No, our damage, more often than not, is not enough to outdmg their healing. In a 1 v 1 battle on a point, the fight usually is won by the person who first gets help from teammates.
If indeed the necromancer is ignored by the vast majority of high-ranked PvP-ers ,then perhaps there indeed is a problem. I have no observations so I have to ask – is it the only class in that condition ? And if the Necro is so underplayed compared to everyth else, then perhaps the incoming AoE nerf will not hit us (hard). If there are at least 2 or 4 other classes which are not-so-favoured in high-end-pvp, then perhaps it is the current meta that is causing the issues.
What irritates me the most is that even the most obvious of bugs are not fixed yet. I understand their babysteps philosophy, but even if they ignore the community’s plea for buffs, they should at least fix the things that do not work correctly to begin with.
I remember how awesome the necro was back in BWE 1 and 2, before both our damage and survivability got nerfed into the ground. I still hope that we will see improvements sooner or later (being a GW1 vet, I assume later), and hope that we will not end up like the poor poor Paragons.
Still they are stuck in 1 range, depending on their weapon (eles might have 300 range on daggers, but we can swap from 130 range dagger to 1200 range staff in battle), and have to spec into vitality a to pull off necro base levels of HP. They have 8k less base HP than necromancers do and, as we know, DS also scales with vitality, so we get rewarded more if we are to spec into further enlarging our HP pool.
A-net seems to be under the impression that eles are the hardest class to play (by their class philosophies page). So they justify the ele’s ability to have access to tons of tools at any given time with the idea that players need to think about more skills at any given time than the player of any other class. I do not know if I agree with this Idea. Moreover – I would agree with it if it wasn’t for the current insanely powerful tank ele build which allows the class to negate its one weakness.
To be entirely honest – I think that the necromancer is in a better shape than this forum makes it out to be.
In PvP I am more than able to both play as a teamfight-centric AoE condition spread necromancer, as a semi-tank and as a point holder. And I am not even good at PvP since my time is severely limited by my university schedule. I am sure that high-tier PvP players can come up with all kind of crazy builds that are viable as well.
I also think that the claim that nobody at A-net plays necromancer is vastly exaggerated. Ever since the betas they have been telling us that they playtest all the classes internally so that they can come up with and nerf overpowered builds before they came into play in the lives servers (acting proactively).
I assume that in their point of view, the necromancer has large base health + death shroud. Because of this our dmg and escape mechanisms are seemingly lackluster. While it is true that the warrior also has large HP pool + heavy armor, he need to go in melee to deal most of his dmg and does not have nearly as much condition control as we do.
What I agree with, however, is that our bugged skills need fixing asap. It is unreasonable to have skill and trait pools effectively smaller than the ones of other classes. Axe damage also needs some love – currently, I can not even outdamage the healing of some of the classes with the axe if I am power-specced, and they just remove the conditions or keep up with huge HP regen if I am condition-specced, making the necomancer’s envisioned role of an attrition fighter seem lacking compared to what other classes get.
Just my 2 cents.
I believe that the philosophy behind this is that they have far lower base health, no death shroud and can not swap to a second, long-ranged weapon if they see that they need to stay at range. This is why their skills are slightly better. At least that’s how I see it.
Well, if they nerf the AoE aspect of the necromancer, then maybe more people will start playing powermancers, since the power build will not be that much weaker than the condition one.
Also – I doubt that they will nerf the class skills into the ground, but even if they do, they are likely to give the Necro some buffs to compensate.
Chill, guys ! I think that you are taking this way out of proportion. Just learn how to use Death Shroud properly and you will see how insanely powerful the necromancer is.
On a serious note – while what A-net said is worrying, we still have no details on what they are looking to fix. We should keep an eye on what is happening, but it is still too early to panic.
As a norn necromancer player I must say that Snow Leopard is AMAZING in WvW. Necromancers don’t have many ways to escape a battle, and Snow Leopard’s stealth and insanely long rush abilities saved my skin countless times from huge zergs.
^ Sounds like the name of someone I would want to have by my side in a battle !
My main character is a Necromancer named Andlat Helsonr, andlát being one of the Nordic words for death.
Awesome drawing skills ! I think we need some more manly characters in this thread :p. Here is my Norn Necro.
(edited by Andlat Helsonr.1284)
Hope this clarifies what I meant.
I was trying to be sarcastic and emphasize the fact that they’re trying to respond to issues they know will paint them in a positive light. Yea, they are doing something against botting and trying to solve problems and bugs. Yappity yap yap. What line could they possibly feed us in this case that won’t incite more disappointment and anger?
Exactly, so they remain quiet. They said everything they want to say in the blog posts and interview(and one forum post I think). We know their stance. Their silence basically means “Take it or leave it”.
Your previous post makes more sense now that I know it was sarcastic :p. Thanks ofr the clarification. I agree with you on your points.
If a thread with 190 pages of responses is dismissed and seen as the voice of the vocal minority.. then why have a forum as a mean of receiving feedback at all ?
I don’t know what you mean. Just yesterday the main PR guy and the lead game designer responded in a thread about how to change the new FoV back to the old one after 10 minutes. :|
What I am saying is that some people say that this thread is the voice of the vocal minority – my point is that if feedback threads of this size are ignored and seen as the work of a vocal minority, then why care to have feedback threads at all. The A-net team mainly responds to some technical issues and questions abpot game mechanics – they are not too active when it comes to feedback threads.
Hope this clarifies what I meant.
If a thread with 190 pages of responses is dismissed and seen as the voice of the vocal minority.. then why have a forum as a mean of receiving feedback at all ?
