Showing Highly Rated Posts By MithranArkanere.8957:

Next... To Cantha?

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

What I see more likely is the following, in this order:

  • Janthir region.
  • Crystal Desert.
  • Northern Shiverpeaks
  • The Depths of Tyria.
  • The Sea of Sorrows.
SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Please make Caithe's Remorse buyable

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

They are achievement rewards.

They are not temporary.

If they were temporary rewards, alternate methods of acquisition would be a must. Like all the stuff that ended up in the laurel vendor.

If they are not temporary or are cyclical and come back at least once a year, then you can just keep trying. You may or may not succeed, but you can keep trying.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

LFG tool: Add class filter

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

That would be a great mistake.

If you don’t want certain professions in your group, the problem is not you being unable to make it easier for you to prevent them from joining; the problem is whatever is making you think that way.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

I want Tengu as the next playable race!

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

Tengu have all the cards for a new playable race.

They have a rich history, a capital city, advanced culture, the possibility of internal dissenting factions like Quetzal, Sensali or Avicara, unique traits, and the greatest potential for customization.

The runner up would be largos. That are shrouded in mystery but show lots of possibilities.
But their dorsal fins limit them greatly. Unless those are actually a cultural back item, or playable largos lose them in their starting instance after a great battle or for being exiled for refusing an assassination or something like that, their fins would get in the way of back items and gliders, making their models incompatible with being a playable race.
But make those a cultural back/glider, we could give each race their own, purchased with some gold at their cities, and their main hindrance is gone.

Then you have Kodan and Dwarves. The other two ‘major’ races.

Kodan do not have one great city, but many small ones, and have been displaced for their homes, making them lose their starting area. But that pales next to them all being polar bears. Inspired by the armored polar bears from the Golden Compass, they all look like polar bears. And that reduces their possibilities of customization to nearly 0.

Dwarves have an even greater problem. They got turned to stone completely, clothes and all. Ogden hasn’t changed his clothes in over 250 years. It’s not like with sylvari shaped plant clothes that they can remove. With dwarves the clothes are part of them now.

Any tribal race is out of the question. Like Grawl or Ogres.


Then you could have other rare possibilities, like Razah gathering other creatures made from the Mists like him in a city in the Mists. Or the survivors of Rata Novus ending up a inhospitable place after a failed teleportation, and having to resort to turning themselves into a race of golem-like creatures (Taimi could unergo that process too to get a new body). Or djinss from Elona, or even Palawa’s mummified undead.


But considering any new race would mean two more complete sets of voicework, new races are very unlikely, and Tengu the only one with enough tickets to become one.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Kindof dangerous to have nothing for 10days

in Battle for Lion’s Arch - Aftermath

Posted by: MithranArkanere.8957

MithranArkanere.8957

Nothing? I’m playing the hell of out Diablo III! Pretty fun after 2.0. You do stuffs, you get rewarded (there’s even a code to guarantee you won’t play too long before getting at least something decent, and there’s guaranteed legendary in campaign after doing all quests, and it’ll get better with adventure mode), and you get to do crazy stuff and get even more rewards with the rewards! The new legendary properties in gear are truly legendary now, from the funny ones to the ones that would clearly be overpowered in the old Diablo III.

Just look at Guild Wars 2 right now. Do the entire story: 3 greens that I don’t need because I already wear exotics, a scroll of negligible influence, and a crappy unique skin that looks nice at first glance but then it’s disappointing when looking closely, because not only the skin is not unlocked for the account when obtained, it’s just rare when you are already level 80 and likely using exotics, and has a poorly polished skin unbecoming of an end-game reward (I got the trident, it becomes nearly invisible from the side because it’s thin as paper). No way to reset or replay the story excepting making another character either.

Do all paths and story of a dungeon, you get barely enough for a gauntlet, boot or helm.

Do all paths of all dungeons, and you won’t get bonus rewards like with GW1’s dungeon storybooks, so doing the fastests ones every day gives better rewards than having some variety. And your tokens will be all mixed up. Doing all paths and stories should give a couple of stacks of a generic token you can exchange for any of the other tokens, so after doing them all you could exchange the generic tokens for the tokens of one of the dungeons, and get at least half a complete armor set of one of the dungeons, instead just a freaking boot.

Maybe I’ll try some more fractals, to see if they truly revamped reward, but considering it took me over 400 fractals just to be able to infuse ONE ring, because infused rings never dropped for me not even way after level 30, and barely did mists essences, and you can’t even get mists essences with fractal relics, or salvage ascended rings to get some relics and/or mists essences.

So… not having high hopes here.

Diablo 3 is the real competition.

Good one.

