Showing Highly Rated Posts By Wethospu.6437:

An introspective look on Warrior changes

in Warrior

Posted by: Wethospu.6437

Wethospu.6437


1) 10% attack speed does not equate to 10% increased damage. This would only be true if 100% of attacks hit their target. In fact, it’s much lower than this as not all attacks hit the intended target.

Let’s say you attack 100 times. Only 50% of your attacks hit so you hit 50 times. With the trait you will be able to attack 110 times which results in 55 hits. 10% more.

However, that is on average. Let’s say you hit twice (1s per attack). Opponent dodges at 1.95s so the second hit misses. With trait you would get both hits resulting in 100% more damage. But the opponent may also dodge at 1.75s so the second hit misses even with the trait.

This assumes that the whole time you are just standing there and auto-attacking. If you bring dodging into the equation, this will probably end up being less. With the axe it becomes more of a grey area because of the different damages on the tooltip that the axe has. The extra autoattack could be from the weaker part of the axe chain which would mean in reality the DPS increase would be less than 10%, unless maybe you auto-attack like 30 times.

Some mobs don’t need to be auto-attacked a lot to die. This would definitely work better on bosses. However, with most bosses they have some kind of big hit you need to dodge, or some kind of interrupt that would stop your auto-attack chain.

It definitely seems like that in practicality the 10% attack speed boost would definitely be less than 10% boost in DPS.

Ok, let’s say you attack 10 times (1 s each) and dodge 2 times (0.75 s each) which takes 11.5 seconds. With trait, you will be able to attack 11 times (11*1/1.1 + 2*0.75 = 11.5). So again, 10% more hits.

As I said above, it’s even possible to get 100% more damage. So please stop being biased and only assuming bad scenarios.

With faster attacks you will finish your chain faster giving you more chances for good dodges.

Weird dmg spikes on bosses in dungeon (FotM)

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Let me spoil it for you, a bottle.

How to EZ mode HotW P1 Troll

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

If you want to range you can also safespot and go eat biscuits.

Holy Grind Wars 2!

in Guild Wars 2 Discussion

Posted by: Wethospu.6437

Wethospu.6437

Could someone explain how leveling crafting to 500 is not a grind?

Paying for fractals runs.

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

I honestly don’t get it how you can run Arah like 10 times a day with bosses who can barely touch you. And then one fractal run is end of the world.

Please fix people selling dungeon slots

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Well, looks like you didn’t. Because in GW1 you can’t swap people mid-instance making running much harder than normal playing (which is how you can do it in GW2).

Why not just remove all the trash mobs?

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

I think removing thrash mobs might make skipping bit too easy. But I’m sure some people would still fail with it.

General Dungeon Discussion Thread - Part 1

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

People are seriously discussing about adding crafting to fractals in the CDI topic. I hope I’m just hallucinating but I fear the worst.

Incentives for experienced players to help

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Once I had so good pug team carrying me that none of them took any damage on Lupicus. I think even some of them were first timers.
Well, some of them were afk and they all stood outside while I soloed it but that doesn’t make it less impressive!

fractal discussion

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

The random elements are not objectively bad.

They are bad for hard difficulty because eventually your ability to progress depends on getting right fractals.

My suggestion also included daily fractal quest with random fractals which would be equal to current daily rewards.

Its ok, and even reccomended that some facet of a game be beyond a single players control.

I think it would be fine however to let people select fractals for some type of limited fractal mode, but the main progression and rewards should be based around having to adapt to the unknown.

It’s not really unknown once you have played fractals few times. You know all available options so there isn’t really anything to adapt.

It’s a fact that with high enough difficulty the ability to progress is solely dictated by which maps you get. That’s something I don’t see worth recommending.

(edited by Wethospu.6437)

This "Meta" has to end

in Guild Wars 2 Discussion

Posted by: Wethospu.6437

Wethospu.6437

If they added content which required some kind of brain activity most people wouldn’t be able to complete it. They would cry rivers regardless of how innovative, creative and awesome the content was.

Why Banner of Strength?

in Warrior

Posted by: Wethospu.6437

Wethospu.6437

Yes, I don’t understand that either. My Banner of Tactic gives valuable buffs and boost to my team so we won’t get one-shot by the enemies.

(edited by Wethospu.6437)

Why don't we have this tool in game ?!

in Guild Wars 2 Discussion

Posted by: Wethospu.6437

Wethospu.6437

A proper DPS meter would actually show how bad stacking warriors is.

