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Scourge's Power, Devs need to see that

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Posted by: grave of hearts.7830

grave of hearts.7830

Boonspam issues:
1:Constant server load and skill lag when there isnt even a battle,making the wvw experience horrible for everyone in the map.
2:It is unskilled spam,keeping low skill people alive with no real improvement to theyr abilities since the majority is there only to get rewards.
3:it makes the game too forgiving for low skill guild commanders that pick theyr compos from youtube and go on to fight pugs that dont have ways to counter it.
4:It makes other more inteligent tactics and compositions that could breathe life into wvw non competetitive,thus making the mode stale.
5:brainless spam costs anet money,thus shortening game life.

Scourge Issues:
1:Works only when the enemy has boons,like a lot of them,like none on pve and only on wvw.
2:at 900 range of a blob any necro reaper or scourge gonna be dead because of random targeting during 1 spamming and a criminaly lack of defence mechanisms and escapes.
3:On objective defences 900 range means nothing when the walls are nuked from 1500.
4:On objective attacks,no one will ever care about your bone totems on wall when theres 4 meteor swarms and several temporal curtains getting the bags.

The op just didnt think when he made the post,he probably only made it to promote hate speech to get scourge nerfed.
Because thats his daily bread and butter ktrain threatened there.

Condis are harder on the server then boons are due to how condi dmg updates all the time and only one boon reg updates over time i guess.
I think your mixing up condis for boons.

Spvp and wvw are effected by boon croupstion pve to a lesser point but that more of an argument spiting pve from every thing else and keep wvw / spvp in its own system.
As this is talking about wvw best to stay with wvw in mind.

The max ranged on scourge is 1,500 and can attk from the other side of walls with no LOS.

If you lock down siege on the wall they care a great deal. Scourge maybe the best end all be all attk / def keep/tower siege class in the game.

Boonspam is done constantly,condis need a target.
Everyone feels the cancer called boonspam when a guild walks into a wvw map spamming boons.
Also boons do update as much with condis with traits that increase healing and boon duration and banners etc.
Maximum range on scourge isnt 1500,dont confuse leash ranges with cast ranges.
A 300 radius shade remains as useless as a mark on a wall,and you need external help to trigger it from focus mesmer.
Even warrior longbow can negate larger areas of walls for longer periods.
And calling it possible best objective based for wvw is just wishfull thinking when elementalists have no issues of wiping the walls clean.
I could see it beeing problematic on spvp,but tbh bunkering on a ring shouldnt been a thing.
And last but not least,the boon conversion on scourge is just a makeshift solution that came at the expence of other builds.
They removed the signet conversion which was a semi decent way to fight off the toxic builds like warrior and boonspam eles,and gave nothing back that is competitive.
If you want to talk about grossly overpowerered lets talk Deadeye,and how easily one can kill while spamming spotter shot as a zerker or condi or viper.

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Gearing for Scourge ?

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Posted by: grave of hearts.7830

grave of hearts.7830

A heads up,already tried seraph and it definately isnt worth it on scourge.
At capped boon duration the might produced while at 25 stacks it is very short,and it doesnt justify the glass stats.
The survivability drop is too big compared to cleric which i switched later on.
For a healing support scourge you need at least one defencive stat on top of the healing.

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Scourge's Power, Devs need to see that

in WvW

Posted by: grave of hearts.7830

grave of hearts.7830

Boonspam issues:
1:Constant server load and skill lag when there isnt even a battle,making the wvw experience horrible for everyone in the map.
2:It is unskilled spam,keeping low skill people alive with no real improvement to theyr abilities since the majority is there only to get rewards.
3:it makes the game too forgiving for low skill guild commanders that pick theyr compos from youtube and go on to fight pugs that dont have ways to counter it.
4:It makes other more inteligent tactics and compositions that could breathe life into wvw non competetitive,thus making the mode stale.
5:brainless spam costs anet money,thus shortening game life.

Scourge Issues:
1:Works only when the enemy has boons,like a lot of them,like none on pve and only on wvw.
2:at 900 range of a blob any necro reaper or scourge gonna be dead because of random targeting during 1 spamming and a criminaly lack of defence mechanisms and escapes.
3:On objective defences 900 range means nothing when the walls are nuked from 1500.
4:On objective attacks,no one will ever care about your bone totems on wall when theres 4 meteor swarms and several temporal curtains getting the bags.

The op just didnt think when he made the post,he probably only made it to promote hate speech to get scourge nerfed.
Because thats his daily bread and butter ktrain threatened there.

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What would you change or buff on greatsword?

