Showing Highly Rated Posts By RoyalPredator.9163:

Transmuted Names REDO

in Guild Wars 2 Discussion

Posted by: RoyalPredator.9163

RoyalPredator.9163

I would like to see the SKIN’s NAMES clearly. As was before!
For example, “Azureflame” instead of “Zojja’s Greatbow of Fail”
Guess I’m not alone with this… Please support me! w/+1

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

[iR] Living, Breathing World

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

In this topic, you’re able to share your own opinions.
No Trolls allowed here! If you disagree with something,
say it with constructive feedback please.
Feel free to share additional your ideas.

=============================================================

W E A T H E R
Sunshine is boring.
Let us feel the power of nature!
Remember, what do you feel when you’re under a cover in the street, while heavy raining? A little excitement, am I right?
A nice rain, or even better, storms! It will spin things up, i’m sure!
Inside and outside the cities. Random, and long (1-2 hours) duration.
NOTE: 50% of effectiveness comes from the sound effects, so they need to be perfect.

Some area styles shoud have their own kind:

  • Orr: HEAVY Thunder and raining. Purple zapps. Dark fog. It will make those boring areas 10 times more exciting!
  • Jungles: Raining, some deep thunder, white fog. I hope we won’t get lost :S
  • Black Citadel: Acid rain, gray smoke. Who cares? Heat up those smelters!
  • Divinity’s Reach: Light rain, windy. I’m glad I bought that fur coat! <3
  • Lion’s Arch: Mid strong beach storm. Isn’t the best time to sail out, right?
  • The Grove: Crystal clean raindrops, rainbow. I feel life!
  • Hoelbrak: Snowy & Windy. Outside, sometimes heavy ice storms. By the Bear’s spirit, this was a strong one!
  • Rata Sum: Less rain than thunder. Excellent time for some special experiment!
  • Crystal Desert: Burning sun, mirror-like reflecting sand at distance, sometimes Heavy sand storms! I…need….water!

Stick to the Concept
Whats up with all of those beautiful concept arts we have and none of them made well?
As I see, for example, someone draw Ebonhawk perfectly. Its giant, its a real fort amongst the mountains.
And what we got now? A flat, square shaped little town that supposed to be Epic. No. Its more like a pathetic amount of stone bricks.
If the concept artists made great job, let their dream become ""reality"". Even those giant sculptures on the side of the mountain crack road…. Why we can’t see them?
Old scuplture ruins on the field? Awesome armors that made badly in 3D?
This is a very important part that needs a lot of attention. This game needs epicness, and concept designs are one of the best ways. Use them.

Dungeon Redesign Concepts
Players will decide, which pats they want to complete the dungeon on.
The paths are all logical, which means they are making a progress to weaken the endBoss, or to have a weapon against it, or make themselve stronger, so they can finish the boss off.When they are about to finish the chosen path, they have a new vote for the final tactic move.

Examples:
Dungeon of Arah. The party chosed to gather the parts of a crystal shield, which was the property of an ancient great warrior who tried to beat the endBoss, but the shield cracked into 5 pieces during the finght long ago.
(Including a GW2 brush-style cinematic of the tale)
The shards gives power to the little bosses who guards them.
Since the endBoss shoots destroying energy from its eyes, the path finishes can be the following:

  • They re-forge the shield with a spell (NPC follower does), and one party member can wield it, and reflect the damaging bean onto the boss itself. The others are luring and damaging the boss.
  • The members absorb the shards with a spell, so they are all a bit reflective, which means they’re all stronger until they complete the dungeon.
  • They place the shards around the boss, making an energy bulb, and as long the boss is inside, its weaker, and can’t damage players outside.
  • Or they go the top of the endBoss’s hall through a hard jumping puzzle, at the end of it they blow up the stones so the sunlight lights parts of the room.
    They place the shards there, making damaging sunlight fields which weaks the boss down and buffs the players up.

Towns and Villages near Roads
Some of them would add a lot to many explorable area. I mean, the game already has some, but we need more, and they need to be bigger. More opportunities. More activity (gathering, palying with children for karma, helping people out, etc)

Time-scale
Actual time-scale is very fast. Reduce it to 2+2 hours peroids.
It feels really bad when the nights are bright, and short. Let it be darker and longer in duration. Sigil of Night and Day should be balanced to the lengh of the peroids.
If its 2 hours of Daylight with +10% dmg, 2 hours of Nighttime should have equal +10% dmg, or if its only 1 hour, then around +15%

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

(edited by RoyalPredator.9163)

[iR] Living, Breathing World

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

This is a concept for Cursed Shore, as I think it should look like.
Edit: Yes, I’m a storm freak, but really, C.S. shouldn’t feel like an undead beach
- where you can order the best Bloody Mary kittentail of whole Tyria.

Attachments:

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(edited by RoyalPredator.9163)

[iR] Living, Breathing World

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

Crafting Stations, Trading Posts, Banks
The world lacks of these. In my opinion, every area should have at least one of each, but separated. Just spread them around the map in logical places, so we don’t have to travel around the word just to make a bank drop or craft something.
If direct bank-access is a problem at crafting stations, I’m sure it can be blocked on the battlefields.
Anyway, Cities should have more crafting area too. At least 2 of them, but places like Divinity’s Reach can have some inside of the district houses.

Filling Unused Space
Cities have open houses, but they are empty. I’m sure they can be used for Craft, Special Merchants, or else. Just make those districts live and useful.
Divinity’s Reach should built like Italian fort-villages or the Favelas in Rio inside some quarters. Lot of tiny roads between buildings, lot of stairs, etc.
Karma vendors for Dyes, special receipes, special consumables.
Mini events (like get some candy for the poor children), story tellers, anything.
Random Jumping Puzzle chests hidden and rotating locations, so players will search and use these roads more often.

Dinamic Groving
When we look at Lion’s Arch for example, we already saw it damaged.
But when everything goes well, by the time, it should improve itself, like the rest of the cities. New areas, new buildings, new banks, etc.
I hope one day we’ll see these cities twice more exciting. It isn’t hard if the developers know what epic elements they need to use. The new unique looks will be awesome!

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

First EP that got My Respect!

in Living World

Posted by: RoyalPredator.9163

RoyalPredator.9163

And really! Until now, it was just interesting, but The Dragon’s Reach: Part 2 won all my respect.

It actualy brings the Lore alive, and not making fun of it.
We meet nice people to have real conversations,
finally we’re not destroying the game maps even more
and we can do a unique bossfight instead!

Bonus: I’ve just found out how mutch I care about Taimi <3 !!
Her reactions was so realistic and cute, this character now had the eSoul!

I would like to say my Thanks to the team who made it, it was my first outstanding good experience of Living Story!

We hope the future brings same good episodes!

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

Insane Prices - Offical Statement?

in Black Lion Trading Co

Posted by: RoyalPredator.9163

RoyalPredator.9163

“you lose out” isn’t acceptable. Its a design flaw.

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

[iR] Need Quick Buttons? No space for it?

in Guild Wars 2 Discussion

Posted by: RoyalPredator.9163

RoyalPredator.9163

Really… Y’know, it would be nice to make a scrolldown menu (like our smartphone trays for wifi, silence, etc), so we can access A LOT of things quickly without inventory opening. There is a toggable arrow that opens/closes this mini-inventory.
Access? Add a special bag slot to the Bag menu where we can put in these restricted items, except the commander tag ofc, thats locked or unlocked, and comes with a menu to adjust color and else.

