Showing Highly Rated Posts By Lishtenbird.2814:

How Can ANet Improve Average Player Skills

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Second of all, you misunderstood what the thread you are replying to said. People are sick of being discriminated against because they arn’t running a specific build or having a certain amount of achievement points. It has nothing to do with the fact that they are bad.

“Challenge” is not equal to “annoyance from inexperienced player”. Nobody should be claimed an “elitist” because he “refused” to help low-levels, because nobody is obliged to do it. Elitist do exist, but the OP exaggerates and generalises it too much. Thus the thread title.

Also, spoon-feed players by having NPCs shout out instructions on how to defeat bosses:

[Assault Knights appear]
Rox: “Looks like Scarlet’s getting annoyed. Don’t forget to use your Scarlet’s Army Slaying Potion if you have any.”

[Assault Knight takes a flying leap]
Majory: “The Assault Knight is going to pull you in, dodge, now!”

[Assault Knights throw up their defensive shields]
Heal-o-Tron: Enemy-unit-has-engaged-shields. Suggest-cessation-of-condition-based-skills.

Yes, please! I loved the Jormag event because NPCs actually hinted me to wash the ledges and protect the golems. It might be less of a discovery, but since mechanics are discovered pretty soon anyway, we can skip the discovery phase altogether.

I think the skill of the average player is fine. I’ve never run anything with people who are as bad as people here are pretending.

Most people dodge. Few people use consumables in PvE. But most use then in WvW. Frankly, they aren’t necessary to steamroll most of the content.

Your missing the point. Nothing is neccessary. Theres a video of a level 35 engineer, solo’ing Spider Queen from AC. There are videos of no armor dungeon runs. There are surely tons of videos of people beating hard content with no consumables.

Does it mean you should do that because its not needed to faceroll or beat the content?
No it doesnt.

We do it for efficieny, if everyone was like you, things would take 2x as long and even if your not playing for Min/Maxing and a casual player, spending 50 copper on a potion, and 1 silver on food, isnt really a big deal.

You can do anything, you can run 5 Longbow rangers and beat any dungeon. Again, should you?

Just because its not “Do this or fail” Doesnt mean its the correct way, especially when playing with others.

Pretty much this. Thumbed up.

Those are terrible suggestions! Requiring players to use a consumable to beat content is bad and annoying. Insta kills are also bad and annoying.

What the game needs, is a tutorial, and slowly increasing difficulty. The game needs to teach players the required skills naturally as they play through PVE. Players aren’t lazy, but the game designers made a design mistake by not coming up with a decent way to teach players essential combat strategy.

If these suggestions are part of a tutorial, there’s nothing terrible in them. If there’s no repair fee and buffs are 0 copper from NPC, doubly so, even if it is a part of LS. Use it once – get used to it.

Btw how about the mesmers that port away (sometimes into aoe or other mobs due to the awfulness of that skill) while you’re res’ing them. That makes me sad.

To mesmer’s defense, I can say that this skill is so slow and buggy that I often get it cast at the moment when I don’t want it anymore because somebody is there to help, but alas.

20 level 80s and counting.

Class good at Greatswords??

in Players Helping Players

Posted by: Lishtenbird.2814

Lishtenbird.2814

Probably because mesmer gs is a pretty poor weapon for PvE except in extremely niche situations.

Dont use greatsword on mesmer.

greatsword on mesmer is really bad dps, you should use sword instead

If you guys stick your heads out of speedcleared dungeons, you might see that GS is a great weapon for 90% of Tyria for 90% of players. Dungeons = PvE, but PvE =/= dungeons, even if you solehandedly write a “Dungeon class guide” and call it “PvE class guide”. I’ve seen players who are looking at metabattle builds and dulfy.net guides and thinking those will make them happy, while in practice more AoE and skill spam is better for what these players actually play most of the time. In short:

  • If you’re speedclearing dungeons in a balanced organised group which knows all encounters, stacks, fights in melee and pre-stacks might, you as a mesmer with GS are a liability and should feel bad. That way you use sword + offhands, help your team and enjoy the game.
  • If you’re running a dungeon with pugs who are very likely to range and you’re not a pro with some 1k+ hours on the class, you use GS and enjoy the game.
  • If you’re running around the world tagging mobs for loot, you use GS because it’s fast and efficient since it provides good AoE and cannot be reflected, which lets you enjoy the game.
20 level 80s and counting.

(edited by Lishtenbird.2814)

We need more wings

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

If you love penguins, you may call those things “wings”.

2 of 3 have the same model, 2 of 3 have the same texture. And they’re irritatingly flapping instead of properly reacting to movement.

Honestly, who DOESN’T want the option of wearing a cape?

  • Me. I was not brought up with Superman as a model of a hero.
  • Developers. They’re seeing clipping charrs in capes in their nightmares.
20 level 80s and counting.

Pet Peeve - Cryptic/Misleading Topic Titles

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

^ this.

Thank you for voicing it. I’m also tired of the cheap tricks and provocative titles that people use to force us into reading yet another “expension”, mount and “GW2 is dying because they don’t give me XYZ!” thread.

20 level 80s and counting.

(edited by Lishtenbird.2814)

GG Warrior

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Problem: PU condi mesmers are overpowered in 1v1.
Solution: Nerf all condi traits across all mesmer builds. Further buff thieves in 1v1 as a result.

