Showing Highly Rated Posts By Xenesis.6389:

have I not earned elite spec?

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

At 95% completion you should have a good chunk of the points already, go to dulfy and read/watch the guides for the new zones, there’s quite a few you will be able to reach and solo and finish up your points.

http://dulfy.net/2015/10/25/gw2-verdant-brinks-hero-points-guide/
http://dulfy.net/2015/10/26/gw2-auric-basin-hero-points-guide/
http://dulfy.net/2015/10/27/gw2-tangled-depths-hero-points-guide/
http://dulfy.net/2015/11/02/gw2-dragons-stand-hero-points-and-strongboxes-guide/

The only problem you will run into now is the maps are more empty than they were 2 weeks after release, so some of the group hero points may require some map chat assistance, maybe ferry into one of the event maps and then ask.

Glad I got all of the 9 classes done two weeks in, and glad they dropped it from 400 to 250 points or it would have been a major pain. Once you do them once or twice you’ll get the hang of getting from one to next in a easy map flow and get it done easily.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

was epi such a huge issue before resistance?

in WvW

Posted by: Xenesis.6389

Xenesis.6389

There was less conditions being applied, cap of 25 stacks, siege didn’t take conditions, and less damage from conditions before resistance which came with the expansion.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Official Feedback Thread: WvW Skirmishes

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Posted by: Xenesis.6389

Xenesis.6389

2-1-1
I sayed it long long time.

Move the double team off 3rd to 1st, that is one of the major things missing in wvw and it’s points system, and actually one of the things that can lighten the load on population imbalance. As both 1st and 2nd can use 3rd as “reinforcements” instead of them both beating down on 3rd for free points.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

The Rift in Far Shiverpeaks

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Posted by: Xenesis.6389

Xenesis.6389

Meh.
Sometimes the few who provide TS and website for a server let it go to their heads, they swing the power around delivering threats to keep players in place. I’ve seen it a couple times. Are these admins self appointed or community appointed?

Either way it doesn’t have to be that way, the community still has the power here, if they truly oppose it anyways.

Report the verbal offenders in game.
Block those you don’t want to listen to in game and on the voice app.
You can stop using their TS, switch to Discord for free and get the community on there.
Laugh at their threats and their corrupt admin council, while they spend more time and money trying to keep their “power”.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Some Thoughts on Linking.

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Now exactly what condition do you think servers would be in today without linking? Because a lot of them sure as hell were dying before links and already had major guilds moving up in tiers, I can imagine a few of them would have been absolutely dead even in prime time. Even the top tier servers right now look like mid tier servers from two years ago.

Lets not forget a lot of things from HoT has driven away players in the year and half, including combat changes which is the backbone of a fun wvw experience. A lot of people have also been moving as last ditch efforts to make wvw fun for them again.

We can fully blame links for the deconstruction of communities, but I think that was an inevitable direction for many servers anyways. Links also bought those communities time from complete destruction of a merge, it’s really up to players to keep communities going no matter the changes, but as we can see a lot of players chose to move on in and out of the game.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

TP update today! outfit, etc.

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

Gemstore update today you say? Fantastic!

Meanwhile in other news… golem exploits continue to break wvw this week.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

World Population Changes Are Coming

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Posted by: Xenesis.6389

Xenesis.6389

I’m usually a negative nancy for the lack of wvw changes, this will help a lot of servers so…

THANK YOU for implementing a sensible method for population caps and transfer cost!

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Again, ANet built up too much hype...

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

If they don’t want players rage than don’t make vague announcement titles a week before.
It’s really that simple.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

2-1-1 skirmish scoring

in WvW

Posted by: Xenesis.6389

Xenesis.6389

It’s already going to change to 5 4 3, BG didn’t like it.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

WvW state not entirely Anet fault

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Posted by: Xenesis.6389

Xenesis.6389

You said it yourself, players were asking for “buffs” for their classes like the tempest that showed itself to be weak. Asking to be overpower would be a class that is already on top of the food chain and asking for more buffs, in which case it’s up to Anet to refuse and explain if they want, why those changes are not needed.

Now what you and Roy are saying is it’s the players fault for the elite specs being overpowered because of their requests, and really it’s just the players role to provide feedback however insane it might be. Anet has the final judgement in balancing, a spec is overpowered because Anet chose to implement it that way. You can throw 20 different crazy requests at them, and if they decide to implement all 20 without concern over balancing that’s Anet’s fault, not the player.