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(edited by RoyalPredator.9163)

I No Longer Care - Do You?

in Living World

Posted by: RoyalPredator.9163

RoyalPredator.9163

I no longer care either.

I’ve spent a LOT of time to help GW2, but their decisions do not support the big hits, just the little “hotfix” suggestions of mine.

Problem is, GW2’s “Lore” got very far from what we expected… with all of this gloving BS and the stolen mass-effect technologies, 8bit laser weapons…
Really…
What we expect is the old D&D in more dinamic actions…
EPICNESS that is about great characters we respect, dialogues that we remember and quote, a world that goes on and changes, a story that keeps us entertaining, a way of playing where we don’t have to grind thousands of hours to make a character of our wish… You know, this game has the tools for all of this… but the little differences ruin the whole…

Right now I came up for a daily and G’night. Like the rest of the people. I do not even care about the WVW, because people already gave up the mindless/skilless trains and give-take style of farming keeps… pointless… and not enjoyable at all!

Want to Fix this situation? Hire me up for the job -.-’

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

What Eternity Should Look Like

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

Think it serious. This is the “ultimate legendary” right now.

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(edited by RoyalPredator.9163)

Anyone excited?

in Bazaar of the Four Winds

Posted by: RoyalPredator.9163

RoyalPredator.9163

I didn’t liked sky pirates, because they wasn’t pirate, and wasn’t sky at all.
The final product was a failure.

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

Precursor acquisition not unfair

in Black Lion Trading Co

Posted by: RoyalPredator.9163

RoyalPredator.9163

I highly disagree with OP and anyone who joins him here.
What you say – in my view – is just like “Everyone is equal, but you can only be worthy if you have a good pedigree to born in, not with real work performance – and it’s just fine.”
By pedigree/family, you mean RNG here.
RNG, which is discussed and prooved to be broken.

Please note we’re speaking about a the “holy” Equality here…
This is the core philosophy what the whole company built GW2 on.

It is a thing that it doesn’t seems to work out fine atm, and even promised a scavanger-hunt to solve this problem. >> Which means AN is aware of this issue and working on it.
Thus, Legendaries meant to be the Top. Look around in a popular place and count them, just call your family together, so you may have enough fingers at your screen.

Until AN doesn’t makes steps toward adjusting the layers of the economy, it will always be a mess that they even force down the cliff with all the overdesigned thing and lack of prestige.

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

[iR] Living, Breathing World

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

Divinity’s Reach has a nice construction yard above the Great Collapse,
Racial Capitals are dead & LA overpopulated. Pinpointing the right solutions:

Lion’s Arch:

  • Base concept is awesome. It needs mutch more block building with nice streets, wells, population, merchants. The buildings on the islands are standing on pillars, like in Venice.
  • Some basic water road route with automated boats that players can hop-in.
  • Above these, there are those ship remains, skyroads, huge flags and scraps.
  • Huge dock with the legendary ships of the council members. Each of them has special style and unique thropies on the board. With interior, RolePlaying Ready!
  • Banks, TPs, Crafting stations spreaded at least on 3 location to prevent location overfloods. Eatch place is a little bit different. (Common, Black Market, VIP)
  • The pirate cave should have fabricated ghetto houses and tents.
  • More to explore in the old LA ruins that remembers us what we done there back in GW1.

Racial Capital Cities:

  • Divinity’s Reach needs more interesting activities. (WIP!)
  • Black Citadel should look like a massive war-factory with built-in barracks, taverns, PVE build (with critical dmg) & WWW blueprint testfields, massive armory.
  • Hoelbrak: Nice as the way is, but filling it with nomad tents around would make it a real Norn capital as a sign of Norn’s past…
  • Rata Sum: Make it Smart. Lot of precise portals would make everything quickly reachable by foot, no WPs needed. Since it holds the Collage, I wish to see more of it.
  • The Goove: Somehow more dinamical and wonderful. The current build is terrible, very few likes it. I would take some inspiration from the AVATAR movie, as there was a nice spring-road up to the top, and each turn’s level had its useage.
  • [Ebonhawke]:https://forum-en.gw2archive.eu/forum/game/suggestions/iR-Sands-of-Death-House-of-Reeven

Above all of this, the NPCs should reflect the life itself.

  • Merchants shouting (as built-in trading inspiration)
  • Travellers wondering on view (as built-in explore inspiration)
  • kids playing (as life illusion)
  • Student-teacher tours (as built-in lore telling)
  • Soldiers & Mercenaties chatting (as built-in event inspiration)
  • etc

Special Rule? 2 minute cooldown on free WP usage in the cities – so people need to move too. Isn’t a big sacrifice for the illusion of living world.

I can make a 3D concept by using Q3 Engine GTK Radiant map maker if you guys wish to see my vision in pictures.

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

[iR] Gemstore at Maximum

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

In this topic, you’re able to share your own opinions.
No Trolls allowed here! If you disagree with something,
say it with constructive feedback please.
Feel free to share additional your ideas.

=============================================================

GEMSTORE at Maximum

Ascended & Legendary Stat only Transmutes
At Legendary items mostly, we may like the skin of one, but the stats aren’t good for our build. In this case, we s(t)uck. “These items working like skin transmutations, but they have locked stats instead of skin.
Lot of player will buy these to get the matching stat to the liked skin. Its Essential.”

Extra Hairstyles
The Gemstore should sell extra hairstyles, since those we got are minimal. “Sold one by one, or a complete set, or complete upgrade.
Sets: Rastas, Short cuts, Long cuts, mid cuts, Bald cuts
Double Click on Icon to jump onto a hairstyle menu with colors.”
Extra Beardstyles Same as Extra Hairstyles, but this one is for beards.
Sold one by one, or a complete set, or complete upgrade.
Sets: Short cuts, Long cuts, Mid cuts, Special cuts
Double Click on Icon to jump onto a beardstyle menu with colors."

Token Slots
Bank upgrade for 1000 to 5000 token per dungeon type. For easy collecting.

Charity Purchases
If possible to track down these kind of real-money source purchases, there should be some special items that players can shown off as a sign they supported a group of Cancer, breast cancer, AIDS, anything.
Like a backbrace with a sign of the group they supported.
The money they spent on gems to puchase this item should go to the aimed group.
Maybe special titles given for it. “Pink Day Supporter”

Mystic Salvage Kit
Good ol’ Perfect Kit. A kit that separates item from sigil/rune. Never destroyes item.

Profession Style Upgrade
I’ve heard a lot of arguing about male mesmers with pink butterflies and nature-only rangers… With a Gemstore upgrade, the effect should be changed on specific character.

  • Mesmers can get raven-effect instead of butterflies
  • Rangers can be more warrior-like (they don’t need to be hippies)
  • and anything else we find dismatching." 1,000 Gems

Emote/Animation Upgrade
Like in GW’s CE, special effects on emotes
Or even better, special emotes like… poses, walkstyles, loop-animations?

