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This thread is mocking players that do not like the new daily system, inviting toxic chat, and is counter productive to the existing “The New Dailies — Feedback welcome” thread.
I’d like to request a moment of silence for those who skipped the daily…but did not make it.
Did you know there is a hidden sustenance mechanic in GW2?
That if you don’t eat at least 10 AP regularly your character will DIE of starvation. (this death is hidden from the player because of some china taboo)
Anyone find it ironic how the “play what I want” folks cry when their checklist gets nerfed?
Fixing trait acquisition.
Allowing upscaling in PvE would be nice for veterans of this game, especially since it was something GW2 was originally supposed to feature. Maybe if you get 100% zone completion, all alts can get upscaled in that particular zone.
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GW1: A full build contains ONE elite. That’s 5-10 minutes you spend killing a boss, can always be done solo.
GW2: A full build contains SEVEN traits to unlock. Sometimes you must be at the right place at the right time to do the event, some must have a group.
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I second all the requests to make it account-earned rather than each alt.
Once a player does the task required for each trait, it is completed for the entire account.
Perhaps they can make an exception for the Grandmaster traits, and that would give them the leeway to make a separate content tailored for each individual trait.
The Chinese wanted a grind. Anet gave them one.
It’s not real build diversity when your weighing convenience vs combat effectiveness. As we can see 99% in PvE choose convenience and learn to live with 1 less u-skill or trait.
Out of combat speed should be normalized across all professions. The current speed is just too sluggish.
I propose once the player leaves combat, he gains speed gradually over 15 seconds, up to +25% movement speed. This is intrinsic to all characters of any profession.
Seems like DLC gone wrong. I’d prefer Anet just charge everyone 200gem so they would have the resources to make content that doesn’t suck.
Instead they are shifting that burden on to the backs of players who travel a lot or take longer breaks from the game. Given the quality of S1 content (due in part to being free), I can’t imagine that many of the players in this category will actually want to buy missed episodes.
I think GW1 had a scheme that made more sense.
Warriors were endurance runners: Rush, Sprint,
Rangers were a more agile middle ground: Dodge, Natural Stride
Assassins moved in short bursts/teleports: Dash, Shadow Prison
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1. Remove and replace all hard CC, stealth, movement, and invulnerable abilities from downstate.
-Players that are downed are relegated to a vulnerable stationary team support role until they get back up or die, relying completely on their team to delay a stomp.
2. Upon attempting to stomp a player, remove all stealth, stability, and invulnerable states.
-Less gayness that trivializes having the downstate altogether. Perhaps increase downstate health loss over time and reduce healing rate to compensate.
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Guardian or Ele for the active support role. Plenty of buffs, heals, cc, and combo fields that your team will love you for.
I like both suggestions, I actually prefer #2 except it would be harder to get your guild into one overflow. But the new megaserver prioritization technology may help with that.
I don’t think ‘competitive’ was the right word, to alot of people that describes PPT driven WvW. The goal here is to encourage more good fights by better balancing the teams, not turning EotM into WvW.
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There was a visible countdown in-game. You must have missed it.
Mesmer for the 1v1s. They are also valued in groups.
Kamadan, or gwguru website
Don’t give up on the Ranger.
Your best bet is to wait until the EotM hype settles down and the dedicated WvW’ers trickle back to their home matchups. Mainly to get a better picture of where each server stands – right now things are chaotic.
You would need significantly less AoE otherwise newbies would massacre their own team. You might say good for them, but in WvW you can’t control who decides to follow you and ‘help’ which could screw over organized groups, and empower griefers and spies.
Planetside 2 pulls it off even though there are many explosions (no aoe cap) because the distance to kill someone is much greater being a FPS and there is no true melee combat. Could never work in GW2. Would it make the game take more skill? Yes, but the price would be complete chaos and distrust between players.
Anet’s philosophy is to always be happy to see another player, he won’t ks your mob, steal your gathering node, and “accidentally” pk you.
I will say Ranger. It is a consistent damage profession rather than nuke based. Rangers have quite decent mobility. You will always have a bear pet to tank for you if you decide to swap it in. Other than longbow, most of the weapon sets are fast paced. However you won’t put out the highest raw damage like the warrior or thief.
Which class would be most useful for people for me to play as? Which class, if you will, will benefit groups the most?
Guardian is the most universally desired profession in all game modes. Every small group, zerg, and dungeon runner values them.
For a better, more specific answer, which game mode (PvE, WvW, sPvP) do you plan on spending most of your time?
How will this make it less competitive? The people who care about WvW and PPT will consolidate themselves into fewer servers that actually have a chance for a balanced and relatively equal matchup. This means higher frequency of good fights between organized guild groups.
The non-competitive karma trains who don’t care about PPT or any of that will not clog up your queues, being happily occupied in EotM.
“And Balthazar said, thou shalt karma train until the end of time.
And it was so.”
WvW commanders value staff Eles very highly. This is because they provide water fields, static fields, lots of AoE, lots of group support and cc from a single weapon.
Well-mancers are valued for AoE boon/condition control and general debuffing that wells and staff provide (nearly every necro build has staff as primary or secondary weapon).
From my experience, Ele can be played more purely as ranged backline. Necromancer sort of can, but with primary mechanic deathshroud and general tankyness sometimes it encourages you to get into the thick of it to maximize effectiveness of certain abilities.
