Showing Highly Rated Posts By Tiger Ashante.1792:

So about those giants...

in Guild Wars 2 Discussion

Posted by: Tiger Ashante.1792

Tiger Ashante.1792

Don’t talk to me about giants lol. I’ve got all slayer achievement except that one. I’ve been playing since BWE1 and i’ve only killed maybe 20! I don’t somehow think i’ll get this achievement and it kinda bugs me a bit since the only thing not done on that panel.

Hopefully, when we get some new maps, we’ll get one that has nothing but giants and it will count toward this achievement. Well, I can dream can’t I?

Please fix my chat resetting

in Bugs: Game, Forum, Website

Posted by: Tiger Ashante.1792

Tiger Ashante.1792

Could we please get acknowledgement from someone at ArenaNet that at least they’ve seen this thread and are looking into these problems?

Even today, i went to do the guild rush in Southsun Cove and my chat reset once again just as i was about to launch the mission and when i then opened the Mission tab, it was completely blank. I was forced to leave the map in order for missions to reappear in the guild panel.

This is getting very frustrating. I don’t know if you realize just how hard it is to rally people to do this guild rush, everyone hates it and then having to deal with this kind of problem discourages them even more. I would appreciate it to at least know these issues have been noted and are being investigated.
Thanks

TY Anet for fixing...but please fix these...

in Bugs: Game, Forum, Website

Posted by: Tiger Ashante.1792

Tiger Ashante.1792

Thank you for fixing the annoying guild issue where if more than 5 people entered the guild hall you have to change maps. Hopefully, it’s actually been fixed.

But Please, Please fix these!

1) I’ve reported this already to no avail, but please fix my chat resetting. It doesn’t just reset the chat and i lose all chat history, but it turns guild missions window blank in the guild panel, so i cannot launch a mission unless i rezone. This is especially annoying when out at mission location and this happens, often loading me back into a different instance to where my guild members are. Screenshot attached.

2) Please fix the minis not reappearing after game puts them away. This has been going on since HoT launched. This has been reported numerous times and as far as i know, you haven’t even acknowledged or responded to these concerns.

3) I noticed in the bug tracker, you’ve reported fixing our characters getting stuck, well for me, it’s not been fixed, in fact it’s happening more than ever now.

4) When you recently did some character animation changes, i noticed my Charr moves really weird when in Dry Top using aspect crystals, and it’s particularly bad when in combat as well. The animation reminds me of the Aviator one where you made our characters run around as if they’re plane, only its worse. She has this outstretched hands that are bent at the end in a very stiff position and she runs awkwardly like that with those arms sticking out. It seriously looks terrible. Probably not the best example of how bad it is but it should give you an idea. Screenshot attached.

There are other annoying bugs, but these are most bothersome to me right now and i would really appreciate you looking at fixing them. Thanks

Attachments:

[Audio] New Log-In Music is Awesome!

in Guild Wars 2: Heart of Thorns

Posted by: Tiger Ashante.1792

Tiger Ashante.1792

I agree, it was really nice to hear something different and so good to boot. I sat on the log in screen for a while just so i could listen to it.

Australian Petition FIX LAG ISSUES!

in Guild Wars 2 Discussion

Posted by: Tiger Ashante.1792

Tiger Ashante.1792

Location: Australia, Gold Coast
ISP dodo
ping in-game 400+

My ping went up from av 250-270 to 400+ since HoT release
this makes impossible to glide to some areas of HoT particularly in TD where the updrafts have been placed too high and allow no margin of error in trying to reach them. I got so frustrated trying to map that zone and something really must be done about this.

Strange ghost pops up and goes poof

in Guild Wars 2 Discussion

Posted by: Tiger Ashante.1792

Tiger Ashante.1792

Yes! I saw one when I gathered the bloodstone at Harathi. Was within a few feet from it. He looked like a normal-sized leyline walker. And yes, like you said, he stood there for a few seconds before he disappeared.

Intriguing.