Unique Dyes
Special kind of Dyes that can be optained only in Gemstore and Mystic Forge. Rainbow Dye, or Textured Dyes?
What if the special dye gives rainbow shine, or for example…. tiger stripes? Leopard patterns? Fur paint? Rock paint?

Unique Minipets
Some special and hardcore miniatures should be sold on gemstore only.
I’m sure about its success, if there is no other way to optain it.

  • Mistfire Wolf
  • LFP Healer – Skeleton
  • Charr Tank
  • God Miniature
  • Hypopotamus

Unique Elite Skills
Same skills as normal ones, but different effects or model skin.
Unlocking like ""Digital Deluxe Upgrade"". Example:

  • Norn Wolf Pack – same as Hounds as Balthazar, but 5 wolves instead two dog.
  • Model L33T Prototype Golem – same as a Golem Summon or ""golem suit"".
    Or anything what can be sold.
    + Special effects on them.

Unique Armor Skins
Simple. Special transmute skins for Armors. Upgraded Elite versions of the normal ones, or completely new. Examples:

  • Leggings, Gloves, Helm, etc.. of Balthazar: Balthazar’s style armor versions.
  • Pirate Captain Leggings, Gloves, Helm, etc: Upgraded Pirate style armor versions.
  • Bone Claws – Special looking gloves with bone claws.
  • Hawk Boots – Special looking boots with hawk feathers.
Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

(edited by RoyalPredator.9163)

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: RoyalPredator.9163

RoyalPredator.9163

+1 Account Bag slot. Could finally share my boosts easy.
+1 More Bodytypes. We need a Heeellll lot of customization…

>> Some more REALISTIC medium armor please?

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Game Designer || iREVOLUTION.Design \\
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RNG And Precursor Drops

in Guild Wars 2 Discussion

Posted by: RoyalPredator.9163

RoyalPredator.9163

I would add a selectable precursor to 10k AP chest. Another at 20k.
Seems fair to me. Most of people aren’t interested in getting AP anyway.
Zenith skinpack isn’t common for a reason.

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

Official-New Traits

in Ranger

Posted by: RoyalPredator.9163

RoyalPredator.9163

So what ESSENTIAL trait we going to SACRIFICE for Read the Wind?!
Piercing Arrows or Eagle Eye? I’ts just OMFG. I have to go 30 on Marksmanship to use a basic buff….

Apart from the fact GrandMaster traits are always the “sharped out for maximum effectiveness of one action” kind, and as said above, we need 30 traits on each line to get anything work nearly as well as most class’s standards, then…

What goes good for GM trait? I don’t know now, but it should be something that doesn’t makes me a total glasscanon or something else.

ALLIE PLEASE, WE KNOW YOU’RE READING IT. DISCUSS US WHY WE HATE THE IDEA OF READ THE WIND BEING A GM TRAIT. Because right now it seems like the whole CDI was only a place to cry out ourselves and will have no positive effect on our balance at all…

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

(edited by RoyalPredator.9163)

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: RoyalPredator.9163

RoyalPredator.9163

There are my current wishes:

  • Plated Medium armor skins (waiting since a year)
  • NPC’s town clothes
  • Mouth Harmonica instrument
  • New human hairs
  • Some kind of mount-like stuff. I want to ride a charr battle-motocycle ^^
  • Updated GW1 armors
  • Race Change stuff with built in Total Makeover Kit
Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

Pet F2s NOT fixed

in Ranger

Posted by: RoyalPredator.9163

RoyalPredator.9163

These problems exactly why I suggest the Pet being taken out of DMG and only focus on special effect skills that cast INSTANT. I mean… INSTANT.

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

Issue: Runes/Sigils and Non-Salvageable Gear

in Black Lion Trading Co

Posted by: RoyalPredator.9163

RoyalPredator.9163

+1
/15charcharrcharrrrrr

Game Designer || iREVOLUTION.Design \\
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Collaborative Development: Ranger Profession

in CDI

Posted by: RoyalPredator.9163

RoyalPredator.9163

Someone please give me some intel!
When all the other classes has their F abilities as a PLUS over their own power.-
Why do we have to SHARE our power on ours??!

I would like to say;
100% Ranger DMG, X% Pet dmg ABOVE it. Control it well for effectiveness!

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

HUGE GW2 Redesign Concept Collection

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

MORE ENJOYABLE LEGENDARY CRAFTING
Here I show you how the legendary process should work in my opinion.
Currently, Legendary weapons are made for farmers, cheaters and exploiters right now.
Sorry, but its deep BS. These should be optained with real skills.
This example is based on legendary weapons, but can be applied on Leg. armors in the same way.
Getting Legendary items should be a real skilled process.
Its pathetic to buy the most of the items by grinding and farming. It should show off real playing talents.
We have to use the Mystic Forge:

Step 1, Upgrading a special to Precursor:
Dungeon Weapon or max stat Exotic Weapon or Pact token optained base weapon
+ Mystic Gift (Combined by 4x 500 Token Gifts)
+ Zommoros Support (500 Skillpoint)
+ An Elemental Stone (Exchange for 1 Gift of Explorer)
= PRECURSOR (SoulBound to crafter) (Drops are the soldable not-yet-bounded versions)

Step 2, Upgrading a Precursor to Legendary:
Precursor
+ Legendary Part 1 (like “Legendary Greatsword Blade”)
+ Legendary Part 2 (like “Legendary Greatsword Handle”)
+ Soul Stone (Exchange for 1 Gift of Explorer)
= LEGENDARY

Step 3, Crafting the ultimate ""Godforged"" Weapon:
2x Legendary
+ The Godstone
+ Blessing of the Six (or Gods)
= GODFORGE

Now I’ll explain everything below:
For a Legendary, we need a precursor. Precursors are ultra rare drops, and irrelatively high valued. Players needs a way to make their own precursor, using non-boughtable (or at least harder to buy than game gold) rewards by playing the game. Dungeon weapons are handly, a good base. Mystic Gift should prove the worth of the player. To optain it, the player needs to put 4 Gifts from 4 different dungeon into the Mystic Forge.
Then, a Zommoros Support thing for 500 skillpoint, which proves the spended time on the character.
For the last piece, an Elemental Stone, which makes the precursor’s basic style. These are exchange items for Gift of the Traveller that we optained by 100% Map discovery.
So by proving our basic skills and playtime, we got a soulbounded precursor weapon for the character we used.

Now we’ll make a Legendary.
The Precursor is the base. I suggest to add twoancient part and Soul to the weapon, so it can be called Legendary in real.

  • Legendary Part 1 should be called like “Legendary Greatsword Blade” or “Legendary Longbow Stave”
  • Legendary Part 2 should be called like “Legendary Greatsword Handle” or “Legendary Longbow String”
    Needs level400 of crafting: Orichalcum bases, and one special optained item, T6 Rare materials + Mystic Force.

A Leg. Greatsword blade: a ""Vial of Mystic Force"" what keeps the shards together (1 vial for 500 SkillPoint), and 3 of special legendary shard which is optained from a hard Jumping Puzzle with solo fights, or something else hard-to-just-buy way.
Upper, Middle, Buttom sword blade shard for example.
A Leg. Gs. handle example:. Needs 3 legendary weapon shards, an another vial of Mystic Force, and a ""Trust of Tyria"" token for 250,000 Karma. A Legendary shard should be optained with 1000 Badges of Honor.
Until this, its still much more progressive than simply buying all the materials from TP using grinded/exploited golds.
If players must have level 400 craftings, things like “Vial of Mystic Force” and “Trust of Tyria” can be separated onto 3 or 4 pieces, and can only put together with crafting, and maybe a high value receipe (50+50 gold)
The fourth piece is a Soul Stone, can be exchanged for 1 Gift of the Explorer.

