Showing Highly Rated Posts By ronpierce.2760:

This is getting laggier and laggier

in PvP

Posted by: ronpierce.2760

ronpierce.2760

When GW2 launched i had zero lag issues in PvP. Nowadays I lag out every third game. Nothing has changed at my side.

Its the wings.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Roy, dodge fluff maybe?

in Revenant

Posted by: ronpierce.2760

ronpierce.2760

Here’s a question… Can you record it and put it in a short YouTube video…? :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Focus Nerf ?

in Mesmer

Posted by: ronpierce.2760

ronpierce.2760

We’re comparing basic attacking versus a single spell for mesmers, and they’re complaining they no longer have the most OP unpredictable cc in the game (that is also Aoe) but because of a needed nerf everyone else should have a 1 sec cd after everything they do? Curtain is still fast casted, it has other benefits, and they didnt even take your instant cast trigger away, mAybe it’d be better if it was .5 cd instead but kitten . Way to prove how spoiled Mesmers are… Hands down everyone BUT Mesmers agree tha they are the best designed class in the game and because one ability is nerfed to not be a 1/4 cast Aoe pull cc opening for easy shatter wins other classes need ridiculous drawbacks.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Nerf class

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Oh, Power Block now adds a Cooldown to interrupted thief spells because thieves don’t need to be babied. GL everyone!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

RNG and Grind in GW2 is not that bad

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

You know whats better than skill OR gear? Skill AND gear. Also yes, it’s a team effort but you do know when 1 TEAM outgears another TEAM, the difference REALLY starts to add up… In a team environment the gear differences can make a BIGGER difference than 1v1, not smaller. A team of full ascended gear consisting of 2 support guardian, a condi necro, hammer/longbow warrior, staff ele, and say an engineer could kill probably 20 people in full exotics… (This isn’t an exaggeration)

Skill AND Gear > Skill of course
Your example works both ways, a team of 2 support guardians, a condi necro, hammer/longbow warrior, staff ele, and say an engineer all geared in greens, could kill 20 people in exotics. It’s the team strategy, combination of skills etc that will give them the extra edge. I know what you are saying, if both sides are equal in terms of skill, obviously the side with the most Ascended will win, but skill can’t be measured so easily.

A bad player is a bad player, even if he wears ascended. A good player is a good player even he wears greens (or maybe rares). The good player will always win.

very true argument. There is nothing more I can add to this one.

If the good player always wins and gear matters little, why are you grinding out the mats for ascended? Why not sell them and make a lot of money? Since you know, ascended doesn’t matter?

I already have enough money. Also like I said I am not grinding the materials. I am gathering them through normal gameplay.

Why?

For a person who doesn’t play you wouldn’t understand the reasoning. I don’t want the armour for cosmetic looks or for the stats. Lets see if you can piece together what kind of player I am using the information I have presented across all my posts. I do not play for loot.

Which still makes me wonder why you thought you were the right person to discuss the fairness/design of loot distribution in the first place… >_>:

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Revealed bug introduced with patch 3

in Bugs: Game, Forum, Website

Posted by: ronpierce.2760

ronpierce.2760

This is definitely a fix. I like it.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

What will you do to buff warriors ?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Warriors aren’t that bad… I really think they’re fine now if you play certain builds, the problem now isn’t warriors, it’s that other builds (namely condition builds) are all over the top, which makes it even harder on warriors/other non condi builds. Kinda wish this warriors=worsteversobad stuff would go away. Play a different class if you still can’t make it work. :S

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Truth and justice

in PvP

Posted by: ronpierce.2760

ronpierce.2760

I just think it’s cute that we have this thread going concurrently with a thread that’s saying Necro’s have no survivability, death shroud is horrible, and that Necro’s, in order to be viable, need to start PvP with life force.

