Showing Posts Upvoted By Falunel.7645:

Collaborative Development

in CDI

Posted by: Chris Whiteside.6102

Chris Whiteside.6102

Studio Design Director

Hi All,

I would like to thank everyone for their support toward the pioneering work we are doing, as we drive the world of Tyria forward.
The passion, and intelligence that our community devotes to making this game great is both humbling and essential.

Regarding our process in terms of forum usage as a development tool:

The reality is we do read our forums, and others, every single day. If you look over the last year, and cross reference with community feedback you will see many ideas actioned and many more not.

The communication pipeline in most part lacks one very important component. Specifically, ArenaNet having more time to feedback on your ideas, concerns and our own plans.

I am not one for excuses, but I do believe in being black and white. ArenaNet has been extremely busy of late listening to you all, evolving systems, providing ground breaking content, delivering adventures at a near real time pace, and tackling some very exciting problems.

We have, with your support, created a truly unique platform. One which is in its infancy, and one we build with the continued support, and collaboration of the community.

We do need to build out more time to be in dialog with you, specifically, following up on our own investigations of your suggestions and concerns.
We will work harder to achieves this.

We are also trying to forge a truly ‘Living World’. Therefore with your continued support, and patience we can continue to break new ground. Not just with world of Tyria, but with the method by which we build worlds ‘together’.

All of this said, I wanted to make it clear that whilst we avidly read our forums, we pay little, to no, attention to posts that are disrespectful to other members of our community or our development team. Our developers work very hard to listen to the community, and work tirelessly to create content and features that they hope the community will love. Likewise, the constructive members of our community work hard to provide our development team with feedback that abides with our collaborative standards and overall community philosophy of having a productive, welcoming, and friendly culture. This is a true partnership.

Our goal with Guild Wars 2 is to drive the creation of online worlds forward, thereby creating original, ‘stand-out’ content that pushes the boundaries of what it means to journey through a Living World. Any endeavor on this scale is going to have its challenges, and therefore as a team, we are fully prepared to make mistakes, learn from them, and make even better experiences as we move forward. We see problems not as failures but as opportunities, essentially a necessary part of Tyria’s and our Team’s evolution. It is with this understanding that we work with our community to move forward in the space and truly realize great things.

One key to understanding our philosophy to building worlds is that we don’t give more attention to feedback simply because it is the noisiest, most aggressive, or delivered in the most inflammatory way. We take on board all constructive feedback and actively discuss it, and then make a decision to backlog the item or move forward with it (the development of which can sometimes take longer than some give it credit for). Therefore do not expect feedback to be implemented just because it is something you feel very strongly about. We just don’t develop like that. We instead work with our community to help us navigate these uncharted waters, taking on board all advice and measuring them against the pillars of the Guild Wars 2 and the direction we ultimately want to move in as a whole.

Therefore you have to ask yourself: Is this a journey you want to take? Are you comfortable with expecting the unexpected, and ultimately working together in a positive and productive manner through thick and thin, to pioneer in a space that the team at ArenaNet feel is of huge importance? Many of you are not only comfortable with this paradigm but embrace it, and your contribution, as you know has already shaped Tyria immensely, for which we are extremely grateful and excited about.

Regardless of whether you wish to collaborate in the spirit outlined above or not, I ask that you remain respectful to your fellow man/woman, and be constructive in your approach to the development of the game, and understand Tyria is made up of communities and not individuals.

So thank you all so much for your support, passion and collaboration, and please understand that Arena is an amazing team with an amazing community. And together we build worlds!

Chris W

Divided playerbase? Let's have an election!

in Tequatl Rising

Posted by: Gabby.3205

Gabby.3205

If they are killing the monsters and keeping the turrets safe, how is that leeching? Oh, there is not enough people zerging Teq’s feet? The DPS is not enough? That happens, and that can even happen to a PUG in a dungeon. Dungeons are hardcore content too?