Jay “I think I know what’s best for everyone, but I don’t” Wilson left. The new team is listening to players and making quite decent changes according to feedback. Diablo III 2.0 has become much closer to what the game should have been from the start, and as it is it’s already fun. And they are planning more promising things. Yeah, trading has been sacrificed in the process… but the game never was about making gold with inflation at the expense of other players, but by killing demons, and you can still trade legendaries with the players in the current game, and give away materials, gems and decent rares to your friends.

If I had to choose between a new DIII 30-50€ expansion or spending 30-50€ in gems just to get some skin that won’t even be unlocked for the account as it should but used up for a single piece of equipment for a single character and require spending splitters and crystals to use it with any other character, and some keys to open some crappy chests that will give me some unidentified dyes and some boosters I won’t use because they last hours instead adding up to a pool of “bonus” that is spent on specific actions per action instead spend on nothing if I’m idle, and I don’t do things like crafting for an entire hour… well.. I’ll go for the expansion that gives me guaranteed stuff for all characters of my account and guaranteed fun any time.

Why wouldn’t anyone?

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Lets talk about loss of exclusivity

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

The very word “exclusive” is a bad word.

What kind of kid will keep other kids from paying with hi toys?

A grounded one that is not having desert for the next month. That kind of kid.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Gw2 most grindy game ever..?

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

For ascended to be truly worthwhile being account bound is not enough.

They must also unlock their stats.
Why making a berserker and a soldier set when you can only equip one at a time?
And the more you make, the more storage you need to keep what you’ve done.

But what if equipping an ascended unlocked its stats, so you could change to those stats with that type of item with any character?

Suddenly there’s a decent reason to make more than one ascended.
You make two swords with one stat combination each, and now two characters can have one sword and switch between two stat combinations while out of combat.

But there’s also the problem of how grindy they feel. There’s many things to fix in that reward, like better but less frequent rewards in gameplay. But one of them is the cooldown of crafting.

Not everyone can get all materials for crafting daily, but sometimes you do something that gives more materials. But the countdown is daily. So even if the next day you got more, you still have to wait one more day.
Because of that, instead having daily limit of one material, they should give accounts a quota instead. Each day an account’s quota for each limited material is increased by one up to a cap of… let’ say 30 days, so if you don’t craft anything for 30 days, you can craft 30 times. This way ascended crafting is still time-gated, but those who take longer to get the materials are not as punished as those who get them faster, like those who farm and speeclear, then just buy the stuff.

Oh, and crafting boosters won’t be useless for ascended crafters. Who would be stupid enough to waste a booster to craft just 4 things a day?

These are just 2 examples of improvements the game needs when it comes to ascended crafting, acquisition and mechanics, but there’s still more to do.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

First person camera coming?

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

I hope that now I will be able to complete Troll’s End without feeling like a giant drunk asura progeny inside an even drunken norn mosh pit.

Which makes me wish there was also more reasons to revisit puzzles once in a while.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Remove salvage confirmation from masterworks?

in Super Adventure Box: Back to School

Posted by: MithranArkanere.8957

MithranArkanere.8957

Maybe holding shift should completely override the confirmation panel while salvaging.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Don`t Be Greedy

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

Are you saying Queen sucks? Eh? That there’s no value in their lyrics? Eh? That they are not one of the foremost, if not the foremost rock band on the 20th century? Eh? That they are not right in what they say in their music? Eh?

I disagree .

Do as the song says. Want it all. Always, about anything and everything.

So regardless of them giving me the stuff or not, I will never stop wanting it, and therefore I will never stop asking about it. That’s part of how feedback works. It’s called reinforcement. If you ever stop asking for something, they may assume is no longer wanted.

Now if you excuse me, I’m under pressure by some friends to rock some guys in WvW, another one is about the bite the dust, and the show must go on.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

The megaserver systems requires the following things:

  • The ability for guilds to create private instances or guild world events, and determining who can and cannot enter them. These instances won’t be map-wide. Like personal stories and the starting instance, they’ll have a “border” and teleport back in or kick out those who move outside the boundaries.
  • Numbering to identify each particular instance of a map created by the system, so people can try and enter the same map without getting in the same party.
  • Queues like in WvW maps, so people can queue to enter the same map if it’s full.
  • A list of all existing instances of any map available to any player from anywhere. For example, whenever they click a waypoint in that map from anywhere in the world, a third button in the waypoint confirmation message opens a panel with this list.
  • This list must include:
    • Number of friends on each instance.
    • Number of guildies on each instance.
    • Queue size.
    • If you are waiting in a queue, your position in that queue.
    • If the instance is a private world event instance, a symbol to indicate it, like a lock.

That way people will have an easier time getting together, and be able to set instances private to attempt things without random strangers if so they want.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Ruby division makes people hate PvP

in PvP

Posted by: MithranArkanere.8957

MithranArkanere.8957

Getting ‘stuck’ in ruby is a very important topic regarding how best league should operate. We changed matchmaking to make the ladder more prestigious and so far it has done that. Divisions are aligning with skill level much better than season 1. The product of this change is that the bulk of players who hover around the middle of the mmr curve should stay in sapphire and ruby. Win rate will level out at 50% because there are plentiful players of similar mmr in the same division.