Anet are the ones that are suppose to have a vision for the class and how it should perform, they can take request from players for improvements, as is done with every single game out there, but it’s up to them to filter and implement the appropriate fixes if needed. Of the 20 crazy requests if maybe 2 sound reasonable for balance, then maybe they can implement it and see how it goes.

If the players were misguided in their requests then so was Anet for listening and implementing changes that made those specs overpowered, but ultimately it’s the developers fault for making changes to new traits, new specs, new overall combat changes, and then not even giving a kitten for over a year on how they have affected the game.

Players will always ask for buffs or changes to a class whether it under or over performing, performance which is seen differently to every player playing or not playing that class. Roy said the community asked for overpowered specs, I say they asked for fixes.

Developers are the ones that are suppose to judge if a class is under or over performing and then implement appropriate changes. Anet stated they would try to keep the elite specs in line with old specs, they failed to do so and probably for the simple reason to keep selling the expansion.

Bottom line is the overpowered elite specs is the fault of Anet, not the community, they asked for balance fixes which to this day they are still asking for.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

PVE not competitive enough.

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

Gw2 was built to be a co-op experience from the ground up. No fighting over nodes, doing zone events together, sharing kills. The only competitive aspect in this game and frankly any other over game is rushing for world first kills, and then stuff like fastest kill times.

There are PvP modes in the game to cater to your competitive side.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

3 Minute Server Reset Warning

in WvW

Posted by: Xenesis.6389

Xenesis.6389

When warning comes, you log off right away.
It is known.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

What if we removed arrowcarts for a week?

in WvW

Posted by: Xenesis.6389

Xenesis.6389

why dont we just remove the gates too?

That’s actualy a verry good ideea
Any decent scout would be able to give reports in time before enemy arrive at the objective , and you need over 30 seconds to kill the lord.
The terrain advantage is more than enough for defenders and close respawn
They need to fight if they want to defend not afk behind a dor

That basically turns everything into a camp, not sure how’s that a good idea other than wanting to k-train all the time.

Attackers always have the advantage when attacking structures, until they’re spotted by scouts that bother to report, and if that doesn’t happen then it’s up to the walls and gates to hold that force until defenders can be rallied to counter.

Also this would make thieves an even bigger pain being able to walk wherever and gank whomever they want, take out whatever seige they want. There wouldn’t be any point to scout, siege, or defend, might as well just let them have it and backcap everything.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Server Linking Discussion

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Posted by: Xenesis.6389

Xenesis.6389

Yes, It’s the system Arena Net hinted about for months. They fully designed most of the mechanics then they told their Sponsors. These are people who Arena Net chooses for their program. It’s mostly streamers and shoutcasters. When Arena Net tells these folk these secretive plans, 9 times out of 10 they are leaked to reddit.

So from my sources, the sponsors were worried about the destruction of server communities if and when they chose to overhaul the system. Arena Net didn’t cancel it for their opinion. They canceled their plans, when they decided to poll the community to see if we wanted to keep server links. The community voted “yes”, for keeping server links in, But then Arena Net said right afterwards, that since Server links are now in, they would be scrapping the overhaul for server links.

So because we voted on server links, it scrapped their original idea without us even hearing it for what it could be. We replaced a well rounded near perfect system for Server links and no one even knows besides the select few.

Your perception seems to be 100% accurate. I will explain why.
remember when I moved to TC and everyone kept screaming I had insider information? Well, the only insider information that fueled my move was the leaks given by reddit. However, right around the time we were preparing to move Arena Net invites guilds to what they call an alpha test. In this they took direct feedback from the guilds involved. then they produced the results live for feed back. Then while in the alpha test, which was nothing but a forum, they started the live beta in which they got the dumbest idea to start polling the community. When they decided on this idea, they closed down the alpha test because they said they’re just going to poll the entire community now.

During this alpha, I noticed they switch WvW directors with this poll and with the “Yes” vote we canceled out anything that was planned for before hand and left it up to the global GW2 community to vote on what they decide.

It’s very clear to me that Arena Net doesn’t understand the community, the reasons we transfer, the reasons we play where we play and how this live beta effects us all. I really wish they stop with these polls. It’s really killing the game and we aren’t even given enough information on what we are voting on or the stipulations it will bring us.

