Showing Posts For Chris Whiteside.6102:

CDI Format Proposal

in CDI

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

I do not pretend to know your schedule, however, since things typically come up on patch week (that I can tell) would it be a good idea to have a policy of starting CDIs on weeks there is not a patch?

That is indeed a good idea. Patch weeks and the beginning of the year (-:

That might work out very well with the idea of having the threads run around 2 weeks.

Patches and CDIs on alternating Tuesdays. Two full weekends snared in each cycle.

Yep good point.

Chris

CDI Format Proposal

in CDI

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Hi Asko,

There is no point in the CDI if the members of it are unable to give it the attention it is due. We make a live game and thus ‘things’ come up. Thank you for your patience and I to am looking forward to being able to giving my full attention to the next set of topics.

Chris

Chris,

I do not pretend to know your schedule, however, since things typically come up on patch week (that I can tell) would it be a good idea to have a policy of starting CDIs on weeks there is not a patch?

That is indeed a good idea. Patch weeks and the beginning of the year (-:

Chris

CDI Format Proposal

in CDI

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

postponed 3 times already

Hi Asko,

There is no point in the CDI if the members of it are unable to give it the attention it is due. We make a live game and thus ‘things’ come up. Thank you for your patience and I to am looking forward to being able to giving my full attention to the next set of topics.

Chris

CDI Format Proposal

in CDI

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Hi All,

I am out of the office tomorrow and very busy today. Therefore I am going to set the CDI topic kickoff to roughly 12pm PST on Monday. This is because I, like all of us, want to be able to give the new topics the attention they are due as the return on investment is huge.

I am going to keep this thread open for as long as it is useful and as a note I have started to remove posts that are of topic so in regard to this feedback early in the thread we are making headway in this area.

Chris

Would this be the case for Ranger as well? postponed till monday?

Yes. Sorry for the delay.

Chris

CDI Format Proposal

in CDI

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Hi All,

I am out of the office tomorrow and very busy today. Therefore I am going to set the CDI topic kickoff to roughly 12pm PST on Monday. This is because I, like all of us, want to be able to give the new topics the attention they are due as the return on investment is huge.

I am going to keep this thread open for as long as it is useful and as a note I have started to remove posts that are of topic so in regard to this feedback early in the thread we are making headway in this area.

Chris

CDI Format Proposal

in CDI

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

I’m excited to see how the discussions play out with these guidelines in place.

Chris, will they be somehow visible outside the opening post, without you needing to manually bump them every couple pages?

Hi Gulesave,

Sadly I will only be able to update the guidelines through bumps and links )-:

Chris

CDI Format Proposal

in CDI

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

This post outlines a suggestion for how CDI members could format their ‘Proposals’ in CDI topics. It also puts forward a suggestion for general discussion post word counts.

Suggested Proposal Format:

Proposal Overview
<A short description of the proposal that is being put forward>

Goal of Proposal
<What problem are you trying to solve with your proposal>

Proposal Functionality
<How does your proposal work in regard in relation to the current design of GW2>

Associated Risks
<What risks or problems can you foresee with this proposal which you would like to have assistance on from other members of the CDI>

Please try to be as concise as feasible with your proposal. This however no suggested word count for proposal posts.


Discussion Posts

No suggested format.

Suggested Post Word Count:

200

I wanted to post this first before putting up the new CDI topics to get a quick read on your thoughts.

Chris

Updated with your feedback. Thanks.

Chris

This is 100x better. Doesn’t limit suggestions and encourages them to be well thought out while limiting the Text Wall replies. This is how it should be done.
Thank you.

I agree. Thanks to everyone for their feedback.

Chris

CDI Format Proposal

in CDI

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Proposal Overview
Redesigning the Thief’s Gameplay

Goal of the Proposal
Increasing their Skill Variety/Tactical Options, improval of their role as Supportr/Control, making them less dependent from Stealth, making space for more useful Utility Skills, making them, what they should originally be – the fastest most mobile Class of GW2.

