Showing Highly Rated Posts By leman.7682:

Lot of Racism in this game

in Guild Wars 2 Discussion

Posted by: leman.7682

leman.7682

No idea what’s an N Bomb

Norn.

Leman

We Do Not Like Scarlet Briar

in Fractured

Posted by: leman.7682

leman.7682

Probably the worst storytelling I’ve encountered in my life.

Absolute garbage, even compared to the Personal Story.

1) Where are compelling characters that stick around?
2) Where is continuity?
3) Why do voice-over if you have just a few voice actors (all voices sound the same)?
4) Everything is childish like hell making the story feel dumb, not serious.
5) Fragmentation, fragmentation, fragmentation.
6) Scarlet.

Leman

I play a necro, but I traid a warrior for one play session...

in PvP

Posted by: leman.7682

leman.7682

Nice necro thread. Pun intended.

Sooo, who mastered their Death Shroud yet, boys?

Leman

Why GW2 just isn't working

in Guild Wars 2 Discussion

Posted by: leman.7682

leman.7682

I don’t even play the game anymore nor do I post on the forums, because every time I try it ends badly and I stopped feeling my feedback has any impact on the actual development, but…
I decided to hop in and try to summarize some of the points brought up in this thread and maybe add some of my point of view.

I’ll start by saying that I same as the OP played GW1, yesterday, and also noticed some of the old nostalgia and attachment to the game. Instead of going why there was such a feeling in GW1 I’m going to try to describe why I feel it is not so much in GW2 anymore.

The problem stated by the OP – feeling detached from the GW2 characters, personality problem. This is very much how I’ve been feeling since the release. Being an RPG fan, I like reading good stories and being able to connect with characters. In GW2 it just doesn’t ever happen and the reasons are many, but in my view the one that most others are rooted in is fragmentation.

  • Missed Personal Story – not so much in the story part, but in how it flows from one quest to another, it fails at creating interesting characters and organizations, probably because of budget constraints on this part of the game before the release as well as technical restrictions.
  • Post-release mess – Anet trying to find the way to reinvent themselves to successfully service the game after launch over and over again – started with testing some mass events approach (Halloween, Karka) to more structured, temporary-type Season 1 Living Story content to another switch to an instanced type Season 2 LS content. Work is never optimal when things keep changing severely all the time.
  • Undefined playable character role in the game world – who are we after almost two seasons of the Living Story? My character started as a Divinity’s Reach nobleman, then was a someone in the Order of Whispers, then it became the Commander of the Pact, then went on adventuring against Scarlet and now is pretty much everything + has a party of NPCs.
  • Very limited character customization outside of cosmetics – we had a character development CDI where people gave some amazing ideas on how to improve it and the only thing that came out of it after some months is the dreaded trait acquisition system. Things like prestige classes, more tiered class-specific achievements/titles (I have 3000 tournament wins with my necro and I’m still the same Champion Phantom I was in the first two months after launch). There needs to be a robust, long-term, gameplay-connected progression system on top of levels and traits to make characters more customizable and give the veteran players a >real< reason to play the game. Item collections, cosmetics from the Gem Store and achievement points rewards don’t cut it. I never thought I’d say that but I think Anet needs to look at Blizzard and what they did with Diablo 3 – after a terrible, terrible launch they had it all reworked and the game is actually enjoyable right now and there is always some progression to be made. The art is in creating a long-term progression system that is not impactful too much but still worthwhile pursuing.
Leman

Why GW2 just isn't working

in Guild Wars 2 Discussion

Posted by: leman.7682

leman.7682

continued

These are just some of the reasons that cause players that put enough time in the game feel detached from their characters. There is never enough time to develop a good story because everything is delivered in batches (Personal Story, Living Story alike) that fail at developing interesting characters and villains and playable character story development is hindered by both the delivery and the restrictions some of which include being unable to voice it properly. I’d also argue that story flow in instances themselves is rather poor at least for my standards.

Of course there is a problem of continuity and Anet really are in a bad spot at the moment because their design decisions limit their options. The (not-so-)cleansed Orr and Personal Story in the destroyed Lion’s Arch arguments come to mind and with each Living Story installment it is only getting worse (Nightmare stuff, Mordrem lately). The obvious solution would be to just stop putting new stuff in old maps and focus the game development on adding new zones, which has its own set of problems of course.

As for the Gem Store invasiveness issue – I can see how it impacts the game development but I wouldn’t go as far as saying that is the only thing Anet cares about. The main problem is that the gargantuan majority of the cosmetic progression is moved from the actual game world to the Gem Store window. I can imagine every time someone from the art department comes up with an amazing armour concept it is bound to be introduced in the Gem Store instead of being a reward for an elite dungeon (not like such a thing is ever coming). This is the biggest culprit here, in my opinion. Being a professional economist, I could go on trying to analyze the impact the microtransactions system has on the game experience, the gold sinks and so on, but I don’t really think it is that important.