The coordination necessary is between the zerg ball and the turret users. The turrets users need to know when to cleanse the zerg, when to use the second skill and when to cleanse other turrets. The people in the zerg need to drop banners and conjured weapons (and other people have to pick up the weapons). The people protecting the turrets do not need that.

Other than that, all you need is someone to say on /map when to leave the batteries and the laser and start running back.

Tarnished Coast
Astrid Strongheart, Norn Ranger.
“I wish juvenile wolves were bigger”

Divided playerbase? Let's have an election!

in Tequatl Rising

Posted by: Gabby.3205

Gabby.3205

Teq has stuff for casual players too. Just defend the turrets. It is no different of the rest of the open world events that need you to kill monsters to protect someone or something.

For people that can dodge well, stack and do not mind spending a few silver waypointing when dead, there is the zerg ball

For people that can pay attention to what they are doing and follow orders, there are turrets that they can control.

If your problem is that your server do not have enough people, you can guest.

If your problem is that you are stuck in the overflow, you can ask people to ferry you to the main server. Party up and spam join. It will get easier the more people start using the LFG tool.

This is not hardcore content. The fight have roles that can be performed for all kinds of players. Also, you do not need a voice chat if you are protecting the turrets. You just have to kill stuff or to aggro stuff away from the turrets.

Tarnished Coast
Astrid Strongheart, Norn Ranger.
“I wish juvenile wolves were bigger”

When's the nerf coming?

in Tequatl Rising

Posted by: Julie Yann.5379

Julie Yann.5379

Hopefully never.
Go kill some boars or play SAB.

^^Nice community your cultivating there, arenanet

Some people want hard content. And it’s frustrating to them when people want to take it away.

Some people want casual content. And it’s frustrating to them when people are actually taking it away.

There is tons of casual content for casuals to play. Now we have difficult content for more serious players which is still available to casuals if they are willing to listen to instructions, modify their builds, spend 1 silver on a WP when dead, and spend a few more silver for some food buffs.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Thanks And Keep The Hard Content Coming

in Tequatl Rising

Posted by: Amaryllis.5378

Amaryllis.5378

Coming from Blackgate, the following compliments may be biased.

This event is probably one of the single-best community builders that GW2 has released to date. Getting people into TeamSpeak or another VoIP program is the biggest challenge. Instead of working against a wave of resistant pugs and unknowns, you’re working with people who have a voice and an opinion.

Hard content like this presents a challenge to learn and develop skills. There is a part of the community that CRAVES this. Slowly, Blackgate has been trying to share the experience with non-native guests and show them how much fun it is going through the work needed to kill Tequatl.

There are those from low-pop servers, casual players, and the generally lazy that are begging for nerfs. They contest that they shouldn’t have to engage in hard content; that content like this is a way of excluding them. I’d like to think that they ask for nerfs because they haven’t been able to have the full Tequatl experience. Or if they have, they can’t keep the experience because their home servers lack the resources to do so.

A+ Seriously. Best gaming experience I’ve had in a long time.

[KNT] Amaryllie
All the old knives that have rusted in my back, I drive in yours.

When's the nerf coming?

in Tequatl Rising

Posted by: Kojiden.8405

Kojiden.8405

Hopefully never.

People need to realize that...

in Tequatl Rising

Posted by: GSSBlunaspike.4153

GSSBlunaspike.4153

1. Not every piece of content is for you.

I’m a bit worn out from seeing so many people complain that the content is not easy enough, not casual enough, not long enough, too frequent (wtf?), etc. The world does not revolve around you. There are other players who enjoy other types of content, such as content with a challenge, content that takes coordination and effort.

2. Contrary to popular belief, casual content does not cater to everyone.

As above, some people like a challenge. Some people like fights that require effort to complete and give a sense of achievement when completed. So far most GW2 content has been either casual or super casual and takes very little effort and teamwork to complete. Tequatl Rising has finally begun to fill in this gap of content for those who don’t like everything handed to them. Yes, it may not be for casual players on low population servers, but that doesn’t mean the event needs destroyed by being nerfed or drastically changed.