Problem: Warriors are overpowered and can easily disengage from situations when they’re not due to superior mobility.
Solution: Nerf adrenaline across all warrior builds and don’t touch their mobility.

/shrug

20 level 80s and counting.

Keep Calm and Make Posters

in Community Creations

Posted by: Lishtenbird.2814

Lishtenbird.2814

Let me start then.

Attachments:

20 level 80s and counting.

Mesmers left out since chapter 5.

in Living World

Posted by: Lishtenbird.2814

Lishtenbird.2814

Okay, let’s go into a little detail here.

I will assume that OP is using the build posted in his signiature. Full zerk.

His suggestion is to make illus/clones immune to damage.

Wow. I mean, by god wow. Sure, why not, summon your 3 illusions then go /sleep in the corner.

Did you know that the downside of going full damage is low survivability? Did you also know that phantasms/clones inherit the caster stats? Does that explain why maybe your clones die such a horrible death?

Counter method#1: Don’t go full zerk. Never go full zerk man.
Counter method#2: Use traits that increase the health of clones/illusions (yes, trait change is free, try it)
Counter method #3: Use Signet of the something that increases illusions health

Don’t want to counter casue, by gawd, changing gear/traits for once is too hard? Rather roll with the tide?

Roll tide method#1: Summon phantasm, let phantasm attack, press f1
Roll tide method#2: Think and not spam. gasp Use your phantasms when they can actually do damage, and not while, for instance huge Aoe is up at champ Terragriff
Roll tide method#3: Actually gonna cheat here cause this yet again, needs trait swap. Get Debilating Dissipation so you even benefit, when your clones die, and are not shattered.

So hard.

Secret note: Every mesmer has access to shatter, you don’t need to be a “shatter mesmer”.

Sounds a lot like the logic of the class balance department. Everything sounds awesome on paper, but in reality you slowly autoattack from range with the same efficiency as using tons of acrobatics which do not really make a difference. Or just roll another class and start actually playing PvE.

20 level 80s and counting.

Permanent Teleportation Consumable Contract ?

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Coming Soon to your BL chest ultra-rare drops.

20 level 80s and counting.

Mega server problem with lag and Dcing

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Is there anything that Guild Wars can do the help these people?

  • Reduce amount of people on the maps if the servers can’t handle it.
  • Improve servers to handle that amount of people.
  • Put in a tracking system which “holds” your progress in events in case you disconnect, because disconnects can happen anyway even if it’s not a server-side problem.

However, I believe that you already know these answers and are asking for a dev’s response and not a player’s one.

20 level 80s and counting.

Why we hear nothing but Silence from ANet?

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Hi All,

I just wanted to take the time to make it clear that we are indeed reading all the feedback, not just about Megasverver but in many areas of this forum, others and in game.

As Colin has mentioned in the past Megaserver technology is a multi phase release and we are monitoring\discussing it every day.

We are very focused on a multitude of areas of GW2 including China and excited for our new global community and what lies ahead.

I wanted to say that I agree with the concerns around the post on twitter. I have a very small number of followers and rarely catch up on my account and following a very late night earlier this week caught up on my notifications and replied. I am a strong believer in exposition to all and will be more careful about this moving forward.

Regarding Dev communication on the forums currently, as I said we are very focused on a number of areas currently and are looking forward to being able to turn our attention to healthy discussions with you all soon.

This post is not designed to appease, it is designed to inform so please take it in the spirit in which it was intended.

Chris

Acknowledgment of lack of communication, no acknowledgment of issues; feels like the “no communication” directive has been (temporarily?) lifted, the “no discussion of issues and no promises” directive is still there, thus the vague formulation. Still, makes sense for me and delivers more than could be said directly

Giving them the same red carpet treatment they gave us when we pre-pruchased the game. Listening to their feedback. Teaching them the game. Responding to their concerns. Playing the game with them.

So naturally, our feedback is not worth listening to, and the only things we’re currently really needed for before the release are 3000 gems infinite tools, 2000 gems baby minis and 1000 gems gold edition upgrade? Rrright.

Why do people keep claiming that they would roll them out slowly?
I am almost 100% certain that they said they would roll them out OVER TIME, which says nothing at all about the speed of the roll out.

Here:

With the launch of the April 2014 Feature Pack, we’ll be activating the megaserver system on our level 1–15 maps, main cities, and the PvP lobby. We’ll monitor and test the system to verify that everything works correctly. Later in 2014, we’ll activate our megaserver technology across the entire world of Tyria.

Obviously, from the player’s experience with regard to precursor crafting, new legendaries, guild halls, “large projects cooking in background”, QoL features etc., “later in 2014” was not “in 1 or 2 weeks”, but rather “sometime in early 2015”.

20 level 80s and counting.

PvP community

in PvP

Posted by: Lishtenbird.2814

Lishtenbird.2814

All PvP communities are toxic, because

Different kinds of players exist: those who prefer fair and healthy competition, and those who prefer fierce and unhealthy competition. The first are usually peaceful non-hardcore teenagers and casual grown-up players (which turn out to be the target audience for which GW2 was actually designed in the first place, with all the timidness of content, failproofness and cooperativeness in mind), and the latter are usually aggressive teenagers who are using online games as a sublimation for unsatisfied offline desires of being “better” than others, while not being constrained by offline moral and law limits. This usually leads to offensive behaviour, which can already be seen in both PvP and WvW (with as far as death threat whispers); such things are not tolerated in GW2. Open world PvP attracts the second type of players, and since many mature players already live a moderately risky life, they see their games as a comfort zone to rest in, and not a war zone similar to life, and want GW2 to stay as is.

