Showing Highly Rated Posts By Lishtenbird.2814:

3 big economy problems

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814


Have you ever thought about people wanna have some fun when playing video games ???
GW2 is not to exchange realitys……. it is to flee from the reality outside.

Maybe this is where A-Net and NC Soft are doing wrong

Have you ever thought that people are already having fun when playing this video game ???

Sorry, it’s your own problem that you do not like how other people are having their fun, be it a Chainmail Bikini Babe Wars Dress-up 2, or Champ Train Tycoon Wars 2, or Market Simulator Wars 2.

Don’t like seeing other people enjoying other things – go play a single-player game.

20 level 80s and counting.

Blade shards and found belongings - really?

in Battle for Lion’s Arch - Aftermath

Posted by: Lishtenbird.2814

Lishtenbird.2814

LS after LS, single-time non-recurring event-bound items come and go. LS after LS, it’s 2 weeks per update. This time ANet reps even took their time to jump in and say yes, heirlooms and belongings will go, but since blade shards are a constant drop from Aetherblades, keep ’em.

But people never learn nor try to think whether these things make sense story-wise, and instead spend their time writing long posts (during which they could’ve gone to a merchant and spent those before each update). I wish ANet started to delete these threads.

20 level 80s and counting.

10 mins commanding FR zerg and being reported

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Michael,

2. ArenaNet Senior GMs all have character names akin to GM Madi Walker and have the ArenaNet Guild Tag.

3. All ArenaNet GMs have GM ‘Hopefully Cool Alias’.#### for a display name.

does this mean that ‘GM’ is always written in two capital letters? Players are not allowed to create characters with multiple capital letters in a row, so this may be a distinctive difference between them and people who read this post and try impersonating them (outside of whisper chat).

Anyway, thanks for clarification – it’s really nice to know what’s real and what’s not out there!

20 level 80s and counting.

Fix the Gold > Gem conversion

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Don’t fix what ain’t broke. Be careful next time.

20 level 80s and counting.

remove invisibility in pvp enviroments

in PvP

Posted by: Lishtenbird.2814

Lishtenbird.2814

Since it’s working as intended, it’ll never happen.
Since it’ll never happen, can we have your stuff?

20 level 80s and counting.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

  • There’s lots of ways to go about this, but the current thinking is that it would be more convenient to plan for specific daily times rather than have a “sliding” rotation. We felt this was particularly necessary for larger events like the Triple Wurm and Tequatl.

But it’s not the players who plan now; it’s developers who planned which bosses a player will play after he comes home from his full-time job. That is not convenient.

  • Although non-scheduled events are more dynamic, you have a low chance of encountering events with long cooldown periods. Although it was originally thought that big events would be happenstance and rare opportunities that players would stumble on and become immersed in, we found that many players enjoy this type of content as a mainstay of their GW2 experience. When they can’t access that content regularly, we have a problem.
    -snip-
    At some point, we would also like to introduce a messaging system in-game so that it’s always clear what world event content you participate in without having to utilize a resource outside of the game. I have no guarantee or ETA of when we might actually see this though.

What I (and some other people) wanted to see was an “event fairy”, an “asuran news stone” or a similar mechanic that could be used instead of gw2stuff. Playing the world train was fun – you felt like a bunch of heroes who’re helping the poor Tyrian folks in their mishaps on a daily basis, and the more you could help the better. It felt dynamic, it felt real and entertaining – and the only bad thing about it was that it wasn’t in the game itself…

  • consistently provide access to large scale content for players who want to play it

Players who have a certain limited time window won’t. Solution? Make 2-3 medium world bosses spawn on their timers, and 3-4 easy world bosses on theirs. People will still be able to plan, but they’ll also be able to choose what to play instead of having to plan: “I’m doing Jungle Wurm, and then a fast AC p3 where I’ll kick all noobs or I miss Shadow Behe… And if I fight Svanir Shaman and Shatterer, I’ll be sleepy tomorrow all day, nah…”.

  • deliver that content in such a way that players can plan and organize to prepare for it

You don’t have to organise and prepare for Svanir Shaman, Jungle Wurm and Ulgoth. If anything, it will be a waiting game – go to boss, park, go watch youtube or eat a sandwich. Auto-attack with zerg, repeat.

  • help ensure that there are always enough participants in the content

On the contrary, I see this as a major problem in the future. With the upcoming merge of servers, there will never be 5-player fights with Maw and Inquest Golem; there’ll always be a merged zerg from multiple 5-player maps created to “ensure that there are always enough participants in the content” and “make the game comfortable”, which will in turn lead to horrible upscaling which currently makes me go harvest something for third of the Golem fight. Will you be tuning scaling to ensure that the game remains a pleasant experience? I hope so. But even if you do, it makes bosses less of a challenge because spamming ranged 1 in a zerg makes more sense than going melee and trying to dodge the discharges completely hidden by bodies and AoEs.

20 level 80s and counting.

Death/Downed Camera...

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Huh, I can see how it would be frustrating for it to restart the spinning. Perhaps there is a happy middle ground where it starts out spinning then once you move the camera it stops.

I would still prefer it not to float at all. There’s no reason in it apart from “it’s pretty”, and since many threads have popped on the forums again, we can say that many people find it very annoying instead.

Automation is good when it helps and is on demand (“consume stack of 250” button after 2 years, anyone?); automation is bad when it starts on it’s own will, without a reason, making players perform unnecessary actions to stop it, and serves no practical purpose.

Or you could attach a tracker to the camera spin and after a while check how many people (who aren’t browsing the map) in different game modes cancel that spinning and after what time

20 level 80s and counting.

(edited by Lishtenbird.2814)

ANet: Best Time To Change Damask Silk Is NOW

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Since ascended is getting buffed to 10% instead of 5% over exotics, now is the best time to:

  • reduce the amount of silk scraps in the Bolt of Silk (to change all silk recipes),
  • reduce the amount of bolts of silk the Spool of Silk Weaving Thread (to only change the Damask cost),
  • make it require mostly gossamer instead of silk since that one is almost leather,
  • (make heavy and medium armour require more deldrimor to make it even maybe?)

It’s not that players do not want ascended to be better, it’s that they want it to not feel grindy which it always did, especially for light classes, especially if you play more than one class, especially in fractals, and it does feel more grindy than ever with the rocketing price.