I spent quite a while in my Guild Hall earlier trying to lvl up that most frustrating crafting profession….Scribing, when i noticed anomaly-like apparition there! It was an average human size, appeared for a few seconds then vanished, not just once but twice over a course of couple of hours and in different parts of the GH. First time i saw it, it really freaked me out and i thought whaa? in the guild hall? I was thinking i must be sleepy and seeing things, but when it appeared the 2nd time i knew this is either a glitch or intentionally done to scare us out of our wits lol. Well it worked! haha. At least for a little while.

Flashing exp bar makes me hate u all

in Guild Wars 2: Heart of Thorns

Posted by: Tiger Ashante.1792

Tiger Ashante.1792

I’ve been meaning to make my own thread about these issues but may as well post them here since it’s relevant to what i have to say.

There are lot of annoying UI elements added with NPE but especially with HoT. What i hate is that often, i can’t find my mouse pointer and i sometimes click on the exp bar by accident. Before HoT, it wouldn’t have mattered, it didn’t do anything except perhaps shown u the amount of exp to the next lvl etc. But now, if u touch that bar anywhere with ur mouse, it suddenly pops up this huge mastery window in my face that covers most of my screen. This usually tends to happen while in combat so i then have to frantically fumble with it to close it. The mastery window is way too big and the exp bar should be locked as it always was. Perhaps instead of the exp bar triggering the mastery window to open, you could instead create a little icon in the upper left screen like the traits icon to open it? Frankly i’m surprised this wasn’t implemented this way in the first place, sine we already have the traits icon residing there.

I don’t so much mind the dangly chest we get as rewards, but the sheer number of them and the non-stop jingle they make until u accept them is terribly irritating. Oftentimes when they pop up, we are fighting and don’t have time to accept them right away, but they keep annoying u with that jingle, taking ur attention away from combat. Perhaps if they jingled only every few minutes it would be more acceptable?

In HoT, they’ve gone to another lvl with head-shaking stuff. You get the dangly chests with all of the idiosyncrasies as above, but when u try to accept a chest in HoT, this new mini window that tracks meta event progress pops up, blocking u from accepting it. This window literally overlaps those chests almost entirely and it keeps opening each time u attempt to accept a chest. So unless u click precisely the outer right edge of a chest, this window will not let u accept it. This pop up window is way too big and needs to be reduced so it doesn’t encroach on the chests at all.

Also, if u try to place or hover ur mouse close to the upper edge of the mini map to say read/id, or link something, this meta tracking window pops up again instead, preventing you from doing so, or at least, making it very difficult to do so. So it’s not only too big, but it’s too attached to the mini map and there needs to be a separation. Maybe a little interactive icon similar to those in the upper left corner of the screen that u can click and check on meta progress would be less obtrusive and interfering with other UI elements as it currently does.

A note on NPE. One thing i have really disliked they added in the NPE was the dings for the heart quests. There are lot of hearts that overlap and if u make one step to the right, u get a ding for one heart, step to the left and u get a 2nd ding and if u stand in between those two points the dings go spastic. All these system are well intended i think, but poorly implemented. We’re not children. It’s good enough to get one ding to id the heart, no need to keep ringing a bell in our ears. I think it would be more helpful and more in line with other activities in gw2 such as events, to create a heart-shaped parameter of some distinct colour that identifies the heart quest limits, rather than these dings going off making u feel more annoyed than informed.

I could go on, such as the ridiculous number of variety of these pop up chest that u constantly have to accept. Just in HoT, there must be a dozen or more different chests that keep popping up. Why? I keep asking myself. It really is all pointless in the end. TBH i’ve never been so nonchalant to receive loot in any other game as i am in gw2. if getting these chest stirred any emotion in me, it would be annoyance, rather than anything else. Frankly, i would rather get fraction of these chests but when i do get one it actually holds something worthwhile, like 10 linen scraps or w/ever instead of 10 porous bones and rest ruining my hands salvaging.