@Karla: let’s hook up in D3! Find me at Leman#2825. Playing the Season?

Leman

gf left me coz of ladderboard

in PvP

Posted by: leman.7682

leman.7682

Still better than GW2…

Leman

Is PvP on autopilot?

in PvP

Posted by: leman.7682

leman.7682

It’s very close to too late for any more "eventually"s.

It’s never too late to delete Skyhammer.

Leman

State of the Game w/ J Sharp & Tyler Bearce

in PvP

Posted by: leman.7682

leman.7682

I made a separate thread, but I found this one again and decided to paste it here since there’s a bigger chance someone actually reads it. If it’s been suggested already, excuse me, I had no time to read everything.

A quick suggestion I’d like to give and ask about your opinion regarding the SotG in March.

I, for one, believe that while SotG should touch topics like the new map, matchmaking, rating, upcoming ladder/something/custom arena/observer mode, it shouldn’t focus on these things.

Heck, we can as well write the usual answer on a blackboard behind Grouch and frankly the devs can say whatever they want. We learned it changes nothing until it goes live.

My suggestion, proposal and request is to make it more profession/balance/vision oriented.

Give each profession few minutes (fair share!) so that devs can elaborate on how they designed the profession, how they see it now and where are they taking it in the near future (strongest spots, weakest spots, weapon sets, etc.) Basically something compared to the short note from designer team in a December patch (link to the post)

What I think the community can agree with is we should also talk about where we are regarding Tank vs spike vs physical DPS vs condie DPS and AOE balance (also in the post linked above).

What I personally would like to get answered is the recent change to Death Shroud that now doesn’t allow for a weapon swap as well as get info about new DS UI that was said to has been worked on more than 2 months ago.

Leman

(edited by leman.7682)

Power necro> easiest build in gw2?

in Necromancer

Posted by: leman.7682

leman.7682

IM talking about PvP pls dont bring your PvE stuff in this thread I dont care about it. In PvE everything is easy.

You seem to be quite disgusted with PvE. I guess it’s because you’re so pro with your 800 matches in NA soloq. Teach me, senpai.

Leman

Skyhammer

in PvP

Posted by: leman.7682

leman.7682

A daily ‘get rid of that worthless map’ post.

Leman

So here's what I've done the last few weeks.

in Guild Wars 2 Discussion

Posted by: leman.7682

leman.7682

I did the same, then I quit the game.

I feel like there are no real interesting things left for small guilds and small teams to do.
WvW obviously favours larger guilds, GMs are for big guilds by design.

Of course, you can PUG Fractals, but why would you? They get boring after just couple times. Small groups have literally nothing immersive.

Leman

Did anyone lose respect for Argi?

in PvP

Posted by: leman.7682

leman.7682

First of all, let me agree with Leeto on his points. +1 The second post especially is of particular beauty and touches my soul.

Now, hasn’t this game’s PvP gone in a hilariously wrong direction? I mean, come on, this couldn’t have developed into anything else given Anet’s track record of messing up. This is not simply a problem of someone cheating, of a DDoS or alting so to speak, but is rooted deeply in how bad the game was being handled for years now.

In the first season, we had bunker wars which killed interest for many, but what happened in this season so far is particularly hysterical. We had postponed matches in week 1 because servers wouldn’t work. We had a DDoS that cost one of the front-running teams their chance for qualifying to the LAN event. We saw players abandoning their teams and joining their opponents for better chances of winning money. We had forbidden subbing and a disqualification that let yet another team go. And then there are teams like Super Smash, Guns N Roses and Purple Noise that, with all due respect, get destroyed 500-0 by the two or three top teams and thus are considered free wins.

That’s Guild Wars 2 Pro League (and competitive PvP in general, for that matter). It has become a joke. The few people who watch weekly streams don’t do that for the atrociously boring games but to make fun of ArenaNet and the game in Twitch chat… You thought a chat spamming ResidentSleepers during 0-0 matches in season 1 was hilarious? You should check out people talking about >name_redacted< (a certain shooter) in the chat nowadays. To put it bluntly, barely anyone cares about GW2 PvP and the few people that do, do it only to laugh at how bad it is.

It must suck to be Mike O’Brien now. As the head of ArenaNet and the Game Director, he will ultimately have to make the decision about the future of GW2 competitive PvP. From the outside, it looks like anything short of completely burying it makes little sense from the business perspective, because paying hundreds of thousands of dollars to be a laughing stock is a poor deal by anyone’s standards.