But if the recipe requirements are decreased, the market will balance it out with the increased demand and everyone will become happier Bonus: it will make speculators who got hands on the patch notes earlier than everyone else unhappy.

20 level 80s and counting.

(edited by Lishtenbird.2814)

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Hello all,

Just a quick note to let you know that we still have a dedicated team working on improving the megaserver issues.

Issues are bad as they are, no need to improve the issues! Please solve them instead

Can someone explain to me why the megaserver system was applied to cities? Related question: why was it not possible to implement a district system for cities?

Because new players complained “My [non-human race] city is empty! Is the game dead? Did I make a mistake when I bought it?” and panicked. Yes, it’s only natural to have starter cities empty at this stage, but new players (especially first-timers) were getting a wrong impression.

(BTW, making an always 0-copper teleport to home city of your race would’ve nearly solved the problem IMO.)

20 level 80s and counting.

Upcoming Changes to PvP Runes/Sigils/Amulets

in PvP

Posted by: Lishtenbird.2814

Lishtenbird.2814

  • Removing bunker amulets is a dream come true! Great job.

Give it week 1 of Season 2 and it will be “This is no fun… I just die in 2 seconds constantly to this <insert burst spec here>, wish I could build more defensive”

It will work the new WvW way. Spawn, run, die. Respawn, run again, die. Respawn, run some more, die.

The one who runs faster wins more, #sigilOfSpeedMeta2016 (:

20 level 80s and counting.

The Gem Store: It has contaminated GW2

in Black Lion Trading Co

Posted by: Lishtenbird.2814

Lishtenbird.2814

You, as many other people, operate under a false assumption that Gem Store contains rewards for playing the game. That is incorrect.

  • By playing the game, you get rewarded for playing the game. I.e. by playing in Dry Top, you get new weapon skins, new stats weapon/armour/food recipes, 3 new backpieces up to ascended, mask, goggles, kites.
  • By paying money in Gem Store, you get “rewarded” for supporting the game. I.e. by paying money, you can get a mini or a Ley Line weapon/armour skin.

There are several reasons why people are still seeing a connection between in-game rewards and Gem Store while there is none:

  • Gem Store items may be themed according to the current Living Story.
  • You can open Gem Store inside the game and not in a browser.
  • ANet was kind enough to let people convert farmed gold to gems, making the Gem Store closer to the in-game economy. Maybe if ANet wasn’t so kind, that would’ve removed this misconception. Should they remove this option now maybe to remedy the situation?
20 level 80s and counting.

"Skill Grind" Can Be Worse Than "Gear Grind"

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

If you’d made this post tomorrow after they’d released the blog post about the mastery system then it would have been a different matter.

I don’t think I’m acting too early. When people read the mastery post tomorrow, I’d prefer them to ask “That’s good, but can I log in, play a bit and unlock it, or do I farm weeks like a zombie just to jump on a mushroom?” instead of “OMG MUSHROOM JUMPING, TAKE MY MONEY!!!” and “OMG HANG GLIDERS, PREORDER NOW!!!” Since that’s usually how marketing fluff works on most players.

Even if we don’t know the details today, it shouldn’t stop us from thinking about how we would like to see the changes and how we won’t. Probably it’s even better to think about it before they announce their version, since after it you’ll be funneled into discussing that one option only – which might not be the best one for players.

The saying means you’re acting too late. I’m pointing out that you’re acting far too early.

I meant your version of it, but whatever.

20 level 80s and counting.

(edited by Lishtenbird.2814)

List of Common Controversial Forum Topics

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

9. GUILD vs. GUILD (GvG)

[+] Arguments in favour:

  • That other game has it; we’ve seen it done there and enjoyed it.
  • GW1 had it. GW2 is a successor of GW1, so GW2 having GvG would make a lot of sense.
  • This game is called “Guild Wars”, so it should really have guild wars.

[-] Arguments against:

  • GW2 is not that other game, and currently it has WvW which more or less provides similar functionality which people can use.
  • GW2 is not GW1. The game engine is completely different, and you can’t just put an old plane propeller onto a jet fighter because you liked that one better.
  • “Guild Wars” is a reference to the lore, a series of conflicts between Tyrian guilds which led to decline of humanity and allowing the charr to invade Ascalon (see here). “Guild Wars 2” is a sequel, and as many sequels, it may not even have anything to do with the original title (like a “The Bourne…” movie without Jason Bourne, or “Lord of The Rings” without the Lord himself, or a “Final Fantasy [insert number]” which doesn’t look like a final one after all).

[=] Current state of affairs:

  • Most “GvG” threads are met with “This has been discussed multiple times, but let’s do it again since something might have changed in Dev’s domain”.

GvG is on the CDI (Collaborative Development Initiative) list, and there is a probability GvG will be added in the future.

Back to CONTENTS

20 level 80s and counting.

(edited by Lishtenbird.2814)

LS2 teaser! (Trailer Link Incl) [Merged]

in Living World

Posted by: Lishtenbird.2814

Lishtenbird.2814

Better keep your expectations low.
Really low.

Underwater map?

20 level 80s and counting.

Mobs that don't trigger traits

in Living World

Posted by: Lishtenbird.2814

Lishtenbird.2814

It is not just traits. There are also consumables and sigils that are affected.

Wanted to start a thread about Bloodlust sigil as well, with the following content:

Q: ANet, could you inform us if there will be more mobs with no exp gain in the future or you’re going to fix them to work with stacking sigils? At the moment, sigils like Bloodlust are getting more and more useless because of this and the recent water “fix”; should we wait for an alteration to theses mobs or just overwrite the sigils with something more working?

By the way, if it can’t be fixed properly, granting 1xp per kill should solve all the problems and I believe cannot be abused.

20 level 80s and counting.

"Nearest Enemy" Is Literally Nearest (+more)

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

After further testing I can say that “next enemy” does not provide the necessary targeting functionality for me. Attached are two images of “next enemies” being somewhere far away and definitely not what I want to target and attack. In PvP “next enemy” is even more wonky and unreliable than in PvE.

I need the previous behaviour of “nearest enemy on the screen/in front of character” – preferably as an option to make everyone happy.

Attachments:

20 level 80s and counting.

