Personally for me, the biggest issue with the script/voice acting, is the pace of conversation.
The actual script could be tightened up a bit and different words used to give characters different levels of depth and flare, but the biggest issue is how the voice acting plays off in actual game experience.
Much of the in game conversation is choppy due to coding cues to trigger a characters voice. Lag and poor timing create choppy conversations which kill the feel.
Speaking a line of acting is exactly like telling a joke. If the comedic timing and pace of word is off, then it looses a lot of its humor. So when there is too short of a delay or too long of a delay in characters talking to you or each other, or a separation from one paragraph of text to the next when the character is speaking, then it kills your immersion in them actually acting.
As far as the voice actors themselves, people have different opinions about what the characters should sound like. This is why written text is almost more powerful than spoken text. Each person can “hear” it in a way that pleases them and makes sense personally.
So there are technical and personal issues when “hearing” the voice acting.
As far as the story line itself, I actually find it interesting and compelling as far as ideas and how the world is evolving. The cities interact with each other and the events in the world are making impacts as the game progresses.
The personal story I am ok with, because I’m not so needy in the terms of having to have the story revolve around me. I understand that from a developer point of view it can be ridiculous to have every single player that ever logs in be the hero of the world.
So they took a step back and made you a hero by proxy. A catalyst? to greatness. Also they call you “slayer” or hero" constantly because it is voice acting, and the only feasible way to indicate that they are talking to the player without using the millions of names that we come up with is to give us a title to refer to.
If you take a step back, a lot of what is done makes a lot of sense. I’m not saying they couldn’t have done it better, but I am saying many are not giving credit where credit is due.
As far as for more serious story telling. Yes there is a lot of humor and there is still a lot of grit in this world. This is the first MMO in a long time that I actually laughed out loud at, so I appreciate the humor. I also am interested in the darker aspects and the greater threats out there. This new living story arch with the queens speech being defaced is making for some interesting story telling which will tie back in the separatists of charr and human factions that we have seen all over.
As I said, there is a lot of good story here, they are scattered maybe, but it is there. I have seen MUCH worse.
The other games that have been referenced such as from bio shock, mass effect, and elder scrolls, or what ever else is compared to. Those are single player games that are allowed to revolve around a single player, to tie in better interaction with one person.
This is trying to be all inclusive to everyone that players in a multi user world…..and I didn’t find t hose other games that deep and interesting personally. I think after a while you start to see how every story/movie/game rips off things we have seen in the past. This is old man talk but “nothing is original anymore and everything sucks!”
So the older you are, the less you like new things, because it contrasts with the things you originally experienced and developed a fondness for :p
(edited by CMF.5461)