GW2 will never be an important e-sports game…ANet is banging its head at the wrong wall…
Everytime I hear "GW2 and “esports” in the same sentence, it just makes me literally cringe. If they truly wanted o be ESpirts material, they wouldn’t have hosted a tournament for….what was it, 200k? Right after the Balance Bomb that was HoT. Hell they never managed to get the balance right for anything yet in PvE or PvP, even WvW mechanical balance (defense vs attacking). And most of their balance changes aren’t even worth the wait time. And Colin I think even said the whole esports thing is for marketing, well hell, that’s even worse. Advertising GW2 PvP as Esports is like advertising a Papa Johns as a 5 star gourmet Italian restaurant.
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Thiefs and Necros got all the buff goodies and now its my turn to laugh.
I main a necro…what buffs we get that made us so op? Just genuinely asking.
From what I can tell it’s a single target stun, that also stuns them, forcing a stunbreaker and putting them in danger. So….yeah I’d say it’s ok when compare to our 600 range AoE stun to 10 seconds of chill that grants us 2 ten second stacks of stability for every opponent hit, and wasn’t the casting time reduced to 1.25 seconds for us?
The problem is Suffer is strictly a weaker Plague Signet in every situation. The only thing it has is use in shout builds, otherwise it has no stunbreak, removes less conditions except in ideal conditions,
has a longer CD, with the only benefit being damage/chill baseline. I honestly can’t see myself ever using it, since Trooper/Soldier runes are amazing on shout Reaper for the condi removal spam.Why would you need condi-cleanse on a necro? that’s lowering your damage because you’re removing conditions instead of transferring them. Suffer can also remove conditions, and it applies Chill which is super important for maintaining 100% uptime on chill (which deals damage, already trumping plague signet). I hardly worry about getting stunned, because I have reaper stability and that when i deal most damage (and i know how to dodge a stun, thank you).
Soldier runes amazing on reaper? each skill has a 25s or MORE cooldown. thats 1 condition removed every 25s baseline, or if you have all 3, its like 3 conditions removed every 25s. big freaking deal. you can remove them ALL from you with Suffer, up to 5. You can land it better than Plague Signet without drawing allies’ conditions.
Suffer is very underrated in PvP. Also, if you think Soldier runes are better than something like Nightmare runes for a condi reaper, then wow.
….he’s saying that soldier runes are great for supporting allies in team fights, while at the same time throwing out pressure to the enemy team. If you take YSIM, that’s a heal and Condi cleanse on a 12-20 second cooldown.
And we’re not saying suffer is bad, it’s just not as good as plague signet for what it does, I.E., Condi cleansing, and plague signet still has the advantage of being a stun breaker, and when traited, 24 second cooldown, corrupting 2 boons and giving 3 might.
A etherized hammer, Mecha anchor, mad scientist hammer, the punisher.
Ya know, I’m happy for the most part with the patch…but I’m not gonna pat somebody on the back that let their house keep burning while they insisted it was fine.
As far as my reading comprehension skills go, “We are going to fix this and that because it’s not in line with how we envisioned GW2” does not equal “Everything’s fine, guys!”. They very much deserve a pat on the back for recognizing/picking up problems pointed out to them and fixing them, and even fixing some longstanding issues.
The only thing I’m a bit bummed about is that they changed nothing about the ratio of piles of flax seeds to vials of linseed oil. I’m hoping they’ll still change that at some point in the future. Otherwise this patch puts a big smile on my face, a sentiment shared by my guild mates so far (so it’s not just an individual opinion).
They never really acknowledged these problems until recently and only after they saw that HoT was underperforming. I’ll agree this is a good change and I’d come back and play if other games weren’t holding my interest right now, but I’m sticking to what I said. This is the kind of thing they should’ve done or started looking into maybe a month after hot released, he’ll I’ll give them two months even, I’m feeling generous. Not half a year later.
By all means, be happy, but don’t forget we only got this because it started affecting their pocketbooks.
I can solo the honor of the waves p2 pretty easily with necro, though I haven tried others.
Honestly damage wise we aren’t too bad, and we can last pretty long if we manage our deathshroud correctly. The thing with necros in dungeons though is we bring nothing for the team. We don’t stack vulnerability well even with axe, WoS, Focus, and unyielding….whatever trait that gives 2 vulnerability stacks on life blast.