Proposal Functionality

  • Move selectable Venoms to F2-4
  • Change Shadow Steps into Shadow Walks functionally that let you move with increased speed (66%) and dodge hits meanwhile under Stability.
  • Merge Traits/Utility Skills
  • Let Thiefs steal up to 3 independant Items, 2 normally, 3 when traited. Remove the Shadow Step on Steal and add it back as a Trait Effect as Shadow Walk
  • Raise the range of Heartseeker to 600
  • Raise Shortbow Range back to 1200 and raise therefore Longbow Range to 1500.

Associated Risks
- Shadow Walks could be too OP as Solution for making Stealth lesser dependent

Word Count to this Point: 143
——

Hmm, I’m surprised that I got this so consice together

Awesome! In terms of an example of using the Proposal Format.

Chris

CDI Format Proposal

in CDI

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

I wonder if we’d benefit from some much more basic tips? Things like “please re-read your posts from the beginning before hitting ‘Post Reply’. The ‘Preview’ button can be very helpful for this.” Maybe I will have to get off my rump and put together that tutorial after all .

While I’ve laid out my reservations before, I am intrigued by the Associated Risks header. To sincerely play the part of devils advocate against your own creation is a very high level of play in my experience. Glad to see it put forward… but I’m not holding out a lot of hope it’ll be well-utilized. Would love to be wrong on that one.

P.S. 113 words to say the above .

I like the idea of basic tips and am hoping that the community might chip in on these as the threads move on.

Chris

CDI Format Proposal

in CDI

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

It would be nice if the initial post in the ranger CDI could sum up the thoughts the devs had when they designed the ranger so we can base our suggestions on those thoughts.
Personally I don’t want to change the overall classdesign but improve those bits who aren’t performing that well right now.
Anyhow, it would be extreme helpfull if you, the devs, could outline the efforts you are about to do to fix the pets. There are a lot of suggestions from simply removing the pet up to switching the control of the pet to the client side, which would be a lot of coding to be done.

I have passed this feedback over to Allie.

Chris

CDI Format Proposal

in CDI

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

This post outlines a suggestion for how CDI members could format their ‘Proposals’ in CDI topics. It also puts forward a suggestion for general discussion post word counts.

Suggested Proposal Format:

Proposal Overview
<A short description of the proposal that is being put forward>

Goal of Proposal
<What problem are you trying to solve with your proposal>

Proposal Functionality
<How does your proposal work in regard in relation to the current design of GW2>

Associated Risks
<What risks or problems can you foresee with this proposal which you would like to have assistance on from other members of the CDI>

Please try to be as concise as feasible with your proposal. This however no suggested word count for proposal posts.


Discussion Posts

No suggested format.

Suggested Post Word Count:

200

I wanted to post this first before putting up the new CDI topics to get a quick read on your thoughts.

Chris

Updated with your feedback. Thanks.

Chris

CDI Format Proposal

in CDI

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

i will need to write a dissertation about what you guys have to do to fix rangers. i find the word limit insulting. not only do we do the work for you, but we cant even do it properly.

Sorry you feel this way. Note that no one is requiring you to get involved and thus if you have this attitude toward the CDI I would suggest you don’t participate.

Chris

CDI Format Proposal

in CDI

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Hey, Chris, it was great you responded to my post, but I edited while you were posting, and (now this is a problem – someone you might be discussing something with won’t go back and see edits, so probably should not edit posts, but make new ones) I stated I was still confused because of your initial post in this thread.

Suggested Proposal Format:

Proposal Overview
<A short description of the proposal that is being put forward>

Goal of Proposal
<What problem are you trying to solve with your proposal>

Proposal Functionality
<How does your proposal work in regard in relation to the current design of GW2>

Associated Risks
<What risks or problems can you foresee with this proposal which you would like to have assistance on from other members of the CDI>

^Nothing about word limits on Proposal-posts.

Suggested Post Word Count (Discussion Posts):

150

^Here is where you suggest a limit.

Seems opposite to what we discussed in my previous post. Thus, I am a bit confused.

