Showing Posts For CallousEye.5018:
Please, give us greatsword, a long-range(1200-1500) , low control but strong single target CC, high single target with small collateral AoE damage!
I don’t this is the correct design for a weapon, remember our weapons should be fundamentally different in each attunement, which is something we don’t have.
One of the problems with staff is that all of the auto attacks and spells are intended for 1200 range and it has a weak link in close quarters.
Scepter does high damage.
I think this is right if you focus on condition damage and sit in earth mostly, but if you’re thinking of that scepter burst damage video you may be missing much of what goes into making that damage happen.
You can’t look at Ele skills in the vacuum of pure DPS. ESPECIALLY with Staff.
Why? Because from the outset, the Staff is built as a support weapon.
You can do a similar amount of support with d/d and that weapon is considerably more effect for doing damage.
After some use of the weapon and looking up the skills on the wiki it apparently has a dreadfully poor power coefficient on the auto attack skills.
yes. iam also using fire mostly. (i like fire).
But iam here and there, rarely tho. using another element.I can throw a healing rain when i do wvw over a group. trying to be nice.
or i can sometimes use the air nr5 stun circle..
Oh.. i have used water AoE slowing 1 – 2 times also. also just out of boredome.but iam using dmg oriented geared. so my healing rain and stuff are kinda crap anyways.
using autoattack. lavafont and nr3 fire blast. thats about it.
nr4 when i see ppl coming. speed back abit and run like hell.
nr5 when we attack a keep. or guard it.abit boring. but its the only way to keep some dmg up.
I think this whole post just explained why you hate the staff so much.
You just really don’t know how to play it. Proved it in your post.
It sounded about right, how about you prove him wrong by detailing the “correct way.”
focus in off-hand and use fiery aura or get the traits that give you fiery aura when you use a signet… and then there is the fire combo fields.
Fire Shields? These require you to get hit in some form to gain might. Ideally we wouldn’t be getting hit. Unless there is some other way?
Yes you can do it. Posters in the forums have talked of stacking might before a sPvp match starts. Other than that kind of thing, stacking might for might’s stake when you could instead be directly attacking the other character or mob will, imo, cost you dps.
I probably wasn’t clear enough. I meant while fighting and not doing silly things like combo fields right next to you while your target is at range.
In other words, imagine you’re fighting a boss and your goal is to stay out of melee range, how can you get might stacks?
Superior Sigil of Battle would help. 3 stacks of Might on weapon swap. Attunement swap counts as a weapon swap.
This could work, however I am mostly considering staff at the moment. The problem then becomes that this would replace Sigil of Force.
Is pyromancer’s pussiance the only way? It seems like scepter wouldn’t work well with that trait.
I’ve been thinking of a similar build, but you’re expecting to stack might in melee range from the description.
If you’re going to be in melee range, why not use dagger/dagger?
One issue I haven’t resolved is how to get might stacks outside of melee range?
If that’s where you’re going to stand, then why not be d/d?
I think you nerfed water 1 too much considering it’s already 3/4.
One thing that would be nice, would be to make one attunement 1200 range, I would nominate water since it already has low damage.
(edited by CallousEye.5018)
In my opinion, the fact that staff has only one sigil is a major problem compare to two sigils on other weapons.
He said damage over 3 seconds, but the hammer’s tool tip says each attack is .5 seconds, is the tool tip wrong? It doesn’t feel wrong.
Arcane precision isn’t that good, source: http://wiki.guildwars2.com/wiki/Arcane_Precision
So unless that additional 5 points is for the boon duration or attunement swap, I think that you could take 5 points out of arcane.
Very nice video.
I noticed you never pop your elemental in the vid, perhaps some fiery greatsword action would be good?
How much damage does the Sigil of Fire do?
Staff makes me feel sigil poor and damage poor.
Dagger feels range poor.
Scepter feels attack speed poor, control poor, and sometimes range poor.
Another problem with staff is the range puts you too far out to receive might stacks. So you might as well get into melee range to do might stacks, and as such you might as well go daggers.
I’ve been trying to use lightning hammer in my build. It’s ok, but sometimes it doesn’t feel very useful.
It’s a pain to activate because it has a ground targeting reticle and it has a cast time.
It seems like it could use something, perhaps they should scrap the concept of dropping them for other and increase the charges and remove the cast time.