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Official Response: Drop Rate of Legendary Precursors

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Posted by: Archer.6485

Archer.6485

The godskull method was pretty specific. Two pocket change godskull weapons and two others that gave you an incredibly high chance of winning the most expensive items in the game.
I really doubt that most people who did it weren’t even aware of it being an exploit. The person who reported it, knew that it was an exploit immediately. Anyway, even if Anet made precursors worth only 100 gold the godskull users still wouldn’t really be punished since their method of obtaining a precursor was still much much cheaper than that.

ATTENTION: 36,000 Mithril Ore + 18,000 Elder Logs +22,500 Large Fang = 1,500 Level 80 RARE Greatswords........ + Mystic Forge = ABSOLUTELY NOTHING

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Archer.6485

Exotics are more expensive though. He had a choice to either have more attempts with lower chances or less attempts with higher chances. Since none of us know the actual drop chances for exptics or rare it’s impossible to tell which method is more optimal.

Official Response: Drop Rate of Legendary Precursors

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Posted by: Archer.6485

Archer.6485

Well it’s an issue with all mmo’s due to it’s potentially infinite items. Honestly, anyone who had enough gold to buy the precursor since the godskull fix can obviously make gold really fast (unless they profited from a unique market situation which means they’ll be loosing their money the same way they obtained it) and yes the added bonus is that the godskull cheaters will suffer looses as well.

But you’re right, there’s not many things to spend gold on and that’s what needs to change instead of just having ONE overpriced item. Good thing we have those overpriced waypoints and armor repairs huh? :P

Official Response: Drop Rate of Legendary Precursors

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Posted by: Archer.6485

Archer.6485

Maybe, but their item sink is far too focused for this. All the pressure is on the precursors and people’s ever failing attempts to obtain them. They need to increase the chances of precursors and create other sought for items in the forge.

They had the whole Mystic Forge Conduit a while back. More items like this would continue to make people to throw items into the forge without pulling their hair out.

Legendary weapons no longer an option for most players?

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Posted by: Archer.6485

Archer.6485

A guy made a post about using 1500 rare 80 greatswords and gaining nothing in return.
He’s now back to square one, not a single inch closer towards a legendary.

Is that the kind of effort you had in mind? Because yes that does actually sound like a pretty crazy idea.

ATTENTION: 36,000 Mithril Ore + 18,000 Elder Logs +22,500 Large Fang = 1,500 Level 80 RARE Greatswords........ + Mystic Forge = ABSOLUTELY NOTHING

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Posted by: Archer.6485

Archer.6485

Yea… That’s definitely too much of a loss for nothing to show in return. No increased chances, no partial way towards Dusk/Dawn, just nothing, back to square one.

I’m a positive guy though, I believe Anet will agree that something like this shouldn’t be happening to anyone and will start making some changes. Untill they do, I’ll be keeping my distance from the Forge and continue with my gold gathering and dungeon running.

Official Response: Drop Rate of Legendary Precursors

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Archer.6485

His second sentence reads: “I’ve had to buy mine off the TP with gems.” Assuming that “mine” refers to the precursor doesn’t that imply that he had already bought it?

Though the rest of his post seems off if that’s the case.

My exit review of Guild Wars 2

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Posted by: Archer.6485

Archer.6485

Wait… Are we talking about 50% retention like it’s fact? Because 100% of my friends who bought this game are still playing it. Does that mean GW2 has 100% retention?

Official Response: Drop Rate of Legendary Precursors

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Archer.6485

Personally I feel pretty fed up, I have no idea how people are making tons of gold. I’ve had to buy mine off the TP with gems. To date I’ve spent over $250.00 on gems converted to gold. After all of this and reflecting on the fact that the risk versus reward is significantly unbalanced. Now how do I bring that in balance? The option include;

Cutting out Anet on my gold purchases and getting TWICE as much gold for HALF the price, and continue to contribute to the problem. This is the clear choice if I were staying in the game, simple economics.

Holding out until Lindsey gets her act together to raise the drop rate in the forge.

Pray, Lindsey or Isaiah decide to implement a way to procure a precursor that isn’t complete RNG.

Lastly, and probably the most favored right now. Cut my losses and Quit.

The outlook on all of these option looks pretty dismal and grey. I know that Anet is a company under NCSoft, but as far as NCsoft is concerned…

Fool me once (Aion) shame on you, fool me twice (GW2) shame on me…. “Fool me can’t get fooled again” -George Bush

Wait, so you spent 250 dollars, you got your precursor off the TP and NOW you want to leave? Why not just go for your legendary now?

In any case, it’s not just Linsey who’s making the decisions, Anet needs to decide what to do as a team. I’m sure they’ll talk about this again sooner or later. Even if it’s not in the next week’s patch there’s no reason to panic.

I want changes to the precursors being made as much as all of you but I also know these kind of changes won’t be done rashly. Anet has already made a lot of changes that benefited the players (daily tokens in dungeons, alleviating the DR)
None of those changes happened instantly but they did happen.

Official Response: Drop Rate of Legendary Precursors

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Archer.6485

It’s nothing racist, Korean mmo’s are infamous for their RNG and heavy grinding. I’ve played more than a few of them, and what really strikes me as odd is that the grind in those games actually made some sense because the gear really was better but in this game its not. It just makes no logical sense to call something legendary if it has the same stats as an exotic.

That was a joke. I know what Korean mmos are like, I was just commenting on how he keeps using the phrase over and over and over.

@Slic
Ok you do your thing. Though you’re really not contributing to the conversation anymore. In my opinion Arena Net should carefully think through every single change they make. Even if it seems like a no brainer to you there could be all sorts of consequences. Not to mention they might be deciding on how exactly to change the way of obtaining a precursor. Throwing items into the Mystic Forge for a rng isn’t legendary, but neither is getting it from a vendor.