Please Stop The Reflect Discrimination

in Profession Balance

Posted by: Lishtenbird.2814

Lishtenbird.2814

Lol. Um. The Jungle Wurm was changed because it could be insta-killed with Feedback.

Would you have preferred letting mesmers who like trolling to ruin the boss every time for everyone else? I wouldn’t, and I main a mesmer. I’m guessing that if they flat-out nerfed the damage instead, it would have been a nerf to the skill itself – and that would affect us with every mob or boss with reflectable attacks. I much prefer the change they implemented.

Do people read?

Feedback insta-killing Jungle Wurm? Make attacks unreflectable instead of tweaking damage.

As a person dealing with code as well I find it rather amusing how people think that you can either nerf a class skill globally, or make a boss skill entirely unreflectable, with no solutions in between.

As a person dealing with code as well I find it extremely sad that ANet coders also think that you can either nerf a class skill globally, or make a boss skill entirely unreflectable, with no solutions in between.

your experience is that the rangers, engis and thieves you have played with suck, therefore you don’t think they’re capable of doing damage.

My posts today must’ve traited for Prismatic Understanding if people still fail to see what I’m telling them. All I said was that my experience tells me that an average casual warrior does more damage while surviving longer than an average casual [non-heavy class here] because if you smash buttons on a warrior you deal good DPS but if you smash buttons on a “difficult” class you deal low DPS.

And next thing I said is that “casual” gameplay is a dominant mindset in this game. If, say, in a random event you have 10% damage done by ultra-DPS non-warriors, 70% damage done by average warriors and 20% done by bad non-warriors, while you have 30% warriors and 70% non-warriors, guess which class’s average DPS is more efficient and which class is OP? Simple as that.

I count 18 skills that can reflect and 5/18 are mesmer skills. In addition, some of those skills require special conditions or traits in order to reflect. Granted a trait is needed for mesmer, but mesmer is the only one on that page which can chain it’s reflects for permanent uptime. The only ones that come close to that are turret engineers with the bubble trait, and guardians with a specific setup. I’d wager Mesmer still comes out on top in DPS. Well, at least it used to until these changes were made. Sucks.

Traited Warden’s reflect is broken, it reflects inconsistently and only damages the target on which it was cast (broken some time ago) – plus it often doesn’t spin at all, thus not reflecting; traited temporal curtain is very low and often inefficient; traited reflect on distortion only works with F4 IIRC. So not sure about “permanent reflect uptime”, but if traited and built for reflects, a mesmer can outlast bosses like Subject 7 fairly easily. (Sorry but at this point I can’t help but remember a healing signet warrior with a rifle simply kiting Subject 7 for the achievement until it died.)

Also .. has anyone else noticed that the rocks of the worms now often pull you towards you instead of push you away ?
Was totally puzzled when i first time used reflection with my Mesmer on a worm and was pulled. Just thought it was a strange bug at that time, but i think that has been happend quite some more times more.

Maybe they have a circular knockdown wave, like a real dropped stone has?

20 level 80s and counting.

Harder, and harder to come back to GW 2

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

There are so many flaws with the OP, I’d have to make a post almost as long as the OP to list them. Staring with the wrong name for Fractals, then talking about gear progession like that’s something people came here for, and moving on to people dying in dungeons which made them give up.

If they changed this game to make it something you play, OP, I’d leave. What you want isn’t really what this game was designed to be. It was DESIGNED to be about skins, not stats.

A rare case where I agree with Vayne.

OP, you’re playing some different game in your head. Maybe GW2 just isn’t for your mindset.

20 level 80s and counting.

Bugs from 16th Patch [Compiled]

in Bugs: Game, Forum, Website

Posted by: Lishtenbird.2814

Lishtenbird.2814

The green Downed colour in party UI is very unintuitive. Why, oh why change something that wasn’t broken? Maybe green is the “danger”, “death” color in Tyria, but for normal people, bloody red is the one color that screams “danger!”.

  • First Person problems: aegis, longbows, items which show over characters head

Elementalist attunement stones as well, at least the fire one.

  • FPS drops

Yes, especially at higher FoV.

  • Minimap has a gap (which causes points to go over the screen)

Those gaps on the minimap and the chat panel are annoying like hell. A low line of randomly coloured flashy stuff on lower right and left – very distracting. Please stick it back as it was!

20 level 80s and counting.

"Play How I Want" Is Gone

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Your before and after points aren’t logically connected. You honestly just named 2 subjective (“felt like a hero”, “now I feel like its a chore”) statements about World Boss Events before and after the MegaServer update, regardless of if they are logically and factually(!!) connected to the MegaServer change or not. In one sense, arguing that you feel like the world boss events are a chore after the MegaServer update is not a valid or factual critique of the MegaServer update in itself, it’s just a personal change you have felt over time. There’s a popular saying that correlation does not imply causation.

Your “after” points are not a direct cause from the change, nor are your “before” points in existence solely because of the absence of the change. It’s hard for me to read your thread and agree with you when there are no logical connections being made between your before and after points.

Your words sound nice and all, but I’ve read the hundreds of posts from the Megaserver megathread and these feelings are exactly what was conveyed there. A “scheduled task” is not necessarily a chore if you have an option not to do it; it’s just a task you can only do on a schedule when you don’t want to (like, say, a cinema movie shown only at 2am Monday).

World Bosses were my favourite pastime prior to the Megaserver update; I did a lot of them everyday, it was fun and sometimes challenging, but it was non-repetitive and different every evening. I tried doing WB again after the update, but those were ruined for me; the same events every evening when I have time to log in, zergs everywhere with no views or specific players to enjoy, bosses which melt in seconds and even no credits for events. I tried doing Taidha with a guildie a couple of weeks ago since he wanted to finish it anyway – and I can say that from a challenging experience it turned into a long, boring spam and lagfest.

So whatever rules of logic you apply, the fact is a fact: the experience changed dramatically, and for many people to the extent of ruining their beloved content.

20 level 80s and counting.

(edited by Lishtenbird.2814)

List of Common Controversial Forum Topics

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

12. PLAYER TO PLAYER TRADING

[+] Arguments in favour:

  • That other game has it; we’ve seen it done there and used it.
  • Adding it won’t hurt anyone, only help people who do not want to waste money on TP tax.
  • Direct trading will make people happier because the RNG factor of rare items will be a bit offset by easier acquisition.
  • Spamming should not be a problem: ANet can create a “trading” channel in chat to deal with spam.