Why is everything a Clock-Race in GW2?

in Guild Wars 2 Discussion

Posted by: Tiger Ashante.1792

Tiger Ashante.1792

The game didn’t start out this way. I’ve been playing since BWE1 and I love this game, but it’s turning into a clock race, where everything is on a timer, including a friggin sand storm!

Sandstorm was something i was really looking forward to in LS2, but by turning it into a timed event, it’s taken a shine off it for me. A sandstorm should occur randomly, not at some predetermined time, as it is now and when it comes on, everyone mindlessly race to find those chests like there’s no tomorrow.

This goes for just about everything in the game, the timed aspect jumps, the timed bosses u have to kill within certain time, the timed events in general and it just goes on.
I can understand some things have to be timed but a sandstorm! Seriously, take the clock away!

I was guild leader and I'm now the lowest ranking member

in Guild Wars 2 Discussion

Posted by: Tiger Ashante.1792

Tiger Ashante.1792

This information I quoted from support is now wrong!

Quote: “If a guild leader is inactive for 60 days (2 months) from the last login, as shown in Guild window, they will automatically be demoted to officer, and the most senior officer who was active in the past 60 days will be instantly promoted to leader. If there is no active officer in the guild, the most senior member who was active in the past 60 days will be promoted instead”.

They now tell me what they quoted me here is the system in gw1, not gw2. It seems there’s NO system in gw2 that can re-instate leadership once lost! Yet they have a system that can take your guild leadership away and give it to a random member, without any checks if that member is even still playing the game!
Furthermore, it seems that the only option I have in resolving this issue, is to rely on a person that is outside the company, the very player whom the system promoted to a leader and who has been inactive for some time and may never come back. This truly is the most ridiculous situation imaginable.

I am at a loss why they will not assist me in resolving this issue. A dev could fix this in a matter of minutes. A support staffer could send a an email to the player in question in a matter of minutes, but the best solution they can offer me is to use the forums in hope a dev will see and take notice of my thread/post to have this matter resolved, or simply wait for this player to come back. I truly feel like I’m playing in a twilight zone here not gw2.

Thank You ArenaNet for Arah Fix

in Guild Wars 2 Discussion

Posted by: Tiger Ashante.1792

Tiger Ashante.1792

I had done Arah story mission 3 times prior to yesterday and that was several months ago. Each time I previously done it, I swore never to do it again. It was messy, chaotic and extremely difficult, especially at the end where you have to make your final stand on the ship.

After reading the patch notes following the last update in January, I decided to give it another go and see what it was like. There were still difficult bits mainly the segment where you have to clear the landing and fight the Mouth of Zaithan. The difficulty was made worse by the fact you could not wp if any of your party members were still alive. We got the Mouth to 1/3 of its health but with 3/5 party members down, we had to wipe and when we got back, the Mouth was fully healed. That was a bit annoying having to start from scratch as it takes a while to dispose of him.

But my main concern being how the next part would play out, I was pleasantly surprised how well balanced the battle on the ship is now. No more endless huge mobs that constantly CC’d you and tossed you about the ship’s deck like a football. There were even gaps between waves of mobs and it actually allowed me for the first time to appreciate just how epic the Arah story really is. This epic feeling continued at the Fort Trinity conclusion and I just want to thank you Anet for changing my mind and now wanting to complete this story on all my characters.
Cheers
and keep up the good work.

Are You Mad?

in Guild Wars 2: Heart of Thorns

Posted by: Tiger Ashante.1792

Tiger Ashante.1792

I think ur all mad lol. I guess i’m rather fed up of killing stuff non-stop, a bit too much of it in gw2, but i know some people like doing that all the time so if ur one of those, great, you’ll get plenty of it in this game i assure you.

Solo Instancing?

in Tower of Nightmares

Posted by: Tiger Ashante.1792

Tiger Ashante.1792

Ofc, there should always be options for those who want to group, but personally i loved the fact it was solo. It gave me the sense that it was ME being summoned on an important mission and not having to worry about anyone else while in there gave me a chance to immerse myself more into what it was all about.

