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Any champ bag loot research online?

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Posted by: Crovax.7854

Crovax.7854

have fun spending hours of your life opening bags, documenting every single item as it comes out, clearing your inventory….

If you actually go through with this you will be a saint….

…but I highly doubt you make it through your first 4 stacks without giving up.

It only drops some coins, bloodstone dust, 1 piece of gear, and 1 kind of crafting material.
Pffft, it can’t be that bad. (can it?!)
Besides, if it’s helping others, i’m more than happy to help.

Any champ bag loot research online?

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Posted by: Crovax.7854

Crovax.7854

Here you go: http://wiki.guildwars2.com/wiki/Champion_loot_bag/research

The Wiki often has such information. You can add your results, as well. =)

Thanks but I already visited that site. It only shows which champ drops which lootbag, not a breakdown and percentages of what lootbags drop, akin to this

No Patch next week... Confirmed

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Posted by: Crovax.7854

Crovax.7854

Am I the only one that’s happy we get time dedicated to the Wintersday stuff?

Admittedly I’m probably coming from a different perspective to a lot of people here – since launch I’ve only played for just over 2,000 hours so I still have a lot to do with the base game and over Christmas I’m always away for about 2 weeks.

Between the two having a temporary update up for 4 weeks before we go back to new permanent content seems like a pretty good deal.

Plus you have to factor in that one of the main reasons for this is probably Anet wanting to be able to close the office for a week or two so everyone can spend time with their families, like most of the other people in the country will be doing at the same time.

I would be inclined to agree if it wasn’t for the fact that winterday is a 100% complete rehash of last year.
Breaking LS up with seasonal events isn’t necessarily bad, however if those same events are complete repeats of the previous year’s, I can’t see how that’s positive.

No Patch next week... Confirmed

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Posted by: Crovax.7854

Crovax.7854

I do not understand why ArenaNet are deliberately trying to kill this game!
Almost ZERO content has been added since release, and any content that is added is either finished within an hour or removed.

I do not understand why you feel the need to deliberately post false statements!

If he’s going to argue that there’s no content, the least you could do is back up your response. Cause’ right now you’re going to lose this battle my friend.

Technically it’s up to the one stating there’s a lack of content to post their evidence as they’re the one who made the argument first.

My friend, you are not diving deep enough into this argument. Look forward not back.

Yeah… Still doesn’t change the fact that it’s not on him to provide the evidence. Arnath stated that almost zero content was added without provide any proof and mtpelion challenged it.

If you want, I can state that the state the Earth is flat, have you challenge this, and then say that you must prove me wrong.

You can’t prove that something doesn’t exist, how would you do that exactly? It is up to you to prove that there has been a substantial amount of content added.

Like this:

In the first 2 years of WoW Blizzard released:

8 new dungeons
5 new raids
10 new zones
1 new race
500+ quests
6 PvP maps
2 PvP modes
10 new levels
20+ new skills
50+ new talents
LFg system
Cross server system (first of its kind ever)
4 Festivals

WoW is considered the golden standard of MMO’s, your job would be to show that GW2 does indeed release a similar amount of content. (Hint: it doesn’t).

https://yourlogicalfallacyis.com/burden-of-proof

Ahh yes the old use a logical fallacy to end the argument when you lose….

Here I’ll start for you:

Number of zones added: 3*
New zones are 1/3 the size or smaller than original game zones
Number of new races: 0
Number of new classes: 0
Number of new legendary’s: 0
Number of new dungeons: 1

1 dungeon also removed
Number of new raids: 0
Number of new quests(DE’s): ~50
LFG Added
Fractals Added
New PvP modes: 1

Removed from rotation
New PvP maps: 3

One removed, one removed from rotation
Number of LS episodes: 29
*
*
*22 removed

Note: This was over 2.5 years as opposed to WoW’s Two years

Would you say that GW2 released a reasonable amount of content in those 2 years as compared to WoW?

Sorry but those items are not the definitive list of what counts as content. Those of us playing since release have experienced a wealth of content rather than the argued “almost zero”.

Wait.. hold up My friend. I’d like an explanation of what you define as “content”. I’ve been playing since release my friend, and I do not feel that there has been a wealth of content. Prove me wrong.