GW2 has it far, far better than many other communities. The “report” function is working, and moderators do a great job. Still, you won’t be able to hide from toxicity completely, since people are people, and gamers are people who spend a lot of time in an anonymous online environment where your deeds are not limited by laws and norms.

20 level 80s and counting.

Heart event - stupid

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

No idea whats it about. Care to explain the event?

http://wiki.guildwars2.com/wiki/Join_the_Ash_Legion_of_Tawny_Ridge_in_stealth_operations

It is indeed a very annoying heart, and I would go as far as saying that even an experienced player can have difficulties with it.

There is a trick however: you don’t need to get to the other side, just repeat the first couple of flags over and over again.

20 level 80s and counting.

"Play How I Want" Is Gone

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Thats about all I can think of at the moment. Please feel free to add to the list, but I believe those cover most of the arguments against this change. Thanks!

I’m honestly surprised you haven’t listed the main con concern voiced many times:

  • The source of slower, but steady AP gain which came from simply playing the game has been removed. Now you have to go out of your way to get 10AP (and experience for alts), and cannot get 5-8AP by simply playing the game the way you want.

That’s why for a PvE player with his preferences (be it Tequatl and Wurm or dungeons and fractals or Silverwastes and Dry Top) it’s next to impossible to get any achievement points unless he goes out of his way. And I bet that PvE players who know what they like to play each evening or each weekend are the majority.

20 level 80s and counting.

Consumables Nerf

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Think of it this way: Between the embers and whistle, those items were effectively doubling/tripling the amount of players active in a map.

Sorry, but no. These are not players with 10+ skills syncing with the server, those are mobs with mob AI which sync at most the player’s position and the player’s target and act just the same as spawned ads in all the other regards.

20 level 80s and counting.

How to Moonwalk?

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Try a charr. I’ve heard some of their footsteps are backwards.

20 level 80s and counting.

Enough of your GMPC please.

in Living World

Posted by: Lishtenbird.2814

Lishtenbird.2814

For you, the game should be about the PC at the expense of the open world content and ambience. For me, and for Guild Wars 2, it’s about the world as a whole since it’s a cooperative, shared environment. Neither approach is wrong, but we decided to put more of our resources into bringing the world to life. I don’t regret that at all.

I for one am happy with this choice. I enjoy listening to world’s random chit-chats which make it alive (and often in a fun way!), but I skip spoken scenes in things like PS because a) I rarely think that my character’s voice matches the chosen VA and b) when not being an “environmental noise”, spoken dialogues are time consuming and reading is faster and clearer.

20 level 80s and counting.

List of 150+ QoL Features

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Only read the first dozen or so until I realized you just want the game to use the mouse and keyboard correctly for you.

You should probably read the whole book before you decide that the rest 90% of it is the same.

Would you like to develop these features?

If ANet hired me? Yeah, sure, ’cause working-on-a-game is more fun than working-and-then-game.

20 level 80s and counting.

Ranger Bugs (Updated)

in Bugs: Game, Forum, Website

Posted by: Lishtenbird.2814

Lishtenbird.2814

If you start stomping and swap pets with Zephyr’s Speed you still get the full stomping time and two stomping animations, one fast and one usual for the rest of the stomp I believe; you have to start stomping right after you swap pets to actually get the reduction. Is that a problem with the trait or a game-wide problem with quickness and stomping?

20 level 80s and counting.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Mayko, unfortunately, the amount of people blindly defending this new system, who are not willing to admit that the system changed to a worse way for other people with other playstyles, and agreeing that pointless grind which makes players hate each other (<Map> Events and <Profession> Wins, looking at you) is good, is surprisingly high, as you can see from the recently renamed ‘I dislike the new dailies’ thread. The game overall is changing, and unsurprisingly, the amount of players who are content with being spoonfed and given pet tricks to perform for tasty treats, is rising.

Lack of knowledge is more of a problem here than the dailies.

Oh… so now players are required to have divine knowledge of the best “exploits” to efficiently fight the pigeonholing dailies?

I ran into Gendarran Fields today with a level 28 character to do the events, and it took me my best knowledge of the profession to be able to tag kills and earn event participation – which a couple times I didn’t, and other times died because the events got upscaled for hordes of lvl 80s. Is it also the “knowledge” we’re speaking of?

20 level 80s and counting.

that old chestnut, map completion W.V.W.

in WvW

Posted by: Lishtenbird.2814

Lishtenbird.2814

Or we can leave WvW out of map completion altogether, as has been requested thousands of times.

20 level 80s and counting.

Who made Gods, Giants and Elder Dragons ?

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

What came first, the chickenado or the eggynado?

20 level 80s and counting.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Okay, my review of the new system after “testing”.

Likes:

  • More tomes of knowledge, both in login rewards and achievement chests.
  • Passable XP containers – can do on level 80 and pass to alts.
  • Less RNG in when you get BLTC items.
  • Has specific things to focus on if I simply want “something” to do.
  • Choice of the form of the final reward – choose laurels, tomes, ascended – whatever you need at the moment!