(edited by Andlat Helsonr.1284)
The more about this system is revealed.. the worse it looks.
I doubt that they, after managing to sell the game to the core fans of the franchise, decided that they want to go full on greed mode, screw their current customers up, and sell the game to fans of more traditional MMOs by adding in gear (or if you wish, infusion) treadmill. It just sounds a bit too radical.
But what are the alternatives? If they were not chasing after profit, then why did they decide to scratch one of their main philosophies ? They say that they base this on community feedback – well, we are at page 190 here, and there are at least 60 more pages on Guru, I really dont think that the community is too supportive of this patch.
Maybe it is true – maybe indeed they base this change on community feedback, maybe all the people who express their dissatisfaction on this thread are just a tiny, insignificant part of the community, and most A-net costumers will be more than glad to accept these changes.
I thought that the addition of those items wont affect me too much, since I am primarily a PvP player, but it does. The impatience to log in from a week ago is now replaced by a lack of desire to even play a couple of quick matches. I just feel unwilling to spend my time on a game, which has developers who so easily forget their promises. Not because I feel endangered – but because of my principles.
I will tell you what I feel – I feel shame that I convinced some of my friends to buy the game, telling them that it will be different than other MMOs. They do not blame me- they know that this was a risk they personally took, but I still feel shame.
They do this to satisfy fans of the treadmill model, who are willing to be nice hamsters and stay on their wheel, chasing a reward they will never reach. The problem is, however, that those people will not stay as a part of the core community, they will go back to WoW or move on to the next big MMO release as soon as it is out. Fans of GW1 and people who loved the core philosophy behind GW2, a.k.a. – the people who WOULD HAVE stayed part of the core community will now feel alienated from this franchise.
After this disappointment I think I am done with MMOs, I was a GW1 player for 7 years and I never stuck to another MMO for more than a couple of months. I thought that GW2 would be a worthy successor, but it is turning out to be another disappointment – shame, really, I was waiting for this game for years. I suppose that at least I learned my lesson.
/Just my 2 cents.
I always assumed gluttony did not give 5% more Life Force as in if a skill gives 10%, gluttony gives 5% more = 15%. I imagined it gave 5% more to the LF already gained by the skill, as in 10% LF gained from skill + .5% from gluttony.
(My explanation is bad and I should feel bad, its almost 3 AM and I need some sleep, hope I managed to explain my point xD.)
I think that we were indirectly buffed with the nerfs to the mesmer and the thief. I do not like the change to DS and how it is now removed by Moa Morph – maybe let us enter DS even when Morphed so that we can choose if we want to be in this mode or not ? Soaking up the spike which usually follows MM with Death Shroud was something I was glad I was able to do.
Since in my opinion every voice matters, I will express my view on the issue.
I will not go into doomspeaking about how A-net got the money they wanted from their loyal fans and now turned to satisfy another crowd so that they can milk the game more, since I thing this is highly exaggerated. I will, however, say that I disapprove of this change. The reason for this is that this is not how the game was initially advertised – multiple pre-release quotes were posted with developer statements on how only the skin of the gear will matter.
I can see where A-net is coming from, and while this decision might turn out being profitable and increasing the lifespan of the game, I think that it deviates a bit too much from what it was advertised as, and no longer caters to the audience that was originally interested in the game.
I, personally, will stick to sPvP, since this is where player skill and team coordination is the main factor, where I can jump right into the fun without having to spend long time in doing activities I find boring in preparation.
To all people who enjoy this kind of progression – enjoy the new patch.
I'd rather have reanimator disabled until a fix is ready.
in Necromancer
Posted by: Andlat Helsonr.1284
A warrior with vengeance killed my jagged horror and got the vengeance removed from him yesterday.
Also, killing necromancer minions with a +x dmg per kill weapon used to give you dmg stacks. I haven’t seen this removed in any patch notes so I assume that is still the case.
No, there are no racial bonuses in the game because A-net wants players to create whatever characters they want without being pigeonholed.
I just love the way my norn necromancer says ‘’ I am death incarnate’’. I know that necromancer characters of other races say it as well, but his voice and tone make it sounds so much more kitten.
I agree that a greatsword (or a sword, but since we only have one twohander I think that a GS is better) would have been far more appropriate. In GW1 necros had some pretty cool melee boosting abilities – back then they were mainly used to boost his allies/minions damage, but as GW2 is more solo friendly, they could have implemented them differently.
The way I see it, the Guild Wars 2 story has several big problems, which are somehow interconnected.
First of all – it feels disjointed. When I played through the storyline, I felt like I was jumping between phases which lacked good transition between them. Important plot points are reach to never even be mentioned again later on.
Because of this lack of smooth transitioning, we do not get to establish connections with the characters in the story – which brings me to my second point. I think that most people will agree that the most interesting and well developed character in their personal story was their mentor (except for maybe the charr, who have some cool warband members). All of the characters in the personal storyline are lost in the transitioning between the acts to never appear again. This makes the player unable to develop an emotional connection to the character.
The third problem is the lack of major plot twists. How can you introduce a good plot twist when you do not have characters to do it with ? There is nobody that the player cares for among the cast of characters ! There are vague attempts to make the player feel connected to the Mary-Sueish Trahearne with the whole story of how their paths were destined to cross, but they fail due to the bad execution and emotionless VO.
In my opinion this is a case of quantity over quality. In GW1 we had one good story with multiple elements and twists – here, we have many, different, disjointed personal stories which suffer from all kinds of issues – from bad cohesiveness to lack of plot twists.
I absolutely agree. After around 200 hours spent with the necromancer I can say that it just doesn’t feel powerful enough. I switched to guardian for PvP and warrior for PvE.