Legendary weapons must have at least 5% more damage and stats, maybe 10%.
If they just has more minimal damage, maybe its more acceptable.
Let the players feel its worth, not just by the liked skin."
For those who still has time and energy to level up his gear on his char, a new class called “Godforge” should be made.

Godforge items made by putting 2 Legendary, a Godstone and a Blessing of the Six into the Mystic Forge.
Godstones worth 1000 Skillpoints, while Blessing of the Six is bought for 500,000 Karma
These items are serious, has super cool effects, +10 to 20% effectiveness, and/or double upgrade slots.
Godforge items can’t be sold on TP, Can’t be sold to Merchants. Can be salvaged with BL Salvage kit for fix 250 Ecto. (in case the player wants another one)

I prefer not using stacks of materials for Legendary items, just skill-proving challange rewards. These kind of weapons shouldn’t cost more than 100 Gold. We should just pove our skills to the Gods, so they support us with ancient pieces.

Players rewarded 2 of Gift of Explorer token each time a character makes 100% World Explore.
This two gift is excellent to make a Legendary weapon. If anyone decides to buy a precursor instead of making it, he saves one Gift. If he buys a Legendary, he saves both Gifts. Its motivating enough to buy Legendary weapons when someone wants a Godforge piece or set."

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

Stylist Service - Order your Look!

in Players Helping Players

Posted by: RoyalPredator.9163

RoyalPredator.9163

Royal Predator’s Stylist Service
… at Your service! It’s quite simple.
You give me a description about how you want to look like, what do you prefer, do like slim armor parts or spikes, fantasy or realistic, etc -
And I will design your look!

Rules:

  • I have human male/female, norn male, asura male chars for bases.
  • Price? TipJar: Mail me the gold
  • Special Requests? Go on!

A quick reference for a buddy who asked for help:

Hmm..:
Pic1: More elegant, “flowing look”
Pic2: LotR Elven
Pic3: Canthan Look (~Shiro Tagachi)

Feel free to play with dyes.
Abyss, Black, Emerald, Midnight Rose, Midnight Fuchsia, Gold, Wrath, Charred, etc.

Attachments:

Game Designer || iREVOLUTION.Design \\
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(edited by RoyalPredator.9163)

[iR] Improved Features

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

In this topic, you’re able to share your own opinions.
No Trolls allowed here! If you disagree with something,
say it with constructive feedback please.
Feel free to share additional your ideas.

=============================================================

PLAYERCARDS
Targeted players has a little “playercard” with their name, icon, active effects, titles, health. This should be improved with more and more stylish variations optained with completed actions.
Achievement points gives the background (None, Normal, Rare, Exotic, Legendary, GodForged kind)
And titles should be signed with little badges, so we can see by one click how experience much the player has in dungeons, WWW, PVP, or else. Earned title based.

Emotions
We’re waiting for emotions update.
AION had great /emotions…. In a style.
The most important, these emotions had objects.
So if I do /drink, my char had a bottle of wine, and drinked.
/eat: A piece of cake in my hands. How cool!

Anyway, multiple emotions would be cool. I can’t understand how the hell can any human dance only one way, sit only one way, do anything only one way.
/dance /dance2 /dance3 etc etc
/sit /sit2 /sit3 etc etc

Emotions should have sound effects also. Playing on instruments too.

Preview Window Redesign
List of improvements needed for this, when the game is about collecting skins as prestige. “1: Characters should seen in full. No cut-off parts at big chars.
2: Full zoom by using mouse wheel. Helps to look close at little details.
3: Option to use our collected dyes in preview’d items as we can in our equipped armor. This will allow us to have a perfect preview on the items we planned to buy.”

Self Armor Repair
We can craft armors, but can’t repair ours?
In case there is no opportunity or money to fix our armor. An option to repair armor by time.
Saving money in cost of game time loss. Player can’t do anything while casting ""repair"".
1 broken piece = 1 minute game loss.
6 broken = 10 minute game loss.

Badges of Honor & Commander Title
It should be and optained by like Karma and Glory. 100% of getting it with actions, and can be exchanged for special items, most likely blueprints. "Commander Title should be EARNED by exchanging Badges of Honor for the tome.
I can’t believe its all about the money…

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

Ranger roaming - Strengths & Weaknesses

in Ranger

Posted by: RoyalPredator.9163

RoyalPredator.9163

Uh… here you go. Strenghts:

  • Can shoot with same ranges as any other class
  • Pets with funny names

Weaknesses:

  • You’ll be targeted and killed first, even when in back
  • You have no survivality at all
  • Your damage is very small but won’t even applied due bugs
  • Low stats
  • Bad Traits

/ Piken Square – Ranger Commander w/ Balanced full Ascended Gear

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

Reused GW2 armors vs GW1 armors

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

Yes. The Gemstore kins should be Unlocks, like Zenith skins.
Would not brake the income, since there is very very very small amount of people who buy the same skinpack. So then, why not making a kind step towards loyal and supportive users??

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

Is this new human hairstyles and faces?

in Human

Posted by: RoyalPredator.9163

RoyalPredator.9163

All what Chinese GW2 gets, We NEED TO GET
No excuses!!!

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

CDI- Character Progression- Vertical

in CDI

Posted by: RoyalPredator.9163

RoyalPredator.9163


Do not start the price calculations based on current hard grinding.
The whole system needs adjustments toward less farmable contents and skill/fun based rewarding

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

GW2, no one has defined roles so... (skins)

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

A million of the playerbase wants these changes in the future. You’re just +1 but you also have
+1 on this post (Even if its the same topic over & over & over again, gives weight to our cause!)

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

Feedback/Questions: Town clothes, Costumes, & Combat

in Guild Wars 2 Discussion

Posted by: RoyalPredator.9163

RoyalPredator.9163

So I can’t use my hoodie with mad king shoes and devil horns with default leggings?!!
kittenSU!
What the hell does this need to happen?!?!?!? Okay, give us a way for “better” customisation while it isn’t, then from the other side, steal one???!

What the kitten goes on there in those cubicles?!?!

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

To the community, about bow use

in Ranger

Posted by: RoyalPredator.9163

RoyalPredator.9163

The class mechanic for rangers is pets, not bows.

The balance between ranged and melee is the same across all classes – lower risk and lower damage. Rangers have no special strengths (or weaknesses) in terms of ranged weapons, and rangers using bows are just as ‘viable’ as engineers using rifles.

Problems with rangers are all about pets.

“False”, False, False and False, then “True”.

  1. Mech on pets, which are not working for nearly 2 years.
  2. Ranged and melee balance isn’t same. Melee pwns by far, except at casters.
  3. Lower risk and lower damage – How many kitten times do we have to tell you people that there is no lower risk at all??! Go ahead, fight your right and Fail once again. Sorry.
  4. Rangers are JoaT.
  5. Yep, pets are huge problem, but not “all” of it. Whole design bleeds by many wounds…

I don’t meant to be rude, but seriously, get over the ignorant propaganda…
There are serious problems we want to see fixed ASAP.