Should average players be able to climb out of the middle divisions by grinding? This removes prestige and can make matchmaking worse within a division, but always allows a sense of progression.

Should average players stay in the middle divisions because that’s where they belong at their skill level? This retains prestige and only improving skill will allow climbing, but rewards and progression stop at some point through the season.

Is there an incentive that could be added to league games for players who have reached their appropriate division and can no longer climb?

  • You write “prestigious” I read “exclusive”. As in something meant to keep others out regardless of any actual merits, just to make themselves look better. You know, like some a golf club for rich people taking space and wasting water and air so a bunch of people that got everything handed on a silver platter can go and feel better than the rest of humanity.
  • This system is not determining player skill. Only team skill. This means that you can’t recover if you are unlucky and randomly get into a bad team or a team with cheaters that lose on purpose against their friends too many times.
  • I’m barely seeing anyone saying their win rates are anywhere near 50%. I’m only seeing people saying it’s all smooth sailing, and people saying they never win.
  • No, average players should not be able to get to the top with grind. But they should be able to go higher if they stop being average. This does not happen. No matter how they improve their own gameplay, victory is still determined more by their teammates than their own skill.
  • No. There is none. There should be the possibility of getting better and maybe climb some more. But we all have seen there is not a single strand of hope of that ever happening under the current system.
SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Bazaar of the Four Winds Permanent?

in Bazaar of the Four Winds

Posted by: MithranArkanere.8957

MithranArkanere.8957

Nah. It only implies that th ship will be here for some time, and then go away.

Nothing says it will ever come back or not.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Candidate Trials T4

in Cutthroat Politics

Posted by: MithranArkanere.8957

MithranArkanere.8957

[…]

You had the same opportunity as them to do the trials before they were patched.

That’s the same as saying “exploit bugs and faulty mechanics as much and as soon as you can”.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

Exclusive items should stay exclusive.

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

I think this is a perception issue.

Some players want something ‘unique’, but they can’t have it. Not in GW2. Because this is a digital game, and items are not procedurally generated.
So anything unique they have will actually be a generic generic and easily reproducible. Something everyone who paid for the game should have access to eventually.

Now, if this game had generated content like having weapons generated like in Borderlands, Diablo or Starbound, it could make sense to have actual ‘unique’ ones. Because no matter if no one else can have the weapon you have, they can have something equivalent or similar. Two persons doing the same content would get equivalent but different rewards. I don’t think there’s two characters with the exact same dropped gear and stats in those games.

But in GW2, everything is preset. And it can’t be anything but preset. Weapons do not have interchangeable parts (they can’t even be dyed, for Lyssas,s sake) and stats are very, very fixed to make sure things are balanced in competitive areas.

So the only way to have something ‘unique’ is taking it away from others, thus not fitting GW2’s very philosophy.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

Opening 1000 regular Dragon Coffers [Merged]

in Dragon Bash

Posted by: MithranArkanere.8957

MithranArkanere.8957

To be honest, I’d rather throw money in some kickstarter system in which everyone enjoys the unlocked stuff once a goal is reached than in a RNG one in which many pay but only a very few get what they want.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

An option to disable right click targeting

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

Same here. This is worse in WvW where you need to move the camera around fast and a lot, and when playing as an engineer with turrets.

A checkbox to disable right-lick targeting and activation should be added ASAP to the options panel.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Exclusive items should stay exclusive.

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

There’s limits and degrees.

The exclusivity I’m against is the absolute kind. Something that can’t ever be obtained by anyone in any way.

There’s many other forms of exclusivity. And something can be exclusive in more than one. For example:

  • There’s exclusivity over time. Something can’t be obtained again for a long time, but may return eventually. Maybe in a long time, maybe for a brief moment.,
    • There’s seasonal. It’s a kind of exclusivity over time that players can expect, as it returns on a schedule.
  • There’s economic exclusivity. Something costs a lot and becomes a symbol of wealth.
    • It may also cost real money or paid currencies, like GW2’s gemstore.
  • There’s skill exclusivity. This is the one most people would agree with. Like liadri’s miniature, or some of the Season 2 achievements. Something anyone has access to, but it’s not simply handed out.
    • Competitive rewards like mini lamas count as this type too. Even if you don’t get it, you could have gotten it, and you may get a shot at it in the future. But you still need to get good enough to get it.
  • There’s dedication exclusivity.They take time to get, but anyone can get there, eventually, if they keep playing, never give up, never surrender. The biggest example of this are achievement point rewards.

Any form of exclusivity other than absolute is fine by me. It’s not about everyone getting everything, but about everyone having a reasonable chance at everything.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

Opening 1000 regular Dragon Coffers [Merged]

in Dragon Bash

Posted by: MithranArkanere.8957

MithranArkanere.8957

They WILL buy those crates.

