Showing Posts For Allie.4925:

Feedback & Concerns From the Quiet Ones

in Engineer

Posted by: Allie.4925

Allie.4925

I feel like rather then trying to understand my point, people keep to their trenches while firing from their hips here.

I KNOW the scrapper is useful in sPvP, WvW, whatever, but the POINT I’m trying to bring forward, is that they CAN’T make a new specialization, with it’s useful functions lying almost entirely in sPvP/WvW, and call it an ELITE specialization that will (quote): “CHANGE THE WAY WE PLAY ENGINEERS COMPLETELY”….

I am NOT talking about sPvP or WvW, I’m glad it’s working there, but I simply don’t CARE about those. And I would dare assume that at least 50% of engineers feel the same way.

Seriously, if the scrappers only useful function had been PvE, the sPvP / WvW community would go berserk.

Furthermore, YES we are KINGS with conditions, doing 30k dps or whatever, but NOTHING HAS CHANGED for the past three years, despite them constantly promising it.

What I’m actually kittened about (and gets more kittened about the more people miss the point) is that we have the same bloody rotation we used in the BETA.

(edited by Allie.4925)

Feedback & Concerns From the Quiet Ones

in Engineer

Posted by: Allie.4925

Allie.4925

Meanwhile, anet are kittenscared to buff us, out of fear for the overblown rage-response doing so will get them from the sPvP community.

Feedback & Concerns From the Quiet Ones

in Engineer

Posted by: Allie.4925

Allie.4925

I don’t think all of the specialisations were built for raids. scrapper seems like a spvp focused specialisation to me, as does DH.

I have no issue with still playing regular engineer, and I don’t mind if it’s better than scrapper for pve DPS. scrapper is focused on personal sustain and brings that to pve builds that want it. the extra block and evades/tripple leap finisher make hammer worthwhile for any game mode.

So, in other words you have no issue with the complete standstill we’re at right now, where the engineer hasn’t evolved or changed at all for, what, three years?

We’re still running the kitten builds that started becoming popular in the freaking beta, back in early 2012. Why? Because it’s all we can do in order to keep up.

Yes, there’s been some polish, some fixes, but otherwise there’s not been any change at all.

Sure, we can do lots on our own in sPvP, but heck, my auto-attack chain crits for 2500, while my bloody revenant does the same for 5000, all the while stun-locking everything in her path.

Feedback & Concerns From the Quiet Ones

in Engineer

Posted by: Allie.4925

Allie.4925

It’s kind of fitting you bring up the druid, as it’s the other extreme in this case. Although there’s no synergy with the other trait lines available, druids still have an insane amount of potential when it comes to PvE, more accurately, raiding.

If the engineer had a tenth of that potential, I would shut up.

Feedback & Concerns From the Quiet Ones

in Engineer

Posted by: Allie.4925

Allie.4925

I usually run a build that I find to be fun. For the time being, I find the scrapper to be plenty of fun, in PvE, sPvP, WvW and in open world.

I have a… strong conservation for people who think everyone should run the same builds, simply because “those are the best”. That being said, for every other class, doing what you want to do is acceptable because it still works.

As it stands, doing whatever you want to do as a scrapper… it’s simply not arguable anymore. Because it just sucks compared to everything else.

Again, in the interest of PvE.

Feedback & Concerns From the Quiet Ones

in Engineer

Posted by: Allie.4925

Allie.4925

I consider it the most versatile class of all, adaptable to virtually any situation and if played right, coming out of every fight as a winner. It has something to offer to anyone, but even though one may play it in many various ways, it still has one main course outlined for it, and that’s condition damage.

I really like what you’re saying, but it still doesn’t change the fact that they introduced us to an elite specialization that were supposed to offer an alternative usefulness than that we already had.

In this, they have failed dramatically.

The condition engineer is in fact the only usefulness we have in PvE for the time being, and that in itself is a depressing fact. Further on, the realization that being a scrapper AND a condition engineer just doesn’t work at all, makes it all so much worse.

Feedback & Concerns From the Quiet Ones

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Posted by: Allie.4925

Allie.4925

It certainly doesn’t help that the few things we had as scrappers, that were kind of good, have been nerfed, because apparently it was too strong in sPvP. The fact that a side-effect of this makes it ridiculously, nay, horrendously bad in PvE…! That’s just ignored!

