Showing Highly Rated Posts By Jornophelanthas.1475:

A newbie's thread about the Elementalist

in Elementalist

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

At level 80, your trait points will NOT be refunded. Instead, you get a free refund every time you use a trait book (at level 11, 40 and 60).

However, you can reassign your trait points any time you want by talking to your profession trainer (the NPC who sells those books), by asking to reassign your traits. This costs only 5c per trait point, so 3s50c at level 80.

(You only need to buy each trait book once, to unlock a higher tier of trait powers. You do NOT need to spend 2 gold on a trait book every time you want new traits. Some people actually made that expensive mistake in the past.)

How are Peneloopee & Bloomanoo doing?

in Lore

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

Bloomanoo and Peneloopee are running gag “stormcrows”. They travel the world and happen to decide to settle in places where some kind of mass destruction is about to happen. Their appearance outside Fort Salma and at the World Summit was meant as a tip-off to the players to be prepared for the worst.

The joke is not obvious enough, however, which is why the characters are impopular.

GW2 releases Story Journals: Feedback/Questions [Merged]

in Living World

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

Why can’t it be all of the above?

Some new maps, events, dungeons and other permanent game features.
Some new fractals based on Season 1 (Scarlet’s hologram boss fractal?).
Some new story instances and the ability to replay them as many times as you like.
Some temporary content (like Scarlet’s Marionnette).

*Spoiler/Theory* We Made Everything Worse

in Battle for Lion’s Arch - Aftermath

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

As I see it, there are four factions of sylvari (that we know of):

1. Sylvari of the Dream, which is nurtured by the Pale Tree to espouse goodness and nobility.

2. Nightmare Court sylvari, who seek to corrupt the Dream by turning it into its opposite: Nightmare.

3. Soundless sylvari, who seek to tune out and ignore the Dream, and thus have no wish to involve themselves with Nightmare either.

4. Sylvari of the Dragon – the Dragon that is possibly the true creator of the Pale Tree and intended the sylvari to be plant-based servants that mimic sentient life on Tyria. These sylvari want to reawaken the Elder Dragon and serve it willingly (or mindlessly if it comes to that). Only Scarlet Briar fits into this camp.

(5. Unknown sylvari of a rumoured second Tree, which includes Malyck.)

As you can see, the Nightmare Court are not so much actual Dragon servants, but rather clueless malcontents who want to overthrow the Dream’s influence. They have no idea of what is behind the Dream (if anything), but they feel the Dream taints the sylvari’s true purpose – if any. Arguably, some factions within the Nightmare Court may even believe that the Nightmare – i.e. turning the Dream into its opposite – is its own end.

Contrary to the Nightmare Court, Scarlet has seen the sylvari’s true purpose. Omadd’s machine has allowed her to see behind the Dream, despite the Pale Tree’s warning. What she saw was the Dragon, and it forced a connection into her mind that has remained ever since.
Scarlet’s madness can be explained by her own will slowly being subsumed by the Dragon’s will. On the one hand, Ceara has always sought the freedom to forge her own destiny, free from the Pale Tree’s influence, but on the other hand, she has been slowly turned into the minion of an even more powerful force than the Pale Tree ever was. As the Dragon achieved a greater hold on Ceara’s mind, it subverted Ceara’s will and bent it to its own purposes. What shattered her mind is that she knows perfectly well that what she is doing is directly opposite to what she once wanted – and that despite this she no longer cares about it. The moment she stopped fearing the whispers in her mind, the last part of Ceara inside her finally gave up.

Earrings?

in Players Helping Players

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

I think what comes closest is this item:

http://wiki.guildwars2.com/wiki/Tortured_Root

It can apparently be crafted by a Jeweler, but only after finding the recipe as a random drop in the Twilight Arbor dungeon.

Adding a new class that can't be played

in Guild Wars 2: Heart of Thorns

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

What you could have done was convert gold to gems and buy a new character slot with those immediately after the Revenant was announced as a new profession.

About to hit 80, looking for some advice.

in Players Helping Players

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

You could also consider finishing the personal story if you haven’t been doing it while leveling.

Toggle gear display on/off

in Suggestions

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

While I personally do not really see the need for a toggle on footgear, the glove suggestion does make sense to me. But to each their own.