The idea of a “Live” Beta is disastrous as it is. Because whatever happens will have a permanent effect on us all just like it is.

Wow, if it’s true, just wow.

I mean I guess it shouldn’t be surprising that anet decided to scrap a fully designed plan and go the easy route. They’ve already admitted they’ve wasted time creating upgrades that never made it into the game in the past, that’s why Colin came out and said after the expansion they’re focused now on just building on what they have in place and not creating more new mechanics.

I’m sure if they had even presented the plans for alliances things would be different today. I always figured that was just a rumor and that they wouldn’t have put that much effort into fixing wvw.

Listening to a couple streamers and shoutcasters on the fate of wvw? Typical anet, that whole new game experience which was not needed that earlier in the game life was from opinions of some closed door “testers”, which led to the trait system revamp 2.0 that was a disaster. Little good it did since both alliance and linking systems destroy communities anyways, one is instant and the other is a slow burn on low tier servers.

Wvw is never going to get the treatment it needs, who knows by now the turnover they’ve had on the wvw team over the years. It already sounds like they trimmed down the department yet again with Tyler shipped off to living story, after the supposed reorganization when Mike fully took over in the spring.

If they really did scrap a major overhaul, at a time they really needed plans to stabilize wvw (right after the clusterkitten the expansion created for wvw), I believe there’s really no hope for the future of wvw now. A once beautiful combat game, dying each and every passing day.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

WvW state not entirely Anet fault

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Drop EB. Rework it as third border map so we have three afterwards that rotate.

Please refrain from ever posting in the wvw forums ever again, thank you.

If any maps should be reworked or made ever again, they should be made like ebg not a borderland map.

I rather belive in the developer than in a random no-name player that have nothing to backup his claims.

same goes for you

Except there is the word of the developers on this very forum that it isn’t counted.

So where’s the link? there’s a link for the other side.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

Server Linking Discussion

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Servers have always been the reason to why wvw worked better then other game that choose linking, alliance, factions or fluffy pink unicorns. Reason is because servers have their own way and their own identity. With linkings they manage to remove a lot of this, and moving it further will end up like every other game out there were players just move to the group that wins the most.

“Alliance” or “Battlegroups” or “Factions” or whatever else you want to call it can work just as well as single server identity and can promote loyalty and pride for sides, it just depends on how well Anet presents this.

If you look at other games that promote sided pvp, they have the content to give those sides an identity, and not just red blue green. Look at Warhammer and World of Warcraft (no comments on why they are similiar! XD ), but they have two distinct sides that they built the conflict around, and players choose what sides they rally to which has also been given their own distinct flavor by the players and how they act. When wow players clash it isn’t For the Dalaran server!, no It’s for the Horde! or For the Alliance! That’s the identity and pride aspect that anet would need to build wvw around.

Anet essentially replaced the side identity with server identity, instead of Alliance vs Horde, or Order vs Destruction, or Vanu Sovereignty vs Terran Republic vs New Conglomerate, they made it Blackgate vs Jade Quarry, vs Tarnished Coast.

Planetside is a three sided scifi shooter game that runs like wvw, but it’s built around three distinct sides, even their weapons and vehicles are distinct on each side. Dark Age of Camelot/Camelot unchained, same concept, three distinct sides with history and lore built in. Everyone has pride for the side they choose, and then the server.

When people go to eotm, which an alliance system would basically mirror, do you think they give a care about the blue frostreach winterland, red badlands desert or green overgrowth forest? There’s nothing there for them to feel any pride to fight for. The same will happen if they built the alliance system to be run on guilds as the face of those alliances.

What anet needs to do if they move away from server structures is to shift the pride and identity aspects to the three alliances. Example of this would be building the three sides to be The Durmand Priory, The Order of Whispers, or The Vigil. As with the personal story players chose one of the three sides for a reason, they have their own history and ways of doing things, which lined up players own personal style of play, that’s something they can rally behind. Or even choose gods or dragons to be represented. Give each side their own distinct legendary back piece or finisher to go along with it.

This may all sound like roleplaying bull, but it helps getting players to rally behind something to fight for. If they go down the road of the Green [OnS] alliance!, the Blue [FoW] alliance!, the Red [KnT] alliance, then yeah I’m sure people will not care very much other than those guilds and their friends.