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Posted by: grave of hearts.7830

grave of hearts.7830

Theres a bit of a conflict here between what people want and anets whatever philosophy they have about reaper.
Imho if they dont want to give speed to reaper thats fine,as long the dmg is increased considerably to compensate.
You cant be having warrior that is hiding behind stances and resistance beeing able to end most of the targets he gets close to and reaper who doesnt even have 1/10th of the defences not do at least as much dmg when he gets in range.
The greatsword needs at least an 100% dmg increase all around to fit the tradeoffs.

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"We do not accept any Necromancers."

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Posted by: grave of hearts.7830

grave of hearts.7830

Intentions or not,a developer responded to a guide and not to theyr own 5 year old full of posts forum.
Also that line can and it will be missinterpreted,thus further promoting necro hatred.
I can easily compare this to a scene of a cop buying donuts while a murder is happening right next to him.
And instead of responding to the murder,he turns and thanks the murderer.
This is exactly what happened there.

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Question about Epidemic (Mostly for the Devs)

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Posted by: grave of hearts.7830

grave of hearts.7830

And while at it they should fix the undocumented and unjust nerfs to epidemic on wvw.
Epidemic doesnt work on cannons,doesnt work on siege.
And yet it goes and hits the supply stash on camps/objectives.
And according to observations it gets blocked by people with resistance on.

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Shroud/barrier and concentration

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Posted by: grave of hearts.7830

grave of hearts.7830

Tbh i feel that the suggestion that barrier decays slower with concetration it is a good suggestion.
It would help some stats see more playtime on support necro,like seraph or minstrel.
As it is now both sets are outperformed by 3 stat sets.
Scourge selling point is supposed to be support,and atm the only competitive scaling i found is to go healing since garish pillar also heals the scourge .
And the base durations for might are absolutely horrible even at capped boon duration.

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Ammo, Missed Opportunity

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Posted by: grave of hearts.7830

grave of hearts.7830

For me i would take it on CpC
countless times needed a projectile block

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Devs bloating every class forgetting necros

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Posted by: grave of hearts.7830

grave of hearts.7830

Nope! devs be like :

Necro? They have infinite health and highest sustain in the game! If we give them block, evade or mobility other profession will find them unkillable. So this would be gamebreaking.

Gs systain:base 200 and 260ish per sec with a relatively large investement to healing.
Ranger systain:360 per sec base with only requirement to have protection on.
Theres only 2 explanations on why anet balance is doing this.
Edit —->A:they are plainly mentaly logicaly and mathematicaly impaired
B:they are doing it on purpose
My money goes on A but they certainely wont come out to admit either.
Maybe we should call angryjoe again because the only time they ever did something to improve the class was when they got bad publicity.

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(edited by grave of hearts.7830)

Necro - Back on the shelf for another year?

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Posted by: grave of hearts.7830

grave of hearts.7830

my humble opinion on scourge.
It looks like crap to me both mechanic and build wise,theres so much conflict between skills and traits that it gives me migranes.
If you go condi and condi duration,you still have a conflict on enhancing burning and torment and boons given by it are really short duration.
If you go seraph you are a glass support with no condi durations,and the low base boons dont get exactly better with boon durations.
If you go minstrel (which tbh you need to be pointed and laughed at if you do) you got litteraly no dmg and the support again is behind other support specs including a raw healing necro.
Then theres the shades radius,180 radius is outright laughable and when you add the 120 with trait it becomes even more silly because you are forced to use it instead of another trait.
On wvw situations be it offencive or defencive you need radius for wall and gate plays.
Next is survivability and mobility…..
The portal skill range is a cause for pitchfork and torch raid on anet offices,900 range portal is too low for a portal skill.
I get more range and utility on pve out of portal guns and portal stones,why the actual heck they had to make a 15 step away portal is beyond me.
No shroud to absorb dmg or reliable escape on enviroments that will be filled with deadeyes and quad invul soulbeasts it is pretty much a good reason to question the balance team’s effectiveness and ask for your money back.
And last but not least,it still doesnt add anything to raids to deserve a slot.
Mobs in pve dont have boons,and in the rare cases they do they wont move enough for you to get the most ouf torment.
I hope i will be proven wrong next weekend,but as things are with the information we already have i think this spec deserves the golden potato award for beeing the most subpar thing ever created.
And all that while they removed boonstrips from core necro so they can sell scourge.

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Still gliding into OW

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Posted by: grave of hearts.7830

grave of hearts.7830

The huge rock addition does nothing to prevent a group from gliding into ow from the newly added rock on north pang exit.
Also need some clarification if exploiting with a whole guild repeatedly is a non bannable offense now.
VR from mag been pretty dragging theyr entire roster to glide into ow ever since the patch and prior to that jumping through anz gate for months now.

