Showing Posts Upvoted By Nightarch.2943:

CDI- Process Evolution

in CDI

Posted by: StriderShinryu.6923

StriderShinryu.6923

My top 3:
1.) More actual discussion from the developers and less “Hey, here’s a topic, you guys talk about it!”

In the first CDI topic, it really felt like there was little meaningful interaction and discussion with the developers. Instead it was the developers giving players topics and asking that they talk about it. In the cases where there was interaction, it was often in the form of “This is how we’re doing things. Period.” This isn’t just something that can be solved by the developers having more time to post. Instead it’s something that requires a shift to more openness amongst the development team.

2.) More interaction with those who don’t have only positive things to say

It was actually confirmed in the last topic that more weight and attention is givien to those with positive posting records. I know this is far from an all or nothing statement, but it felt that only those with positive posts were getting kudos or call outs. A well written and well reasoned post is something to be desired in this sort of process, of course, but “well written and well reasoned” is not something exclusive to posts full of positivity.

3.) More concise topics that openly acknowledge the non-CDI discussion that has already occurred

If the CDI process is to succeed it should have clear topics and shouldn’t just exist to rehash topics that have already been discussed ad infinitum on the forums. This is something that did occur to some extent as the first topic went on, but even near the “end” I’m not sure anyone was totally clear if we were supposed to be talking about the Living Story or the Living World or if the two are supposed to be considered one and the same. It’s also important to note that in the first topic, a very large portion of what was said had already been said many times before, even to the point where long running previously created topics were frequently referenced.

In short, I think the CDI going forward needs to have more actual meaningful and open discussion amongst both the players and the developers. This discussion should be open to having both positive and negative viewpoints addressed with the topics culled from those that haven’t already been discussed for a long time unless the addition of developer discourse is going to bring forward new angles of attack.

(edited by StriderShinryu.6923)

CDI- Process Evolution

in CDI

Posted by: Vorch.2985

Vorch.2985

1. More feedback in threads from relevant development team members
2. Better focus on the topic at hand/less off-topic discussion
3. More transparency of the CDI meetings. (What are you guys discussing? What has no chance of making it in the game? What suggestions are you taking seriously?)

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

GW2 & eSports

in Guild Wars 2 Discussion

Posted by: Knighthonor.4061

Knighthonor.4061

Solution: STOP TRYING TO BE AN ESPORT!!!

Levels segregate the game world

in Guild Wars 2 Discussion

Posted by: Einlanzer.1627

Einlanzer.1627

Actually I agree with Guhracie, the level/scaling mechanics in GW2 are one of the top innovations in the game and possibly the best in the whole industry.

More wings!

in Guild Wars 2 Discussion

Posted by: Soulmyr.8094

Soulmyr.8094

No. No more wings and especially not ones like those suggested. The current wing models in game are all inspired with something existing there ( Tequatl, Shatterer, Bats). There are no angels or fairies in Tyria.

I No Longer Care - Do You?

in Living World

Posted by: Sola.7250

Sola.7250

Temp-Content = Temp players

Long Term Content = Long Term Players

Let’s hope Anet figures this out, soon!

I No Longer Care - Do You?

in Living World

Posted by: Thomas Kaira.7863

Thomas Kaira.7863

I no longer care either. My current time spent in game has dropped significantly because the Living Story has resolved nothing and is just meandering around accomplishing nothing but a tease at “grand plans” and to make permanent aesthetic changes to the world.

The year is pretty much over, I want some resolution. I want to know that all that we have done actually means something, and are not just excuses to spoon-feed us shinies by coaxing us to log in every day. Because I won’t do that.

I No Longer Care - Do You?

in Living World

Posted by: Wizzlock.3492

Wizzlock.3492

I still care for this game enough, to read forums.
I still care enough for LS, to feel really bad that it’s burning good lore to the ground and replace it with utter bullskrit.
I still care enough for updates, to think “what will they screw now?” hours before release.

But with every nonsensical achievement I care less.

I No Longer Care - Do You?

in Living World

Posted by: Nick.6972

Nick.6972

I no longer care about the Living Story updates, I really don’t.
I don’t care if I don’t get all achievements or minis.

Honestly, I’d rather wait 1-2 months and get no new content for 3-5 New Crystal Desert maps with new Dungeons and WELL WRITTEN story.

Ellens promise

in Guild Wars 2 Discussion

Posted by: DanteZero.9736

DanteZero.9736

i’d rather forget about that

Same here. I wanted the fall of Abaddon but nope, the playerbase opted for Thaumanova and 4 weeks of cheaper waypoints.

25 SP for a heal skill !!!

in Tower of Nightmares

Posted by: Nick.6972

Nick.6972

Play the game, you can unlock it later, it’s not even a good skill.

Nerfed Champ Bags/Boxes ?

in Guild Wars 2 Discussion

Posted by: Henri Blanche.8276

Henri Blanche.8276

What’s particularly appalling about this change is how it never made it to the Release Notes. Just a carefully stashed away nerf that ArenaNet was otherwise too embarrassed to admit. If it was just game balancing they would have owned up to it. No, the real and clear motivation is the hope that we’ll buy more gems with real-life money. Which is something I have vowed to stop doing and have succeeded for several months now.

Don’t be so proud about your dungeon speed clears and temple runs. Be assured that ArenaNet is coming after those next.

Oh, and as for Scarlet Invasions, much of the income came from killing the champions so forget about that.