Stacking a side is also a problem, but they have ways to deal with that, like planetside will give stat boost to sides that are underpopulated at the time, but given the way anet handles the outnumbered buff not sure they could get that one right. But you could also use side lockouts, or population caps, transfer lockouts, etc. Just a matter of how much effort they are willing to put into it, to make players feel attached and give a care for the warring alliances.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

I don't think you need Ascended

in WvW

Posted by: Xenesis.6389

Xenesis.6389

i care more than you, i care enough to tell good points, not only that, but you couldn’t show me the courtesy even give me a good rebuttal to your flawed opinion. because you decide to take the easy way out. which shows a lot about you wanting easy free ascended gear

if you wanted things easy, you could of said so, you don’t need put forward a broken argument to tell me so

Well maybe if you came back at me with more than “your argument holds no water cause reasons, go grind for mats” I would have bothered. I’ve given my fair share of input for wvw over the years, it’s the only reason I play gw2 for wvw, it’s god kitten sad the state it is in today, and even more sad when players come in here to hold back sensible improvements for it.

Also, player do step out of WvW to get the gear that they need, Why? because you have to, to play WvW

No kidding, that was my point. You think pve players like being forced into wvw? the majority of them don’t, the same goes for wvw players being forced into pve to get what they need for wvw.

Also I never asked for free ascended, I’m asking for a proper way to purchase ascended like pve and spvp has right now, we already have the free method it’s wait for 1/10000 chances to drop a random ascended box, which is also the worse way to obtain ascended in the game.

And no you don’t give two cares about wvw or improving it. You come in here to tell us we don’t need ascended, that you hope wvw never gets an easier way to obtain ascended when the other two game modes have it, including one that doesn’t even need it in the first place. That wvw is a bad game mode. FYI there’s already a gear barrier in place between ascended and fresh 80’s, there’s probably a decent amount of players with at least 1 set in wvw by now.

You want to hold that barrier in place to forcing new players and wvw players to go grind for mats and gold to make their sets, rather than maybe gearing up faster through wvw currency/gold instead. So that maybe those players can make up ground and be on a more even gear level, but oh no, you better go grind your mats and gold, you’re in a bad game mode and that’s all you deserve.

I’ve said my piece, regardless of whether or not stats between exotics and ascended make a difference to whomever, or whether you need it or not, wvw should be given the same access to the gear as the other two game modes.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

100% Problem with WvW Development

in WvW

Posted by: Xenesis.6389

Xenesis.6389

Oh yes bring this up again, because the desert bl is really the worse problem for wvw these days.. >..>

P.S it took over a month of back and forth polls to finally settle that dbl issue, it’s been resolved, let it go and move on already.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

How long will Alpines last?

in WvW

Posted by: Xenesis.6389

Xenesis.6389

In the matter of numbers, not much point putting the map less people want to play on green, it would be better for a matchup if pressure was placed on green than red.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Glicko making it impossible for CD to move T3

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Posted by: Xenesis.6389

Xenesis.6389

Bumping the glicko to get CD+ out of t4 isn’t going to help much, because of how the balance was done t3 is probably still bigger than t4 populations. Maybe SoS+ or SBI+ will drop down but that’s not going to stop the clubbing from happening.

Since we’re now at the point where you need to mess with glicko to get out of this situation it might be a signal to just reset it. Start resetting glicko every new link period so servers tart at t1 2000, t2 1900, t3 1800, t4 1700. 300 point gap instead of 700. Every new link resets where the population is at for every server involved, so why not reset glicko as well to make it easier for them to settle into their own tiers faster.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

WvW Quality of Life Suggestions

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Posted by: Xenesis.6389

Xenesis.6389

anet has said numerous times they won’t support functionality that excludes players.

cough cough
cough raids cough
cough cough cough cough

cough

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

EBG Desert Map + 3 Alpine BL's

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Posted by: Xenesis.6389

Xenesis.6389

….anything that involves having to move any structures on the map is a waste of development time, that should go to a new map with a better concept.

Then I hope you voted for it’s destruction because that’s only part of what needs changing for it to be a suitable bl map too.

The towers need to be made useful, but that doesn’t absolutely require them to be moved, unless you want to turn it into an alpine clone, then they might as well just re-skin alpine into a desert.

You guys think too extreme for that map, it’s either move structures around or scrap it. To me changes don’t need to be that drastic, there are other options available, Anet just needs to come up with the right ones to implement.