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Why 300 range on guard Staff 1 now?

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Posted by: grave of hearts.7830

grave of hearts.7830

Well gonna answer the obvious answers just to slap the pretenders crying that they lost theyr might unskilled lootstick.
600 range aoe non reflectable spammable auto
Problems:
It triggered and still triggers burning
It was abused by blobs along with gens to make sure nothing would hinder the ktrain as far gates concerned.
Could also hit people repairing walls.
It was and still is the most unskilled auto for bags during large conflicts,and people are beeing rewarded for beeing unskilled.
Now 300 range means the greedy guardian has to actually walk into threat range,thus giving the other side more room to move.

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Necro Balance Patch Review

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Posted by: grave of hearts.7830

grave of hearts.7830

My opinion on soul eater along with vitality bonus is that anet wants to push reapers towards crusader stats,which kinda makes sense lore wise but doesnt make sense competitive wise.
Edit: and tbh i still see nothing outside shout burst to effectively fend off a thief (which wvw is infested with) and even that at times is inneficient.

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(edited by grave of hearts.7830)

A quality of life proposal

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Posted by: grave of hearts.7830

grave of hearts.7830

Well been a while now that refreshing siege became a really time consuming and unrewarding necessity for us the vet wvwers.
We run around stressed over siege timers and that isnt a fun experience.
And also theres the case when we ask someone over map to go refresh and he misses a siege or two that are vital for defending.
So my proposal is for an Asuran Frequency Tower print,that will refresh all siege within its radius when a player press the button with a cooldown timer of 5 mins.
For the sake of balancing and avoiding griefing another aft cannot be built within the radius of an already built aft.
This will cutdown on refresh times allowing for defenders a more compact rotation and room to maneuver.

And for the sake of fun,some masteries that could go with it
1:using the AFT will heal siege within radius by 5%
2:extend the radius of the AFT by 25%
3:using the AFT will increase the move speed of allied targets within radius by 50% for 10 seconds.
4:AFT passively increases the despawn cap of siege within radius to 2 hours (except rams)
5:AFT gains a new ability named Frequency Calculation,which when used disables all shield generators within radius for 10 seconds with a cool down timer of 30 seconds.

And thats my suggestion for a little bit more of convience and less migranes as far refreshing.
Feel free to discuss or copy paste it to suggestions or whatever.
Have fun

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Spies tactivator pullers 2nd account

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Posted by: grave of hearts.7830

grave of hearts.7830

I am not sure they can do anything, unless you have video proof of abuse by the same individual time and time again?

But for now that is part of the tactics some are using…..

Its not tactics,its plain cheating.
And the enemy commander should be the one the blame gets pinned on.

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Arrow Carts Destroyed When Not Taking Damage?

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Posted by: grave of hearts.7830

grave of hearts.7830

If it’s just you on an ac in a tower against a zerg, the outcome would’ve been the same no matter what you did.

How rich coming from a maguuma resident,when your VR guild been exploiting this non stop.
The outcome may been the same,but the effort of a smaller group to stall shouldnt be denied by a passive exploit that brings absolutely no skill play into the table.
Zero skill,zero strategy and zero ethics.
And worse of all,zero investment and zero personal effort.
And lets not forget the times when people didnt use the direct dmg components of the siege,it ended up with VR glitching through the gates (anz rings a bell for the last 500 match ups?).
Because god forbid an outmanned server stalls for 10 seconds more ,even with an hour of proactive building and carefull placement.

Well, we don’t really pay attention to guilds on our own server so I will take your word for that I guess. It becomes a bit contradictory at a point. People build to kill arrow carts like this because arrow carts can be built in places that can’t be hit directly. If the arrow carts are guild/superior, they can do incredible damage to large groups of players.

The way I see the situation described, one person is outraged because he caused the arrow cart to take far too much damage from on-hit effects. This in itself could be mitigated assuming the user has a decent view of the people he is hitting. You should be able to tell if players have large amounts of retaliation, or if guards are blocking. Only firing haphazardly and not being aware of what is happening will get an arrow cart killed that quickly.

Its not one person and doesnt matter if the siege user even looks or not,the ac gets destroyed in single digit seconds superior or not.
I even had a mortar go from full to destroyed in 2 barrages.
Just because you unknowingly capitalise on it it doesnt mean the rest of us shouldnt make a fuss about it.
Also what do you expect people to do when a blob outside have dropped 6 guild catas?
Sit and just scroll through each of the entire queue to see if they are guards while the catapults take the wall down?
Jump out and try to 1vs boonstacked blob to get siege burried and teabagged and laughed at?
Try to drop a siege disabler through the constantly nuked wall,and through the catapult shields?
Seriously sit down and explain to me where exactly this piece of crap interaction is balanced and fair when theres shield generators that just block ac and all projectiles anyways.