This is correct. I am suggesting a word limit count on discussions around proposals not on the proposals themselves. Although I would suggest we keep them concise where possible.

The reason being is that if folks use the format i have suggested it is going to be easier to read and understand regardless of post count. However discussion posts tend to be walls of text that can be extremely inaccessible and I do not want to put formatting constraints on discussions posts.

Does this make more sense?

Chris

CDI Format Proposal

in CDI

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Would be nice if you could release the new CDI’s a little bit earlier tomorrow. It’s 1am here now.

Yep that’s why we are starting the topics now. It will either be tomorrow morning or Friday morning.

Chris

CDI Format Proposal

in CDI

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Oh! My bad. I thought ‘Proposal’ was just a fancy CDI-word for idea.

So…first post is limited (if it’s the first time the idea [Proposal] has been offered), and the other posts are not so strictly limited.

That’s cool, though I am not sure that helps the problem people find with trying to keep up with CDIs and the walls-o-text they seem to have.

Lol. Maybe I’m just not understanding your proposal for CDI proposals.

You are correct (-:

Chris

CDI Format Proposal

in CDI

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

My honest opinion on this is probably not something that will be taken on board, but in the interests of feedback, I’ll give it anyway. We are running the risk of going overboard with the analysing and bureaucracy of these CDI’s now, with more threads for disssecting and now formatting than the CDI’s.

The CDI’s are really useful things, but this isn’t a corporate boardroom or an English essay exam where we need to go overboard on the red tape. This is a community forum, where anyone should be encouraged to post constructive and concise feedback in a way that they feel comfortable doing so. After a hard day’s work, many are just going to be put off by these new rules and either ignore them or just not post.

The CDI’s are fantastic things, lets get back to them – they worked pretty well as they were imo. Lets let the discussion flow freely with less restraints (albeit with the odd direction as they were before).

p.s Great job on Battle for LA btw

Hi Randulf,

Please understand i am not trying to add more hoops to jump through. By being more succinct through spending more time thinking about proposals and reducing them to their core we gain higher accessibility for those that do not have the time to read a wide variety of different formats of lengthy posts. It also allows the developers more time to be able to engage and collaborate and in turn increases the quality proposition of the CDI in general.

Thanks for your feedback on LA (-:

Chris

I think it showed in the previous analysis threads where ppl thought they were the feedback threads and started posting feedback, that the process IS getting more confusing. Whether it is intended to make it more complex or add more hoops, the perception exists to some parts of the community.

And you are welcome…I eagerly await the final installment!

I think in practice it will be less confusing. If it doesn’t work we won’t use it.

The biggest issue we have is time, so if we can improve the balance of reading time vs. problem solving then we will be much more valuable to the game. This isn’t a subjective comment as I am talking from experience (-:

Chris

Chris

CDI Format Proposal

in CDI

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

I like Orca’s spoiler idea. Have the 200 word format and if you want to know more about a particular subject, open the spoiler tag.

I like this idea to.

Chris

CDI Format Proposal

in CDI

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

So…will someone be removing posts that are just fleshing out the poster’s main idea? I can see many ways to get around the 150-200 word post limit. Just like people do with the forum’s 5000 word limit, or whatever it is. ‘Continued in next post’ or ‘reserved for most posting’ or whatever. Plus, I can’t see many people taking the effort to count the words in their post. (I didn’t, though I did count some others.) =)

It is fine to make rules, but if they aren’t enforced (and CDIs are pretty lax) it really makes no difference.

Hi Inculpatus,

No in regard to:

So…will someone be removing posts that are just fleshing out the poster’s main idea?

The 200 work count ‘Suggestion’ applies to the original proposal not the discussion but I would hope that we try to keep the word counts down in general so we all have more time to discuss and formulate ideas and opinions.

Chris

CDI Format Proposal

in CDI

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Proposal Functionality
<How does your proposal work in regard in relation to the current design of GW2>

Could you clarify this part of the format please?

Hi Xaylin,

This means that when you are thinking about your proposal that you consider how it will work with the other modular systems, content or functionality of the game.