Have they no self-respect?

Feedback & Concerns From the Quiet Ones

in Engineer

Posted by: Allie.4925

Allie.4925

1) Elixirs are amazing for pvp, as it provides you with a ton of might when combined with HGH and Scapper (or anything, however, scrapper has the ability to convert the 3 stab from Toolbet elixer into additional might). The condi cleanse is also useful.

2) We are likely the lynch pin to a pick squad in wvw. If you can properly target your foe, pull them, net them, and then kitten them — they will die to your pick squad. No questions asked.

3) “Masters of none” — We are the supreme god of Condi damage in PvE/Fractals/Dungeons. Not a single class can out dps us when it comes to “Here, you have 60 seconds, 120 seconds, 180 seconds” whatever it be. There is NO class that can call themselves king of DPS/Conditions without themselves being an engineer.

4) Engineer can 2v1 just fine, as long as you play it properly. In doing so, sometimes I end up rarely taking damage. between my evades, vigor, higher endurance, blocks, and dazes.

5) “Elites are not that great”
Mortar kit is an amazing elite, aside from the slow trajectory of the attacks. You have access to 4 fields, a 100% projectile finisher (drop them under your feet if you wish), and the ability to blast those fields from afar.

Now, what you’re mentioning above are the reasons engineer works as it stands. However, I think you’ve slightly misunderstood why I post, and what I’m actually concerned about.

The base engineer is good, in terms of conditions, but the fact still stands that as a class we haven’t evolved at all despite the introduction of an “elite” specialization.

I’m not at all saying that the scrapper is bad in terms of sPvP, sPvP isn’t really what I care about here. But with raids coming, and a huge part of the playerbase going for it, what can we bring to the group now that we couldn’t before?

More directly said, the way this game is evolving, especially in terms of PvE, the scrapper has no obvious use. Not at all. The only thing a scrapper can bring, in terms of (for sake of argument) a raid, is “Superspeed”… and even that is a mere 3 seconds.

What the hell did the developers have in mind when they designed the scrapper? That’s really what I’m asking. It is completely useless outside of sPvP, unlike EVERY other elite specialization they introduced.

Are we supposed to run condi-engies for the rest of our lives, which has become boring as kitten?

Feedback & Concerns From the Quiet Ones

in Engineer

Posted by: Allie.4925

Allie.4925

shredder gyro is the most pointlessly hilarious thing I have ever seen.
but, then again I have a purely PvP perspective. still I can’t see how it could hold more value than a kit anywhere.

PvE makes me so bored I have to take a break from the game and have a lie down. basically anything works in big open work events anyhow, so just run whatever.
I’ll run kits you can run a shredder gyro and I will laugh out loud whenever I see it then I’ll get bored of grinding for chests and do something else.

engineer is excellent in PvP. it’s got loads of AOE support through heals, boons, and condi clear. great sustain, great Cc, great damage with might. it’s the only class I’ll play and I never feel I don’t have the tools for the job.

I’m glad you’re satisfied with the way engineer is in sPvP and WvW. Even in PvE, we’re viable as of now. However, as this post is mainly concerned about the future PvE of engineers, which you’re not interested in, I’m not entirely sure why you felt the need to post.

Unless it was purely done to degrade someone else’s opinions about a part of the game that matters an equal lot to them that sPvP do to you. In terms you probably understand better; unless you did it to mock.

Now, I value people’s rights to their own opinions, so I’m not going to engage any more then that, but ask in general that the discussion be kept to the subject.

(edited by Allie.4925)

Gyros need work.

in Engineer

Posted by: Allie.4925

Allie.4925

Detonating gyros should be explosives. Shredder gyro and it’s toolbelt should be instant cast.

Why “should” they be explosives?

I have seen this claimed a time or two, yet no one making this claim offers a reason or logic behind it.

In short? Nothing really improves our gyro’s other then the scrapper tree, at the moment. And it almost doesn’t improve them at all. Making them explosives would allow them to benefit from traits in the explosive trait-line, and make them more viable.

Feedback & Concerns From the Quiet Ones

in Engineer

Posted by: Allie.4925

Allie.4925

Although my initial point was not at all about being forced to go “dpc-centric” in builds, etc, but since you’ve brought it up, allow me to bring some thoughts into that as well.