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Arrow Carts Destroyed When Not Taking Damage?

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Posted by: grave of hearts.7830

grave of hearts.7830

If it’s just you on an ac in a tower against a zerg, the outcome would’ve been the same no matter what you did.

How rich coming from a maguuma resident,when your VR guild been exploiting this non stop.
The outcome may been the same,but the effort of a smaller group to stall shouldnt be denied by a passive exploit that brings absolutely no skill play into the table.
Zero skill,zero strategy and zero ethics.
And worse of all,zero investment and zero personal effort.
And lets not forget the times when people didnt use the direct dmg components of the siege,it ended up with VR glitching through the gates (anz rings a bell for the last 500 match ups?).
Because god forbid an outmanned server stalls for 10 seconds more ,even with an hour of proactive building and carefull placement.

yeah because it takes skill to sit on a piece of siege and click 1-2-3-4
Sitting on ac….1-2-3-4, wait for cd’s – spam 1111111111 1-2-3-4…lel

leaping through combo fields for damaging auras and sharing aegis to burn guards does take effort, since everyone has to work together and manage cooldowns.

edit: not only is the group working towards that, but also trying to sustain through the stupid damage, especially if the AC user is wearing condi armor like a dirty scrub.

A: you are outdated,condi armor doesnt affect siege dmg anymore
B: Mag doesnt combo field outside leaping through stealth fields because thats all mag runs nowadays to grief people since it takes so much skill to gank 1 person with 10 DD’s.
C: VR doesnt combo field either,they just spam blocks with theyr lame guard blob and every piece of siege that hits them gets destroyed from ac’s to everything with a direct dmg skill including catapults trebs and shield gens.
D: It is a bloody exploit when the reactive range is infinite.
E: When MAG stops running spies saboteurs and exploiting everything,then they can start talking about siege beeing unskilled.

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Arrow Carts Destroyed When Not Taking Damage?

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Posted by: grave of hearts.7830

grave of hearts.7830

If it’s just you on an ac in a tower against a zerg, the outcome would’ve been the same no matter what you did.

How rich coming from a maguuma resident,when your VR guild been exploiting this non stop.
The outcome may been the same,but the effort of a smaller group to stall shouldnt be denied by a passive exploit that brings absolutely no skill play into the table.
Zero skill,zero strategy and zero ethics.
And worse of all,zero investment and zero personal effort.
And lets not forget the times when people didnt use the direct dmg components of the siege,it ended up with VR glitching through the gates (anz rings a bell for the last 500 match ups?).
Because god forbid an outmanned server stalls for 10 seconds more ,even with an hour of proactive building and carefull placement.

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Upset with the WvW update

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Posted by: grave of hearts.7830

grave of hearts.7830

I know people who got to diamond rank solely in WvW so your EOTM point is moot.

Bandwagons ktraining 24/7 arent wvwers,they are as bad if not worse than eotm farmers.
Also OS farming isnt wvw,despite that it was in EB.

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Upset with the WvW update

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Posted by: grave of hearts.7830

grave of hearts.7830

Well the problem here isnt the slap, neither the eotm farmers that didnt contribute even remotedly on the same level as your daily wvwer.
The problem is that the damage is already done,here and a long time.
Eotm from a map designed for gvg’s ended up beeing a farming ground that some specific guilds went out of theyr way to even grief and threaten and verbal abuse people that actually wanted to fight so they wouldnt lose theyr daily free wxp quota.
And when some of them got eventually banned,it didnt change anything.
The farm kept goin on and on.
Then there was the OS farm where people exchanged kills en mass.
As long it didnt affect the market it simply didnt matter to anet if they will leave theyr core wvwers disapointed.
And we reached to today where the damage is so much that nothing short of all server wipe can fix it.
Complaining now about it will do nothing.
You just have to live with the fact that the cheaters and the opportunists got rewarded better than you,and they will now laugh in your face since no one can ever do anything to them.