Chris

CDI Format Proposal

in CDI

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

My honest opinion on this is probably not something that will be taken on board, but in the interests of feedback, I’ll give it anyway. We are running the risk of going overboard with the analysing and bureaucracy of these CDI’s now, with more threads for disssecting and now formatting than the CDI’s.

The CDI’s are really useful things, but this isn’t a corporate boardroom or an English essay exam where we need to go overboard on the red tape. This is a community forum, where anyone should be encouraged to post constructive and concise feedback in a way that they feel comfortable doing so. After a hard day’s work, many are just going to be put off by these new rules and either ignore them or just not post.

The CDI’s are fantastic things, lets get back to them – they worked pretty well as they were imo. Lets let the discussion flow freely with less restraints (albeit with the odd direction as they were before).

p.s Great job on Battle for LA btw

Hi Randulf,

Please understand i am not trying to add more hoops to jump through. By being more succinct through spending more time thinking about proposals and reducing them to their core we gain higher accessibility for those that do not have the time to read a wide variety of different formats of lengthy posts. It also allows the developers more time to be able to engage and collaborate and in turn increases the quality proposition of the CDI in general.

Thanks for your feedback on LA (-:

Chris

CDI Format Proposal

in CDI

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

when will the CDIs approximately start? Its late here in europe and I ask myself if I should wait….

Tomorrow.

Chris

CDI Format Proposal

in CDI

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

The problem I see with this is, that many people have a very clear vision of what they want to have changed.
There are lots of detailed weaponskill suggestions or trait suggestions which are very nice.
I can understand that you don’t want to read through walls of text and I bet we will hit the 100 posts in the ranger CDI within the 1 hour ( ), but the word count cuts our ablility to outline our suggestions if we also have to mention pros, cons and the problems, which should be solved with our suggestions.

Ah I see you. You were referring to word count.Yes I would still like to ‘Suggest’ we try to stay below 200 but I understand your comment better now (-:

Chris

CDI Format Proposal

in CDI

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

150-200 words…..Darn,..no more walls of text….
…..Actually, I’m totally okay with that!

Me to. I believe it will lead to higher value discussions, problem solving and ideation.

Chris

CDI Format Proposal

in CDI

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

I agree with 150 being a tad too limiting. How about aiming for about 200?

I would be ok with 200. I was going to say between 150-200 but wanted to be more precise.

Chris

CDI Format Proposal

in CDI

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Does this format apply to all CDI’s?
In my opionion it wont really fit to the ranger CDI for example.

It does Orca and I think it will fit for balance discussions. In fact I think it will work really well for that particular type of topic.

Chris

CDI Format Proposal

in CDI

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

This is a pretty good approach to making the proposals manageable and digestible to the casual (and more interested) reader. I think that a suggested word count of 150 may be unnecessarily limiting, but I agree that we don’t want things being so long that people approach it with a “tl;dr” mentality. Terseness is generally rewarded by being responded to. I also think there should be flexibility in case there are a lot of problems that can be addressed by a single proposal… It should really depend on what is being put forth. I think you could get rid of that part and play it by ear.

Also, for the record, I look forward to the next CDI topics with baited breath.

Thanks for the feedback Rising Dusk. I to am looking forward to starting them to.

We are currently running behind due to having a rather busy and exciting week (-: and I needed to get this up first before the topics.

Chris

CDI Format Proposal

in CDI

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

This post outlines a suggestion for how CDI members could format their ‘Proposals’ in CDI topics. It also puts forward a suggestion for general discussion post word counts.

Suggested Proposal Format:

Proposal Overview
<A short description of the proposal that is being put forward>

Goal of Proposal
<What problem are you trying to solve with your proposal>

Proposal Functionality
<How does your proposal work in regard in relation to the current design of GW2>

Associated Risks
<What risks or problems can you foresee with this proposal which you would like to have assistance on from other members of the CDI>

Please try to be as concise as feasible with your proposal. This however no suggested word count for proposal posts.


Discussion Posts

No suggested format.

