Will update once Path of Fire releases.
Will update once Path of Fire releases.
Common issue with pets. It’s not a bug – just bad design. You can reduce the likelihood of the Lightning Assault (or any pet F2) from acting up or firing in another direction where there are no enemies by pressing F1 to turn the pet towards a selected target, immediately followed by F2.
Still acts funky from time-to-time, so no guarantee. Lightning Wyvern is a special case since its F2 is instant and it occasionally attempts to adjust its position to flank a target. It will fire off in different directions since it’s changing the direction of where its facing when navigating around an enemy.
Will update once Path of Fire releases.
You do realize there’s an alternative way to complete the heart by killing the skelk that shadow and kill the baby dolyaks, right? It might take longer, but there’s that option if this guilts your conscience.
Will update once Path of Fire releases.
Another addition to the list:
- Swoop (Greatsword #3), Hornet’s Sting & Monarch’s Leap (Sword #2) distance is reduced while under the effect of Quickness.
Note that this seems to be the case with other leap/movement skills across all classes.
Will update once Path of Fire releases.
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would be cool if you see power soul beast, core cranger and healing druid all in one comp.
Think that should be done regardless – for science!
Will update once Path of Fire releases.
Only if they allowed the Witch’s Broom as a glider, too. :P
Will update once Path of Fire releases.
And to think all of this could have been avoided if it was a temporary timed buff when players logged on or if we got mystery tonics in the mail that applied this effect temporarily when used…
Will update once Path of Fire releases.
No idea. All I can say is that until Anet stops being stubborn with old design choices such as the % chance of passives and internal cooldowns, Spirits will never become viable as a whole and will remain niche or situational.
Will update once Path of Fire releases.
Fern Hound’s F2 does regen AF.
Ah, you’re right! The bar increase was extremely subtle until I tried it in a group of people. Editing that in. Thanks!
Will update once Path of Fire releases.
If you think Druid remains untouchable for heals, you need to try Ventari Healer. Pure healing to healing, it burst 10-15k heals reliably every 3-5 seconds. Druid barely holds a candle to that, especially in other modes where Celestial Form’s cooldown was increased which further hinders its healing capabilities.
Will update once Path of Fire releases.
Turning projectiles to healing bolts, not a reflect. Though, I’ll say that it’s interestingly different.
Will update once Path of Fire releases.
Leaving the porch light off to play HoT instead of giving trick-o-treaters candy this year. x)
Will update once Path of Fire releases.
No, it would not be too much. Granted, it all depends on perspective. Would be nice to have a bleed attached to it if the bounce hits a second target, like the cripple on DH longbow auto attack. It would compensate for the bounce reduction as the damage boost was not enough.
Will update once Path of Fire releases.
It was mentioned in the patch notes thread in this sub-forum. Some mentioned it, but it’s not really looked upon since it was a revert, effect-wise.
Only inconsistency remains, because the Pink Moa went from three 1½s Dazes to one 2s Daze, while Black Moa remains with three 1s Dazes and the old default cast time.
And between the last patch and the one before it, all Rangers asked for was the Black Moa receive the same update the Pink Moa had of a reduced cast time and ½s Daze increases.
But apparently, they couldn’t even get that right. =/
Will update once Path of Fire releases.
Unbuffed is 1k max.
Will update once Path of Fire releases.
I’d really like for Electric Wyvern to create a lightning trail combo field like Revenant’s Inspiring Reinforcement (Jalis) so it can be easier to setup.
Wing Buffet aftercast definitely needs a look, as it does remain idle after executing the move for about full second.
Pet changes were definitely the highlight of this patch, and there is always room for improvement.
Will update once Path of Fire releases.
I’d rather Eternity get it’s own unique skin tbh. I’ve seen some amazing concept art on what it could look like and it honestly brings me down on how little the actual eternity changes when you take into consideration you’re sacrificing a whole legendary.