Neutral:

  • Login rewards – sounds cheap to me (and a step towards “precursors for AFKing in LA”), but as long as it pulls the metrics in the required way…

Dislikes:

  • “3 or nothing” AP.
    • You can no more get some AP by simply playing, and full 10 AP is not the point.
    • Fix – Daily Completionist – introduce tiers of rewards, like with many other achievements – the system is already in place! These can be 1 AP for one daily, 5 AP for 2 dailies, 10 AP for 3 dailies (or other reverse combos, like 5-8-10). You don’t feel (that) forced to do the 3rd daily even if it’s PvP/WvW only.
  • Far too specific dailies. This punishes players who play relatively long (and contribute to metrics!) but don’t want to do specific things.
    • Fix 1 – give an excluding choice of doing a specific short achievement or a generic long achievement. Example: 1 achievement “Gather 4 plants in Ascalon, or gather 20 of anything anywhere.”
    • Fix 2 – add generic achievements which have no chests but count towards Daily Completionist. Example: 2 achievements, “Gather 4 plants in Ascalon” with a chest and “Gather 10 of anything anywhere” without a chest.
  • “Idiotic” dailies – dailies which make me feel like an idiot, or like a child who has to go buy a bottle of milk for his insane old grandma while there’s a full fridge of milk already.
    • Fix – Daily Vista – no ideas… it’s just… eeewh. How about renaming to Daily Nice View and adding “or kill 20 monsters for a picturesque landscape of corpses”? Or… ambients?
    • Fix – Daily Forager/Miner/Logger – see above, adding optional larger but generic achievement at least makes more sense.
  • Detrimental dailies – dailies which cause distress because of too many players focusing on them.
    • Fix 1 – Daily Map Events – remove from starter zones entirely to let new players complete events instead of competing for tags with zergs.
    • Fix 2 – Daily Map Events – change to Daily Zone Events to counter zergs which faceroll poorly scaling content. Most likely won’t help because of the megaserver system.
    • Fix 3 – Daily Map Events – rotate between players. Undesirable since completing PvE with friends is good.
    • Fix 4 – Daily Map Events – change to Daily Zone Level N-M (or higher) Events. Having to do Queensdale events instead of Dry Top makes me feel like an idiot (sorry). Undesirable because of low-level characters, but it’s like that now anyway.
    • Fix – Daily PvP Profession Win – rotate professions randomly for each player. Unlike PvE dailies which are good to be completed together, PvP dailies should encourage players to have different goals for balanced team composition. And “profession win” type of daily is by itself more of a cause of frustration rather than a goal.
    • Fix – Daily WvW Veteran Creature Slayer – remove not to disrupt productive play.
    • Fix – Daily Fractal Tier N – replace to “Tier N or higher”, similar to “Exotic Crafter” which works for ascended crafting too. Missing a reward because you did fractal 49/50 instead of 1 feels… silly.
    • Fix – Daily World Boss ABC – replace with “Daily World Boss (any)”, or at least large subsets of world bosses. Time restrictions are bad, time restrictions with no in-game schedule – twice as bad.
  • Not enough PvE choices. We all know that it’s a mainly PvE game, okay?
    • If I don’t want to play PvP now, I won’t. If I don’t want to play WvW now, I won’t. “Encouraging” me to play other modes leads to frustration and feeling of being forced to jump through someone’s hoops.

I hope that’s useful and I’m not too late for the Monthly Feedback Gatherer.

20 level 80s and counting.

(edited by Lishtenbird.2814)

Trading Post 2.0 (Last Feature pack Arcticle)

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Pretty good placement of the “projected profit” but answer some questions pls:

1. When this transaction is made what number u will c in your pick-up box?

2. Goes from 1 – your 3d picture have “minus” and “equal” signs but are TP’s fees work like this?

I think devs already answerd this and some more questions when they had discussions about TP v2.0 and it’s more complicated to make it more userfreindly then players think.

If u just update your 3d picture with even more signs it won’t be any better cause players will just “get lost” in the interface.

1. If you sell an item for 1g, 5s will be subtracted from your wallet the moment you list, 90s will be put into pick up tab the moment it sells.

2. It doesn’t really matter how TP fees work. What matters is that the profit from the operation is +85s, which is the ultimate information a player needs, even if it works kitten + 90s = 85s. That’s why gw2spidy does it that way. As for supplemental info, the best option is hovering tooltips which say “Listing fee is subtracted immediately from your current funds when listing items. It is unrefundable even if you remove the item from listing.” and “Exchange fee is taken upon successful transaction. Exchange fee will not be taken if you remove the item from listing.”, respectively.

If I have 9g 15s and need 85s more in my wallet to get 10g, I list an item for 1g and see I’ll get 85s once everything’s done. I don’t care that my funds are now 9g 10s, I don’t care that I pick up 90s, all I care that in the end I get 10g.

Because if I do it with the current system, if I list something with a “projected profit” of 85s, I won’t get 10g total. Which is silly, because “projected profit” has the word profit, and doesn’t say “projected amount of money I’ll pick up” instead, even though that’s exactly what it means currently.

20 level 80s and counting.

(edited by Lishtenbird.2814)

Collection "Achievements"

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Breaking news: with the upcoming changes to Collections the legendary ANet’s forum motto has been changed from Soon™ to Spoon™.

20 level 80s and counting.

Skins for Play and Skins for Pay

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

ANet adds a new Gem Store skin, which can be bought by doing any content you like and converting gold to gems.

Players rage: “Everything can be bought with gold! There is no reward for playing the game! Give us skins which reward us for playing content!”