:)

In order to do this test, that necro started with Life force, just wanted to point that out there to you, but also, Not everyone want’s to take spectral armor, a 60 second cd just to be viable. What about MMs?! What ever happened to "We want less survivability only on the spectrals, and more for all builds?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Minion Mancers

in PvP

Posted by: ronpierce.2760

ronpierce.2760

- No team use as in it’s a poor team fighter, you don’t call an MM to middle to help with a mid-fight, that’s what I meant. Their mobility even makes them washy-home defenders because they are basically glued to home. If they try to wander and help mid at all, they can’t even keep up with enemies running to the spot they were defending. (This is a major reason they’re not common high end)
- These 2 combine, its the total lack of ANYTHING. A lot of builds lack SOME but not all of them. MM has NO vigor/protection/Stability/evades/blocks/mobility/CC breaker outside of one that harms the MM more for using it than not. Not many, if any builds can say THAT.
- False about the AOE. They’re stupid, you have to remember. They just clutter around the target so they AOE themselves, they kill your pets. They run to the stationary ones and aoe on them they’ve hit all of your pets with no issues, some SLIGHT foot work and you can also take minimal damage from them, unless the MM is very good at locking you down, but even that lasts for so long and assumes you don’t have stability at all or CC breaks.
- Putrid explosion isn’t a really strong aoe… It blows up a pet that normally would provide healing and stream dps to deal like 2k damage. Meteor Shower crits for like 3k for like 10 straight seconds in a bigger AOE… Don’t get me started on the power of other AoEs in this game. Putrid explosion is laughable because its so inconsistent anyways, that pet has to be on your kitten to work and has a 1.5 second cast time to summon. And like I said, you don’t chose where pets die. Death nova is extremely inconsistent and having it triggered means you’ve lost some pets. (Also sacrificing doesn’t trigger death novas damage, only the poison).
- “Most of my dps”, not really. Pets do about 50% of my damage, and I run soldiers amulet, and that was tested on a target standing perfectly still. Most time’s I have way more uptime than any of my pets with my dagger, one of the few melee weapons that don’t cleave.
- Bugs are bugs.
- They’re a good 1v1 class, no doubt, there are many others and for MM, that’s ALL they have going for them… And they’re still not even the best at that!
- They have fundamental issues, that’s all. They’re not the best in their class for 1v1, they suck in teams, wvw (except MAYBE solo roaming, but pets don’t scale with gear), and PvE they cause issues because people cheat pve and pets actually can mess up that process.
- Do you know how much this game is left up to random dodging? A 2k explosion is the LEAST of your worries… Like I said.. Go have a look at a pure condi necromancer, staff ele, nade engineer, or hell Longbow warrior. THOSE are aoes that need fixed…
- It’s not a bad argument. The point is it’s what keeps us floating, if you want us to lose our passive dps you need to start gutting the game of all the passive defenses. If you remove our passive damage and leave us as we are otherwise, we’re essentially useless while people can rely on passive defenses to keep them running.
- People do moa, and it’s frustrating when they do. That’s just a minor side-point though. A hardcounter like that is unmatched.
- YAY WARRIORZ.
- Apparently people aren’t worried about shame. The top team consists of a spirit ranger, a bunker guardian, spirit ranger and a warrior + ???. Shame’s no issue for people who play to win, not discuss pvp ethics.
- You sure can, but MM is the least of your worries. They’re already getting nerfed while warriors are still gods in ever mode. Leave us alone until the real top dogs get a looking-at…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

wizard hat DYEABLE

in Guild Wars 2 Discussion

Posted by: ronpierce.2760

ronpierce.2760

The Wizard’s Hat headgear skin can now be dyed. Use dye remover to return the hat to its previous color.

Never thought I’d see the day, maybe there’s yet hope for some of the other less usable armor pieces.

I’m just hoping this means the hat is coming back soon….

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Do Not Nerf Turret Engi

in PvP

Posted by: ronpierce.2760

ronpierce.2760

If you rely on AI you probably don’t know anything about strengths and weaknesses lol

Clearly. I’d argue against good players, most AI builds are harder to play effectively than your standard Meta-game builds because they’re incredibly niche and the weaknesses they do have are beyond just hindering, but can be entirely walling.

For instances:
Needing an escort to a far point as Turrets because you will be defenseless mid-way unless you unload early, then you’re without them on point. Incredibly low condi removal, defenses against someone simply ranging you off-point, and no notable stunbreakers or clutch defenses. And if you’re low on HP you are basically fighting it out because you can’t flee with no mobility to note.

Not to mention the realization that a rifle turret (using skill on cooldown) does about 300 dps. Your rifle alone does 666 dps with its main shot (not including blunder/rocket) with Sentinel gear. Rocket does about 400 dps and thumper does 300 dps. Technically speaking, the engineer itself does a huge part of the DPS, and those who don’t are doing substantially less dps than they could be. Rifle and Rocket are also very easily killed by power damage, and conditions are better focused on the engineer himself. So essentially we’re moderate dps, a little more than half of which comes from turrets which are killable (for the most part) and we can’t roam very well at all and have to be able to chain CCs and use what little dodge power we have effectively to survive anything we’d consider “Real threats” (anything that isn’t SUPER glassy melee, basically).