Suggested Post Word Count:

200

I wanted to post this first before putting up the new CDI topics to get a quick read on your thoughts.

Chris

(edited by Chris Whiteside.6102)

The New CDI Topics

in WvW

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

I am locking the thread as I hope most are now aware of the topics.

Have a good weekend all.

Chris

Quick Update. The new topics will open on Wednesday 19th February. Thanks for your patience and I apologize for the delay.

Chris

The New CDI Topics

in PvP

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

I am locking the thread as I hope most are now aware of the topics.

Have a good weekend all.

Chris

Quick Update. The new topics will open on Wednesday 19th February. Thanks for your patience and I apologize for the delay.

Chris

The New CDI Topics

in Guild Wars 2 Discussion

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

I am locking the thread as I hope most are now aware of the topics.

Have a good weekend all.

Chris

Quick Update. The new topics will open on Wednesday 19th February. Thanks for your patience and I apologize for the delay.

Chris

The New CDI Topics

in WvW

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

I am locking the thread as I hope most are now aware of the topics.

Have a good weekend all.

Chris

The New CDI Topics

in PvP

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

I am locking the thread as I hope most are now aware of the topics.

Have a good weekend all.

Chris

The New CDI Topics

in Guild Wars 2 Discussion

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

I am locking the thread as I hope most are now aware of the topics.

Have a good weekend all.

Chris

The New CDI Topics

in Guild Wars 2 Discussion

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Thanks all for your thoughts on the topics.

Note moving forward those that continually pull the thread away from its core regardless of the topic will have their posts removed.

The CDI is a community\dev design think tank nothing more nothing less.

I will be locking the thread later today in preparation for the start of the topics early next week.

Chris

The New CDI Topics

in Guild Wars 2 Discussion

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Folks please save you proposals, feedback and topic related discussion for when the threads actually open on Monday, or the CDI community may not see your posts.

I would hate to see your ideas get lost or missed.

Chris

Bump

Chris

Bump.

Chris

The New CDI Topics

in Guild Wars 2 Discussion

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

I thought the agreement was ArenaNet offered some topics for the next CDI, and we voted on which one….I guess I was confused.

Oh well, maybe the next CDI will be something else. =)

Hi Cedo,

In the last CDI Process Evolution 2 thread the group decided to try out having the team pick the topics in this round and then we will discuss how we thought it went as a group in CDI Process Evolution 3.

Hope this info helps,

Chris

The New CDI Topics

in Guild Wars 2 Discussion

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Chris,

You forgot to add in the new Rule about removing off-topic posts to help ease up on clutter.

I did include it (-:

9: Posts will be removed moving forward if they are not pertinent to the topic of the CDI.

I assume your point is, ‘Why aren’t you enforcing it yet?’

If so the answer is that this particular thread is pretty amorphous anyway (-:

However I will bump one of my previous posts.

Chris

LOL No, I just didn’t see it in your first post listing The Rules.

Ahh I see (-:

Chris

The New CDI Topics

in Guild Wars 2 Discussion

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Folks please save you proposals, feedback and topic related discussion for when the threads actually open on Monday, or the CDI community may not see your posts.

I would hate to see your ideas get lost or missed.

Chris

Bump

Chris

The New CDI Topics

in Guild Wars 2 Discussion

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Chris,

You forgot to add in the new Rule about removing off-topic posts to help ease up on clutter.

I did include it (-:

9: Posts will be removed moving forward if they are not pertinent to the topic of the CDI.

I assume your point is, ‘Why aren’t you enforcing it yet?’

If so the answer is that this particular thread is pretty amorphous anyway (-:

However I will bump one of my previous posts.

Chris

(edited by Chris Whiteside.6102)

The New CDI Topics

in Guild Wars 2 Discussion

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Hi Chris,

Even though i followed the past CDI progress, I wasnt really involved in it proactively.

In general I think it has proven to be a great way to improve communcation between the community and the company and you are doing a great job.

However, in one of the initial posts i think i read that the CDI is aiming to improve all aspects of the game. Unfortunately, i have seen the CDI only focussing on 3 parts, pve, wvw and pvp.