ANet adds a new in-game skin, which requires you to do specific content to get it and cannot be bought.

Players rage: “I do not want to do this content for a skin! What happened to ‘Play how you want’?! Just let me do content X and Y and buy it with gold!”

ANet adds a new Gem Store skin… Rinse, repeat.

Moral of the story: when you make posts complaining about things you do not like, first

  1. look around to check if your complaints are really grounded and
  2. try to understand that this is an MMO where a lot of people have a lot of different desires, and to make everyone more or less happy, developers have to differentiate content.

If you take Dry Top as an example, you have:

  • Gem Store ley line skins – can be bought with real money or gold grind,
  • scarf and mask skins – can be acquired as a reward for playing content but also bought with gold grind (or real money as an option),
  • Ambrite weapons – can be acquired as a reward for playing specific content only.

You have all the options here. Seriously.

If it somehow happened that the skin of your choice didn’t match the acquisition method of your choice… well, too bad, but it did match for someone else – and made that someone else really happy.

Cheers and may the God of RNG bless you!

20 level 80s and counting.

You Know You've Played GW2 Too Much When...

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

When you see identical twins and just assume it’s a mesmer.

Huh, reminded me of the one I forgot:

…when you see a girl in everything purple and want to click her to check if she’s a mesmer.

20 level 80s and counting.

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

That’s the kind of communication that I (and I’m sure, many other players) really appreciate. Comprehensive, preliminary, to the point – and not “Here, we just changed some stuff, go figure out why!”

20 level 80s and counting.

Mobs in Pavillion Drop (Almost) No Loot

in Bugs: Game, Forum, Website

Posted by: Lishtenbird.2814

Lishtenbird.2814

As the title says.

  • Triggering the event requires money from players.
  • Mobs drop loot very, very rarely – 3 lockpicks and 1 bag of booty from a round of several bosses. (Tokens and tickets are not “loot”.)
  • Bosses do not drop loot despite being huge HP sponges.
  • The chest reward for completing the event is abysmal despite requiring a lot of organisation.
  • Mobs dropped loot last year.

With all that in mind, I can only conclude that “this is most blatantly a bug” © as I do not see anyone in one’s right mind doing the events again after the achievements are done.

20 level 80s and counting.

(edited by Lishtenbird.2814)

This IS insulting.

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Official point of view:

Yeah we thought so too. After tens of thousands of usability testers and interviews with players who tried Gw2 and left leading up to China launch both in NA/EU and in China – we learned we were wrong.

Honestly, we were kind of shocked how many systems, downed included a surprising number of players just didn’t understand. For downed, we tried a downed tutorial, building downed into the level 1 tutorial, etc. We found after usability testing with numerous different groups, the best rate of people learning and understanding it came from having it be layered complexity and the solution we went with above. Intuitively that wouldn’t have been my guess either initially, but we found people understood it better this way than all other options we tried.

This same level of testing led to the other changes as well. At the end of the day the biggest take away I’d say is: all of us, especially people who go to a reddit to discuss a game, probably know games (and Gw2) really really well. We have millions of users, and a tiny % of them frequent game forums or reddit. Just because all of us, me included, learned those systems well and thought it was all really easy doesn’t mean we are the norm

Source: http://www.reddit.com/r/Guildwars2/comments/2etzxq/a_fresh_start_the_new_player_experience_in_guild/ck35771

My point of view: while I agree that gating such things behind levels implies thinking of your players as Facebook Farmer clickers, I also agree that there is an overwhelmingly surprising amount of people who just can’t handle the simplest things without being spoonfed – globally, outside gaming as well. I don’t like it and don’t think the game should be adapted to the lowest common denominator, but oh well… maybe if they do speed up the 1-15 leveling as I’ve heard in the preview, they’ll find a balance between ultra casual people who pay for the game and still let us play without a sub, and the amount of frustration such things bring to veteran players leveling alts.

20 level 80s and counting.

(edited by Lishtenbird.2814)

So That West of Silverwastes Reminded Me...

in Living World

Posted by: Lishtenbird.2814

Lishtenbird.2814

…of Marionette.

’nuff said!

Attachments:

20 level 80s and counting.

(edited by Lishtenbird.2814)

Request: Account-wide Elite Spec Unlock

in Guild Wars 2: Heart of Thorns

Posted by: Lishtenbird.2814

Lishtenbird.2814

I am an altoholic and have several characters of the same class but with different looks. Obviously, I am not keen on grinding extra 400 points on the same class for each class multiple times; it says nothing about ‘mastering’ a spec, it’s just an anti-alt grind wall.

So my suggestion is: once finished for the first time, the elite spec should either be free to train on other character, or cost just as much as the base specs.

20 level 80s and counting.

Consumables Nerf

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

A lot of over sensitive people here.

Hello Bill. I’m part of the minority of players thanking you for the Ogre Whistle/Fire Elemental nerf. So thank you!

You know, I can totally live with the consumables nerf, but that’s actually not the subject of this thread anymore.

The subject is faith and respect between players committed to the game and developers who rule it. Just read the following:

Items that summon pets now have a 30-minute cooldown. These items were designed to be of pure entertainment purpose but resulted in an unintended combat disbalance as content difficulty is tailored for completion without extra abilities. Furthermore, in large-scale dynamic events excessive use of summon items is also causing server-side performance issues. We apologize to those of you who might have stacked a considerable amount of summon items for regular use.