There could be a snag, though. When equipment gets broken, it is no longer displayed on your character. Therefore, if you see a partially undressed character, this most likely means that they have been defeated many times without repairing their equipment. The option to hide/display (nearly) all equipment pieces could cause confusion with regard to this, especially in PvP/WvW.

On a related note, I would like to mention one of my pet peeves, which is related to the issue of toggle boxes on equipment. I would very much like the dialogue cutscenes to respect the equipment toggles. As it is now, all headgear is hidden during dialogues, and that setting overrides the hide/unhide toggle on headgear. I would like to see that changed.

Item Info/ Tooltip - BAD!

in Guild Wars 2 Discussion

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

It is for flavor. This is an online roleplaying game. Tyria is a fantasy world with its own flavor, physics and stories.

Would you like it if instead of any actual dialogue, story NPCs would just say: "Your next goal is to kill X. Your next goal is to move to location Y. Click the “REWARD” button to receive your reward."?

How would you like it if swords were no longer called swords, but just “weapon 1”, and shortbows were “weapon 23”, hammers were “weapon 45”?
How would you like it if humans were just called “race 0”, norn were called “race 1”, charr were called, “race 2”, etc.
How would you like it if you discover cooking recipes (wait, I mean “craft 8 recipes”) by combining 1x Ingredient 62, 1x Ingredient 37 and 2x Ingredient 07?
How would you like it if items had no inventory icons at all?

I would have no fun if the game world’s veneer got removed and all I had left was a dull, faceless database to move around in.

New to GW2. Guardian or Elementalist?!

in Players Helping Players

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

Warrior is generally considered the “easiest profession for beginners”, but in my opinion this is not entirely true. In my opinion, the Warrior is easiest for “beginners who have played other MMOs before”, because the Warrior playstyle is the most friendly to the generic tactic in other games (i.e. you stand next to an enemy and trade blows).

This playstyle is generally a bad idea in Guild Wars 2, though, because in this game, you are expected to use dodging to avoid the hardest hits (regardless of profession). Many professions have extra skills that provide dodges, but the Warrior has very few.

If you are new to MMOs in general, just pick whatever profession seems the most interesting to you. The steeper learning curves may not be so steep if you don’t have to unlearn things you learned in other games.


About the elementalist, I can say that I learned to play the game with an elementalist. The most challenging aspect of the elementalist is that you can toggle between 4 different skillbars, and thus have about double the number of skills available to you compared to other professions. Many of these skills can be used to created skill combos, which is a part of the game that is underadvertised. (If you want to know more, look up the words “fields” and “finishers” on the wiki.)

The downside of the elementalist is that you are relatively fragile compared to other professions, especially in the range of level 20-45 or so. This can be countered by knowing how to use your skills effectively, instead of just randomly cycling through them. (You don’t actually have to know or use them all, but it helps.) Some skills get much better under certain conditions, while others require preparation or maneuvering in order to be used effectively.

(edited by Jornophelanthas.1475)

Male Norn storyline. So very, very bad.

in Personal Story

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

To be fair, your origin story DID say that you “blacked out at a recent Moot”, and the picture shows a half-vomitting male Norn on it. Why on earth did you pick that as your origin story when it’s strongly hinted that you did something very, very dumb while drunk?

This.

That entire story depends on your own backstory choice during character creation. The story itself is a surprise, but the overall tone of alcohol abuse is sufficiently clearly implied.
If you feel this is a theme that does not fit how you imagine your character, you have only yourself to blame, because then you should have picked either the lost heirloom or the lifelong rival backgrounds.

Suggestion: Turn 'biconic' into 'kitten'

in Guild Wars 2 Discussion

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

For those who didn’t know, the term “biconics” to refer to Kasmeer, Brahan, Rox, Marjory and Taimi was first coined by one of the ArenaNet writers during an interview. It did not originate with the players.
Because Rytlock, Eir, Caithe, Logan and Zojja were already referred to by ArenaNet as the “iconics”, the Living Story cast were the “second group of iconics”, which was shortened to the punny “biconics” (with “bi” being ancient Greek for “two”).

Any incorrect use and confusing meanings of the word can be attributed to them.

Personally, I hope that the group of characters will be given an in-game name (for example, if they founded a guild), so that this would make this corny developer-pun obsolete.
(And no, I don’t believe “Delaqua Investigations” would cut it.)

(edited by Jornophelanthas.1475)

Returning Player

in Players Helping Players

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

If you want to start a new character from level 1 for the play experience, I highly recommend you wait one more week, because the leveling progression, trait system and utility skills will receive (another) major overhaul on June 23rd.