P.S They could do a quick change since the desert bl doesn’t have bloodlust, they could tack it on to the towers instead of having ruins, holding 3 of 4 towers will give your side the bloodlust.

Or even have it separate from the borderland bloodlust and instead have each tower grant bonus stats. Holding 1 tower gives you healing power/precision, holding 2 towers also gives you toughness/vitality, holding a 3rd tower will give you power/condition damage, holding all 4 gives you warscore points for finishers.

Bunch of stuff you could do for those towers other than having to move them to be siege bunkers for a keep.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

Whispering in W vs W

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Posted by: Xenesis.6389

Xenesis.6389

Yup, target them, block them, double click on their account name in the block list to bring up the whisper, or add to friends list, be sure to unblock if you want a response. Or yeah just party up with them.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

The best solution for the desert bL

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Posted by: Xenesis.6389

Xenesis.6389

That’s quite the brilliant idea… that’s been brought up before… in multiple threads… and countered as to why it wouldn’t work…. in multiple threads…

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

On the Validity of WvW surveys

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Posted by: Xenesis.6389

Xenesis.6389

If you feel a survey can be swung one way with thousands of non wvw votes, it can also be swung the other way too. So should we start up this argument every poll when someone doesn’t get the outcome they want? Why would pve players even be interested in keeping the dbl in the first place? there’s nothing there for them.

I agree for them to only let wvw players vote, if it’s possible for them to do that type of screening on accounts for a poll.

1000 ranks minimum is ridiculous though, sorry. Along with more votes for more ranks considering how many players got that many ranks in eotm (you know the place were everyone says it’s not “real wvw”), but their votes are somehow more important than that guy who maybe started wvw this year, plays only in wvw, has less than 100 ranks, but his opinion doesn’t count? Leave the minimum restriction to 10 ranks.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

[Serious] What purpose do you give Eotm now?

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Posted by: Xenesis.6389

Xenesis.6389

Eotm has been there for quite awhile and it was a basically a beta test for new things to implement in WvW but now it just sits there and count toward servers populations. If you go in to Eotm all you see is K-trains and that doesn’t sound like beta test to me. SO why not get rid of it?

Eotm wasn’t a beta test for anything, don’t know where anyone got that idea, I don’t remember anything being thrown in there before wvw.

It was developed to help deal with heavy map queues that happened in the first year of wvw. It turned into a k-train since it was mostly uplevels in there and nothing is upgraded. It still is an area to level, just not as good as before.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Feature Pack September 2014

in Guild Wars 2 Discussion

Posted by: Xenesis.6389

Xenesis.6389

‘Explosive finales’, I think ‘finale’ is the important word there. Either they’re gonna spice up WvW scoring system to allow comebacks or they’ll give us a new gamemode/revise the scoring system in conquest. As much as it is fun to play conquest, it suffers from snowballing and it’s just not fun to watch as a spectator.

Or it could mean blast finishers will get new animations. XP
Would be nice if they finally tweaked the wvw scoring system.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

PVP Changes in WvW

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Posted by: Xenesis.6389

Xenesis.6389

No you don’t need friends to do either, you just need people, moreso in one than the other, but it’s still a big fat endless instance(happy now?)

To your main point there is no need for a 3rd skill split, wvw is already under the pve skill set. Whatever changes they make in pve will affect wvw, they can also still make changes to skills in regard to wvw balancing, but they won’t, so not to worry. Just saying you don’t need to overhaul the entire wvw system if you want to make skill changes to it.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

They need to nerf Mesmers in WvW

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Posted by: Xenesis.6389

Xenesis.6389

That was not the rant I was looking for…

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

ANet stop claiming keeps

in WvW

Posted by: Xenesis.6389

Xenesis.6389

I know! We can’t do stuff like this then.

Still the best lol
https://www.youtube.com/watch?v=m90hUvVhSDE

Attachments:

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

So why the HoT WvW Beta ppl didnt complain?

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Posted by: Xenesis.6389

Xenesis.6389

They had like 2 beta tests for the new map. The very first night had a lot of legit wvw commanders and guilds around, not just streamers, but I only got to play about 2 hours of that test so I don’t know how the rest of it went.

For the second test, everyone from the first test could participate, only they weren’t notified of this. The only players who got emails were the newly invited testers, so the first day was basically a ghost town. Anet had to come to the forums and post a reminder that players from the first test could still participate, but that was too late. I think a lot of players had already wrote the map off from the first test.