[-] Arguments against:

  • That other game also has massive trading spam and out-of-whack economy.
  • It will hurt everyone. Gold sink is what keeps inflation low in game economies where gold is generated out of thin air; the Trading Post tax is that major gold sink. Remove the gold sink, and you’ll be the one crying about how everything is getting more and more expensive.
  • Any system which can be ignored, will be ignored. People will turn off the trading channel because of the WTB/WTS spam, and people will keep spamming in map/say/whisper chat. No matter what you do, real players will be hurt more than spammers (message suppression is already bad enough at organised world events).
  • The TP tax encourages you to play for your items yourself instead of buying them. It is good for the game community.
  • You are not disallowed to trade via mail – you’re just doing it at your own risk; mail trade frauds will be reviewed by Support and scammers will be suspended/banned, but the items/gold won’t be returned.

[=] Current state of affairs:

  • There is a considerable amount of people who think that player to player trading will hurt more than help.

Back to CONTENTS

20 level 80s and counting.

(edited by Lishtenbird.2814)

List of Common Controversial Forum Topics

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

13. (GUILD) CAPES / WINGS / SCHOOL UNIFORMS / SWIMSUITS

[+] Arguments in favour:

  • That other game has it; we’ve seen it done there and enjoyed it.
  • Capes are cool. A cape is a popular attribute of a hero in both medieval fantasy and modern fictional settings. GW1 had capes. Capes can be customized with guild emblems, upgraded to different styles and more. This gives people more stuff to do and more options to customize characters, especially for players in large guilds.
  • Wings are cool. Wings are a popular attribute of a hero in magical fantasy settings. GW2 is about dragons, so wings decorations sounds fitting. Large wings are a good idea for legendary backpacks with special effects: angelic, demonic and more. The current options for wings are next to none, they have the same meshes and looks.
  • School uniforms are cool. Obviously, Tyria should have some magical schools since magic is widely used by our heroes, and they should’ve learned to use it somewhere, and these schools can have outfits. School uniforms will contribute to roleplay part of the game. This game is a fantasy game rated as PEGI 12+, so there are more than enough players who would healthily wish for a school/university uniform for their hero/heroine. There already are real-world, non GW2-themed outfits in the gemstore (Jungle Explorer, Ninja…). School uniforms have been datamined – they are already created and in the game files, no extra work needed.
  • Swimsuits are cool. The current underwear is ugly. There are hot places in Tyria, there are beaches, there is water – swimsuits make more sense than heavy armour there and are good for roleplay. GW2 has already touched sensitive subjects in the game (Kasmeer-Marjory), and swimsuits are more timid. People who want to troll others by running around in a swimsuit can already do it in underwear. Swimsuits can have countless options and will sell very good. Swimsuits are far less detrimental than various existing highly violent items (including Executioner’s outfit and Axe) and alcohol promotion (the whole Norn race, Belcher’s Bluff).

[-] Arguments against:

  • Every game has its own aesthetics. GW2 is rather conservative (at least compared to many “Korean grinders”). As for GW1, it had a different game engine, and you cannot simply copy objects from one game to another.
  • Capes are a common attribute of American-style superheroes and look silly. According to some info, clipping is the biggest problem with capes in GW2. The time invested into fixing capes can be instead put into fixing clipping on charr and asura armour. Drawing realistically moving cloth can lead to performance issues in zerg events.
  • Wings are a common attribute of Japanese-style superheroes and look silly. Wings are immersion-breaking in GW2 – they will be percieved as real wings, not as a decoration. Large wings will contribute to visual clutter. GW2 already has several wing skins.
  • People who want to see school uniforms and swimsuits have specific virtual preferences concerning girls which they should keep to themselves and not try to bring into a video game. Bringing these things into GW2 will make other people next to them feel uncomfortable.

[=] Current state of affairs:

  • To each his own, and it’s still up to developers to decide what they want to see in the game. According to some info, some developers are working on it in their free time and can probably come up with something better than the Guild Banner Backpack.

Back to CONTENTS

20 level 80s and counting.

(edited by Lishtenbird.2814)

Feedback/Questions: Legendaries in Wardrobe

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

My point stands. They made something. They still have exactly that something. Not one thing is being taken from them. For what exactly should they be compensated?

Oh hey, I made Sunrise a few months back and if I had known that 6 months later this was gonna happen I never would have sold it for 2000 gold. I want my legendary back, cuz I feel cheated. Does NO ONE see the irony here?? Seriously???

You made the 2nd legendary by your own choice. You still have it. There is nothing to complain about.

A mad scientist patented a revolutionary zero-dollar way to clone personal dinosaurs with 2 million dollar fee per dinosaur.

Person A had 4 million dollars. Person B had 4 million dollars.

Person A bought 2 personal dinosaurs. Person B bought 1 personal dinosaur.

A week later, the mad scientist decided that the restriction is per person and not per dinosaur.

Now Person A has 2 personal dinosaurs and 0 dollars in his pocket. Person B has 2 personal dinosaurs and 2 million dollars in his pocket.

So, how is this “exactly the same”?

20 level 80s and counting.

Mists Stone for 1000 Badges of Honor ?

in Living World

Posted by: Lishtenbird.2814

Lishtenbird.2814

I agree with all the above that this would make sense and provide an alternative for those who do not enjoy FotM one bit. I dread the thought of having to spend time in the generally unfriendly and unfun dungeon experience of FotM to make an ascended vine.

If you want a specific reward, you have to do the job for it. Even if it means stepping outside of your comfort zone, whether you enjoy it or not. That’s why it’s called a reward – and a purely cosmetic one.

I grinded the WvW Zergaments for Mistforged skins even though I hate the toxic WvW community where no newbies are allowed (see what I did there?) and where opponents will even find ways to whisper you if you manage to kill somebody, or grinded WvW maps for the Gifts of Exploration and Obsidian Sanctum even though people actively enjoy grieving that JP, or grinded PvP reward track for the Balthazar backpack even though PvP community is even more toxic than WvW.

Why? Because I wanted these rewards. So if you want a reward for fighting Mordrem, step out of the WvW where you feel cosy and do what has to be done.

should i remind you the motto of the game in first place? we do not grind, we do not force people to do anything to get something.