Now compare it to “mitigating unidentified performance issues” and “ever existing is just blatantly a bug” and feel the difference.

People can eat anything, but they need to see good intent in your actions and trust your experience. That’s common sense of ruling anyone public relations, which just don’t go with the “cheesy purple mesmers” giggles and “blatant bugs”.

20 level 80s and counting.

Wings.

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Since this item was a teaser of “future items”, I would say there’s a very high chance that those wings are a backpack skin which will replace the default glider skin in Heart of Thorns.

Lol, am I missing something? Why is everyone hating on wings?

A certain portion of people who liked the more or less realistic medieval style of GW2 doesn’t like the wings. A certain portion of people who doesn’t like overused items also doesn’t like the wings.

At the same time, a certain portion of people who wanted more fantasy stuff in their fantasy game (but did not want to play “Korean grinders” for a lot of reasons) love the wings and want more of this stuff.

According to the insane spike of gem-to-gold exchange rate on the day of the sales, the portion of players who love those wings is considerably, considerably larger.

20 level 80s and counting.

[Suggestion] Toughness fix.

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Don’t fix what isn’t broken.

Rather fix PvE condition caps which are broken.

20 level 80s and counting.

Arena in LA

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

So long as this isn’t yet another ‘can haz duel plz?’ thread, awesome.

I think it’s a carefully disguised one.

20 level 80s and counting.

I want to play *my own* characters

in Living World

Posted by: Lishtenbird.2814

Lishtenbird.2814

Welcome to the thread where all the people gather that leaves all the conjured weapons on the floor because “It’s not my skills”

Exaggerate much?

Conjured weapons and banners (and even turrets) are a persistent part of the game. They contribute to class synergy and are very useful in specific situations since they provide extra utility which you don’t have. You can get swiftness from Banner 3 in both Queensdale and Arah p4, you can cast Ice Bow 5 in both AC and Fractals 50.

Saladborg and Caithe’s transformation are nothing more than gimmicks made for lulz providing new short-term experiences to players who crave it. That’s the difference.

Tyria is doomed with such worthless “Pact Commanders” that can’t even adapt to a situation. =P

“Pact Commanders” do not like artificially imposed complexity, that’s it.

EDIT: attached a chart for conjured weapons. Just FYI, it’s not always “pick it up and press buttons to win”.

Attachments:

20 level 80s and counting.

(edited by Lishtenbird.2814)

Togonn Windmane

in Living World

Posted by: Lishtenbird.2814

Lishtenbird.2814

Oh, one more thing!

Go to Options – Graphics – Post Processing – None. It will greatly help with visibility in these highly postprocessed environments.

20 level 80s and counting.

Why we hear nothing but Silence from ANet?

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

our work is not yet complete

Isn’t that saying exactly that there are issues that they need/want to solve?

No, it may as well say they still haven’t added all the issues they wanted to.

Yes. Off the top of my head: broken bugged non-teleporting non-dieing Taidha; broken Megadestroyer triple defence event; broken Angaria event at Arah where no mobs spawn.

I understand that it can be inconvenient and annoying, but does it actually stop you from accessing something in the game right now that is required in order to progress?

If not, it is not game-breaking enough to warrant taking resources from a top-priority issue (Chinese launch) for it.

According to you, if my Personal Story is bugged, I can go create another character and to his/her PS instead. According to me, not being able to play a part of the game because of coding issues is a game-breaking thing.

Just out of curiosity, have you filed bug reports for these things?

I’ve been reporting and listing bugs till the moment I got tired of being a beta-tester and seeing that most of reported things were never touched. My amount of good will towards ANet has been depleted, and I for example do not want to waste my MF booster time reporting yet another bug of which they should be aware of by checking their logs.

20 level 80s and counting.

[Sugg] How to fix the Zerker Zerger problem

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Next time, do not enter “berserker’s only meta builds ping gear” with your “tank”/“healer” full Nomad’s.

“Problem” solved.

20 level 80s and counting.

Does anyone use magic find amulet infusion?

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Get the karma one! Trust me the last thing you want to be doing is having to farm karma, It sucks.

Don’t. The last thing you want to farm is karma, because you get more than enough by simply playing the game

I am sorry but you’re wrong, Try spending all your karma then go after a legendary and see how long it takes you “just playing the game” to get you the needed 525k karma. You will have to farm it like crazy.

If your company gives you 40 lunch vouchers per month but you sell them to a friend for some quick cash, that’s not your company’s fault that you start starving at work.

There’s next to no reason to spend karma apart from some skins and obsi shards, especially since the removal of transmutation stones. The “try spending all your karma” was where you’ve done it wrong

20 level 80s and counting.

New blogpost

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Rallies, weapon skills, personal story locked behind levels…

Leveling alts: now more boring then ever. Can we finally get the instant-80 scrolls, please?

And looks like death to keyfarming, from the sound of it.

20 level 80s and counting.

List of Common Controversial Forum Topics

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

2. DUELING

[~] Threads for reference:

[+] Arguments in favour:

  • That other game has it; we’ve seen it done there and enjoyed it.
  • Dueling is for fun, not for leaderboards.
  • Dueling is a great way to pass time, while waiting either for a queue or other things.
  • Dueling is a way to get to know someone, without them even speaking.
  • Dueling allows players to get to know themselves, as well as their builds.
  • Custom arenas are unintuitive and cost money.
  • We want our gear to matter in duels because we worked for it.
  • To deal with duel harassment, make duels voluntary, give an option to hide/ignore duel requests.