In any case the new map isn’t the only thing that has killed wvw, it’s one of many nails they hammered on crooked and now it’s bent and it’s a pain in the kitten to straighten, and you just want to rip that sucker back out and use screws instead, but they’ll end up just hammering the kitten thing until it’s down one way or another.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

I'm from NA Tier 2 & it has been a bloodbath

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Posted by: Xenesis.6389

Xenesis.6389

That’s some serious over exaggeration if I’ve ever seen it. Pride ourselves on being terrible human beings? Do you really think Mag players wake up in the morning, put their pants on in someway that is evil compared to the rest of you, and then plot the best way to starve children in Africa?

Yes I do think pretty much exactly that. You managed to capture my mental image of the situation perfectly. Put your pants on like a good person for once pls.

Mag players?

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North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Looking for some official news..

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Posted by: Xenesis.6389

Xenesis.6389

The content was described and discussed over in this thread:
https://forum-en.gw2archive.eu/forum/game/wuv/Let-s-Talk-Scoring

If you look at the recent release notes you see some of those changes are already in the game.

Many of those remaining items were controversial.

  • Skirmishes would make the already complex system even more complex
  • Last Stand diminishes the early matchup war efforts
  • Upgraded Objectives Higher Score benefits the blob tactics
  • Points for Capture could lead to EotM like karma-training
  • Rewards could promote server stacking and influx of PvE players

The only thing that was controversial was the “suggestion” of adding scoring multipliers to peak times. But that was just a last resort plan if the other scoring changes had little impact to overnight runaway scores. Which a lot of people glossed over and thought it was part of the plan to be implement, so the issue blew up.

Everything else was fine.

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North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

The new auto loot doesen't work in WvW. [Merged]

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Posted by: Xenesis.6389

Xenesis.6389

A quality of life change they want to hide behind a mastery, but don’t want to make a mastery for it in wvw. First you guys want to treat wvw like pve and now you don’t.
Unbelievable.

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North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

To All The Naysayers

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Posted by: Xenesis.6389

Xenesis.6389

Dunno why people making such a big deal about mounts.
You can have them at 25% run speed, so swiftness is still better, a lot of classes have access to 25% run speed anyways.
Only allowed in outdoor pve zones, not allowed in wvw, spvp, dungeons, city hubs.
You don’t have to remove waypoints they’re still faster to travel around with, (another topic I don’t know why people complain about, the cost it’s next to nothing).

It opens a big area for Anet to make some money in the gem store as well as a heavy gold sink if they wanted, and if you think they don’t sell tell that to blizzard who make millions off just one mount. You can even make them themed like the monthly weapons that are released. It’s certainly a better area to make money in than mini’s.

You think seeing a mount will make you think the game is wowified? here’s a fyi wow isn’t the only game and certainly not the first game to have mounts. If you want GW2 to be like GW1, it’s too late that ship sailed long ago. At this point Anet is only in this to make money off the gem store and living story.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

No perma stealth condi thief in T4

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Posted by: Xenesis.6389

Xenesis.6389

If not, then just destroy it completely by giving teleport with guns shooting radiating spider web to every class and make all look like hulk-coloured unicorns with devilish horns, beer backpacks and weed logo on their chests so all can be happy.

no idea wtf a beer backpack is but there’s plenty of goofy back pack skins.

Whoa boy do I have something that will delight you today… included the other one in case they meant bear instead of beer.

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Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Removed crafting stations and vendors.

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Posted by: Xenesis.6389

Xenesis.6389

I totally agree.

My typical GW2 day:

- Log in
- Grab the daily stuff in my home instance
- Do the skritt queen / quartz farm
- Harvest passion flowers
- Go to WvW
- Do my daily crafts
- Spend the rest of the time in WvW

Today:

- I logged in
- I grabbed the daily stuff in my home
- I farmed quartz
- I harvested passion flowers
- I went to WvW
- Titan was under attack, I went to defend it
- I ran back to the crafting stations – they weren’t there anymore
- I logged out

So wait… after all WvW has been through… you quit over crafting stations? ok.

Also that list makes it look like you use to go to wvw for crafting and spent the rest of your time in wvw doing that, while in scenario two since they weren’t there you logged.

You realize on your daily routine which required you to move around maps anyways, you could just go to rata sum and do your craft dailies(also rata sum home instance is pretty good), then hop into wvw?