3. Challenging content that requires teamwork and effort from everyone involved can be fun.

If people would stop whining about challenging content and simply do their research, coordinate, and use teamwork, they would find that content like Tequatl can be a blast. I fought Tequatl for the first time the other day, three tries in a row over several hours, and it was by far the most enjoyment I’ve gotten from PvE in GW2 so far. Yes, we failed all three tries. We had 130~ people in teamspeak with some good commanders, and many people trying very hard to work together and defeat Tequatl together. We know why we failed each time, and we know what we need to improve on. We did not sit there and whine that it was too difficult, we looked forward to the next attempt where we could improve upon our failures. And it was the most fun I’ve had in GW2 PvE in a long time.

4. If you’re the type to say “this is a game, I shouldn’t have to do homework or try hard if I don’t want to”, then this content isn’t for you. Stop complaining and move on.

Again, not all content can cater to everyone. If it’s not for you, get over it and move on.

But for the love of god, don’t ruin it for the rest of us.

As someone from a low/medium pop server, I agree with you. I know the content is not for me, and it honestly doesn’t bother me. I’m glad that Anet put in some content for the hardcore crowd. I wish that every group of players could feel the same. If you see something added for one group, don’t sit there and complain. Accept it, and just think “awesome, those guys got something”.

I’m only worried that Anet is going to see participation drop and in return force players into these events. I’ve never attempted teq, and I have no intention of doing so. Instead of doing stuff like that I farm champions. During the 15 minutes of teq I can get a good amount of champ boxes, and rares, by running a circuit in frost gorge. I’m worried they will try to nerf champion farming in order to force people to do teq. I hope that players can simply accept that the content is for different groups. Teq is for groups that are wanting a huge group challenge, not players that are worried about maximizing their gold per hour. While the same is true of champion farming, we don’t care about titles/miniature drops etc. Different groups should be happy that the others get something.

People need to realize that...

in Tequatl Rising

Posted by: Veltoss.9135

Veltoss.9135

1. Not every piece of content is for you.

I’m a bit worn out from seeing so many people complain that the content is not easy enough, not casual enough, not long enough, too frequent (wtf?), etc. The world does not revolve around you. There are other players who enjoy other types of content, such as content with a challenge, content that takes coordination and effort.

2. Contrary to popular belief, casual content does not cater to everyone.

As above, some people like a challenge. Some people like fights that require effort to complete and give a sense of achievement when completed. So far most GW2 content has been either casual or super casual and takes very little effort and teamwork to complete. Tequatl Rising has finally begun to fill in this gap of content for those who don’t like everything handed to them. Yes, it may not be for casual players on low population servers, but that doesn’t mean the event needs destroyed by being nerfed or drastically changed.

3. Challenging content that requires teamwork and effort from everyone involved can be fun.

If people would stop whining about challenging content and simply do their research, coordinate, and use teamwork, they would find that content like Tequatl can be a blast. I fought Tequatl for the first time the other day, three tries in a row over several hours, and it was by far the most enjoyment I’ve gotten from PvE in GW2 so far. Yes, we failed all three tries. We had 130~ people in teamspeak with some good commanders, and many people trying very hard to work together and defeat Tequatl together. We know why we failed each time, and we know what we need to improve on. We did not sit there and whine that it was too difficult, we looked forward to the next attempt where we could improve upon our failures. And it was the most fun I’ve had in GW2 PvE in a long time.

4. If you’re the type to say “this is a game, I shouldn’t have to do homework or try hard if I don’t want to”, then this content isn’t for you. Stop complaining and move on.

Again, not all content can cater to everyone. If it’s not for you, get over it and move on.

But for the love of god, don’t ruin it for the rest of us.

Blackgate

[Merged] Your opinions of the LFG tool

in Guild Wars 2 Discussion

Posted by: Latinkuro.9420

Latinkuro.9420

I wish there was a queue.