We need a barber shop

in Guild Wars 2 Discussion

Posted by: Tiger Ashante.1792

Tiger Ashante.1792

And how many of those “every other big MMO” does not require a subscription to play?

Quite a few actually. In fact gw2 is the only game and ESO that i know of that don’t have barber shop and in case of gw2 charges quite a hefty amount to change a hairstyle.

However, I have to point out, those games are not giving you new hairstyles to change to, they’re simply allowing you to change the default appearances very cheaply and whenever you like. You are not getting any new hair/face styles.

I don’t agree having to pay gems to change a default hairstyle/face but i don’t mind paying for any new ones they create.

Barber shop would be perfect in this game. Since gw2 does offer new hair/faces, I think a good solution would be to have a barber shop with 2 options: default and new makeovers. You should be able to preview everything in either case before buying and if you choose the new styles, you can be prompted to to pay gems and/or re-directed to gem purchase if you don’t have any, or enough on your acct.

In both cases, progressive charges could be applied. The more changes u want the more you pay. The only difference, default changes u pay with in-game currency, starting cheap for say just a hair change, to more expensive for full makeover, while the new styles are paid for with gems in a similar progressive way.

I created my 5 initial characters in haste at the head start to reserve my names, so all of them were just default characters with little adjustment. Since then, I’ve had to change every one of them and was forced to use makeover kits just to change a hair style i didn’t like or face i didn’t like etc. At this stage, there was no new faces/hairstyles only the default ones and i think it sucked I had to use kits to do so.

So yea, i’ve always been against the idea that we should have to pay gems to change the default styles, but like many others, I let it slide due to the idea that “Anet has to make money”. But really, they still can make money, maybe even more than now, if a system is implemented as described above and i think it would be a fair system and it would please everyone.

Everyone perhaps except those people who have a permanent makeover kit. Well they can still keep it and even sell it for those who want the convenience not having to visit a barber shop, which would only be located in major cities. It really would be no different than a permanent banker, which is only valuable for it’s convenience. In any case, there’s only a small bunch who have these and why should rest of the player base suffer because of a few?

Horrible Targeting

in Guild Wars 2 Discussion

Posted by: Tiger Ashante.1792

Tiger Ashante.1792

I’ll have to go through the setting again and see if there’s any of those targeting ones I missed. Thanks for the heads up

In options menu there’s one for Auto Targeting. If you switch that off, it will solve your problems of for eg: RTL or other buff type skills such speeds/shields etc from randomly selecting a target around you and should take you in the direction you click on. I found that annoying as well even when using a skill on my Guardian like Retreat which is basically a speed skill it always wants to hit something unless Auto Targeting is switched off. However, this may not solve your other targeting issues and may in fact make it a bit harder/clumsier in combat but at least it should stick to your own target selection. It also helps if you enable double-click targeting that way if you double click on the target once selected, it should stick to it unless you change it.

Overall, the targeting in this game is a mess. I suggested way back in beta they have an option to lock on target and also to move you within target range like in gw1 but that was ignored and many players cried that would make the game too easy. No doubt many of those players aren’t even around any more but we’re stuck with the same old crappy targeting system that’s still here since beta, with very iffy options that rarely work as described.

Why is everything a Clock-Race in GW2?

in Guild Wars 2 Discussion

Posted by: Tiger Ashante.1792

Tiger Ashante.1792

You guys are missing my point, why put a sandstorm as an event in the first place? Why wasn’t it made to be a weather feature of the area, that occurred randomly and surprised you, rather than oh, the sandstorm’s gonna hit in 5 minutes, just like it does every hour of the day!

But i’m not talking just about sandstorm, it’s everything. Everything is becoming a clock race in gw2. It’s totally breaking my immersion in the game. The randomness of anything is gone it seems.

Mobs difficulty feedback [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Tiger Ashante.1792

Tiger Ashante.1792

Think we can close the thread, the OP has gone from “sniper OP” to “I have bad internet” nothing to see here.