That’s why they keep selling them.

People falls for it, so they keep doing that.

I’d like to say “do not support anything that costs money but works only based on randomness”, but it’ll be pointless. They’ll keep buying that. There’s always someone with money to waste or some sort of addition problem that will do it.

They won’t even have some sort “consolation prize” token that always drop and you can exchange if you have enough of them.
If you are unlucky enough, you can spend the maximum monthly cap of gems you can buy and get nothing but useless junk you don’t need and can’t sell out of it.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Damage is way to high

in PvP

Posted by: MithranArkanere.8957

MithranArkanere.8957

This damage would be fine for a FPS game in which there’s few skills. Just 2-3 weapons and 1-2 attacks with each, and mapos designed with positioning in mind. With more corridors and obstacles.

For a game with 10 base skills and so many factors, and maps filled with huge open spaces and barely any cover, less than 3 seconds for a single character to take down another is too much.

What’s the point of having 35 skills available if someone can come from stealth and take you down before you can hit the stun breaker in 3/4 of a second?

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Whats the new meta for roaming?

in WvW

Posted by: MithranArkanere.8957

MithranArkanere.8957

[…]

So killing other players in WvW is griefing and we should have more npc’s to fight……

Are you sure you wouldn’t just be happier in pve?

Don’t start one of those void ‘PvE scrub’ arguments. WvW is both PvE and PvP. We have PvE gear instead the standard PvP gear. There’s NPCs to fight. That won’t change anytime soon no matter hot much anyone may dislike that. Why is that? Because of the same reason I already explained: There’s no way to make sure there will always be players. So there must always be something else to fight or instead PvE it’ll be PvFreaking doors and walls. So, right now the only solution is NPCs. Unless some genius comes with a better thing.

So, what I’m saying is not “we need more PvE”.

What I say is that there should be fun reasons to stick at certain locations and defend them. And that I can’t think of anything else other than events. Why? Because, again, there’s no way to make sure players will always want to go to every specific location at all times, so AI will have to do.

So, you could do things having supply camps that look like farms, quarries or lumbermills start an event next to them in which some NPCs do something like mining some ore, chopping some trees, harvest some crops or slaughter some cows. And they will be attacked by other NPCs in the meantime, like wild animals, bandits, skirtt, ogre and centaur raiders, etc. If the NPCs finish their thing, the location gets a bit extra supply, and the current upgrade get a little progress bump. If they are killed and can’t finish, the location goes slower for a little while.

So what would players do? After capturing the spot, 1-2 player stay behind, and help the NPCs. While they guard the spot, they won’t get bored as there’s something else to do. And if enemy players come, the ‘Help NPCs’ event is interrupted, and the ‘defend the location’ event starts right away. Defend the spot, the NPC event goes on. Fail, the enemy takes over.

Players will always have to be careful, because they may get distracted with the NPC event. And enemies may take advantage of that to do surpirse attacks. Surprise attacks are cool.

If done right, when you roam, you’ll encounter players more often on every location, as it’ll be more likely for each supply line to have at least a few players sticking around doing the events between the camps and the towers and keeps, instead going with the rest of the zergs mindlessly flipping locations.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Wouldn't it be cool if we had GS?

in Elementalist

Posted by: MithranArkanere.8957

MithranArkanere.8957

As elementalists are a no-swap profession, their number of available weapons is much smaller.

Conjured weapons being available as weapons is not a reason against greatswords, since they can be picked by party members, and they have effect icons. So when a warrior with a Volcanus picks a fiery greatsword, the only way to know if they have it is the effect icon.

Still, elementalists are the less ‘martial’ of all professions. All of their current weapons are caster weapons, they only have martial weapons as conjures.

Because of their theme of using elements rather than hitting with the weapon, it’ll be better for them to get more simple and caster weapons, and less martial-looking weapons that require finesse in general, keeping the martial weaponry as conjured weapons.

For them, weapons are to channel the elements, not to hit directly. And to hit directly with a weapon, they make the weapons out of elements instead.

For example, if you wanted to give them a 1-handed sword, it may be better to give them a skill like “Conjure Arcane Sword”,or give them something that they use as a sword with their powers instead, like a main hand torch, so when they swing it, the flames create an elemental blade, as if the torch was the handle of a fiery lightsaber, and the attunements change the blade by affecting the flames between a fiery blade, an icy flame blade, a charged plasma blade and an obsidian flame blade.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

This season is gonna be horrible (SPOILERS)

in Living World

Posted by: MithranArkanere.8957

MithranArkanere.8957

I hope that if they give him some voiced lines, the actor gets a little bit of emotion in there.

He had the most monotone voice I’ve ever heard in any game.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Become the Bear and other Norn Abilities

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

Racial elites should be reworked into common PvE skills that work exactly the same for all races, but look different for each race.