Halloween used to be for everyone

in Blood and Madness

Posted by: Aedelric.1287

Aedelric.1287

If a developer is unwilling to grind the requirements then they should not expect their player base to either.

I have never played an MMO that has required that much grind just for a few festival items. Hopefully Wintersday will be better, but I am not optimistic.

“I am Evon Gnashblade and this message is acceptable to me.”

Nerfed Champ Bags/Boxes ?

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Posted by: Lévis.5489

Lévis.5489

The loot in the game is already horrible and yet you lower it.

(edited by Lévis.5489)

Nerfed Champ Bags/Boxes ?

in Guild Wars 2 Discussion

Posted by: Arsenic Touch.7960

Arsenic Touch.7960

So another stealth nerf that anet claims they don’t do? that’s just lovely.

Is it better to out-monster the monster or to be quietly devoured?

Dragonbrand – Level 80 – Human Ranger

Paper Bag Skins

in Blood and Madness

Posted by: Greyfur.1082

Greyfur.1082

I was hopping they used one to cover roxs’ face

Can anyone really see through the clutter?

in Guild Wars 2 Discussion

Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

from an 8 year old game. No excuse GW2. None.

Attachments:

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

No male heroes?

in Tower of Nightmares

Posted by: Terrahero.9358

Terrahero.9358

Yah it seems the living story is all about gurlpower. Scarlet in the spotlight, Queen Jenna in the spotlight, Marjory, Lady Kasmeer, Kiel.
Logan and Faren only make an appearance when they need someone to fail (comicaly).

Some more character diversity would be great.

No male heroes?

in Tower of Nightmares

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Just look, all living world heroes are female – Queen Jennah, Marjory, Kasmeer, Elen Kiel, Roxx and few more i already forget names.

And all male characters are Rytlock (didn’t even participate any party of Living world), Logan and Lord Faren (well, and Braham, but meeeeeeeh, he don’t even look like a man).

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

More wings!

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Posted by: Adian.8756

Adian.8756

God no. No more freaking wings.

Lyann Vail | 80 Mesmer
Aurora Glade [EU] | Leader of ‘The New Reality [NR]’
WvW Beast!

More wings!

in Guild Wars 2 Discussion

Posted by: meikodesign.6471

meikodesign.6471

No thanks!

Lunavi – Ranger 80 ~ Charr Kuttery – Warrior 80
Little Lunavi – Ranger – Rank 4x
[CPC] Insert Coin – Vizunah Square [FR]

like a norn fart at a moot

in Tower of Nightmares

Posted by: Gasoline.2570

Gasoline.2570

The writing is truly getting worse and worse.

The balance team is chained to SPVP, and the PVE team is all about producing carnivals

"Finish Them!" in PVE -- no, please?

in Tower of Nightmares

Posted by: Tommyknocker.6089

Tommyknocker.6089

Did you ever stop and think that in order to do the Halloween finisher achievment some people didn’t want to go into either WvW or the heart of the mists?

Sometimes when they implement things such as this it is to try to make the purely PvEers happy. Maybe deal with it for now and when the Halloween is over then complain. For now though I am sure many players that didn’t know how to complete the achievement will be happy they can finally do it.

Why is this being released Oct. 29?!

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Posted by: BoogerSammich.7189

BoogerSammich.7189

I am still holding out hope that there is more to halloween…

how would you like GW3 to be.

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Posted by: Bright.9160

Bright.9160

Everything I loved about GW1 in a living, persisting world.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

Collaborative Development Topic- Living World

in CDI

Posted by: Raziel.4216

Raziel.4216

Request: Questionarie at the end of every living story, like the ones you had in the open beta.
Reasons: You’d get more player feedback instantly, forums can never compare to that.

If Legend of Zelda came out tomorrow, the usual
forum dwellers would go nuts about the need to
“grind” to get exp, new swords, new potions etc

how would you like GW3 to be.

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

GW with GW2 graphics and action style combat.

Can anyone really see through the clutter?

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Posted by: Navi.7142

Navi.7142

Please give me the option to play without this tremendous amount of particles!

I don’t need them!

Really.

Can anyone really see through the clutter?

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Posted by: stale.9785

stale.9785

Hey Colin,

I would like to see Anet address the insane particle effects.

I can never anticipate when to dodge the statue of dwayna attacks because of this. You can barely make out the enemy model. Particle effects are nice and all, but in gw2 they are overly done. I don’t think I’ve ever seen this issue in any mmorpg I’ve played.

Thank you for posting this! Temple of Dwayna event seems bugged because the effects are 1000000000000x it’s normal size and flashes on the screen at an obscene rate, I’m really surprised no one has had a seizure.

I know its bad, when Anet told us about the new option that will limit particle effects I was excited. But when I actually tried it, I found it no different than it was before. Its quite disappointing.

There are no casting bars in gw2, so anticipating when to dodge is done by looking at the enemy’s animations. Unfortunately this is proven to be impossible when you have particle effects on bosses like the screenshot I posted.

I can state firsthand that the only thing I’ve seen cause a seizure from this game is the Flamethrower effect. Something about it, it strobes. This is bad. My wife is epileptic, and it’s caused one seizure already. Nothing else in the game does, though I agree the particle effects are BAD.

They need the “tone it down” button to actually, you know, change anything. Then we need a customisable UI – let me move the components, resize them, outright remove them if I don’t want them on my screen. Please?

Can anyone really see through the clutter?

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Posted by: Creeper.9360

Creeper.9360

The particle effects is the biggest problem. They really should address that