If you’ve ever been a part of the Tangled Depths meta event, you’ll realize that it’s an event centered almost entirely around dps. It requires an insane amount of dps, almost to the point where it’s not possible.

Try bringing a zerg of soldier-equipped people to that, and people will literally laugh at you. I reckon the devs had a lot of fun playing with this zone.

The event have only been completed a couple of times, and requires you to get the max dps out of your character, no matter what you do. Anything less than max, and you might as well leave the map to make room for someone who can get there. If not, it will fail.

Saying that this game is playable exactly how you want to, is in fact just not correct anymore. Time and time again, it’s proven that a high dps is incredibly important to succeed at this game, not through the community, but through the requirements of the events within the game itself.

I dare you to level a character from 1-80, and through the Maguuma maps using only soldier gear. It’s simply not rewarding.

Feedback & Concerns From the Quiet Ones

in Engineer

Posted by: Allie.4925

Allie.4925

Allow me to continue the discussions a bit further.

We are Jack-of-all-trades, master-of-none. This is true. And despite what some believe, we do have plenty of uses. I’m not arguing that we’re worthless, not at all.

I know exactly how much an engineer can perform, given the chance. My concern lies more within the area of future progression for the class, especially so in PvE.

Every elite specialization has added an option to their class. An option that evolves their playstyle in a different direction than previously used. Allow me to reflect that over a couple of classes:

Necromancers, as the previous black sheep of PvE, can now become Reaper melee-trains, with plenty of usefulness for roles in both sPvP and PvE. Shouts have added a quick CD aoe, that can both damage foes and help allies.They’ve always been plenty usefull in WvW, so that’s not an issue. While their dps is still not the best, their standing has been thoroughly elevated. I find I have more supportive utility in PvE on my necromancer, then on my engineer. A feeling that I find awkward.

Elementalists, have always been a big part of the PvE meta, and an extremely successfull part of both sPvP and WvW. As tempests, they have even more utility and healing then ever before, though at the cost of a slightly reduced dps. Our Healing Turret is, in fact, no longer the nr.1 heal anymore, as any elementalist with a warhorn can tripple the healing and condi removal easily. Not to mention they bring some of the strongest shouts to date to the group.

The scrapper brings… nothing even comparable to that. What, other then being able to fight in melee (which we always have, really), has been added to the class via scrapper? Especially in a raid-setting, the lack of utility for a larger number of people will become painfully obvious.

As this game initially was, a game where the highest number of organised PvE involved 5 people, a Jack-of-all-trades was very useful. However, as it stands to become, what does one stand to gain by bringing an engineer to a group of 10, whereas 8 of them are classes that outperform us in (almost) every single way? Each on their own, no less.

I am not at all worried about the PvE community turning on engineers (although it has before), nor am I worried my guild will not want me to join in raids, but I voice my concern, because despite (or rather, no matter) how much I love the engineer, it takes its toll seeing I could do so much more playing another class.

Feedback & Concerns From the Quiet Ones

in Engineer

Posted by: Allie.4925

Allie.4925

To further the point even more, I’ll add another small story/example.

One of my best friends made an engineer a year or so ago, because he wanted to have one top level character of each profession. He leveled an engineer as I did my guardian, and as we reached lvl 80, he wanted me to explain the engineer for him.

I did my best, and while he was impressed by the damage (and rather confused by the rotation), he finally asked me “That’s it? That’s all? You have like no support. No group buffs, or anything”.

In discussion, we concluded that while the engineer had very good raw damage, it brought very little else to the fight. There’s no group-wide stunbreaker, or passive healing, or impressive amounts of might-stacking. An engineer alone, and it’s just dps. Not even that great dps anymore, because we neither have great might nor any other great buffs.

He hasn’t logged into that engineer since. In aftermath, conditions have been buffed and recieved a complete overhaul, but still… the situation is the same. Raw dps.

Feedback & Concerns From the Quiet Ones

in Engineer

Posted by: Allie.4925

Allie.4925

The fact that the game is balanced around sPvP, is an obvious part of the problem. And the scrapper is doing great in that regard, as it works seamlessly with many of our utilities and elixirs.

That being said, as I mention above, with raids coming, I worry that our PvE-viability will drop significantly, as any role we can perform is outperformed by all other professions in any raid setting.

