@STIHL
It’s merely the fact that hard != excluded therefore your analogy is a fallacy..
Can we please stop this charade that Hard does not mean Exclusive. We all know it does.
That’s absolutely ridiculous. Hard doesn’t mean exclusive it just means its harder.
Really they shouldn’t, streaks are just setting you up for a streak in the other direction as your pips rise faster than your MMR does unless you entered the season with an MMR far from the average.
ArenaNet Communications Manager
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Please note that others may feel this is an unusual post for a game forum. However, there are Guild Wars 2 players in Belgium. In fact, I have personal friends whom I met through Guild Wars who live in Belgium, just as I have friends in other places hard-hit by terrorist acts.
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Communications Manager
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ArenaNet
(edited by Gaile Gray.6029)
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ok I see too many people ignoring the real problem, the fights have a limit.
there are world bosses that last longer than some of the raid encounters, so there’s no argument for casual complaints.
the real problem is that people want hand-out loot, it is not a time restraint issue that prevents casual players from enjoying the raids, it is an unwillingness to learn fight mechanics hidden behind shroud of “I can’t” when they are really saying “I won’t”
I think it should only be obtainable from the raids. If pvpers want it then they need to earn it from the raid like the rest of us xD
What if i told you, you can reasonably clear the content ?
I would say that you are definitely wrong.
What if i told you it would take you some time and willingness to learn, like everyone else does ?
I would say that this is significantly more time than I care to spend on the task, which is why it falls outside the bounds of “reasonably.”
That if you want the rewards you’d have to earn them, like everyone else.
I’d be willing to, so long as I was able to earn them through content that I find as fun as you find raiding to be.
Just comes back to being a you problem, as proved. Accessibility for the raids are fine. If a level 30 can waltz into the raid, so can you.
Come back to me when you’ve cleared the raid on that level 30. Again, accessibility is not about walking through the front door, it’s about getting to your goal. In this case, it’s about beating all three bosses. If you can get through the front door but cannot beat the bosses, then the raid is not accessible to you.
Accessibility has nothing to do with getting you goal…dear lord. Accesible Definition
If you’re going to argue, at least refrain from fallacies. They make your arguments have 0 merit.
At the end of the day, this is still a YOU issue. Not a raid issue.
I almost wonder, if you put half as much time into raiding as you do complaining if you would have full cleared both wings by now…..Just a thought.
(edited by TexZero.7910)
Not if the content is designed to not require specific builds.
but groupcontent is especially made for: use your brainz, make a teambuild.
and you still don’t have to run a complete meta comp. you want certain positions be filled with somebody who can do the job and thats it.
like tanking @ vale guard. i saw eles, guardians, mesmer, warrior, thief and whatnot.
i bet it would be even possible that you take two engineers wich play with elexier stuff + traits to get 25 might for the whole party and it would just work, since the timer is not that harsh.
you don’t need specific builds or one class can only play x. thats just for the meta, means what is most effective OR with wich build can you pug easily or pugs expect you to run so it works without making any big fuss about it.
what you need, are specific roles, like 1 tank, 3 condi, 1 healer, x dmg dealer, x supporter…it doesn’t matter who it does in the end. sure, some are better at this stuff then others or can simply can give more stuff to the group…but in the end it doesn’t make a difference when a silly teamcomp also can beat the encounter…thats for sure.
I personally posted another post in HOT discussion, advising Anet to either improve the raid communication tool, or offer free runs(or TRAININGS) with their staff. I don’t have THAT MUCH TIME to wait on LFG, hoping some PUG squad would pick me up on the right boss. This is VERY TIRING and TIME-CONSUMING. (and get you annoyed for free)
I’ll quote this one even though it was interesting to see your progression in this forum.
How do you think people learned raids when they first came out? They tried it. After some beat it, they posted videos. Now you can watch a video.
Pugs are generally not in it to teach people. They want to clear the content as quickly as possible. So they are unlikely to take a suboptimal build and someone with no experience.
You don’t need to wait on others to pick you up. The easiest method is to join a guild. Check reddit or these forums. Barring that, you could make a post: “LFM VG learning run.” Or find a friend to take you along.