I sincerely doubt they’d ever bother to change it though
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/198096/Eternity_Idea.jpg
kitten … that Eternity looks really nice.
Will update once Path of Fire releases.
Testing in-game now to see if HS will heal the pet or if that’s still bugged…
Will update once Path of Fire releases.
Ah, don’t take it so hard. A lot of Rangers like Healing Spring as is, and though your suggestions came from a good place, it would have been better to suggest a signet heal in general.
I state this since almost every class that uses Signets had one as a heal at launch, with the exception of Mesmer and Necromancer, in which their healing signet came later on. The Ranger has yet to receive theirs.
Will update once Path of Fire releases.
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Interesting. I like it.
Will update once Path of Fire releases.
5 second increase on 2 Tempest shouts seems more like an adjustment compared to what Druid received.
Will update once Path of Fire releases.
Mesmers and Revenants took a couple of hits. 2 Tempest shouts got a 5-second CD increase. That’s about it. On the flip-side, Dragonhunters can now see their off-hand weapons when throwing their Spear of Justice; something Rangers have been asking for since release when using main-hand Axe skills. xD
Will update once Path of Fire releases.
(sigh) still waiting…
Will update once Path of Fire releases.
This is so funny, people are now complaining about possibly being petless.
If anyone remembers the ranger CDI, you should remember this elite spec since it was your (our) idea In the first place. I personally can’t wait.. also to see the new pets Elona has to offer!
To be fair, that CDI was a mess. We had a split between Rangers wanting to be petless and those that wanted pet improvements. The developers took a liking to an “Aspects” suggestion, and it seems to have come into fruition as Soulbeast.
The others that wanted improvements on pets, came about 3 years later, or 6 months ago if using now as a point of reference. What Rangers ended up gaining from that CDI was an evade on Swoop and Poison Master, which was later reduced in favor of Thief.
If the pets were fine, there would be a lot less fuss about Soulbeast’s reveal. Some Rangers enjoy the pet, and even though they are not forced to play as a Soulbeast, it sure does sting a bit knowing your other half has wonky AI and pathing issues.
Will update once Path of Fire releases.
So strange that tool kits aren’t affected by this weapon too. Would really love it if I throw cannonball grenades for instance.
If I recall, Shooshadoo also doesn’t change grenades. Granted, if it did, Grenade Barrage would look just like the ice grenades from the #4 skill on the kit (which I wouldn’t mind).
Will update once Path of Fire releases.
I would not mind if the trait’s icon was placed on the pet with a 10s timer ticking down. Once it flashes and is about to expire is the indication on when the transfer happens. However, for that to work, we need Anet to allow us to see Pet boons, buffs, conditions, and debuffs on our UI first.
A bit greedy of me to say, but I want both.
Will update once Path of Fire releases.
So far, I can’t get over the main-hand auto chain and 2nd skill. That chain needs to be cut down to 3 hits by removing and distributing the damage from the first attack to the others. It’s so slow for a main-hand dagger that it comes off clunky.
Will update once Path of Fire releases.
Yeah. I can’t recall the exact order of changes that happened to Maul. I remember that they changed the bleeding to vulnerability, and another change was a 14% damage increase. Not sure if that was done in the same change or in separate changes.
Edit: So, after forum-diving, here were the changes that happened (in order) for those interested. Also, my recollection was off. Haha!
March 26, 2013
- Increased bleeding duration from 4 seconds to 6 seconds.
- Increased base damage by 26%.
July 23, 2013
- This skill now applies vulnerability instead of bleeding.
and finally, October 15, 2013
- Damage for this skill has been increased by 7%. Vulnerability has been increased from 3 stacks to 5 stacks, and the duration has been increased from 6 seconds to 8 seconds.
Will update once Path of Fire releases.
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The use of Reddit is so frequent I’m kind of surprised there isn’t a Reddit link above the official website yet. Ya know, where “GuildWars2.com | Forums | Support | Wiki” is.