A proper DPS meter wouldn’t just show how much damage your character is dealing. It would show how much offensive support you give, how much defensive support you give, how much control you give and so on.

(edited by Wethospu.6437)

Dungeon Tour-CM P3-Video : 4.55¬Restricted

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Ok, tell me without the emotion, what kind of help you need?

(edited by Wethospu.6437)

TIL: Fractal Strategies & Tips

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

If you want to be cheap you can pull Ascalonian out of the circle without killing them at all.

math again

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Generally people are calculating effective power, something like:

(attack + critical immersion) * (critical chance + 50%) * (2 * toughness + vitality – 5) + (healing shouts/scholar runes + 0.41)^2

This gives you a number that allows you to compare damage, assuming you aren’t elitist.

Fixed.

(edited by Wethospu.6437)

[Merged] Fractal level reset is equity wiped. Discuss.

in Fractured

Posted by: Wethospu.6437

Wethospu.6437

The biggest issue for me is that I want to play difficult content. And to reach that I have to play lower scales. If I understood your definition correctly you would classify that as a grind.

Duo Lupicus - 50sec

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

I agree FGS is an exploit and should be fixed. Also ban all dungeon sellers because selling is an exploit. Then also fix stacking and remove dodge so we have to tank stuff. Also triple all healing so we can have good teamwork and no zerk autoattack spam. Add crafting stations to dungeons where people can craft some powerful weapons to help with bosses.

PS: I got your back. Good job!

Tonight's live stream?

in Fractured

Posted by: Wethospu.6437

Wethospu.6437

But hey, we must prove ourselves!

[PvX] Feedback 8/8 Skill Bar - Warrior

in Profession Balance

Posted by: Wethospu.6437

Wethospu.6437

It’s not really about who has the strongest mechanic. It’s about how that profession has been balanced with that mechanic.

Burst skills have pretty much received only nerfs during these two years. I think the change is good but if warrior was supposed to be balanced then there should be a compensation.

fix this already - utility bug and crash

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Not only that, but today in the ascalon fractal I was messin around with abe, nova and stoya and the ritual began before we were done clearing the middle of siege/mobs.

We had captain ashym in the middle with all the kitten ballistas and arrow carts etc. -.-

We didn’t even do the ritual. It did it on its own.

Ballistas will knock Shaman away from middle so Ascalonians can’t find him!

New skills/weapons!! Will Ele finally get GS?

in Guild Wars 2 Discussion

Posted by: Wethospu.6437

Wethospu.6437

Scepter on a Warrior?

No.

Robert Hrouda has left Arenanet?

in Guild Wars 2 Discussion

Posted by: Wethospu.6437

Wethospu.6437

What, seriously? What happened? I liked how he was pretty open in his posts, and I was interested to see wha he would do for his next content.

Perhaps too open!

Your elitist thoughts from Beta

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

WvW players have much less health than enemies we consider thrash.

No one cares what armor you wear..

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Just FYI, Attack isn’t actually a real stat. It is calculated from Power + Weapon strength and that value isn’t even used in damage calculations (it is Power * Weapon strength). Big part of your damage comes from Precision and Critical Damage and those aren’t included in Attack.

PVT gets better Attack than PPC (because some consumables/conversion traits give Power based on Vitality and Toughness) but that doesn’t prove anything.

(edited by Wethospu.6437)

SE Path 1 Fergg not triggering patrol

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

That happens if someone uses the second waypoint before he activates the portal.

Confirmed by Colin: Dungeons are Dead

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

I bet Anet is bit annoyed at dungeons. There is no point trying to fix them because the effort has a higher gain when creating new content like raids. They also can’t just remove them because it would annoy lots of people.

Support builds unwanted in dungeons

in Fractals, Dungeons & Raids

Posted by: Wethospu.6437

Wethospu.6437

Too much support and it becomes inefficient.
Too much damage and everyone becomes happy.

In decent teams it’s rarely a question about survivability but rather a question about clear-time. And then only purpose of support is to allow you do damage more. So don’t over-do it.

Basic salvage kit salvage rate

in Bugs: Game, Forum, Website

Posted by: Wethospu.6437

Wethospu.6437

I have hard time believing you can remember all those thousands of items without recording any data. And if you can’t, then it’s just a gut feeling which doesn’t prove anything.

But anyways, here is some actual data:

300 uses on some green armor: 15 runes recovered → 5% chance to recover an upgrade.