I cannot advise you on server choice, but it would help if you indicated if you are on US or EU servers.

Living Story currently has 2 seasons. Season 1 is currently unavailable for everyone (i.e. you had to be there to experience it), but Season 2 can be unlocked in the gemstore. It has 8 installments, consisting of individual story instances, new achievements and the possibility to acquire a few unique items (specifically, a back item and a new armor set). They cost 200 gems per episode, but they can also be purchased in bulk.
Also, check out the new zones of Dry Top and Silverwastes (both level 80) which were introduced during Living World Season 2. (The story instances will also introduce you to these areas, but are not required to play there.)

If you want to pick a new starting race, any will do. Asura and sylvari each have their own very distinct starting zone, but they share the 2nd zone. The norn have their very own zones, but these areas can get a bit dull (to me at least) because it’s all snow. Norn can be difficult to navigate in tight areas because their size may cause camera issues.
If you want a fun casting profession other than guardian or necromancer, that really only leaves elementalist and mesmer. Elementalists are masters of the four elements, which makes them very versatile, as they have access to more weapon skills at a time than any other profession. Mesmers have a few unique abilities, including the ability to create clones which can be blown up for various effects.

Queen Jennah isn't real

in Lore

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

And now ArenaNet has cleverly diverted the discussion towards the far safer topic of Queen Jennah’s fashion sense. I see what you are doing there…

You don’t like us discussing the possibility of a one-person conspiracy between Queen Jennah and Countess Anise, don’t you? We were getting dangerously close to the truth, weren’t we?

Why can't you deposit some of the new mats?

in Guild Wars 2: Heart of Thorns

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

There is also a set of crafting materials from the core game that also does NOT have collectible bank slots, even though I believe they should:

- Copper Doubloon
- Silver Doubloon
- Gold Doubloon
- Platinum Doubloon

Even though these are rare crafting materials (slivers/fragments/cores/lodestones), and should be treated as such.

I keep dying in the beggining.

in Guild Wars 2 Discussion

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

Warning! Thread necromancy!

This thread is almost a year old. Replying to it is pointless.

Ascended Earring Costs

in Guild Wars 2 Discussion

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

they probably also partecipated guild missions

Not really. And even if he was ikittenerg guild, how will a level 20 player participate in a guild mission that sends him into Frostgorge Sound or Fireheart Rise ?

Edit: wth, since when is the three letters N A and Z censored and for what reason? XD

The question is WHY would a level 20 character be concern about Level 80 gear?

BTW I don’t agree with ARenanet stance on forcing players to join guilds to get gear, I wish the was another method to get rings, because I certainly WONT ever ever join a guild. Guilds change the way, I play games and I don’t want to be bound by anybody other than myself. And I wish I could craft them even if they require a lot of work or reasonable work.

For the 50th time, you are NOT forced to join guilds to get those items because you have the option to get those SAME items from the laurel vendor for laurels/ectos.

I do know that, but it cost me less laurels or time and stuff. I would rather they be other ways to achieve them that doesn’t screw over or at least push you into joining a guild, which is really my problem.

Wrong. It does not push you to joining a guild because you have an alternate way to get the item.

You are simply complaining because the alternate way is not kitten easy. It has nothing to do with guilds. You would be here complaining regardless even if the only way to get it was through laurels and ectos.

You intentionally misinterpret silvermember.
What he/she is arguing is that the cost of attaining ascended earrings is unfair, because it is far lower for people who happen to be in large guilds than it is for people who don’t like to join large guilds. And this is the case, because ArenaNet has admitted that the laurel vendor cost is intentionally higher than the guild commendation vendor cost.

It would be fair if the laurel vendor cost would be on par with guild commendatino vendor cost, so that people in large guilds and people not in large guilds would both need to spend the same amount of effort for the same ascended earrings.

So please do not confuse a sense of justice for laziness.

And please do not argue that participating in one Guild Mission per week for 12 weeks in a row plus earning 4 more gold is about the same amount of effort as completing your dailies AND monthlies for 2 months in a row plus earning 100 ectoplasm.

And also do not argue that being a member of a large guild is hard work. Clicking “represent” once per character and logging in every day (whether you’re actually going to play or not) is not hard work.

