Yeah, they are. What’s the problem here? If the best argument for change is “I don’t like it because for reasons <roleplay>” then you’re going to be sorely disappointed. I guess people haven’t though this through either; there is likely quite a volume of work completed incorporating this name. So despite whatever it is good or bad, giving the significance of it in gameplay, I don’t think it’s going anywhere.
I’m just going to requote what I addressed in an earlier post:
It’s just a name, why should I care if it won’t influence my playstyle? The problem with that is ANET has already set precedent for the theme and concept of a class changing its playstyle. With the recent Specialization livestream for all professions, a lot of traits were revamped:
- The engineer got an entirely new rework, with a lot of traits still TBD.
- The ranger’s spirits mobility were removed. “Spirits are not gonna move anymore. It just doesn’t feel right. We want the spirits to be more static, area-control.”
- Mesmer clone death and on-kill traits were removed too. “We’re kind of trying to take away their on-kill traits since that’s not really a mesmer-y thing.”
- Even the guardian’s trait Glacial Heart was also taken away: “The reason why Glacial Heart was kind of removed was because Guardian doesn’t really do chill, at all, ever. It’s not a thing that it does.”
This is my biggest concern with the DH’s ill-fit theme. If the name stays as it is, will ANET change (now or in the future) its skills and traits to better reflect a hunting theme?
ANET has already expressed difficulty before in creating more professions each with their distinct flavor: “We feel the classes we now have clearly represent the eight different archetypes […] but also eight very different ways to play […]making sure the archetypes feel good, unique and that they give the players what they want, but also feel individual from a game play point of view.”
The creation of the Revenant appears to be a unique endeavor that doesn’t seem like will be done again. “We looked at our whole set of eight professions and tried to figure out what archetype was missing.” If ANET was having trouble making a unique archetype before, it’s very unlikely that they will have space for more, now that they rounded out their weight classes.The way the DH is now works mechanically well, even if thematically it needs review. If ANET were to carry over “hunting” from a just a theme into actually part of its mechanics it would invalidate the unique and different play styles that ANET worked to distinguish.
I can acknowledge it might be too late to change the name, but it doesn’t hurt to give feedback to a concept that may affect their decision making later.
They could’ve reached a point of no return (heh) with the DH in this expansion. Much of their scripts, dialogue, and voice-acting could’ve already been established using the DH and it would be too late or too much effort to change it back now.
I’m not expecting this post will change ANET’s mind. It isn’t my place to demand a name change, nor do I feel I should suggest a name to change to. It’s been stated before, if the community wants a name change and ANET feels inclined to do one, it should be put to a vote. The reason I write this is to point out the direction ANET is going and how (I believe) they’re contradicting their previous objectives. If ANET isn’t willing to change the name, then they should at least look over the players feedback and consider it in future content implementation.
(edited by WhiteSphere.1597)