Official Response: Drop Rate of Legendary Precursors

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Archer.6485

I hope you’re paying attention to this anet. This is but one of the countless. The exodus is only going to accelerate at an exponential rate, unless you remove your stupid Korean RNG mechanics from the game.

Look, you really don’t have to be so dramatic about it… You used “korean” as a negative adjective so many times now you could be classified as a racist.

Unlike us, Arena Net has to put a lot more thought into their actions and statements. They wouldn’t make an official response and then just ignore the whole issue. All things considered, a few days isn’t that long of a wait at all. The legendaries aren’t going anywhere.

I’m sure Anet will talk to us again about this when they’re ready to give us some solid new info.

Here's the thing about "getting" a legendary, give or take 3 years.

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Archer.6485

Brennen this isn’t about what we’re forced to do, we’re not forced to play this game at all. This is about what we want to do and it’s in Anet’s interest that we want to play this game. It’s in my interest to play it as well because I really love this game.

This doesn’t change the fact however that we’re being demoralized from playing by a system that is actively gating us from certain content that we really want to do. The biggest problem with the Mystic forge is that there is no progression untill you hit the jackpot. It can be really depressing to loose hundreds of gold(days of play) only to still be at square one.

Anet can make the work towards a legendary as slow as they feel it needs to be but they definitely need to give us that sense of progression while we’re doing it. We need to know that every day we get closer towards that main prize than we were the day before. The Mystic Forge has the opposite effect. Every time you spend the gold on it and don’t gain anything it feels like you’re taking another step backwards.

It may just be perception in a lot of ways but perception is very important in video games. If your perception is that you’re constantly just wasting your time than very soon you stop playing.

The Legendary Letdown

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Archer.6485

As long as it’s a fixed 250 gold yes

That kind of gold could take a noob like me months to farm. I don’t want to see it increasing within that time.

The Legendary Letdown

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Archer.6485

200-250 gold sounds perfectly fine to me. Honestly, You could have sold me on 300g as well.

Here's the thing about "getting" a legendary, give or take 3 years.

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Archer.6485

@Brennen

Thanks for your positive outlook. Maybe I would go for the Mystic Forge route although that would definitely throw me out of the TP race. But I really don’t like what the current chances are. Not only am I going after Dusk which means I could end up with Dawn instead ( I could sell it but I still couldn’t afford Dusk with that, especially after taxes).

The fact that there are so few precursors on the TP has me thinking that the chances really are too low right now. Imo they should at the very least increase the drop chances a bit.

over 1000(edit)tries taped...

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Posted by: Archer.6485

Archer.6485

I support RNG and everything it brings to the game.

Only the biggest and most nerdliest of nerds should be able to get legendaries, if you want the precursor and havent gotten it to drop yet. Buy it.

MMORPGs were built around GRINDS and the new age mmorpgs that are removing the grinds and adding in this stupid annoying “everyone gets everything so we’re all equal, yay!” is a flawed philosophy and is more boring than it is helpful to the little whiny kids that don’t want to grind.

Go play a different genre of games if you don’t want to grind, MMORPGs are not for you. MMORPGs are meant for nerds with no lives, stop ruining our genre!

Except Anet designed this game specifically to NOT be like other mmos, so maybe you’re the one who should be looking for a new mmo.

Why the legendaries should belong only to the biggest grind loving nerds is completely beyond me. In my mind they should be a testament to how much we love playing the game and all the good times we had spending hours and hours in it. I don’t think anyone is creating good memories with the Mystic Forge right now.

Here's the thing about "getting" a legendary, give or take 3 years.

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Archer.6485

@Brennen

I’ll tell you what the rush is. I didn’t rush at all the first week, nor the second one or the third. And then after another beautiful day of not rushing and having fun in the game I found out that the work I have to put in to get a legendary has increased by 300 gold. The rushers are fine though, they pay the minimal price.

And now I’m rushing. I’m rushing because I’m afraid that if I don’t rush, then by the time I get 400 gold for the current price of Dusk, will increase again. No matter what money sinks Anet has it will eventually reach inflation. 400 gold could easily take me well over a year to make. By that time the inflation can cause the kitten thing to become 800 gold… So that’s another year of farming right there.

I’m not rushing to get the legendary as soon as possible I’m rushing to get the legendary before Anet shuts down the servers and gets ready for Guild Wars 4.

Here's the thing about "getting" a legendary, give or take 3 years.

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Archer.6485

A lot of things in life involve LUCK which is the real world equivalent of RNG. Everybody works hard to be rich but not everybody will be rich. The point being life isn’t really fair. Someone will get their dusk or precursor after 50 attempts and some will get it never that’s how life is. Just like millions will buy the powerball and only one will win, is not fair but that’s just life. Same with tens of equally qualified ppl will apply for job but only one will get it and it is usually for reason beyond skill aka luck.

Making the precursor Weapons RNG, significant cuts the amount of people getting it and therefore making it legendary. Even in the real world alot of things we use today is the result of luck, it just happened by accident.

I really don’t see why the real life argument should be applied in a game or specifically this game. This game is build around accesibility, even more so than other games. Everyone can be a hero, everyone can gain max level gear, everyone can kill Zhaitan. Sure there’s a certain amount of time and effort expected of you. More time and more effort for better stuff and of course the most time and most effort to obtain a legendary.

But how in the hell can Anet and the game’s player base possibly benefit from a system that gives some people more than others based on a dice roll??? Unless it was intended for a very hardcore playerbase, but then they would just bring gear grind and competing for mob and node spawns back.