Personally, apart from wvw, the game economy is one of my favourite parts of the game to play. I make alot of gold on the trading post, not for the purpose of spending gold or selling it but just for the ske to know that I am able to make more than the average player, its my game of competive gameplay. Needless to say that John Smiths post about Equilibrium in the market in August and the 2 ascended crafting updates in September and december were my most favourite ones last year.

As a frequent forum user, i realized that the forums for crafting and the BLTC are seldom visited by devs, unless there is some trouble with gems.

I am fully aware that John Smith is quite limited in the information he can post concerning the economy but i personally think that the communication between Anet and the player base could be improved in regards of crafting and the TP/gem store.

I know that some of the issues have been covered in the horizontal/vertical progression CDI topic but i would much rather see a seperate CDI covering the BLTC/crafting/economy of the game in one of the dedicated forums to it.

I am fully aware that John Smith is quite limited in his posts concerning any of these topics concerning the economy and this post is by no means targeted to discredit him in any way, after all the velocity of common crafting mats kept me logging in since September.

But I do think that John could need some help in the ways of communicating with the player base. Just to make sure, this is not a post to flame John, I really appreaciate what he has done so far and I think that the GW2 TP is the best market I have seen in an mmo. He is an excellent economist but he is very limited to what he can say due to internal policies, which i can understand.

As i said, I am very active on the BLTC and Crafting Forums and i would love to see some more dev response there. Apart from me, there are alot of good guys posting frequently in it with alot of knowledge. Right now, it seems that John keeps his posts to a minimum and to the BLTC Forums ( I dont argue with that, even though i think he should pay some attention to thecrafting forum, as it discusses the economy quite often). This post is also not about flaming John because in general I think he has done a kitten job of keeping me logging in every day. So I dont argue with you that he is a great Game Economist ( I really think so!) but i think he needs a little help in communicating with the player base in general.

Chris, you have done a tremendous job in supervising the CDI so far, be it pve, wvw or spvp based. It doesnt matter what knowledge you have of each aspect of the game, communication skills top it all, as long as you have someone next to you in knowing what he is talking about.

However, from a personal point of view, i would really appreciate a CDI concerning crafting/trading. Johns input is always appreciated but I understand his choice of being absent in some discussions due to his position as game economist. I already mentioned that i dont blame him but i think he can learn a great deal from you, trying to communicate to the general player base.

Cheers, Bloin

Hi Bloin,

Good idea.

I will see what the Commerce & Rewards team think.

Chris

The New CDI Topics

in Guild Wars 2 Discussion

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Folks please save you proposals, feedback and topic related discussion for when the threads actually open on Monday, or the CDI community may not see your posts.

I would hate to see your ideas get lost or missed.

Chris

The New CDI Topics

in Guild Wars 2 Discussion

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Thank you for the heads up.

I am passionate about fractals. I wanted to thank you for giving us the opportunity to comment and provide our suggestions. I will try to be as constructive as possible. I look forward to this discussion.

Me to.

Chris

The New CDI Topics

in Guild Wars 2 Discussion

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Are you guys starting all these topics at once or will we see them in some kind of order over the course of a few days/weeks?

I’ve got a few ideas for the WvW discussion but I don’t want to forget them. I’ll probably jot them down in a txt file tonight actually.

Hi Blackarps,

They will run concurrently and be hosted by a different member of ArenaNet’s Dev team.

Chris

The New CDI Topics

in Guild Wars 2 Discussion

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

My only request is that you either remove the Dredge Fractal completely or annihilate a massive portion of respawning mobs in there, especially the clown car (there is no reason for this to exist, it is just a time gate).

This Fractal is the sole reason pretty much everyone I know cannot be bothered with daily runs anymore. It’s too mind-numbingly tedious.

Also, Dredge are annoying by design. Spamming powerful boons with impunity, immunity to blind, insanely strong projectile attacks, unnecessarily long CCs, but worst of all, ridiculous head count.

I will go in to more detail in the official thread if needs be.

