is just another rev blindfold and a backpack that most won’t ever want or use.

Guess this proves how little people will play for the challenge alone.

It offers a full reward chest + access to a mastery point strongbox and a whole mess of chak caches (from the video of a EU guild beating it)

That’s arguably more than Tarir does.

Edit: i want to say that the confusing nature of the map & the meta itself, coupled with the difficulty and unclear objectives, mean that most people feel their time is spent better elsewhere, and honestly i can’t criticise them. the meta is very punishing – a huge dps check on four separate bosses, interspersed by a mess of unrelated events with not-very-clear objectives, and if any single event fails, in any lane, the entire show is over.

No one of these things is necessarily bad in itself, but all taken together they just make for too punishing an event for open world content.

(edited by Narrrz.7532)

Kit Visuals

in Engineer

Posted by: Narrrz.7532

Narrrz.7532

There’ve been a lot of complaints about the mortar’s new model as a wielded (kit) weapon. I can understand their perspective – when you’ve got an ascended or legendary weapon with an extremely detailed skin/model, to stow it to pull out what appears to be a makeshift potato gun cobbled together from spare parts, seems a little inappropriate.

On the other hand, it is very appropriate to the class’s theme. The idea behind the profession seems to be that you do create your own devices out of whatever is lying around, emphasising function much more than form. What’smore, at level 30/40/60/whenever you actually unlock this particular elite under the current skill system, you likely do not have a themed transmog. It’s very unlikely you have any exotics besides perhaps the welfare one you’re gifted as a level-up reward. Any model given to the weapon kit is going to look out of place for some people.

To reconcile this, i suggest that the actual model of the kit should vary based on the quality of the weapon you have equipped, with at least two, and preferably three or even four tiers, each being a refinement/streamlining of the lower-tier model.

the progression would be:
Master quality & lower: Primitive, makeshift weapon
Rare: more refined, but still clearly a homemade device
Exotic: Skillfully made, every part evidently purpose-built
Ascended/legendary: All the bells and whistles. extra fuel injection, custom sights, futuristic looking detonator – anything to make the model look worthy of supplanting a legendary.

Preview on precursor crafting feedback

in Guild Wars 2 Discussion

Posted by: Narrrz.7532

Narrrz.7532

Anyone that thought precursor/legendary crafting was gonna be easy or cheaper was/is delusional. Its gonna be a grind.

Now you can feel kitten about being unable to afford a precursor in a whole new way!
Now, you can’t even afford to make one!

So much this!

Don’t get me wrong, it should be a grind. but making it cost money, and moreover, cost more money than buying it outright is about the worst way it could possibly be implemented. It’s taking community feedback and twisting it around so that they are hurt by getting what they’ve asked for. In what imaginable universe could that be good design?

The luminescent collections were a good step in the right direction of how this should be/have been implemented. They require the investment of time, not money; they require feats of skill; and while they do require buying some parts they require you to do so with a special, non-readily-transferable currency, bandit crests.

This sort of thing is how i expected legendary crafting to be implemented, and i simply lack the words to express my disappointment that they have discarded what, to me, seems to be the obvious implementation in favour of one which, if anything, exacerbates the original problem it is supposedly put in place to help with.

No exp, no loot, no point

in Guild Wars 2: Heart of Thorns

Posted by: Narrrz.7532

Narrrz.7532

Am I missing something here? Are you making real-world money off of loot? Cause if not, why does it kittening matter? You play games to kill time. You play games to have fun. Loot and exp are just bits on a server. What’s the big kittening deal? Why are you turning this into an optimization problem?

Are you serious? The primary reason to play games like these are the in-game rewards. Very few people play soley for the experience, and they are much more likely to quit after the first few times through.

The loot is what keeps people coming back.

Should Rev Profession be included w/ POF?

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Posted by: Narrrz.7532

Narrrz.7532

I purchased the bare minimum with HoT.

I’ve prepurchased PoF at the top price because frankly, ANet is a company i want to give money to. What us ‘Veterans’ get is up to 5 years of playtime of an amazingly detailed, amazingly replayable, amazingly unique MMO which contines to provide a great amount of free-to-play content free of charge, with the occassional buy-to-play expansion thrown in.

This game, as well as its namesake predecessor, are two of, if not my top 2 favourite games of all time.