Who’s at fault? Mostly the balance devs because the majority of issues discussed here and elsewhere, now and before, stem from poor skill balancing. It was that balancing that pushed many players out of the game, many viewers away from watching streams, and prevented the few existing teams from being fully competitive.

Let me emphasise with the utmost sincerity that this post is not aimed at attacking anyone, be it devs or players, but rather to add to the discussion about the direction in which this game’s PvP has been led.

Leman

(edited by leman.7682)

Learning to terrormancer in spvp

in Necromancer

Posted by: leman.7682

leman.7682

Hi, zaragoz.

I could answer your questions one by one, but I think it would be generally better to describe to you exactly what condi necro’s role is, what you’re capable of doing and what you should avoid.

As a condi necromancer your biggest assest are:

  1. being relatively durable
  2. ranged AoE pressure
  3. shutdown & interrupts
  4. boon corruption

Your weak spots:

  1. close combat & node fighting
  2. mobility
  3. life force generation
  4. downed state pressure

Now, I won’t go through all these, but let me say that with the above in mind you should:

  • put pressure from outside nodes – your main role is to survive and wait for an opportunity to use your skillset to add a finishing touch. I’ve found through my experience, that condi necro won’t usually be able to bring a good opponent down by himself in teamfights (not 1v1’s, we’ll come back to that). This is connected to how much condi clease there is in the game and a few other factors.
  • push for fights where you have some assistance – you are most effective in small skirmishes – 2v2’s, 3v3’s with your team to support you and with you to support your team.
  • interrupt stops/rezzes- this is rarely mentioned and I find it to be a crucial part of the necro gameplay.
  • Plague-rezz, -stomp or -bunker

Notice how the above align with your biggest assets.

Let’s move onto the gameplay you should avoid:

  • standing on nodes over longer periods of time – if you’re required by the circumstances to stay on a node – something is going wrong and your team is getting either largely outplayed or you and your team are rotating improperly.
  • roaming too far from nodes – you should carefully push for objectives where you know you’ll contribute rather than hinder your team. You don’t have the capabilities of thieves to quickly bail out and fix a mistake and it will take you a relatively long time to rotate somewhere else if you happen to be in a wrong spot. I’d say your role should be something in-between a point-holder and a roamer. It’s hard to explain, but well come back to that.
  • tanking with life force, unless Last Gasp Spectral Armour pops – you need the DS always ready off cooldown for Doom fear and Tainted Shackles.
  • going in for stomps or rezzes, unless you have Plague ready and it’s a clutch moment – if your enemies get rezzed it’s usually someone else’s fault.

Okay, we have some general idea, so we can now think on how to achieve those things at the same time answering your questions.

  1. Rotations – don’t think about it this way. The question should be how to be most optimal with your skills. There are skill you can usually fire at will (Mark of Blood, Grasping Dead, scepter auto :> ) and some that can’t be used unless justified (fears, condi transfers, Corrupt Boon and Dark Path, stun breakers).
  2. Damage – you won’t be easily seeing damage comparable to some other professions and specs. This is how the build works. Your offense comes through stacking some bleeds and torment as an addition to the damage coming from your teammates, putting poison and weakness wearing down the opponents’ defenses and timed condi bursts with fears and boon corrupts.
  3. Life Force generation – as you’ve noticed LF isn’t very abundant in this spec, especially if you’re having a hard time staying alive in some tough matches and even more so after the minion LF stacking nerf. This is where two things meet – using your LF sparingly and generating it at every opportunity. When opening a fight or when on staff you usually should go for landing a couple of staff auto-attacks – it is quite easy after all the buffs the skill received. Don’t expect Feast of Corruption (scepter#3) to give you a sustainable amount of LF, staff is the key here. Also make sure to land some autos on downed players after your team secures a win in a teamfight and consider sticking around to get the death bonus (you won’t get if if you go away too far).

To be continued…

Leman

(edited by leman.7682)

A question on behalf of veteran players

in Guild Wars 2 Discussion

Posted by: leman.7682

leman.7682

Follow up question: What use is it to make a blog post that only really affects people who don’t yet play the game?

Hi Puddles,

First of all, we at ArenaNet very much appreciate the support that all players that have played the game for so long have given us. Without you guys, your love of the game and how you spread the word around you, things would clearly not be the same.

Today’s blogpost about the New Player Experience will not have as many visible effects to you specifically as it would have for a brand new player, that knows very little about the game. The new direction system should help you get a clearer and more useful top-tight UI, but also give your new characters better rewards.

As you noted, it is mainly targeted at new players, those that need it the most. We want their learning experience to be better so that they, too, can become veteran players of Guild Wars 2 one day! Learning to play a brand new game, and MMOs tend to be more on the more complex side of videogames, can be a daunting and hard task.