(edited by Jornophelanthas.1475)

Delaqua and Kasmeer Lesbian Couple

in The Edge of the Mists

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

The Marjory-Kasmeer relationship is being overanalyzed, in my opinion. The writers likely wanted to have a couple in the second iconic group, and are making sure that the players know that in order to increase player engagement in the Living Story. Whether or not the relationship will be played up for drama (noble sacrifice, corruption, death, violent break-up, or happily-ever-after) or not remains to be seen.

One thing that does irk me a little is that the second iconic group of NPCs is devoid of males, with the exception of Braham (whose maturity appears to rank below Taimi’s). A bit more balance there would have been nice.

(Although I have to say that Destiny’s Edge went too far in the other direction: those characters were cast with such a painstakingly specific goal of creating a balanced mix of race, profession and gender, that they don’t appear to have any chemistry at all, since none of them have anything in common with any of the others. The only reason I can imagine for them to stay together is because they all liked and respected Snaff. And I did read the novel.)

Fit Warrior more closely to the Warrior ethos/description

in Suggestions

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

I do not like this idea, for the following reasons:

1. This idea is a throwback to the warrior class in “that other MMO” by a company named Blizzard. The way to success for Guild Wars 2 is through INNOVATION, not IMITATION.

2. “Stance dancing” as some people call it – or frequently switching from one set of skills/bonuses to another is a game mechanic that is already present in a Guild Wars 2 profession: the Elementalist with its four attunements. Guild Wars 2 does not need a second profession with that mechanic.

3. The idea of giving the warrior a passive combat bonus with some degree of choice/customization is also already present in a differen Guild Wars 2 profession: the Guardian with its virtues. And honestly, having three passive bonuses that can be temporarily sacrificed for an immediate effect sounds a lot more fun and interactive than a building up a passive bonus that you are unable to lose until the current combat ends.

4. The Warrior’s current (acutal) adrenaline mechanic is simple and flavorfull, as it allows a steady build-up of a special powerful attack as long as your are actively engaging an enemy, which can then be unleashed upon enemies. This builds suspense, is climactic if timed well, and is essentially a very warrior-like thing.
(Remember, I’m not talking about game balance, but about profession design. So whether or not Adrenaline Skill X is powerful enough is not the point. The point is that it is MEANT to be a skill with significant impact on the combat.)

Play the Game for FUN!

in Guild Wars 2 Discussion

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

I play the game, I am having fun, and I don’t need convincing otherwise.

Just because some of you don’t appear to be having fun, doesn’t mean that you have a moral obligation to convince me to share your opinion.

We aren’t trying to convince you. We are trying to convince ANET that they messed up. If you play MMOs for gear treadmill and progression then I have to ask, why did you buy GW2 in the first place?

I don’t play for infinite gear progression. I play for exploration, for the story, for the general immersion, for the jumping puzzles, and for the thrill of achievement. These are things Guild Wars 2 offer me.

Not that that is really anyone’s business. I’m only saying this because I don’t want you, or anyone, to put words in my mouth or to deliberately misinterpret my opinion, just in order to invalidate it. I will not be your strawman argument.

Wardrobe question

in Guild Wars 2 Discussion

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

If you keep items in a guild bank, you should retrieve them, however, because guild storage is not bound to any individual character or account.

Players stealing from guild bank

in Guild Wars 2 Discussion

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

ArenaNet never involves itself in guild issues. You can submit a ticket, but it will not do much for you.
(However, if the person who stole from the guild bank did other things, like spamming or verbal abuse or somesuch, you can report them for that in-game.)

My problem with both sides of this Expansion.

in Guild Wars 2 Discussion

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

I think the first post can be summarized like this:

“There are two kinds of players: people like me and nasty people. Now, here is what people like me believe. If you disagree, you must be a nasty person.”

If you want to have an actual discussion, please refrain from insulting others.

(edited by Jornophelanthas.1475)

Taimi's Predicament [Spoilers]

in The Edge of the Mists

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

I guess all that’s missing is a transgendered person and we’ll have everything tied up neatly in a bow

You mean a sylvari?

Making Gold From Soulbound Items?

in Players Helping Players

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

Convert soulbound currencies into equipment from karma/dungeon/WvW vendors.

Collect 4 soulbound equipment and transmute these in the mystic forge.

What comes out has a large (but not 100%) chance to be non-soulbound.

Not very profitable, but the only actual way to convert soulbound currencies to coin.