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

Read This Feb 17th CDI Topics

in Ranger

Posted by: RoyalPredator.9163

RoyalPredator.9163

I’ll release my new Ranger Overhaul in this weekend, in hope they’ll consider a new mech that suits us better.

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: RoyalPredator.9163

RoyalPredator.9163

… If Outfits would unlock skins of eatch armor piece… omnomnomnom :o
Hey Gaile Gray, get your Fuzzy Frog Hat naow!

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

[iR] Game Mechanism

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

In this topic, you’re able to share your own opinions.
No Trolls allowed here! If you disagree with something,
say it with constructive feedback please.
Feel free to share additional your ideas.

=============================================================

G A M E – M E C H A N I S M

“Be the Hero you want to be!” – Sounds great!
Not true at Guild Wars, but still possible:
Sad, but people chosing professions because they’re not balanced well enough.
Many players asked about it, and the very most of them said they want to play with differnet professions or weapons, but they feel them weak compaired to Thieves, Mesmers, Warriors, or other weapon type.
In my concept, every profession is equal in damage & endurance. The only difference is the style, and the big winners will be the skilled players, not those who got an overpowered class with a copy-pasted build.
And there should be no much difference between the damage of different weapons, so we can use what we really want.
Please try to work out this way, so we can be what we want, not what the stats dictates.

EpicHP 1Hitter Bosses are crap
We hate it, really. Without fixing this old-fashion, the game can’t be revolutionary.
How so? I would make block & counter attack based fights, but I don’t think the game is ready for it yet. But its possible to randomize “stages” on bosses, so every stage needs a different style of tactic.
Not like at Giganticus L., running around like idiots (heroes lol).
Targeting different parts forces the boss to make unique actions. Targeting the leg make him cripple for a long time, head = dizzle/confused/blind, arm = weakness, chest = bleeding.
Another easy option is to make them big and slow, so we can dodge out their heavy damages. Please don’t use oversized effect circles that we can’t even dodge with two bars…

“VINDICTUS” MMO has very good bosses. They’re very dinamic, strong, fearful. Copy&Paste?"

Dinamical Auto Targeting
Many damage loss because of the lack of re-targeting while using a skill and the first target dies.Two new rules would make it great:
1: skill in use jumps on closest or selected target if the casted-on target dies.
2: If no next target, the skill stopps and starts to reloading.

I would make ranged weapons work with aim assisted crosshair, and TAB to lock on aiming.
Option and hotkey to swap between targeting modes.

sPvP Variety
Simple. More game type needed.

  • Capture the Flag? Like in a Call of Duty. Flag runner has unique skills equipped.
  • Last Stand: Team of the last standing member wins. No respawns.
  • Highlander/Battle Royale: FFA. Last standing player wins. Points given in order of deaths.
  • Fort Siege: By repairing and upgrading siege weapons, Team1 assaults Team2’s fort. They need to repair it by getting repair kits from the same battlefield, so they need to fight for it. After 10 minutes, the team wins with bigger chanches. (The game gives total of 100% chance spared over the two party isntead of 500 points. So if Team1 has 60% and Team2 has 40% survival chanches at the end of timer, Team1 wins.
  • The Horde: The two team needs to fight-out the way amongst Risens/other enemies to a place and capture it. The first team captures the point, wins.
  • Madness: Team players getting transformed into other profession every 20 seconds. First team reaches 500 points, wins.
    In some case, players should be skinned as pirates, soldiers, skeletons, monsters, etc. For the feeling."

Music Mixing Rescript
I can’t find a reason why MMO games has bad sound mixing. GW2 isn’t different.
In my concept, music loops should be split and triggered on easy trackable situations:
An area type has minimum 3 basic music loop and some bonus on special areas.

  • Ambient music that fits well to the area’s style. (Forest, Hills, Desert, Wasteland, City, etc)
  • When engine detects enemies nearby, a new loop sound will start. It prepares the player to the danger. The closer the enemies are, the louder this sound is. If it gets far, it silences.
  • When player enters combat (takes tamage), the battle music can be heard silently in background,
    and when player DOES DAMAGE, it becomes loud. Inspire the fights greatly.

These sound files are like layers synced to each other, so in danger and fight, we’ll get perfect mixing on situation. See attached pic:

Attachments:

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[iR] Game Mechanism

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

WWW Blueprint Variety
If we want to make WWW a real battlefield, we need more war-technology. List: "Moving & Shooting Mounts:

  • Charr WarTanks (Tank, built by 500 Supply, Heavy ranged damage, Shoots like arrow-barrage, catapult, flamethrower)
  • Charr BattleCycle (Motorcycle, Built by 100 Supply, shoots arrow-barrage)
  • Asura Golem Suit (Exoskeleton, Built by 200 Supply, shoots rocket-like things in shoulder for range, punches X% of health in close range)
  • Supply Caravan (Built by 600 supply, players can pick this 500 supply up at any place it moved to)

Placed:

  • Traps for Damage, Cripple, Burn, Poison, Knockback, or even better, lure some kind of mobs on them.
  • Barricade walls (to block enemy forces on road, or trap them inside a tower/building/cave/valley)
  • Conquered Place/Race specific Turrets (Like Dredge or Quaggan things that can be only optained by them, only if their territorry is friendly)
  • Weapon Stacks (Special weapons to equip by X amount of player. These can be special rifles, or any weapon for any profession. Charr Sniper Rifles with 2500 Range and heavy damage with long casting.
    Note: These weapons needs high effectiveness, slightly above an average player’s skill abilities)
  • Armor Stacks – giving toughness buff for allies.
  • Named Totems (Charr Totem, Gravl Totem, Bone Totem, Elemental Totem, Gods Totem, etc). These are planted totems and gives special bonus in range as long as they stand. Enemy – 50 to 100 of all skillpoint, +50 to 100 to all ally skillpoint, applied combo fields has double to 5 times more effectiveness, 10 to 30% to get Fear when using a skill (cooldown 10 to 20 seconds), or anything useful.

These things should be ranked, so Normal, Superior and Greater versions available, the more effect it has, the more it costs, more health it has and more supplies needed to build.

If the loot is finally fixed, and we’ll get at least 1 Badge of Honor each kill, exchanging would be useful.
I have a lot of design ideas for these. Ask me for them."

WWW Fort Capture Reward Chest
Killing Lord of a WWW fort should give us a reward chest that contains some of:

  • Badges of Honor
  • Random Blueprint
  • Bag of Coins
  • Random Booster
    NOTE: Captured Forts shouldn’t be captured for 1 to 2 hours
    This will prevent ""train farming"", and gives enough time to upgrade forts for defending."

3 Stage moving system
I think we need some improvement here:
“Now we have:
• Walk
• Run
+ Dodge

It would be better if we can:
• Walk
• Run
• Sprint by double pressing ""W"" (or binded key. This feature needs to be sticked in the option menu, just like double-tap Dodge. It drains dodge energy)
+ Dodge"

R a n g e r R e d e s i g n
I’m playing as Ranger main, and I found it boring and half-done in Guild Wars 2.
Some advices: In Real Life, Rangers are kind of thieves in combat.
They should hit with heavy damages from distances, and fast shots with less damage.
A long casting but heavy damage and long distanced longbow skill would be a nice ultility skill. -50% attack speed for +50% damage.