This isn’t about real life, this is about a game and what we can do to make that game better. Making everyone as miserable as they are in real life so that the 1% can still feel special about having a legendary isn’t my idea of a good game.

Here's the thing about "getting" a legendary, give or take 3 years.

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Archer.6485

Ye, what the guy above me said. When a person can get a legendary 3 years faster than the next guy who plays the game at the same speed, that’s when you start thinking there might be too much luck involved.

I mean WAAAAAAY too much.

Here's the thing about "getting" a legendary, give or take 3 years.

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Archer.6485

Items should be legendary because you used them in some legendary undertaking (thus becoming legendary yourself). Like, for example, beating Chuck Norris in a potato peeling contest. Thereafter, the potato peeling device you used would be viewed with awe by potato peeling contest fans the world over and might even be displayed someday in some museum as the Legendary Potato Peeling Device of You.

Not because you crafted your potato peeling device from chicken lips and iron ore soaked in 100 gallons of ear wax extracted at midnight from blind, ur-flea infested monkey spiders that have been taught to dance the macarena while eating tater tots.

Then again…

That’s actually a genious idea! o.O

Your exotic weapon should have it’s own xp bar and achievement system. As you slay monsters with it the xp bar grows but you also need to fill up it’s achievement list by using it to slay unique monsters around the world (Shatterer, Tequatil, dungeon bosses etc.) and once you do all that your mighty weapon that has been your companion for so long through thick and thin gains the precursor status which gives you the option to turn it into a true Legendary weapon.

Make it happen Anet!

So normal players/players that do not know exploits before they are nerfed does not have a chance to get legendary...

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Archer.6485

You are forgetting that price is set by supply and DEMAND – as long as people will pay more and more for an item, its price will be growing.
As many people stated before – precursors are underpriced atm, not overpriced.

The precursor market is too small to be balanced out. It doesn’t matter what 99.9% of us are willing to pay for it. It only takes a few irl rich people and maybe a couple of really good TP traders and they have all the buyers they need. The rest of us can just go kitten ourselves.

First of all its not really an exploit, whether you agree with it or not is irrelevant. For it to be a bannable exploit a player the activity should be obvious and unfortunately for you, it wasn’t really obvious. The MF is a mechanic people were still learning about and it was designed to have some mystique about it, so the people using the godskull trick are not really exploiters because you cannot honestly expect them to know about the Mystic forge mechanic, since they is no frame of reference, unlike the karma exploit.

Honestly, I hope arenanet doesnt change it because people don’t have the patience to eventually get it. You cant always have what you want when you want it, if you have an issue making it Maybe consider getting other parts of the legendary you seek THEN buy it at some point when the price drops. Or keep complaining eventually Arenanet might change their minds.

Look I don’t want to make this an issue about godskull exploiters but if you really think that people just assumed that getting the most expensive items on the TP through an incredibly cheap process was a completely legitimate feature of the game is maybe giving them too much credit (or too little if we’re talking about their intelligence).

Call me a cynic but I’m 100% sure that they knew exactly what they were doing. And their getting away with it wouldn’t be such a sore issue with everyone if they weren’t now being gated by the ever rising prices.

Btw, seeking other parts of a legendary first is a horrible suggestion since by the time people gather those, the prices of the precursors could rise even higher. That’s what’s personally causing me grief. If I do something other than farm the prices will go higher, if I go to sleep the prices will rise in the meantime, if I take a break from the game for a month the prices will go higher. It’s like trying to hold water in your hands, no matter what you do it keeps slipping through your fingers. It’s a horrible feeling and people hate it.

In any case the legendaries should be a testament to how much we love playing the game, not how much better we are than others at making gold.

Edit: apparently the word screw passes the kitten censor so I just replaced it :P

Legendary Scepter: Meteorlogicus crafted.

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Posted by: Archer.6485

Archer.6485

Gz!

Shame if there really aren’t any other effects. From the way it looks you’d think there would be a lot of motion on that thing.

So normal players/players that do not know exploits before they are nerfed does not have a chance to get legendary...

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Archer.6485

I very much doubt the current precursor situation is in any way good for the community and if it’s not good for the community then it’s not good for Anet. Whatever their original intention, they have already stated that they are concerned about the prices (current ones or potential future ones), so it’s quite possible that something will change.

I also think people underestimate the consequences of not punishing the godskull cheaters. It doesn’t matter if they’re actually controling the market or if the prices are what they should be now.

Because of them, right now the entire community that’s going for a legendary wishes that they were an exploiter and if another exploit shows up every single one of them will jump on it. Not everyone jumped on the karma exploit and they were right cause those people were banned (if temporarily) but now everyone believes they can get away with it. I very much doubt Anet wants to deal with a community where everyone is just looking out for exploits.

Official Response: Drop Rate of Legendary Precursors

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Archer.6485

I know this thread is moving fast but it hasn’t been that long since Anet’s first official response about precursors. I wouldn’t really call that “silence”. Remember they don’t just get to write whatever they want like us because the way this community is agitated Anet knows that anything they say can and will be used against them.

I’m agitated too of course, why wouldn’t I be. I saw the cheap precursors in the first week as well. I would have bought it right there and then but I didn’t have the 10 or 20 gold at the time, because I took my time leveling and then did the 100% world exploration, not to mention I had exams so I couldn’t play all the time. kitten me right? This is where I think a lot of us are coming from. It just feels like we’ve been punished for enjoying the game and not having our eyes peeled for exploits and TP profits.

For those who got it, good on you. I’m not going to envy you, but if you tell me I can’t have it now because it’s only for the cream of the crop than you can just gtfo because no one here is going to take you seriously.