Human Ranger lvl 4 - leveling up

in Players Helping Players

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

Ravenclaw, there is no “wrong” way of playing the game. There is also no “best” way of playing the game.

If you are having fun with what you are doing, you are doing it right. Everything gives you experience (not just killing and hearts). You get XP for reviving players and NPCs. You get XP for uncovering new parts of the map. You get XP for achieving goals in WvW. You get XP for participating in events that you find along the way. You get XP for completing daily achievements. You get XP for gathering. You get XP for crafting. You get XP for doing your Personal Story. You get XP for everything.

The only advice I can give is to try out new things. Try out shortbow. Try out longbow. Try out underwater combat. Try out crafting. Try out WvW. Try out exploring new areas (appropriate to your level).
This will help you find the things that you like to do. And if you do the things you like to do, you will gradually level up until you are 80.

The goal of the game is not reaching level 80. The goal is to have fun while doing the things that the game offers.


And you should know that the zones were designed so that 1 zone is NOT enough to level you to the next tier. Just Queensdale is not enough to reach level 17. That is because you are encouraged to do other things as well, like visit other 1-15 zones (or 15-25 zones), or craft, or WvW, or do personal story, etc.

Phasing out underwater combat

in Guild Wars 2 Discussion

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

I think underwater combat in PvP is being phased out, as players in WvW and PvP have consistently shown to avoid fighting in water whenever possible.

I also think underwater combat in PvE will receive a major overhaul at some point in the future, in order to rebalance it, remove various bugs, and present it to us as a brand-new feature (for example by reworking all underwater weapon skills, adding new underwater weapons, or adapting all “normal” weapons to also work underwater somehow – which would allow for the removal of the current underwater weapons).

Finally, I believe this to be a long-term project.

However, the fact that the new weapon set does not include underwater weapons does have me slightly worried. While it could just be time constraints (with underwater weapons added later on), some remarks by a developer could do much to assuage these worries.

My short review to the crown pavilion

in Festival of the Four Winds

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

Last year, the Pavillion awarded far too much loot (because it coincided with the introduction of champion loot bags). This was a BAD THING, because it caused severe inflation in the game economy.
ArenaNet is currently preventing that from happening again by regulating the loot from the Pavillion’s frequently-spawning champions.

Last year, the Pavillion champions were most efficiently defeated with a single massive group of players that took down the bosses one at a time, and never had to pause in between. This is a BAD THING, because killing the same series of pushover bosses over and over again with 150 players at once was not challenging, and gave out too many rewards. It actually discouraged play skill.
ArenaNet is currently preventing that from happening again by encouraging players to split up during the Boss Blitz. Yes, a single zerg will spend 30 minutes killing all bosses one at a time. If players split up, the event can be won in a shorter time (because the bosses don’t scale up as far), and the reward will be bigger. In other words, it rewards smart play rather than follow-the-other-lemmings.

So in short, the REAL PROBLEM was last year’s event for being too easy and too generous.

People paid or rewarded to post here?

in Guild Wars 2 Discussion

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

Getting paid for saying nice things about the game? Where do I sign up?

Getting paid for complaining about the game? Where do I sign up?

Gw2 still bad??

in Guild Wars 2 Discussion

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

The OP asked why people why so many responses are so toxic.

The answer is that many of the people who read this forum never thought the game was bad in the first place, or at least not in all the many ways mentioned by the OP.

It is like going to a meeting for a political party or a religious service, and asking: “So guys, can I join now, or are you guys still wrong?”


My answer to the OP is:
Try the game out, and draw your own conclusions.
(And stop blindly assuming that everyone agrees with every single one of your opinions.)

Option to enable headgear in dialogue

in Suggestions

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

The last game update cleared a bug that removed all NPCs’ headgear in dialogue cutscenes. This is appreciated.

However, I would very much like the option to display my character’s headgear in dialogue cutscenes.

Would it be possible to have the dialogue cutscenes respect the “hide/unhide” checkbox on the headgear slot, instead of the forced “take off your helmet” policy?

Anet is working on "Stuff"

in Guild Wars 2 Discussion

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

For me, an “expansion or a huge content update” is not necessary. The Living Story season 2 regularly adds small pieces of (permanent) content to the game. This is also clearly what ArenaNet has been working on during the first half of 2014.