We can’t stack might, or stealth, or anything meaningful, and if we use wells, they prove more harmful to the team than helpful, as they cover up fire fields. We have one group condition cleanse with WoP, but that takes a while and you have to stay in it.
Finally death shroud stop heals on us, and it’s tough for teammates to tell whether or not you’re in deathshroud or are normal, so they might try to heal you to find you we’re just fine.
Now, ALL this being said, we do have some decent qualities. We’re tanky with deathshroud, so we can take some hits. We do good damage, and can apply a good bit of chill, immobilize, and cripple. If you time the wells right so they don’t overlap with other fields, again, this helps.
Honestly though any class can go through any dungeon so long as everyone has a vague impression of what they are supposed to do. It’s just people who like to do dungeons in the most efficient way possible or the fastest way. The only problem I have with bringing my necro to a dungeon is that I also play engi, and when I’m an engi, I can contribute stealth and might, and decent condition cleaner and healing. I feel like I’m part of the team when I’m an engi, where as necro I feel like I’m just sorta there.
Sorry guys, just got back with this nice batch of firewood. So what we talkin about?
The stability GM-trait is an insult and a slap in the face of Reaper, we got something ok with Enfuse Terror and thye get PERMA Stab, the also get a better Unholy Sanctory…
That healing trait that saves from death… Full adrenaline it’s a 8k heal, equivalent to consume conditions with 4 condi. And seeing how fast the adrenaline refills, it wont be hard. (Just the 20 sec elite refills 100%).
In fact, it refills so fast that they added a trait to significantly reduce the cooldown of burst skills…
And their new heal… I know that berserkers pray for necro to be meta, so they can full heal on us. A new ecosystem is shaping up, with necro at the very bottom of the chain food.
I do agree dead or alive will need an IcD on it similar to how we have one on inholy sanctuary, otherwise warrior will be Unkillable
But as for their heal I’m not really worried as we should be able to counter that pretty effectively with our weakness application as well as nightfall from GS.
You think any condition will last on berserker? The way I see it they will run cleansing ire , brawler’s recovery and berserker stance. No way any condition is going to stay long on a berserker.
We can apply vul, burning, chill, bleeding, and weakness nearly all at once, in addition to poison from soul spiral 4, that’s a lot of conditions and that’s just from reaper’s shroud. We again, also have nightfall, and yes, they do have berserker stance which I think can now safely said needs to be switched to resistance with little to no arguement. Any burning they try to apply to use we will just send back to them. Their head butted is a 20 second cool down, but again, has to hit, if dodged or blinded, they won’t get the adrenaline. So yes, I think it will be hard, but we should be able to match their condi removal with our condi application.
I do think also we’ll be able to get the ICD of our Chilling nova trait lowered more now or even taken back to how it originally was with 3 procs in 10 seconds depending on how the warrior trait goes, remember we got our shouts changed because of how ele’s were. And also we have the new rise which will be of help against the warrior.
We have tools, we just have to use them. And this is still beta, we’re in a period of change where things can turn on a dime, keep that in mind. In the meantime, I’m gonna look forward to some brawls against this guy hehehe.
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I think they should just give rev access to all legends at all times, similar to elementalist attunements. Still think it’s funny how the thief still has a similar energy management design.
There was a time GW2 was Casual Friendly
in Guild Wars 2: Heart of Thorns
Posted by: TheLastNobody.8319
What are exactly GOOD rewards in this game? Another weapon skin? Oh, wait! Another helmet? Yeah, right! Say – LEGENDARY. Sounds sweet and stuff… even though it is same kitten as ascended gear with silly look and no option to change it. =)
So basicly people tell that there are enigmatic casuals in STILL casual game (and poorly balanced btw) that feel entitled for a bunch of pixels. I smell fetish envy here… /gloat
PS
There was several times a situation on wyverns when 90% of participants fall flat on their faces. And I ran and ressed them with my so unconvenient (not a single meta) acrobat thief build. REALLY hope they were ALL bad casuals. You can’t really imagine how HARD I really hope you were right in this matter (and not games poor design to look “harsh” fro noobz). God kittening kitten it! XD
You, I like you. The only thing you’re wrong on is that legendary gear can change their stats but other than that you’re saying what I would say, just not trying to hide it underneath a viel of politeness. If I ever meet you, I shall by you a beverage of choice.
As usual Anet is over doing it with the skill negatives. If damage is being redirected to the minion, what is the entire point of it losing hp every second?.