Also I very much doubt Anet would release a trailer for legendaries if it was only intended for the 5% of the population (the 5% that’s clearly already sold on the game considering the amount of time they spend farming gold)
http://www.youtube.com/watch?feature=player_embedded&v=MdA4MlrF5mA

Official Response: Drop Rate of Legendary Precursors

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Archer.6485

This is essentially one variation of a 100% recipe. The tokens wouldn’t even have to be a 100% drop, just the fact that they would be dropping on some kind of regular basis would make people feel like they were progressing towards something instead of just loosing everything.

There isnt a problem. Prices in markets are determined on a basis of whether or not people are willing to buy it. If i put up a copper ore at 1g a piece, will u buy it? Chances are u wont(and u probably cant unless u buy every other copper ore at the lower prices).

My point is that when there are so many people who want precursors(and pretty badly from what ive seen), those with a precursor can either:
A) keep it for themselves and make a legendary
or
B) simply price it however they feel.

Whether anyone buys it, is not up to the seller, its up to the buyer. When all buyers looks at the price and says “Oh my god thats so overpriced im not going to buy it” then the seller is stuck with that precursor stuck in the market at a price which is hella expensive to take out(since if u list an item at 500g, the TP already takes a 5% cut from u which is 25g).

Problem with your copper ore analogy is that I know for a fact that I can get copper ore myself for less effort. With legendaries there is no such knowledge and even if there were the prices could still be too high simply because people hate the RNG of the mystic forge and for a good reason.

The problem with the precursor market is that it’s only open to the wealthiest few. They don’t need thousands of players who desperately want that legendary. They need like one crazy farmer or one kid with daddy’s credit card. The market is too small so the large majority is being closed off from it.

It doesn’t matter if 99.9% of us decide the current prices aren’t worth it. It won’t balance the market because the precursor market doesn’t even need us. What we need is a bigger precursor market. One that’s big enough for all of us.

(edited by Archer.6485)

Legendary skins

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Posted by: Archer.6485

Archer.6485

What about the frost axe legendary? I’t’s probably my WoW days but I usually associate necromancers with a certain freezing coldness kind of thing.

Official Response: Drop Rate of Legendary Precursors

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Posted by: Archer.6485

Archer.6485

But it’s hard to see why they would be concerned with a price that has only risen to 3/5 of it’s intended value. Not to mention that because of the sales tax, an item sold for 500g would only give you a profit of 425 gold so if amking it costs 500 gold on average people would actually have to sell it at 600 gold just to make a profit. If they’re just saying they’re concerned to calm people down but aren’t actually worried about anything because these prices are intended to be even higher anyway than that doesn’t sound entirely honest. In fact, if that was actually the case, you’d think they would be more concerned with the prices of some other precursors being too low.

But again I don’t actually think they’re being dishonest because my guess is that their intended value was supposed to be lower than 500. Likely still higher than 300 though. Like I said we’re both just guessing.

Official Response: Drop Rate of Legendary Precursors

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Archer.6485

The Mystic Forge is not a money sink, it’s an item sink. The two are very different. A fixed recipe wouldn’t really do the same job unless it actually used, say, 500 exotic greatswords as ingredients for the recipe (which I think sounds pretty silly for a fixed recipe, though silliness isn’t the biggest concern).

I say 700g because a guaranteed recipe should have a price premium over a gamble. If the expected cost of the gamble route is 500g, then I would say that 700g is appropriate for the recipe.

As for Linsey’s post in this thread, I think the main purpose was to alleviate the concerns some people were expressing about the price possibly rising endlessly – something I’ve heard over and over again in this thread. Personally, I think that idea is baseless, but I can see why Linsey would want to reassure players that this will not occur.

The recipe doesn’t have to be 500 exotic greatswords, it can be all sorts of base materials or items that you create with base materials that you can then throw into the Mystic Forge for a 100% recipe. This way anyone who decides to go for a 100% recipe would on average be sinking more items than a gambler since the 100% recipe would be more costly as you suggested.

But we’re still both just guessing on the prices. If Anet really expects the average gamble cost of a precursor to be 500 gold and at the same time saying they’re becoming concerned about the prices while they are still only at 300 gold than that sounds a bit dishonest to me and I don’t really believe they would do that. Every good gaming company is very careful with what they say since they know we’re all just a bunch of drama queens lol.

Official Response: Drop Rate of Legendary Precursors

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Archer.6485

Yes I would still be ok with a 700 gold recipe if that’s really what it’s worth, at least I would know where I stand. And it would serve well as a money sink just like the Mystic Forge does. Not to mention, that anyone who wouldn’t like the 700 gold recipe would still go the gambling route.

Anyway, Linsey also stated that they are concerned about some of the precursors becoming too expensive. I’m pretty sure that statement was made when Dusk was around 300 gold so I question whether they would really expect 700 gold to be the right price cap. I would bring it closer to 500g but really this is just guess work now, we have to wait and see.

Official Response: Drop Rate of Legendary Precursors

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Archer.6485

Good post by Death by Osmosis. Can’t quote. I just want to correct one thing. The mats used for the legendary are much more expensive than the precursor. Except for Dusk/Dawn/Legend. If people can’t afford the precursor or think it’s really expensive, then they’ve got a bad surprise coming.

I think this is where some of the crying originates too. The precursors have their price widely displayed in the TP, so that is what most people look at when thinking about making a legendary. Of course most people can’t afford it, which is normal. So they’re shocked and go complain on the forums. They probably don’t know that the other parts of the legendary are more expensive.

Your post offers excellent advice, and that is to wait and gather the other mats first. The other mats can be gathered starting immediately with no problem and guess what? if you do manage to get all of the mats besides the precursor then… the precursor is only like 1/3rd of what you already have. Doesn’t seem so expensive now does it?

Start with karma and mystic clovers guys, not the precursor.