The solution to your problem is at your fingertips. Be your own solution.
Your team comp was horrible… no wonder you lost. What did you expect to gain with 3 necs thief druid comp???
I don’t need to see see a replay to know that:
- 3 Necs can’t sustain on point – their initial burst will poof out and slowly start to die from the other team’s sustains.
- Thief wont know what to do with himself, roaming around point to point unable to down a sustainy Ele/Engi/Druid due to their team having 0 bursts to go along… he needed a DH or Mesmer with him to burst down any 1 class.
- Your Druid can’t do much with your comp. He’ll occassionally win a side node but will quickly get +1’d. He’ll help cleanse your team in mid and S&R people but would still get out sustained and die himself from heavy CC’s.
You absolutely needed an Ele+Mesmer for your thief or replace Teef with Ele + X class… oh and Necros never really stacked well without some one like Ele keeping them up.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
(edited by Saiyan.1704)
If you’re actually wondering why you lost: your team comp is terrible, and 3 Reapers is never a good idea. Competent players would have switched for a more even matchup. You were one of the ones who did not switch and have nobody to blame but yourself.
If you’re blaming the colored icons next to peoples names: 5 diamonds (yes, your ruby counts as a diamond because of who he grouped with) versus 4 + 1 legend isn’t exactly an imbalanced matchup.
Hardest in term of what? You can’t tell me raids are hard, since many guilds got them fully cleared in the first 12 hours. Maybe hard for some people. As well as you can get in a pug with 9 failers, you can get in a pug that will faceroll the raid regardless of your performance. For me hard stuff means something that fully depends on you. Also, on the raid topic, you can get your credit card, buy some gold, buy a raid run and get that eternal title in 60 minutes flat.
I’ve spent this week 4 hours and around 15 minutes in Ascalonian Catacombs(p2 or p3, the one with the boss that requires you to pull kitten in order to break his shield). other 4 guys were f2ps that just started. I can honestly say I’ve never had a raid run last more than 4 hours. Does that make a level 35 dungeon harder that a raid? Hope you see my point
Jumping puzzles without a mesmer will always be the hardest form of PvE for me. Also, getting some of the LS achievements solo. Getting the 3 achievements solo, in one run, at the Shadow of the Dragon(LS2 act4 ending) was the hardest thing that I have done in the game, by far.
I am not in game right now so I cant double check, but based on the wiki, there isnt a volume control specifically for game notifications. In raids there are audio pings when something is placed on you, sapper bombs, sloth poison, heavy bombs at sabetha etc. However, these pings are very very easily drowned out but, well, everything else. I see other people talking about hearing these but the only time I have ever heard them was when I was by myself outside of sabetha and happened to get a sapper bomb on me. Which slider are these notification tied to and/or can they be placed on their own control?
This conversation is indeed off the rails.
Regarding difficult v exclusive: We are arguing about semantics with no substance. I think we can agree that everyone has the potential to raid. I think we can also agree that not everyone is at that skill level.
Regarding gear: I think it’s fair to criticize having the wrong gear to raid. While I’m sure it’s possible to beat the bosses in whatever gear, it will not happen in a pug group or with inexperienced players. You can’t win pvp in whatever gear. You can’t win wvw in whatever gear. And you would be carried in instanced pve content in whatever gear.
Regarding alternatives to raids: There is tons of pve content at the easy mode raid skill level. An easy mode raid, with no reward and no difficulty, has no replayability. Other content, like dungeons, fractals, and open world, is more suited to the criteria you’re looking for.
Hard content in this game does not have an easy mode, because there is tons of other content. There was no easy mode liadri, because there were other bosses in the Queens gambit. There’s no easy mode arah, because there are easier dungeon paths to experience. There’s no easy mode not so secret jumping puzzle, because there are easier jumping puzzles. Similarly, there should be no easy mode raids, because there’s fractals, dungeons, and open world.
I agree that content has been irregular since HOT. No new dungeons or fractals. Fractal revamp a mess. Dungeon nerf. I think this is the real problem, not raids.