I don’t know what will come after season 2, but I would rather have continuous expansion (like new zones that are regularly released in small chunks every few weeks), than a year of nothing followed by a “huge content update” that will feel like it has been there forever in two weeks time.

Preparing new content takes months of time. We players tend to forget that.

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

I guess with various threads about guild missions being merged into this one, the link to Matipzieu Kya’s brilliant post about the unintended consequences of the guild mission content, as well as constructive suggestions for overcoming them has been changed.

So as a sort of public service, I dug up that series of 4 posts, and give the new link:
https://forum-en.gw2archive.eu/forum/game/gw2/Guild-Missions-merged/page/14#post1522077

(It is still on page 14 of this thread, but the old links don’t work anymore because the thread was renamed.)

If you haven’t read it already, I strongly recommend it, even though it’s a long read. It consists of 4 long posts in a row (with one short post by someone else in the middle).

(edited by Jornophelanthas.1475)

Making Gold From Soulbound Items?

in Players Helping Players

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

Oh, karma is the exception. You can buy Orrian Jewelry Boxes from karma vendors in Orr. Open the boxes for a chance at loot. The contents are random, with a small chance of getting expensive rare materials (e.g. Charged Lodestone), which can be sold on the Trade Post.

Just give a choice: extra slot or base game

in Guild Wars 2: Heart of Thorns

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

And then you’ll get justified complaints from the Deluxe buyers, who will claim the main reason they paid more was the slot, and they don’t think their mini Rytlock is worth that much now.

It’s pretty much too late now.

Perhaps 800 gems is the way to go, then.

Those who own the game already and get the Standard edition would get 800 gems (which they could use to buy a character slot for their new Revenant).

Those who own the game already and get the Deluxe edition would get the character slot and 800 gems (which they could spend on other things, like new skins/outfits, or a character slot for their 2nd Revenant).

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

Guess my main won’t be finishing the main story then. I really don’t feel like re-doing 4 missions. If you have credit for it and it’s clearly already showing up in your sidebar as completed they should just progress through it without you actually having to do it. It’s exactly like being able to do the LW2 missions even if you haven’t done one mission of the Scarlet story except in this case anyone who being forced to do this at least has actually already put in the effort and dealt with any bugs or mishaps that happened their first play through.

It’s three short missions, you get a chance to experience the other side of the story split if you haven’t already, and you get rewards again.

Why would you not do them again? It’d only take up less than an hour in full, and then you’d have it done.

Sounds like you’re being stubborn for the sake of being stubborn.

I have to agree with Konig des Todes here.

Imagine you go to the cinema to see “Guild Wars 2: The Movie”, and due to some technical issue, the last 10 minutes of the movie won’t play. The people at the movie theater apologize for the inconvenience, and they fix the issue. They decide to rewind the movie for everyone, and play the last 30 minutes -including the previously broken 10 minutes.
And here you go: “Boo! I don’t want to repeat those extra 20 minutes! I’m leaving, and I guess I’ll never go to the cinema again to watch this movie! Now I’ll never know how it ends, and it’s all your fault!”

Warrior Greatsword Needs Buff

in Profession Balance

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

One of my guildmates complained to me about his warrior recently. He said that if he wants to work get any PvE kills with any weapon (for the Weapon Master achievements), he frequently has to abort his Hundred Blades mid-animation, in order to make the killing blow with his other weapon.

Basically, warrior greatsword skills are arguably overpowered, at least in PvE against monsters that can’t move and attack at the same time.

economy totally broken

in Black Lion Trading Co

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

I was hoping this would be a post about the gold-to-gem/gem-to-gold differences. not that I’m mad, I kinda understand the idea behind it, but buying one hundred gems for an average of 13g and then selling your gems for an average of 9g seems a tad lame to me.
am I missing something? can someone please explain how gems work again so I can understand this better?

The conversion rate gold→gems is less favourable than the conversion rate gems→gold. As you noted, this difference is rather steep.

There could be many reasons for this. I can think of a few possible ones:
- It serves to discourage people to buy gems with gold, and encourage them to spend real money if they want gems.
- It prevents people gambling on fluctuations in the gems<→gold conversion rates, which could be unwanted to preserve the integrity of the value of both currencies. (Especially gems, because these represent a real-money value that should remain relatively stable.)

Hidden Combo(field+finisher) found.

in Guild Wars 2 Discussion

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

If you want this fixed, you would do better by describing the issue in the “Game Bugs” forum, and to not use sarcasm. And you should probably also write an in-game bug report with as many details as you can think of.

