Showing Posts Upvoted By ArchonWing.9480:

Bikini?

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

I’ve been saying this for a while now, but I really feel Anet needs to come out with a lord faren speedo skin (or outfit, where it’s just the speedo), and a kasmeer’s bikini skin (or outfit).

I don’t want to look like Lord Faren or Kasmeer, but I do want the speedo (So when I say ‘outfit’ here, I mean all it is, is your character wearing the speedo or bikini, you don’t actually take on the appearance of Lord Faren or Kasmeer as well). Or at least a set of invisible armor (now that we have an invisible boots skin). My male engineer would suit having no top on, he’s sick of all the trenchcoats.

I wonder though. Will my female Charrs be wearing the speedo or the bikini?

Be careful what you ask for
ANet may give it to you.

Bikini?

in Guild Wars 2 Discussion

Posted by: Monk Tank.5897

Monk Tank.5897

Watch this
Tacos, fettuccini, linguine, martini, bikini!

Alliances are no magic bullet

in WvW

Posted by: Chaba.5410

Chaba.5410

I’m not really interested is catering to “fight guilds”

They aren’t WvW guilds. They’ve co-opted WvW for a self invented game type because the game (foolishly) still hasn’t catered to large scale TDM, literally one of the easiest game types to track and code.

I’m interested in WvW actually awarding and incentivizing players to play like they’re trying to win WvW.

The game only ever did that at alunch, when pve server buffs were a thing.

A criminal lack of design attention or ability from the WvW team created what we have now. A WvW where people are more interesting in bashing each other in the face in the middle of a field than trying to take or defend objectives or utilize/defend siege.

Updates to the reward system were always aimed at the wrong targets. They were always aimed at rewarding people for taking objectives and killing each other, but the basic DNA of WvW is about neither one of those things. It is about owning objectives as a team

Until WvW hands out rewards strictly on the basis of how well the team as a whole is doing, its going to continue to be broken.

Its not the new maps. The new maps are actually fun. The problem is that people don’t want to play in them because they’re built for WvW siege play in stead of being built for random kitten roaming and quick flipping.

I’d be extremely happy to see all of the people that just want “big fights” to go to EOTM where the score doesn’t matter and there’s no meaningful objective. I’d be happy to see the stupidity of “server teams” killed in favor of randomly selected teams per season for every guild to ensure more stable and even populations.

WvW is a massive and highly objective based mode. Its reward system and the server transfer model does not reflect that, and it should. If it did, more people would actually go to WvW to play WvW.

Fix the personal rewards to match the team oriented gametype and wvw will start to fix itself.

Yea, I can’t help but notice that a lot of the “solutions” people are writing about here are from the perspective of vet players who are from the “devolved” WvW and trying to reinvent WvW in that image which would be a shame since that doesn’t necessarily appeal to a wide audience. We often forget that EOTM players used to be WvW players. At the same time it would be a disaster to try to have WvW as it was at launch since that style is relatively played out amongst the vets still playing. I am at a loss of ideas there.

The PvE server buffs are still there. The problem with them has always been that they are completely invisible and thus rendered meaningless. Most of WvW rewards are like this, where an individual’s contribution to the team’s performance is obscure and many times indirect. Bonus chests for winning a match is likewise as barely any casual player understands why they are receiving it.

My personal opinion is that reward tracks and a sort of bonus progression that are calculated/given out per tick similar to what happens at the end of an sPvP match, something along the lines of “top defender” “top repair” “top player kills”, may provide highly visible feedback to the individual player of their contribution to the team. It could go a long way towards incentivizing playing for the team (whether server, or alliance, etc.).

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

[Constructive Feedback] Desert Borderlands

in WvW

Posted by: lordvroom.1274

lordvroom.1274

Describe a typical hour for you in the Alpine Borderlands in the past. For example, What size of group were you running in? What kind of tasks did you run? What activities did you do?
A typical hour involves running with my close knit guild with a size of 15 looking for fights. We would do some PPT but generally only drop siege to lure out the blobs/defenders to come play. We would move around to multiple maps or if there was a callout to defend something would run to our home map to fend off the attackers. Generally a well rounded night running around 3-4 hours doing all sorts of tasks.

Compare your experience described above with a typical hour spent in Eternal Battlegrounds, if you went there at all. Does your style of play change between the 2 maps?
If we decide that we are staying on EB it means be prepared for fights. All it is involves running to the OJ’s and using our battle skills to fight our opponents in open field. As long as we held our corner for the most part we were content to sit with massive 3 way fights in SMC fighting for hours.