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Plaguelands Bomber - The Anti Siege Reaper

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Posted by: grave of hearts.7830

grave of hearts.7830

Kinda 2 variants in my mind
One with sigils of hydromancy and geomancy and gs,you drop down and drop nightfall cpc plaguelands and flash ds,and then sw back.
Other is with sigil of aoe torment and sigil of aoe poison (long day,dont ask to remember all sigil names) in which you can skip the ds flash and just drop cpc and plaguelands and sw back.
With the 2nd variant the aoe sigils should trigger a few times due to plaguelands dmg component.
The first variant is pretty much a raincoat bandit,the ds flashing also triggers the ds traits for entering it adding even more conditions on top of hydromancy and geomancy sigils procs.
The bigger question that remains is if a single party of reapers can drop enough condi dmg to effectively destroy the siege or if it will need a 2nd drop.

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(edited by grave of hearts.7830)

LONG LIVE PLAGUELANDS

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Posted by: grave of hearts.7830

grave of hearts.7830

Some simple things to point here about plaguelands.
Pros:
1 second cast
Long duration
Multiple condition and dmg ticks
Can trigger sigils and traits (use your imagination here,you can get a few ideas)
80 second cd traited.
Fire and forget

Cons
Will trigger retaliation dmg
240 radius does leave it a bit wanting,but not necesarily bad.
No one will sit on it if they can walk out of it
120 seconds cd non traited.
Most likely was just created to give us something to occupy ourselves because they just destroyed epidemic and they didnt want a backlash from the necromancer community right now that they are ironing the release of theyr next cashcow.

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LONG LIVE PLAGUELANDS

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Posted by: grave of hearts.7830

grave of hearts.7830

Pve wise doesnt seem as good,but i think this looks nice for a phase in phase out style for wvw.
Spectral walk into a fight,drop shouts and plaguelands and spectral walk out or go with spectral walk+wurm combo for even more gap increase.
Time will show but right now i like plaguelands more than plague,mainly because it opens the option for bomber teams.

I thought this bomber idea was fabulous.
I expanded it a little in the WvW forums but gave you credits.

https://forum-en.gw2archive.eu/forum/game/wuv/Plaguelands-Bomber-The-Anti-Siege-Reaper/first#post6591766

Also PvE wise, I thought of things like World bosses where most of them are static for long periods and will allow plagueland to be used maximized though I suppose these PvE fights are not that crucial in terms of skill choices.

Still, I can also think of many instances in Fractals where the bosses/mobs are static. The problem is, would taking plaguelands be better than the golem which can do breakbar?

Reaper can drop breakbars fast anyways,gs and shroud skills.
Point here is that golem doesnt scale with anything and its just a one trick pony,while plaguelands ACTUALLY scales with your condition/power.

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Deathly chill

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Posted by: grave of hearts.7830

grave of hearts.7830

necro needed a role badly in wvw

If there is a game mode where necro have had a role it’s been wvw. The necro’s been meta in wvw since players understood ow to use well of corruption. Corrupting boons is in itself something that make the necromancer meta and there is no other gamemode in this game where there is more boons to corrupt.

If by role you mean beeing a meatshield for the backline to sacrifice so they get away laughing while you die trying to corrupt boons during a boonspam,i would hardly call it a meta.
Also that was certainely dead after the well of corruption nerf back before HoT.
Post HoT at best organised groups mixed 1-2 well necros for theyr bombs,but everyone can agree here that it was just utility and more of a charity than actuall necessity.
I am certain that no one cried that they didnt had a necro and had to result to use something with more aoe dmg like an extra ele,or heck an extra anything.

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LONG LIVE PLAGUELANDS

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Posted by: grave of hearts.7830

grave of hearts.7830

Pve wise doesnt seem as good,but i think this looks nice for a phase in phase out style for wvw.
Spectral walk into a fight,drop shouts and plaguelands and spectral walk out or go with spectral walk+wurm combo for even more gap increase.
Time will show but right now i like plaguelands more than plague,mainly because it opens the option for bomber teams.

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Deathly chill

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Posted by: grave of hearts.7830

grave of hearts.7830

Heres the thing why deathly chill is a thing,necro needed a role badly in wvw and having a lacking presence on both the frontline and backline was what the trait fixed along improving fending off a thief.
Is it opressive?yes it is but if you look on the opposite side of wvw then you also see the tempests which have more power on theyr disposal with theyr shouts.
Warriors with stability and resistance etc and list goes on.
Clearly all the qq is from people that refuse to adapt,and i will even go further and say people took for granted that necro was a punching bag for 4 years and now that they can fight back they dont like it.
So much hypocricy too,no one minds the tempests spam aoe burn and immob and bleeds along with boons too.
Deathly chill is fine balance wise,people need to learn to play against it and even more they need to stop making useless threads that waste our time.
30 bleeds are the average shout burst from necro and wastes almost all skills,having a cleanse skill takes only 1 slot and clears that stack of bleeds.
L2P 2017

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Suggestion: WvW Jobs

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Posted by: grave of hearts.7830

grave of hearts.7830

Also add Driver to this,theres a ton of sweet looking charr tanks on pve parked that could be repurposed to work on wvw.
And i believe it would break the monotony of golems.