Mobs aren’t OP, refreshingly you need to pay a little attention.

are u a moderator now? who are u dictating if a thread should be closed or not? OMG the people are getting toxic. I have to right to my opinion. If i think a mob is too OP then i have the right to say so and give anet my feedback. after all, i paid $100 for the privilege. if you don’t like my feedback, well that’s just too bad, no one asked you to comment here. Just b/c i didn’t mention my it latency in the fist place does not give u the right to be calling for thread closure.

But you changed your mind, when people offered solutions to the mob you responded with “I have bad internet” and so THAT is the problem not the mob design. We just need to be clear where the problem lies, your bad internet not the mob. Otherwise we give bad feedback.

well i don’t think it’s a bad feedback if i’m saying i have bad IT latency. I don’t believe Anet should be designing mobs just to cater to super dooper interent connections in US. Some of us have to play from the other side of the world. I’m not saying my IT is the sole reason, or any given thing. there were multitude of reasons, my first time playing chrono, my bad latency, my fist time playing melee mesmer etc. but as i’ve stated in above posts, no mob, especially trash mob, should be able to down u in one hit. that’s just cheap gameplay imo and no matter how much u people try to put me down, isn’t going to change my mind about that.

Please remove the Aetherblade JP from Diving

in Guild Wars 2 Discussion

Posted by: Tiger Ashante.1792

Tiger Ashante.1792

I have a method that works 100 percent for the dive. Feel free to whisper me in game. Ill help you out. I have mesmer(s) parked there for this very reason.

This guys is super awesome! I’ve tried this number of times with mesmers’ help as well, but the jump itself never worked. I never thought i get it done, even with mesmer’s help, so ofc i was skeptical, but Cobrakon made it happen for me, i can’t thank him enough<3.

I think she's happy!

in Sylvari

Posted by: Tiger Ashante.1792

Tiger Ashante.1792

At first, she seemed uncertain about her new makeover, but as time went on, I think it grew on her lol.

Just thought I’d share this with you.

Attachments:

How to find names of previous party members?

in Guild Wars 2 Discussion

Posted by: Tiger Ashante.1792

Tiger Ashante.1792

It would be nice if Anet introduced a similar system as in gw1, where it showed on your friends list who your recent team mates were.

Plz restore Kessex Hills

in Guild Wars 2 Discussion

Posted by: Tiger Ashante.1792

Tiger Ashante.1792

Well i’m not suggesting they remove all all, just clean up that debris around the lake and maybe reduce it somewhat in the lake as well.

The events and spores nodes can stay as a reminder of that event, but i just think all that debris makes the map look ugly and doesn’t need to remain there forever.

(Feedback) Tired of Bulging armor/outfits

in Guild Wars 2 Discussion

Posted by: Tiger Ashante.1792

Tiger Ashante.1792

It has always bothered me that 99% of gw2 leggings/coats/dangly sashes, bulge out into either a balloon or stick out in front of you, or back of you, or both. Why is that?

I’ve never complained about it till now in hope things would change. In fact, I’ve bought many of these items due to lack of other choices and i also wanted to support the game as much as i can, but in truth, I much prefer a more slick look where your gear hugs and follows the contour of your character’s body. Not the gear that defines/changes my character’s body shape, where in most cases, it makes them bulky waist down, especially Norns.

I know you can create the gear in my preferred style, for eg: Kasmeer’s feathered armor, lich outfit and now Reverent armor set and to some extent carapace armor, yet, you still keep making these strange bulging designs, that have weird dynamics and look just as weird on my characters.

Perfect example of what i’m talking about, is the new Dwyna outfit. On humanoid characters, the pointed front of the skirt sticks out so much it’s put me off buying it. Not only does it stick out, but it’s as stiff as a board when moving. Yet on my Asura and Charr, the skirt actually hugs the body much better, at least in the preview window.