[-] Arguments against:

  • GW2 is not that other game. Dueling in GW2 is like that eternal fight between a whale and an elephant, because GW2 was designed with class synergy in mind: different classes with different damage, control and utility skills, combo fields, AoE sharing (and stripping) boons and conditions. That’s why PvP has the 5v5 structure, and the objective is to hold points, and not kill each other.
  • Since dueling is not a supported game mode, it is natural that the available method to duel (custom arena) has inconveniences.
  • Your gear stats will be normalized, as the design behind GW2 says that sports-like competition is about skills and not credit cards.
  • No matter how you hide it through options, people will always find a way to annoy you in say chat, map chat and even whispers (like they do in WvW). The best way to prevent this is not to have dueling at all.
  • Dueling would cause either a class balance disaster or a community disaster. There are already more than enough community complaints about mesmers and thiefs which caused them to be nerfed so hard because of PvP that playing in PvE became meh, and making it even worse because of a game mode which wasn’t designed to exist in the first place would feel wrong for players maining these classes.
  • People who duel have a negative attitude towards everyone else. We do not want to see dueling in a PvE environment as it will bring uneasiness and unsafety, which contradicts the philosophy of GW2’s PvE.

[=] Current state of affairs:

  • “Dueling” threads are often met with negativity, both because this is a sensitive topic and because it has been discussed countless times. Still, new “dueling” threads appear every now and then, showing that there are players who are actively wanting to discuss the addition of dueling.

Back to CONTENTS

20 level 80s and counting.

(edited by Lishtenbird.2814)

Should gemstore items give AP?

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

I’m okay with it since

  • it’s optional and insignificant in terms of the core part of the game
  • it lets ANet get more money from people who want to pay to do more stuff for people who don’t want to pay.
20 level 80s and counting.

GEM Store Suggestion: Mini Master License

in Black Lion Trading Co

Posted by: Lishtenbird.2814

Lishtenbird.2814

A Mini Master License is a GEM store item which lets you get more minis active at the same time. Just think of all those mini Moa herds following you around!

Outlines:

  • You can get up to 2 Mini Master Licenses to have up to 3 minis in the world following you.
  • Each Mini Master License costs about 400-500 gems.

Pros:

  • Easy to implement – requires minimum coding and no modeling at all.
  • People do like to buy useless funny stuff like kites etc.
  • It’s not P2W.
  • It’s good for RP.
  • It will indirectly boost sales of mini packages, especially seasonal packages, because many people would like a small herd of a certain mini.

Cons:

  • These might impact the server’s performance if used by too many players at once (Lion’s Arch?), but I actually doubt that mobs with no combat skills even matter.
  • Some players may be irritated by excess of minis, but you know, haters gonna hate.
20 level 80s and counting.

Liadri mini

in Living World

Posted by: Lishtenbird.2814

Lishtenbird.2814

Or maybe simply that they weren’t playing when this patch was live and now they can try it for the first time? I’ve always wondered why everyone thinks that the same amount of players since release has been constant through all this years…

Where exactly did you read that I was opposing the return of Liadri (and the mini)? I wasn’t playing at that time and I’m looking forward to beating that (finally a solo, not zerg one!!!) boss very much as I heard a lot about her. And yes, I expect the same difficulty (maybe with some fixing of camera issues and instancing).

I simply commented that most of those “out of hand” factors are excuses from players who have “laggy mouse not working on the sofa”, “slow notebook with bad wi-fi”, “zomg boss too hard to solo I need train oh my donut slipped and I spilled my coffee and hey I got a new tweet!” problems which are clearly not a valid excuse for failing a challenge. Casual players often rage when they face content which is out of their comfort zone – as we can see from the other thread in the same forum.

20 level 80s and counting.

Mine-R-Tron Question

in Players Helping Players

Posted by: Lishtenbird.2814

Lishtenbird.2814

No. It says “any”, not “all”.

You get 1 item and you can put it on 1 character. You can of course pass them through bank to another character later, though.

20 level 80s and counting.

List of Common Controversial Forum Topics

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

5. EXPANSION

[~] Threads for reference:

[+] Arguments in favour:

  • That other game has it; we’ve seen it done there and enjoyed it.
  • Living Story is not content, it’s short and not everyone likes it. Without content, people leave and games die.
  • Expansions make people return. More people = more money = more expansions.
  • Expansions means hype, they bring hope to veteran players and motivate new players.
  • Bigger is always better, so an expansion feels better than small bits of content from time to time.
  • Paid expansions can give money to ANet and help with the funding problem which arises from the initial B2P model of the game.