Compare your experiences described above with an hour spent in the new borderlands.
The new borderlands are beautifully designed but as I said in a previous closed beta test of the maps, they feel too big. I think that they are designed for 100-250 people in mind (per server) and not 75. It does have a sharp learning curve in map navigation which can turn people away but I feel that it has to many “PvE” mechanics. The central lazer event, the lack of wide open spaces, the excessive ways to turtle in and bunker down prevent fighting. In my previous report I said that it will take a minimum of 18 people to take a single keep all carrying 20 supply to attack effectively. People don’t want to fight on these maps because they “feel” empty. Without fail, every time I play on the desert maps, all I do is karma train with my guild, get bored after 20 mins and leave to EB to look for non-blobs to fight.

Describe the nature of combat in the borderlands in the past. How have the new borderlands impacted this paradigm for you? What style or build changes might it cause? For example, knocking people off cliffs or into lava might play a more important role.
The other maps felt very open and fair. While the new maps promote a higher degree of skill/tactics, I honestly can’t say that I’ve been tested as a commander and have had to adapt. We have had only 2 good fights in the new desert maps since launch. Yes there is a lot of verticality and choke points and areas for you to come around and flank your opponents but I haven’t had enemy numbers to fight against.

In your experience, compare the time it takes take a structure or objective here, then it did in the past.
The time it takes to capture a structure (keeps specifically) is astronomical. For keeps, the amount of health feels like I can ignore the attackers for a solid 10 minutes and then go run to defend. Camps/shrines/towers all feel about right from the health in the walls/gates and strength of the lord. Keeps take a long time and a large amount of supply to capture. The days of a small guild group (read 10) dropping 5 guild catas to ninja a keep is over. Before you had maybe 5 minutes to react and defend your keep, now you have a good 10 before you need to even begin getting worried.

How is the loot and wxp for you compared to in the past? Will it be able to sustain whatever you are doing? Did it take a hit, or was it improved? If you are planning to unlock an elite specialization, do you think you were helped or hurt in these regards? Do you think you could pursue any other in-game goals just by playing WvW?
The loot compared to the past is the same (which is actually negative), the gold loss per hour now is smaller, this is only the case if I make sure to stop in each objective and gather the nodes. Half the time I forget or am in a rush to go defend/fight on a different part of the map so I don’t want to spend 1 minute waiting for everyone to regroup and finish gathering. I have never been able to sustain myself on WvW alone. I always had to do dungeon speedruns or PvP to have the money to be able to afford my siege and food. I understand that I don’t need all the shinies but to afford sigils of energy, runes of strength, food that costs 40-50s/per hour is not sustainable in WvW alone. I have unlocked 2 classes entirely through the proofs of heroics but I am also rank 1600+ so the points are of no consequence to me. As a WvW fight guild commander if there aren’t enemy’s then I don’t get xp and I don’t get loot. I feel like I am forced to play other game modes just to play what I want. This is not the case in both PvE and PvP. Both provide amble gold/rewards/skins and get attention through balance patches/new content. I would like to be able to purchase large amounts of account bound armor/weapons/runes/food by my WvW rank points or badges of honor.

How will the map change impact the long sessions (multiple hours) you spend in WvW?
They have been reduced. My guild is no longer raiding daily for 3-5 hours. Now we spend around 2-3 and aren’t having as much fun. WvW guilds/players have either left the game mode entirely, are grinding PvE to pay for the WvW guild buffs/items that we already had or waiting till you decide to rebalance everything.

In 100 words or less, describe how the new BLs could be improved.
Get rid of 2/3 of the desert maps. There should be only 2 maps. The desert borderland: red – earth keep, blue – fire, and green – air; and EB. Each map should have an increased population cap of at least 150 fights PER SERVER.

In 100 words or less, describe how the borderlands work to a new WvW player.
If someone has never set foot in WvW, all they will see is an empty map maybe with a commander tag where they cannot glide even though it looks like it was designed with that in mind.

In 100 words or less, describe how the borderlands work to a veteran WvW player that is new to the maps.
They will be frustrated, and confused as they compare it to the old maps. Once you spend 10 hours in it though you can understand all the secrets and things you need to know to navigate/play effectively.