I think new players who pay for the expansion should absolutely get access to all the classes. I’d be well and truly behind allowing even F2Players to access Revenant, and making PoF include all HoT content as well. If you bought it before it was included in the next major expansion, your value for money is that you got to play the content all that time prior to that expansions release.

What do you guys think about Dungeon Sellers?

in Guild Wars 2 Discussion

Posted by: Narrrz.7532

Narrrz.7532

They provide a service and quite fairly ask recompense for their time and effort.

Personally, i’ve never taken advantage of them but the prices are typically cheap enough that if there was something i actually needed for Arah tokens i’d seriously contemplate paying for a quick finish rather than enduring the multi-hour fiasco it so often becomes.

No exp, no loot, no point

in Guild Wars 2: Heart of Thorns

Posted by: Narrrz.7532

Narrrz.7532

Getting xp for killing mobs has always been subpar.

Also, no loot? Play more, put effort in, get better loot bags. What’s the issue with loot?

The issue is that event mobs don’t drop them, or only mobs spawned by certain events drop them. There’s little reason to put in more than the bare minimum effort to ensure an event completes if you’re getting no loot or exp (which has now become just another kind of loot). Better yet, you can just go find an event which gives you spawns that will progress you towards your mastery & offer a chance at drops as well.

One of the main reasons people play games of this kind is for the rewards, and while the map rewards are a nice bonus they are not enough in and of themselves to replace loot from enemies.

Change Breathers Into Skins, Not Gear

in Guild Wars 2 Discussion

Posted by: Narrrz.7532

Narrrz.7532

new players will be just as confused by the time they get to endgame. fewer armor slots means less confusion. Hell, even the UW weapons need a do-over; at least so they don’t kitten up stacking sigils.

I need a Luck Essence eater. We all do.

in Guild Wars 2 Discussion

Posted by: Narrrz.7532

Narrrz.7532

hitting max luck should give an achievement which rewards something akin to mawdrey II that can eat exotic essences of luck.

No exp, no loot, no point

in Guild Wars 2: Heart of Thorns

Posted by: Narrrz.7532

Narrrz.7532

From what I have seen, the events where enemies don’t give XP is on purpose to prevent endless farming. Just look at what happened with the mushroom farm and then the skelk farm.

They have fixed these events in the laziest way possible, and surprise, this has created the problem that now instead of the events being worth infinitely prolonging, the events aren’t worth doing at all

There is a happy medium here where you allow the mobs to offer rewards but simply prevent it getting out of hand.

And since you cannot fail most of the events in the new zones, intentional failing is unlikely to ever become an issue.

January 26th Update: Your feedback

in Guild Wars 2 Discussion

Posted by: Narrrz.7532

Narrrz.7532

I have just one word of feedback: Fireball.
Let me say it again. Fireball.
Fireball.
Fireball.
Fireball.
People (including myself) are quitting the game over this change. It’s seen overwhelming criticism since its introduction but it’s never even been MENTIONED.

Why bother making these feedback posts if noone actually listens to feedback that’s given?

A quick-and-dirty healing power fix

in Guild Wars 2 Discussion

Posted by: Narrrz.7532

Narrrz.7532

I really don’t think the prevalence of damage stats is a bad thing, much less a problem. It’s just that there’s no good reason to use anything else, and doing so puts you at too great a disadvantage.

Currently toughness is the ‘good’ defensive stat; it has a measurable diminishing effect on incoming damage under most circumstances, and similarly, increasing it will have give a measurable increase to survivability in almost all cases.

Vitality is the ‘okay’ defensive stat; increasing it has a measurable effect on prolonging survival, but from a mathematical perspective, its effect is additive rather than multiplicative. It adds x seconds to the length of time you can survive a given level of incoming damage per second; while toughness could modify this number below the threshold for indefinite survival, vitality cannot.

Healing power is the worst of the defensive stats, partly because of its scaling, primarily because of its mechanic. it has no direct effect on survivability – if you are afk, healing power will not extend your survival by any length of time. While i grant this isn’t a particularly useful measure of utility for a stat (no offensive stat fares any better, after all) it does make healing power the most niche skill, in that it has no passive effect and empowers the most narrow range of skills. This is the reason for its poor scaling; buff it to the level of viability, and all content becomes trivial as healing would be enough to ignore mechanics entirely; below this threshold there’s no reason to take the stat at all, as other stats will provide more broad utility. To rework healing power to the point of functionality would require either a complete change in design philosophy so that unavoidable damage is so high that healing power is mandatory, or else buffing the stat to the extent that it is so powerful that not itemizing for it is idiocy.