Sorry to burst your bubble – the original motto was that you do not have to grind again and again to get the best gear, which is still true. Whether you have a vine backpack or not makes zero impact on how fast your enemies die. These game’s endgame is cosmetics, and if you get rid of it, there will be no endgame anymore.

For 5 man grouped content you should already be an expert when joining the group or you will get yelled (and probably kicked) and also get a feeling that you are hurting the others by not being an expert on your first time there.

That’s an excuse. Make your own LFG “Fractals lvl 1, first time, new people welcome!”. Wait a couple minutes, say “Hi!”, start playing. Problem solved.

20 level 80s and counting.

(edited by Lishtenbird.2814)

Farming Dry Top, and getting Bandit keys.

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Disagreed. I’m happy that I can farm Silverwastes and still work slowly on my ambrite collection from another zone.

20 level 80s and counting.

Mesmers left out since chapter 5.

in Living World

Posted by: Lishtenbird.2814

Lishtenbird.2814

Basically any argument made here is because the content isn’t as straight forward anymore, and has become slightly more difficult which shows that the mesmer is harder to play than other professions.

“High risk, high return” is fine. “High risk, same return” is not.

20 level 80s and counting.

Leveling is the worst it's been

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Say no to welfare 80s.

They didn’t go far enough with making players earn their toon, as far as I’m concerned.

Wait, GW2 was a job? Skritt, I thought it was a game…

20 level 80s and counting.

New Runes & Movement Speed

in Mesmer

Posted by: Lishtenbird.2814

Lishtenbird.2814

I’ve been suggesting speed improvements for mesmers here and there, especially with regards to the bugged temporal curtain, and I second this idea. Signet of speed is one of the best and balanced solutions IMO. Others may be:

  • a new rune (or 2 runes) which are actually universally useful for power mesmers and condition mesmers with +25% movement speed increase
  • replacement of +33% daze duration in Runes Of Mesmer with a +25% movement speed increase; now yes, at this moment I’m sure some lockdown mesmers start yelling at me, so maybe a buff of 6th effect with speed or a separate similar rune (previous option) is a better idea
  • a separate trait that can give us a movement speed increase (what about replacing Compounding Celerity with a +25% speed buff?)
  • as a lighter option to the above one, a trait which increases only out of combat speed which balances it with profession mechanics used to evade in combat
20 level 80s and counting.

So I logged in yesterday...

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Zerging was left in the “old” basic GW2 which many people who enjoy it can still enjoy it (newer inexperienced players included). Others who don’t (like me) do not do world bosses anymore and complain in the megathreads which you can find on the first pages of the general subforum.

The new season and new content which caters to older players who want “challenge” is in Story Journal and Dry Top. Each boss there has unique mechanics which require timing and coordination, and instanced LS achievements are designed to be achieved solo or in parties of up to 5 players. That part of the game has just appeared though, and only time will tell if it can unleash its full potential.

20 level 80s and counting.

Precursors under 74 Gold on TP!

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

The point here is that even a Casual player with low income can afford a Precursor, and eventually work their way to a Legendary. Not everyone is skilled in JPs. Not everyone has the time to run 100 Dungeons a day. And not everyone has the money to buy the most desirable Precursors.

The point here is that even a Casual player with low income can afford a Precursor, and not the Precursor, and you know it.

As a sports analogy, if you can’t afford Joe Montana, there’s always Steve Young.

Sports players have different stats, ascended-legendaries don’t; thus, the game is not a sport, it’s an art. If you want Picasso, you don’t buy Malevich because you can afford it. You either save for Picasso or buy nothing at all. And you know it.

20 level 80s and counting.

List of Common Controversial Forum Topics

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

15. BAN FOR DUNGEON SELLING

[+] Arguments in favour:

  • If ANet wanted people to sell dungeons, they would’ve made it a game mode.
  • Dungeon sellers should be banned because asking money for playing the game is bad.
  • Dungeon sellers are exploiting the game by soloing/duoing dungeons which were desinged for parties of 5 players.
  • It is not fair that people solo dungeons and get more money for it than normal players.
  • We cannot complete content because people are asking money for it.
  • We cannot find a group because LFG is filled with path sellers.
  • Dungeon sellers are scammers.
  • We will join dungeon sellers in groups and kick them. We know we are right, and that way we’ll bring justice.

[-] Arguments against:

  • Creating separate systems for every single aspect of player interaction is not cost-efficient. ANet has stated that dungeon selling is not against the rules:

Please understand that you are allowed to trade outside of the BLTP – but you will not receive replacements for lost items or gold. The same goes for selling dungeon runs. CS will not suspend or terminate you for selling runs.

  • Dungeon sellers are providing you a service, and as any service, it has a price. This service is not fundamentally different from taxiing people through zones in other games. What dungeon sellers are actually doing is converting their time into gold, while if you buy a path, you’re saving your time by paying gold. It is a win-win deal where dungeon sellers can solo/duo a dungeon by using their skill and enjoy the game, and dungeon buyers get experience for low-level characters and tokens and save time to go and enjoy the game in a different place.
  • There is no rule which says that you cannot solo content if you have enough skill, and as such, soloing cannot be considered an exploit. Dungeons are trivially easy for veteran players in organised groups, so for many, soloing is the only challenging content left in the game. If players do find an exploit in a dungeon and use it to solo content and sell paths, they can and should be reported. GMs are also logging into dungeons like Arah to check if the solo was legit, and real exploiters have been banned by ANet.
  • If people have enough skill to solo a dungeon designed for 5 people, they deserve their reward. If you cannot, then you don’t and either complete in parties or buy paths. This is fair.
  • Dungeon sellers are not blocking your progress. You can complete content since dungeon instances are completely independent from each other. Just go and post your own LFG with your own rules (including no rules at all).
  • You’re drawing wrong conclusions from your observations. LFGs for casual runs fill in minutes, LFGs for popular runs fill in seconds – so obviously, you cannot see them because they’re already doing the dungeon, while dungeon sellers indeed have to wait for customers. Solution: post your own LFG.
  • Any not officially supported player interaction has scam potential, it’s not limited to dungeon selling. If you have been scammed, you should report the person, and they will be suspended/banned, which will make the game a safer place for everyone.
  • If you grieve legit dungeon sellers, you will be the one who is reported and suspended/banned. All players have the right to play the game how they want, but grieving others for their preferences will have consequences:

Basically, you steal, cheat, or be a general baddie and I’m coming with my Account-Focused Stun-Lock Cannon.

