Showing Highly Rated Posts By Oniyui.8279:

Fixing Dungeons

in Suggestions

Posted by: Oniyui.8279

Oniyui.8279

So dungeons have been broken for over a year. This is not just the fault of bad structural design, but players also taking advantage of it. Here are my suggestions to fix most all problems.

1. Do not leash mobs.
You know what’s annoying? Running past everything in Arah. You know why? Because there are some mobs with great mechanics. However, nobody, NOBODY will stop to fight trash, and I’ll address that later. Currently, you either know how to run past mobs, or you get kicked or you’re a noob for NOT AVOIDING CONTENT. Let mobs chase players through the entire dungeon. They either face them, or they die. Let content be content in dungeon settings.

2. Bosses should drop LOOT
and I’m not talking about those worthless goodie bags that we just salvage through. Ascended Materials, personalized upgrades, something that makes you feel good about killing the boss. How about a gold per boss to make the attempts worth the repair bill? Make the bosses lucrative and you’ll see players engage them more.

3. Dungeon Complete Daily.
Random dungeon per day, all paths, all bosses, counts towards daily. Fair?

4. Make Trash Meaningful.
No more excessive trash that would make a dungeon 3 hours long. Dungeons should take 30 minutes, tops. Arah maybe 1 hour. Make them drop loot. Every single one of them. I don’t care if i have to salvage every 15 minutes if i know that everything i kill is worthwhile. Make a mass-loot function so i don’t get carpal tunnel spamming F to loot everything.

5. Define the Play Area
So, you know how well AC goes? Let me tell you. Spider Queen is Glitch-fought. Troll is avoided (see #2). Kholer, when engaged, is also glitch-fought. So is Colossus, so is Howling King. Counting bosses for all paths, 8 encounters are glitched and 6 are completely avoided by option. This isn’t unique to AC. You want people to do the bosses? Lock the doors, ring of fire, invisible arena walls. DO NOT LET US OUT until the boss dies. Define the play area for bosses, and we’ll be forced to engage them, and not via glitching spider queen through a freaking pillar.

6. Rampaging. Dragons.
Off topic, but how about The Shatterer trashes Lion’s Arch and won’t stop until we kill him? How about using supply to rebuild our pirate town?

Agree on everything except 6, which is a very cool idea. I just find that LA is already a lag festival and really graphically intense just loading all the character models. Throw effects into that and that place will be a complete loading nightmare, and many people will get angry they can’t even get to fight because it literally is completely unplayable.

That, and, people need an area they can feel safe.

If something like this were to be done I think it could work very well instanced, maybe with 4 of your friends and using npc reinforcements possibly giving orders, and it would be unlocked after doing a chain of instanced world events together.

Why magic find doesn't work?

in Guild Wars 2 Discussion

Posted by: Oniyui.8279

Oniyui.8279

Many experienced players streamline the content they play for making gold by doing content that magic find doesn’t affect.