Thanks Auesis and Yi,

It would indeed be great if we keep the feedback for when the official threads open (-:

Chris

The New CDI Topics

in Guild Wars 2 Discussion

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

For the PvE topic would it be to much if it is about Fractals but also about dungeons in general?

Hi Arwen,

I have been thinking a lot about this. My concern is that the PVE thread may become cumbersome. I will think about it a little more.

Chris

The New CDI Topics

in WvW

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Hi All,

The next round of CDI topics will be starting on Monday 17th February.

The topics will be as follows:

PVE: How would you like to see us evolve Fractals?- Owner- Chris Whiteside

PvP: What would you like to see from a League system? – Owner- John Corpening

WvW: What aspects of Edge of The Mists do you think could carry over to the rest of WvW and how? – Owner- Devon Carver

Bonus: Global: Professions: How would you like to see us evolve (profession: voting is currently underway) balance?- Owner- Allie Murdock

The CDI rules are as follows:

1: This initiative is all about discussion.
2: We will not be disclosing information pertaining to what is currently in development.
3: Anger and emotion will have less impact than intelligent discussion.
4: Together we will share and evolve design philosophies which will impact how we develop the game moving forward.
5: Aggression and disrespect to a fellow community member or developer will not be tolerated, and in the extreme could lead to the shutting down of the initiative.
6: The teams primary focus is work toward the development of GW2 and therefore posting of discussion and commentary may not be as frequent as you like. Please do understand that the initiative is taken very seriously by us all and that we will be reading the discussions and joining in as often as it is possible to do so.

Finally please note this is not a competition, either between yourselves or the developers in regard to one up man ship. The point of this Initiative is to work together to make the game better.

Note: We will disclose the ideas we do or don’t like as a group but we will not discuss schedules or timing around implementation. If there is still concern surrounding how seriously we take community collaboration then please do take the time to think about how much impact the community has had on the working of this game over the year.

Chris

The New CDI Topics

in PvP

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Hi All,

The next round of CDI topics will be starting on Monday 17th February.

The topics will be as follows:

PVE: How would you like to see us evolve Fractals?- Owner- Chris Whiteside

PvP: What would you like to see from a League system? – Owner- John Corpening

WvW: What aspects of Edge of The Mists do you think could carry over to the rest of WvW and how? – Owner- Devon Carver

Bonus: Global: Professions: How would you like to see us evolve (profession: voting is currently underway) balance?- Owner- Allie Murdock

The CDI rules are as follows:

1: This initiative is all about discussion.
2: We will not be disclosing information pertaining to what is currently in development.
3: Anger and emotion will have less impact than intelligent discussion.
4: Together we will share and evolve design philosophies which will impact how we develop the game moving forward.
5: Aggression and disrespect to a fellow community member or developer will not be tolerated, and in the extreme could lead to the shutting down of the initiative.
6: The teams primary focus is work toward the development of GW2 and therefore posting of discussion and commentary may not be as frequent as you like. Please do understand that the initiative is taken very seriously by us all and that we will be reading the discussions and joining in as often as it is possible to do so.

Finally please note this is not a competition, either between yourselves or the developers in regard to one up man ship. The point of this Initiative is to work together to make the game better.

Note: We will disclose the ideas we do or don’t like as a group but we will not discuss schedules or timing around implementation. If there is still concern surrounding how seriously we take community collaboration then please do take the time to think about how much impact the community has had on the working of this game over the year.

Chris

The New CDI Topics

in Profession Balance

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Hi All,

The next round of CDI topics will be starting on Monday 17th February.

The topics will be as follows:

PVE: How would you like to see us evolve Fractals?- Owner- Chris Whiteside

PvP: What would you like to see from a League system? – Owner- John Corpening

WvW: What aspects of Edge of The Mists do you think could carry over to the rest of WvW and how? – Owner- Devon Carver

Bonus: Global: Professions: How would you like to see us evolve Ranger balance?- Owner- Allie Murdock

The CDI rules are as follows:

1: This initiative is all about discussion.
2: We will not be disclosing information pertaining to what is currently in development.
3: Anger and emotion will have less impact than intelligent discussion.
4: Together we will share and evolve design philosophies which will impact how we develop the game moving forward.
5: Aggression and disrespect to a fellow community member or developer will not be tolerated, and in the extreme could lead to the shutting down of the initiative.
6: The teams primary focus is work toward the development of GW2 and therefore posting of discussion and commentary may not be as frequent as you like. Please do understand that the initiative is taken very seriously by us all and that we will be reading the discussions and joining in as often as it is possible to do so.