If you actually enjoy getting immobilized in this way, and wish to invite other people to entertain themselves in the same way, then I guess this thread is the perfect way to do that.

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

Because of this slippery slope, I (personally) drew the line at the 5-player group.

Not only because a lot of the game is geared towards the 5-player group, but also because (as a result), both ArenaNet and most players have a clear grasp of what is balanced for a 5-player group.

Players enjoying, forum go-ers whining?

in Guild Wars 2 Discussion

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

What I notice about this forum is that it is filled with heavy-handed opinions about the game being bad, about people demanding refunds, demanding game changes, demanding, demanding, demanding.

In fact, I have seen thread titles formulated as “If you don’t believe [X], you must be in denial”, or “This game is dying, you just don’t realize it yet”. People who post such things tend to have such strong opinions that any person disagreeing with them is treated as an ignoramus who “apparently” does not know how the game really works.

Ironically, that is exactly what the OP is currently accused of.

My conclusion is that this forum (or at least this thread) is filled with droves of people who like to shout around their opinions, without any interest in listening to other people’s opinions. Which makes for unhealthy discussions.

And me? I enjoy playing the game. I am not trying to convince anyone that the game is fun, perfect, smooth and successful. I am not trying to convince anyone that the game is unfun, bugged, laggy and doomed.
And I am not stating my opinion as fact, either.

* How to play Naked and for Free at Max Level

in Players Helping Players

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

You have a few options:

- FIRST, change your account password. Use a password that you have never used elsewhere before, so that the hackers won’t be able to get in again. Do not save the password on your PC.

- Start a new character to get a feel for the game again. You will earn karma and coin. Save up the karma.

- Is your level 80 an Engineer? Then instead of starting a new character, you could equip a weapon kit (e.g. Flamethrower) and just start farming monsters, and sell the loot.

- Reassign your trait points (this is free now) in such a way that it will help you survive with little/no equipment.

- Use some of the coin to purchase gathering tools, a salvage kit and at least one cheap weapon you can use, and equip these on your main character. Kill some monsters and gather resources. Equip any loot you can use. Salvage the rest, and sell all resources on the Trade Post.

- You could consider buying some food, sharpening stones, etc. from the trading post, as this can give you significant temporary boosts and is very cheap.

- Do jumping puzzles that do not require combat, such as the 3 in Lion’s Arch, and Under New Management in Southsun Cove. With luck, you will receive some equipment you can use. Salvage/sell the rest.

- Use karma to buy level 75-80 karma equipment from heart merchants (especially rings/accessories) to round out your equipment slots. (Karma is account-wide now.)

- Try to finish daily achievements and save up laurels. Use laurels to buy an Ascended amulet and (eventually) other trinkets from the laurel vendors.

Once you have all green equipment, you are fully functional again. You can work up to yellow to do dungeons for exotic dungeon armor, save up karma for Orrian temple armor, or (if you already leveled a craft or two) start crafting exotics for yourself.

P.S. If you need bags, you can buy 4-slot bags for very cheap from merchants, and a newly created character will receive a few free ones as well. These 4-slot bags are account-bound, so pass them on to your level 80 through the bank. As you earn more coin/materials, you can buy/craft better bags.

(edited by Jornophelanthas.1475)

Questions about having to start over

in Players Helping Players

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

If you want to play a different character with the (exact) same name, this is still possible without deleting the character. Only slightly more expensive.

- Buy a Name Change Contracts from the Gemstore.
- Use the first Name Change Contract to change your main character’s name to something else. (For example, change “ABCD” to “ABCD the Elder”)
- Create a new character, and give it the name you prefer. It will remain reserved for your account for 24 hours.

Guild Missions [merged]

in Guild Wars 2 Discussion

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

What I am hoping for is:

1) that these training missions award Guild Commendation (even just one per week) for representing guild members; and

2) that these training missions award some amount of Guild Merits to the guild.

Rejoice Small Guilds! Guild Mission Blog Post

in Guild Wars 2 Discussion

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

I hope Anthony Ordon still reads this thread.

Please read the following post by a player named Matipzieu Kya, from the day after the February content update:

https://forum-en.gw2archive.eu/forum/game/gw2/Guild-Missions-merged/page/14#post1522077

He/she identifies two main problems:

Problem One: This Mechanic Has Created Unfair-Feeling “Classes” of Guilds

Problem 2: Can small guilds even meaningfully DO the content?