To prevent you from having an army of 100 minions. Though they could just put a hard cap on that and call it a day… It seems like the entire skill is just bad imo. MMs already have high survivability I don’t understand the point of this skill.
It will still be useful for other builds who choose not to be MM. Having 5 minions out that can help you tank damage will be very helpful, and with the new chill buffs we should be able to have at least a couple minions land 1 attack. We’ll just have to see though.
Would you take this over Spectral armor out side of MM builds? I wouldn’t.
Depends. If I don’t have augury probably not, but if I do I’d probably take it.
A balance of nerfing and buffing. Unfortunately, Anet can’t seem to do either right.
So please Robert Gee, try to answer some of the exasperation of the community. As a mesmer main and necro second, I can say I love what you brought to the class, but we would all love constructive discussions to improve the class and the diversity of viable builds.
As somebody who mains a necro i can only say that my hope is that Mr Gee leaves his hands off the necro. I do not never ever want that he does the same thing he did to the mesmer also does to the necro. I want the necro at a reasonable level which fits in the overall class balance and not to be a class which is total out of control damage and utility wise like mesmers are at the moment.
You do know he made the changes to the necro and the mesmer at the same time.
I think that just reinforces his point.
I like the new sword 2 but really; I’d prefer the orbs weren’t aoe seeking anymore and rather they always went to the target and just did their own little explosion aoe on them. If the explosion AoE is considered too much then I can just live w/o any aoe on the orbs at all.
Really I’d just like one attack, not 3 separate strikes. Maybe turn it into a leap, that’d give an indirect buff to sword/sword as well since you could combo 2 then use five to pull them away. The way the attack works goes completely against its description, especially now.
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So, who else requested a refund for HoT?
in Guild Wars 2: Heart of Thorns
Posted by: TheLastNobody.8319
We’re you not expecting to get a new elite spec for every class? That’s all I can assume since you consider this a “terrible release with the elite specializations.”
Eh, he’s probably mad about the skill points it takes, admit, I’m a bit peeved too….then I remembered that this is the first time in a while I’ve actually wanted to look through and do content. Albeit, yes, it is ridiculous how many it takes if you have MULTIPlE professions.
yes its really easy, reroll.
Better idea. Build tanky with Soldier ammy, Spite/Soul Reaping/Reaper, take Blighter’s Boon and full shouts. Play aggressive. Granted, you can’t do that much initially, but once you get some life force… Start playing like a rabid honey badger
Did that, took trooper runes and full shouts. Not a single condition stayed on me. It was hilarious when I got loaded up with condis and just used suffer. Combined with the tankiness the amulet gave me, it took forever to kill me on point.
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Well that’s a big buff for rise…and all my minions….I is a happy necro. Can’t wait to see if this MIGhT in some way transition to PvP or WvW. If so, just imagine…..
Abandon All Hope Ye Who Enter Here.
Freakin love the priory armor for my necromancer. Though once I can, I’m going to get the Honor of the Waves boots and Inquest leggings to replace the bottom half.
Honestly, unless someone on Tyria has invented the toilet I would NOT want to live there. Everyone stacked on top of each other, can you imagine the mess?
I have to agree the need to unwavering avoidance need to be put on enhanced bulwark, I don’t really understand this change at all. Not sure about sword damage as I’m not home to test, but do agree that Jalis and ventari still need help, along with their respective lines.
Really, I think they should just let us use all legends like the elementalist attunements, as its clears that they seem to have no idea how to balance all the legends around you only having two at a time equipped.
Yeah you can. Instead of having unskilled players (not trying to offend) when you fill the map, you bring skilled ones.
How do u know they are skilled or not? This is open world.
Slowpoke they’re pretty much saying bring in your friends/guild and do it with as few people as possible.
I am seeing gating, grinding and a whole bunch of what ANet said would never happen in GW2?
I’ll try and explain the best I can and how players are interpreting it.
Gating-people do not like the fact that to get some of the hero points, they need to have certain masteries. However, you can get a few mastery levels fairly quickly, and you mainly just need the first level of gliding and mushroom jumping to comfortably navigate maguuma.
Grinding-People who’s primary reason to buy HoT for the elite specs, myself included, hate that it takes 400 hero points (40 hp in maguuma) to get the elite specs. However, masteries are account bound, meaning that you can enter the maguuma on any character later down the line, and get the HP far easier and faster.