The best solution is just to remove this obsolete stat entirely, and fold its effects into the other ailing attribute.

No exp, no loot, no point

in Guild Wars 2: Heart of Thorns

Posted by: Narrrz.7532

Narrrz.7532

Frankly, I haven’t noticed mobs that don’t give XP or loot but I can think of a reason they wouldn’t. You get enough of both through the completion of the events those mobs are in. I don’t really get the complaint .. what does it matter if the XP and loot come from the event or the mobs in them?

If it were more like the silverwastes, then yeah, i could accept it as a substitute.

The problems are:
-Events do not individually provide rewards, except in specific cases – bosses etc
-Magic find has no effect on loot other than mob drops (R.I.P. that entire system of salvaging your loot for account bound magic find chance increase)
-The birthday booster & item have no effect on anything besides mob kills; Heroic/New Exp booster are only partially effective; The old boosters similarly don’t work at all

The only loot comes from the mapwide meta progression, which is intermittent, insufficient, &only loosely tied to your own contribution, in that you can get your participation up entirely by doing events which do not contribute to it in any way.

Whatsmore, it encourages laziness/minimal input. If you stumble across an event being done by 3 or 4 players already, all you need do is the minimum to assure you get credit and a bonus to participation. Silverwastes suffered from the same thing, with afkers who would just tag the events and then let others complete them. The current afk system is badly broken and doesn’t combat this at all.

Dailies and other dismal failures

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Narrrz.7532

Jeevuz people.
So you’re fine with the new dailies, great. A significant portion of the playerbase aren’t. What’s it to you if the dailies are made more appealing to them, without making them less so to you?

The Dye is too high!!!!

in Guild Wars 2 Discussion

Posted by: Narrrz.7532

Narrrz.7532

~

Attachments:

You're using the wrong potions.

in Guild Wars 2 Discussion

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Narrrz.7532

Why these two potions are separate is beyond me…

My disappointment with guilds :/

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Narrrz.7532

Biggest turnoff for me in a guild ad is “100% rep req”

Basically, “if you want to be our friend you don’t get to have any other friends”

As the leader for a Guild Wars community guild that has been active for nearly 10 years, members representing us 100%, with the exception of bank guilds, has been essential to our long existence.

Oh yes, it is definitely beneficial for the guild and its leaders. Noone disputes that. But if you have to enforce that, it only means that you and your guildmembers really aren’t friends.

Basically this. To my knowledge, my ‘main’ guild has no rep requirement at all, but are still the guild i most prominently rep, because it’s fun to see and play with them out in the world, they’re fun people to talk to, guild chat is commonly amusing… etc.

A good guild should make you want to rep them and play with them, if they have to require those things, well, that’s probably a sign that that guild isn’t actually all that fun to be a part of.

Let's talk about Maniacal Persistence

in Revenant

Posted by: Narrrz.7532

Narrrz.7532

that… wouldn’t improve it o.o

right now it’s a very minor dps increase, the sort of trait you stare unhappily at and then assign anyway, because meh, dps is dps.

your suggestion would turn it into the kind of trait you stare at in incomprehension, trying to puzzle out WHY it has a cooldown, what it’s supposed to achieve, and then pick another trait in the line because maybe that will actually do something?

How are people beating Tangled Depths Meta?

in Guild Wars 2: Heart of Thorns

Posted by: Narrrz.7532

Narrrz.7532

I feel like each successful lane event should progressively weaken the gerent. If you fail one, it moves on and you must immediately start the next, without the benefit of that first weakening.

Then, rather than heading to the cannon and just annihilating it, it should unburrow there and you have to attempt to distract or kill it before the time runs out. Perhaps it could enrage if it gets that far, to further jeopardize your chances of success, becoming more dangerous the more events you’ve failed, and you should certainly get more rewards for each gerent you kill (which i understand is not a strict requirement to succeed the meta).

