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Mole in Moletariate?

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Posted by: Avariz.8241

Avariz.8241

I assume this thread is in reference to your (silly) argument from the other thread and I will therefore answer it as such.

“Mole” as in the animal does not exist in Guild Wars lore as far as we know, therefore to Tyrians, dredge are simply “dredge”, not “mole people”. Moletariate is a play on words by the developers as they stylise dredge as a communist (a nod to communist Russia) mole-like race. IN GAME “Moletariate” is a word dredge use to name their government and the “mole” part of it has NO connection to the fact they look like moles, because dredge have never heard of moles before and could not therefore name their government after “moles”.

Therefore IN GAME dredge should never be referred to as mole people and their ancestors were not “mole people” as they can’t be referenced by other in game races as an animal that doesn’t exist in the universe.

Basically, you were wrong, Konig was right. You said that in game dredge ancestors were known as “mole people” when in fact they weren’t, as moles don’t exist in the game world so Tyrians would have no source of reference for “moles”. The dredge have always been known as dredge in Guild Wars lore.

That ‘silly’ argument’ is not mine. It is all Konig’s and his people. As for you if you had follow the argument. I myself used and will continue to use words like Dredge, mole people, and Skritts. That is when I were conveying my point of view to fellow players. So I was correct in doing that from a real life impartial perspective. The only one time I used dredge and skritt was in that argument when I was being polite to Konig and his people. I am still polite to you all.

So, yes everything are your mistakes when you think dredge when I wrote Dredge and mole people.

All of the above is about that thread and does not cover Cataclysm.7491 ’s line of argument. Do I need to? I have my real life perspective referencing and used it and it did not contradict any in universe lore.

No, you used “mole people” as an IN GAME reference. You said dredge ancesters were known as “mole people” in game. Konig merely tried to point out that was false.

I think its a language barrier problem thats creating the “misunderstanding” here as your recent posts seem to contradict what your original message appeared to be.

It’s quite clear English is not your mother tongue.

I was scouring the Thaumanova fractal screen shots in hopes of finding something interesting, and I think I did!

http://i.imgur.com/JzVmwtb.jpg

They look almost like Skritt with aetherblade armor on, but it’s honestly really hard to tell. I wonder what this could mean for the lore/mechanics of the fractal.

Original, larger image: https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2013/11/93decScreenshot-04.jpg

Having cleared up the mixed up from memory by mental reasoning, I can say with a high degree of correctness that the mole people were enslaved by the Stone Summit Dwarves from GW1. The mole people are the direct ancestors of the Dredge. That means in GW 2 the NPC conversation I over heard less than a week ago was correct first time round. That is the Asuras had enslaved the Skritts in the historic past. The picture information from the original poster would indicate that at the time of the Thaumanova Reactor incident the Skritts were either still slaves of the Asuras or the Skritts were in the long or short process of wrestling their freedom from the Asuras and were still engaging or cohabiting with the Asuras.

I have bold the relevant line but here is the whole sentence:
“The mole people are the direct ancestors of the Dredge.”
See your mistake? You have terrible English reading skills.

(edited by Avariz.8241)

Mole in Moletariate?

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Posted by: Avariz.8241

Avariz.8241

I assume this thread is in reference to your (silly) argument from the other thread and I will therefore answer it as such.

“Mole” as in the animal does not exist in Guild Wars lore as far as we know, therefore to Tyrians, dredge are simply “dredge”, not “mole people”. Moletariate is a play on words by the developers as they stylise dredge as a communist (a nod to communist Russia) mole-like race. IN GAME “Moletariate” is a word dredge use to name their government and the “mole” part of it has NO connection to the fact they look like moles, because dredge have never heard of moles before and could not therefore name their government after “moles”.

Therefore IN GAME dredge should never be referred to as mole people and their ancestors were not “mole people” as they can’t be referenced by other in game races as an animal that doesn’t exist in the universe.

Basically, you were wrong, Konig was right. You said that in game dredge ancestors were known as “mole people” when in fact they weren’t, as moles don’t exist in the game world so Tyrians would have no source of reference for “moles”. The dredge have always been known as dredge in Guild Wars lore.

That ‘silly’ argument’ is not mine. It is all Konig’s and his people. As for you if you had follow the argument. I myself used and will continue to use words like Dredge, mole people, and Skritts. That is when I were conveying my point of view to fellow players. So I was correct in doing that from a real life impartial perspective. The only one time I used dredge and skritt was in that argument when I was being polite to Konig and his people. I am still polite to you all.

So, yes everything are your mistakes when you think dredge when I wrote Dredge and mole people.

All of the above is about that thread and does not cover Cataclysm.7491 ’s line of argument. Do I need to? I have my real life perspective referencing and used it and it did not contradict any in universe lore.

Mole in Moletariate?

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Posted by: Avariz.8241

Avariz.8241

Poletariate is the wage earner section of society in a nation. This mainly means working class people, and is mainly base on industrialised or developing countries where the people lived and worked in urbanised habitats. Poletariate does not mean government of a nation. In Tyria, the Poletariate is well represented in human nations.

The theory goes there are no animal moles on Tyria and therefore there can be no mole people. Well, there are no animal monkeys swinging through the trees of Tyria and yet human exist. The human Poletariate in Tyria certainly proved that and Moletariate proved the same. Mole people exist and they are called Dredge.

Moletariate is a compound word from mole and Poletariate. This is the mole people equivalent of the human Poletariate. It is the wage earner section of mole people society involving mainly working class mole people living and working in industrialised and mechanised mount warren complex setting. Moletariate does not mean a mole government of a mole nation when Moletariate is the equivalent of Poletariate.