I’m willing to bet the opposite. I think most people who post here DO in fact know all about the rest of the legendary recipe, I certainly do.

And I did used to focus on gathering other materials first, but then the price jumping started happening. Now, I’m doing all I can just to get enough money to buy it off the TP. If I get distracted and start making the other mats, I’ll fall behind even more. I can’t gamble on the Mystic Forge for the same reason, because if I spend that money with nothing to show for it, then I’ll loose the TP race even more.

Not that I ever stood a chance in the first place… If Anet just came to us with a fixed recipe and said, ok it costs 400 gold, then I could relax. I could do some other mats for a while, play just for fun while taking it easy with the money gathering. Hell, I could even go outside or sleep every once in a while.

Cannot keep up with prices...

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Posted by: Archer.6485

Archer.6485

There’s a big thread about this very topic on top of this forum, complete with Anet’s official response on the rising prices.

Official Response: Drop Rate of Legendary Precursors

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Posted by: Archer.6485

Archer.6485

Very good post Death by Osmosis. This is actually my favorite game right now and I’m certainly not trying to hate on Anet (the opposite in fact).

I’m really glad to hear just knowing that the prices are being watched by Anet and that they’re willing to change the situation if things become obviously problematic. I really love this game already and I honestly believe it’s only going to get better and better.

Official Response: Drop Rate of Legendary Precursors

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Archer.6485

/clap for Silverghost

the endgame in other game is skill based… Here is RMT farmer based… I have karma point 500 token and all item where no need Gold to make it…. But now i have to ask to my phater a lot of real money for gem -.-’? It is true no Arena?

Skill based? Really? Let’s be fair here, PvE in other mmos is hardly skill based. At best it’s conditioning to learn the choreography of every boss.

As for the gold grind, the real problem is that your progression towards a legendary constantly feels like going backwards because of the precursors. For everytime the price goes up on the TP you fall behind in progress and for every time you throw weapons into the mystic forge without success you go backwards in gold. A system like that really throws off the appeal of mmos, except for the really hardcore ones like EVE.

Official Response: Drop Rate of Legendary Precursors

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Archer.6485

Also, your claim that the price is rising by “hundreds of gold every single day” is an obvious exaggeration. In the past six days or so, the price has only gone up by 200g in total.

Somehow, even when it’s not an exaggaration it sounds huge. I know this is the spike because of the fix but somehow I doubt it’ll just stop there. It can still slowly rise and reach really absurd prices. Since there’s only 1 or 2 on the TP at any given time they don’t really need to rely on what people in general are willing to pay for it. They just need one guy.

The supply is the problem, with such a low supply the prices will never really stabilize.

That said, I don’t agree with some recent comments though. I definitely wouldn’t assume that everyone here is a cheater and I’m not calling out for bans. Frankly it doesn’t matter how much the godskull exploiters are actually involved, all that matters is the situation at hand.

Official Response: Drop Rate of Legendary Precursors

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Archer.6485

I haven’t seen anyone in this thread say they’re happy with people having unfairly benefited from flaws in the game. That sucks, and I wish ArenaNet were able to do something about it.

However, I don’t think the fact that some exploiters got away with what they did is a good reason to change the game from the way it was intended to work.

But not everything works as intended on it’s first try. That’s why the game is constantly being updated and I’m not just talking about fixing exploits. For example Anet realized that it was taking way too many dungeon runs to get a single set of armor, so they implemented daily token rewards. Even though it was working as originaly intended, they decided that those numbers weren’t as good for the game so they increased it.

It’s perfectly reasonable to assume that the same thing happened with precursors. I’m not saying it’s Anet’s fault, they can’t predict what’s going to happen when the game launches. Maybe they assumed that the Mystic forge would be more popular and more precursors would appear on the TP. Personally that’s always been my biggest concern. Not the actual price but the incomprehensibly low amount of them available.

Official Response: Drop Rate of Legendary Precursors

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Posted by: Archer.6485

Archer.6485

The allure of legendary stuff is not everyone has one. The only way to make sure not everyone has one in the long term, is to use a system that forces it to be rare – like a system where only one out of every 10,000 inputs gives the output you want. Thus the output you want is “rare”, or unlikely. Welcome to RNG.

The alternative I keep seeing posts asking for, a “skill challenge”? Will not keep it limited. Once the first kindhearted soul finishes whatever “intensely-difficult” challenge there is protecting X Legendary Sword from ownership, turns around and makes a YouTube tutorial on how to do it – the economy will flood with X Legendary Swords. Challenges may be hard, but following a YouTube tutorial is not. No matter how “challenging” you make it, if you watch someone else do it over and over, eventually you’ll be able to do it too. If it can be done by a player, it can be done by any player – and you can bet your collection of cats that eventually it will be done by every player.

Thus the need for enforced rarity. Thus, the need for RNG.

Everyone has the ability to get one if they sink absurd hours into it, or buy it off the TP at Scalper’s Prices, or get really lucky one day. But ability does not mean guarantee, because guarantees kill rarity.

Are you really going to argue that the Legendary Weapons shouldn’t be rare?

If the allure is in their rarity, then why aren’t people worshiping players with Mystic Forge Conduits? Those are finite and yet nobody on this forum is complaining about not having one. No one cares. Rarity is only part of it.

I only agree that legendaries should be extremely rare in the beginning which is guaranteed because of the sheer amount of mats you need for it. So what if in 2 years everyone has one? By that time there’ll probably be an expansion with a whole new set of legendaries or even legendary armor, and the old ones will be made obsolete.

That said I would still preffer that everyone gets a legendary TODAY rather then being subjected to a RNG system which favours the lucky, the irl rich and the exploiters.