I do like the idea of the event, and i think it should be able to fail – and maybe even should stay the hardest of all the metas – but it needs something done, something to make it accessible to others than just the elite few.

edit: how about this: when the gerent unburrows, it continues to head for the cannon. You have to break its bar to stun it and stop it, which will enrage it, causing it to focus on players but take more damage. When the enrage ends, it reburrows, and you move up the lane to the next event to bring it to the surface.

When it actually reaches the cannon, it unburrows again of its own accord, and its enrage time is shorter but lengthened by the number of lane events you were successful at. whenever it’s not enraged, it will progress towards the cannon, so you have to manage CC carefully to keep it broken or enraged so it doesn’t annihilate the cannon and fail the meta.

I feel too like there should be partial successes – if you can keep any one cannon alive, it still fires and blasts a smaller hole in the wall, through which players can go to get at chaches and etc (like the tarir meta failure) but you don’t get the boss chest unless you defeat all four gerents.

I also wish there was some kind of mega-boss brought up by succeeding the meta, a Chak hive queen or something, which emerges (and occupies most of) the leyline confluence. You have to hurt it badly enough that it flees through the hole in the wall into dragonstand, thereby accomplishing the order of whisper’s objective.

(edited by Narrrz.7532)

Playing Nice and Exploits

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Posted by: Narrrz.7532

Narrrz.7532

I’ve sent recorded video and screenshots of players exploiting/hacking in WvW to that email in the past and nothing had ever happened to them and they continued to exploit. Either email’s sent to that specific address forward straight to trash or you guys don’t care about exploiting.

Yep, those are most definitely the only possible explanations for why something sent to that address might not be changed!

No exp, no loot, no point

in Guild Wars 2: Heart of Thorns

Posted by: Narrrz.7532

Narrrz.7532

The most agitating thing is, it’s not consistent, even within an event. The final event for the nuhoch lane in tangled depths spawns in a bunch of mobs when the chak boss burrows, which all give exp, but when it unburrows it starts spawning more mobs, which don’t offer exp.

If you don’t want people to exploit these events for farming, make the spawns tied to the boss’s health, or make scaling spawn harder rather than simply more enemies.

Where is the hype train?

in Guild Wars 2: Heart of Thorns

Posted by: Narrrz.7532

Narrrz.7532

It was too confusing to new players, so they took it out.

Sorry, couldn’t resist :P

How are people beating Tangled Depths Meta?

in Guild Wars 2: Heart of Thorns

Posted by: Narrrz.7532

Narrrz.7532

i gather that even the big organised boss-beating guilds have/had some trouble with it. As of right now i’m tempted to say it’s unpuggable.

Ley Line gliding underwhelming

in Guild Wars 2: Heart of Thorns

Posted by: Narrrz.7532

Narrrz.7532

all the masteries are like that. the lower level ones are typically the most useful. the higher level ones are just required for full completion.

personally, i like the system, and really enjoy leyline gliding.

Hey finally something I asked for.

in Guild Wars 2 Discussion

Posted by: Narrrz.7532

Narrrz.7532

<stuff>

I feel bad for the devs.

Even when people are happy with a change here they’re bitter as kitten.

This is why community managers exist. Provide a layer of filtration between the developers and the people they’re developing for so that the unfiltered hate doesn’t rob them of all desire to fix broken stuff for the ungrateful snots who populate forums.

Remove Confirmation on salvaging rares

in Guild Wars 2 Discussion

Posted by: Narrrz.7532

Narrrz.7532

give us drop-down settings. “minimum item quality for salvage confirmation” and “minimum salvage kit quality”

i don’t want to accidentally salvage rares with my copper salv-o-matic but i don’t want a confirmation dialogue when i’m using a mystic salvage kit.

Charr -- Can't Get Over How Terrible

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Narrrz.7532

Though it does not predate the warcraft universe, GW1 predates WoW itself, having been released in early 2004. Therefore though the Charr do not predate Orcs and Tauren in their warcraft permutation, they most certainly do predate their playable, and thus recognisable forms.

At best, then, this is a case of parallel evolution/design. I wouldn’t even allow that much. I don’t see anything even vaguely tauren or orc-like in the charr. To me, they resemble the original race, though we have not seen the upright variant in these games.

Seriously Anet, Do You Hate Us That Much?

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Narrrz.7532

The blade frogs are all i really don’t like. Their stun-stab needs a telegraph.