For example, where norn have “Bear form”, humans would have “Form of Balthazar”, asura a “Heavy Golem” transformation, Sylari a “Pine husk” transformation, and charr a “Heavy Tank Suit” form.

All of them would last the same, have the same activation and recharge, and they and their sub-skills would do exactly the same on the same slots, but skill names and icons (and the visual parts of the skill descriptions like "throw a rock/cast a fireball/fire a missile) and their appearance would change between them.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

question: do you type out "kitten"?

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

I don’t. I preview and try to make up something else instead.

If synonyms of “feces” like “crap” or “bull poo” won’t do, then I would say something creative like “dolyak manure” (e.g.: “That’s a big stinking pile of dolyak manure, and you know it”)

Kittens are something you have in your house lying around eating food and chasing bugs. Not something that should be used to replace word considered “inappropriate” in a forum.

That’s insulting and disrespectful towards cats.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Make bag slot upgrades account wide

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

Making them account wide would also mean upping the price.

It’ll be better if there was two to choose from.

The cheap 400 ones, and more expensive account-wide ones.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

API CDI 2015

in API Development

Posted by: MithranArkanere.8957

MithranArkanere.8957

All I want for now is just 3 things:

  • Some sort of authentication, so the API can get permission to get info about an account and its characters.
  • A way to get the info of all copies of a map, and the info of a particular copy of a map. Combined with the authentication and the events API, it’ll be able to tell you the event of the particular copy of the map the current character of an account is in just like before megaserver.
  • Also combined with the authentication, a way to pull contact lists, and be able to pull the locations of the reciprocal friends of that account if they are in the same copy of the map.
SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

CDI- Character Progression- Vertical

in CDI

Posted by: MithranArkanere.8957

MithranArkanere.8957

My main concern when it comes to progression is the difference between those who favor a single character and those who enjoy playing multiple characters.

Currently a player with just one character will get all things done much, much faster, and have much less things to do. As a result, they’ll probably complain about lack of content, as they have forfeited all the content they would have gotten with several characters, focusing all their effort in a single one.

But if a player enjoys more than one character, they’ll have to face issues such as:
- When getting new skills, as their skillpoint cost increases (25 skill points for a mere healing skill? What’s next, 50 for an utility? 200 for an elite?), it takes more and more time to have all skills in all characters.
- When crafting, expensive recipes must be learned with more characters. And some will not be available to others.
- When getting skins, one is limited to use them in one character, or having to pay a lot more for more characters, if getting more than one skin is even possible.
- When getting gear, players are forced to pick one or two characters that will get “the good stuff” like lengendaries and ascended, as making ascended for all characters is not only prohibitively expensive, it’s literally impossible without taking years unless you are willing to spend hours grinding for gold to buy stuff from the trading post.

There have been a few changes to alleviate that like making fractal and WvW account-wide, but nowhere near enough.

For example, with crafting, the list known recipes (any recipe ever learned by any character) should be account-wide. Even if there was some cost for each particular character to unlock access to a known recipe that was learned by another character.

Unlocking previously unlocked skills should have a reduced cost. For example, 25 points the first time a character unlocks it, 5 points for any other character that unlocks it.

As for ascended, it’s a problem for which I have no ideas. It’s just grind. I had prestige armors in all my characters in GW1 after 7 years, but they got armors with maxed stats in gear in less than 2 months each, without grind of any kind. No way I’m getting ascended in just 15 characters in GW2 in that much time. “Best in slot” stats are never optional, as long as they exist, they become the “objective” when it comes to gearing, but most of my characters do not even have exotics yet!

[…]

That was not a reset. It was a replacement.

The previous 30-50 levels were not comparable to the new ones because of the Instabilities.
It would be like getting completion achievements for making the path that was replaced in Twilight Armor before they added the Aetherpath.

When things get replaced, all progress for the content that is no more is lost, not pushed back, and lost for everyone, both who got there, and those who did not get there, that will never be able to get there after the change. All that could be done is some sort of minimal compensation, like they did in PvP when tournaments went free and tickets got their use replaced. But never something meaningful or unique, as it’ll be unfair for those who would have tried to do the content before it got replaced if they knew it was going to give unique rewards.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

I feel that GW2's philosophy is flawed

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

Yeah. They should restrict those not to once a day, but once a week and make more meta-events have bonus chests. That way it’s not about doing the ones that have it each day, but about doing the ones you want once a week.

More different things to do instead repeating the fastests ones each day.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

WvW Season One Rewards Are Unacceptable

in WvW

Posted by: MithranArkanere.8957

MithranArkanere.8957

The reward was the dolyak miniature.

The rest was just fluff. They are fine as they are for this season.

The Season 1 meta achievement didn’t promote WvW.

It promoted players to take up WvW slots to grind some numbers.