You know all of that which we did during season one? That was content. Content is more than just that list you posted. Whether permanent or temporary, content is still content. The Nightmare Tower, Scarlet’s Playhouse, Queen’s Pavillion, Assault on LA, and so on were all content. The story instances of season two were all content as well. The statement that there has been “almost zero” content is false.

I included all of those in the list under LS episodes.. Unless you are arguing that they weren’t removed… if so please point out where I can play them?

You posted everything briefly in a small list and broken out individual items to give the impression that there hasn’t been much content released.

The uphill battle is a strong one. Stay frosty my friend

Really had to chuckle here

Any champ bag loot research online?

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Posted by: Crovax.7854

Crovax.7854

Yes, the bags themselves aren’t new but there’s no research for them altogether.

So No New LW Till New Year, Right?

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Posted by: Crovax.7854

Crovax.7854

Yep, indeed it will be taking a break, quite surprising.

I would say it either means that Episode 8 is not the last episode, or that episode 8 is so big that they do not want to drop it just before most employees go home to celebrate Christmas with the family.

Or… they just want to stretch out the season artifically because there is so little in total.
Not saying they are, but it is a possibilty and considering the size of the past few updates a likely one at that.

I really like the game; the core gameplay is fun, but the (amount of) added content since release was quite disappointing for me personally.

also: taken from the other thread
Taken from http://massively.joystiq.com/2014/08/12/guild-wars-2s-living-world-mid-season-finale-launches-today/
“The Dragon’s Reach: Part 2, launches today, opening a brand-new explorable area within Dry Top and adding PvP perks. Says ArenaNet, … The launch brings to a close the first half of this current living world season; the storyline will resume “this fall.”

Looks to me like episode 4 was indeed the halfway point.

(edited by Crovax.7854)

Any champ bag loot research online?

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Posted by: Crovax.7854

Crovax.7854

I googled a bit but couldn’t find any drop research for the coin purses and seed pouches from the Silver Wastes online. Was I being sloppy or does something like that not exist yet?

Just wondering since I have ~5k coin purses and ~2k seed pouches in my bank waiting to be opened and wondering what the estimated profit will be.
I’m also considering putting my results online (around christmas – guess it will be around 8-9k by then) if there is demand for it.

Season 2 Continues January 13th...

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Posted by: Crovax.7854

Crovax.7854

What was that about a ‘2 week schedule’ again?

Has Living Story failed?

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Posted by: Crovax.7854

Crovax.7854

You can’t do both.

Yes, you can. Most MMOs, or at least AAA MMOs, do this actually. That’s why I called it ‘by industry standard’. The living story – once announced with thunderous fanfares – is nothing else what most MMOs do between expansions. Some short story snipplets here and there to please the community. Fact is that other companies managed to cater regular expansions every two years. Expansions with 10-15 maps, new races, campaign, raids, dungeons etc etc.

Besides; that ‘release every two weeks’ is a joke by now. We get 4 releases after months of nothing and then after months of hiatus again some story snipplets.

You really seem biased by the talking of Anet that everything takes sooooo much time. It’s true that Anet has a different approach which takes longer. But the little amount of content we got after more than two years is ridiculous compared to other MMOs in the industry.

Fact is that with no expansion there is no publicity and with no publicity there is no new players (at least not the big masses). Hence the income goes down and down. I know not a single person pesonally who still plays GW2. They are all gone, it’s only the longterm hardcore fans, the guys who can’t afford a monthly fee or newcomers who are in this game now.

You’re completely ignoring all of the content that we got during season one although quite a lot of it was temporary. So which games regularly release updates like the living story as well as doing expansions?

Having only played three major MMOs regularly and to an extent at which i’m comfortable talking about their pros and cons, i’d say FFXIV does this.

The sheer amount of quality content they put out completely puts ANet and their LS to shame. Just take a look at some of those patchnotes.

They put out very long story segments with each patch that result in an epic bossfight, new classes (!), housing with gardening, pvp modes, pet/mount raising, a gigantic list of new armor sets each time and the list goes on and on. All that while the had an expansion in the works that is -according to Yoshida- comparable in size to the main game.

It’s definitely possible.