Following is a list of mole people mug shots and names:

!http://wiki.guildwars.com/images/thumb/0/01/Dredge_Brute.jpg/150px-Dredge_Brute.jpg! Moleneaux
! http://wiki.guildwars.com/images/thumb/f/f3/Dredge_caster.jpg/196px-Dredge_caster.jpg ! Molenin
! http://wiki.guildwars.com/images/thumb/f/f3/Dredge_caster.jpg/196px-Dredge_caster.jpg ! Molachev
! http://upload.wikimedia.org/wikipedia/en/thumb/d/d0/Guy_Burgess.jpg/220px-Guy_Burgess.jpg ! Guy Francis de Moncy Burgess
! http://upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Kim_Philby.jpg/220px-Kim_Philby.jpg ! Harold Adrian Russell “Kim” Philby
http://en.wikipedia.org/wiki/Anthony_Blunt Anthony Frederick Blunt

Their current where about unknown and if spotted please report to the proper authority.

Disclaimer: National newspapers have reported real life spooks play MMO but not necessarily and not specifically GW2. The last three reported is just a spoof – all for light entertainment.

(edited by Avariz.8241)

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Posted by: Avariz.8241

Avariz.8241

I never said you said that. Perhaps you should try re-reading the posts in this thread. All of mine, specifically, since you seem to be responding to a very skewed version of what my posts are saying.

And compounded words like Moletariate do not count, suffice it to say, because I was talking about the animal being mentioned or not.

His response was towards me.

@Avariz

/Facepalm

Believe what you want. You’re too stubborn and can’t grasp simple logic. Not wasting any more time on this.

Sorry I have to be strict here. You have attributed to me a statement with a false logic, as you yourself point out, which I did not make. That statement with the false logic is in fact created by you and which now you can not source to me. I think you owe me an apology for that.

I do believe your wrong attributed statement with the false logic was influenced and running parallel to Konig’s multiple lines of argument. Yes, Konig had influenced you in making the error.

(edited by Avariz.8241)

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Posted by: Avariz.8241

Avariz.8241

Stop right there I did not say ‘pro’ meant human and ‘letariate’ meant people or other ‘nonsense’. Please quote your source where I said that. The word mole do show up in universe as in the compounded word Moletariate from the two words mole and proletariat.

(edited by Avariz.8241)

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Posted by: Avariz.8241

Avariz.8241

facedesk It feels like you’re either toying with me, or you have highly selective reading.

Proletariate does not mean government of the human people. It means human working class people in a human urban complex. If Moletariate is to equate to Proletaritate which Anet artistic team did intended then the only conclusion is Moletariate means mole working class people in a mole mount/warren complex.

(edited by Avariz.8241)

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Posted by: Avariz.8241

Avariz.8241

Moletariate is just the name of the body of government. A lot of the dredge naming is a series of puns off of the word “mole” and the Soviet Union (Molenin, Molachev, etc.). Moletariate = Proletariate

To argue that you can call dredge “mole people” because of Moletariate is like saying the people who lived within the Soviet Union were not Russians but “pro people.”

Besides, that article you quoted is also fan-written. Written solely by yours truly, in fact.

And again, I am not saying dredge are not mole-like people, or “mole people” if you prefer. Merely that the original implication of your wording that said the dredge were once called “mole people” (in the same manner in that, during GW1, the hylek were called “Frogmen”) would be incorrect as the dredge were never actually called “mole people” – they were always just simply “dredge.”

Side note: it wouldn’t even make sense to call dredge “mole people” from an in-universe prospect as far as we know, seeing how moles are yet to be known to exist in the Guild Wars universe’s lore.

Proletariate means human working class people in a human urban complex. Then the obvious conclusion is Moletariate means mole working class people in a mole mount/warren complex.

(edited by Avariz.8241)

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Posted by: Avariz.8241

Avariz.8241

Putting aside my own recollection from GW1, Wiki’s first sentence says the Dredge were once called the mole people…http://wiki.guildwars2.com/wiki/Dredge

“Once, the mole-people known as the legendary dredge were a pitiable race, enslaved by the dwarves and ready to fight alongside any who would help free them from their masters’ whips. After the Transformation of the Dwarves, the dredge gained their freedom once and for all, and established themselves as the heirs to the dwarven kingdom in the Shiverpeak Mountains, where they battle the displaced norn for control of dwarven territory. They have made their capital in Sorrow’s Embrace, formerly the main mine of the Stone Summit dwarves. "

You overlooked the comma. With the comma there it goes from your interpretation of “once the mole-people known as the dredge” to “Once (upon a time), the race, (whom are mole-people) known as the dredge, were a pitiful race.”

Besides, that’s fan-made. And by someone who makes a lot of weird writing in articles. There’s actually a missing comma there I think which would clarify it – should be placed after “mole-people” (which has never been used in-game, I believe, but they are clearly mole-like hence the usage (Edit: Okay, not in-game but in Factions manual)).

I have gone and edited the wording to hopefully prevent confusion again. (Edit: I see this particular confusion was caused by the said someone’s love for integrating NPC dialogue and manual text verbatim (or near so) into the wiki descriptions which causes fallacies and confusions).

When I say ‘called the mole people’ I was in fact para phrasing Konig Des Todes.2086. I myself did not say ‘called the mole people’. What I actually said was “…the mole people were enslaved by the Stone Summit Dwarves from GW1. The mole people are the direct ancestors of the Dredge.”.

You see I used lower case which make what I said as in adjective form which is to say descriptive.

“the mole people are the direct ancestors of the Dredge” mean that you were stating – intentionally or not – that the dredge’s ancestors were called “mole people.”

It should be noted, by the way, that race names are lowercased. It is not Dredge, but dredge. It is not Skritt, but skritt. It is not Asura, but asura. Etc. etc.

I can take Moletariate to mean mole people.
From wiki http://wiki.guildwars2.com/wiki/Moletariate
“The moletariate is the government body of the dredge people.”