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WvW Exploit:reactive effects and siege

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Posted by: grave of hearts.7830

grave of hearts.7830

Losing arrow carts trebs mortars and basicaly every siege that does direct damage in 3 seconds trying to repel guild groups that do nothing than just stand there and spam boons while hugging the catapults hitting the wall.
Lost a mortar in 2 barrages,ac’s in 3 seconds and list goes on.
Siege shouldnt be affected by reactive effects to direct dmg,and especially not over 10k distance returning dmg to a trebuchet.
This is getting severely out of control and needs adressing now.

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Condition users not better on siege weapons

in WvW

Posted by: grave of hearts.7830

grave of hearts.7830

That reminds me,when they gonna nerf the dmg reduction stacking against normal siege?
Also how is considered fair to reduce condi duration with runes and food and the siege user who has condi gear get no benefit?

SoS Defence and Emergency commander
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Condition users not better on siege weapons

in WvW

Posted by: grave of hearts.7830

grave of hearts.7830

Well for anet balance only means bank balance and the bandwagons are wasting gems anyway,so who are we to talk?
They should just remove the gates as well,we don’t want the alliance leaders to actually use theyr brain,numbers should always win

SoS Defence and Emergency commander
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Venom Wells

in WvW

Posted by: grave of hearts.7830

grave of hearts.7830

I think pretty much someone is looking for a nerf only on wells,for god knows what reason.
I dont see any mention about venomed barrage or venomed meteor shower.
Necromancers wells are laughable on the range and dmg when compared with other class aoe multihits,and lets not go over the cooldowns.
Now as far the unblockable part,it really means nothing because it does nothing on invul enemies.
Ele engi guard and mes have invul on demand,warrior has stances plus move skill to get out of aoe and as far ranger…if you got hit by a well while holding a ranged weapon then you must be doing something wrong there.

SoS Defence and Emergency commander
If you see a gear above my head……run
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WvW hacking - It MUST stop

in WvW

Posted by: grave of hearts.7830

grave of hearts.7830

as long as you dont have screenshots that show him flying in the air with the hack its no proof…

that spot on your screenshot can be reached easily by everyone with a few jumps

There was once a flying mesmer from FA into SoS keep and has been recorded by an SoS player and uploaded to youtube. It could be the same person.

If it only was one……
Thing is after a point it simply became pointless to sit and try to hold anything towards FA side.
If we fend off the blob,then it gets fruit shop owner glitching in and when its not him its someone else.
One would expect that anet would had already found theyr main accounts and banned them all together by now.

SoS Defence and Emergency commander
If you see a gear above my head……run
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Flesh Golem question

in Necromancer

Posted by: grave of hearts.7830

grave of hearts.7830

Actually it is bad AI,it has terrain issues.
Most evident of this is right outside eb green spawn,where not only your minions get stuck but also the normal mobs.
Theres usually a skale there which is permanently stuck in one place.

SoS Defence and Emergency commander
If you see a gear above my head……run
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What Stab has done to GvG/fight guilds

in WvW

Posted by: grave of hearts.7830

grave of hearts.7830

On the contrary i believe this stability change works better than the previous one,because previously you couldnt even bring a caster on open field without babysitters.
Static fields or ward lines wouldnt stop a hammer train,and when we talking instant death at 600 range because of hammer aoe then the stability change was absolutely justified.
One type of class shouldnt been able to bully another entirely out of the mode,and the change fixed this.
Now if you are playing melee you wont go and charge through a field of cc and aoe and go unpunished as much as you did previously.
And as far the pirate ship meta,lets be realistic.
While it is on the same boat as hammer train meta,now it is quite counterable by retaliation and more carefully used systain.
If the commanders or drivers cant think or adapt,its definately not the stability change that did this.
And last one is that this might finnaly bring some new flavor as far guild and zerg composition,because hammer war ele guard copy pasta for 2 and a half years was disgusting.

SoS Defence and Emergency commander
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whole team beat by single thief

in WvW

Posted by: grave of hearts.7830

grave of hearts.7830

bait him into a stealth trap,then pick the loot bag.

SoS Defence and Emergency commander
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What happened to Fort Aspenwood queue time?

in WvW

Posted by: grave of hearts.7830

grave of hearts.7830

Oh come on its not that bad,only thing bad is what the new fa recruits drop as loot.
Before the chinese flooded fa my only 2 precursor drops were from fa,now all i am getting is spikes and various other junk loot.
Dat fa loot value drop is killing me.