The shadowleapers could maybe use a slightly longer cooldown on their abilities or perhaps be unable to evade CC/while CC’d

smokescales are a joke, they don’t even get rev’s evade when they’re doing their shadowdance thing.

Honestly it’s nice just to have enemies that require you to at least think briefly while fighting them.

No exp, no loot, no point

in Guild Wars 2: Heart of Thorns

Posted by: Narrrz.7532

Narrrz.7532

no loot for events is very deliberate

Orr tagging was diseased gameplay, and it is inevitable in any event where you get loot for directly killing spawned event mobs no matter how you configure it. It also rewards killzerker builds over sustainable builds.

The idea is that player should be rewarded for contributing, NOT rewarded for playing suboptimally just so they tag more enemies

That’s very arguably an issue with the system for deciding whether or not a player is awarded loot. While i definitely agree with you, i don’t feel the solution to the problem, “these players/this build gets all the loot” is to make nobody get any loot

Preview on precursor crafting feedback

in Guild Wars 2 Discussion

Posted by: Narrrz.7532

Narrrz.7532

Anyone that thought precursor/legendary crafting was gonna be easy or cheaper was/is delusional. Its gonna be a grind.

Now you can feel kitten about being unable to afford a precursor in a whole new way!
Now, you can’t even afford to make one!

Glacial Imbued Jar Disabled Temporarily

in Guild Wars 2 Discussion

Posted by: Narrrz.7532

Narrrz.7532

Did you even read your own post before clicking reply? If they didn’t care, they would obviously not have added precursor hunts in the 1st place.

If they cared, they’d have done them right, and not in a way that makes many of us wish we never asked for it.

I think it’s best to just continue asking for what we actually wanted.

ANet has implemented a system to drain mats and gold from the economy, which just happens to have some tangential relationship to precursor acquisition.

I still want a system by which we can acquire a precursor through a simple investment of time, rather than money, and which is not reliant on RNG.
Nothing like that exists in game, so it seems reasonable to continue to ask for it.

f2p ruining dungeon selling

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Narrrz.7532

Dungeon selling, srsly don’t kitten me off with this crap here.
I hate people like you.

Why?
What’s it to you?
If you don’t want to buy runs, don’t – in fact, his suggestions will make it easier for you to filter out the path sellers.

What do you guys think about Dungeon Sellers?

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Narrrz.7532

For those people who are concerned about the scammers, i.e. the groups that kick players at the end of a dungeon and then sell their slots, maybe Anet could block any slot that has been emptied via “kicking” from being refilled. That way only slots that were left open from the begging, voluntarily vacated or as the result of a disconnect can be filled.

Then what do you do about afkers?

[Suggestion] The dodge system

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Posted by: Narrrz.7532

Narrrz.7532

pretty much all pve content and probably a lot of player skills (because of wvw) would require a total rework to accommodate this. Even if there were some benefit to it (i don’t see any?) i can’t see it happening

Small Complaint

in Guild Wars 2 Discussion

Posted by: Narrrz.7532

Narrrz.7532

does anyone else have real trouble getting the TP to highlight the right field/at all, or increment the right denomination? half the time when i’m trying to twitch the copper prices, the silver will adjust instead, and if i actually try to click on a field to manually adjust it, it will almost always take that as a click on the increment arrows

Oppression of Indigenous Peoples is Bad

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Narrrz.7532

well remember that:

-you don’t need world completion
-your character isn’t you
-this is all a work of fiction

if you cannot bring yourself to betray your personal values, even in the context of roleplaying a character in a fictitious setting, that may be irreconcilable with your desire for 100% completion. requesting the devs change it is an option, but holds the potentially to impact other players game experience (possibly negatively) and is the first step on the admittedly slippery slope of knee-jerk censorship.

Also, the argument could be made that sweeping all examples of culture destruction under the rug is to dishonor the real cases where culture destruction has occurred.

Economy vs dungeoneers

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Narrrz.7532

No whiteknighting nonsense!

  • The gold from completing a dungeon is getting nerfed not removed.
  • The TP will take on a new equilibrium for the majority of its items, high priced stuff like charged lodestones and giant eyes are surely to fall with map rewards while others are going up due to demand with HoT recipes.
  • The demand for t5 materials is getting improved to get closer towards silk’s price with new HoT recipes.

Why shouldn’t silk price be reduced to the price of other mats? Why is the high price of silk desirable for all mats?