Have fun with the celebration. I’ll just be going over patch notes instead, no offense.
Will update once Path of Fire releases.
Well, even if Thief doesn’t get a rifle in this Elite Spec, there is always a chance it will eventually get it as a weapon in future specs.
Will update once Path of Fire releases.
Not an aspect, but a Celestial Form.
Will update once Path of Fire releases.
Here I see 3 solutions as well:
a) adjust skill damage coefficients to higher values.
b) adjust skill cast times to lower values
c) introduce additional temporary direct damage % boost that activates with necro making some sort of play (facing enemy frontally, landing a crit, getting hit in shroud, on condi cleanse, ally heal..whatever). I’ll let others ponder on that for now.I’m generally saying that before we go to town with whole raid group wide balance via a new dps profession specific buff, let’s first fix necro dps problem “inhouse” and then without the burden of “must fix his direct damage output” ponder on what to bring to the table in terms of group dps.
Have to agree with Zeft in this discussion, even though I like the OP’s idea. That being said, I believe some improvements found on others could help Necro out here.
a) Increase the damage of the final auto-attack chain of dagger so it isn’t a DPS loss.
b) Reduce the cast-times, after-casts, and contact points of the dagger auto-chain.
c) Few suggestions here:
- Spiteful Talisman: “Deal +5% damage to foes without boons. Temporarily deal an additional +5% damage when you remove or corrupt boons. Buff duration: 5s.” Then, move the focus CD reduction to Chill of Death so the trait doesn’t do too much.
- Strength of Undeath: “Deal +5% damage when Life Force is above 50%. Deal an additional +5% damage when Life Force is above 50% while in Shroud. Maximum Life Force increased.”
- Soul Eater: Greatsword skills recharge 20% faster. Gain a stacking buff when you siphon or steal life that increases damage by +1% and Gravedigger’s damage by an additional +1% per stack. Buff duration: 8s. Stacks up to 10 times.
This creates synergy with Blood Magic, access to Dark Fields, and other Life Siphons to link up a traitline that already has Necro’s unique group buff. It also retains the “Soul Eater” thematic aspect and current emphasis on Gravedigger while using Life Siphon as an activation for synergy rather than allocating it to a single move.
Other changes I think that would be nice is the ICD reduced on Chilling Darkness from 3s to 2s so Well of Darkness can chill 3x while Nightfall would still chill 2×. Maybe add in Well of Corruption damage to Well of Darkness and Well of Suffering damage to Well of Power so that they all do damage. Those should help a bit.
Will update once Path of Fire releases.
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When the devs patch 3 traits that apply to the F2 commands to work in a downed stated, I’m pretty sure it’s intended.
- Go for the Eyes: Fixed an issue that prevented this trait from activating while in a downed state.
- Wilting Strike: Fixed an issue that prevented this trait from activating while in a downed state.
- Beastly Warden: Fixed an issue that prevented this trait from activating while in a downed state.
Will update once Path of Fire releases.
- Give pets more attacks that cleave multiple targets. At the very least increase the number of targets on auto attacks.
- Allow pets to benefit from consumables.
Will update once Path of Fire releases.
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“Light on Your Feet” Grandmaster trait in Skirmishing is what you are looking for. “Lead the Wind” Grandmaster trait in Marksmanship is the Longbow version.
Will update once Path of Fire releases.
Being instant isn’t a huge deal for the most part, especially when our most powerful one is instant, Equality.
What bothers me are 2 things:
- Glyphs do not function underwater.
- Glyph of Rejuvenation in CAF has a 1s cast time; double of the non-CAF version.
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
Kinda wish Legendary effects (foot falls, auras, etc.) would persist on Engineers with a Kit equipped. That, and have the effects apply to all grenade skills instead of just barrage.
Will update once Path of Fire releases.