Hence, mole people = Moletariate = dredge people
The latter being from wiki.

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Posted by: Avariz.8241

Avariz.8241

Yes, I was simply pointing out that there is no separate category of “mole people” in the GW universe as was suggested by your statement that mole people were the ancestors to Dredge…
I recall stating that the use of the term mole people was only used to draw attention to the real world association, so I am not “fraudulent” in anything thanks…

I apologies for defending my self excessively. From my recollection of GW 1 the mole people were a very primitive specie. Now in GW 2 the modern Dredge are substantially different from the mole people of GW 1. This is always in the back of my mind like subconscious understanding. So yes subconsciously I do differentiate the mole people of GW 1 from the Dredge of GW 2. If that is now what you are pointing toward then you are correct.

The mole people from GW 1 are almost three times the size of modern Dredge of GW 2. The mole people use animal pelts, and bones as attire and adornments going about in the world half naked like primitive savages. Where as the modern Dredge in GW 2 wear high tech armour suits in one form or another. The mole people in GW 1 don’t use technology at all instead they utilise a form of primitive magic. Where as the modern Dredge of GW 2 is all about technology and next to nothing about magic. The GW 2 Dredge are small and surround themselves with machinery. The difference is so great between the mole people of GW 1 and the modern Dredge of GW 2 visually, PEST, anthropologically, anatomically, morphologically that I would definitely categorise them as 2 different races under the scientific term. I would speculate that it could come under the scientific term speciation as well.

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Posted by: Avariz.8241

Avariz.8241

- snip-

That isn’t saying they were called the mole people.
To rephrase that sentence it’s sort of like saying ‘Once upon a time, the race of mole people who are called the Dredge, etc.’
Whoever wrote that article on the wiki is using “mole people” to identify their appearance and make it more obvious to readers what exactly they are talking about. It should really say “the mole-LIKE race known as the dredge”, because that is what it means – it’s giving you a real world comparison.
It’s also really important to keep in mind that the wiki is player managed, so anything that doesn’t appear in quotation marks and isn’t directly referenced can’t really be used as fact (think of it like academic writing).

When I say ‘called the mole people’ I was in fact para phrasing Konig Des Todes.2086. I myself did not say ‘called the mole people’. What I actually said was “…the mole people were enslaved by the Stone Summit Dwarves from GW1. The mole people are the direct ancestors of the Dredge.”.

You see I used lower case which make what I said as in adjective form which is to say descriptive.

Yes but the problem is that there is no such thing as the “mole people” – there is only the Dredge, the ancestors of the Dredge are more Dredge. If there is something further back in their evolutionary chain then we don’t know what it was.

In GW1 the stone summit enslaved the Dredge – this is plainly observable if you go into the Sorrow’s Furnace elite dungeon (the first place the Dredge appeared in GW1). All of the dredge in Sorrow’s Furnace are called dredge. The factions manuscript also refers to them as dredge (I realise now that is where the quote from earlier comes from) – the “mole-people” is, as I said, simply giving a real world identifier to something that is not implicit in the name “Dredge”.

What you said in the end does not really matter. What I wrote is correct in that whether Dredge or mole people they were once Stone Summit slaves. That is the important thing in what I wrote. However, If you say Dredge are not mole people, then you are wrong. The Dredge are modelled on moles and people obviously. You are fraudulent in trying to discredit the artistic associated of moles and people with the Dredge when the meaning, sense, context, and artistic associate were correct and appropriate.

Dredge comes under the category of mole people because they have been intentionally modelled on moles and people.

(edited by Avariz.8241)

Non-Inquest personnel in Thaumanova pic

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Posted by: Avariz.8241

Avariz.8241

- snip-

That isn’t saying they were called the mole people.
To rephrase that sentence it’s sort of like saying ‘Once upon a time, the race of mole people who are called the Dredge, etc.’
Whoever wrote that article on the wiki is using “mole people” to identify their appearance and make it more obvious to readers what exactly they are talking about. It should really say “the mole-LIKE race known as the dredge”, because that is what it means – it’s giving you a real world comparison.
It’s also really important to keep in mind that the wiki is player managed, so anything that doesn’t appear in quotation marks and isn’t directly referenced can’t really be used as fact (think of it like academic writing).

When I say ‘called the mole people’ I was in fact para phrasing Konig Des Todes.2086. I myself did not say ‘called the mole people’. What I actually said was “…the mole people were enslaved by the Stone Summit Dwarves from GW1. The mole people are the direct ancestors of the Dredge.”.

You see I used lower case which make what I said as in adjective form which is to say descriptive.

Non-Inquest personnel in Thaumanova pic

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Posted by: Avariz.8241

Avariz.8241

I was scouring the Thaumanova fractal screen shots in hopes of finding something interesting, and I think I did!

http://i.imgur.com/JzVmwtb.jpg

They look almost like Skritt with aetherblade armor on, but it’s honestly really hard to tell. I wonder what this could mean for the lore/mechanics of the fractal.

Original, larger image: https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2013/11/93decScreenshot-04.jpg

Having cleared up the mixed up from memory by mental reasoning, I can say with a high degree of correctness that the mole people were enslaved by the Stone Summit Dwarves from GW1. The mole people are the direct ancestors of the Dredge. That means in GW 2 the NPC conversation I over heard less than a week ago was correct first time round. That is the Asuras had enslaved the Skritts in the historic past. The picture information from the original poster would indicate that at the time of the Thaumanova Reactor incident the Skritts were either still slaves of the Asuras or the Skritts were in the long or short process of wrestling their freedom from the Asuras and were still engaging or cohabiting with the Asuras.