Difficulty-this one I 100% disagree with so will just summarize and leave out my opinion. People are not liking that some mobs can do huge amounts of damage to you, as well as the fact that some of the HP spawn champs that are hard to tackle alone. Pretty much, they don’t like they can’t solo all of the content.
Ehhhh, sounding like you guys are having the same problems as us necromancers….so from what I’m getting at revenant and Druid are pretty much pushing you guys out?
So I….it’s working as intended but the tooltip is just wrong? How the hell is this thing even a GM? At this point it should just be a minor trait at most! Give it a 1 second ICD and it would still be worthless.
I can’t find a good one from beta weekend, but here is my necro, and I’ll be using the shadow greatsword. In fact got all the shadow weapons we can currently use. Though if I ever get the tequatl GS, I shall be using that, or the reaper GS skin once I obtain it.
I’m not feeling it, I kept getting downed by humanoid Mordrem in the intro PS, there was this cave with killer mushrooms that kept making me their plaything, the only places I seemed to do well in were the Amber Fort PS instance, and the Faren chain with eventual Wyrven fight. I’m wondering if it was the gear they gave me Celestial, or the utilities which were wells instead of the shouts.
This sucks because I really wanted to like this as it seemed like a throw back to WoWs Deathknight when it was new.
Funny, I had a field day with the PS instance. I’ll have to try the other things when I get back. Between the shouts and the group LF generation on GS, I find I can stay in RS a good long time, pop out, gravedigger down, when they get to 25% finish em off if I need LF or pop in RS and kill em to get the ( second CD reduction on my skills.
Tata, have fun, look forward to fighting you guys as reaper….now back to build making!
Honestly, I love the whole vibe Orr gives off, just wish it was better designed. Take the Balthazar temple fight for example. That fight is epic! All the risen minions, and everything are just so much fun to fight. Heck even the dreaded subjugated, just a couple of those at champ level will will wipe even the biggest party. The only thing I hate is having to protect the npcs so much. They’re so squishy and will often wander right into the enemy risen. If it was instead based on how many players were alive instead of those npcs it’d be perfect.
ds works more like elementalist summon weps and engis stuff with a “lifebar” if ele and engi can use their utilities why not necros why we have to fight handicap all the time
Because it is a second health bar in Anet’s eyes. That means we shouldn’t have access to our defensive options since we already are not loosing our true health.
Suspension was a bit much, but if the guy was only doing it to annoy the other players, then yeah he should’ve been punished.
Also I commented on this once, but communication like this is great. Please don’t let it die down. Patch note previews help people begin to adjust builds based on nerfs and buffs and helps the transition period a lot.
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Yes! I am rejoicing internally due to the fact I am at work!
Coming from a necro who will send all that burning back to you and then laugh, burning currently does more than twice the damage of bleeding and poison. Now it should deal more damage than both of those yes, but not so much more that it pushes out most other specs who don’t have access to burning. Now a straight buff to bleeding and poison would do nothing really. If they brought up the coefficients for bleeding and poison to maybe…8 or .10 percent, and then brought burning down to say, 12 percent, it would help a bit by allowing burning to be more of a burst condition, but bleeding and poison would still be stronger in the long run if you can stack it up.
Pretty much I’m just saying burning should be around 1.5 the strength of a bleed….if that makes any sense, sorry early morning can’t form coherent thoughts yet, need coffee….wait no I hate coffee
Financial suicide.
Think they already committed that with all their HoT promises. Honestly I don’t know or care at this point if they release another expansion. Game must be in pretty bad shape to axe legendary development for 6 programmers, plus the fact so many big shots have run off. At this point I expect them to also revert the WvW borderlands back too and nerf elite specs so bad they’ll all be unusable.
Ya know, I’m happy for the most part with the patch…but I’m not gonna pat somebody on the back that let their house keep burning while they insisted it was fine.
As far as my reading comprehension skills go, “We are going to fix this and that because it’s not in line with how we envisioned GW2” does not equal “Everything’s fine, guys!”. They very much deserve a pat on the back for recognizing/picking up problems pointed out to them and fixing them, and even fixing some longstanding issues.
The only thing I’m a bit bummed about is that they changed nothing about the ratio of piles of flax seeds to vials of linseed oil. I’m hoping they’ll still change that at some point in the future. Otherwise this patch puts a big smile on my face, a sentiment shared by my guild mates so far (so it’s not just an individual opinion).