I’m happy to see I’m not the only one thinking about this.

I’ve realized for instance, that the engineer is the only class that hasn’t received an elite (at all) that can be beneficial in a group or raid setting. The supply crate is good, but still rather lacking compared to time warp or “Feel My Wrath!”. Name any profession, and they have a better elite.

Edit: Again, this is not me saying “buff engineers!”, or “nerf all others!”, this is me stating an obvious flaw with our class, that can render us obsolete in terms of raiding.

(edited by Allie.4925)

Feedback & Concerns From the Quiet Ones

in Engineer

Posted by: Allie.4925

Allie.4925

The background of the Writer

I’ve played an engineer since the second or third beta and have loved the class to death in its ups and downs. I’ve done both PvP, WvW, and PvE, all casually, and perhaps sometimes a bit more seriously.

Though I consider myself a bit more of a PvE enthusiast, I’ve thoroughly enjoyed PvP and WvW in this game. The point in this being, that all in all, I can honestly say that I don’t think there’s a build I haven’t tried to make work at least once. Thus, I usually keep an open mind regarding builds and the like.

Now, naturally I was psyched and hyped to see the scrapper coming. Something to stirr things up, and change it around completely.

Now that it’s here, I do love it and it’s great, but I can’t help but feel that what should’ve allowed us to get creative with new things, has really only changed one weapon we hardly use for another. And that’s…it.

Allow me to explain my chain of thought.

The Reason for Writing This

I was having a discussion with another engineer the other day, and I happened to tell him I was trying out a build that didn’t focus as much on kits. Why? Because I feel kits has become all it’s about. And I still do. Not to mention, scrapper and kits feels… a little awkward. Forced, if I may.

While kits were part of the reason I started playing an engineer, I kind of miss all the other aspects of engineers I also fell in love with. Like gadgets, turrets, and elixirs. Now also, gyros.

I linked him my build (link slightly below, if you have an opinion, share!), a build I know is not at all the top dps or best build there is, but something I really enjoy.

http://gw2skills.net/editor/?vdAQFASnUUBdehtpCGpC0ehl7ji+Uj1bFshiosIciCgMB-TxRBQBXR5He0QgJ1fM4+DP4CCAgHEgZUCGA4AIAf/Nnf+5nf+597v/+7v/GA-e

Would you care to guess his reaction? He laughed, because according to him, it’s the worst thing he has ever seen.

“Who uses slick shoes?” he asked. I said it worked wonders on defiance bars.

“Shredder gyro sucks!” he said. Only if you use it wrong, I explained.

“You’ll never need bulwark!” he finally stated. To which I replied, that others might.

A Community in Which Build Diversity is Discouraged

It seemed to me that the only skills he did not trash, were the Healing Turret and the Elite Mortar Kit. The HT has long been considered one of our strongest heals, and similarly the EMK is arguably the best option for an elite skill we have as well. Which is probably why he said nothing about either. It is simply expected that we use all the strongest skills.

So I asked him, what kind of build he would run. His reply: “All kits”. Something it seems a lot of engineers agree on. Even I, really. In many ways, the engineer community strongly discourages build diversity. Why? Because as an engineer, if you want to perform as well as the other professions in gw2, you have no choice.

This is how it’s been for the past three years, and so we’ve become jaded. And I’m disappointed that despite our new specialization, that it’s is still the case. Kits are, and will continue to be, the only viable option in any given situation such as they are.

The Concern for Our Future

At the moment, the engineer power meta seems to lean against a minimally edited version of the old power meta. A meta in which neither gadgets, nor turrets, nor elixirs were considered “usable” skills. Even our new gyros, often misunderstood as they are, seem to be considered useless by many.

The engineer condition meta too, is almost completely unchanged. Except for some minor gear changes, that you don’t actually need to do yet. Everything utilizes nothing but kits. Kits upon kits, upon kits.

As it currently stands in gw2, the meta is determined by who can deal the most damage in the shortest amount of time. This, however, is not only in terms of pure, raw dps, but also in terms of support and buffs. Perhaps even more so, with the upcoming raids. Buffing, healing, debuffing, etc. will play a much larger role in the time to come.

This worries me. It worries me greatly.