I’d have to ask you for a source before I could say for sure, but my gut says the slavery in question is probably the less than kind experiments a variety of independent asuran labs have run on the skritt. As Konig said, aside from attempts to crack the puzzle of their exponential intelligence, and the occasional entrepreneur seeking to harness a body of cheap labor, the asura treat the skritt as pests or vermin, to be kept as far from their civilization as possible.

This was before I come across the Wiki http://wiki.guildwars2.com/wiki/Skritt to find confirmation to what I had previously over heard what the NPC said.

I accidentally over heard the NPC telling another NPC the Skritts were once slaves of the Asuras. That is about all that I’ve heard and remembered. At the time I was speed farming through both Sorrow’s Embrace and Timberline Falls. I did not took note of the source. So as of right now I can not pin point the source, sorry.

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Posted by: Avariz.8241

Avariz.8241

Having cleared up the mixed up from memory by mental reasoning, I can say with a high degree of correctness that the mole people were enslaved by the Stone Summit Dwarves from GW1. The mole people are the direct ancestors of the Dredge. That means in GW 2 the NPC conversation I over heard less than a week ago was correct first time round. That is the Asuras had enslaved the Skritts in the historic past. The picture information from the original poster would indicate that at the time of the Thaumanova Reactor incident the Skritts were either still slaves of the Asuras or the Skritts were in the long or short process of wrestling their freedom from the Asuras and were still engaging or cohabiting with the Asuras.

The dredge have always been dredge, never called “mole people.”

Also, the asura had never enslaved the skritt in historic past. The asura have in the past been enemies of the skritt, viewing them as vermin to wipe out completely. To them it was an extermination of rodents. The skritt were slaves to no one.

Putting aside my own recollection from GW1, Wiki’s first sentence says the Dredge were once called the mole people…http://wiki.guildwars2.com/wiki/Dredge

“Once, the mole-people known as the legendary dredge were a pitiable race, enslaved by the dwarves and ready to fight alongside any who would help free them from their masters’ whips. After the Transformation of the Dwarves, the dredge gained their freedom once and for all, and established themselves as the heirs to the dwarven kingdom in the Shiverpeak Mountains, where they battle the displaced norn for control of dwarven territory. They have made their capital in Sorrow’s Embrace, formerly the main mine of the Stone Summit dwarves. "

Non-Inquest personnel in Thaumanova pic

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Posted by: Avariz.8241

Avariz.8241

I was scouring the Thaumanova fractal screen shots in hopes of finding something interesting, and I think I did!

http://i.imgur.com/JzVmwtb.jpg

They look almost like Skritt with aetherblade armor on, but it’s honestly really hard to tell. I wonder what this could mean for the lore/mechanics of the fractal.

Original, larger image: https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2013/11/93decScreenshot-04.jpg

Having cleared up the mixed up from memory by mental reasoning, I can say with a high degree of correctness that the mole people were enslaved by the Stone Summit Dwarves from GW1. The mole people are the direct ancestors of the Dredge. That means in GW 2 the NPC conversation I over heard less than a week ago was correct first time round. That is the Asuras had enslaved the Skritts in the historic past. The picture information from the original poster would indicate that at the time of the Thaumanova Reactor incident the Skritts were either still slaves of the Asuras or the Skritts were in the long or short process of wrestling their freedom from the Asuras and were still engaging or cohabiting with the Asuras.

Non-Inquest personnel in Thaumanova pic

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Posted by: Avariz.8241

Avariz.8241

I was scouring the Thaumanova fractal screen shots in hopes of finding something interesting, and I think I did!

http://i.imgur.com/JzVmwtb.jpg

They look almost like Skritt with aetherblade armor on, but it’s honestly really hard to tell. I wonder what this could mean for the lore/mechanics of the fractal.

Original, larger image: https://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2013/11/93decScreenshot-04.jpg

I have deleted my previous reply to this threat because I am getting the Skritts and Dredge mixed up. In a NPC conversation it mentioned the Asuras have in historical past enslaved the Skritts or the Dredge. It is one of the 2 species. It is my fault and I’d only got them mixed up because the Asuras, the Skritts, and the Dredges were all forced to migrate up from the deeps of Tyria underground world to live on the surface.

(edited by Avariz.8241)

Collaborative Development: World Population

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Posted by: Avariz.8241

Avariz.8241

One way of alleviating over long queuing for WvWvW is to have mandatory 2 hour play time in WvWvW, after which time the player is giving 10 min warning before automatically go back to PvE. If the player want to continue with WvWvW, the player is allowed to immediately re join the queue or enter WvWvW if there is no queue.

So basically punish people that like to spend much time in WvW?
I really don’t think that is a solution. When we have events with our guild it is quite unusual that the event ends within two hours. With a system like this it would more or less force the end of the event if there was a queue.

Since the forthcoming new map Edge of the Mist is a type of overflow to WvWvW perhaps the new map can be used as a possible solution to reward WvWvW players who prematurely mandatory 2 hours time expired before completion of an achievement.

Collaborative Development: World Population

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Posted by: Avariz.8241

Avariz.8241

Hey everyone,

I wanted to further discuss a couple of ideas. Firstly, several posts have called for reduced map caps in WvW. The problem that would create is that we’d be allowing even fewer people to play in a given period of time if we were to do that. So I wonder if there is another way to accomplish the same goal, while not disenfranchising people who would now be unable to get into the maps? It’s a hard problem because the more populated servers face long queues while the less populated ones face empty maps. From my perspective there aren’t a ton of good options, which is why discussing this problem is pretty important.

One way of alleviating over long queuing for WvWvW is to have mandatory 2 hour play time in WvWvW, after which time the player is giving 10 min warning before automatically go back to PvE. If the player want to continue with WvWvW, the player is allowed to immediately re join the queue or enter WvWvW if there is no queue.