We want more people to be able to walk this path you walked and this is why we implemented the New Player Experience system, to create a route that new players can walk and feel rewarded along the way.

Again, thanks for your support!

See you in 6 months!

Leman

Season 3 with 2500 viewers on Twitch

in PvP

Posted by: leman.7682

leman.7682

Haha ha, ha ha, aha. This thread is hilarious.

There are still people who think that 2,000 viewers is much.
There are still people who think ProLeague is good marketing.
There are people who will use any opportunity to bash the game’s terrible matchmaking (I shiver with joy uncontrollably when someone mentions the ‘50/50’ argument).
There are people who will bash Overwatch for being a clone of TF2 completely disregarding its merits. 2016 newsflash – this argument doesn’t work on people with intelligence over 50, which I would hope is the majority of GW2 community (as much as some posters try to prove me wrong). Another note: no one cares what the game is if it’s fun and playable.
I’m pretty amazed with the marketing-for-living guy who said PL is cheap marketing. You are assuming that info about PL reaches potential clients – it doesn’t. It only reaches a handful of dedicated players who like to torture themselves with the weekly streams of well-known quality (or lack thereof). GW2 PvP is complete niche and the money isn’t marketing because it does not create any additional demand.

How do I know? No one knows about GW2 PvP outside of GW2. No one talks about it, and so, by extension, no one cares about its $200,000 reward pool, especially when contrasted with the top e-sport titles, their immense popularity and huge budgets. I mean, when was the last time you stumbled upon any info related to GW2 PvP? I don’t know if I ever did. I’m sure there are news about it, but they don’t reach the gaming ‘mainstream’.

Can’t wait to see sponsor reaction to the news that they’re paying money to be watched by up to 2,000 of mostly harcore player demographic (who tend to have all the gaming gear they need), because the game’s PvP isn’t friendly to the masses. Cheap/good marketing my kitten .

But hey, let’s be positive! Solide Werbung, meine Damen und Herren! Worth every penny.
A joyful evening with the GW2 PvP forum.

Leman

(edited by leman.7682)

Who is behind Thaumanova?

in Fractured

Posted by: leman.7682

leman.7682

I should be sleeping already to get to work early, but I just can’t stop laughing at Scarlet’s involvement. HAHAHA.

When will it be over?

Leman

Lets talk about the new Gem conversion [Merged]

in Guild Wars 2 Discussion

Posted by: leman.7682

leman.7682

A disgusting example of price discrimination. Shameful.

Leman

You had your chance

in PvP

Posted by: leman.7682

leman.7682

5v5 hotjoin alone makes it worthwhile. Thanks, Anet!

It doesn’t just for the simple fact 8v8’s are listed first. Also baddies will always prefer to play 8v8 so they can hide their lack of skill and brains behind numbers of the group.

Go troll somewhere else.

Leman

Why rabid is better than carrion, with math

in PvP

Posted by: leman.7682

leman.7682

This thread again…

Everything’s relative, things are not set in stone in every situation…
Rabid should be naturally better vs spike enemies, while carrion should fare better vs condis.

Leman

Predator rifle sound change or bug?

in Audio

Posted by: leman.7682

leman.7682

Whaaaaaat. I loved my Predator for these Star Wars like pew pew sounds and they got changed to this… woosh woosh!? Do not want! Bring old sounds back!

This is a sad day and I share the pain, Mister Metatail. We can also share a tissue! Here, take mine!

Leman

GW2 is like a Greek zero-coupon govt bond

in PvP

Posted by: leman.7682

leman.7682

You paid for it, you’re holding it, but it will only mature in 10 years.
Potential yields are very high, but the chance you get your investment back is miniscule.

Truth be told.

Leman

Belinda's Greatsword

in Living World

Posted by: leman.7682

leman.7682

katana

Cantha confirmed!

Leman

(edited by leman.7682)

gf left me coz of ladderboard

in PvP

Posted by: leman.7682

leman.7682

Best post since the launch

Better than the game itself

By far

All is vain

Leman

Regarding upcoming SotG with the devs

in PvP

Posted by: leman.7682

leman.7682

Hey,

A quick suggestion I’d like to give and ask about your opinion regarding the SotG in March.

I, for one, believe that while SotG should touch topics like the new map, matchmaking, rating, upcoming ladder/something/custom arena/observer mode, it shouldn’t focus on these things.

Heck, we can as well write the usual answer on a blackboard behind Grouch and frankly the devs can say whatever they want. We learned it changes nothing until it goes live.

My suggestion, proposal and request is to make it more profession/balance/vision oriented.

Give each profession few minutes (fair share!) so that devs can elaborate on how they designed the profession, how they see it now and where are they taking it in the near future (strongest spots, weakest spots, weapon sets, etc.) Basically something compared to the short note from designer team in a December patch (link to the post)

What I think the community can agree with is we should also talk about where we are regarding Tank vs spike vs physical DPS vs condie DPS and AOE balance (also in the post linked above).