Anything You Can Do…

As engineers, we are the “Jack-of-all-trades” of gw2. Something many consider to be a good thing. However, as the Jack-of-All-Trades, we are also the Master-of-None. Anything, and I mean absolutely anything, we can do, both can and will be done better by other professions.

Yes, we are part of the meta right now. But what happens once our pure, raw dps isn’t enough? As a guardian, you can change one of your utilities easily to get more reflects or condition removal as needed, without it impacting your performance, but if you remove one of the kits from an engineers rotation, it will be disastrous for his overall performance.

Not only this, but we are an astonishingly selfish profession, if you take a good look at it. Our only, truly redeemable feature, is that we stack vulnerability easily… However, 10 people in a raid will have no problem capping it without us, so what else can we offer? We’re second rate might-stackers, we’re not the best stealth-stacking class, and our healing is third-rate, at best. Even our dps is overshadowed by the dps others can do, for the time being.

So what can we do?

A Possibility for More?

It’s been suggested to me that a possible role we can play as scrappers will be that of a tank. Now, while this is an excellent possibility on paper, it’s still extremely hard to imagine it being possible for the time being.

Firstly, it seems several of the traits we’ve been given in the scrapper trait-line would work well with such a role. Namely, the Rapid Regeneration and the Adaptive Armor traits. RR is easily maintained, giving us nigh permanent healing in melee if used correctly. The AA trait, makes us natural damagesoakers, as it allows us to take a much greater beating. Less so, after its nerf, but still quite a beating. The condition damage reduction is simply ridiculously strong as well.

Now, the reason I find it hard to imagine this working in practice, is simple. Gw2 is a game centered around avoiding damage, not soaking it. It is simply more effective, and rewarding. We’ve seen unavoidable, unblockable attacks this expac, which is a good indicator of new requirements, but it’s just as crushing to be hit by it no matter how tanked up you are. In other words, it is simply easier for everyone to go full dps, rather then gear around survival. And thus, my concerns stand: is this what the developers had in mind with the scrapper? If so, is the scrapper rendered useless if it is determined that tanks are not needed?

In Final Summary

My reason for writing this, is not to bash or criticize people at all. It is simply, as stated in the title, some feedback and concerns from someone who has played this game for a long time, but never really voiced my opinions about how it is for the time being.

Yes, there have been changes to the game, and there will surely be a lot more changes coming. That being said, whether those changes will benefit us or not, is still to be seen. As it stands, and as it looks right now, though, is what I’m concerned about.

And I believe that a lot of people agree with me on this, because even though the forums are an excellent source of information, there are a lot of people like me out there. Those who play, read forums, but aren’t really as outspoken about it as some others.

I encourage discussion, and would love feedback on my thoughts…

And I hope it was an interesting read.

(edited by Allie.4925)

Scrapper Builds?!

in Engineer

Posted by: Allie.4925

Allie.4925

I don’t know if it’s been mentioned, but I would merely like to say (in the shredder gyro’s defense) that while alone it’s pathetic, in the correct combo fields, the shredder can be a mass murderer.

Put it in a lightning field and it’ll spam out static discharge bolts like crazy. If you put it underneath your target, and stun them there, every single bolt will hit it.

Need a heal? Mortar 5. It’ll heal like crazy.

Need to stack poison? Oh. We got that. Mortar 2.

Need to remove conditions? Oh. We got that (mortar 4).

It even comes with it’s own lightning field, so that whenever the hammer 5 lightning field drops, you can continue with that.

pvp: Celestial + FT... why not?

in Engineer

Posted by: Allie.4925

Allie.4925

I’m a little concerned using the FT, tbh… Experienced way too much that it just doesn’t hit my target.

Otherwise, it looks fun, I’m gonna try it.

Defend the Engi - Dungeons

in Engineer

Posted by: Allie.4925

Allie.4925

I guess what I’m trying to say is:

Hang in there, and reap the rewards when you get to 80 It can be really fun. I used to be bummed out by playing my engineer, because I felt I didn’t contribute at all when playing with others…

Then I learned how much engineers can contribute in a group they’re in, whether its pvp (Celestial ftw), wvw, or pve…

Defend the Engi - Dungeons

in Engineer

Posted by: Allie.4925

Allie.4925

Well, I’m no master or expert, but I believe a lot of the strengths of engineers lies in our versatility. Sure, we can be great at doing any single job we do, but what we really shine at being is what the group needs most at the time.