Unfortunately, the Training Bounties do nothing to address the second problem, because these will not give out any of the rewards given for the “real” Guild Missions, and a Tier 1 Bounty is still out of reach for a guild of 5 active players.

(And casual passers-by still have no incentive to help others in a Guild Bounty, because a little coin and a little karma sound like a bad deal if you expect the guild members to receive 50s, Guild Commendations and 2 rares.)

While the first problem is (partially) addressed through the addition of Training Bounties, the choice to not have these award any Guild Merits or Guild Commendations still leaves small guilds in the “have-not” camp for as long as the second problem persists.

(edited by Jornophelanthas.1475)

Listing Fee & Exch Fee Completely Ridiculous!

in Players Helping Players

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

This has been in the game since day 1. It has not changed and will not change.

If you want to receive 5000 gold for an item, you should raise your sell price so that you get 5000 gold after taxes. The tradepost even has a nifty pop-up that shows your expected net return after tax when you hover the mouse over the sell price.

By the way, the trade post tax is also an insurance. You can count on safe trades without getting scammed, because buyers cannot withhold payment or try dodgy trades (swapping items around and such). This is also why there is no trade screen in the game.

Edit: Yes to the point about inflation. This is a real danger in economies (both real and artificial), and game designers also have to make sure to structurally extract enough gold out of players’ purses so that (tradepost) prices remain stable. Taxing each trade post transaction is the surest way to make sure the richest players pay the most. Because they get rich by using the tradepost.

(edited by Jornophelanthas.1475)

so when is the expansion....

in Living World

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

The difference between one big content expansion and gradual updates that each add small bites of content is psychological.

Once the Living Story 2 is completed, I fully expect it to contain everything a traditional “game expansion pack” would contain, i.e. a number of new zones, a new dungeon and world boss (or two), a complete story, and a revamp of some existing content (like Lion’s Arch). Maybe not new races or professions, but it’s not off the table either.

Living Story 1 (up to and including the April Feature Pack) tried to be everything a traditional expansion would be, but failed on a few counts (mostly due to lack of replayability and too much temporary content). However, they did state that they learned from that, and would focus more on permanent content – which they are doing in season 2.
Still, Living Story 1 did contain a few new dungeon instances (that were added to Fractals), revamped open world content (Tequatl, Southsun Cove), a new zone in Edge of the Mists, an expansion of 6 out of the 8 crafting disciplines, and a handful of minigames. Add to this 9 new (healing) skills and 40 new (grandmaster) traits and various new stat combos on equipment, as well as the wardrobe functionality.

When you try to list everything that was added to the game during Living Story 1 (as I’ve demonstrated), you will see that it is actually more-or-less on par with a traditional expansion. This is less visible when it only trickles into a game in small pieces every two weeks, however.

This is a psychological difference, not an actual difference.

Oh wait, there is an actual difference. Traditional expansions cost money to buy.

Make helmet and shoulder removal apply to the character selection screen

in Suggestions

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

I second this idea, and would like to add a suggestion:

Create toggles to display/hide head and shoulder gear during dialogue cutscenes. Or perhaps simply bring this in line with the current hide/unhide options.

Honestly, why would a warrior remove his/her helmet when he/she is exchanging taunts and challenges with a major story enemy. And similarly, why would an elementalist remove his/her circlet when talking to Logan Thackeray, Caithe, or Zojja?

Warrior Greatsword Needs Buff

in Profession Balance

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

I don’t mind them being able to move INTO combat. It’s being able to get AWAY from combat so easily that’s the problem.

This aspect of Rush could be fixed in the same way that ArenaNet tried to fix Ride the Lightning for the elementalist. By doubling the recharge time if the skill fails to hit a target.

Additionally, the evade could be removed from Whirlwind Attack.

Additionally, if Hundred Blades deals out too much damage, perhaps the recharge time could be upped to 15-20 seconds (rather than.
Or Hundred Blades’ damage could be toned down, while Arcing Slash could receive a significant damage increase in return.

(edited by Jornophelanthas.1475)

I went through a lot

in Guild Wars 2 Discussion

Posted by: Jornophelanthas.1475

Jornophelanthas.1475

Why do you ask permission from a group of strangers to play the game that you bought in the way that you enjoy?