Which map am I most likely to find you currently, if you’re on Gw2?
If I am playing WvW, it is 99% on EB because that is where I find fights and enemy servers. This game mode is bleeding more and more players each day because we don’t have any communication or transparency. I have had faith in ANET for 10 years as a long time veteran, I have seen them somehow pump out an expansion each year with LOADS of content and amazing features so it is sad to see Wvw getting the scraps of attention in over 3 years of GW2.

We want to be able to fight (you have developed an amazing combat system, let us use it!). We want to be able to buy normal gear (armor/runes/weapons/food) without leaving WvW. We want actual tournaments/competitve GvG focus for once.

-Vrontios
Leader of The Backup [CREW]
Fort Aspenwood

WvW Dead Thread

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Posted by: Liston.9708

Liston.9708

Many issues with new bl, server locking etc, but #1 post hot issue is my wvw xp goes nowhere but rank up chests. No masteries – no reward tracks – no nothing. At least pre-hot I still had a few things not maxed like supply and golem mastery I could work towards.

With all the progression bars in pve you feel you are accomplishing something, progression needs to mean something more than a rank up chest with bleh loot in wvw….

YB→YB→YB→YB→YB→YB→YB→most likely YB

KILLED WvW Guilds

in WvW

Posted by: Yuffi.2430

Yuffi.2430

I’ve posted this idea in a different thread (with a more boring title) but it may be worth repeating here too.

How about making yaks and sentries drop WvW guild upgrade materials? Even one or two random items per kill selected from the list of stuff that WvW guild upgrades need would help. It should be as simple as altering the loot tables… I would keep it to sentries and yaks because roamers and big groups alike can take these. I’d do this for all BL maps and maybe EB but not Eotm (that’s too K-train anyway).

Doing this would give all guilds a chance to obtain the materials they need for the guild WvW upgrades from within WvW itself. It would give roamers a purpose again – either gathering mats or denying mats to another server. Protecting yaks and sentries would become meaningful again. I think it would also allow small guilds to play in WvW and not have to PvE grind simply to recover our stolen upgrades (I’m fairly sure “stolen” is the right word here). I know it’s not as good as simply reinstating the original buffs we had, but assuming Anet won’t back down (which would cause a LOT of complaints from larger WvW and PvX guilds who have already sunk gold and time into trying to recover buffs), perhaps this idea would be better than the current situation. What do you think?

I also feel that auto upgrading is a problem and would really like to see upgrades as free (no cost to player) but manually activated because I think few people would bother to stay to upgrade in enemy borderlands and small guilds/roamers would find more T1 structures to take. Not sure if this is an issue for bigger WvW guilds though: at the moment I think larger groups can do pretty much whatever they want (except find another blob to fight perhaps).

Why are Guild Enhancements HoT only?

in Guild Wars 2 Discussion

Posted by: Ehra.5240

Ehra.5240

to sell the expansion?

“Buy back access to content that we removed from the base game” wasn’t an advertised feature (for 100% obvious reasons), so the idea that this helped sell copies of the game is dubious at best.

The simple fact is that this was a terrible decision and it just makes Anet look like they’re not confident enough in their product for it to sell without resorting to underhanded practices like this, along with nerfing Fractals rewards then letting us improve them again with masteries. And it’s just completely unnecessary, the game is good enough to sell on its own merits. And I’m surprised people haven’t made a bigger deal out of this; Destiny locked people out of doing their dailies unless they bought the expansion and the internet absolutely flipped out.

Between stuff like this and the whole “Oh, new players totally need the base game to play the expansion and so we’re going to put the game on sale. Surprise! The expansion actually comes with the base game bundled in, and now all of you new players who bought the game under that pretense need to pay full price for an expansion now!” fiasco, Anet has engaged in a surprising amount of anti-consumer practices lately. I would have never expected this sort of thing from the same company that made GW1.

(edited by Ehra.5240)

[Constructive Feedback] Desert Borderlands

in WvW

Posted by: gitflap.9031

gitflap.9031

The waypoint in what used to be Garrison is on a platform that seems to serve no useful purpose. There are no stairs leading from this platform to the area below. The fact that this is a game is immediately obvious. This isn’t a place where Humans, Charr, Sylvari etc go about their buisness. It’s a made-up environment that is impossible to get lost in, except in the most literal of ways. Add to the ’ain’t we clever’ map design, the auto upgrades and the lack of waypoints in what were Hills and Bay, and you kill all the immersion; and therefore the urgency to upgrade, siege up and defend; and therefore the personal pride in a borderland that’s all YOUR colour; and therefore server pride; and therefore the need for servers; and therefore…we get EotM 2. And no, this is not constructive criticism. You took something ailing but essentialy great round the back of the barn, and put a bullet in it’s head. WTF were you thinking ANet?