What I personally would like to get answered is the recent change to Death Shroud that now doesn’t allow for a weapon swap as well as get info about new DS UI that was said to has been worked on more than 2 months ago.

What do you guys think? Is it possible we can get such discussion?

Leman

(edited by leman.7682)

A Necro to get me back into GW2...

in Necromancer

Posted by: leman.7682

leman.7682

Hello, kration,

Please provide more details on what you like to do – exploring the map, farming the events, doing PvP, WvW so we can provide elaborate.

Leman

Are necros still useless in pve?

in Necromancer

Posted by: leman.7682

leman.7682

lol wow. I’m new to the game (about 2 weeks, level 22) and necro is my first choice (warlock kinda guy) and I really wish I didn’t look at this thread. But eh I’ll see what I can do with this “useless” class cause it’s the one I wanna play so nertz to you naysayers! : D

Hi. Not to shatter your dreams, but there are (suprisingly considering the easiness of rerolling) a few people who have been trying to make necro work since the beta tests for years in both pve and pvp and it mostly didn’t work out.

As spojerinos mentioned, there is some hope, especially since the guy who was the original reason for necro restrictions left the company. It fills me with good feelings.

Leman

Are you Kitten kidding me?

in PvP

Posted by: leman.7682

leman.7682

Better call Karl.

Leman

Point of No Return

in Guild Wars 2 Discussion

Posted by: leman.7682

leman.7682

Leman

Who won the balance changes?

in PvP

Posted by: leman.7682

leman.7682

“Who won the balance changes?”
Apparently the class with the less QQs.

Warriors are on the fence.
Rangers got excited about a Red post
Mesmers are still discussing their builds
Eles feel they got buffed but aren’t 100% sure.
Engi’s are having a backpack and motor kit party.
Thieves got their buckets ready for everyone’s tears.
Necros and Guardians are complaining for some reason.

Engi’s are in the lead!

Pure gold. Won the topic. Waiter, please close the order, we’re leaving.

Leman

Discussion on the new sPvP blog post.

in PvP

Posted by: leman.7682

leman.7682

Well, to start with, I am a GW1 veteran and I had tens and tens of friends from PvP transition to GW2 and no one likes it. No one.
We all stopped playing after getting mid twenties ranks.

What some of you don’t understand is we as GW1 players waited for this game YEARS and they hyped it, we followed. We believed and hoped to get the same amount of fun the original game gave us.

Then we got this major downgrade of a PvP.

Guess you are unable to understand since you aren’t so tied to this franchise.

Leman

Lost potential

in PvP

Posted by: leman.7682

leman.7682

What did they do to make things right?

During the development of Guild Wars 2 and its PvP in particular, games like LoL surfaced to create a whole new PvP experience. It had simple objectives, it was accessible, casual friendly, free-to-play, entertaining and addictive. At the same time, it allowed many play styles and setups. With one mode it was easy to focus on balance and expansion.

I believe this had great impact on PvP design in Guild Wars 2. Designers wanted to create combat and PvP that wouldn’t force teams to particular profession setups. They wanted it more casual, so that new players could join and play. What they needed was less complexity – achieved through less skills and one mode to make it even simpler to tinker with. Titles are rather easy to obtain and anyone can get them PUGing tournaments. Teams are small making grouping easy. Pretty much any barrier we talked about was eliminated. Yay!

But was it really for the better? Do we have the ultimate Guild Wars 2 PvP experience we all wanted and waited for? There is no single answer to this question and it varies from person to person. I can only try answering it from the perspective of a veteran Guild Wars player. The key to answering it is ‘Conquest’.

I personally believe that the current sPvP mode is responsible for all the negative PvP feedback. Conquest creates difficulties – it forces some profession choices on players (Guardian on Clocktower), makes some professions and builds superstrong in comparison to others (Necro fighting Mesmer) and favours counter-picking. It all can be solved with proper skill changes, but is it really a solution?
I think the problem with Conquest is much deeper and it caused dozens of my friends (including me) stop playing tPvP. We all agreed that this game needs more complex and more interesting PvP mode.