Rarity is all well and good but it should never be enforced by RNG. It sends the worst kind of message to players. It tells them that most of their efforts don’t really matter, it tells them that those exploiters who made hundreds of gold from the godskull bug, now have access to certain content that they don’t. Which means they’re actively being punished for not exploiting and they will continue to be punished for not farming gold as fast as they can otherwise the prices on the TP are only going to get worse

And then as the final stroke when they resort to the Mystic Forge the game will send them the message that for all their hard work they get nothing… because random.

But hey, the legendaries will be rare. Boy, isn’t that just comforting to know. My gaming experience would really be hurting otherwise.

Official Response: Drop Rate of Legendary Precursors

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Posted by: Archer.6485

Archer.6485

All day long I’m looking at people who complain and whine over and over while I keep reading on how people managed to get their hands on dusks and dawns with their thrown in weapons post forge patch AND actually make a profit. The amount of whine here is annoying as the babies who will not stop crying.

RNG is not legendary in any way shape or form. RNG is not hard. RNG is not fun. You’re kidding yourself if you actually think it is.

“Stop being a blind fan boy for a moment and realize there are actaully ways they could make to obtain these weapons that would be both fun and hard all the while keeping them unique.”

I will think fun is missing from the legendary, but that’s about it. RNG means luck to me. And if I’m not fated to have it, it simply means that I can’t get it.

But you still don’t understand what we’re complaining about. This is the kind of thing people came to GW2 to get away from. The fact that some people got lucky with Dusks means nothing to people who keep wasting gold, this is in no way a fair system. Calling us babies does nothing for your argument.

The idea that you have to be fated to get a legendary is by itself completely stupid. An mmo should be inclusive not exclusive. Anet designed their PvE around cooperation not competition and for the most part it is but the precursor issue is only splitting people apart.

If this keeps up, the few people who will walk around with legendaries will carry the stigma of being exploiters, gold buyers or lucky kittens instead of being cheered as hard working legendary pro players.

Official Response: Drop Rate of Legendary Precursors

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Posted by: Archer.6485

Archer.6485

@LoneWolf you need to stop talking out of your kitten
First of all this is not WoW, EVE, Lineage 2 or whatever other game you decide to bring up and there’s a reason why I’m playing this game and not those.
This game also isn’t real life so I really don’t see why it should simulate getting screwed over.

I’m not interested in punishing anyone, that’s just something you’re assuming again. Although the Godskull method of obtaining precursors was in fact an exploit not some clever use of mechanics.

You say we want to punish others but I just want to know why I am being punished for not getting a precursor early? Am I going to be punished some more if I don’t farm up for it right now?

Even the devs have stated they feel the precursors are getting too expensive. If they say they’re too expensive why can’t we? Clearly something is not working as intended.

And, yes people are screaming over the loss of 100g because it is lost to the most annoying system in existence. No it wasn’t from being backstabbed on the market or exploited by other players. It was from RNG that gave them nothing back. At least in games like WoW, when you were going for a legendary the RNG involved was from raids and with raids even if you fail the RNG from the legendary, chances are you’ll make some kind of profit from gear or something. The RNG from the Mystic forge does nothing but eat your money untill you hit that jackpot.

P.S. If you’re going to make another reply at least respond to what we’re saying not what you assume we want. You can talk to your strawman without posting here.

Official Response: Drop Rate of Legendary Precursors

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Posted by: Archer.6485

Archer.6485

I think many people are underestimating the price of the precursors. It’s called “LEGENDARY”, not some exotic that should require a fixed recipe. Do I think the market is shocking? Not really. Guessing from Lindsey words, the odds that one should get it from the forge has to be at least 400-500 G budget and above (where you can sell the other exotics and get a refund of 100 G +), and if the precursor’s price goes over 400 G on the market, then the devs will probably increase the odds of getting the weapons.

Legendary is supposed to be a legend, not some common place weapon that you can find on the streets. If you’re fated to have the precursor, you’re given the opportunity to work on it for months to craft it to a legend.

What’s remarkably funny is that you’re 1 month in and wish to get the legendary weapon in another 3 months, instead of 3 years. Sheesh.

You are a LEGEND (in both nerdism and dedication), if you manage to craft it.

See, it’s people like you that really ruin the conversation. Stop assuming how much time and effort we want to put into a legendary. Literally NO ONE said they wanted a legendary in 3 months. This is a thread with hundreds of posts and you still somehow manage to comment about things that do not exist in ANY of them (or anywhere else on the forum for that matter).

@Celestea
Isn’t it a bit strange that you mentioned a price cap as one possible suggestion (even if an unpopular one) yet are completely against a fixed recipe which would already have a static price and not have any problems with the black market or be subject to any kind of manipulation.

(edited by Archer.6485)

Official Response: Drop Rate of Legendary Precursors

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Posted by: Archer.6485

Archer.6485

@Archer

I understand your zealous to get the legendary but having it devalue because you want it does not make good a economy.

I’m not zealous, so I guess you don’t actually understand me or my motivation. This isn’t about the economy. The economy doesn’t run on precursors.

This is about the GAME and what we’re doing in it. Cutting people people off from certain content to make it more exclusive does not make for a good game. Who benefits from that? A few rich kids and hardcore players feeling good about themselves? If you want prestige with your legendary you’ll get it without making it unavailable to others don’t even worry about that. People were congratulating me just for doing world completion.

Legendaries should be hard to get but not exclusive and if they were made exclusive it definitely shouldn’t be according to who has the most money. It’s the worst possible measure for a player, it tells you nothing in fact it can bring some negative connotation.

If things remain the way they are will people with legendaries be met with cheers and gg’s in Lion’s Arch or will people scream “cheater!” and “exploiter!” at them? If only the select richest can obtain it and everyone believes that those richest are all exploiters or gold/gem buyers anyway then that could very well happen.