The achievements weren’t like “Take or defend X towers” they were only “take”, so people who wanted to take towers would left towers unguarded on purpose, as a tower near your base is easier to take again that a tower further away, and there was no point on defending it. Ruins? Instead “take bloodlust for your world X times” is “capture X ruins”. Captring ruins doesn’t help your world unless you do take bloodlust.

WvW achievements should have been only for things that count towards WvW score.
Kill enemies? No. Stomp enemies under Bloodlust.
Take camps, kill dolyaks? No. Take and maintain supply lines.
Take towers? No. Take AND defend towers, so they score.
Break gates and walls? Kill guards? No. Break gates and walls and kill guards of locations that get captured.

The next season, if they make achievements that actually promote WvW, and if they address other of the issues affecting WvW, then, and only then, they could add more meaningful rewards.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

Sylvari girls are really hot

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

Yeah. Those dragon minions will be hot, when I get them with my fireballs.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Is GW1 still alive ?

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

I’ve been playing during the anniversary.

There was a lot of people around. Not just Spamadan. Keep in mind that most people actively playing is in an instance most of the time, so even if there was nobody in outpost, that doesn’t mean there’s nobody playing.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Tyria needs its newspaper.

in Living World

Posted by: MithranArkanere.8957

MithranArkanere.8957

They could make on in the site, and then embed the web page it in a panel using the internal Awesomium browser just like the Trading Post.

Then you could either visit the site, or go to a herald and ask for news, and you get the Newspaper panel, and you could even go to a vendor (automatic dispensers in Rata Sum, of course) and buy an item that shows the news panel and updates automatically, much like Deux Ex interactive newspapers do. That you can discard and buy again easily thanks to its low price (a mere 1 silver or so).

They could even introduce a reporter character who’s writing all those articles, to bring back the spirit of the Scribe .

EVERYONE loved the Scribe. Anyone who has a soul, that is.

It could be a Sylvari whose wyld hunt is to travel the world and gather news, and you would meet her here and there randomly along the living story and sometimes even in your home instance making an article about your deeds, that gets automatically constructed and you can read from a link in your profile.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Toymaker Title -- Why Not Progressive?

in A Very Merry Wintersday

Posted by: MithranArkanere.8957

MithranArkanere.8957

Same should go with WvW titles.

The first time you complete a season meta-achievement, you should get Veteran.
The next title would come after the first one.

In SAB you get the same title for completing the same world, and you can repeat previous worlds, so it’s all fine. for it.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Why does this game even have "Shortbows"?

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

Rangers can’t have firearms, because they go against their nature theme, hence having two bows instead a bow and a rifle. Remember they are not WoW’s ‘hunter’. They re closer to D&D’s rangers and druids, and so there’s things they can’t do or they’d go against their connection to nature, reducing or losing their powers altogether.

Also, each bow has a different weapon strength. Shortbow is weaker, and fits better fast attacks, while longbow is stronger, and first better longer range stronger but slower attacks.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Please add fishing

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

  • dynamite

poaching is not fishing

Charr would disagree with that, but well, they tend to overdo things.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Remove dynamic level adjustment

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

You should get informed.

Stats from gear get also scaled, but the bigger the stats in the gear, the less they get scaled.

A level 80 with level 80 gear has it REALLY easy against levels 1-40. And quite easy from 40 to 70 or so.

But although it’s quite easier, it’s not trivial. They can kill you if you are not careful enough.
Anything can kill you if you are careful enough.

If they removed dynamic scaling, I could, as an elementalist with enough points in water, stand in the middle of a massive level 1-40 fray taking hits, yet recovering enough health to laugh at the enemies.

Also, thanks to this system they make make random drops for your level in lower level areas. Most drops are for the level of the area, but you can get for level 80 gear anywhere, with time.

That is invaluable, as it allows players to play anywhere they want, at their own pace, taking their time (scaled waypoint costs would help with that too).

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Only 2 Classes for PvP?

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

Those two professions are the choice of the cowards.
And since both PvP and WvW are filled to the brim with cowards that will use all the cheap tricks they have available until they get nerfed, and those two professions have the most cheap tricks; of course you’ll see them around more often.

What we need is some kind of honor system that favors those who are not cowards, like getting more and better rewards when fighting in equal numbers as opposed to fighting only when outnumbering the enemy, and to fight to the end instead cloaking and running away as soon as their HP goes under 50%.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Only class that cannot change skills #1-#5

in Revenant

Posted by: MithranArkanere.8957

MithranArkanere.8957

I mentioned it before, but I think than rather than having weapon swap or completely different skills, I think the same skills should have variations based on the legend.

A skill may have a longer range under a certain legend, or have an additional effect like healing or conditions. But it’ll be essentially the same skill, and keep the same name and icon.

For example, right now staff #1(3) creates healing orbs. What if that was the effect under Ventari, and the other legends made those orbs do different things?