  1. The first complaint is – maps are boring and too small. When playing you usually get stuck in getting from one point to another, fighting enemy there, neutralizing points and capturing them. There is not enough space to start interesting fights, to dodge and use line of sight. In Conquest it’s usually a matter of focusing an enemy and using number advantage. What I believe is more interesting is moving around and fighting 2v2 in places where things like standing on a point don’t matter.
  2. Another thing taking away fun is the main objective and score system. The main objective is to get 500 points before enemy team does that. Now, killing enemy Guild Lord was a good objective, taking opponent’s Keep is a good objective, defeating antagonists is good objective, fighting terrorists planting a bomb is a good objective. Heck, for some even planting a virtual bomb and stopping dudes from defusing it is a good one. These are good objectives because they feel good. Getting 500 points doesn’t feel at all.
  3. Being forced to capture and hold points is solely causing some professions to outshine others. I would love to see some 2v2 action with a guardian not focusing on launching enemies out of a capture point and actually protecting me creating bubbles to mitigate projectiles in open. A great way to counter Phantasm mesmer is to kite his or her illusions which cannot always be achieved if you want to save your point from being neutralized or captured. Bunker guardian is probably the most boring thing you can do in Guild Wars 2 and it’s pretty much necessary, thanks to capture points. What I’m trying to say is – let people focus on having real fun fighting on the go instead of rooting them in certain places. It isn’t fun and it forces unnecessary balance decisions just to make everything fit the convention.
Leman

We aren't even safe in hot join.

in PvP

Posted by: leman.7682

leman.7682

So it seems Leman led his team into a glorious hot-join victory!

Hail, hail, Leman and hail hot-joins!

Leman

Reasons I am starting to dislike GW2

in Lore

Posted by: leman.7682

leman.7682

People always seems to remember the “good old Guild Wars 1 days” completely different than people actually talked about them back during those times.

Which doesn’t change the fact that the overall quality of story/writing has deteriorated significantly.

Leman

(edited by leman.7682)

Soul Reaping Hype

in Necromancer

Posted by: leman.7682

leman.7682

hahahahahahahahha

Leman

I wrote GW2 Balance Manifesto

in PvP

Posted by: leman.7682

leman.7682

I am glad there are players who took their time to reply in a very constructive manner. Thanks, everyone.

It took me long time to sort it all out, a lot of thought and many very long discussions with other players, some of whom posted already in this very topic.

I realize the changes we’re talking about would shake things like nothing before. I would say that while I’m unsure of the effect of those changes in WvW, I feel these changes could definitely help PvE. I don’t think that this particular offensive AoE which we’re trying to fix sees that much of an exposure in PvE. Conditions neither and I also think that the condi fix proposed early actually helps PvE players.

I, for one, would love to have a vulnerability well on my necro to debuff a whole group so that a warrior can HB them until only dust remains. Having mostly a utility-focused AoE would just push people towards more cooperation, like picking and spiking targets one after another, would work in PvE the same as in PvP. Of course some tunings to dungeon themselves and the density of opponents would have to be implemented alongside to keep it fun and balanced. We already know that original dungeon reworks are coming.

The risk is, PvE players could be annoyed by those changes, if they just happened one day. It is up to the devs to start a discussion about it with the Community. The sooner, the better.

Also,

Ps. this is what happens when you ask for transparency. Allie writes an essay during her lunch hour xD

B-but my Infiltrators getoutofjailfreeIcanbeasbadasIwantandyoucan’tpunishme Strike and my Larcenous ThosesureEVADEaresomeniceEVADEboonsyouhavethereEVADEitwouldbeashameifEVADEanythinghappenedtothem Strike.

Those things gave me a long hysterical laughter.

Leman

Lost potential

in PvP

Posted by: leman.7682

leman.7682

Another quality piece from Diage.

Just letting you know that I’m following this topic and will try to contribute some more when I have time.

My biggest gripe about the game is just not having fun which is a derivative of many flaws I believe the game to have and most of which are being carefully analysed in this very thread.

This must especially painful to the Devs who use ‘fun’ as a mantra. They made a great PvE and WvW game that in my view has a PvP which isn’t nowhere near the fun that both PvE and WvW can bring.

Leman

(edited by leman.7682)

I wrote GW2 Balance Manifesto

in PvP

Posted by: leman.7682

leman.7682

What about just reducing the size of all aoe to 180 radius from 240 + that is it currently?

What would that solve? People will still spam AoE on CC’d opponents. Warriors will still have to run through whole AoE cluster. The goal is to change the AoE so that it serves a purpose complimentary to the mostly single target damage.

I believe it would make the game more skill-based, coop-oriented and plainly better overall where people actually have the time to play those interesting mind games between each other.

Seriously, I believe that everyone got so used to the AoE that they forgot how in games the area-of-effect spells used to be the minority of available arsenal, not the viable majority.

To picture how things are right now, I played a tourny yesterday and we faced Henry and another necro in one team. At one point I got condi-spiked (good job, guys, btw) and I used my Plague Signet to send the whole load to you, Henry. Do you want this game to be like that? I use my signet and you get downed before you can react to it? Not to sound like bashing Henry, I’ll add that we lost to something like a 150, because I’m terrible. Just making a point.