Official Response: Drop Rate of Legendary Precursors

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Posted by: Archer.6485

Archer.6485

Well I am worried. No one actually knows what the average amount to get a precursor really is and even if they did the RNG is so stupid low that you really can’t rely on average unless you have enough money to try and make at least ten precursors with the mystic forge. The fact that there are so few legendaries on the TP makes me think that no one is actually trying to make money with the mystic forge so the supply remains extremely low. There seems to be less than one Dusk per day appaearing on the TP which means in about 3 months around 100 people will no longer be in the market for one. Doesn’t that strike you as a little low in a game with 2 million people? I wonder whether the demand will really drop as quickly as you assume.

Right now precursors are so rare they are extremely easy to manipulate in price, yet the supply just doesn’t seem to be increasing. The supply and demand theory kind of falls appart when the supply is this low and unstable and that to me is the core of the problem. There’s just not enough precursors out there. especially Dawns and Dusks.

Healing Power, Vitality and the Holy Trinity

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Posted by: Archer.6485

Archer.6485

The holy trinity really isn’t alive in this game since everyone knows that pretty much every dungeon can be run without dedicated healers. The only thing that kind feels necessary is at least one tankiy melee but even those don’t usually need specific stats or builds.

Healing power is there for those who want it and I like that, since it doesn’t actually force you or any other member to run with it.

Official Response: Drop Rate of Legendary Precursors

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Posted by: Archer.6485

Archer.6485

@Raiz
I had this whole reply but then the posts merged and I lost my entire post and now I’m tired so…
TLDR: I know there’s no stats advantage, I don’t care if legendaries get devalued, I only want them for the skin and personal achievement, they’re PvE items it’s perfectly normal for more and more people to get them over time, they should not be a competition.

@Wahaha
Do you mind explaining what’s wrong with some of us trying to get a legendary at our own pace? Why do we get shafted with ever increasing prices? We didn’t farm 60 gold in one week so we have to pay 200 gold after one month and since we didn’t farm the 200 gold in one month we’re now looking at a 300 gold price after a month and two weeks and if we don’t farm up 300 gold now we’ll have to pay even more when the game is two months old.

If Anet was only catering to the extreme hardcore exploits seeking crowd, then they’d just make the game a gear treadmill like everyone else and support competitivnes in PVE that way.

Official Response: Drop Rate of Legendary Precursors

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Posted by: Archer.6485

Archer.6485

I don’t necessarily think that a fixed recipe is the only solution but i definitely don’t feel like things are ok right now.

First of all, you say that the other components aren’t difficult to get and that everyone would be walking around with a legendary within 6 months. That’s a pretty relative view in my opinion. There’s a lot of casuals out there who aren’t playing nearly as much or at least aren’t playing the farming game so their progress is much much slower. Hell I have almost 400 hours logged in but I have almost nothing to show for it, just because I’m not really actively farming and suck at TP. Most people simply won’t bother. GW1 had FOW armor. It didn’t involve crazy RNG but the amount of farming involved still made sure that not everyone had one (and I’m pretty sure it still took less effort than making a legendary).

To me legendaries should be the pinnacle of PvE achievements and for the most part they are except for the precursors which have now effectively become economy based PvP and only the top ranked 0.1% get the medal. If you HAVE to limit the amount of people from obtaining a legendary this is in my opinion the absolute worst way. A person who’s clicking around on the TP will get a legendary but I can’t because I play the game at my own pace?

A set recipe would be a pretty straightforward solution. but there could be other options. Possibly increasing the RNG drop rate could possibly make the Mystic forge play more viable encouraging people to try it and increasing the TP supply in the process. Another helpful thing would be a cap in how many tries you do on the Mystic forge before you get the precursor guaranteed. It could work as a safety net so no one gets too unlucky (that’s what I feel most people are afraid of when it come to RNG, that they’ll fall far below average in the statistic.

Final thought: It’s perfectly ok for those richer than me to get things faster than I do (I don’t even care about those that exploited) But I definitely don’t think it’s ok that their success should force my progression to slow down or even go backwards.

Official Response: Drop Rate of Legendary Precursors

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Posted by: Archer.6485

Archer.6485

I don’t think Anet is really concerned if people are making a profit. That doesn’t really matter imo, as long as other people’s success doesn’t block the progress towards legendaries for others.

As long as they make sure that precursors remain accessible (even if costly) to the rest of the population than I am a happy camper.

Official Response: Drop Rate of Legendary Precursors

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Posted by: Archer.6485

Archer.6485

As I said on the previous page, there is an upper limit on the price. The price of a precursor won’t exceed ~500x the price of the materials needed for a single exotic (although, that is of course a high estimate).

Maybe, but I don’t have much confidence in that estimation. It only works if enough people are actually playing the mystic forge and thus creating the supply. The regular players probably don’t want to take that chance since it could still take all their money with nothing to show for it. Besides I doubt anyone would try doing this in attempts to make a profit since it’s so unpredictable, so they’ll only try to make it for themselves and the TP will remain empty. That means the supply would always be too low which means the sellers can make the prices go up much higher than they’re actually worth.

First of all, there doesn’t seem to be a serious problem with inflation in this game. Note that one or two items increasing in price does not constitute inflation, in the usual economic sense of the word – that would only apply only if it applied to most of everything in the game.

You’re right, I’m not that worried about the economy in general. It’s just the precursor prices that have me worried and I think it’s justified. Even Linsey stated that they were getting a bit worried about the prices and that’s all I needed to hear really. At least I know they won’t let this thing get out of hand beacuse I very much believe it will.

