But what about Shelter? At first blush, Shelter seems strangely below par. With a mere ten second cooldown advantage over Signet of Resolve (or a paltry two seconds, with Improved Signets), Shelter heals for half Signet’s health return. Why would you ever use it? The answer is in mitigation. Shelter gives you a two second block, during which any and every attack aimed at you is blocked. Depending on how well you time your Shelter, you could be saving yourself a great deal of damage. Therefore, in terms of raw numbers, Signet of Resolve is superior to Shelter. But if your build and playstyle emphasizes blocks, you’ll get a lot of mileage out of Shelter, provided you use it at the right opportunity.
And finally, we have Healing Breeze. At Signet of Resolve’s base cooldown, Healing Breeze returns less health to you, with the added payoff of returning health to all allies in a cone in front of you. Depending on your build and your party dynamic, Healing Breeze might be your Heal of choice. Use it to top off the health of nearby allies and keep your momentum going.
Remember, you can—and should—change your skills on the fly. If you’re playing solo and just leveling, Signet of Resolve is probably the way to go. But if you’re about to run headfirst into a group event, then why not switch to Healing Breeze? If you’re anticipating a lot of damage, or facing several opponents, or using a Block build, consider switching in to Shelter as necessary.
Guardian Utilities: The Accidental Red Herring
If you’re new to Guild Wars and a veteran of MMORPGs, Guardian Utilities will almost certainly throw you a curve. Nearly every new player—myself included—tend to assume that Utilities are where the heart of our support lies. Utilities should provide the heals, the shields, the condition removal or the boons necessary for us to fulfill our support role. Right?
Well, no.
You see, utilities all have pretty long cooldowns across the board. Even if you wanted to, you can’t use utilities indiscriminately, or constantly. Utilities are trump cards. They’re powerful abilities available every one or two—maybe even three or four—significant encounters. The key to mastering Utilities lies within two basic principles:
- The Principle of Timing: Which says “Utilities are easy to use, and easy to waste.” It’s tempting to use a utility when the opportunity presents itself. It’s tempting to rush into a group of enemies and drop Hallowed Ground, just because. Don’t. Don’t do it. Timing dictates the efficacy of a utility, and a well-timed utility can and will turn the tide of a battle, while a poorly timed, wasted utility becomes swept into the numerical white-noise of the battle. The difference between a well-timed Wall of Reflection and a poorly timed Wall of Reflection is victory and defeat. Smart use of “Hold the Line!” takes that ability deeper and further than ad-hoc spam.
- The Principle of Adaptation: Which says, “Utilities that sit in your skill bar for too long grow stale.” Don’t leave your Utility slots filled with the same skills for ten levels. Outside of combat, when a utility is not on cooldown, you can switch it in and out of your skill bar instantly. Plan on running solo across a field of dangerous enemies? Switch one of your abilities with “Retreat!” Are you entering a zone with enemies that spread conditions? Then you’ll want to swap in Smite Conditions, Signet of Resolve and perhaps Purging Flames. Are you fighting Burn-immune destroyers? (How I hate them!) Get rid of Judge’s Intervention and Purging Flames, and get something else—maybe “Hold the Line!” Soloing? Need some help pressuring an enemy down? Pick up one or two Spirit Weapons. Utility skills are like clothes. Keep them fresh and change them often. Otherwise, well…I don’t know. Play something ugly and smelly like a Warrior.
So the reason I call Utilities an accidental ‘red herring,’ is because they tend to fool new players into assuming that these are the core abilities of your class. They’re not. Let me repeat that.
Utilities are not the core of your support.
Hang on. I need to shout this one from the mountain tops.
Utilities are not the core of your support. The core of your support is YOU. Support is defined by the aggregate of your utilities, your traits, your weapons, and most importantly, your playstyle!
Anyone who tells you differently is either mistaken or some kind of pernicious curmudgeon who wants you to feel bad because you’re not a dedicated healer. Are you going to let people like that run your life? Snaff did. And now he’s dead.
(Okay, that was kind of mean. I’m sorry.)
(edited by Eveningstar.6940)