Analysis on Desert Borderlands' unpopularity

in WvW

Posted by: Svarty.8019

Svarty.8019

1) We have a triple whammy hitting our small groups:

  • proliferation of t3 gates,
  • the removal of supply-cheap catapults (i.e. guild catapults which used to cost 25 supply) AND
  • no more +5 supply at camps

2) Then we have CLAIMING which has been delayed due to The Great Paywall of Guild Halls. This will make it very unlikely that small guilds ever get to claim anything – it’s big guilds or go home in WvW.

At the time of writing, I’ve yet to see an active Tactivator, weeks after the release of the game and despite guilds rushing to upgrade their halls in order to have access to them.

3) I think there are problems with the automatic upgrades – perhaps these should happen more slowly. I suspect that my opinion on this would change if there were more people on the maps.

4) The mobs in the Skysplitter event annoy me greatly because despite being about average to take down they have a long charge, knockdowns and are tricksy to fight because WvW players are traditionally in tanky PVT gear. I think this event needs looking at by the QA people – I know it’s meant to be just a thing to make people get into an open field fight, but on it’s own and without enemies it’s not fun enough.

In summary, it’s NOT a problem with the maps. In my opinion the maps are fine.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

(edited by Svarty.8019)

I'm sick of the behavior of some WvW guilds!

in WvW

Posted by: Bury Your Deadgreen.2368

Bury Your Deadgreen.2368

Shake it off bud… Or better yet if you have a spare char slot make a level 1 toon with starter gear and stick to them like glue… I have done this before for its like a whole nother game mode… They will switch off YOUR bl and then you can hop back on your preferred toon and enjoy… PS turn off your chat if you do that and go offline.

You’re probably the reason why the OP got his head bit off.

Have some respect, both ways.

“I don’t always troll.. But when I do its because someone pushed me to do it..”
I am a wvw only player and am in a wvw guild… With the influx of new players coming in these days. People need to check their elitist attitudes at the door and try to be inclusive and bring these new folks just trying out the game mode for the first time up to speed…. Telling someone to leave a map because your guild thinks its their map is cause for someone like me with to much spare time to help them leave…

Soon…..

It will be a long journey

in WvW

Posted by: Entenkommando.5208

Entenkommando.5208

The WvW situation right now is basically this: you have k-train supporters, those who want more fights and some roamers. You have those who care about ppt and those who don’t.

Satisfying everyone requires an insanely complex system which keeps a balance of all these different playstyles, gives them equal importance, fixes nightcap, doesn’t make k-train too attractive yet keeps the rewards high enaugh, has many different rewards so that every playstyle gets enaugh, makes things hard enaugh so that it’s a challenge for big groups yet easy enaugh that low pop servers can achieve something but not too easy for very small roaming parties, gives smaller servers a working comeback system and keeps a good balance between attackers and defenders.
Or to sum it up: everything people have been asking for in the past.

But many people in these forums don’t understand that only picking the things that will encourage their playstyle and asking for updates on this only won’t “fix WvW” as every second thread nowadays claims. Building a system like this is an enormous project and making all these ideas work together takes a hell lot of time. Yes one could say they had 3 years until now and I guess they should just admit that their previous ideas didn’t work out very well. But you can’t deny they worked on something. I don’t know how many devs they have for WvW, but they don’t get payed for laughing at the forums even if it’s hard to believe for some of you.

Right now I’d say that since it’s mostly impossible to satisfy everyone it would be pretty much pointless to talk to the players about many (maybe besides 2-3) mechanics because it will always be 50% yes and 50% no. And now it’s pretty much guaranteed that one side would start insulting the devs for not doing what they want.
So instead they do as they think and give us all at least something to work with in the first place. I don’t say the maps are perfect, and they most likely imagined it very differently but it’s something to begin with. If ANet wouldn’t give us the content we’d always be discussing ideas instead of having something to work with.
They did some questionable descisions with this map but many of you agree that it’s mostly the small things like some useless PvE mechanics that keep us from playing and that it could be very possible to play there with some tweaks.

We did tell them what we don’t like about the new map (more or less friendly and constructive…) and now it’s their turn. But opening 20 new QQ threads every day repeating the same kitten over and over again won’t make them work faster or more motivated. Just imagine what it feels like to work on something and no matter what you do thousands of people will insult you and call you incompetent. Would you like to work with that in mind? Those devs that actually read the forums and recieve the insults probably don’t have influence on the design choices/priorites anyways. So just say something nice to them here and there.