They never really acknowledged these problems until recently and only after they saw that HoT was underperforming. I’ll agree this is a good change and I’d come back and play if other games weren’t holding my interest right now, but I’m sticking to what I said. This is the kind of thing they should’ve done or started looking into maybe a month after hot released, he’ll I’ll give them two months even, I’m feeling generous. Not half a year later.
By all means, be happy, but don’t forget we only got this because it started affecting their pocketbooks.
I have to ask if you are playing other games that have your interest so you are not coming back, why do you bother to post? Not being sarcastic or a smart elec but when I lose interest in things I don’t re-vist.
Nah, good question. Thing is I do enjoy and love Gw2 and I wanna get back into it. Just a lot of Anet’s decisions and designs kittened me off and pushed me away from the game. By biggest underlying complaint was that I was not being rewarded for my time playing the game, nor did I feel like I was making any meaningful progress on any of my goals, those being ascended armor and legendaries. Everything I wanted was placed behind a Timegated grind so I just quit.
I can understand the new lingering curses competing with terror, but putting parasitic contagion in the same space is just sorta….well it doesn’t feel right. We’re being forced to choose between more condition burst, more long lasting conditions, or having our conditions heal us. We’ll be missing 300 condition damage from what we’re used to, as well as 30% duration. And condition builds for necromancer already have very little LF generation as is, and next to no sustain. It’d be nice if they moved parasitic contagion to the blood magic line, or just somewhere else really. I’m just not feeling it.
I wouldn’t mind this as well. Perhaps a timer that sends you to the nearest waypoint after a specified amount of time. The timer stops of course, or resets, if someone has started reviving you.
Necromancer, I just love the concept and what it does, plus it’s always satisfying to show people who know nothing about it what it can do.
After that, probably engi. I enjoy the versatility offered by it, even if the traitlines are a mess right now. Scrapper looks like it’ll be a lot of fun to play.
Third, guardian, it’s growing on me. Love the blocks, and the shield is now pretty fun to use.
According to ArenaNet, the Berserker meta will NOT work. Druid will be amazing because of this. Druid has the possibility to be the most used specialization… At least the most needed
Ohhhh in sure the community is itching to prove them wrong on that. But I do hope they’re right.
PvP is killing this game.
But Esports! Just think of the esports!
AoE healing? There’s a well for that.
Vulnerability? We can do plenty when the /mace warrior is slacking
Blind? Yes, we can.
Area denial? Fears for days and especially Teh Epic Troll Wall of Fear FTW <3
Apply weakness? Yea, we got it.
Boon strip? We got it covered 2 or 3 different ways.
Not dying? Sure, we don’t have a total invulnerability skill, but we got loads of health and a second health bar, it’s okay enough that I don’t mind it too much.
AoE Stability? Well.. our well is kinda broken, I’ll give you that (only 1 second and doesn’t pulse with a 5 second well?)
Skipping content? There are consumables for this.
Movement speed? We got a passive signet, possible perma swift uptime with warhorn, and swiftness for days with specral walk.
AoE movement speed? If you don’t have an Ele, Warrior, Mez, Thief, Ranger, Engi or Guard in your group
Not to be mean or condescending, but here is my question to that. What can a necro do that another profession can’t already do but better? Thief has stealth and on demand access to blind, warrior has its banners to give loads of support and buffs, guardians can just fart and you get a full bar of boons plus reflects and aoe stability, eles can stack might and fury like no tomorrow, plus heals.
Engies can do the job of thief and an ele, not as well but dang close and fill in any holes the group might have. Oh and also have great aoe vulnerability with grenades and bombs. Mesmers can remove boons more consistently than a necro can, nobody really cares if they get flipped to conditions or not, they just want them gone. Plus the handy as heck portal letting your whole group easily bypass content. The ranger is the only profession I can think of that doesn’t do much for groups, except spirits.
With all those people talking about lawsuits because of “false advertising”, I suppose you never go to any fast food… if so, I assume you spend a lot of time in court. /s /kappa
Joking aside, YES it is terrible how their ambitions were too high and we ended up with missing some parts of the game. But it’s for the greater good, I’m pretty sure of that.
Legendaries were said to come after HoT… They never said each expansion would get a new set of legendaries, so even if we get some weapons after xpac2, it’s still “after HoT”.
I completely understand how people are annoyed with this idea, but GW2 is changing, they want to make the game better, and just like everything else it requires sacrifices. If seeing the game going back on the right tracks means delaying some stuff, I’m ok with it. Once everything is back in order, they’ll have plenty of time to work on missing things.