Such a WvWvW player rotation system is fair to both types of high pop and low pop servers. An additional benefit of the WvWvW player rotation system is that it also automatically rotate commanders tags impartially. So that everyone will get a chance at commanding for high pop servers while low pop servers can have their less numerous commanders immediately re join WvWvW when there is no queue.

Edit: the WvWvW mandatory play time can be adjusted according to outcome e.g. from 2 hours to 1 half hour.

(edited by Avariz.8241)

Evon's Interest in Abaddon

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Posted by: Avariz.8241

Avariz.8241

My own take on it is E signs his or her letters with just E with out the Mr.. This I presumed E can be either a man or a woman. As both Evon and Ellen names have the initial E then I would doubly presumed who ever would have won the election would have initial his or her letters with E., and as Ellen has won the election then the mysterious E could well turn out to be the new council member Ellen.

(edited by Avariz.8241)

Collaborative Development: World Population

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Posted by: Avariz.8241

Avariz.8241

Given the issue is logged on population and inherent big blob imbalances, Anet should reward free transfers to servers that excelled at small group achievements. For instance the current over all make up of bloodlust and ruins claiming still favour the big logged on population and big blob. This will not address the ‘world population’ issue in WvWvW.

Therefore I think Anet should make achievement for small group in WvWvW and when any server that does well in small group achievement Anet should award that server with free transfer. Specific small group achievement should be differentiated from big blob and world population as a whole. Such differentiation can be favouring small group by game mechanics.

Edit: Favouring small group mechanics does not mean any stat handicap for big logged on pop/blob. For instance actual real life physical body blocking amongst individual as players/characters would stop blobbing. blobbing is possible now because of game mechanics allows friendlies to go through each other and occupy the same space.

(edited by Avariz.8241)

Collaborative Development: World Population

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Posted by: Avariz.8241

Avariz.8241

World population is highly irrelevant to WvWvW. Nearly everyone knows WvWvW population is different from World population. A large part of world population have either gone totally inactive or only play intermittent on the rare occasions. Population coverage of prime times at different time zones also has enormous impact on servers which also lessen the relevance of world population in regard to WvWvW participation.

Logged on population in WvWvW over the various coverage prime time timezones of a server should be the most important criteria.

(edited by Avariz.8241)

Rant of a Lore Lover.

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Posted by: Avariz.8241

Avariz.8241

Forgotten from where and from whom, but Anet has just started preliminary work on the next expansion this mid September past while they are over half beta testing the China release. The said preliminary is mostly focusing on the crystal deserts and other separate areas. It will not be about Elona nor about Cantha.

Don’t ask me for source Idk.

24 Hours Limit For Evermore Commander Tags

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Posted by: Avariz.8241

Avariz.8241

Everyone just hates low pop servers.

Time restriction for commander tag might not be beneficial to low pop servers. That is true.

In addition restricting the number of commander tags on map at any one instance is a bad idea.

(edited by Avariz.8241)

Suggestion: Changeable Commander Icon Colors

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Posted by: Avariz.8241

Avariz.8241

The commander tag functionality should be matched similarly to the dialogue/chat box functionality. This is where distinct and separate access for map chat/view, guild chat/view, say chat/view, and party chat/view. This would mean the commander could have check boxes to click as to which group of the population could see his tag and his text. Similarly also the commander tag access view can be seen through one to one messaging or one to many messaging idk.

(edited by Avariz.8241)

24 Hours Limit For Evermore Commander Tags

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Posted by: Avariz.8241

Avariz.8241

More Commander Tags will be bought from the existing player base. In addition the player base will expand to more countries. The projected expansion of player population will mean ever more Commanders. Given the hours in a day do not increase there will be a shortage of hours to accommodate all the additional commanders who want to tag on. Solutions are require to stop commanders fighting among themselves to get their share of being in command.

I have a jumble of suggestions to start with but they do not necessary conform with one another:-

Commander tag can only be turn on for a set hour/s per day only (1-2).
Break up the blob mentality with a number of commander tags on.
Booking/reservation on a time schedule a number of days in advance for commander tag use.
WvWvW overflow maps will create more space to accommodate the influx of more commanders.

10/11: BG/TC/JQ

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Posted by: Avariz.8241

Avariz.8241

-cut-
… May be there are no connections between them, but you never know – just saying.

Are you a conspiracy theorist?

No! What make you think that?

10/11: BG/TC/JQ

in Match-ups

Posted by: Avariz.8241

Avariz.8241

Hmmm…strange, I have to make comment as I was still on TC for those days. At the time I was not active in WvW and never commanded during the episode. It is strange and the funny part is that Agg’s tactics of taking cover at a bend/corner in the wall like that I belief was first proposed by me roughly 7 months ago to a PUG team while finishing Twilight Arbour. I was on CD at the time. The final boss fight with Falaine where she uses her mesner clone/phantasm skills that create Eir, Zoja, Thackery, Ricklock, and a golem. They were in a large cavern chamber and there was this long bendy tunnel that leads to it. My proposal was to have someone to pull Thackery, Ricklock, and the golem around that bend while our Pug team using that bend as cover from Eir’s and Zoja’s deadly range skills. Of course it worked as planned. At the time I even dubbed it ‘Plan B: the pull’. Why plan B? Well because we were failing the final boss fight repeatedly until I put forward the proposal. A couple of weeks later on YouTube some GW2 players used the same tactics to farm gold on Orr: pulling a boss around the corner of a gate to take it down while the players took cover behind the corner from the deadly range attacks of another boss. Since then I do on occasions use it in WvW. May be there are no connections between them, but you never know – just saying.

(edited by Avariz.8241)

The Blob Problem

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Posted by: Avariz.8241

Avariz.8241

The descriptive mode of operation is GvG >>> Blob >>> WvW Stacked Servers. The requirement for Blob competiveness is having more players hence the need for WvW stacked servers. A good environment for good GvG is also a good environment for Blob efficiency and vice versa.