  • Shiro: Explode on contact with enemies, dealing AoE damage and vulnerability. If traited for staff mastery, also gives might to allies.
  • Mallyx: Explode after 3s, dealing random DPS and Control(chilled, blind, etc) conditions on both enemies and self. Also gives resistance to allies if traited.
  • Jalis: Give protection to self or allies. Also gives stability to allies if traited.
  • Ventari: Heal self or allies. Also give regeneration to allies if traited.
SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Liadri and rage

in Festival of the Four Winds

Posted by: MithranArkanere.8957

MithranArkanere.8957

All I want is being able to fight her in a private instance in a map like the Nightmare Chambers.

I’d like to TRY and fight her, but despite my system being well over minimum requirements and having set both the game’s and videocard’s settings to the lowest, and while I have over 60FPS while right outside the arena, as soon as I enter the FPS goes back to close to nothing.

It doesn’t help how inconsistent the visions are. They don’t have something like an animation they do to hit like illusions, and the distance at which they will kill you is variable. Sometimes they hit me under melee range, sometimes over 600 units.

And to top it all, the fence around the area makes the camera face the floor and jump around every time I get slightly close to the border of the arena.

I don’t need people looking at me while I do it, I just want to ATTEMPT it while having at least an ice elemental’s chance in the Fissure of Woe to do it.

This needs a private instance in a low-res arena without lots of geometry all over the place, some fancy FPS-eating floor and camera-boggling borders.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

A Data Driven Approach to Dungeon Rewards

in Fractals, Dungeons & Raids

Posted by: MithranArkanere.8957

MithranArkanere.8957

As the player base adapts dynamically, often finding new tricks and builds, the rewards should be dynamic too.

To many people only do 1-6 paths daily out of all available paths, then the more people does those compared with the rest, those get reduced rewards up to a minimum lower cap. Very few people does certain paths, then those should get bonus rewards the less people do them, up to a maximum upper cap.

Manipulation of such as system would be highly unlikely, because the paths less done are less done for a reason. No matter how many people you convince to abandon those paths, since rewards would be based on comparison with other paths, things would always even out thanks to people ignoring the trends.

There should also be a reward for doing all paths, kind of like the storybooks in GW1. It could be an infinite version of of the Dungeon Master achievement. Once all paths (including story) are done once, the achievement is completed, and it gives AP (up to a cap of 200-500 or so) and a bonus container with some extra gold and a stack of blank tokens you can exchange for particular tokens by taking with Dougal Keane, as he’ll get a vendor choice to open a merchant dialog in which the blank tokens are used as currency.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Transmutation rework idea

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

I think we could have a combination of all systems.

  • Transmutation charges still work like now.
  • Players can also spend 5 charges instead 1 to make a skin ‘Free to Apply’ like the HoM and AP skin rewards.
  • In the Outfits panel, players would be able to select ‘Custom Outfit’ slots to set custom oufits. They select a slot, click a ‘edit’ button that appears when selected, and they are sent to a wardrobe panel where they can pick the skins. Once they have the appearance they want, they pay 1 transmutation charge for each skin changed that is not Free to Apply. And the outfit is set. The outfit will only require boots, legs and chest, the rest of the parts would be optional.
  • Dyeing the custom outfit has no charge, but changing parts of it would take 1 charge for each part changed that is not Free to Apply.
  • Characters will get 1 outfit slot upon reaching level 80, and another one for each Dragon defeated. There would be alternate ways to unlock the dragon rewards in WvW and PvP too.
  • In the gemstore, players would also be able to buy account-wide slots that give 1 outfit slot to each character.
  • F2P characters will not get the level 80 slot. Only the one from defeating Zhaitan, and any they may buy in the gemstore.
  • Outfits would be saved separately for each character.

This way charges keep having some use, you don’t have to pay to constantly change between a few appearances you like, and the more slots you have, the more appearances you can have without having to spend more charges, which encourages getting more, and if you really like to which a certain appearance a lot, like, for example, between many hats and glasses, you can spend extra charges to make them free to swap.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

What IS the end game content?

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

“Endgame” in games usually refers to things players can do after they’ve completed their level progression or the story. Extra things harder than the rest that you can tackle when you are properly geared and experienced.

Some games have things like “NewGame+”, others have additional challenges like ultra powerful bosses, elite areas or dungeons.

GW2 doesn’t need “End Game” because there’s no content that becomes trivial when you level up or finish story.

There’s nothing to do “after the game” because you can do everything else after you reach level 80 or finish a story without that content being trivial to your level.

So you can say any of this:

  • GW2 has no ‘endgame’.
  • All of GW2 is ‘endgame’.

And both will be true in some way. Not everyone sees the same things as “endgame”.