Silk has been forced to artificially high demand for way too long. I don’t understand the rationale behind it at all.

How are people beating Tangled Depths Meta?

in Guild Wars 2: Heart of Thorns

Posted by: Narrrz.7532

Narrrz.7532

i gather that even the big organised boss-beating guilds have/had some trouble with it. As of right now i’m tempted to say it’s unpuggable.

You are never going to get enough pugs to care to attempt it if all that is at the end of the stick is just another rev blindfold and a backpack that most won’t ever want or use.

Guess this proves how little people will play for the challenge alone.

It offers a full reward chest + access to a mastery point strongbox and a whole mess of chak caches (from the video of a EU guild beating it)

That’s arguably more than Tarir does.

Edit: i want to say that the confusing nature of the map & the meta itself, coupled with the difficulty and unclear objectives, mean that most people feel their time is spent better elsewhere, and honestly i can’t criticise them. the meta is very punishing – a huge dps check on four separate bosses, interspersed by a mess of unrelated events with not-very-clear objectives, and if any single event fails, in any lane, the entire show is over.

No one of these things is necessarily bad in itself, but all taken together they just make for too punishing an event for open world content.

I didn’t know it had a treasure room but that would make sense.

I would still argue that isn’t enough to make people bother. There are a load of caches across the map unlike Auric Basin which requires the event to access.

It seems the only common drop of real value is the sparks and you can just wander the map to find them.

You’re certainly not wrong though obviously it’s a matter of opinion.

However, given that the events are staggered i imagine people would still participate if they had a reasonable expection of success.

Alas…

S: Warband Support actually calls warband

in Charr

Posted by: Narrrz.7532

Narrrz.7532

Two issues i see:
1., as mentioned, tow charr players both calling in the cavalry might summon duplicate NPCs
2., your warband support racial is not dependant on personal story step. Some people wouldn’t have a warband to call in.

suggestion: Leave it as is, but if the player has a warband, make the npcs summoned APPEAR to be those of the warband, just to the player. Any other player would just see two random charr npcs, whom they wouldn’t know from a bar of soap – exactly how it would actually be.
Only the player would be able to see they had actually called their actual warband members.
…only to watch them die.

Will there ever be an Oceanic Server?

in Guild Wars 2 Discussion

Posted by: Narrrz.7532

Narrrz.7532

I doubt there’s enough of us to justify it.

It also works better to have some oceanic population on the other servers, to keep the world alive/ ensure there are still people defending wvw objectives.

Crash results in a new map instance...

in Guild Wars 2: Heart of Thorns

Posted by: Narrrz.7532

Narrrz.7532

I had no idea they’d even changed this. Since release, anytime i get kicked out, i’ve gotten a new instance.
It’s stupid and very frustrating.

Prediction: everyone will hate this idea

in Guild Wars 2 Discussion

Posted by: Narrrz.7532

Narrrz.7532

it would make a lot more sense, but it would make guards the only profession (i can think of) which are good at applying aoe might above a stack or three.

not that that’s strictly a bad thing, curbing might application would be a severe blow to the power creep that’s been happening.

Most Difficult Fractal

in Guild Wars 2 Discussion

Posted by: Narrrz.7532

Narrrz.7532

cliffside. It’s just so long and annoying, and it can be both second or third (and maybe even still first?) so you can’t be sure you’ve escaped it until you get to the boss fractal.

Account jump start

in Guild Wars 2 Discussion

Posted by: Narrrz.7532

Narrrz.7532

I’m not sure but i think the value of the bag slots + bank tabs togethe is less than the total cost of the package.

It’s just account bound dye + some other thing thrown in to pad it out.

Edit: nvm, it’s right on value. but char bag slots are a pretty poor deal anyway. I’m really disappointed they haven’t yet become account bound or at least dropped to a more reasonable price.

Pls listen to the other half of the com. too!

in Guild Wars 2: Heart of Thorns

Posted by: Narrrz.7532

Narrrz.7532

Yes.

/fifteenchars

Sylvari Solidarity Achievement

in Guild Wars 2: Heart of Thorns

Posted by: Narrrz.7532

Narrrz.7532

I always wonder why everyone is ignoring the fact that you don’t need to play a sylvari, as long as the story opener uses one…

That’s addressed earlier in the thread?