I’m not sure if you’re following some era trend/design, but i wish you would change it to more slinky style, or at least mix it a bit more. If not, i think i’m done with outfits/skins coz honestly, i’ve come to a realization they all kinda look the same.

Does anyone else feel this way? Would u rather have slinky gear or the way it is? Share your thoughts.

final boss fight too much

in Living World

Posted by: Tiger Ashante.1792

Tiger Ashante.1792

I have to chime in here and say my peace.

This fight isn’t so much difficult as once again, like Rytlock Ritual one, terribly annoying. Soooo over done with condi dmg, K.D’s, AoE’s that cover the entire room, giving u no time at all to recover and allow your skills and endurance to recharge. The camera plays awful in there as well, which only adds more annoyance to the whole encounter.

Dodge, Dodge, Dodge, until your eyes bleed. I came out of there feeling dizzy and with a king size headache from all the craziness. That was not fun, maybe some people thrive on insanity, but the sheer chaos of these fights is making me ill.

I realise this is dragon stuff and shouldn’t be “easy” but omg, i dread to think what the actual Modremoth encounter is gonna be like. Be prepared for ultimate insanity if it continues like this.

I don’t play games to drive me insane, I play games for fun and these fights are not fun for me and by the looks of it, not for many others.

What was especially annoying in this fight, was when u finally got a chance to hit the boss, you didn’t know where he’s gonna pop out and i often found myself on the opposite side of the room and was lucky to hit him once b4 he would vanish, resetting the whole cycle over again. Prolonging the fight in this way, until became so boring that i hated the thought of having to do it on my alts, isn’t a way to go.

IMO, a fight like this would be much more interesting and more enjoyable if a person is at least given bit of room to breathe and absorb what is going on. I would really like for the devs to ease up a bit on these mechanics or at least pace them out a bit better, instead of non-stop intense chaos a player has to deal with, especially in these solo instances.

Up until this final fight though, the rest was ok, although the bit in DR gets tedious after u do it a couple of times, it takes way too long.

But to be honest, for some time now, I’m becoming estranged with this game, where I feel that I don’t know it any more. I’ve been playing since head start and gw1 b4 that and this game is becoming an alien specimen to me as it progresses through it’s life. Not really sure how long I’m gonna stay interested if it continues along this path. I mean I love all the maps and the artwork, I like the combat system, the exploration and many other little things, which make me log on daily basis, but those things are becoming less and less of a draw now. I so desperately want to see gw2 play out, but the fight mechanics are becoming way too weird and crazy for my taste.

Suggestion: Make Multi-Guild Optional

in Guild Wars 2 Discussion

Posted by: Tiger Ashante.1792

Tiger Ashante.1792

A much simpler solution, I suggested years ago btw, but ofc anything to do with guilds falls on deaf ears around here, would be (as you may have guessed) to completely remove the representation system.

With the rep system out of the way, people can be in multiple guilds if they like, but can only be in one at any given time and only be seen in that guild they’re in for the day or w/ever. Any activities they do whilst in that guild, such as guild missions, would benefit only that guild, thus eliminating any conflict etc.

When they log in each day, they have their list of guilds and can choose which guild they wish to spend their day or however long with. What this would mean is, if a member is in a different guild to mine, I don’t see them on my guild roster, nor do they see my guild or have access to anything in my guild.

This would imo save us guild leaders a lot of management problems, animosity toward members not repping the guild and it would save members a lot of discomfort too, while having freedom of choice which guild they wish to be in without being forced into anything.

This meaningless change would imply that the person who joined the 100% rep 100% loyalty guild isnt 100% repping or 100% loyal.

So whats the point?

You’re suggesting a solution for a problem you have created by making a guild rule you want your guildmates to be able to break.

Your first sentence doesn’t make sense.

Are you are guild leader? I think the OP asked ppl to state their position in a guild and most of the posters here haven’t done so.

You either haven’t read my post or fully understood what I was saying. The point is, I want Anet to get rid of the rep system full stop. lf the representation was removed and members could be only in one guild at a time and only visible to that guild, as I suggested, there would be no need for the 100% rep rule would it? I’m suggesting Anet removes this redundant system and stop these arguments once and for all.

