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[Video] A Necromancer Fighting Outnumbered

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Posted by: Acaro.4067

Acaro.4067

Thanks

I use both 0/0/10/30/30 or 0/0/20/20/30 in the video, still didn´t settle on one. As equip I use berserker, with the rings as a exception, they are knight, and I´ll probably replace accessoires with cavalier (power, toughness, crit dmg), I´ll probably write a guide as soon as I´m satisfied with my build.

[Video] A Necromancer Fighting Outnumbered

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Posted by: Acaro.4067

Acaro.4067

Hey,
after spending a lot of time in the last days on working on a build that allows us necromancers to 1vsX, I decided to release a video with some examples on my successes with it.
Like many said, solo roaming as a necromancer isn´t as easy as with other classes, but it still isn´t undoable.

Video

I know I make some mistakes in this video, I´m working on it, and I know I´m a noob because I don´t use fast ground-targeting

I would apreciate feedback

(edited by Acaro.4067)

NA BoC Necromancer Tournament Team

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Posted by: Acaro.4067

Acaro.4067

I don´t know if that´s a good idea, because as a bunker you´re soaking up damage with ds all the time and you don´t know if you´ll have it ready when you need it. You could think about a mm running it if you don´t want your burst necro to take it, he´ll still be able to pick the most important mm traits (+50% minion health and +30% damage)

NA BoC Necromancer Tournament Team

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Posted by: Acaro.4067

Acaro.4067

Just watched the newest vid, dudes, u really need to make someone go 30 into sr for stability shroudstomp, it´s just horrible to watch how the enemys rally all the time

And I would love to see a full berserker team that just pops lich form all at the same time and melts people away with focus fire

WvW - One vs. Many: Build Discussion

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Posted by: Acaro.4067

Acaro.4067

I agree with ya Lettuce.

But I don’t know why we went to talk about thief.

OP was asking if we were viable in 1 vs X.

Last days I ad some fight in sPvP when outnumbered.

with a 30/0/10/30/0 build in knight gear and Wells/locus as utility, I could survive the initiale burst from both class, and dish some damage.

The issue is I couldn’t finish them off. Lacking the mobility, it’s hard to keep up, while someone else is bashing on you. Dark path is useful, but it unreliable when people aren’t escaping in straight line with some distance.

I was also lacking the final burst. Once I used my wells, my DPS mainly come from Dagger/focus. And it’s not a crazy burt, it’s a descent substained damage.

I had good fight, and I learned that Locus activate in group fight is really strong. It’s nearly a second main heal without the condition part.

But it’s really hard to finish someone, especially since we don’t have much safe stomp except a 30 points trait.

That´s why from my point of view a 1vsX built with a necro is only possible in wvw, in spvp you need to sacrife too much to be able to finish people and combine decent defense with bursting potential.

In WvW it´s easier to balance that out since the greater number of raw stats you can get, as example you can specc very defensively and then use berserker equip to still have a great burst. While in sPvP, if you want to be able to burst, then you have to built your character around that.

In comparison, as a mesmer in sPvP, the only other class that I played enough to call my skill with it decently, you can just go all offensiv with both gear and traits and then balance everything out with utilitys, like blink, portal, stealth and group stealth, with that you´re able to finish downed players with either F4 shatter, stealth stomp or portal stomp (beginn stomping drop portal portal away and then portal back when the cast is about to be finished). You´re able to burst 66% health of enemys down in an instant, then you can just swith to staff, get chaos armor up and port away, while if you want to achieve that kind of burst with a necro, you have to go burst all the way, like in khalifas d/d built, where you don´t have any way to finish downed players except dropping wells on top of them, but you also need them to burst.

Btw, I know that locus signet and swiftness doesn´t stack, but is it like that for all of our traits that enhance movement speed, too, and is movement speed trough that capped at 133%?

(edited by Acaro.4067)

WvW - One vs. Many: Build Discussion

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Posted by: Acaro.4067

Acaro.4067

All the other classes have great 1vsX videos on youtube and everything, only the necro hasn´t. People tend to be satisfied with playing in groups or making 1vs1 builds ( which the necro is great at) and saying noo, you can´t do that as a necro, “you don´t have the tools for solo roaming”, but I don´t want to believe that without giving it my best. I just started experimenting a lot and want to know if any of you had similar thoughts on how to build a necromancer to make him able to solo roam and win alone outnumbered.