And in the meantime just go play the map look for the positive things and tell the devs what you like, not only what you dislike. Everyone complains that the maps are empty. But nobody knows how they’d be played when full. And if everyone keeps thinking it’s pointless to join because the borders are empty they aren’t going to fill up. Find some friends on your enemy server for example, get some fights with them and test the new mechanics with them.

My guild is having 2-3 raids a week with ~10-15 guys and guess what-we have fun. And I know many people who like the new map. Not everyone abandoned WvW and cursed ANet after the HoT release.

Go ahead. Call me a white knight. Tell me that I have no idea, because you know everything 10x better.
Give constructive feedback and try to live with what we have right now or write your QQ threads threatening to leave WvW for ever bla bla bla. If you are not able to work in a constructive environment – there’s the door. Goodbye, this game doesn’t need you. And neither does this community.

R.I.P Kodasch Allianz [KoA]

All we wanted was a GvG.

IGN about the new Borderland map

in WvW

Posted by: BrickFurious.7169

BrickFurious.7169

Like I wrote, I think there’s a subset of players that are asking for a stripped down and casual fights environment, one that doesn’t have game aspects that can interrupt your fights. They are claiming to be “true WvW players”, but I think they’re really some open world PvP players because “true WvW” is about managing the activity that goes on across all four maps like an RTS, not “hey we’re having an open field fight over here.”

I think the guild hall arenas were developed specifically for these players.

The part of your quote that I bolded is so true, and it amazes me that so many posters on this forum complaining about “PvE” don’t seem to realize it. It’s almost as if they have made themselves oblivious to WvW’s fundamental design. WvW is an open world objective-based PvP game mode. It has always been about managing environments and objectives. Often that means fighting other players over those objectives, but not always. It has been like this since the game launched, from the original orb event and quaggan island, to ruins/bloodlust, to the very basics like escorting/sniping yaks, taking down walls and gates, killing guards and lords, etc. The oasis event and the shrine bonuses are completely within this design philosophy.

IGN about the new Borderland map

in WvW

Posted by: Chaba.5410

Chaba.5410

However they fail to bother realising that the entire game is a lot more PvE.

I disagree. It think on a certain level it is disingenuous to be a “true hardcore” WvW player and pretend that WvW is supposed to not have PvE elements. What this subset of player is looking for really seems to be some form of open world PvP, a stripped down and casual fights environment, which one could argue even then it has PvE.

Remember quaggan events and the lightning storms that would take out all your siege? Remember collecting pearls to give to the quaggans? I still have some of those! This is how WvW was played. It is like the old orbs. Those were some mechanic that you were forced to concern yourself with because it was part of the game. It could interrupt your attention from sieging someone’s keep or your awesome open field fight. I guess I’m not seeing how that is supposed to be different from, for example, the Oasis event which everyone seems to be saying is PvE.

Like I wrote, I think there’s a subset of players that are asking for a stripped down and casual fights environment, one that doesn’t have game aspects that can interrupt your fights. They are claiming to be “true WvW players”, but I think they’re really some open world PvP players because “true WvW” is about managing the activity that goes on across all four maps like an RTS, not “hey we’re having an open field fight over here.”

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

(edited by Chaba.5410)

ANET - A way to Fix Mentor Tags

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

I have both, and TBH, I’d use a commander tag above a mentor tag, I can see the mentor tag having it’s uses but: It can be abused, same for commander tags.

Also the amount of people flying mentor cause they have it is remarkebly low, maybe cause asking questions when flying a mentor tag gets you some really nice answers….

I saw one person carrying mentor asking something and someone else replying:
You’re the mentor, you might want to explain it to yourself!