Can we please stop this charade that Hard does not mean Exclusive. We all know it does.
Are you going to argue that PvP is bad content because it will eventually exclude you from high level play if your skill level cannot compete at top tier? You aren’t entitled to always win just because you purchased this game; you’re going to lose at times. For some reason this is deemed acceptable in PvP but highly offensive and outrageous in PvE. I’ll never understand why people think this is.
Perhaps because there are other players in PvP, with equal entitlement to winning? Mobs don’t complain on forums.
Some players want an adrenaline rush. Some want to decompress (i.e., lose stress) after work. Adrenaline generates the opposite of decompression. The same content is not likely to appeal to both groups. The only real way to see eye to eye with either group is to put aside one’s own perspective about games and try to see what the other side wants.
In an ideal world, the two groups would not ever have to do the same stuff. The problem comes in because this is not an ideal world and the developer cannot constantly pump out stuff to keep everyone busy and happy. So, we see jealousy and demands for access to everything.
Dear Arena net,
I bought this game 3 years ago, and was hooked for WvW.
Since last year for the update of home borderland, lots of people not motivated
to go there anymore. Don’t mind the bug, but it is basically PVE rather than PVP.
Plus the tower or everything is very far to get to. It does work if we have mount in home bl. My point is ever since that update no one care of how we feel about WvW.
There even a joke in youtube.
- skip to 0:16
We know you wanted the game to be hype in E-Sports.
But please, WvW is dying. Even myself is going to Elder Scrolls Online.
Please arena net, make WvW interesting again. Like have a mount for home BL,
or Make a smaller map just like before. See I even gave you ideas. Or if you want ideas
I am sooo willing to help you guys. Heck lots of people would join in too.
Please, I love this game. I beg you to make WvW fun again.
Regards.
Can we please stop this charade that Hard does not mean Exclusive. We all know it does.
Are you going to argue that PvP is bad content because it will eventually exclude you from high level play if your skill level cannot compete at top tier? You aren’t entitled to always win just because you purchased this game; you’re going to lose at times. For some reason this is deemed acceptable in PvP but highly offensive and outrageous in PvE. I’ll never understand why people think this is.
If you want easy mode raids, you literally have the rest of the game to experience the type of content you desire. See fractals, dungeons, world bosses, and the HOT maps.
Different content can cater to different players. You don’t need to like everything.
Regarding legendary armor, I wouldn’t mind if it eventually becomes available in other parts of the game. But “exclusive” access is not new with HOT. You can only obtain the new legendary weapons through pve. You can only achieve the new legendary backpiece through pvp.
Eventually, you’ll be able to get a legendary backpiece through fractals. Eventually, legendary armor through raids (and who knows what else – currently, you need to do at least some open world pve). Anything you can’t buy off the trading post is in some way "exclusive. "
EDIT: removed references to individual players
(edited by Absurdo.8309)
As I’ve said, VG is easy. If you can beat VG, then there is no wall. There may be one for you but that’s because you’ve got absolutely no experience and you despise challenge and effort.
Yes, hence the problem.
i.e. the problem is you, not the game.
I think that raids are fine as they are. I haven’t beaten VG with my guild yet but we’re having a lot of fun with it anyway, so much that I don’t mind the difficulty. It’s very fun to see the whole group get better with every try. I know we’ll beat it eventually.
That being said, I would still like the current raid story to be accessible for those who don’t have the time, resources or company to raid. After all, it’s a story they started in GW1, so I feel like that should be something accessible for those players who played GW1 and want to know the rest. This depends of course on the impact of the story. Untill now the raid story hasn’t tied any story threads from GW1, I think, just using the history and building a new story on it with new characters. For example, if there is to be a mursaat in the last raid wing, that would be something so important, that they shouldn’t leave it behind this “only for raiders” wall. But if nothing that important is there in the story, then I don’t mind it being the way it is now.
If there were to be an easy mode for raids.. I think it should either not have rewards at all, or only give rewards on the first play through like the personal story.