I know there’s a lot of people out there that would hate my proposal as it would mean they could not raid 5 guild halls each day, only the one they’re in, but that’s a big part of my point as well. I resent that members who have not contributed a cent toward my guild hall rebuild to just use and abuse my hard work, while not even bothering to rep my guild. And as a guild leader, I’ve seen this happen too many times.

Personal Story Restoration update

in Guild Wars 2 Discussion

Posted by: Tiger Ashante.1792

Tiger Ashante.1792

Ty for restoring the personal story. I just started playing it after a long wait. It was very sentimental to see the old LA again. I haven’t played much into it yet, got 2 chars at about lvl 30-40 story parts so really looking forward to seeing all the changes/missing story parts. So thank you for your effort. It must have been huge. It’s always easy to get rid of something than restore it and I for one appreciate you’ve listened to the community and put this effort to make tings right, especially with expansion in the wings.

I’m particularly looking forward to Victory or Death in solo mode. Hopefully I’ll survive it lol.

Permanent Gathering Tools

in Suggestions

Posted by: Tiger Ashante.1792

Tiger Ashante.1792

I’m an avid crafter, i have to be with 8 chars, but i’ve been extremely frustrated with the gathering tools since BWE1. I’m very happy that they’ve been made account bound at least but despite that, they are the most annoying nuisance gathering tools of any game i’ve ever played. You always run out of them at the worst of times in the middle of nowhere and no merchant in sight. Or you’re forced to carry spare sets. Even more annoying is that the tools are various types for various resources and some maps have more than one type in them or you end up with ruined resources and there’s nothing to prevent you from gathering the resource with the wrong equipment, for eg; a pop up or some kind of message telling you its the wrong equipment for that resource.
My suggestion is this:
1)Make the tools permanent, once you equip them they stay equipped, however the tools get damaged with use and require repairs, which is an acceptable money sink.

2)The tools should be lvl oriented where starter tools can still gather anything, but it takes a lot longer to do so. Higher lvl tools means faster gathering.
At say lvl 50, you can acquire Master Tools which are maximum time reduction in gathering. As far as what that is I’ll leave for the devs to figure out.

3) Last but not least, the gathering should be 1 action, not 3 or more if you get a rich deposit where you have to repeatedly click on the resource. I find this utmost annoying, very old fashion and totally unnecessary.

If none of these are acceptable changes, then at least make the tools so you can recombine them if you end up accidentally equipping the full stack instead of the one you were previously using. I find this strangest things of all that you’re unable to recombine exactly the same tools like for eg Mithril mining picks etc. If you got 2 lots of 20 you cannot combine them and make them 40, why?
Thanks for reading and hopefully its a worthy suggestion to make some changes.

Lost my 100% exploration-3 hearts missing!?

in Bugs: Game, Forum, Website

Posted by: Tiger Ashante.1792

Tiger Ashante.1792

Those are all new Renown Hearts added with the patch. They didn’t exist before, so that’s why they haven’t been completed.

Cattle prodding wasn’t a Renown Heart, but a Dynamic Event.

Oh truly? I thought those were hearts, but it’s been a long time since i did my last 100%.

I just wish when new things are added to the game and don’t affect your 100% world completion, they didn’t reduce your stats for it either. It just becomes rather annoying every time something new is added, you lose your 100%, especially when these new things don’t count toward it and you don’t have to do them anyway. But when i see that 100% gone to 99% or w/ever i hate it and just have to fix it. Already done it several times now and it’s happened again. Even though technically u still got your 100% it doesn’t feel like it, when every time you open that map it shows less than that.

(Sugg) Disable buys for maxed acct upgrades

in Black Lion Trading Co

Posted by: Tiger Ashante.1792

Tiger Ashante.1792

As the title suggests, I would like to see some kind of auto disable on purchasing items from store on maxed out account upgrades, such as bank slots etc.