*Point Blank shot: Knockback at close range, knockdown only in longer.

  • Zaphir Quickness: More duration, and/or +15% quickness for 10 seconds if endurance is full.
    Self source healings are ignored. Other heals still effective.
  • Downed skill 2 and 3 should worth something in PVP. It does not help as much as any other profession’s downed skills. Pet should drag us away, or shield us to heal without getting interrupted/finished. I’ts very pathetic when every other classes can just run away or completely return within seconds, and rangers can do nothing good.
  • Longbows should fire bit faster. We can’t even hit a target because of spawn kitten players. Opening strike can be this.

Now Rangers are silently nerfed, while they should deal much more damage. I’m on full crit dmg build, and the maximum damage I do with a single skill is ~9900, while a warrior or thief can do 15,000 to 26,000 in same time.
-> Equal damages, more critical chance in base, longer shooting range at longbow (1700)" Autoattack animation should re-captured with more dinamical one. Sound effects should be a hard target hitting noise, not weak whispering.

Animal Interactions There are rabbits, frogs, mosquitos, rats, racoons on the ground. “What if we can get interacted with them, gaining some kind of boost?
Like the rabbits gives Luck for 5 minutes, or the frog gives chill on attack for some hit, rats gives chance to cause weak poison, etc.
The gained buff is kind of Nurnishment, but won’t replace what we have on. Has cooldown, can’t stack it.”

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

[iR] Living, Breathing World

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

A post on Variance blog about a reddit post gave me an idea.
Why the sanctum isn’t placed close to LA, and it should replace the holo-dragon as a visual feature? Why are we using sea ships, and not balloons from the empty place close to the jail?

As I always mention: A little more immaginary can make the real wonders.

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

[iR] Living, Breathing World

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

Pinpointed LA Redesign concept MAP
This is the first city that needs a rework.
Below, there are artworks showing a nice kind of
city build that would look awesome in LA’s corners.

Attachments:

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(edited by RoyalPredator.9163)

[iR] Game Mechanism

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

(\_/)
(O.o)
(D.D)/

SOLUTION FOR EMPTY AREAS \\ Unique WWW-PVE SERVER BALANCE
==> The “WWW-PvE Cross Support System”

Every MMO has this illness, and GW2’s downgrading system is the first essential step, but its not yet enough.

I call it “Dinamic Economy Areas”
First: Equalize loots for the level the char has. If someone on level80 goes back to level10-15 areas, he needs same drops as in high-level areas, except the gathering. This will prevent overflooded lvl80 areas.
The next step is very complicated to make, but this feature may saves the game at all.

My concept is: ALL GAME AREA has dinamic events about gaining WWW and Economy support.
Players will see towns and NPCs in states depending on the Area’s condition. It can be:

  • Balanced (Normal look, normal WWW support gain, normal prices),
  • Lost (Damaged buildings and fields, enemies camping inside towns/villages/forts, higher prices, minimal or no WWW support gain)
  • Captured (NPCs building new buildings, Extra WWW support gain, better prices)

If the area is in “Lost” state, players need to recapture it from the conqueror forces who camped in destroyed towns and villages, killed NPCs.
When players “Balanced” the area, it will become more friendly, prices will be better, as well as loots (compensating the less enemy activity). Otherwise, they have to guard it with the NPCs, because enemies want those values badly.
If the players do really good work and capture the whole area, the enemy activity will be minimal, and they try to invade in waves (1 hours peroids). To compensate it again, prices will be even better than in “Balanced” state.

So, when players in PvE areas guarding NPCs, support caravans, capturing forts/vilalges/camps, more blueprint can be bought, more supply can be mined in WWW with some other extra benefit.
PvE Activity will make WWW better. It means a server needs to focus 50-50% on both PvE and WWW
When players earn success in WWW, the server is rewarded with bonuses like stat buffs, bit better drops, special opportunities, unque skins, etc.

Since the game has server instanced areas (and not fully open like we expected), its more easy to combine it with my custom weather and skymaps. Lost state has clouds, smoke, it should look a bit depressive. Balanced is normal. Captured state should bring a nice rainbow as a stylish sign." Metal, Wood, Food, Medical supplies, War supplies (Armor/Weapon), soldiers/workers gained from these areas – to make it logical and realistic.

Dinamic Event Resets
All event needs a hidden timer to complete,
so in case it stucks by game bug, they don’t need server reset." Optional: “Reset in every half hour in when its not running properly”

Ugly High Shadering
At maxed out graphic settings, shaders looks pathetic. I’m not the one who dislike.
Light reflection on characters are very strong. Reduce it please. O.o
All map textures looks wet. No material feeling on any of these textures. They need much better shaders at maximum settings. Even optional parallax textures on: Self, +Friends (party, friendlisted and guild members), +everyone closeby.
Please try to make more realistic material looks.

More Hack’n’Slash like dinamic animations
It will give more feel of force and the NPC creatures should behave much more realistic. No more one spot turn.
Seriously, they need a huge redesign.

Ranged Looting
Ranged kills should have loots like in WWW, spawned at player. "Just because its bit pathetic to “ninja” between foes to get loots as ranger.
If I just wait, the loot disappears sadly…

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

(edited by RoyalPredator.9163)

Real Animal Textures

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

After I’m playing on the maxest graphic settings, I’m still very disappointed with my pet’s textures (amongst many others).

For example, the Eagle shouldn’t look like the Hawk, and even needs other condition than bleeding (Torment?). It should be Black, and bit bigger.
Even the shark needs to be mutch bigger, its so little and tiny O.o

And please remove that awkward shine from them, they look all-time wet…
Look at Skyrim, there was nice fur textures. I even felt its smell sometimes ^^

P.s.: Still waiting for male Lion on real size & other new animals.
Special animals? Black/White lion,

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[iR] Game Mechanism

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

More serious Character Customization
“You can be the hero you want to be!”
Remember this? I think there is a giant misunderstanding.
We see clones again, just like back in GW1. And we hate it.
If we want to make our own “heroes”, let us customize it in much more options.
More of: pre-made faces, haircuts, beards, body types.
Should be scale-able, like was in AION. + Limits should synced to each other, preventing anatomy anomalies.
Correction needed on skin and hair colors, and models+textures+shaders needs a rework. Smoother edges and color corrections.
When its updated, as a nice sign of fairity, give us at least one free “Heavy Makeover Kit” per every account existing."

Guild Member XP Rank-leveling
Just an optional option: For an amount of Influence earned, the members should level-up in Ranks. This detail can be enabled by the guild leaders or anyone who has premission.

Unique style UI for every profession.
Nearly the same, but different colors and unique frames.
If possible, let us chose the UI Theme styles in the Options menu. Customization here is same important. People customizing their PC desktop for the same reason, and we take it serious.