A competition of who has the larger population and better coverage. Maybe a human resource manager’s dream, but not a combatant’s.
No thx.
Warrior has all that, except maybe strong heals.
What is visually appealing to you?
Getting destroyed in actual matchups will cause more serious WvW players/guilds to leave the weaker servers, creating further imbalances. And especially in tier 1 there’s a big issue with having only 2 extremely strong servers and no third to match against them.
The absolute death of lower tier servers might help WvW. It’s better to consolidate the WvW community into fewer servers than continue to pretend we can have 17 balanced quality matchups across 51 servers. It certainly hasn’t worked out since the game has launched. Unfortunately Anet will not merge servers unless it absolutely has to because that’s like admitting defeat in the MMO industry.
Elementalist or Necromancer.
Can you elaborate what about the necro didn’t jive with you?
Likes:
1. Casual PvP anyone can get into
2. Large engagements between big armies
3. Relative freedom to pursue my own goals, like join a zerg, roam, do pve activities, JP etc.
Dislikes:
1. 5-man limited party interface
2. Rally mechanic dumbs down fights
3. Unable to play with friends on other servers, can’t even create a alt to play with them as most other games would allow
Rotting Flesh
Illusion of Haste – mesmers really need
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Norn/Ranger would be an excellent choice to start with, you will have a pet to assist you (get a bear to tank tough monsters). Norn starting area is IMO the best newbie intro to the world of Tyria.
There is plenty of mindless grinding, but most of it is optional (vanity).
There is no player in-fighting in the PvE world or PvE dungeons. The only places players can kill each other are WvW (like battlegrounds) and Conquest (like arenas). What you may have witnessed was secondary NPC objectives in a PvP setting.
New players should begin by following the quest chains called Renown Hearts. There is typically one or two per level, and can be found by speaking to a Scout or simply exploring the map. As you travel the map, participate in every dynamic event you come across.
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Roll a Guardian and spec dps. If someone questions it tell them to **** off.
You can use racial abilities in world PvP but not arena PvP, so it matters some but not enough that it should determine which race/class combo you pick. Pick your race based on aesthetic, your class based on playstyle.
I see the most “LF Guardian” than any other class. Everyone loves to have at least one in their group.
Guardian for the defensive cooldowns.
Ranger (aside from thief) for the dodge/evade spam and some endurance manipulation.
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Every class is spam this spam that, your going to have to get used to it.
Can you give us details about yourself or your playstyle.
Offense vs defense?
Ranged vs melee?
Single target vs AoE?
Burst damage vs steady damage?
Squishy with escapes vs tanky and reliable?
Your opinion on pets/minions?
Zerglings are basically PvE monsters waiting to be rolled over by bigger zerglings.
[Ranger] Passive-automated action.
1. Heavily defined by passively triggered traits, effects, and u-skills
2. Primary class mechanic is an AI controlled minion
“You have to actively react to all the passive things going on, so its still very reactionary and there is still a LOT of skill in spirit ranger” – Jon Peters
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^ Then level your 30 warr.
There seems to have been loads of updates and content added, will I still be able to experience it all or has it been and gone?
It has been and gone.
Has any MMO actually done the invisibility mechanic right?
This is a social game. Make friends as you go, find a guild, crush your enemies together. Otherwise there are much better single-player RPGs you should play before ever considering an MMO if all you want is to solo.
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Guardian is very universal for all parts of the game. They are wanted in groups no matter which mode you play. The only thing they aren’t amazing at is solo roaming in WvW, but they aren’t terrible at it either.
Everyone will make the case for why you should join their server. Every server has its share of friendly people and jerks. There is no otaku server, only otaku guilds. I suggest you check the guild recruitment section of this forum to get a better idea.
You can check the WvW Rankings - the higher the rank typically means more populated PvE world. Not an exact indication, but it should give you a range of servers to pick from that have the higher/lower populations. Keep in mind there are two regions NA and EU.
Higher ranked servers are typically more active and crowded, which can be good or bad depending on your taste. For example – more people readily available to group up with for living world/open world content, and a larger range of guilds (big and small) to join. But longer queue times to get into WvW, and more large crowds causing lag.
There are two types of PvP: arena PvP and world PvP.
The first (SPvP) is entirely separate from the PvE leveling and gear progression. You can create a new character and go straight there, and be on a level playing field with people who have been playing the game for a year. SPvP is a 5v5 arena match with three capture points, controlling these points increases your score and the first to 500 pts wins.
The second (WvW) is intertwined with PvE leveling and gear progression but you can also level up and obtain gear in WvW. You can enter WvW almost immidiately after character creation, but you will be very weak and die quickly. Technically you can go from 1-80 without ever setting foot in PvE – however I don’t recommend this as it will be slower, less rewards, and you will miss out on important things like skill points. WvW is a large scale battleground where hundreds of players clash over towers and keeps.
edit: ahh ok thanks for clarification
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5) make a new map that isn’t PPT driven
Biggest reason to go necro right now is for PvP/WvW. If you want more full-spectrum capability I would make Guardian, they are valued more in PvE, as well as being useful in PvP/WvW.
Make sure you do all the events on the way between each quest hub. The leveling curve assumes you are participating in dynamic events and gathering in addition to the hearts.
There aren’t any newbie-unfriendly classes, but Warrior, Guardian, and Ranger are solid choices for newbies imo.