The Blob Problem

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Posted by: Avariz.8241

Avariz.8241

Let us turn to the Blob Problem. Many people have derided blobbing stifles skill development. This is where a big mass of players in a mega zerg stacking up close together in their movement as one big ball. Such big blobs can easily steam role roamers and do so regularly.

Roamers maintain roaming requires skills and blobbing does not. The predominance of blobbing in World versus World had meant subdue of players’ skills. Blobbing have and always will overcome skills use in battle.

Blobbing create skill lag. Skill lag only ever appear in a blob encounter. Related to that is blobbing cause general lag over all in game play. Another intrinsic problem that Blobbing causes is culling.

The progenitor and the formative development of blobbing is GvG. This is when initially beginning with 5 or up to 8 players a side that now has grown to upwards from 10 to 15 and even 25 plus a side. Blobbing and GvG uses the same style of play. Both use the same techniques and control. Both are created by the same group of people run by the same group of commanders.

(edited by Avariz.8241)

Last Spot in Gold League

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Posted by: Avariz.8241

Avariz.8241

Thank you for your attempt, sir, but as I believe you are not an insider or participant of the Dragonbrand server like myself then your well intended input is just a general rumour floating around and not a direct source. But well put nonetheless.

Your sig says tarnished coast.

Awkward.

It should bold like this:

Thank you for your attempt, sir, but as I believe you are (not an insider or participant of the Dragonbrand server) like myself then your well intended input is just a general rumour floating around and not a direct source. But well put nonetheless.

Last Spot in Gold League

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Posted by: Avariz.8241

Avariz.8241

DB is not tanking anything on purpose.

DB falling is a combination of some of the biggest guilds imploding due to internal drama (2 of them) and splinter groups moving off server due to animosity perhaps. And also losing 2 guilds who only ever looked for zergbusting and open field fights who wanted a change of scenery in tier1… while they didn’t hardly ever take anything, the fact we had a 30man force busting enemy zergs helped the pugs/militia out a lot for them to take stuff. We also lost some SEA timezone guild to Tier1 as well. probably half to a bit more than half went to tier1 servers… 3 whole SEA guilds left, along with sizable amounts of other SEA guilds who left with them to join the SEA guilds who left.

Lastly, some more guilds (4 or 5) saw the upcoming leagues… and how the previously 3 mentioned points (guilds with drama imploding, and open field zergbusting guilds leaving, and a smaller SEA population) would make things too hard… they decided to go to tier1 for a “challenge” in the upcoming leagues … lol.

What you see now on DB is a few guilds who can all field about 15ish nightly. very few pugs/militia during the day and night and even fewer around to tag up and run them around. We have maybe 1 guild who can run 20-25 nightly.

That’s DB in its current state. No intentional tanking is happening. We just haven’t landed where we belong yet for what coverage and wvw population we have left.

I am sorry. My previous post with the comedic sketch was intended to lighten the mood base on available factual information. I felt a general anxiety building up due to the impact of changes planned by Anet. Maybe or maybe not our current turmoil were a direct result of low curve power creep instalment envisaged by the company. I think Anet tried their best to minimise the impacts in a series of small steps.

(edited by Avariz.8241)

Last Spot in Gold League

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Posted by: Avariz.8241

Avariz.8241

AND the winner is DRAGONBRAND on the winner’s podium of the silver league. Maguma was first out of the runners’ block (stealthy) but Dragonbrand put in a late challenge (stunningly very obvious) over taking Maguma. SOS savvy and strategic as always was pretty much left behind where they normally belong (in the gold league on the last spot).

I don’t get it… Dragonbrand won’t even win silver league, they’re going to lose to sos, ehmry, and sbi.

Well, from past performances I know Dragonbrand is a close rank 4 with TC. That is all I know about Dragonbrand as I am not in the server. There are rumours recently contrary but how true they are I don’t know one way or the other. That is my perspective and there hasn’t been any public news to contradict my perception. Well, perhaps if more insiders or people in the know would make some public statement then my view will change more.

P.S. Do you know more that is worth divulging? Please do enlighten me.

actually dragonbrad is trying to avoid gold league. and they did lose a bunch of guilds to t1. but who can blame them? heck i wish fa could move to t3 to avoid the gold league. we are sitting on 10ppt atm and sos same. jq is even spawncamping us because they are bored. this for 7 weeks is a disaster.
i wont leave my server for t1 ever. i love my server and kudos to all the db that stick to their server. i wish none to be matched up with jq or sor at. its ridiculous what u see out there.
i think u beat 40 players and then another 30 show up behind them. then u switch bl and u see the same thing u switch again and another 70man zerg waiting for u to attack something.
jq had 3 wp in our bl, so our only way out was a 40 omega golem rush…

Thank you for your attempt, sir, but as I believe you are not an insider or participant of the Dragonbrand server like myself then your well intended input is just a general rumour floating around and not a direct source. But well put nonetheless.

Last Spot in Gold League

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Posted by: Avariz.8241

Avariz.8241

AND the winner is DRAGONBRAND on the winner’s podium of the silver league. Maguma was first out of the runners’ block (stealthy) but Dragonbrand put in a late challenge (stunningly very obvious) over taking Maguma. SOS savvy and strategic as always was pretty much left behind where they normally belong (in the gold league on the last spot).

I don’t get it… Dragonbrand won’t even win silver league, they’re going to lose to sos, ehmry, and sbi.

Well, from past performances I know Dragonbrand is a close rank 4 with TC. That is all I know about Dragonbrand as I am not in the server. There are rumours recently contrary but how true they are I don’t know one way or the other. That is my perspective and there hasn’t been any public news to contradict my perception. Well, perhaps if more insiders or people in the know would make some public statement then my view will change more.