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Desert BL and the Donut Phylosophy

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Posted by: Xenesis.6389

Xenesis.6389

Big
Giant
>Colosseum<
In The
Middle

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North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

give us warrior elite spec next!

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Posted by: Xenesis.6389

Xenesis.6389

main hand torch for warriors

Indiana Jones is the elite for warriors?

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North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

The content drought continues

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Posted by: Xenesis.6389

Xenesis.6389

They really need to get themselves an events schedule going, and basically auto run an event every month or two like wow does. You don’t have to remake the event every year, just add a couple new things and you’re good to go.

I thought in the first year they were building for a regular schedule with monthly events but then they went down the living story path, and only certain main events are still there like halloween, christmas, queens pavilion.

I understand they’re all in with the expansion at the moment, but they could have set up quite a lot during this time.

Release every two weeks, start at the point of season 2 living story.

July – Living story | Living story
Aug – Living story | Queen’s pavilion
Sept – Wvw fall tournament 4 weeks (or run it in nov) | Living story optional
Oct – Living story | Halloween
Nov – Living story | Living story
Dec – Living story | Christmas
Jan – Winter break | Living story
Feb – Valentines | Living story optional
Mar – Super adventure box 1 & 2
Apr – WvW spring tournament 4 weeks
May – Dragon bash | Festival of the four winds
Jun – Intermission, festival will still be running.

Add a couple new items to get for the events and you’re done. You think Wow redo their events entirely every year? lol. I’m sure a lot of people will want to finish achievements too, they did get a lot of new accounts from the $10 sales I would assume.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

GW2: The Pillars Have Buckled.

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Posted by: Xenesis.6389

Xenesis.6389

1. Why are there player levels in GW2?
I don’t think leveling should go away all together, there are new players entering the game and need to learn the mechanics as they level, rather than feeling overwhelmed and lost as soon as they come in. Which is what a lot of new wvw players apparently already feel. I would agree to boosting characters after you’ve leveled at least one character to 80. I hate leveling and I’ve come to really hate leveling in pve.

2. Gear grind even before ascended.
I would not offer exotics for free. I think one of the best things about exotic gear is all the different options to obtain them, something that is lost with the ascended tier.

From karma, crafting, wvw badges, gold, dungeon badges, random drops, mystic toilet. This wide range of options needs to be present for every level of gear except for the legendary.

3. Ascended Gear.
Ascended gear has put a serious limitation at the top tier of gears. There’s no decent way to obtain it, some people like that a lot of people don’t, the worse thing about ascended is that you’re stuck with the stats. As mentioned if someone wants to try out a new spec well they will just have to put exotics on to do it, because there’s very few that will craft two separate sets of armor for the same character. And what happens down the road when arenanet is doing a balance sweep and nerf something like say condition damage, yeah imagine the screaming that will happen.

Ascended were added to give a sense of progression to legendaries? Well guess what legendaries are only skins, they will have the same stats as ascended, so there’s no real progression there, just a really long grind for a set of gear that you’re stuck playing with in that spec you built it for. So yes treat them as legendaries, they will have the same stats for crying out loud, and allow stat changes.

The only thing Ascended gives me progression to is leaving the game. Until Ascended is obtainable as widely as exotics it will only hamper the game.

4. Currencies
Don’t have a problem with currencies at the moment just glad I don’t have to store it all in bank slots. Speaking of which I think raging about paying for increase max stack totals would be better at the moment.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

HoT actively drives people away from WvW

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Posted by: Xenesis.6389

Xenesis.6389

@Xenesis

I have this mental image of 3 players standing around with a Superior Catapult needing just 1 supply to finish it…as a defender builds an AC above them.

I usually do small havok…so having +5 to finish building siege helps. Building 2 Guild Catapults with a small team to breach a wall fast enough before the stronger World’s zerg runs us over…used to be pure joy.

Actually…now that I’m finished PvE grinding for my specialization…I can at least begin to get back to WvW.

That’s what my guild did, we would take 5-7 people and build guild catas and quickly break and take T3 structures just before the enemy zerg responded. It was fun taking places that it would take normal zergs 2x as long with 3x the supply to get in doing it the lazy way.