This is in regards to the recent increase in players joining a group in a pair; booting the legit players at a boss to troll or holding the party at ransom (Pay or we’ll kick). That’s a behavior we’re not cool with.

[=] Current state of affairs:

  • Dungeon sellers are allowed to exist in the game. Actual scamming/exploiting/grieving from any side (seller/buyer) will result in suspension/ban. This policy has recently been enforced and will ensure that dungeon selling service is more secure for both sides.

Back to CONTENTS

20 level 80s and counting.

(edited by Lishtenbird.2814)

Please bring back the bunny ears!

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Yes please.

And while we’re at it, also animal ears (and probably tails as backpacks). The ears can actually be made universal to match most animals, like this:

Attachments:

20 level 80s and counting.

Kickstarter to provide funds for new content?

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

They have the money they need. They’re simply not listening to the community about how to spend it. I have to agree with Guhracie on this one, if they came out and said “we need money” I would only be willing to donate if they figured out the things that need to be changed (communication being number 1).

January 2015: Kickstarter funding successfully ends.

July 2015: ANet rolls out a paid expansion box with open world PvP, dueling, no waypoints, permadeath, level 100 cap, Transcendent gear, player to player trading, and playable dervish quaggans in clown outfits with capes riding flying mounts (Tengu) and swinging huge pink shining poles.

August 2015: new players are running away in terror, older players facepalm and uninstall the game, the players who gave advices in forums say “this game is dead!” and move back to WoW.

GJ!

20 level 80s and counting.

can I vote Taimi off the island yet?

in Living World

Posted by: Lishtenbird.2814

Lishtenbird.2814

If I had to choose just one member of the team to fight along, I’d prefer fighting next to a smart asura with deep knowledge in technology driven by curiosity in an armored exoskeleton instead of a blondy skimpy-clad hiccupy lovey-dovey mesmer, a necro who can’t even spawn minions at the correct location and gets almost killed because of approaching a legendary villain without precautions, a ranger, and a dumb norn who likes to scatter mobs with his shield and to kill before getting vital information which could’ve saved countless lives throughout the whole Tyria, one person’s sister included.

So you’d rather hang out with an arrogant, impudent, impetuous, foolish child who idolizes a mass murdering psychopath?

You must’ve missed the talk to her after the LA attack chapters.

She doesn’t idolise a mass murdering psychopath. She’s amazed at her achievements in science and is the only one motivated to dig into it, while everyone else is busy with either their love relationships or mother-child relationships. She’s not much different in behaviour from other grown-up asura, actually.

Overall, it’s like these heroes are on a weekend trip to a theme park, but while the tired grandparents and infatuated parents are dicussing their daily casual affairs, the child is the only one who’s interested in discovering the park itself. And that’s why I think she’s far more useful as a companion than others, even with all the threats included.

20 level 80s and counting.

List of Mesmer Bugs (Older Thread)

in Bugs: Game, Forum, Website

Posted by: Lishtenbird.2814

Lishtenbird.2814

Hey guys,

  • discussing skills which behaviour seems illogical enough to be considered bugs is fine in the Bugs subforum,
  • but discussing balancing issues and other classes’ skills is derailing the thread and is a sure way to getting it closed for being “exhausted” and “bumped for no reason”.

Back to the topic;

I noticed in the Labyrinthtmmht Cliffs today that Portal got reset on character death. Has it always been the case?

20 level 80s and counting.

Rollback on changes ETA?

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

What I really want to see is the metrics on people staying and leaving after this patch.

  • Completely new players.
  • Players currently in lower levels.
  • Veterans.

All I want to know if people buying the game and starting it really deserve as much respect as the new changes imply. Unfortunately, we’ll never see true data on this… unless in some miraculous way the changes get rolled back in a month or so, which would clearly show that dumbing down the game had a fast undesirable effect. And unfortunately again, the real effect will most likely be postponed till a later stage, when the game will be craving for loyal paying veterans but instead would have them washed out and the only ones staying would be young children with zero dollars to spend and zero attention to the game past lvl 80 personal story.

20 level 80s and counting.

List of Common Controversial Forum Topics

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

16. PRECURSOR CRAFTING / SCAVENGER HUNT

[~] Threads for reference:

[+] Arguments in favour:

  • Obtaining a Legendary should be a result of legendary feats, not legendary grind. Buying a precursor from a random lucky guy makes no sense, you should have a reliable way of obtaining it by playing the game itself.
  • There is nothing legendary about cashing the credit card to get a precursor or a whole legendary.
  • Precursor drops are full RNG, and the current RNG is bad as it allows for statistically justified streaks of misfortune. You can play for thousands of hours before getting a precursor, and never even get the precursor you need.
  • Gambling in Mystic Forge is full RNG, and the current RNG is bad. As the most viable way of obtaining a precursor apart from buying, it is simply frustration and not fun.
  • Precursor scavenger hunt is playable content. Being rewarded for playing the game is what GW2 needs.
  • Crafted precursors can be account-bound, but random drops still sellable.
  • Precursor crafting will punish TP barons who are manipulating the precursor market. It will revitalise the economy.
  • Devs have mentioned that precursor crafting is coming soon, and some parts of it have even been datamined.
  • New legendaries can have craftable precursors since it won’t hurt the old system.

[-] Arguments against:

  • Easily obtainable precursors will further devalue legendaries, and legendaries are already common enough.
  • Buying precursors (and legendaries) with money-to-gems-to-gold is an important part of the Buy-2-Play concept of GW2. GW2 needs money for new content, and since legendaries are vanity items with no stat advantage, it is still a rather fair non-pay-to-win strategy.
  • There is no guarantee that the crafting procedure will be easier and cost less than grinding gold and buying from TP. People will be unhappy if the grind is too high.
  • Precursor crafting means less RNG drops to outbalance supply which means less chance of hitting the jackpot.
  • Any scavenger hunt will be trivialised by guides. Time-gating, high skill-gating or gold-gating (such as separate precursor crafting disciplines) will balance it out but devalue the idea and make people unhappy.
  • Implementing a new system for old content will cost development resources. Creating new unique content – doubly so, while this content will be played by a limited amount of people.
  • Easily obtainable precursors will have a very high impact on the economy, not always positive to a usual player (for example, you won’t be able to get ~40-70s anymore for yellow gear which is used for forging precursors). Virtually unobtainable precursors will make people unhappy as they won’t remove the grind.

