The tool tips are completely inadequate. There are so many questions about what traits and skill do what when merged with the pet, we can’t see half of them. I simply don’t know what half of the ranger skills or traits do because they were built around the pet. What does Empathic Bond do? Shared Anguish? Guard? It’s difficult to test anything without tool tips.
Some traits which should work with beast mode simply don’t. The BM line has a minor that reduces pet skill recharge by 20% but does nothing for beast mode skills. The same with skills.
It desperately needs a pet swap while in beast mode. Transitioning to a second pet’s beast skills feels absolutely terrible and clunky, I didn’t even bother because it took too long. More important there are so many traits which activate on pet swap that simply do nothing when merged with your pet and that actually creates situations where there is no good trait to bring on some lines (like BM GM trait where you have an axe trait, a pet swap trait and a pet taunt trait – a longbow ranger in WvW doesn’t want any of these while in beast mode and they don’t want to leave beast mode 99% of the time).
Beast abilities are way too restrictive to specific weapon types. What is a ranged power build supposed to bring? Worldly Impact is useless to me when I’m constantly at 1500 range with my longbow. I would even consider using the support skill Spiritual Reprieve except it’s locked to pets that don’t have the Ferocious buff. So when I’m in WvW with a longbow I’m simply never using my Beast skill, or only using it when I’m jumped on by a thief, which simply feels wrong. Why is there no ranged skill option for ferocious pets?
Lots of pet skills in Beast Mode from core pets don’t translate well to this new system. Most of the core pets which give the Deadly (condi) buff don’t actually inflict conditions on their Beast Mode skills. There seems to be very few pets at all which actually give you condition DPS skills and the ones that do usually only give one (Iboga is the only one that gives two that I saw). So many skills we get aren’t that interesting to use.
The Beast Mode aura cuts through the body of a charr because unlike humans (the default in this game) charr are hunched over. It’s weird using a skill like bite on a charr and instead of biting, he shoves his palm forward.
I’m concerned about Oppressive Superiority. It’s absolutely useless in 99% of PvE because everything has more health than a player. The same thing will be for Vulture Stance’s ability to give us more ways to inflict poison. I thought Soulbeast was finally going to be a DPS spec for ranger, especially when core ranger condi was nerfed in the last balance patch, but I’m very concerned after seeing the dagger in play and the PvP oriented design of traits and skills like OS and VS.
I’m beginning to agree with others that I don’t think elite specs have been very good to ranger. Druid was a healer tacked onto ranger and Soulbeast doesn’t do enough to make up for giving up a pet, nor does transitioning between pet and Beast Mode feel good if you try to make use of both. I wish they had simply worked on core ranger and strengthened that. Beastmode feels like a cool concept that falls far short of what it tries to be.