Leman

(edited by leman.7682)

Anybody DONT want Pax to be an Xpac?

in Guild Wars 2 Discussion

Posted by: leman.7682

leman.7682

It’s not a ridiculous argument for one reason.

I played Guild Wars 1 for six years and never EVER had to upgrade my armor or weapons. That’s what this franchise was built around. Not a gear treadmill. Not upgrading gear constantly.

What’s ridiculous is thinking that because you want to upgrade all your gear, the Guild Wars playerbase is going to take that on the nose. It’s not how the game was laid out before many of us bought it, it’s not expected for the franchise, and even here on the forums today, there are posts about even raising the level cap being a deal breaker.

The reality is that this game was predicated on the idea of horizontal rather than vertical progression.

If Anet tries to add vertical progression, whether you think I’m reasonable or not, there’s going to be a war on these forums.

Even the addition of ascended gear caused an outcry that went far beyond what some would consider reasonable, but it happened for a reason.

It was a tear in the fabric from which the Guild Wars games were woven.

You didn’t Read my post correctly.

First of all, you need some sensibility – me writing that I would like some additional progression doesn’t mean I assume whole community would like that. On the contrary, I am showing you the opposite side of the coin.

Secondly, you saying that there are people who dislike traditional gear treadmill is funny because everybody knows that. It’s also a common knowledge that there are people who like grinding (although I presume they are a miniscule part of gw2 community, if even there) and some moderate people, like me, who enjoy improving their characters’ power levels (those surely exist in the community, I know many).

Then, you move on to saying that an introduction of some additional progression would start a war on the forums. Well, I thought of all people you’d understand that forums represent just a small part of the game’s community and cannot stay in the way of improving the game overall.

Another problem is you thinking inside the box when talking about progression. If there was an expansion providing amazing repeatable gameplay in all game modes making it possible to progress through some additional gear system multiple times or on multiple characters at once it could work and I think less people would be against that.

Finally, you didn’t understand the message I tried to send with my post. I tried to gently say that you made 23 characters, grinded them to max gear and now will block anything that works against your perfect world. Well, let me bring it to you -this is life, the more you have the more you have to pay attention to it. And please, telling that gw2 was built on ‘no vertical progression’ marketing is just not true. It was built on ‘no grind’ principal, which arguably wasn’t preserved anyways.

Not trying to start a flame war, but hypocrisy is strong in this one.

Leman

(edited by leman.7682)

Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: leman.7682

leman.7682

Necromancer:
The necromancer’s mobility will remain where it is currently, as we want the Necromancers to be focused on sustaining themselves through death shroud, siphoning health, and slowing down their opponent’s ability to act.

A thing that the Devs never seem to acknowledge is that:

  1. there are parts of the game where mobility is king. In WvW being left behind a train and having to roam with a mobility just slightly better than this of a trebuchet isn’t fun.
    Is there a way to give necro some mobility without killing its flavour and breaking the balance?
  2. Power builds unmentioned, even though they’ve been the underdog since the release. Is the necromancer supposed to be a condition class that has some strong but limited power capabilities? If so, is there anything in the works that would make them on par with professions like warriors/guardians/mesmers in PvE? What is the necro supposed to do in dungeons with the other professions offering much much more? How are latest updates addressing those issues?
  3. Is the condi vs objects things discussed internally? Just another thing that requires attention…

Overall, I like the communication and the effort you guys are putting. I would just prefer to see more of a general acknowledgement of current issues of different professions in various game types.

Leman

(edited by leman.7682)

Mounts [merged]

in Guild Wars 2 Discussion

Posted by: leman.7682

leman.7682

<dead_horse.gif>
Leman

Fractals need to be account-wide

in Fractals, Dungeons & Raids

Posted by: leman.7682

leman.7682

I should be able to get 15 level 48 fractal chests a day? Besides, what would keep me from ALT deleting and recycling to get more chests?

Go do Fractals 48 FIFTEEN times in one day. Do it for a week. Then come back and think again of the argument you just used.

Leman

Jonathan Sharp on the (Near) Future of Guild Wars 2 PvP

in Guild Wars 2 Discussion

Posted by: leman.7682

leman.7682

Adding stuff to a boring sPvP has little chance of making it less boring.

I played GW1 for many years, participated in every BWE and stress test. So many years of devotion and so much effort put by the fanbase to get this sPvP.

This isn’t the way I like to be treated.

Leman

Lost potential

in PvP

Posted by: leman.7682

leman.7682

Now, there’s an obvious solution – GvG-style mode in Guild Wars 2.