[-] Arguments against:

  • That other game also has a subscription fee which drains money to fund expansions, as well as gear treadmill which makes sure that players continue to spend money to fund more expansions.
  • Living Story is not content, it is a method of delivering content. LS means investigating a new threat signs of which can be seen across the whole world and advancing to a new zone with your hero squad after gathering the leaders of all races, instead of “Hey, players, a new map to farm stuff in, here’s the portal!” LS means an Antitoxin Spray healing skill will be developed to help heroes in the Tower of Nightmares, instead of a new Maim The Disillusioned GM trait which comes out of nowhere. Having LS doesn’t mean that you never get new PvE maps (Soutshun, Dry Top, Silverwastes), or WvW maps (EoTM), or Fractals/Dungeons (Thaumanova, Molten, Aetherblade), or PvP maps (datamined and yet to be released); it simply means that content will be released in due time and tied to the story, that’s all.
  • LS being “short” is a question of perception. How much do you play? Have you really played all classes, all races and every bit of content, or you only play what you like? Will an expansion in one year be objectively longer than the sum of all LS releases?
  • If LS is not up to your liking, it’s doesn’t mean that that content doesn’t exist: it simply means that it was released for someone else. Exactly the same thing can happen with an expansion.
  • Large expansions make some people return while letting others jump off the hook between releases. For GW2, a B2P game with Gemstore with limited seasonal stuff, constant attention to the game is far more important, and it is achieved through smaller, but more frequent updates of Living Story episodes (and even daily log-in rewards). Returning after a long break is hard from a psychological point of view, it’s like “Well, since I stopped playing and lost the grip anyway, maybe I shouldn’t waste more time in that game…”; returning in a couple of weeks to check out the new episode is a lot easier.
  • Living Story with its trailers and (relatively) frequent releases means lower, but constant hype. Instead of a giant hype wave and then a prolonged lull, we have a lot of smaller waves. We cannot tell which one is better as long as you don’t have ANet’s data.
  • “How do you eat an elephant? Piece by piece.” A casual player who has his own life and his own problems tends to be overwhelmed with large hunks of new information; he may consider it too bothersome to grasp (=“not fun”) and ignore/leave. That’s why delivering content in small chunks is better if your game is not targeting the hardcore gamers who are dead set on mastering all new content.
  • Paid expansions can fracture the community, which is bad for GW2 business model of “buy once, return anytime (and hopefully buy something nice with real money)”. In casual gaming communities, unlike hardcore, the motivation is different, “I will play as long as I find it fun, I’ll just leave if I am forced”, so selling an expansion is not that different from convincing people to buy another game.
  • GW2 has been released in China not so long ago, it might be too early for an expansion anyway.

[=] Current state of affairs:

  • “Expansion” threads are controversial. People agree that they want more content, but the expansion method is considered unsuitable for GW2 by some while desirable for others, probably since they are used to it and have seen its efficiency.

Back to CONTENTS

20 level 80s and counting.

(edited by Lishtenbird.2814)

[Suggestion] Increase in Level Cap

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

OP, you may find this useful: https://forum-en.gw2archive.eu/forum/game/gw2/List-of-Common-Controversial-Forum-Topics/first#levelcap

7. GEAR PROGRESSION / LEVEL CAP RAISE

[~] Threads for reference:

[+] Arguments in favour:

  • That other game has it; we’ve seen it done there and enjoyed it.
  • A game without progression is pointless. We cannot feel good if we’re not progressing in the game, gear progression and level cap increase will refresh the game and bring people back.

[-] Arguments against:

  • This game is about horizontal progression, not vertical progression. Primarily: skins. That’s why it’s nicknamed Fashion Wars (not Gear Grind Wars), and many people like it for that very reason. Other games squeeze out your money by introducing an obligatory new stat level with every patch; GW2 is honest with you: you paid once and you’re done, you won’t be artificially pushed to pay for the game to “keep up with others”. This is a thing a lot of people start appreciating at some point.
  • Apart from players who simply enjoy challenges which come with gear progression, there is a considerable amount of players who need gear progression to establish psychological superiority (see also Open-world PvP and Dueling). These players are focused on infinite progression because they can use online video games as a compensation for unsatisfied offline desires (being “better” by comparing oneself to “noobs”). The above usually goes along with offensive behaviour (with as far as death threat whispers), which is not tolerated in GW2. To discourage this kind of players from joining the community, GW2 instead encourages players to work on horizontal progression (looks) or towards the minor long-term vertical goals like ascended and/or legendary gear, fractals personal reward level and PvP/WvW ranks. A considerable amount of players like GW2 for this “casual” atmosphere and would prefer to have as little unhealthy competition among players as possible.
  • It contradicts the GW2’s concept of “pay once, come back when you want”. Casual-type players, unlike hardcore, do not like to be overwhelmed and left behind when they come back, they can as well drop the game altogether. Ascended rarity has already caused an uproar (and according to some claims, lead to many players leaving), while it is rather achievable for an active player and the stat difference can be outweighed by skill. Another level of rarity will split the community even more, possibly resulting in an exodus of players with buyer’s remorse.
  • Challenge can be increased by giving new mechanics to enemies and by increasing their stats without raising the level cap. We can already see it done in zones like Silverwastes.

[=] Current state of affairs:

  • “Gear progression” threads are met with negativity by those who bought the advertised casual “no gear treadmill” game, and with positivity from players from other games who are naturally used to gear progression and view it as an incentive to play. The negative approach is considerable.
20 level 80s and counting.

how do you feel about passive swiftness?

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

imo mesmer needs a “mantra of movement” or something for a speed buff. Mantras can be worked into builds easily (imo of course)

That’s a fresh idea actually, I like it. I don’t think I’ve heard it before.

Still, reworking one of the signet passives sounds better. The condi one might be used by some people, but the random boons on Inspiration passive are just useless and only good for first-time leveling mesmers since it looks cool.

20 level 80s and counting.

Commander Tag - Not a vanity feature!

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Mostly though, in my observations of a year and a half of playing, that many pve commanders are supreme kittens.

Many cops in my country are bad. Does it mean there should be no police in my country?

20 level 80s and counting.