[=] Current state of affairs:

  • Most people want reliable ways of obtaining precursors and believe it’s long overdue, especially since it’s been on developer’s roadmap since 2013. Some people voice concerns that this will lead to unpredictable negative shifts in the economy, which might be the main reason precursor crafting hasn’t been put in yet.

Back to CONTENTS

20 level 80s and counting.

(edited by Lishtenbird.2814)

are you against new skills?

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

  • Variety is a balancing nightmare. It is twice a balancing nightmare since ANet insists on not splitting skills for PvP and PvE. It leads to some classes being nerfed from a PvP point and becoming frustrating and unrewarding to play in PvE. Imagine what will become with balancing if new skills and weapons are constantly added? This might be too much to handle for a game with no subscription fee – two years into the game, old classes, old weapons and old skills are still being balanced.
  • Not all people like variety that much. Ever wondered why so many people bought iPhones? Answer: because variety is confusing and overwhelming. For casual players (and GW2 is aiming towards casuals with its B2P model), taking it to the extreme, 10 rows of 12 skills can pretty much mean “No thank you, I’ll go play an Android game instead (of learning all that stuff only no-lifers can handle)”.
  • People coming back to the game (and they’re supposed to since it’s “pay once, play whenever you want”) will feel left behind if they have to adapt “too much”. Changing traits and utility skills to play in a new map is one thing, recrafting gear for new stats and weapon types is another thing.
  • Not everyone likes to change the build they have invested time and gold into with every update. Some people prefer stability to novelty.

This will especially apply to casual players – those who are not interested in visiting forums and voicing there opinion in threads like this one

20 level 80s and counting.

Guild Wars on PC and Consoles?

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Quoting myself from a similar thread.

Please, no. Unless console players play with a mouse and a keyboard (which I doubt, because what’s the point playing a console then?) these players will become a liability in parties and group content. Better fix that Mac client many players are complaining about.

20 level 80s and counting.

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

  • Fix 2 – Daily Map Events – change to Daily Zone Events to counter zergs which faceroll poorly scaling content. Most likely won’t help because of the megaserver system.

Not sure what this is, but could also suggest the fix previous would slap that down a bit. Besides, if you try too hard to break the zerg, you hinder legitimate events in high level zones getting open participation. Which goes much more against the spirit of the game than this problem of facerolling things easily due to zergs.

Oh, by “zones” I meant “regions” – Kryta, Ascalon etc.

We had these in the old system too, such as “Dodger”, “Ambient Killer”, “Skill Points”, “Leveler”. I’m somewhat happy with them reduced in scope. So long as there’s never more than one of these “gimme” tasks? I’m kind of okay with it.

Oh, right, could also throw “WvW Dolyak Killer” and “WvW Land Claimer” / “WvW Ruin Master” on the “gimme” achievements. Those are often painfully easy to get done.

“Dodger”, “Skill Points”, “Leveler”, “Condition Applier/Remover” are a part of the general game process; it’s not like some idiotic task to do which you were never planning to, rather, “since you’re in the shop anyway, get me some cheese and I’ll give you a candy”. “Ambient Killer” – yes, that’s more like vista viewer.

20 level 80s and counting.

[Sugg] Trait UI Redesign: Allow Lower Traits

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

I suggest redesigning the trait lines so that they allow players to choose adept/master traits in higher tiers instead of the GM/master traits which are still subpar in certain scenarios.

Here’s a concept of the UI. The minor traits have all been moved to the side since there’s no point in maintaining their “tiers” apart from making it look pretty (and having more linear unlocks?).

Attachments:

20 level 80s and counting.

[Suggestion] Putting a CAP on Currencies

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Why do you think they don’t use dungeon tokens for new items anymore?

Maybe because this is a buy-to-play game, and dungeons are that part of content which has limited replayability by design?

Crests, geodes and other currencies are completely the same. This content has limited replayability (or rather, rewardability) per player by design, and once you reach a certain amount of tokens, you’re out of unique rewards and left with generic low-profit conversion options. And this is completely normal in a casual B2P game where you get well worth of content for the money you paid, and if you have extra, that’s your problem for spending too much time playing and going beyond the system’s intended content-reward balance.

then again 5 stacks of bandit crests is just as annoying.

That is a completely different problem, which is (I am almost fully confident about it) has to do with the amount of UI/database coders vs. content designers. They simply need to rework the wallet to accept all past and new currencies, shifting old ones to the bottom, and the problem is fixed. But the game used to have a limited set of currencies in the database at wallet launch, and everything else was handled via trophy items in inventory; at some point, the content paradigm shifted, and we see more and more tokens (with a relevant problem of needing “many” tokens to drop as otherwise it doesn’t feel rewarding) – however, the system was not designed to handle them, and we’re stuck with hoarding them in the bank as a temporary solution (with vendor access to bank as a band-aid solution).

So, the token system is totally fine – specific rewards for specific content solves the problem of “generic” currencies really well; it’s just the wallet that, well… sucks.

20 level 80s and counting.

(edited by Lishtenbird.2814)

Annoying minipet sounds

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

I find SAB “car alarm” minis just as annoying as Toxic Hybrid. By which I mean: a whole world less annoying and rather negligible compared to the repetitive NPCs around those places.

20 level 80s and counting.

No Repair Costs = Rewarding Unskillful Play

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Yeah if a person is dragging a team down they should be penalised hence The kick player option and group finder function in game for replacing them mid-dungeon.
The change is about not punishing players wallets for playing the game with a practically insubstantial small amount, their armor I assume will still be broken and down penalty will still apply. The repairs cost was more about economy than punishment

I don’t like kicking players. I usually won’t kick a person who’s dragging a team down until several fruitless tries; usually I (and players near me, as I’m not running entirely dungeon meta anyway) finish the content regardless of it’s efficiency simply because I know it’s PuGs and I feel bad at kicking people if I haven’t stated any other requirements apart from “80 exp”. So I feel that repair costs worked far better – regular payments for repairing should make people feed bad about dying (especially since they don’t even want to pay those 1.5 silver for sharpening stones and food, let alone omnomberry bars return from which is greater than investment).