OR minion masters who have to actually pin down enemies so our pets aren’t aoed down by a majority of the builds in moments, or juked due to awful AI, so timing and placement is incredibly important, meanwhile standard rotations leaves us empty handed quite frequently.

Of course, as always, having external damage means people who don’t evade properly and don’t understand mechanics beyond their own are going to die and probably pretty easily. But that’s not a reason to hate something or have it demolished. AI builds have more realistic weaknesses than a roamer will ever have and the higher the skill bracket, the more apparent each problem becomes.

Its all about how you look at it. Essentially, you’re allowing one niche-role and benefit to cause you to over-think the value of a build because you can’t see that 1 pretty good benefit balances out pretty heavily with the list of sheer downfalls that people have to work around.

I’m not denying a turret engi on home the whole game in many brackets can be really effective. But they’re providing very little else to the team, and depending on what you play, you can effectively fight and kill a turreteer with almost no counter-pressure. And if its a poor match up for you, ask for help or go somewhere more useful that you can excel. That’s how team games work. Take it for what it is. There are far more “cheesy” things that can do everything pretty well than a few builds that use AI to do one thing well and be bad at everything else. You should readjust your priorities.

I’m certain alot of the AI hate is just a cushion for people to defend their kitten when they die. It’s an easy target to blame when they lose. but, if it isn’t AI it’s spammy aoe and spammy conditions. Or too much ranged power damage from rangers. Or OP eles who can do anything. Or OP Med guardians with their OP self heals and billions of blocks, or whatever you’ll find to complain about when it kills you.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

How to check my skill level?

in PvP

Posted by: ronpierce.2760

ronpierce.2760

You judge your skill level by fighting me. If you win your class is OP and needs nerfed. If I win you’re just bad and need to learn how to play because your build obviously counters mine. Good luck!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Rework or Riot!

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Why do people want necro to heal consistently in death shroud. From me PvP perspective that would be really op. I’m just curious cause I enjoy playing necro in PvP, PVE & WvW.

Couple reasons. One, and the major one, our core mechanic directly competes with an entire trait line that we have. (Blood magic)

Two, we’re already bad team workers with poor support (outside of WvW and wells), Death Shroud, our primary defense, actually makes it harder to support us, for no reason at all. Frankly, if rules were streamlined, you wouldn’t be able to heal an evading or blocking ally, which is far more potent than being a sponge.

Vampiric traits are not very powerful, and it isn’t unrealistic to want to get the support other people are putting out. Our heal SKILL would still be locked, so it isn’t quite what you might think we’re asking for.

Lastly, even if it is “op” (a long shot…) a game should be balanced around good design. This is not good design to have class mechanics that literally butt heads. Fix the design and re-balance. It’s very simple.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Consume Conditions should give Resistance

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

How about give a different heal something that makes it absolutely incredible, instead of making our best heal better?

Blood Fiend’s Active is no longer a sacrifice.
Signet of Vamprism’s passive works in Shroud.
Well of Blood’s cooldown reduced by 10 seconds. (30 seconds)
Yey! All have unique benefits.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Elementalist Stole Dhuumfire?

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

the problem is why is such a weak skill as dhummfire on a grandmaster trait?

is it there just to fill a spot? it doesn’t have any other use apart from possibly a Reaper spec in future. Even then, surely a melee range Reaper deserves a stronger grandmaster trait especially with all the nerf on chill.

Well if it went anywhere else, it’d ruin my idea of going Unyielding Blast → Vital Persistence → Dhuumfire Reaper. So I’d be pretty devastated. :P

Heres the thing, I wish people would realize. Dhuumfire pretty much is only worth it with reaper. Reaper doesn’t have torment, and while you’re spamming away burns it’s a 100% trade off from doing ANYTHING else conditions related (including utilities), and once you drop shroud, you’re locked out of it for 7-10 seconds. It’s a trade off from other application methods, where as a burn proc is simply in addition to anything you were doing previously (and the 20% benefits other burn applications eles do). For that reason, I still say; they are very different in effect. But Dhuumfire NEEDs to be strong on its own because of its requirement of Life force (Shroud uptime), it locks you from your other (And actually, mathematically stronger) condition applications while using it, is shorter and more burst oriented so it doesn’t pair as well with epidemic and essentially requires Reaper’s faster swinging to even make it worth running, as Life blast is essentially half the speed, and as such, Dhuumfire just isn’t very potent with life blast.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