With the upcoming update before HoT and after it, there will also be Masteries and Adventures. So there will be something more to do, things that more people will see as ‘endgame’.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

People need to realize that...

in Tequatl Rising

Posted by: MithranArkanere.8957

MithranArkanere.8957

This is false.

I paid for the game like everyone else. I didn’t pay to heard others about how they play. I paid to play myself.

Content can be designed with variable levels of difficulty. “Do or die” is not desirable compared to “choose your challenge”. Not everyone can do level 60 fractals. But there’s nothing in those levels that players on levels 20-40 can’t get. People can go at their own pace.
There’s no achievements for doing higher level fractals either.

It’s much like Diablo III’s Monster Power. You choose the MP you want to face, and increase it as you get better, at your own pace. Higher MP may have a higher chance for better drops and more gold and experience, but there’s nothing that drops at the highers MP that would never drop at the lowest.

This is proof that content can be made to cater to everyone without leaving anyone out.

In this case, there’s no leeway for factors like players not cooperating or griefers, and there’s no way to control the level of the challenge.

That doesn’t make the content difficult. It makes it taxing or frustrating, as the outcome depends more on luck with the players you get than in your own skill.

You may just idle and hit a couple of risen in a map that got a lot of focused players, or you can be the best freaking Guild Wars 2 player in the world and get a bunch of lazy coasters.

Luck may be part of the game, but it does not determine skill or difficulty.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

Question: Why a level 18 exsotic

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

It’s to encourage making new characters.

I find it pointless, though, since experience scrolls get you to level 20, and leveling is so fast you barely get to enjoy these ‘leveling’ weapons.

Those ‘leveling’ weapons should not be something you use temporarily at low levels only to discard it soon, but instead something that scales to the player’s level up to level 79, and worth saving for later to use with other characters.

So the lower the minimum level of scaling leveling weapon, the rarer to drop and the more expensive to craft it’ll be. The most expensive leveling weapon would scale to the character’s level from level 0 to 79, while the cheapest would only scale from 69 to 79.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Feedback: Event loot nerfed

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

Just keep in mind that the change is for everyone.

If they reduce income fro grindy repetitive behavior, those previously buying stuff from the trading post with what they earned doing that will not be able to afford as much, and thus prices will go down for all.

Still, that’s irrelevant to the point “and spread out player activity a bit.”

To spread people, you have to give people reasons to go to different places and do different things.

Right now people earn the most in champion trains and speed runs in dungeons and fractals.

Fractals are fine as they are naturally random. They need some tweaking, but there’s no problems there mostly.

But with trains people stick to 4-5 champions, and with dungeons people stick to 1-5 daily paths they find the easiest and fastest.

If they truly wanted to spread people around they would:

- Limit daily rewards from individual champions so people have to look for other champions, much like you can’t mine a node twice or open a puzzle chest twice.
- Either increase dungeon cap from daily to weekly so people have to do multiple dungeons, or introduce something like the GW1 storybooks, giving worthwhile bonus after doing all paths again (e.g: a repeatable version of Dugeon Master that gives +5 AP and a bonus loot bag with some gold, karma, drops and two of an item that lets you pick a sack of 250 of any token like with Scarlet’s token pickers. It would have an AP cap that would increase by 5 every 3 months or so so you can’t earn more AP if you do way to more, but can also keep wrowing).
- Introduce a system of daily bounties to encourage people to visit different spots and do different sorts of stuff (it could even replace hearts). Daily achievements are not enough if people can just go do the easiest and fastest events and kill the weakest enemies to get them done faster. With bounties, you could let people do different things in different areas, and when they are done with all bounties in an area they move to the next, and when have done all bounties in all areas, their bounties reset and get nice rewards.
- And add underflow worlds so people in less populated worlds do not end up alone in maps all the time and stops traveling altogether.

We still have to see the “encourage friendly play” changes, tough.

Maybe there will be something like that. We’ll see.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Goodbye Queensdale Train!

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

Goodbye?

No.

Good riddance!

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

*Spoiler* Whose death was more impactful?

in Living World

Posted by: MithranArkanere.8957

MithranArkanere.8957

Drooburt.

I paid that quaggan some coin. I was expecting something in return later.

Now it’s all gone…

A tragedy.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Ley-Line Research Achievements

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

This seems like a bug.

Such items should be per player objects, not shared.

You can see per-player objects in many events and renown hearts, so each player can pick them individually.

Otherwise this would put players against players, and that goes against the very soul of the game.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Dying underwear

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

This has been mentioned several times by players, and I’m with them.

Now that there’s Diving Goggles all over the world, more than ever, there’s reason to get naked. And it’s bland when everyone has the very same model and color of ‘bathing suits’.

But not just underwear. Also the hair accessory if your character’s hair has one should be dynamically dyable with your unlocked dyes.

Squares to dye them should ‘pop’ in the equipment panel when no gear is occupying the slot that corresponds that part of the body.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)