SoS Defence and Emergency commander
If you see a gear above my head……run
If you see me Offline,its totaly not a trap

Fear don't count as an interrupt anymore

in Necromancer

Posted by: grave of hearts.7830

grave of hearts.7830

I know I’m not the forum specialist for Necromancers, but I don’t think this has seen visibility with Anet yet so I’ll be putting it in my next near-term report to them to try to get some traction on it going. I’ll test it when I get home first to confirm, but thanks for bringing this issue up!

And if you dont mind me asking,where exactly is the forum specialist for necromancers?

SoS Defence and Emergency commander
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If you see me Offline,its totaly not a trap

Ready Up next Friday: Desert Borderlands

in WvW

Posted by: grave of hearts.7830

grave of hearts.7830

Is the new map gonna adress the issues with defenders becoming increasingly unrewarded despite the time and coin invested in bringing up a structure?
As things are now takes hours in some matchups to upgrade a tower,only to see it taken by a much larger force that invests nothing compared to a defending group and gets rewarded even more for that playstyle.

Also will the map have the same vulnerable points that are trademark on eternal battlegrounds where an outmanned defender just has to abandon the tower because there is nothing to be done for an ogrewatch that is getting trebbed safely from stonemist and orgath trebs guarded by the enemy at the same time?

SoS Defence and Emergency commander
If you see a gear above my head……run
If you see me Offline,its totaly not a trap

Bugs from 16th Patch [Compiled]

in Bugs: Game, Forum, Website

Posted by: grave of hearts.7830

grave of hearts.7830

Add inconsistencies between heals and condition ticks.
Some skills seem to heal for a lot more now,and conditions across the board can double dmg or lose 30% in the whole dmg output.
Mesmer staff clones good example of the bug.

SoS Defence and Emergency commander
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Jump dodge

in Bugs: Game, Forum, Website

Posted by: grave of hearts.7830

grave of hearts.7830

As far macro reporting,if i had to go through exploits mail i would never be done because every roaming thief and ele i encounter uses a macro lately.

Anyone can do dodge-jumping without macros with practice. I would even go as far as to say most of those people you see dodge-jumping are not using macros.

Edit: Also, the exploits mail is for reporting the existence of an exploit, not for reporting people.

The post here is just a mention that it should be looked at,and as far who is using macro and who is not what you see and what i see are two different points of view.

SoS Defence and Emergency commander
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Jump dodge

in Bugs: Game, Forum, Website

Posted by: grave of hearts.7830

grave of hearts.7830

Well anet went to a great extend to eliminate any unwanted double button presses,and this falls under that category.
As far macro reporting,if i had to go through exploits mail i would never be done because every roaming thief and ele i encounter uses a macro lately.
As far the benefits ,lets see
Seen it mess projectile trajectories ,escape faster and as well the extra distance to go over aoe fields where a normal dodge would land at least one hit.
I am sure that if i look further i can find other mechanics that get messed up because of it.
But hey if anet comes up and says that its a feature and not a glitch abuse il ask for an option button to bind jumping and dodgeing together.

SoS Defence and Emergency commander
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Jump dodge

in Bugs: Game, Forum, Website

Posted by: grave of hearts.7830

grave of hearts.7830

From my point of view yeah,if that wasnt the case there wouldnt be that many people using it lately.

SoS Defence and Emergency commander
If you see a gear above my head……run
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Guardian: Radiant Retaliation Not Working

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Posted by: grave of hearts.7830

grave of hearts.7830

Use a cannon or cow or cart on wvw,kindled zeal increases the dmg from that poison or bleeds.
Also it increases the bleed dmg from take root bleeds,sure it may not be your playstyle but theres others that do use the trait quite effectively.
And as far radiant retaliation,it never worked.
Been quite a few posts about it on this forums about it,so i am sure the dev team has a note of it somewhere.

SoS Defence and Emergency commander
If you see a gear above my head……run
If you see me Offline,its totaly not a trap

Jump dodge

in Bugs: Game, Forum, Website

Posted by: grave of hearts.7830

grave of hearts.7830

I think its a bit due to start looking at the whole jump dodge thing ,because when a player slams a 240 radius multihit aoe on an enemy player he expects to get at least one hit of dmg in.
That little extra distance jump dodging gives is enough to go out of aoe fields unscratched,and when the cooldown is 40 seconds versus a vigor loaded enemy with sigil of energy it feels unbalanced.