Guild Bank Requests
There should be a log tab, where people can do requests like:

  • “Please craft 50 Omnomberry Pie. Materials added.”
  • “We need some more gold for a Commander. Throw some in!”
Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

Skins of the personal story

in Guild Wars 2 Discussion

Posted by: RoyalPredator.9163

RoyalPredator.9163

I highly hope some NPC gives these skins for free or for some karma when you completed the base storyline – in your HOME INSTANCE

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

Why Ascended Armor So Fugly ?

in Crafting

Posted by: RoyalPredator.9163

RoyalPredator.9163

I hate them already -.-’
It hurts my designer eyes, and its not the first time happens…

  • →; Go D&D; Medieval, Renaissance & Steampunk!! *

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(edited by RoyalPredator.9163)

[iR] Weapons & Armors

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

In this topic, you’re able to share your own opinions.
No Trolls allowed here! If you disagree with something,
say it with constructive feedback please.
Feel free to share additional your ideas.

MORE ENJOYABLE LEGENDARY CRAFTING
Here I show you how the legendary process should work in my opinion.
Currently, Legendary weapons are made for farmers, cheaters and exploiters right now.
Sorry, but its deep BS. These should be optained with real skills.
This example is based on legendary weapons, but can be applied on Leg. armors in the same way.
Getting Legendary items should be a real skilled process.
Its pathetic to buy the most of the items by grinding and farming. It should show off real playing talents.
We have to use the Mystic Forge:

Step 1, Upgrading a special to Precursor:
Dungeon Weapon or max stat Exotic Weapon or Pact token optained base weapon
+ Mystic Gift (Combined by 4x 500 Token Gifts)
+ Zommoros Support (500 Skillpoint)
+ An Elemental Stone (Exchange for 1 Gift of Explorer)
= PRECURSOR (SoulBound to crafter) (Drops are the soldable not-yet-bounded versions)

Step 2, Upgrading a Precursor to Legendary:
Precursor
+ Legendary Part 1 (like “Legendary Greatsword Blade”)
+ Legendary Part 2 (like “Legendary Greatsword Handle”)
+ Soul Stone (Exchange for 1 Gift of Explorer)
= LEGENDARY

Step 3, Crafting the ultimate ""Godforged"" Weapon:
2x Legendary
+ The Godstone
+ Blessing of the Six (or Gods)
= GODFORGE

For a Legendary, we need a precursor. Precursors are ultra rare drops, and irrelatively high valued. Players needs a way to make their own precursor, using non-boughtable (or at least harder to buy than game gold) rewards by playing the game. Dungeon weapons are handly, a good base. Mystic Gift should prove the worth of the player. To optain it, the player needs to put 4 Gifts from 4 different dungeon into the Mystic Forge.
Then, a Zommoros Support thing for 500 skillpoint, which proves the spended time on the character.
For the last piece, an Elemental Stone, which makes the precursor’s basic style. These are exchange items for Gift of the Traveller that we optained by 100% Map discovery.
So by proving our basic skills and playtime, we got a soulbounded precursor weapon for the character we used.

Now we’ll make a Legendary.
The Precursor is the base. I suggest to add twoancient part and Soul to the weapon, so it can be called Legendary in real.

  • Legendary Part 1 should be called like “Legendary Greatsword Blade” or “Legendary Longbow Stave”
  • Legendary Part 2 should be called like “Legendary Greatsword Handle” or “Legendary Longbow String”
    Needs level400 of crafting: Orichalcum bases, and one special optained item, T6 Rare materials + Mystic Force.

A Leg. Greatsword blade: a ""Vial of Mystic Force"" what keeps the shards together (1 vial for 500 SkillPoint), and 3 of special legendary shard which is optained from a hard Jumping Puzzle with solo fights, or something else hard-to-just-buy way.
Upper, Middle, Buttom sword blade shard for example.
A Leg. Gs. handle example:. Needs 3 legendary weapon shards, an another vial of Mystic Force, and a ""Trust of Tyria"" token for 250,000 Karma. A Legendary shard should be optained with 1000 Badges of Honor.
Until this, its still much more progressive than simply buying all the materials from TP using grinded/exploited golds.
If players must have level 400 craftings, things like “Vial of Mystic Force” and “Trust of Tyria” can be separated onto 3 or 4 pieces, and can only put together with crafting, and maybe a high value receipe (50+50 gold)
The fourth piece is a Soul Stone, can be exchanged for 1 Gift of the Explorer.

Legendary weapons must have at least 5% more damage and stats, maybe 10%.
If they just has more minimal damage, maybe its more acceptable.
Let the players feel its worth, not just by the liked skin."
For those who still has time and energy to level up his gear on his char, a new class called “Godforge” should be made.

Godforge items made by putting 2 Legendary, a Godstone and a Blessing of the Six into the Mystic Forge.
Godstones worth 1000 Skillpoints, while Blessing of the Six is bought for 500,000 Karma
These items are serious, has super cool effects, +10 to 20% effectiveness, and/or double upgrade slots.
Godforge items can’t be sold on TP, Can’t be sold to Merchants. Can be salvaged with BL Salvage kit for fix 250 Ecto. (in case the player wants another one)

I prefer not using stacks of materials for Legendary items, just skill-proving challange rewards. These kind of weapons shouldn’t cost more than 100 Gold. We should just pove our skills to the Gods, so they support us with ancient pieces.

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: RoyalPredator.9163

RoyalPredator.9163

Infinity Watchknight Tonic like SKRITT Tonic
that works in combat… 100 Laurel Special? Or GemS?
Shineys yeeeeah <3

+ More quiver, backpack, back equipment
+ hips quiver
+ Weapon dye inventory
+ Guild Name changer
+ Name changer into Total Makeover Kit (at least in case of gender-swap)
+ Race Change ofc. Wouldn’t brake lore, they don’t really mention your “past” and why an ex.: charr couldn’t live in DR or else?
+ NPC outfits… still waiting (Oh and the town clothes should be outfits too, not just tonics)
+ still REAL medium armors
+ No need to buy a whole set for 1-2 piece

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

(edited by RoyalPredator.9163)

[iR] Game Mechanism

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

EPICNESS in Fights
There are tricks to give depth to battles.
I know I won’t say new things, but they’re not good enough in the game:

  • Battle background noice. Yelling warriors, raging risens, steel crashes; murmur in overall.
  • Tactical yells to tell us where we need to go and help. But more agressive way. Thackeray’s voice… It was demoralising for a lot of us.
  • Battle Rage. Quantity makes Quality here. If we have a big fight against risens, make them much more in quantity, but more weak. Let us slay lots of them by 1-3 hits, so we’ll feel like a true slayer, while they keep up the same damage.
    To compensate it, take ""Brutals"", or some kind of special enemy that can knock, daze, stun, blew away us, so we still need to pay attention.
  • Replace that very awkward victory cheering sound effect. I’ll be rude. It’s pathetic. This sound alone can make joke about all the fight we done.
  • Real destruction. Place brakeable walls, windows, wooden fort objects at these fights, so we’ll see “The world burning”, and feel its weight. Don’t let us think “Oh, we’ll restart, who cares?”.
    Anyway, if a road or bridge half-collapses under siege, we can still go by jumping on the remaining planks/stones.

Sound effects needs to be deeper and stronger, focusing on hit force. These weapons have very nice sounds in real life.