And this week it's Necro!

in Guild Wars 2: Heart of Thorns

Posted by: ronpierce.2760

ronpierce.2760

Is anyone else completely and utterly fed up with all the hysteria and bitterness over the Dragonhunter’s name? I swear this feels like the Ascended announcement all over again, except this time there isn’t even any proper basis for it.

Get OVER yourselves already, please. This is a new week for a new spec. Can we try focusing on that for three consecutive seconds?

I’m with you on this one. I fear, though, that the anti-DH circlejerk will be relentless during the coming months…

You got that right. It’s a pretty funny gag and I plan to keep jerkin’ until the devs start twerkin’.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Reapers are WAY to tanky

in PvP

Posted by: ronpierce.2760

ronpierce.2760

No comment on your inability to grasp.

As to knowing what I’m playing or not… I admit to being a mediocre’ish Mesmer. This is not about me.

The fact of the matter is that I and quite a few others are seeing the reaper tank ridiculously. I’m also getting 100-0 1 hit nuked. The spec is way overpowered.

Except, the reality is you’d have to be basically standing around for anything like this to happen, and really, there has only been a few people behind the nerf-train, frankly, you’ve been flooding this thread.

It has everything to do with being a mediocre Mesmer, be cause as it stands, you’re complaining about a build/class that is essentially built upon anti-conditions, and then saying they’re too tanky because you can’t deal damage to them as a mediocre Mesmer. Logically, that should make sense to anyone, that hey, they might be better, AND they’re a natural counter, maybe it’s just part of life.

A similar story could be made for Reapers versus Daredevils, it’s godawful trying to catch one, because we’re slow and they’re full of evades. Sometimes you just have to take the good with the bad. And maybe, try using a more, overall, viable build.

Right now, Chronomancers are INCREDIBLY overpowered in terms of Stronghold, hands down, they have it all in Stronghold, So that might be worth looking into.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Fix Minions

in Bugs: Game, Forum, Website

Posted by: ronpierce.2760

ronpierce.2760

Just because I’m 100% certain ANet cant read anything that is a bug for necromancer, I put it in caps. Minions are randomly not attacking and attack too slow. You fixed precious mesmers within a day, fix Minions now, please? >_>:

And while you’re fixing their ability to not randomly drop combat and stand around like idiots, fix moa from killing them all. Would appreciate it. Bug has only been around since release now.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

I hate playing against guardians.

in Guardian

Posted by: ronpierce.2760

ronpierce.2760

The meta trapper guardian is probably the most boring profession to play against. They camp on their traps, shoot you with their longbow. But maybe it’s alright, maybe you can ranged them down. Then they pop their 6 or 7 second reflect and then you’re kittened, unless you wanna use evade to run through their traps, taking damage because they’re more than likely using procession of blades.

ArenaNet’s idea of making lasting physically damaging traps that are AoE damage, and much more powerful than the other classes traps, was when I started liking this game less and less.

Not to mention that the PvP matchmaking in this game is TOTALLY screwed.

What if I told you Guardian (trapper) was of the bottom 3 professions in the game right now?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Taunt, Resistance, Slow? OH MY!!

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Seems like a stretch. I think you’re undervaluing the protective part of Fear.

I’m not sure why Fear keeps coming up. Fear certainly looks like a better defensive CC, but I’m not talking about defensive. I’m talking damage potential, and Taunt (appears to) take the cake on that one – fear doesn’t let your confusion keep ticking, it doesn’t let you force an enemy player to eat an “on block” or “on hit” attack they’d normally avoid because it’s highly punishing because it’s so obvious.

Also, I’d venture to say because of AI mechanics and slows, you probably won’t even have that much damage from it, it’ll probably end up more like a glorified pull rather than a push.

What exactly do “AI mechanics” have to do with this? also, most players will probably save their Hard CC (Taunt) for when their soft CC (Slow) is no longer on their target and vice versa.

I say that because depending on how/where you get taunted it may just end up more of a pull, you might not see the actual attacks happen as often as you’d think.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)