Moral of the story: There will always be players who suck or have no clue what they should be doing, so here’s some suggestions to ease your pain, put requirements on LFG posts, or replace people when they suck, or stop assuming everyone should know all this and take a moment to explain it, help them maybe (just a thought)if it is still driving you mad quit playing with pug teams and do guild stuff which is way more friendly and social

I’m not assuming they should know everything, and I offer tips when I can or link forum build discussions, up to explaining mechanics and strategy which I know to new players (because I know I’ll appreciate help in places which I don’t). I’m generally very tolerant and try to be helpful. But still, I liked it that the game told players “you’re probably doing it wrong” by charging them small fees on dying.

Removing the repair fee is a positive for WvW. Having to pay to get zerged was a complaint I saw often. Now more people will be willing to run against the zerg and play kamikaze style.

Well… Makes sense for WvW.

20 level 80s and counting.

Class damage vs Ranger

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

Now.. as for mesmers.. to get any high numbers.. you have to channel GS 1 skill.. and even on a regular mob, you can reach 10,000 damage.. but it takes FOREVER to kill the mob that way.

So many words typed, so much time spent, and the OP still fails to realize that mesmer GS auto damage floater is bugged (as it is for many frequent auto skills).

If you do 10000 damage on GS auto over 10 seconds, it means you’ve been doing 1000, 1000, 1000… damage per second. And not 1000, 2000, 3000… 9000, 10000 per second.

And if you’re getting 5000 damage on a Rapid Fire in 2 seconds, unsurprisingly, it means you dealt 2500 damage per second.

20 level 80s and counting.

Harmonious Mantras

in Mesmer

Posted by: Lishtenbird.2814

Lishtenbird.2814

First, they nerfed a passive mantra bonus where you could actually hit stuff between mantras and turned them into a QoL nightmare where you are staring at the skillbar like an idiot and mashing buttons like Lubomyr Melnyk instead of playing the game.

Then, background cooldown was awesome and finally felt like something that made mantras less clunky and gave the awful PvE mantra gameplay more flow.

…so obviously, they had to take it away. Because playing a mesmer should be utter pain and frustration for less of a result than an AFKing warrior, and no one cares about PvE balancing.

Back to sticking to ele in the rare cases when I could actually choose mesmer over it.

20 level 80s and counting.

Clown outfit for Gemstore

in Black Lion Trading Co

Posted by: Lishtenbird.2814

Lishtenbird.2814

I do not think I would like to see a clown outfit in the game. Quip and moot are already over the line IMO.

But if it takes a clown outfit to bring school uniforms, wings and swimsuits in the game… well, fair enough, I think. To each his own.

20 level 80s and counting.

There Needs to Be True Downscaling

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

There’s been a thread on this subject before. There were basically two groups of people:

  • those who thought it was boring because it was easy;
  • those who thought it would be boring if it wasn’t easy.

You’re in the first group. I’m in the second. You like challenge; I like progression, I like to feel stronger, I like to get lower rewards only for easier tasks.

If they buffed the monsters for 80s, I do not think I would ever finish my map completion.

20 level 80s and counting.

AP, a real measurement of player ability?

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

…i have seen enough legendary-wielding 10k+ AP players kissing the floor every two minutes to realize, that some players are just bad, and no amount of AP is going to change that.

…or they may be full-DPS glass canons who’re used to killing bosses in seconds with 25 stacks of might, perma fury, timewarps, blinds/aegis/reflects but go down if a PUG is not as coordinated as their usual guildies/friends party with Teamspeak/Skype.

Are they bad as players? No, they’re probably better players than many “casuals” because they’re playing with instincts that they’ve been sharpening for thousands of hours. Are they bad in suboptimal PUGs? You may say so, or you may say that the PUG is not good enough for them – it all depends on your mindset.

20 level 80s and counting.

(edited by Lishtenbird.2814)

Trading Post 2.0 (Last Feature pack Arcticle)

in Guild Wars 2 Discussion

Posted by: Lishtenbird.2814

Lishtenbird.2814

For me this change is unncessary. If anything it makes my gameplay soon worse. There’s a lot of (minor but important) things I like about current tp, and Anet is removed 90% of it. It’s clear from the screenshots alone, that certain things will be much harder to reach in the future.

The new Sell/Buy huge square buttons for instance. Bad bad bad. Sorrie, it may be good for new players but it isn’t for vets. In a split second, i can now without a doubt go from buy listing, sell listing, selling and back again. With new box, misclicking is more warranted if you want to speedclear some actions. And if that happens you gonna have to drag your mouse all to the left and right again to fix it to go to right window. This may sound as crying, but It just baffles me that something that was ‘efficient to use’ will now be ‘less efficient to use’. Taking a step back is never good, and this is going there. You should give player the option to use old trading post, or something similar. I hate the huge new sell/buy tabs.

Trade post is something, i’d like to go tru as fast as possible. New trade post UI will prevent that.

See attachment.

Sorry your poor wrist has to move the mouse a few more pixels.

I know what Phoebe is talking about. When you’re a heavy software user, minor time sinks turn into huge time sinks; these are something I try to avoid by writing macros (my everyday Autohotkey macro is 30KB of plain text code), but of course I am not allowed to do it in GW2. And by the way, my poor wrist does start to hurt every now and then if I work at keyboard for a whole day and then spend my leisure time in GW2

My major concern about this particular design though is whether the TP remembers the “Trading” -> “Sell Items” subtab upon closing or reverts to the main “Hello newbie who’ve opened this window for the first time, here’re the pretty icons which tell you what you can do!”. Because if it doesn’t, that just added one extra click… And it’s one of these things which I really hate in modern operating systems: instead of providing direct access to frequently used features (as previous side tabs did), these features are hidden inside an unreasonably complicated “noob UI”.

I also hope that bags get opened automatically and we don’t have to click them every time to see contents.

By the way, have you noticed the “Black…” bags under the Starter Bag on the screenshot? I wonder if that’s one of the “Collections” rewards for trading or a new gem store 22-slot bag

20 level 80s and counting.

(edited by Lishtenbird.2814)