  • A simple objective – take enemy Keep (by killing a tanky Lord)
  • Few bigger maps with a Keep for each team, Lord NPC with his entourage inside it.
  • NPCs being very offensive but also not very tough, making a fight with them quick and challenging (current NPCs in the Legacy of the Foefire seem fine, maybe a bit stronger)
  • Split-oriented, with anti-zerg measures – like a 50% damage reduction on NPCs and Gates when more than 3 enemy players are present.
  • A side-objective like flagstand in the middle of the map providing advantage for the winning team.
  • Time cap of let’s say 25 minutes.
  • A score to measure kills, etc. for every team that can be used to pick a winner if time is up.
  • At least two routes to every base significantly distanced from each other, also multiple routes to the middle of the map allowing for some dirty-collapse tactics.

I like to think of this idea as of taking some insanely entertaining parts of WvW like protecting Keeps and slightly bigger groups and putting it into structured environment with max stats, best gear and without zerg’n’lagfest.
I can imagine it as 4 players playing 2v2 in the middle of the map, continuously taking the side objective from each other. The objective buffs the team allowing splitting players to push the main objective by taking down the gate or killing an NPC.
Each team can have someone to protect the base and roam across the map to help in the middle or in enemy base. I know I and my friends would jump into it immediately.

But what’s most beautiful thing about this approach – Anet already has the mode done in GW1. The design part is done, what’s left is the implementation.

What’s ahead?

Don’t get me wrong – Conquest isn’t a complete fail. It definitely achieves many important goals they set. The thing is – they could do much better than that. Many people like it and will play it for a long time. Me and most of my friends from original GW feel disappointed having played GvG and HA, both being more fun beyond comparison. And no ladder/ observer mode/ additional maps can improve the experience by the required amount. It just wears off too quickly and is too repetitive.

What I’d like to emphasise is – We all as the PvP community can help making PvP experience the best possible. Let’s provide our feedback and ideas. If we show how much we care, we will have them in game sooner or later. We can make this a PvP-evolution and suggestions thread to provide basics for further discussion and PvP development.

The only obstacle I can think of is Anet standing by Conquest as its flagship and main supported mode. The ideal solution from my point of view would be to create a new mode to replace Conquest as a main, e-sportish mode with Conquest becoming a more casual Random Arena-type battleground.

TL;DR
Conquest mode is the main reason for the imbalances in PvP gameplay. The assumptions that led to its creation were alright, but it just won’t work in the long-run. Replacing it with something like GvG from original Guild Wars with more entertaining objectives tailored with new mechanics and capabilities in mind could lead to the PvP we all want so much.

Leman

Skyhammer

in PvP

Posted by: leman.7682

leman.7682

Skyhammer is the biggest mistake in the history of craftsmanship of mapmaking.

Not even gonna go into what’s wrong with it, because everything has been said tenfold already.

The answer? Just remove that abomination from the game.

Leman

Destroying LF generation at gamestart

in Necromancer

Posted by: leman.7682

leman.7682

Fuchs, just follow my lead and uninstall.

Leman

Matchmaking is making us play less and less

in PvP

Posted by: leman.7682

leman.7682

Naito, thanks for insulting a team of r10’s for not learning anything after being stomped by CN. I think people reading this will be really encouraged to hop into pvp when they read your post.

Leman

So necromancer moral all time low right?

in Necromancer

Posted by: leman.7682

leman.7682

I just wish there were someone at ArenaNet truly excited about the necro as a profession. Someone like Jon is for warriors or Grouch for engies. Someone who plays only the necro in both pve and pvp. Someone who understands the problems the class has and has ideas to improve that.
Robert Gee, while surely intelligent and talented, doesn’t seem to be even slightly excited for necros and with that it will be difficult to get meaningful changes.

Leman

(edited by leman.7682)

This game isn't for you...

in Guild Wars 2 Discussion

Posted by: leman.7682

leman.7682

Let me be as constructive as I can at this point after months of poor updates and design missteps –
– LOL Guild Wars 2

Leman

GW2's second birthday... quietly going by?

in Guild Wars 2 Discussion

Posted by: leman.7682

leman.7682

I’d say it’s a little early to be disappointed, since there might be some sort of update to mark the anniversary.

I don’t think it’s too early anymore…

With that said, I’m really enjoying the celebrations Anet prepared for us this year – just yesterday have I spent 30 blasting minutes shooting cakes in the air. It, as you all imagine, was first-class fun and although I may be a little disappointed with the overall scope of celebrations (cake shooting in the air gets boring after a few hours and rewards for it are rather lackluster), I know Anet has been tirelessly working on the galore of new features for the September patch.

Enjoy your content, my friends!

Leman

(edited by leman.7682)

An initiative to bring the gf back

in PvP

Posted by: leman.7682

leman.7682

Hi,

I’m starting an initiative to help mighty meak climb out of the MMRhell and bring his gf back.

Not all is vain.

Help him pls.

Leman