No thiefs in your group? We can stack 15 seconds of stealth.

No guardian or ele? Here ya go, 15 stacks of might maintained.

Group having problems staying alive? Sure, here’s a fun and strong AOE heal on a 20 second cooldown. Upside? It also removes conditions on everyone within range. With the elixir gun you can get even better at it.

Dps being a bit low? It can’t hurt that while you can do all of the above you can also stack 25 vulnerability on most targets. Not to mention bleeds, poison, blinds, etc… And a lot of direct damage as well.

Getting there is a challenge, granted, especially in dungeons, as you don’t get shiny until you reach 80, but when you do, and when you realize that your strength is that you have no particular strength, all kinds of possibilities open up.

pistol build

in Engineer

Posted by: Allie.4925

Allie.4925

Even though I find the thought of a Van Helsing-themed engineer, with elixirs, duel wielding two black revolvers in a dark trenchcoat and a shady hat, to be comparable to the greatest wet dream in the history of mankind, I cannot in good conscience suggest you do it…. I mean, it just does’nt work as good as other builds…

P/P is meant, almost exclusively, to be part of a condition build, as you’re suggesting, but unfortunately we have weapon kits that just work a lot better. Take for instance the bomb kit or the nades. They both apply conditions easier, faster and more effectively stacking them, while also dishing out a lot more raw damage.

My first engineer, I leveled with p/p elixir condition build, but changed after I discovered my necro did three times the damage to the same target at the same level.

All that being said, it is possible… I would suggest a build like the following:

http://gw2skills.net/editor/?fdAQJAqalcTp6qlXxALseNCbBB6Ush3KyjkkPGxAA

Perhaps changing [Incendiary Powder] for [HGH] if you feel like it. The build is focused on using the pistol skills on CD’s for maintaining as many conditions as possible, and maintaining boons on yourself for increased damage and survivability. You should also use some food with 40% condition duration increased (Koi Cakes, maybe)…

Be mindfull though, you’ll be very vulnerable to condition reduction and boon stealing. Personally, I think leveling with a power build is a lot easier.

(edited by Allie.4925)

Can I perform well in PVE without grenades?

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Posted by: Allie.4925

Allie.4925

In my experience, if you’re going for damage, any build with grenades is the best build for engineer. Its got the highest damage output in terms of both power and condition, provided you use them right. It’s also the easiest to trait for. For both power and condition.

That being said, I can’t stand them myself. Not only do I have to deal with the ground targeting, which sucks, but it’s so slow. I mean, it takes like 3 seconds before the grenades hit your target if you stand a bit back. I just don’t have fun dealing with grenades, no matter how good they are. But I’ll admit they’re the best for dungeons.

In my opinion tho, screw the numbers, go with what you think is fun.

Personally, I’ve used SD a lot, because while it doesn’t do as much damage as the grenades, its still a powerful build. And fun, because its hard to stay alive. And it still exists, but you don’t see it as often anymore because of it lacking survivability, and lots of people don’t like that. I’m still experiencing other engies calling me noob because I play SD, but honestly, its not their business.

I play a game because I want to have fun. I have fun with SD, so I play SD. I don’t have fun with grenades, so I don’t use them.

So, if you want to try the flamethrower, try it. If someone whines about it, tell them to kitten off and mind their own business.

(edited by Allie.4925)

/laugh

in WvW

Posted by: Allie.4925

Allie.4925

I think there’s been some misunderstanding as to why I wrote this post. It’s not a nerd rage post, nor is it a post written in anger at all. Tbh, most of the post is meant jokingly, as a way to ask a very simple question and invite story telling. I honestly don’t care whether or not people laugh at me or not when I die. If laughing at me when I die makes someone else happy, then I’m gladly encouraging them to do it. I don’t mind.

I was just curious as to what peoples motives are when they do it, as I don’t quite get it myself. And if my asking it here on the forums (about the only place I can ask) satisfies them so, then… wow. I don’t even know what to say to that. Glad I could help, I guess? :P

Anyway, we (my friend and I) owned a group of five today. We downed them about five times before they disappeared, so we changed location only to be met by the enemy zerg. In said zerg was the group, all of which laughed like crazy when they downed me. Bit of an overkill, in my opinion, as they probably could’ve taken the two of us easily if they had used some brains :P They didn’t get my friend though!