P.S. Do you know more that is worth divulging? Please do enlighten me.

(edited by Avariz.8241)

Last Spot in Gold League

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Posted by: Avariz.8241

Avariz.8241

I don’t know. Looking at the points and the standings SOS is assured of the 6th place in the golden league. There is no reason to put that in to jeopardy by requesting a 2 week rematch with the other equally strong contenders. I am surely missing something here.

The league doesn’t start till the 18th.

Perhaps I am too much of a PvE’er. I keep thinking about the 27th, Sept dead line. My bad.

(edited by Avariz.8241)

Last Spot in Gold League

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Posted by: Avariz.8241

Avariz.8241

I don’t know. Looking at the points and the standings SOS is assured of the 6th place in the golden league. There is no reason to put that in to jeopardy by requesting a 2 week rematch with the other equally strong contenders. I am surely missing something here.

Last Spot in Gold League

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Posted by: Avariz.8241

Avariz.8241

AND the winner is DRAGONBRAND on the winner’s podium of the silver league. Maguma was first out of the runners’ block (stealthy) but Dragonbrand put in a late challenge (stunningly very obvious) over taking Maguma. SOS savvy and strategic as always was pretty much left behind where they normally belong (in the gold league on the last spot).

Ruins of Triumphant Arches?

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Posted by: Avariz.8241

Avariz.8241

Not that it matters but this is for the sake of correctness only. What I meant to say is when any ruin point is won it gives Rally to all four maps and not just 3 maps as I originally wrote. In addition while I am at it, I also like to change the idea that instead of just one rally for each ruin point taken, 3 rallies should be given and that they should be spaced out at roughly 3 seconds intervals.

Ruins of Triumphant Arches?

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Posted by: Avariz.8241

Avariz.8241

Ruins of Triumphant Aches is base on the Roman triumphant ache concept and belief. This is the ritual to celebrate victory similar to the worship of Nike, the goddess of victory and success.

Instead of the Bloodlust buff, having three Ruins of Triumphan give a buff similar to the out numbered buff such as increase in magic find etc. It also can include increase loot gold drop, harvesting/farming increase etc. Any buff that do not distort and unbalance individual combat directly.

Ruins of Triumphan could operate similarly to the Ruins of Power except when any one Ruins of Triumphan is successfully claimed it gives a Rally across all three maps to the down players of the successful server. On the third final successful claim to indicate the switch of the buff from one server to another, they should give three successive rallies, one each second, to the successful server.

Also the southern extreme Ruin can be relocated to north supply camp, the former Orb of Power location.

(edited by Avariz.8241)

Simple Solution to The Bloodlust Controversy.

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Posted by: Avariz.8241

Avariz.8241

However bloodlust does create and increase imbalance in the game with wvw populations disparity and differences in coverage and zerg sizes. I think a good solutions would be to have ruins of luck that stack magic find instead of ruins of power, and move one of the ruins points from the central lake up to the north supply camp where the former orb of power was. This should rebalance the game and not distort it in favour to the over populated servers with big zergs all round coverage. This should also please roamers, dualist, and GvG.

Simple Solution to The Bloodlust Controversy.

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Posted by: Avariz.8241

Avariz.8241

If the ruins of power were designed with the purpose to pull in big zergs with bloodlust and give smaller groups an equal fighting chance with the ruins/broken terrain then not having any statistic gain in holding them would defeat the purpose of the aforementioned.

Ruins of Luck?

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Posted by: Avariz.8241

Avariz.8241

If Ruins of Power are too over powering for low population servers and Guild versus Guild crowd, would they be more accommodating to Ruins of Luck. Instead of buff of bloodlust, Ruins of Luck provide a buff of better magic find or gold drop? That is only if the bloodlust buff does not work out in the long run which right now is too early to tell.

Angel McCoy Interview

in Lore

Posted by: Avariz.8241

Avariz.8241

Plausible reason for change in annual days and daily hours of Tyria from 250 years since GW1 based on earth’s own phenomena change in annual days and daily hours. As earth’s changes are due to gravitational effects on earth’s rotation and ecliptic orbit, the same phenomena could be happening to Tyria. From historical lore we know the great landmass of Orr has risen. This certainly would have a gravitational effect on the rotational and elliptical orbit of Tyria. Great ocean waves were created that spanned the world. This too is an indication of gravitational effects on Tyria rotation and ecliptic orbit. Such a rational is internally consistent with Tyria’s historical lore.

Not only the above we also know other major tectonic shifts have occurred such as when Krakatoric flew south creating a long mountain range and rift (the brand). Other dragons have also shifted like Jormag and his glacial mass moving down from the pole going south covering the northern continental plates. All these mass movement would no doubt have gravitational consequence and hence changes in Tyria’s axial rotation speed and ecliptic orbit.

(edited by Avariz.8241)

Angel McCoy Interview

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Posted by: Avariz.8241

Avariz.8241

In real life earth period around the sun change over time. This change is both cyclical and random. Earth’s orbit is affected by gravitational pull by all other astronomical bodies like planets, moons, comets, belts of planetoids beyond our solar system, and other star systems and distance galaxies. Earth’s axial rotation have also changed over time. Earth used to rotate faster on its axis than it is now. That means instead of 24 hours day we had like less than 20 hours day. This is relational to the distance between the moon and the earth. When our moon were closer to our planet, earth rotated faster. Therefore in Tyria’s case changes in annual days and hours in a day are perfectly rational when you have the knowledge to suspend disbelieve and to accept the plausibility.

Why is there a statue of Kormir in AC?

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Posted by: Avariz.8241

Avariz.8241

The source of Foefire is the sword. Two swords of the same kin were made according to legend. To understand Forfire we need to find the source of the swords. It is possible the kingship of Ascalon is tied to the two swords – the land and its people are one with the two swords.