Differences between commander/mentor:

Comander tag:

  • 4 colors
  • Squad chat channel
  • makes use of the party system, soon to be expanded (managing squads up to 50 ppl)
  • dedicated commands (/supplyinfo, /squadinfo )
  • available to ppl with 300 gold and some wvw tokens.
  • generally used in big events and WvW, colors have more meaning then just being a tag, if WvW servers are using this, often a protocol exists on the server (When I was on SFR, blue was open zerg, yellow was scouts (for keeps and zergs) red were guild groups, purple were focus groups, and havoc squads…. this allowed for a easy tactical view of the battefield.)
    In silverwastes commander tags were linked to their respective forts…. often for other big scale events multiple color tags are used
  • A Commander will coordinate (teams will coexist in squads) and commanders have acces to smaller groups and in time these smaller groups will get to be more important then mass zergs.. In a lot of cases zerg scaling makes completing events a problem already in PvE… understand a zerg will kill smaller groups but splitting your zerg in 4 or 5 groups will mean you can strike 5 targets while a zerg can be only in 1 place. (multiple 5-10 man Havocs vs 1 25-50 man Zerg)

Mentor tag

  • 1 type
  • Only a mark on the screen
  • Using a mentor tag can have people asking you to explain, take your time doing it… A mentor is a teacher… If you do not want to: Do not tag up. For you there are hundreds of other lvl 80’s with rank 1 pact commander.
  • no further functionality, availale to people for becoming lvl 80 and doing 15 minutes o cof farm.
  • using teams will ask good communication and coordination, the tag will not provide means for this
  • A mentor could coordinate but doesn’t have the tools, in effect mentor tags are nothing but a mobile signpost/information poles.

For both types

  • Use tags responsibly, you’ll have players trying to find you hoping to get structured efficiently ran events, information, and other signs of organisation.
  • If you commit to using it: see it through, I really hate people tagging up and disbanding on first signs of trouble, or being 5 minutes in and saying Oh my dinner is finished… leaving dozens of players abandoned
  • I understand people are not machines and do not know everything, but learning stuff before tagging is a good approach… make sure you have a idea what should happen. did Dragon stand 2 days ago with a commander who didn’t know the events in 1 lane… If you tag up people look towards you for advice and in case of big scale events other roups in this case other lanes will give you hell for doing stuff inefficient or actually not doing your job…. Unfortunately I never ran the lane before as well…
  • Expect critisism. This can be positive and negative, expect both.

I think most of these should be selfexplaining pieces of info….

Most peope really want to be of help. I’ll happily follow a mentor in any event…

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Master of Ruins

in WvW

Posted by: BrettM.9062

BrettM.9062

It seems like they have too many development teams that are not paying attention to what other teams are doing. So we have, say, a Daily Event team that isn’t aware of the changes being planned by the Desert Borderlands team for removal of Ruins and vet creatures. Or a Guild Hall Upgrade team that isn’t aware of the planned removal of level 80 centaurs along with a Desert Borderlands team that isn’t aware of the planned need for Heavy Supply Bags for upgrades. Apparently nobody is coordinating the efforts at a higher level, figuring out every system that might be affected by any given change and alerting the other teams. Apparently during team discussions of changes nobody thinks to ask “who else might have a stake in this?” Everyone has a narrow focus on their own task and nobody has an overview.

Somewhere along the way it seems as if lessons learned are being forgotten, as well. For example, the old Skill Points had two uses. One use was for character development (unlocking skills and traits) and the other use was as a currency for the Mystic Forge. This had the potential to cause a bit of confusion, so they simplified it by dividing Skill Points into Hero Points, used ONLY for character development, and Spirit Shards, used ONLY as a currency. Then they threw the principle entirely out the window and introduced Proofs of Heroics, which have two uses, one use for character development (unlocking Hero Points) and one use as a currency for the purchase of superior siege. They solved a problem then turned around and re-introduced the same problem in a new place (while making it worse by having the Proofs be soulbound tokens outside the wallet system).

I’m beginning to think ArenaNet should rename itself to AnarchyNet.

Aren't your tired of looting bags ?

in Guild Wars 2 Discussion

Posted by: Shirlias.8104

Shirlias.8104

Yo dude,
i heard you like open bags
so we put bags in your bags
so you can open bags while open bags

Guide to Desert Borderlands Towers & Keeps

in WvW

Posted by: Catalin.5341

Catalin.5341

Here are some guides that I’m working on right now. These guides are for people that want to scout (defend) an objective and also for commanders that want to capture an objective. In the end you will understand fully where the weak spots are, how to defend from certain attacks and how to attack it most effectively.

I managed to finish the guide for all the towers (Academy, Necropolis, Outpost and Depot) for the new desert borderlands map which can be found here: https://www.youtube.com/playlist?list=PLduHbZPbtobHjIvdoZtd_99Y2ZFJpbFAx

This playlist will include all towers and keeps eventually and I will keep you posted here when new guides show up. The next video coming up is for the Rampart keep.