My current attempt so far: a power necro, because in most cases you need to be able to kill enemys quickly before reinforcements arrive or enemys can really react to you.
I found one of the biggest problems to be to be able to finish downed players, so from my expierence so far 30 points in soulreaping is a must for shroudstomp secured by stability. Then I was thinking about how to fix the issue of dealing as much damage as possible whithout dying. Mesmers have illusions to mitigat damage, thief has stealth etc but necro doesn´t really have anything comparable. The only thing we have to turn a fight around (as example after bursting someone down and shroudstomping him, then fighting his mate) is either life siphoning, massive damage or massive cc, escape isn´t really an option for us except using the slow casting flesh worm with 40 sec cd. In my opinion we have to sacrifice too much to get that cc (like a chill build or a fear-build), that still isn´t able to kill anyone alone, so I don´t really think that´s an option. If you choose massive damage alone you have the risk of meeting bunker builds that just oulast you without you having any options to avoid that, so I decided, inspired by the discussions in the forum here about life leeching, to try life-siphoning while maintaining a crit-chance as high as possible to do massive burst damge with the dagger and getting lots of procs from sigills (fire and rage at the moment), omnomberry ghost bufffood and our trait to siphon life on crit, while going 20 points into blood magic already for that, I decided to grab the heal on well damaging as well, as wells are a great source of damage or alternatively a great tool from keeping people from being revided or rallying and with this trait they can heal a pretty decent amount. The last 10 points I used to get greater marks to be able, on one side, to track down stealthed people and protect myself from being bursted down by a thief as well as hitting multiple enemys at once, all together my build at the moment looks like this:
http://gw2skills.net/editor/?fQUQNBIhZqkRTb+KN+ao3mAkK880Dv5WcqHr3+5A
I use pure berserker equip, even thought I´m planning on trying it out with different armor combinations (like knights, cavalier, valkyre etc), use maintainance oil, omnomberry ghost, prec stacking sigill on staff and fire and rage on warhorn (for having an additional interrupt and generating life leech heal and swiftness with locus swarm) and dagger. Because of money reasons I´m currently using ruby orbs, althought I want to try with different rune combinations, like rune of air, it seems to be able to crit up to 6 or 7k on people, or maybe rune of vampire.
My strategy is to overrun people with my 3 immobilizes (one of them sylvari roots) and combo well of suffering with dagger autoattack and shroudstomp, it works pretty decent against most enemys. After doing two evenings of roaming with this I get mixed results, while I´m able to win like almost every 1vs1 (a really good bunker elementalists killed me after engaging me while I was fighting a thief of his server, I managed to kill the thief, but after that I was down to like 25% health and wasn´t able to recover from that, after 2 minutes of struggling he killed me and one time a berserker longbow ranger gave me troubles, I had to jump of a bridge, run away a bit and then, when he jumped down, I ported right next to him with flesh worm and would have been able to kill him then if it weren´t for a zerg of his server that just passed by on top of the bridge and saw us, but on open field I would have just been chance less without any possibility to counter him (without using environment) as it´s really difficult to close in from that range while getting lots of damage, and staff isn´t nearly enough to pressure someone in a situation like that.
Besides that, I won a lot of 1vs2, even one 1vs3, and think with some more tweaking I should be able to get even better results with this build.

Now I want to ask about your thougths on this topic, your approaches to a solo roaming build and feedback of any sort.

PS: Excuse my bad English it isn´t my native language

Coolest looking color scheme on arah armor

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Posted by: Acaro.4067

Acaro.4067

My favourite color scheme, it isn´t pure Arah armor, but most of it.

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Necromancer: my opinion

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Acaro.4067

+ 1

[Guide] WvWvW/Pve Shatter Cat 2014-04-23

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Posted by: Acaro.4067

Acaro.4067

@Osciat: Okay, bought the berserker amulet and after the fractal run today I should be able to buy the backpiece as well. Thanks for the quick reply!

[Guide] WvWvW/Pve Shatter Cat 2014-04-23

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Posted by: Acaro.4067

Acaro.4067

Hi, Idk if I missed it, but what backpiece do you wear? Especially on the Shatter Cat Heavy Build. I just lvld up my mesmer, because my necro alt got boring over time and found myself using a similar build while wvwing so far and now I´m going to get equip for him and found myself asking what equip I should go for and found your thread a huge help so far.

And what exact Amulet would you recommend, I mean, with what Infusion slot?

(edited by Acaro.4067)

Give us a weapon with cleave!

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Posted by: Acaro.4067

Acaro.4067

signed. Want to do some AoE DmG as Power Necro too.