Why is there a statue of Kormir in AC?

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Posted by: Avariz.8241

Avariz.8241

I always take the originator(person or persons) of the art to be the actual authentic fact (main line and truest) of the art. In this case the GW1 and GW2 game. Any other art form that compliment this I would enjoy as an addition. For example a film base on a book, I would enjoy them both but any differences between them I would base my facts on the original book. This is also true when a book is based on a film, I would also enjoy them both but any difference between them I would only rely my facts on the film and not the book. Now in regard to differences between GW1 and GW2, and the many books based on the games; I always base my facts on the games and not on the books. The originator of GW1 and GW2 to me is the actual games produced and owned by Anet. However, GW1 and GW2 the games themselves do make alterations to its own facts patch after patch little by little so my facts do get mixed up or can be out dated.

(edited by Avariz.8241)

Why is there a statue of Kormir in AC?

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Posted by: Avariz.8241

Avariz.8241

There is a Charr memorial east of Ascalon Catacomb upon a low rise plateau. It placate commemorate the Char General who is the only survivor on the siege on Ascalon City. His prophetic vision foresaw what would to come on the final assault on the city, but no one listen to him and only he, himself, stayed behind while all his comrades went in. This tells me that the foefire only obliterate Ascalon City itself and its immediate vicinity which should leave the rest of Ascalon Kingdom and remaining surviving human refugees who lived in other parts of the kingdom apart from the capital at the mercy of the Charr.

(edited by Avariz.8241)

Could the Colossus be Abaddon?

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Posted by: Avariz.8241

Avariz.8241

That is correct. How ever, for some reason I thought of Atlas, being forced to carry the world.

(Just a minor correction: Atlas did not carry the world, but rather the sky. The popular image, with a globe, is a misconception).

For the ancient Greeks, they have the concept of the blue firmament in place of our understanding and description of what we called the blue sky. The blue firmament is a hard solid blue crystal dome that encompassed the whole world. The Greek world is of cause quite flat according to them. Also according to the ancient Greek tradition, the god, Atlas, is holding up that solid blue crystal dome, the sky (firmament), on his shoulders. Therefore in the ancient Greek tradition, Atlas should actually be holding the glob up from the inside and not from the outside. I suspect the latter arose because of error/misunderstanding on the part of renaissance scholars.

Edit: correction – ancient Greek mathematicians at a later stage have disproved their own ancient Greek religious world view that the world is flat but in fact the world is round. From this we inherited the understanding that the world is a glob.

(edited by Avariz.8241)

Inflation

in Black Lion Trading Co

Posted by: Avariz.8241

Avariz.8241

I have proposed Anet should have regular inflations figures. This is to be used as objective factual data for coming to a general agreement about the state of the economy and inflation. As of yet Anet have given no indication whether they are favourable to this. Anet may not even have inflation figures to be used in their planning and adjustment of the economy and inflation. With out such hard data people can selectively pointing things out as representative as what is happening to the economy and inflation as a whole when in fact it might not be. For instance people have pointed out certain items have gone up in gold prices and from that fact the inflation is going up. However at the same time gold prices for Superior Runes of Pirate has gone from 10g to 3g in just 2 weeks and now it has come down from 20s to 5s. Not only that Waypoints cost is coming down as well. So from this can it be said that the economy is in deflation?

We really need Anet to give out regular inflations figures like CPI or some weighted average basket price indices to determine whether the economy is in inflation as a proven fact.

(edited by Avariz.8241)

Regular Provision of Inflation Figures

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Posted by: Avariz.8241

Avariz.8241

Could Arena Net provide relevant inflation figures periodically? Some thing generally similar to CPI in GW2 terms. Alternatively some thing generally similar to M1, M2, and M3 inflation indices such as gold prices against a basket of materials, gems, and other currencies. Another example is gem prices against a basket of items/materials/or even gold. In addition another example is a selection of currencies against a basket of items/materials.

As I don’t really know, another possibility is could Arena Net provide its own internal GW2 inflation figures that it uses to plan and execute changes to the game?

All these inflation figures could come monthly and/or quarterly.

Scarlet is coming, let's analyze the poem

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Posted by: Avariz.8241

Avariz.8241

The letter is a terrorist thread against the government (Queen Jennah) and Kryta’s capital (Divinity’s Reach). The terrorist group concerned (Aetherblades) has a international reach. Their terrorist activities span across many lands as conveyed through airships attacks. All this co-insided with Divinity’s Reach own establishment of an Asura gates international transport system HUB as convened by Queen Jennah’s Jubilee. This hub is similar to LA’s asura gates hub. This system hub may or (may not) be made available to the general public for general use in the forth coming Queen’s speech on the 20th.

Conclusion: Aetherblades main focus in on Kryta and on Kryta’s politics/government.
Edit: In addition asura gates go into the mist (WvWvW) as well. This allso co-inside with forth coming new WvWvW maps. The new maps major change is the emptying out all the water from the central lake/s in the borderland/s. This would make the central area/s expose a lot of sandy lake bed regions. at ‘Your world is built on fog (the mist) and sand’.

(edited by Avariz.8241)

7/26 BG/SoR/TC

in Match-ups

Posted by: Avariz.8241

Avariz.8241

o.o;; ^ that is as confusing as it gets for me.

Bruce Lee, Enter the Dragon, to a student: “It is like a finger pointing a way to the moon. Don’t concentrate on the finger or you will miss all that heavenly glory. Do you understand?”

WvW. More having fun. Less worrying about building up the self or tearing down the others.

But, but, what if there was no moon; and the student got slap on the head for wondering what the heck the master was on about making that gesture when there were no moon to point to. Have you thought about that?