- Great Sword auto attack chain damage buffed by 20%
I suggest an alternative to this. Just like how the Reaper has slower GS attacks, since Ranger is viewed as a more agile fighter, increasing the attack speed of the auto attacks would fit more thematically.
It would increase the auto attack damage a different way, making the chain go from: ½s ½s ¾s to ¼s ¼s ½s. Naturally, the 1s evade from 1c would have to be reduced to ¾s, but the trade-off is accessing it faster due to shorter cast times in the chain.
Two-Handed Training could also use bump to the damage modifier from 5% to 10%
Will update once Path of Fire releases.
Signet of Stone’s active is 6 seconds last I checked, not 8, and Rangers are still vulnerable to CC and conditions. Plus, 80 second cooldown, 64 when traited. I believe it is fine where it is.
Edit: I think a more realistic adjustment to Signet of Stone is to have it considered a Stun Breaker. It is odd (to me) that it functions similar to a Warrior’s Endure Pain, but lacks the stun breaker.
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
Yes, I noticed that minions didn’t take damage as well since I was a Reaper for the raids. Good stuff that they are allowing spirits and minions to be immune to all but direct damage from the boss.
Will update once Path of Fire releases.
Yeah, I’m regretting it now. Give us Aspects please.
Edit: Well, seems like a lesser Shroud form. It’s constantly degenerating, but we use our own health pool.
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
Yeah, that part you sectioned out makes me think PVP Finishers may come back as temporary reward tracks, kind of like how the Holiday Finishers were offered at the end of completing the Winter’s Day reward track. Pretty cool if that turns out that way.
Will update once Path of Fire releases.
Thanks man. It’d be interesting to see how much pet movement dps has changed as well :0
Been working on DPS tests post 2/22 update. It’s up now, with stationary and mobile targets. Bottom tab labeled: “Pet DPS” to the right of “Pet Precision.”
Though, currently bare-bones with 1 set of testing conditions: weak golem (1400 toughness, 1mil hp) with 25 vulnerability. No traits, boons, buffs, or BM were taken.
I wrote on the spreadsheet that I didn’t record hyena and bears vs mobile targets since they weren’t worth it. Currently going through them now because I might as well complete them all.
Will update it throughout the week with other tests such as full dps on certain pets with certain setups (ie: condition pets with condition ranger setup and power pets with power ranger setup – no druid traitline, though).
Will update once Path of Fire releases.
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Well, took nearly 3 years to get a keybind for Guard/Avoid Combat. If the trend proceeds, they’ll add it during an update on 2017.
Will update once Path of Fire releases.
You didn’t test any of the HoT pets and why leave out the felines and birds?
If you are referring to the precision tests, read the notes under “Pets Used,” as it explains why. And Jaguars are felines.
Will update once Path of Fire releases.
People haven’t forgotten, they are sad that they can’t get “free kills/loot bags” much anymore. Learning to play and adapt is hard for some people. So when mashing the keyboard in-game doesn’t work anymore, they mash the keyboard on forums, mostly hitting “Q” repeatedly, often times, twice in succession.
Will update once Path of Fire releases.
This is another patch that has a change for Warrior that should have also benefited the Ranger.
- “On My Mark!”: This skill now applies revealed for 4 seconds in addition to vulnerability.
Seriously? Could we please have “Sic ’Em!” work like “On My Mark!” without requiring a target and applying its effects on the nearest foe when no foe is targeted?
Seems like another suggestion for Ranger that the developers said, “Oh, that’s cool. Let’s buff the Warrior shout to be a better Ranger shout instead”.
Will update once Path of Fire releases.
While we’re on the topic of shouts, results, and these runes: Sic ‘Em! should be modified to work like Warrior’s “On My Mark!” shout whenever the rune update goes live.
No target required to activate the shout and apply the buff to the pet. When a target is selected during activation the reveal is applied like the vulnerability for “On My Mark!”
Will update once Path of Fire releases.
85s/Yes
Will update once Path of Fire releases.