On Sunday, i noticed bank expansion tabs were on sale and purchased one, not realising my bank was already maxed out. It’s been so long since i maxed it out, i completely forgot, yet the store allowed me to purchase another tab even though i couldn’t use it.

As a result i was forced to contact support, (thanks for your prompt refund) and this could have been avoided if a system like in Lotro was implemented, where if u’ve maxed out ur bank storage or bag slots or w/ever, the store gives u a message: "there is currently nothing available for you to purchase’ or something along them lines.

It would be nice if the game systems kept track of your account upgrades in that way so you don’t have to waste support’s time seeking refunds etc.

Thanks if you’ve read this,

Cheers.

Isn't it interesting?

in Guild Wars 2 Discussion

Posted by: Tiger Ashante.1792

Tiger Ashante.1792

Well if you don’t mind, this post was not meant for yet another gripe about all that stuff, there are 100’s of other posts you can and I’m sure you already have, expressed your gripes on. Please leave this post for those who DO appreciate the things that are done.
Thanks.

Sticky target option

in Guild Wars 2 Discussion

Posted by: Tiger Ashante.1792

Tiger Ashante.1792

I suggested way back in Beta they add what i call Lock-on-Target option, just like in GW1.
The problem in this game (unlike in gw1 where there was a collision and enemies could not pass thru you) in gw2 they can, or they go behind you, while at the same time, many skills have been changed since launch where u basically have to face the target to cast, so u end up loosing your mark that way as well. I was disappointed with these changes as i think it’s going backwards rather than forward imo.
I say that because, aside from typical rooted play, Lotro has such a pedantic ‘must face target’ casting, while enemy AI is designed to always go behind you and it’s enough to drive you crazy.

But just the sheer ability to move while casting, at least for me, outweighs this issue in gw2. However, targeting system is a big problem and really should be seriously addressed. Lets face it we fight all the time and it’s one of those things if it’s not working right it becomes a constant annoyance and rather than enjoying the game and the amazing combat system u end up feeling frustrated.
At least give players an option to lock on target and those who don’t want to use it don’t have to. I’ve seen tons of complaints about this and they won’t go away untill this is addressed and i think it should be done sooner rather than later.

Oh what a difference!

in Account & Technical Support

Posted by: Tiger Ashante.1792

Tiger Ashante.1792

OMG! Sorry Anet for blaming you for my troubles. It was my 8800GT card that was letting me down. I’ve been considering a new card for almost a year now but the above one was serving ok i thought. So I finally decided to upgrade to GTX680 and man! I’m seeing gw2 in all its glory for the first time. I’m running everything on max and its solved all my problems of low fps, lags, even broken sounds. I’m sooooo happy! I just thought i’d post that here to let you know and I’ve changed the title to reflect my new feeling.
Cheers!

(sugg) Add Blade Shard to Wallet Please!

in Guild Wars 2 Discussion

Posted by: Tiger Ashante.1792

Tiger Ashante.1792

Blade shards aren’t currency. They’d go in the collection with the rest of the crafting materials, if anything.

I would be more than happy with that.

Year later Hearts & Minds still buggy!

in Guild Wars 2: Heart of Thorns

Posted by: Tiger Ashante.1792

Tiger Ashante.1792

This mission is still as buggy as ever! I tried doing it just tonight and 3 times at the last phase with Modremoth fight, where he’s at 25% HP, he stalls where he is permanently invulnerable and you cannot finish the misison. This really is bad, considering it is the final mission for HoT. It takes forever even when things don’t bug out, but when they do, it’s the most tedious, long and frustrating mission in the game. Please guys, fix this already will you? Or at least put check points on the phases or something, having to repeat the entire Modremoth fight even once is awful, but having it bug out 3 times in a row is really unacceptable at this point in time. I finally gave up and now i’m faced with having to repeat the entire mission which in itself is abhorrent to me. I really, really hate this mission, just in case I didn’t make it clear above.