Showing Posts For Askadia.4395:
First off, I’m sorry for my poor English, i hope you can understand what I mean “behind” the words.
I read a lot about the iMage and how people suggests to tweak/fix it somehow. However, in all those thoughts and reasoning the “remove condition” aspect is never mentioned (Cleansing Conflagration: Dom IX)
While other classes proc boons (guardians) OR conditions (necros), mesmer procs both (see Chaos Storm, Chaos Armor etc…). Here comes the confusion/retaliation pair of the iMage.
Behind this, a traited iMage becomes a condition removal too, pretty similar to the iDisenchanter (even though iMage doesn’t remove boons). That means, with 3 iMages, one could stack confusion/retal and plus keep oneself condition-free.
I think this forgotten and never-mentioned iMage’s effect changes a lot of things (such as the long CD people complaints).
Am I wrong? What do you think about?
Aska.
When iMage is traited with Illusionary Conflagration (Torch skills remove conditions), it acts like an iDisenchanter, procs confusion/retaliation PLUS remove all conditions on ally intantly.
I’m not 100% sure of this, because bounces aren’t easy to test. However, this would explain why “Illusionary Conflagration” says “remove conditionS” and not “remove one condition”.
p.s. sorry for my bad english.
p.s.2 I would appreciate if anyone could test and further.
Mesmer and Elementalist should have the Fan as main and off hand weapon. I mean the Fan you wave by hand to move air.
It could be a ranged weapon, where as a main-hand could be condition-based and control-based if used as off-hand.
I think it’s a MUST for a Mesmer.
Hello everybody.
I wonder how outmanned and queu exactly work or even if they’re somehow related each other or not.
I sometime saw a 20-30mins queu on a map (let’s say EB), but after entered it, i can easily realize that our numbers are lower than our opponents (plus we haven’t the outmanned buff).
I supposed that if a map have a queu, that map hold the max capabilty of players per server it can have and I assumed that if other servers have a queu too, the strength (= numbers) of the 3 servers are the same. I supposed… but it seems not to be true.
So, how they actually work?
I’d like to see 2 Elite Skill for Mesmers, since they’re masters in clones and phantasms, I would like to see something like the following:
1. Dances of Chaos (CD 120, 900-1200 radious, channeling cast)
From the caster, 10ish clones are summoned and they run here and there arround him in a 900-1200 units area. After 3-4 seconds, they shatter and hit multiple enemies applying random conditions according to Mesmer traits, plus 3 extra stacks of confusion.
Since it’s a skill that summons clones, the Illusionist Celerity decreases the CD by 20%.
The Mesmer has the chance to hide among his clones (not stealthed) or just run away in stealth.
2. Breaking Limits (CD 120, instant cast)
The Mesmer gains 2 random boons for 5 seconds and the ability to summon 1 extra clone or phantasm for 30 secs.
There’s a lot of combos that can stack 1 minute (or more) of swiftness, and the sigil of speed on the weapon gives you 10 seconds of swiftness each time you kill a foe.
I would like to suggest a possible implementation of the commander’s chat color, because it’s hard to follow commander’s orders while fighting in zerg vs zerg.
The best way would be to show text in the middle of the screen, like the advices for client updates, so everyone could read that.
If that wouldn’t be possible to code, when the commander shows his badge, his text in the /t or /m chat should have a different color instead of red for common players.
Just my 2 cents.
This thread is 3-month old, but I want to add my opinion and sorry for my eventually bad english :P.
Actually GW2 skill mechanic involves:
1) Weapon, utility and elite skills
2) Boons, conditions and combos
3) Minor and major traits
4) Runes
5) Sigils
You can combine all this 5 things and make your own build! And this is wonderful because every single combo DO affect everything else.
Let’s say, for exemple, a Mesmer can remove conditions in this way:
1) Utility: Mantra of Resolve (4 conds/20 sec)
2) Utility: Null Field (all conds/45 sec)
3) Trait: Mender’s Purity (1 cond/CD depends on healing skill)
4) Combo: light fields + projectile finishers (1 cond/CD depends on field & finisher skills)
5) Sigil of Purity (1 cond/60% chance with every weap skills)
So, when you are building a Mesmer, how do you face the remove condition problem? Null Field maybe? So, let’s say you like other glamour utilies, then probabily you’ll go for a glamour build.
Too much cooldown, do you want something “faster”? Then Mantra of Resolve could be a good choice and other traits can add less cooldown, adding the healing effect on casting, etc… etc… and so on.
When I began to play the Mesmer, it has been said to me that the Staff is more supportive and the greatsword is more offensive. Well… not really, it’s a yes and no. With my build now I’m able to deal 10K dmg on a boss with Phantasmal Worlock… and I don’t think you can consider “10K dmg” “supportive”.
I mean, possibilities are a lot and you can play with all this combinations into 2 ways:
1) changing/learning a new playstyle that match the char role (a healing-mantra mesmer plays differently from a shatter-based mesmer)
2) make your char to match your own playstyle (been a shatter-based mesmer BUT using Mantra to remove conditions and heal nearby allies).
ANet give us the chance to change our build (by spending 3-ish silvers), just because experimenting is the key. Are you bored your char does only boom-boom-boom? Than try boom-boom-yeah or boom-yeah-boom or boom-boom-chah!
What I learned playing Mesmer, it’s just “experimenting”… also in playstyle: every one knows that even though clones make your opponent a bit dizzy, the real mesmer is 1) stealthed or 2) the farest one. But I noticed that if you don’t move and you stand among your clones and just spamming the 1 basic weapon skill, your opponent would think you are a clone and they jump on the farest one. My motto is: “Pretend to be a clone!”… and it works! Expecially against thieves… mwahahaha XD, than Mirror Images → Distortion → 5° GS skill → Blink (if you don’t want to engage a battle).
I think that bored people didn’t understand the game very well, no offence.
It would be nice to have a Function Key (F1-F12) to switch faster between a normal setting (depending on the player choise) and the “Best Performance” setting.
That will be helpful in WvW, when critical situations happen (such as massive zerg incoming or 3-server battles in the Stonemist’ Lord Room), where open up setting window could be not that easy.
p.s. Sorry for my bad English :P