I get the idea of trophies, but an armor skin is not a trophy, a TROPHY is a trophy. A trophy has no value other than being a trophy, it is not a practical item, or even a cosmetic one.
This is untrue in the real world as well as in games.
A trophy is an object that acts as a symbol of one’s victory, accomplishment, etc.
This can be the weapons of a fallen foe (thousands of years of precedent), a worn cosmetic item (yet again thousands of years of precedent up to and including the current day), the corpse (preferably preserved) of one’s target (thousands of years of precedent, up to and including the present day), and so on. Some trophies have, in addition to cosmetic or practical function, high monetary value beyond that derived from the perceived prestige associated with the item’s symbolism.
All told though, you, as you have stated, believe that players should play the content for the sake of the content itself and that they should not be bribed to do so. So an easy mode, without any of the unique raid rewards, such as legendary armor, should suit you fine. Right?
How would other people feel if raids had an easy mode which offered rewards on a par with dungeons?
(edited by Ashen.2907)
@Ohani
Why don’t you pay raiders 50s each to run you through raids? I think it’s really sad you push your own interests on every thread and then suggest this for someone who is struggling to find a dungeon group. My 2 cents mate.
This is a non issue, and it even has a simple fix: start your own group with only exotic gear requirement.
DPS Benchmarks, Raids, Low-mans etc.
Having content that I cannot reasonably participate in impacts me.
No it doesn’t if it’s optional. And Raids are optional.
Again you miss my point and I’m tired of repeating it.
And you are missing my point. Funny how that works.
Again, it IS ANet’s fault
Again, no it’s not. They made specific content for specific people, the fact that others want to join in isn’t their fault here. It’s the amount of self-entitled and lazy people of this community that are to blame. It’s the exact same problem we had with the “zerker meta”, “omg they don’t carry me! they add requirements!” is what casuals were crying. Same solution: “make your own group”. Problems solved.
Most of the reaction at the time of HoT’s release was from players who did believe that HoT core content was more “raid-like” than traditional GW2 content, more appealing to the sort of “hardcore risk” players that also tend to enjoy raiding. Many of the HoT meta-events take the form of a slightly looser 150-man raid encounter.
And isn’t that how Orr was supposed to be? I’m sure “Raiders” play raids and dislike the open world content.
But you continue to use this to downplay the genuine negative impression of raids themselves.
There is no negative impression of raids themselves. You are making it out to be something that it’s not.
It’s obvious that you are a stuck up person that is impossible to reason with. You have an agenda, you want the rewards in your plate, you don’t want others to have content for them, and you don’t accept any other point of view. Oh and you love recycling things to keep the topic on the top of the page, it gets tiring discussing with a wall.
Unless you have a set raid team/guild where everyone can play what they wish, I’d strongly recommend learning how to tank on a different class. I would expect probably 90% + of pug groups want a chronomancer to do the tanking, even when other professions (e.g. thief) make pretty good tanks as well.
Now, regardless if you decide to keep building a necro tank or go with a different class, i would recommend you to practice soloing archdiviner in fractals. While that fight is different to raids, you will learn how to manage your blocks, dodges, invulns etc while maintaining dps – which is crucial for good team dps. Inside of raids, just practice spotting the boss attacks and learn how to time them with blocks/invulns/etc as well as the timings on when to dodge, when and where to move etc.
DPS Benchmarks, Raids, Low-mans etc.
Ohoni.6057:
But if either of those bothered you, then you should, and I would support you. If they don’t actually bother you then you’re just raising a straw man position.
It’s not a strawman when it’s your actual position.
Yes, that’s what I said. If Sabetha is actually bothered that you need to WvW for Mistforged, or PvP for Ascension, then she should be making the case that they should be available elsewhere, and I would support her 120% in that effort. If she doesn’t actually care about those things, and just raises them as reason to NOT expand rewards in other areas of the game, then it’s just raising the point to shoot it down.
I care about those rewards and I still think they should stick to their respective areas without them being butchered because there’s people who prefer to invest their energy into crying on the forums instead of going to play the game and working on getting those rewards. What now?