I’m do kitten glad there is no kitten queue !

this type of lfg system is the best i’ve seen as far a lfg systems go.
putting me in a queue deprives me of joining with people i want to join and instead joins me with every tom bob and mary hell no !!!! big NO to queue’s and automatic dungeon teleporting !

[Merged] Your opinions of the LFG tool

in Guild Wars 2 Discussion

Posted by: marnick.4305

marnick.4305

I do not have access to the lfg tool yet, I would like to know if it keeps track of dungeons completed on a daily bases and also for the dungeon master achievement.

but i agree if you post for a group it should allow you to keep exploring others, but i understand them not allowing it.

Add a dps meter or allow 3rd party ones. so sick of dps debates

Me too. I hate DPS debates. Please do not add a dps meter to this game.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

Teq 2.0 Behavior of our Gaming Society

in Tequatl Rising

Posted by: Sigerk.2897

Sigerk.2897

I’m sorry but I found you post to be extremely condescending, if you’ve been watching people for this long, as you say you have, how could you ever come to this conclusion? Have you ever been under a great deal of stress? Would you define the actions you took and the words you spoke to be an honest representation of your personality? Judging people based on their behaviour during an activity that may be stressful for them and concluding this is who they really are doesn’t seem very fair to me. Also you need to take into account that this is a mass of people, and whenever people congregate in masses they behave differently than they would in situations where there would be less (or no) people. Plenty of real world examples for this.

By this logic, the surivors of the Andes plane crash, who resorted to cannibalism to stay alive, would by your definition, be truly cannibals and where hiding this all along.
:/

Laugh and the world laughs with you, weep and you weep alone

Community Damaging Content

in Tequatl Rising

Posted by: Oolune.4357

Oolune.4357

I’ve run Tequatl almost all day for two and a half days. It has been very fun. I have gotten no loot worth doing it. What I have gotten is a good time and some more bonds with people from the TC community and some guesters.

I don’t understand why people think that just because they don’t like a challenge means that it is damaging the community. If your community is falling apart after Teq, it isn’t Teq that ruined your community. Your community was already in a bad state, and actually being presented with a hurdle has revealed the cracks that already existed.

Tarnished Coast
Oolune :: Engineer — Arrow Of Oolune :: Human Ranger -- Shadow Of Oolune :: Human Thief
Box The Turtle :: Human Warrior — Bolobuns Of Steel :: Human Guardian

I like dying over and over and over

in Tequatl Rising

Posted by: Beast Sos.1457

Beast Sos.1457

i still havent died during the fights so maybe its just u :|

Stop messing with existing bosses

in Tequatl Rising

Posted by: FoopOplo.7914

FoopOplo.7914

YOU’RE too lazy to learn to play the game. Try double tapping a movement key. It let’s you dodge attacks. Then if you’re not exhausted by then, you can even press the “6” button on your keyboard to get some of your health back!

Seriously, some of the fights (Maw) are still super easy. If you want it easier, maybe you need to go play something else.

Don’t play GUILD wars without a GUILD!

http://www.Vicarious-Gaming.enjin.com

Way too hard

in Tequatl Rising

Posted by: Alissah.9281

Alissah.9281

Im not sure if thats sarcasm or not :o.

New Rainbow Guild – An open-minded guild exclusively for Transgender people!
Warning: link may contain traces of awesome.
Lyssa’s Grimoire – a guide every Mesmer should read.

Needs a nerf

in Tequatl Rising

Posted by: Miragee.3604

Miragee.3604

I thought that GW2 is a casual game and that world bosses are accessible to the masses and not only to the top elite.

I thought casual isn’t the same as being stupid.

Needs a nerf

in Tequatl Rising

Posted by: Mourningcry.9428

Mourningcry.9428

stop being lazy and learn the fight? first challenge in gw2. Stop whining and start learning the boss

I know the fight. I was there for the stream. Other people trying it also knew the fight. When even Beta people can’t take the boss down, there’s something wrong with the boss.

Wouldn’t it be a bit arrogant to presume that just because certain groups can’t do it, that something’s wrong with the encounter?