Note: The siege placement might change in the future when new tactics and strategy are learned, but for now this is the “meta” so to speak.

Let me know what you guys think and if you have any suggestions/questions.


Chaba also made videos on shortcuts from point A to B:
https://www.youtube.com/playlist?list=PLZDlfzyAWJZDCX2PbSxC-3KeLCYY-9QKk

EU Seafearer’s Rest, Guilds: [AR] [tD]
Catalin Puf (Human Elementalist)
Catalin Elf (Sylvari Thief)

(edited by Catalin.5341)

PSA toguardians: pvp forum wants you nerfed

in Guardian

Posted by: DeathPanel.8362

DeathPanel.8362

PVP has always been a detriment to this game because it’s an additional layer of complexity when balancing is concerned. There’s zero chance this game will be an e-sports game ever anyway because the market is so saturated already with far better mobas. They should either completely split the abilities between pvp and pve/wvw or just remove pvp completely and be done with it. Let’s face it pvp is not the draw of this game for a majority of the players anyway. If I wanted a structured pvp 3d game with interesting strategies I’d go play Smite.

(edited by DeathPanel.8362)

WvW has been my life for 3 Years. HoT Review

in WvW

Posted by: Cogbyrn.7283

Cogbyrn.7283

Arenanet should hire some senior talent to develop WvWvW and start real communication. One dev post per week isn’t communication: it is a slap on paying customer’s face. I am talking about long intelligent posts, with future vision, admitting mistakes and discussing the weaknesses of the current system.

You bought the ability to play GW2, not the ability to lead the design vision of the game. You’re along for the ride, and any communication whatsoever from the developer should be an absolute joy and privilege. If they posted their vision, a group would yell at them. Any vision. It doesn’t matter. If it was exactly your vision, people would still yell at them, berate them, demand they change it, threaten to stop playing, etc.

I’m going to commit more time to learning the maps, I just really wanted some experience against the other classes, and spending 10 minutes getting to an NPC shrine wasn’t the ticket that night. I’ll be curious to see how WvW unfolds in the next few months.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

ArenaNet please stop nerfing content.

in Guild Wars 2: Heart of Thorns

Posted by: Gurni.1925

Gurni.1925

I don´t get eather why pll are complaining about the reduction.
400 HP complaining about being too much
250 HP complaining about being too light

It´s just Anet becomes the bad guy….no matter what they do.
I think it is good for WvW and PVP players who don´t want to do any PVE:)
So guys lets just enjoy the game and play the way we want;)
peace

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Chris.3290

Chris.3290

This has been said, but I want to repeat it.

The “Elite” specialties are not giving extra powers or ground breaking abilities. It’s simply a 6th (you have 5 already) trait line that allows you to play a class a different way.

I was fine with having to play HoT to advance and gain traits and skills. The idea that the player gains these skills with experience in the new area; is great for RP and actually a nice dovetail with the story mechanics.

That said…having to kill champs to get them is simply asinine. Asking us to use skill to get them; I am fine with that. Do jumping puzzles, riddles, a balanced one on one fight with an enemy that is skilled. Putting some massive hitpoints and one shot killer in the mix is just sloppy game structure.

Also the number is too kitten high for a 6th trait line. 270 pts would have been fine. Yes, power grinders would have gotten them unlocked on the first day….. so what!?

Oh no, they can use the Reaper elite….is it any more powerful than Lich form? Does giving a warrior I’ve played since August 2012 some torch traits 24 hours after release; really affect my or anyone else’s quality of play in a negative light?

Most of us who really love this game, have 8 (now 9) characters. You are going to make us jump through all the hoops 9 times?
I’ve put my fist through someone’s face for less insult than that; and ANet wants to treat their most loyal customers like that?

Please, fix this fiasco. Let’s face it; the only reason this hasn’t turned off your playerbase completely is a lack of competition.

REMOVE RANK REQ FOR CONQUEST UNRANKED

in PvP

Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Guild Wars 2 is free-to-play now.
This can be a filter against banned players.
Now, Botters and hackers can come back with new accounts.

then remove the restriction for paid accounts

Having to earn things is not a grind

in Guild Wars 2: Heart of Thorns

Posted by: zapv.8051

zapv.8051

You buy a car.

You drive this car for 3 years.
The manufacturer comes to you and says, Hey, we’ll sell you a motor upgrade and a sunroof for $50, and transport you and your car to another continent so you can experience the new ride in style.

You say, holy smokes that’s the best deal since sliced bread.
You pay $50, they upgrade your car and take you to (insert other continent).