SoS Defence and Emergency commander
If you see a gear above my head……run
If you see me Offline,its totaly not a trap

Male Legendary Bow?

in Guild Wars 2 Discussion

Posted by: grave of hearts.7830

grave of hearts.7830

well manly and bow …..
how bout this?

http://rambomania.proboards.com/thread/227

SoS Defence and Emergency commander
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If you see me Offline,its totaly not a trap

Siege Troll Discussion

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Posted by: grave of hearts.7830

grave of hearts.7830

Kinda late addition to this ,didnt had noticed there was a discussion over siege.
For starters lets not forget that this problem caused an unfair title removal from legitimate defenders and there was a lot of progress lost.
A defender has really minimal income already,removing the only title they could progress daily and erasing all previous progress without a word been a blow that a lot of defenders still hate anet for.
Back to subject:
Sure siege trolling is an act of sabotage,but that could be fixed by adding a vote for self destruct skill on the siege itself requiring a number of votes with a modifier of 1/3rd of current map population needed.
That way a commander driving a force will be able to do clean up while the siege troll wont be able to delete siege that are usefull.
A recycle button would had been usefull as well because even experienced siegers do mistakes,but that may disrupt the economy.
Siege definately should have the placer’s name and guild tag on it if any,visible only to allies.
Thats my 2 cents for whatever they matter.

SoS Defence and Emergency commander
If you see a gear above my head……run
If you see me Offline,its totaly not a trap

WvW workers

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Posted by: grave of hearts.7830

grave of hearts.7830

Currently glitched on green quarter of eternal battleground,not working on any upgrade.
Upgrading to 2nd worker yields the same results and the additional worker just stands there.
Already beeing exploited.

SoS Defence and Emergency commander
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Siege Disabler. needs nerf or remove please!

in WvW

Posted by: grave of hearts.7830

grave of hearts.7830

I hope ANET ignores this with the same intensity as anything to do with gvg/fights that was ever suggested. Sorry something got in the way of your pvdoor guys! Maybe try fighting now?

You haven’t read my posts at all, have you? I would like to fight but enemies are hiding behind walls and ain’t going out to fight… And I need to get through walls/gates to them to fight them. This disabler is what allows avoiding fights and makes wvw boring. Show us something what will convince all to fight instead of hiding. I would like to hear that and have it implemented in game…

I don’t believe you. There’s no way to count how many defenders there are, and I’ve never seen defenders not come out when they had the numbers. Failed attacks end in a rout more often than not.

If the defenders had the numbers they’d be on the offensive.

If you’re not too busy out-manning the enemy and PvDing, try defending your own structures. Feel free to come out and fight the attackers at any time.

Is this guy serious? If defenders had the numbers they’d be on the offensive? LOL… numbers doesn’t equal skill at all, if there is no enemy commander or leader most often people will sit behind walls waiting. Game is turning into a turtle fest with siege disablers + supply traps + trebs/catas behind gate/wall etc. Some of us don’t want to take down a t3 wall to get people to get our fights…

well not everyone is looking forward to jump outside a wall with pugs against a guild zerg loaded on heavies relying on stunlocks and passive healing just because there is no counter to it.
Also lets not forget that disabler works for attack as well,and considering that structures do cost actuall gold and the defenders do not get rewarded properly i would say that at least stalling for time evens out the defence-offence imbalance a little.
Smaller servers do need the disabler to survive and hold some morale longer,and as far stacked servers its a given that everyone would use everything to win.
Its just that disabler is exactly on the grey line between right and wrong,needed but also abused at the same time.
Perhaps would be nice to remember the older days when pvd was a form of art,not to mention it is a really good training considering it teaches people to clear walls and dodge red circles and blast water fields and the many many many wonderfull little things that the nowadays ktrain zerglings never even heard about.

SoS Defence and Emergency commander
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If you see me Offline,its totaly not a trap

Kraitkin day night cycle

in Bugs: Game, Forum, Website

Posted by: grave of hearts.7830

grave of hearts.7830

Happened to finnaly craft it today,and did sit with a friend who has meteorologicus to see the day and night effects on kraitkin.
Turns out kraitkin currently doesnt switch to night appearance.
Made sure it was night because friends legendary had switched color to purple.

SoS Defence and Emergency commander
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Who's going to T2 out of T3?

in WvW

Posted by: grave of hearts.7830

grave of hearts.7830

if in the next match up Mags are still T2, SoS could possibly troll them by tanking their rating points, pushing up Mags rating, and Mags would have to fight in Gold league.

Tempting but we are really tired of mags and theyr running.
They need to drop like a brick down to where they belong till that place cleans up a bit from all the stealth spam thieves and pu mesmers.

SoS Defence and Emergency commander
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If you see me Offline,its totaly not a trap