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

Commander | Think it Again!

in Guild Wars 2 Discussion

Posted by: RoyalPredator.9163

RoyalPredator.9163

\\ For Devs:
There is or will be RAGE very shortly.

I would like to highlight things we’ve been discussed and learned in the last ~2 years about this ability. These are things should been kept serious and shouldn’t been forgotten;

Rule 1: No Gold. Abilities like this shouldn’t connected to e-Wealth. Having lots of gold does not prooves anything – due to that, it isn’t logical to make it depending on.
>> Solution: There are only 2 kind of “currencies” that can partly guarantee a player worth the commander ability. For WvW, I wouldn’t pick Badge of Honors, since those RNG based and unbalanced between EOTM & regular WvW. Instead;

  • WvW Rank: Ahead of an amount (like ~300), a player spent enough time and effort to learn how things work.
  • Karma: I believe, PvE commanders can get Karma to exchange it for, let’s say, a Million.

Rule 2: Free/Unlock Upgrades. Meanwhile some may say Commander ability should have it’s own leveling system up to X, or just free to select different colors of badges in time of need, one things is very sure; There shouldn’t be another 100-300g pieces for those.
I’m also sure AN does not meant to harm our strong efforts to make our raids/commandings working, so why to put a goldsink onto that?
>> Solutions:

  • Unlock all badges to whoever has the commander ability. It’s about to enjoy the game, not to farm it out for social needs that doesn’t seem to be supported in the current design.
  • Or sell the unlocks with relatively cheap price. ~500 Badge? Acceptable.
  • Maybe really leveling it, let’s say, connected to Rank system (+point for it every ~100 rank) or something.

Rule 3: Support Community Efforts. It is YOUR key of success to make the product confortable for the users!

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

Rangers just... suck?

in Ranger

Posted by: RoyalPredator.9163

RoyalPredator.9163

Yes, we just… suck!
Thief has autoattack burst, jeez…
Rapid Fire? LRS aa does better DPS.
Pet? It can aggro trahsmobs but can’t hit a player. Not bad meat in pve tho.

My playstyle is raw damage and dynamic manouvers. This game does not support it at all.

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

Death/Downed Camera...

in Guild Wars 2 Discussion

Posted by: RoyalPredator.9163

RoyalPredator.9163

Yeah I’m a little annoyed with the camera changing to view your downed character. It makes no sense, especially in WvW/EotM when you want to see where the zerg went to let people know etc.

We was annoyed to be told by dead players where we gone, so this change is a nice touch on keeping dead people dead. It is the wery same when we go out & play Airsoft, it is not allowed to communicate in any way if you’re out of game. For a good reason.
I really hope you know what I’m speaking about. Right?

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

[iR] Improved Features

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

Duel
Anywhere. Just like in AION. An ability to challange anyone onto Duel.
Chatlogs: “Duel engaged between Y & X” – & – “X defeated Y in a duel.”"
Possible bets?

Ranked Guild Bank
The idea is: Guild Bank system should be ranked.
It means, there is Tier 1, 2, 3 bank slots, and the guild can chose which ones can the actual guild rank members use.
Example:
At guild rank manager, we give permission for normal members to use Tier 1 bank slots in Guild Bank.
It means that normal members can only use that ""bag"", and can’t withdraw from Tier 2 and 3. Only Deposit.
For officers, its allowed to use Tier 1 and Tier 2 bags, so they can use both. Leaders and high-rank members can have Tier 3, allowing them to use all 3 bags.
This way, we’re able to chose which ranked players can withdraw those items we put in the guild bank.
So, if I’m a high rank member, and I want to place a crafted armor set to a normal guild member, I’ll put it in Tier 1, so they can get it out without asking me or another guildies with permission."

Guild Bank Material slots
Just like personal bank, but 500 to 1000 slot material storages.
Plus option to “Deposite collectible onto Guild Bank”

More serious Character Customization
I think there is a giant misunderstanding…
We see clones again, just like back in GW1. We hate it.
If we want to make our own ""heroes"", let us customize it in much more options.
More of: pre-made faces, haircuts, beards, body types.
Should be scale-able, like was in AION. + Limits should synced to each other, preventing anatomy anomalies.
Correction needed on skin and hair colors, and models+textures+shaders needs a rework. Smoother edges and color corrections.
When its updated, as a nice sign of fairity, give us at least one free “Heavy Makeover Kit” per every account existing."

Custom UI selecting
Themes, scale customization on parts. Different shaped and colored UI textures, so every profession can get a their own style.
Setting saved on each character. Warriors can use dark “thief” style UI if they want, and vica versa.

Guild Alliance
Just like in GW1. It’s vers useable! In plus, give an option to name our alliance.
Like if “Pirates of the North [YaRR]” & “Black Pearl Crew [See]” makes alliance, they can name it to “Pirates of Tyria”.
Alliance influence for Alliance-wide upgrades and buffs.
Would be good, if the Alliance’s logo and tag shown at Guild Capes and member names when targeted. As a cape frame or something.

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

(edited by RoyalPredator.9163)

[iR] Improved Features

in Suggestions

Posted by: RoyalPredator.9163

RoyalPredator.9163

Guild Banners
If we chose to help the other players from different guilds, make it a bit profitable. Placed guild banner boosts gives 1 to 5 influence points to the guild per accounts gained its benefits.

“LFG” Tab with options
We had it in GW1. Now we must use out-game websites? Just the most important informations. Full Server view: Name, Location of action (Corsed Shore), Name of Action (Dungeon/Events/Explore/Gathering/Story/LARP), Level (Sticking: P1, +p2 etc, fullRun) , Join Party Request button

Party Arrangement
In the Guild window, a Party-arrangement tab helps us to organize ourself.
With an option to sign up, and the game follows the signed-up players, so it can show that there is a party arrangement for “Any Dungeon Run”, it says: Starts at 18:00 GMT+1, and “Royal Predator” is offline, while the others are online.

Guild Member Log time
Just like in GW1. An option to check when did the player logged-in last time.

Spawn able (with consumable) furniture and stuffs
Desk with food & drinks, Party Grill, Guild Flag, Throne Chair, etc.
These things should be interactive, so we can sit/cook there, or something else.

Home
In Home District Editable Home building, where we can purchase furniture, pictures / weapons / trophies on the walls. New kind of HoM. Or rebuild that.

Report option on Cheaters and botters & tempban them after an amount of report

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”

(edited by RoyalPredator.9163)

Gemstore lack racial diversity

in Black Lion Trading Co

Posted by: RoyalPredator.9163

RoyalPredator.9163

Game skins lack a lot.

  1. Materials are not choseable, not even dye-able… GW1 had w-dyes.
  2. General directions of armor designs are not matching between male and female. GW1 was correct.
  3. We can’t have a charr style on humans, asuran style on sylvari, or else. GW1 had.
  4. Medium armors look light armors / pijamas. GW1 had betters.
  5. Most skins are bulky, way small or big. GW1 had betters.
  6. Most shoulder pieces are not fitting and way oversized. GW1 had betters.
  7. Drop skins are the same. Why they can’t drop special ones, dungeon ones? Guess What 2? GW1 had it…

P.s.: Yes, yes; GW1 was mutch more correct and revolutionary than GW2 is. C’mon!

Game Designer || iREVOLUTION.Design \\
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”