You hop in the car. And as you do the salesman says, oh by the way, you have to drive the old car for 50,000 miles to unlock the new features for the car (with a discount to 25,000 miles if you’ve already driven 250,000 miles where you came from).

You say hey wait a second, I thought I was going to be able to use the new features as I drove around the new place??
He says, nah you won’t get a sense of adventure or journey if you aren’t earning the new features on your car by experiencing the new place, so getting to use them is locked behind experiencing the very thing you wanted to experience with the upgrades.

It’s like putting the cart before the horse.
Or locking the key inside the chest.
And yes, it’s just as stupid.

I believe this gets to the root of the problem. Many did not read carefully when Anet presented much of the information about the expansion and made assumptions about how the content would work. Then they became dissapointed and/or angry when the expansion did not line up with THEIR ASSUMPTIONS.

This expansion addresses the two main complaints about GW2 since release. Hard content, and end game progression. You can have your opinion that they implemented these things incorrectly, but many of the complaints are massively unfair. One of the main ones is that people say “I wanted to play through the whole expansion as the new spec.” Ignoring the fact that you can pretty much do this, Anet never said that you could do this. Most of the posts complaining about “promises” Anet made are either explicitly false, or taken in the context of GW2 and not HOT.

Also, your last 2 metaphors for this game are just completely false and inaccurate. Once again going to show the level of sensationalism and overexaggeration that is destroying the information gathering processes on the internet.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

Terrible Map

in WvW

Posted by: Xillllix.3485

Xillllix.3485

Personally I love the new map but I don’t think there should be 3 copies of it.

It’s too big for the tiers populations.
They should have made EotM a server borderland map, kept the Alpine BL, and added the new one as a third BL.

We would have 4 distinctive maps instead of 2 and the game would be much better.

Having 3 copies of the same maps makes no sense, it’s just a huge waste of space where the server populations are scattered.

(edited by Xillllix.3485)

Anet let's get real: 400 hero pts is ridic

in WvW

Posted by: Exciton.8942

Exciton.8942

I can tell you that it is almost equally hard to get those HPs in PvE.
So you might just stay in WvW and just grind it out.

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Black Box.9312

Black Box.9312

I seriously don’t understand the rationale behind this. It’s almost like you guys want people to rush through the content as quickly as they can just to unlock the build they want, and then complain about not having anything to do with the new build because all of the content is already done by the time they got to use it.

This just screams poor design choice to me. The people who would want to grind their way up could just do so voluntarily, and the rest of us could actually enjoy ALL of the content at a pace and sequence of our choice.

Furthermore, the shifting of weight so heavily in favor of Maguuma challenges over that of the base game completely devalues everything we currently have. Why would anyone want to bother playing vanilla map content anymore when they can just boost to 80 and then unlock everything they need much more efficiently by going to the jungle?

Elite Specializations & Hero Point Feedback [Merged]

in Guild Wars 2: Heart of Thorns

Posted by: Nike.2631

Nike.2631

I’m personally glad that I can enjoy a paced and gradual sense of character progression with elite specs. I want my characters to feel strong because they worked to be strong.

I’d like for there to be new content LEFT to see for the first time after unlocking my Espec, rather than being the final reward. I’d been looking forward to doing new things AS the Espec.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

WvW and the Heart of Thorns Release

in WvW

Posted by: Kitta.3657

Kitta.3657

For all the people claiming so hard that they are representing everyone: here’s a poll on the WvW forums that are being officially recommended by Anet for anything related to matchups, thus quite a lot of people at least know of this forum and is representative of at least a portion of hardcore WvW players. It is not representative of the whole WvW whatsoever but I mean, if we’re gonna assume we speak for the majority of people let me at least show you what this side thinks of it.

So please, just stop presenting your opinion as fact for everyone. It is NOT reality, it is your point of view.
And at this point they have come back on the first decision to please the ones asking for more weekend time, still not good enough for the community and worse because it’s not in prime time anymore, so revert back with added note of will be thinking on it. This is not a personal attack on WvW players, come on. Stop with the bullkitten.

Also as far as personal opinion, I’ve always been of the school of thought that if my schedule is too busy and doesn’t allow me to do some very specific things; it’s on me and not anybody else. I shouldn’t try to bend it to my own schedule. This is not a point for or against the reset change so please don’t twist my words here.

Attachments:

mouth too blunt, truth too loud

(edited by Kitta.3657)