I don’t get the fast food joke.
Anyway no… they most definitely said HoT would come with legendaries.
https://www.youtube.com/watch?v=gxLkfXwxLTs#t=34m37sAnd as has been pointed out a million times and repeatedly ignored by the people defending anet, if things need to be fixed they should be shifting resources away from the 70+ people they have working on the next expansion before they started cancelling features from this one. There is no defense against it, I don’t care what anybody has to say about it.
It is rather interesting that people are defending this, considering if you take Mike at his word, he even says that you shouldn’t trust what he says or promises.
I will work to make you happy, and I’ll do it by making you happy with what we ship, not with what we promise to ship.
Mo
At first glance that sounds reassuring but when you think on it for a couple of seconds there are 2 ways to interpret it. First is positive, and that everything they ship from this point forward we will like and enjoy.
Second, is that he’s saying when they promise something or say anything, just don’t listen, that way you’ll be happy with what they shipped out even if it is missing a bit of content.
Given Anet’s track record so far I’m inclined to believe the second. He’s telling us to judge them by their actions and not their words, and so far their actions since HoT have not inspired the confidence ANET desperately needs right now. There have been some Gems ( haha pun) such as the shatterer rework, and yes, raids apparently are pretty cool. But they’ve also Timegated so much content, balance is still not where it should be, and the Megaserver system is not set up to help support HoT, in fact I’d say it’s part of what is killing it!
I just read that, dear lord some of the traits on there! But it just makes me sorta sad to think at one time, we were considered op, and with the changes to stability I think shade would be fine nowadays, heck engies got juggernaut back how it used to be….. ;-; I just don’t wanna be a pin ball anymore.
Could you add some dialogue to the ghost mail carrier, I love the guy but something like. “At once sir/ma’am” when you send something and “letter for you sir/milady”. Would be awesome.
There was a time GW2 was Casual Friendly
in Guild Wars 2: Heart of Thorns
Posted by: TheLastNobody.8319
As a self proclaimed casual player (very few achievements, erratic schedule, hardly any farming done), this is what I believe is the issue:
Over three years in Tyria, people fell into a farming pattern that was easy, efficient and fast. You pretty much needed gold to get anything you wanted, and farming it happened at “on demand” content such as dungeons. So people got all their shinies essentially by having no roadblocks whatsoever. Open world content is also (with some exceptions) extremely easy, even things like Orr. As a result the zerker-meta appeared, where you stacked attack attributes, stacked on each other, pressed 1111 and won while half asleep. And they could no-life it for as much as they wanted, and 2 days later they’d have their reward.
Fast forward to HoT and finally people are starting to see some resistance. They need to play the actual game content to get rewards, tied to specific currencies. More things are now account bound, meaning you have to earn them instead of converting gems or farming 1 specific place (CoF1) for gold and buying them outright, hence all the complaints about “time-gates” and “grinds”. People are actually complaining they aren’t done with the content 1-2 months into the expansion, so they can get back to their familiar farming patterns (which ironically many of them are now defunkt, hence even more cries for “ruining my favorite content”).
The content is harder, so you actually have to think about your build, or (god forbid!) your defenses and survival. And people look at the rewards at the end, and they feel compelled to get them no matter what. Newsflash: If you feel that way, you are probably less casual than you think.To be honest, I love it. Going into a map and having to adapt to the environment, makes me feel like I am in a living world, instead of a themepark. HoT is the right direction towards building a persistant world, instead of a series of activities in a carnival. The carnival is still there (old world), but now we have something other than sheer tedium and mindless famring. But in the new content, the world is moving in its own pace and it’s your option to join in on not (i.e. timed metas). Could they have done a better job in providing variety? Sure, but this is a decent start.
If nothing else, HoT is the most Anet-like content they’ve produced in years. Their motto was all about a “living world”, right? Well, we got it.
+10000. This I agree with so much.
Ehhhhhh. signed. Easy to outrun, takes time to get the thing off. If it applied a copy of all conditions on you to all enemies in a radius it’d be great, and even befitting the name. I’m hesitant on making it a well. Too easy to screw up?", would rather have an elite signet.
Lmao, no big deal, we all good here.
Yeah my post is a bit in the drama department, and Scarecrow is right in his post. Just I am really afraid Reaper and necro will go back to trash tier given recent events and ANET’s balancing philosophy. I just think we were overturned last patch and as such got our heads in the chopping block.