Also, on what grounds is a rise in precursor prices “not good for the game”? I don’t really see an inherent problem. If anything, they were too cheap before, and now they’re much more reasonably priced. In fact, some of the less wanted precursors can be had at bargain basement prices, like Venom at 17g.

It’s not good for the game if it means that anyone who doesn’t exploit or super farm just to keep up with the prices, becomes completely blocked from ever getting a precursor. Right now, it’s either get it super fast before the prices go up again or just give up on it altogether.

And I really don’t see how a 17g Venom is helping anyone. No one wants it, too bad. Lucky for those that actually do, they get a great deal.

Not everyone wants stability. I, for one, think lack of stability is a lot more fun. Besides, I don’t think you’d be complaining if the price was going down, would you? If so, then stability isn’t really what you want anyway.

I wouldn’t be complaining because it wouldn’t be creating any real problems other than some people’s fears that too many “entitled peasants” will have the gall to wield a legendary. I say I want stability because the instability caused by the RNG is what’s causing these problems and it’s only moving in one direction. If it was unstable in the sense that the price is constanly going up and down then yea, I’d be having fun with that too. But there’s nothing fun about an instability that’s only increasing the prices.

(edited by Archer.6485)

Official Response: Drop Rate of Legendary Precursors

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Posted by: Archer.6485

Archer.6485

Most people here, including you, have been calling for a fixed recipe, but what I’ve been arguing is that a recipe with a similar average cost wouldn’t really make much of a difference – either way it’s going to be a grind, although with RNG you might also get lucky.

If you really think there wont’ be a difference then just let us have the fixed recipe. If people are still complaining about it after that, then I for one will be on your side defending it.

Official Response: Drop Rate of Legendary Precursors

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Posted by: Archer.6485

Archer.6485

@deathTouch
Are you Clint Eastwood by any chance? Because you’re talking to an empty chair.

Why do some people just refuse to understand what we’re complaining about? All we want is some kind of price stability. The easiest way to do that would of course be a set recipe even if it costs the same as the current precursors on the TP that would make all the difference because we would know EXACTLY what we need to pay for it. That’s the reason no one is complaining about the rest of the legendary recipe even though it’s an insane amount of grind.

Stop assuming we want things to be cheaper, stop assuming we’re not willing to put in the effort and for crying out loud stop assuming that the economy is some magical system that always fixes itself!

The economy (the real economy as well as the ingame one) can in fact be manipulated, exploited and worst of all broken. Just look at all the other mmos, usually it’s the inflation that gets it. Admittedly Anet has some serious gold sink methods but the precursor prices are still inflating and that’s not good for the game.

All we want is some kind of price stability. Can you understand this word? STABILITY? It doesn’t mean cheaper, it just means stable and not drastically changing. I want to know that I can take a 1 month break from the game and not come back realizing that getting a precursor has now tripled in cost. Is that too much to ask for?

Also, if you think we got it bad, what’s someone who’s just getting into the game now going to do? Hey, you didn’t play since headstart? You can kiss your hopes for a legendary goodbye because they’re not even PvE. They’re economy based PvP. Go to the gem store or go home, there’s no way you can compete this late into the game when there’s such a low supply for the precursors.

Official Response: Drop Rate of Legendary Precursors

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Posted by: Archer.6485

Archer.6485

Well, after seeing the latest replies, I’m going to duck out for today. I can only take so much verbal abuse, accusations, and hasty assumptions. Clearly, I’ve touched a nerve without intending to. I realize my message is not necessarily pleasant to hear at first, but I do think it’s what some people need to hear. I have nothing against people doing what makes them happy, and achieving their goals.

When what you are doing is making you unhappy, however, and your goals are unrealistic, the best thing to do is set different goals. I know I can be long-winded, but that’s the gist of what I’m trying to put out there, it doesn’t have to be a bad thing. In fact, you might find it liberating if you changed your outlook on legendary weapons as more of a dream than a goal, because I doubt Arenanet is going to make them any easier to get w/o reducing the extravagance of their effects for performance and aesthetic reasons.

Cheers.

I read some of your posts and I ahve to say you have indeed touched a nerve and I can tell you why. Because you’re a condescending kitten!

Aparently you don’t care for passive agressive so I’ll just skip the passive part. You’re seriously going to tell an entire thread of people whom you’ve never met in your life, that they should adjust their goals because for them they are unrealistic? Do you talk to people like that in real life? Do people respond positively when you talk to them like that? What did you expect?

Besides, even with an improved attitude (which you sorely need) you’re still completely wrong in your ideas. First of all Anet made the legendaries incredibly hard to acquire and that’s what’s going to stop the majority of the population from obtaining them. That doesn’t however mean that Anet is actively trying to block 99.9% of the population from obtaining them. Have you even bothered to read the first post of the thread? They’re already concerned that the precursors are getting too expensive so I doubt they’ll let them get much worse.

Secondly, you completely misjudged what the players here are complaining about. You’re assuming that if we got a specific recipe, it would make people think it’s too much and not go for it? You’re telling us we’d be happier if we settled for smaller goals inside a friggin’ game???

And thirdly, The legendaries ARE intended to be endgame. It’s been stated in one way or another like every single time Anet was talking about them.

http://en-gb.twitch.tv/guildwars2/b/324689481
This is the first video from Anet mentioning legendaries. They talk about them in context of what is there to do in Guild Wars 2 for ENDGAME.

Official Response: Drop Rate of Legendary Precursors

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Posted by: Archer.6485

Archer.6485

Thank you Linsey.

I’m really glad to hear that this issue is not being ignored. Honestly, I do believe something will have to be changed about the precursors sooner or later so it’s good to know that you won’t let these items from becoming more and more expensive or worse, from becoming so rare they would almost never appear on the TP again.