Maybe a little humility and consider that there’s a learning curve, and perhaps you’re all not as uber as you may think?

There’s already progress happening. Latest thread had it @ 50% (~4hrs after patch). I would wager that at this rate (and excluding any nerfs/buffs) it’ll be downed before tomorrow’s reset, and be on farm before the weekend.

Great Fight - DO NOT NERF IT

in Tequatl Rising

Posted by: zKarp.6048

zKarp.6048

Don’t change if this was intended. Give it time. I don’t want another show up, spam 1 boss/event.

Give us some challenge. Those who can’t handle it can move on.

Great Fight - DO NOT NERF IT

in Tequatl Rising

Posted by: WilliamDaBloody.2591

WilliamDaBloody.2591

Anet, this one is actually the first fight in the game that requires something else then auto attack on a safe spot and go afk.

And it does not seem that kittence you understand the mechanics. But it will take some time until people know what to do.

Glass cannos in the front are useless here, they are constantly in downstate as they do not have enough toughness and regeneration. They are better off defending the cannons while ranged builds with a decent amout of toughness/regenerations stay at the front. They have enough room to move/jump over waves while keeping constant dps.

So the tactics is obviously. But will our melee zerkers understand it or will the rage on the forums? We’ll find out.

(edited by WilliamDaBloody.2591)

This is just to say ...

in Tequatl Rising

Posted by: Randulf.7614

Randulf.7614

No not at all, we’re used to dps/zerg tactics – fair enough since thats all we’ve been asked to play. This in some ways is how it should have launched, but its too early for the nerf cries until we can see if there is a learning curve.

All MMOs have these bosses where it takes weeks to work them out. GW2 should be no exception as long as game essential gear doesnt drop (which it doesnt)

It’s just getting used to learning mechnaics and not pure dps/zerging

If Melee don't bother.

in Tequatl Rising

Posted by: Malediktus.9250

Malediktus.9250

Not really, I meleed Tequatl until the event failed. You just need to know how to dodge and jump over the waves.

1st person worldwide to reach 35,000 achievement points.

Great Job Anet - and I'm very sincere!

in Tequatl Rising

Posted by: Lexandro.1456

Lexandro.1456

Yeah I find the new encounter much more in keeping with the ethos that dragons are to be feared and are not easy meat for the kitten-kitten zergathons.

Great Job Anet - and I'm very sincere!

in Tequatl Rising

Posted by: Ghisteslohm.7803

Ghisteslohm.7803

if you have a life, it is not so epic waste time when the event fails.

The event takes 15-20 minutes. Life is no argument for such a short time. 15 minutes is nothing.
MMOs steal hundreds of hours away from you. If you have little time then MMOs are the wrong genre for you.

Did you really expect to beat it in one?

in Tequatl Rising

Posted by: SkylightMoon.1980

SkylightMoon.1980

No. And im ok with that.

(edited by Moderator)

Did you really expect to beat it in one?

in Tequatl Rising

Posted by: Kal Spiro.9745

Kal Spiro.9745

I’m actually a little sickened by the reaction to this. Did you seriously just assume you would walk into this and destroy it without any preparation? You saw a video, maybe, and so you assumed you were prepared for everything it had to offer, really?

Yeah, you’ve been taught, up to this point, that GW2 is trivial. You’re supposed to be able to just face roll everything, right? So much so that there has been a clamoring outcry to bring in non-trivial content. They do that, but what? You didn’t mean it? Content that takes effort to complete is not actually what you wanted? Have a little pride, would you? If you can’t handle it, don’t play it. Stop complaining cause you can’t beat it, over and over. Get over yourself and move on. Someone else who actually has the backbone and the skill will fill in for you, don’t worry.

Go run your low level Fractals, or run face first into keeps. Go to your jumping puzzles, or hanging around in taverns in Divinity’s Reach. Go do trivial content, this is meant for those with a higher calling. This is meant for those who can lose and come back for more.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
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