/laugh

in WvW

Posted by: Allie.4925

Allie.4925

Yees… Appareantly this is a “mad” post :P haha

Someone asked what build I run. Well, my builds vary based on my situation and what build most benefits the group I’m with.

As an engineer and roaming I often run SD because it’s fun, and I’m surprised to see that I kill people easily with it (one would think it’s super easy to dodge, but apparently not). I’ve never been that fond of nades or bombs, even though they are the most viable options as an engineer, so I try out different things that might work without heading in that direction. (maybe that’s why people laugh?) The build itself is 1 / 6 / 0 /0 /6, with mostly zerker gear, with an exception of soldier’s trinkets to get a little bit more survival. Traits involve the basic SD-setup, with an exception of adrenalin implant to get a bit more survival through dodge (I’m quite fond of dodging).

Anyway, SD is also often a bit too squishy for my tastes, so I often switch to more bulkier builds, such as a personalized turret build when roaming with friends providing a lot of annoyance for whomever tries to kill us, and a fair amount of support for my partners. I don’t do much damage, but that doesn’t really matter so long as we win the fights, which we seem to do most of the time. As for the build itself, it’s 1 / 0 / 6 / 6 / 0, switching between various traits depending on need for survival and/or extra damage (For instance, give turrets extra damage of 4 sec of invuln). My gear is mostly Soldier’s, for the survival. I have about 30k health in this build, and apply both confusion, blinds, stuns, and cripples all the time.

These two are the builds I play most often, and have a lot of fun playing.

A third build I also used to play a lot is the P/P condition build, with elixirs. The build being fun enough to play, but feels like its not really that strong when compared to other condition builds in other classes, so I’ve started avoiding it a bit more. The base build is 4 / 4 / 0 / 6 / 0. I’m not gonna bother putting up the traits because I hardly ever use it anymore, but though I’d put it up just in case.

Anyway

/laugh

in WvW

Posted by: Allie.4925

Allie.4925

I’m here to ask a very simple question.

So, whenever I play WvW, I experience loads of people /laughing at me when I go down (and in draws too). I didn’t really think much about it at first, but to be honest it’s starting to make me wonder about the purpose behind it. So, for those 2000+ hours WvW veterans and roamers out there, what is the purpose?

I mean, do they laugh at me because they think I’m a bad player? Is it because they liked the fight or just thought it was fun? Or is it because of a desperate need to establish themselves as a superior player because they’re lacking in other parts of their life (read: penile extension http://nb.urbandictionary.com/define.php?term=penile%20extension)?

Anyway. I can’t help but feel some players might be offended by that last question (pff.. what…?), so I’ll just move on and finish my post.

I’d like to hear what situations people have experienced this in, and in what situation they might actually do it themselves.

So, to start out. My most memorable /laugh situation was when a thief went in and downed me mid-fight against a few others. I was injured, and nearly downed to begin with, so this annoyed me slightly. Anyway, he didn’t try to kill me off immediately, but instead decided to auto-attack me whilst /laughing. At this point, my mesmer friend came in and brutally murdered said thief, whom was distracted from typing /laugh, I’m sure, and gave me a ress. He then ended up trying to kill us repeatedly for the rest of the evening. Whilst laughing. He got us a few times, but at that point we had already won more then a few fights against him so we didn’t really care.

As for myself, I think I would mainly only use /laugh when people I’m fighting falls off cliffs and gives me a free kill. Because I think it’s kitten funny is why. And whoever claims they wouldn’t think it was funny is a kitten liar.

So, give me stories great veterans! And roamers! And if you’re the kind who /laughs at any kill you get, kitten off I’m not interested in your penile extensions or brags at how big your kitten is

Yours truly,

Cassidy

Disconnecting issues

in Account & Technical Support

Posted by: Allie.4925

Allie.4925

Same here, I keep getting random disconnects and/or massive lag all the time. Really frustrating in EB, especially, as I’m always dead when I log back in… and then have to wait another 15 min for que.

I talked to my internet provider the other day, and they tell me my connection is fine. Also, whenever I dc, I have no problems connecting with anything else on my computer. Skype for instance, so I know the problem isn’t on my end.

To me, it seems as if the connection to the game servers always seem to be the issue.