Finally please note this is not a competition, either between yourselves or the developers in regard to one up man ship. The point of this Initiative is to work together to make the game better.

Note: We will disclose the ideas we do or don’t like as a group but we will not discuss schedules or timing around implementation. If there is still concern surrounding how seriously we take community collaboration then please do take the time to think about how much impact the community has had on the working of this game over the year.

Chris

(edited by Moderator)

The New CDI Topics

in Guild Wars 2 Discussion

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Hi All,

The next round of CDI topics will be starting on Monday 17th February.

The topics will be as follows:

PVE: How would you like to see us evolve Fractals?- Owner- Chris Whiteside

PvP: What would you like to see from a League system? – Owner- John Corpening

WvW: What aspects of Edge of The Mists do you think could carry over to the rest of WvW and how? – Owner- Devon Carver

Bonus: Global: Professions: How would you like to see us evolve (profession X: voting is currently underway) balance?- Owner- Allie Murdock

The CDI rules are as follows:

1: This initiative is all about discussion.
2: We will not be disclosing information pertaining to what is currently in development.
3: Anger and emotion will have less impact than intelligent discussion.
4: Together we will share and evolve design philosophies which will impact how we develop the game moving forward.
5: Aggression and disrespect to a fellow community member or developer will not be tolerated, and in the extreme could lead to the shutting down of the initiative.
6: The teams primary focus is work toward the development of GW2 and therefore posting of discussion and commentary may not be as frequent as you like. Please do understand that the initiative is taken very seriously by us all and that we will be reading the discussions and joining in as often as it is possible to do so.

Finally please note this is not a competition, either between yourselves or the developers in regard to one up man ship. The point of this Initiative is to work together to make the game better.

Note: We will disclose the ideas we do or don’t like as a group but we will not discuss schedules or timing around implementation. If there is still concern surrounding how seriously we take community collaboration then please do take the time to think about how much impact the community has had on the working of this game over the year.

Chris

CDI- Process Evolution 2

in CDI

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

Hi All,

In summary we will be doing the following changes to best working practices around the CDI based on this discussion:

1: I will ask collaborators to discuss and propose points succinctly.
2: I will build a ‘suggested’ template for the format of proposals.
3: We will do broader advertising of the CDI topics so more community members are aware.
4: I will post specific dates for the start and end of CDI topics.
5: We will not let topics run and run. (To be honest I am quite disappointed with much of the commentary being way of topic over the last few pages and this is due to me leaving the thread open when it had run its course.)
6: We will reassess Topic determination after the next round of CDI topics.
7: Where possible we will try to run CDI topics concurrently.
8: I will discuss the creation of a sub forum for CDI with the Community team.
9: Posts will be removed moving forward if they are not pertinent to the topic of the CDI.
10: CDI Topics will be less broad in order to ensure a more focused discussion.
11: I will (when I get some time) update our existing CDI threads with details about impact on the live game in the summary/proposal section.

Thanks once again for your input and passion toward Guild Wars 2 and in this specific case the CDI.

We now know the topics for the next round of CDIs and I will publish these on Friday.

Chris

Update:

9: Posts will be removed moving forward if they are not pertinent to the topic of the CDI.

Chris

Update:

10: CDI Topics will be less broad in order to ensure a more focused discussion.

Chris

Update:

11: I will (when I get some time) update our existing CDI threads with details about impact on the live game in the summary/proposal section.

I will be closing and stickying the thread shortly. Thanks for all your support and commitment to making the game better.

I will announce the new topics tomorrow!

Chris