Those days are done anyways with the new map keep designs and nerf to guild cata cost. Better to just do the oasis event on the dead maps and get most of the doors down.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Official Feedback Thread: WvW Skirmishes

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Posted by: Xenesis.6389

Xenesis.6389

Can you people please stop with the double teaming talk, it is so incredibly absurd, biased and shortsighted to even suggest that scoring be changed so as to encourage this. You do understand it can work against your server as well, and then you same people will be back on here complaining about how anet killed wvw because your server is being double teamed all week. Just seriously stop.

Hi, Hello, It’s a 3 sided game, there’s always a double team. You just don’t hear about it every minute of the match because the front lines change so often. When you do hear about it’s usually the losing team giving up all their space to the other two heavily fighting for their points, as in k-training their entire borderland, and nothing can be done until a commander shows up to gather up numbers, or wait it out until the trainers leave.

Really the only time the double team happened big time was when BG managed to get double teamed by JQ/TC that actually lasted for more than 5 mins during a season. Which by the way is a good example of what can happen if you pit the 2nd and 3rd teams against the 1st team.


I had a really long post typed up, but let me put this as short as possible.
Team games award a win/loss record, sometimes they do points so 2-3 points for a win, 1-2 points for tie, 0 for a loss. So we really should be scoring this 2-0-0.

Team games are based on even sides, with skill, strategy, and team play getting you the wins, in wvw we’re just awarding points for coverage. Hi thanks for showing up you get 3 gold points for buying poeple, you there get 2 silver points for managing to hold on to your people, and you over there get 1 bronze out of pity.

As mentioned the double team is always in effect, so essentially it’s still a 2 sided fight with 1 random side swaying back and forth. So award it, 2 points for the win, 1 point for the try, 1 point for the king maker.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

(edited by Xenesis.6389)

The Plight of Dedicated WvWvW Guilds

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Posted by: Xenesis.6389

Xenesis.6389

- Keep It Simple Stupid -

Should be plastered on an Anet wall somewhere.

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North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Condi damage mitigation stat needed

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Posted by: Xenesis.6389

Xenesis.6389

There’s really no point arguing over stuff around conditions.
That’s the road they have gone down with combat from the expansion, there’s no turning back now without kittening off one group of players, it’s not going to change.

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North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Bring Back the Desert Borderland!

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Posted by: Xenesis.6389

Xenesis.6389

It’s been discussed over and over again, there isn’t a 3rd map option for homebl right now, and it would take them at least another year to make one. 1 Desert BL and 2 Alpine is the best solution for “right now”. Everyone gets access to the map they want, if you don’t like one play on the other.

P.S Never seen any borderlands have a higher queue than ebg, must be a BG only thing.

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North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Forum Improvement

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Posted by: Xenesis.6389

Xenesis.6389

Anet have said many times the forum software was provided by a third-party who no longer maintains it and they [Anet] don’t have the skills or resources to do so.

If they have 200k to sink into a pvp tournament, I think they could afford to hire someone to fix the boards up.

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North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Can WvW get some profession balancing?

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Posted by: Xenesis.6389

Xenesis.6389

You’re asking them to nerf one of the selling points of the expansion…. maybe by the time the next expansion comes out they’ll think about it.

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North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

4 Servers Full manually?

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Posted by: Xenesis.6389

Xenesis.6389

1. How are TC, YB and JQ meant to match BG and Mag?
2. The population caps were too low anyway to properly cater for the size of the maps and the map caps themselves now its going to be worse.
3. Players in off hours on NA servers are only enough to really fit on 1 tier, its going to spread those populations out so they become much more sporadic.

The three servers you mentioned were tier 1 sized before, the only server than has not come down to tier 2-1.5 size is BG, and their accidental opening by dropping below the old threshold didn’t help. Also it has yet to be seen how many moved to Mag over their cheap link ET, we’ll see next week and if they are over the threshold then it’s wait and watch time on the ticking time bomb bandwagon.

What other solution do you expect them to pull out? Like I said those 3 servers have been open and still haven’t recruited enough catch BG, do you want them to leave it to be a constant arms race with BG?

You can’t bring 22 servers up to BG or Mag’s population levels, it has to be the other way around.

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North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill

Post a pic of your character only if your armor is mix-n-match

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Posted by: Xenesis.6389

Xenesis.6389

Dang some nice looking outfits and color matching in here, nice job guys.
Some of mines, necro, mesmer, ele, mesmer, dragonhunter.

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Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill