‘would of been’ —> wrong
‘would of been’ —> wrong
Or bring back the identify kits from Guild Wars 1
Henge Of Denravi
Grinding is so much better when the kitten is crying
I have always wished we could do this. The mix n match possibilities would be out of this world compared to what we have now.
This is a suggestion. Since I am unable to create a new topic in the Suggestion sub-forum, I don’t really know where else to put this so I will add it here and hope for the best. I apologize if this is in the wrong section but since I don’t see any actual suggestion forum section…
Why am I suggesting this?
I would like to see more variety in armor sets (armors, boots, head pieces, gloves, pants, shoulders) by allowing players to be able to transmute item skins across classes. The item would not transmute the item’s stats, but just the look. Currently, I am bored with the armors, which I have noticed that most of them look the same, regardless of level, even though they have different names.
It would be nice to see more variety in styles and I think a lot of people might actually enjoy being able to do this, especially with the fact that we can mix and match items. For example, wearing the medium Guild Armor set’s shoulders, pants and boots with a Swindler coat, mask and gloves.
In addition, this would also give people more freedom of choice when creating a new character and selecting a new profession. Some people may not necessarily like a particular profession’s look, that being the armor set(s), and may not want to play that profession based on how it looks. It may seem silly to some and even though most may not admit it, or want to, it does actually happen, a lot. If how things looked weren’t important to players, we wouldn’t spend money on fashion items, new hairstyles, etc, nor would it matter if every armor set looked exactly the same.
But it does matter, and more variety and freedom in styles is a positive addition to any game. Player customization is a big deal in MMO’s today; people will spend a lot of money customizing their character’s look.
Skin Transmutation.
These could be bought in the Black Lion Trade, created in a forge by combining X number of Transmutation items and X number of other materials, such as tier 6 materials, or given as quest/mission/event rewards, like the normal Transmutation items and be accessible by all characters on a single account.
What is Skin Transmutation?
This item would allow the transfer of the skin only from one item to another of the same kind (weapon with weapon, boots with boots, gloves with gloves, etc) across professions. For example, if I wanted to transfer the skin of a Mesmer mask to a Hunter mask so that my Hunter could wear a Mesmer mask, whilst still retaining the stats of the main Hunter mask item. This could also be applied to weapons so long as they follow the same rules as armors: Guns with guns, bows with bows, swords with swords.
The Main item would also retain it’s type, that being light/medium/heavy, regardless of the type of the Secondary item. This would insure that the Skin Transmutation can truly be done across all professions.
How would it work?
~ Have Skin Transmutation item in your inventory.
~ Click on the Skin Transmutation item in your inventory and a box will appear on your screen. The box will have two sides; Main Item (the item you wish to transfer the skin into) and the Secondary item (the item you wish to transfer the skin from).
~ You would add the main item into the Main box and the secondary item into the Secondary, which will show you the skin icon at top and the two stat boxes below for each item. There is an arrow between the two skin icons which points away from the Secondary toward the Main so as to make it clear that you’re transfering the skin from the Secondary to the Main.
~ Upon clicking on OK, a second box will pop up asking you if you are certain and explaining in short detail that clicking on Accept, any stats of the Secondary item will be lost and not retrievable in any manner. If you understood that the secondary item’s stats will be completely lost and you only wish to trasnfer the look of the item, click Accept.
~ You now have successfully transmuted an item’s Skin and are now able to dye it in any color(s).
I appreciate any feedback on this subject.
(edited by Sazune.8195)
Autohotkey saved me from getting carpal tunnel syndrome when I played Warhammer Online, I used it to twist auras on my Knight of the Blazing Sun!
A open all option would be great. I’ve already destroyed left click on one mouse.
Hopefully never.
People ask for realism but do you really want it?
We’re not asking for realism. We’re asking for sense.
Remember, remember, 15th of November
Who wrote this plot? I had seen people act more logically in Disney films.
What I am talking about is how easily Scarlet managed to destroy Lion’s Arch.
Seriously what’s it going to take for LA to see a real threat when warned about it?
I mean just 2 years prior to it LA suffered 2 major attacks! First from Zhaitan and then from the Karka. They really need only 2 years to become carefree again?
I am not saying that Scarlet should have lost the battle instantly. But there should be at least some real resistance preventing her from landing in LA and starting her digging operation just like that.
Question: WHERE IS THE PACT AND THE AIRSHIPS THEY USED TO FIGHT ZHAITAN?
Ha. I just did the watch the dead eye mission and heard Trehearne talk about how the airships are the best combination of Charr and Asura technology and will establish air superiority.
Cut to LS where a few airships = totally unpreventable attack.
Yeah, the plot was awful and not one bit of it made the slightest sense. Like one of those movies you want to turn off because its so insulting to the viewer. Just pray they don’t do another living story and focus on actually implementing content and features.
With nothing worth while in it.
Yes please.
I wish all hairstyles were unisex.
Removing the trinity was the first step in the right direction, ArenaNet just lacked the imagination to make it happen.
Very well said.
PVE is stale not because GW2 lacks a trinity, but because the trinity was removed and nothing meaningful was added to compensate.
20 should have been the cap from the start…
[KICK] You’re out of the Guild
#beastgate
[Event] Frustrations with Knight fights.
in Battle for Lion’s Arch - Aftermath
Posted by: iFruit.6190
My 2 cent:
Future events should not be designed in a manner that requires 150 people to always be present and fully knowledgeable about all event details. At present, there is no means to play Teq, jungle worms or the LA event (meaning to achieve 6 min to Knightfall) on my server Piken Square. Anyone who aims to get these has to guest to Desolation, and such is the picture each time there is a boss or achievement that implies high coordination among a vast number of random players. Recent examples include:
- Marionette stage 4 and 5 achievements were unattainable a week after the patch, two weeks in there was no one to be seen there at all;
- Escape from LA achievement for simultaneous miasma deterrence was unattainable a week after the patch;
- 6 minutes to knightfall isn’t attainable at all as we get 25 players max. per knight on prime time and we’re very lucky if we get them down at all. The mechanics that hate cnd-damagers contribute to this by a good margin too.
It is obvious that such goals in the present picture do not promote anything other than frustration and disinterest in the events whatsoever (off topic: of course, poor general plot with inexplicable and misplaced emphasis on homosexual relations between NPCs multiply this by a score – I never return to the backroom of the drill ship just to avoid the horrid cut scenes). And that means fewer and fewer people playing them with each passing day. To a certain extent – fewer people logging in whatsoever. And that’s a ‘High’- populated server.
So just an observation. I hope some thoughts get noted and considered while planning future content.
P.S.: plot-wise: Scarlet? Molten/Toxic/Aetherblade? Inferior NPCs with superficial sexual issues? What is this, why is it called Guild Wars? I just bough Guild Wars Trilogy, now THAT has story! Charr destroying human realm of Ascalon – heart-breaking! There is plenty of story to expand on in this game, that can easily make people engaged and feel epic about participating in the World’s development, including through large scale events. Current story just feels repulsive.
I think this idea has some merit. I do spend a lot of time looking for neat armor sets and karma gear that will give my characters a specific appearance. I would love to have more clothes sets. The OP’s Closet idea looks like a good way to organize them.
TLDR go look at the attachment
Dear Anet,
I love the clothing in GW2. I’d like more. A lot more. I’m an rper with 16 characters (don’t even give me that look, I’ve seen people’s sigs say they have 40+) and plans to make more the second we get new playable races. That said, I’d like more clothes in game, I’d like more clothes in the gem store, I’d like them thrown out the windows of DR’s castle so I can frolic through the piles singing “An Ode to Laundry Day”.
Except there’s this wee problem….
It’s REALLY hard to keep so many different clothing sets organized!
I’ve seen a couple suggestions for a closet of sorts, often something along the lines of the pvp locker. After grabbing yet ANOTHER skin set for one of my alts I decided that maybe I should just go ahead and design a thing. So I designed a thing.
See the attached images.
This concept relies on the idea that transmutation stones and crystals get converted to “currency” so that they appear account-wide.
There are three panels going from left to right.
Panel 1 (Item Transmutation): Your typical transmutation panel. Grab an item from your inventory and a skin from the right and drop them into the appropriate boxes, then click “accept”. This should function exactly the way it does now, just within the Hero window and not in a separate one. If you wish to simply meld two items currently in your inventory just pull them both up and additional windows for sigils, etc should appear if there are any applicable. Click on whatever you want to as you do now and then click accept. The reason to have it as a part of the hero window is so that you have easy access to the skins tabs (see panel 2).
Panel 2 (Unlocked Rewards, Gemstore Skins, Unlocked Skins): I love the skins that have been showing up in the gem store, but I keep going back to this problem of have a trillion characters. So here’s what I thought: you buy your gem store skin, double click the package, and the whole thing gets sent into this section of the hero window. You can double click any skin item once and use it on any character. The next time you go to click on a skin and apply it to an item, a dialogue box appears to ask if you want to spend either a transmutation crystal or stone, depending on what you want to apply it to. If you are out of the stones or crystals, the game automatically pops open the gem store so you can buy more if you so choose.
The beauty of this is so that if you have a particular stat set and you want to change your armor around for looks you don’t have to worry about losing pieces or keeping 40 different skins in your inventory at any given time. Time to rp something dark? Time to go to a party? Time to smash gravelings in the face? Quick-click to change your clothes and you’re ready to go!
If you look down to the bottom of Panel 2 there is a section I named “Unlocked Skins” and the first example is the Human Light Chest T3. I like the idea of being able to earn skins in game (ex. the wing skins from dragon bash and the different back pieces we’ve gotten from the living story). I think there should be an option to add skins, especially event-exclusive skins, to the closet so we can pull them out later. It makes sense to me if we’ve already gone through the effort to earn the skin in the first place.
If the skin is an in-game normal item, like say the winged chest piece, maybe it makes sense to spend a gem store item to “deposit” it as a permanent skin in your closet so your alts can use it later. Of course certain items are unique to certain races, so these might be grayed out if you are not currently on the correct race to use the item. Obviously it’s important to keep the in-game economy in mind for things like this, but in general it’s a perk I would definitely appreciate. I included a sample for having a ‘hanger’ as a purchasable object in the gem store in the attached image.
(Cont in next post…)
http://asuratime.tumblr.com/
(edited by Allaraina.8614)
Just a little fun with something I thought about.
Has anyone noticed that the Guild Wars 2 forums have the same classes that you find in game?
Forum Warrior: These are the people that will defend their position emphatically, even when nobody else is even interested anymore. They will bunker down in a topic and sit for an hour, telling everyone why their opinion is the best.
Forum Guardian: These are the ones similar to the warrior, but spend more time defending Guild Wars 2 than they do themselves.
Forum Thief: The poster that puts in a single witty (at least in their mind) comment and then disappear. Sometime later, they may pop back in, but it’s only briefly.
Forum Engineer: Those that will take part of what a few other posters have already said and spin it in such a way that it becomes something totally different, can be explosive, but in most situations is useless.
Forum Necromancer: These are either the posters that resurrect old and well-dead topics or bring up old ideas that have been rehashed over and over again.
Forum Elementalist: These are the ones that explode into a topic right away, and if the other posters haven’t moved on after that, this person does. All burst… no substance.
Forum Mesmer: These are the posters that say the same thing over and over again, basically cloning their original comments excessively, usually prefaced by “My point still stands.” (I’m guilty as charged on this one.)
Forum Ranger: Usually contributes nothing to a topic, but fights like hell to prove they are important.
DISCLAIMER: This is just a bit of fun. Take it at that.
https://forum-en.gw2archive.eu/forum/game/gw2/Forum-Classes/first#post3577563
First, I have to thank Bugnutin for bringing this up to me (not personally) in his ‘new gw2 competitors’ thread.
___________________________________________________________________
What do you think of Clue Scrolls or rather Treasure Maps?
You know, those maps that give you assignments and at the end show a ‘hidden’ place where a treasure chest lies. This is something that takes you away from the fighting and the zerging in GW2 and let’s you relax and solve a clue which in the end rewards you with (nice) stuff.
There could be different tiers of scrolls, Tier 1, Tier 2, Tier 3 and maybe even a hardcore Tier 4. They have a dropchance of 0.5-5%.
- T1 treasure maps: There are 3 assignments you’ve to do in order to get the treasure chest.
Dropped by: a list of selected mobs such as bandits, flame legion mobs, jellyfish, etc.
Rewards:- 25 Common crafting materials
- 50 Silver coins
- Random common tonic
- 10 common nourishments
- 25% chance of getting a rare piece of armour or a rare weapon
- T2 treasure maps: give you 5 assignments.
Dropped by: certain mobs in all dungeons.
Rewards:- 50 Common crafting materials
- 1 Gold coin
- Random common tonic
- An exotic rune (not the extremely expensive ones)
- 25% chance of getting an exotic piece of armour or an exotic weapon.
- You can get an additional mini chest (random loot) when you complete the dungeon you got the T2 treasure map from, again within 24 hours.
- T3 treasure maps give you 7 assignments.
Dropped by: can only be dropped by dungeon/end bosses (tequatl, shadow behemoth etc).
Rewards:- 25 rare crafting materials
- 5 Gold coins
- An exotic rune and an exotic sigil (not the extremely expensive ones)
- A chance of getting a rare tonic
- 100% Chance of getting an exotic piece of armour or an exotic weapon
Now, I’m not quite sure about T4 scrolls, as we need more content for it. Let’s say it’s for in the future.
- T4 treasure maps give you 9 assignments and are different than the previous ones.
Obtained by: They are acquired (100% chance) by slaying elder dragons. That means you can only get 6 scrolls per character, assuming all the dragons (+ the new expected one) can be fought in combat in the future.
Rewards:- A piece of untradable legendary armour (this is a nice way to introduce them to the game)
- 10 Gold coins
- 5 Transmutation crystals.
- 50 rare crafting materials.
- An exotic rune and an exotic sigil (again, not those extremely rare ones).
- You also get a mini elder dragon of your choice when you’ve completed all 6 scrolls.
Assignments could be:
- Mimic the emotions of a mime.
- Use a sextant and compass to locate the chest location that either contains the reward or is a new assignment.
- Solving puzzles, be it juming puzzles, or those puzzles where you have to slide pieces around to create an image.
- Solve a riddle or a question (i.e. “How many sections does Divinity’s Reach have?” or whatever harder questions.)
- Win a (drinking) contest against an NPC to get new assignments.
There are, however, a few general rules:
1. You can’t get a new clue scroll if you already have one of the same tier. Either complete it or delete it to get a new one.
2. You cannot buy or trade scrolls on the trading post, you can’t BUY them with currencies either.
3. Clue scrolls are account bound. That means that when you loot one on one char, you can solve it with another char of yours. The legendary armour pieces, however, are soulbound upon completion of the T4 scroll.
I think this would add a new dimension to the game and it will make it even more fun.
I’m crazy about this, idea, but will it fit in GW2? Is this realistic? What could the negative or positive effects be on the economy and players? I would like to hear more from you.
Thanks for your time.
(edited by Medens.4960)
Many of us want an expansion because it would mean far more substantial content than what the living story seems capable of.
I’ll try to list what we have gained since launch (in terms of permanent stuff), please correct me if I forget anything:
- ascended gear
- crafting to 500
- a new dungeon path to TA
- 1 new unique dungeon; fractals
- the LFG tool
- a smattering of QoL improvements such as the currency wallet
- 1 new wvw map
- 1 new zone
- a very scarce few new weapon and armor skins that weren’t temporary/gem store
- 1 new world boss (and one revamped old one)
- a couple new spvp maps
Looking back I’m actually kind of surprised by the list, but it’s still not what people expect in an expansion. Personally I (and I think most people) expect something like:
- a whole new continent
- a whole new personal story chain just as long (or close) as the original
- at least 10 new zones
- at least 5 new dungeons
- new armor and weapon skins for each of those dungeons and/or new events
- new open world dynamic events
- at least 3-5 new spvp maps
- a new (relevant to the new campaign) wvw map
—-And above all—-
- New playable race
- New class (or at least a slew of new weapon and utility skills, like 8-10 new skills and/or traits per class)
Not to mention all of this should be wrapped together in an overall package with a unifying theme, story, experience, etc. Not a disjointed series of unrelated patches that have nothing to do with each other until the last 4 or 5 patches where we find out the main villain is this crazy chick who we find out doesn’t even matter what her motives were…
I’ve said it before, but I think Anet simply doesn’t have the revenue to pursue such an expansion. NCSoft probably takes the lionshare of their gem store profits. I’m not mad at NCSoft though. I just wish they would see that GW2 has a passionate fanbase that deserves more and will pay for more if the content is up to par. But NCSoft is more interested in Wowstar it seems…
To answer the question of the title of this thread, we shout for an expansion because if we don’t, it might never happen. The higher-ups need to see demand before they invest the funds to create the supply.
(edited by Xenon.4537)
If this was an in game feature i would be impressed.
It has been a massive problem ever since the Living Story started that players were forced to go to websites in order to follow the story. ArenaNet acknowledge this was a massive problem and said they were working on an in game solution so players can keep track of the story in game.
“We’re currently working on a system that will better direct players through Living World content. Eventually, it will also provide story context for LW and other content types. The first phase of the system should be ready before the end of the year.
I am hopeful that some of the new systems that we have in development (the LW tracking system, journal tracking, etc.) will make it easier for folks to make sense of the long-term story." -BobbyStein
We should not have to go to a website to follow the story, get exclusive content, this should all be in game. This has been one of the top complaints of the living story and this Atlas only makes things significantly worse.
How about instead of hunting down secrets on this Atlas you allow players to hunt down those secrets IN GAME, creating content and immersing people in the story.
This Atlas tears people out of the story immersion, it only contributes to the massively growing problem of poor in game story telling, and is waste of developer resources.
(edited by Arnath.2319)
The r/l ramifications of in in-game marriage can cause more problems than one realizes. I remember trying to explain another game’s “marriage” feature to my non-gamer husband.
Roleplaying aside, there is no reason to be “married” to another player. Any buff that would be applied is already available through other means such as boosters.
Please don’t let this become a cyber dating game.
I can see the scammers :
- You are very pretty , will you marry me ?
- Humm ok , let’s do it
2 minutes later you receive an in game Divorce e-mail to let you know that you have lost half of your Gold and collectible tabs.
I’m all for it.
But make it more realistic.
Have the ‘buff’ slowly drain the life out of you.
So I just tried that “Kill 3 Legendary Clockworks” quest. It is nothing but a DPS test. Can we please stop having quests like these?
These quests are saying:
If you are not using berserker gear, go home.
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
I’d rather have something new every two weeks than every two years.
GW Prophecies: April 28, 2005
GW Factions: April 28, 2006
GW Nightfall: October 27, 2006
That’s TWO heavy expansions in ONE year and a half.
(edited by Moss.5371)
What do You people think?
i think the living story concept is working well and is profitable for them, so it better that they keep on using the living story platform to distribute new expansion content.Do You also hate LS as I do?
no. i love the living story concept.Do you also think it is detrminetal for this game?
no. i think it makes the game better.How many of You would like to see expansion instead?
not me.i want to see expansion content delivered via living story updates.
this is what they promised earlier.
98% of LS introductions is TEMPORARY content, I can say with a likely 99% certainty that the community would prefer PERMANENT content retail expansions.
Mud Bone – Sylvari Ranger
This is just my opinion (although many ppl think in a similar way). First of all I would like to say that you do tremendous work with updating GW2 so often. I know that you want it to be the best MMO on the market, and that living story is something truly unique and new. I appreciate your work, because I know hom much time and effort You put into it. I really appreciate it, even though I do not really like it. In my opinion making provisional content, and then taking it away after 2 weeks is a waste of time and resources. Imagine how big would Tyria be today if you had not delete all that content. Secondly I just cannot force myself to play living story for a longer time. Out of all previously introduced stories (how many were there? 15? 20?) I finished 1 (100%) another 3 nearly (about 80%) as for the rest, I simply ignored them. Suffice to say, they were all quite similar (somebody attacks us and we fight with him/them) so they could not attract my attention for more than few minutes. Moreover, I just cannot fight with the feeling that forcing me into doing something that will be removed after 2 weeks is so meaningless. All in all I started ignoring every LS. Even if I tried to play it, after 15 minutes my anger was so big that I resigned. Why was I angry? Because, like I said before you are wasting time nad money. I hate being forced into doing something. I also don’t like the idea of farming some items during LS and exchanging them for some skins. Sorry but that is ridiculous. LS is tedious, repetitive and above all it has detrimental effect on the whole game. I would really like to see expansion, new lands, new dungeons, new skills, professions, races. I firmly believe we would have it, if it wasn’t for the LS. I do not advise you to abandon LS completaly, just make that kitten expansion we all so desire :P give it priority. Make LS again in a 4 week period, or something.
What do You people think? Do You also hate LS as I do? Do you also think it is detrminetal for this game? How many of You would like to see expansion instead?
P.S. I hope I didn’t offend anyone. Anet, thank you very much for making this great game for us, for all the devotion, effort and time you invest into it.
1. New writers
2. New coders
They need to do a “Living Maintenance” Arch where they release bug fixes and core content every two weeks.