PS: mods please remove the link if it’s against the rules

I want to play *my own* characters

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Crovax.7854

I really liked playing as Caithe. The abilities were enjoyable and satisfying to use and since GW2 has so little abilities anyway it’s great to have some variety.
I’d be more than thrilled to hear that we had more of those in the future, provided they are few and far between.

Really can’t understand all that negativity. It’s not like you are forced to completely abandon your character in favor of another. The episodes is around 40 minutes out of hundreds on your regular character.

As I see it most complaints are made because people can’t handle a new set of ablities, which in my opinion is a l2p issue instead of a genuine ‘I don’t like the way the story is told’ perspective.

(edited by Crovax.7854)

Mordrem parts, once again

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Posted by: Crovax.7854

Crovax.7854

I think you would benefit from learning how to be patient, my young padawan.

Oh, or not. I guess you;re one of those people who buys time-gated materials on release day for hundreds of gold while I sit and make a pretty penny and craft my own stuff a few weeks later… with your money.

:)

Actually I buy my mats a few days/weeks later when people like you who think they’re clever for waiting sell them for a fraction of their inital price

Mordrem parts, once again

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Posted by: Crovax.7854

Crovax.7854

You guys realize that you will be able to buy white extractors 2 weeks after episode release, that will get you exactly the parts you need, right?

You only rely on RNG if you want all the new stuff immediately.

Yeah, how silly of me to want to play the content and get the associated rewards when they come out and not next episode. You are right though, if one has terrible rng there is an alternative even though waiting isn’t fun (f2p games anyone?). Neither is grinding for crests. I opened ~250 chests since patch and haven’t gotten a single carapace piece. That’s 1250 crests plus some gold and the time it takes to even find that many chests.

My fear however is that the new extractors are available only during the last episode which most likely begins in january since ANet stated they won’t release Winters Day and LS at the same time.
So I have to wait 2 months and then play a new slot machine for chest and helmet? Wow…

Mordrem parts, once again

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Crovax.7854

It seems like with every update it becomes harder and harder to get the ones you actually want/need. So far I’ve killed roughly ~6 bosses and have yet to get a single item that’s useful for either of the two collections (and yes, I’m using the correct extractor). And it’s gonna get even harder when they add the new parts for the last two armor pieces. I’m getting pretty kitten tired of running the events and the Breach over and over again with no parts to take me forward.

And you guessed it, I also never got shoulder, glove or boot boxes of any kind. Some people just don’t have the luck these kinds of item acquisitions require.

So what’s the solution? Simple – remove the previous items from the loot table. You have extractors designed to get the fang or the tendon, specifically! Let people who want those use the items you put up for sale! Anyone else will have a chance on getting the current collection items, you can keep the heart there as a 100 crest bonus.

You think that’s bad. Well after getting the bladder and wondering why it doesn’t unlock in my collection I took a closer look and the bosses only half a fricking bladder! That’s right mate, you have to get it twice and combine them to a full one.

Caithe's Daggers.

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Posted by: Crovax.7854

Crovax.7854

Gemshop in a few weeks.

Multiple leggings and Verata's seared ring?

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Posted by: Crovax.7854

Crovax.7854

i did the story on my guardian, and repeat it again on ranger, I manage to get a heavy legging and medium legging.

So you should be able to get all the legging by doing the story 3 times.

Great, thanks for the quick reply!

Multiple leggings and Verata's seared ring?

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Posted by: Crovax.7854

Crovax.7854

In case anyone completed the story with more than one character:
Update notes say:

Continue collecting Carapace and Luminescent armor with the addition of heavy, medium, and light boots and leg armor.

Earn piece S of Carapace leg armor by completing the Seeds of Truth storyline. Extra pieces can also be purchased for bandit crests.

plural. Does that mean we can get multiple like with the shoulders?

EDIT: bonus question:
For the shoe collection you need the accessoire from the story achievements, however for the leggings collection you need ’Verata’s seared ring’.
Is it known yet how to obtain that piece of gear because to me it looks like this will be available with next chapter assuming you get one ascended piece per chapter.

(edited by Crovax.7854)

One word: disappointment

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Posted by: Crovax.7854

Crovax.7854

It would be nice to see some other lasting relationships that matter to the central story, either M/M or mixed.

Canach/Anise – calling it now! Those two are just perfect for each other.
I know it won’t happen but one can still dream… :/

How to complete the Asura meeting success ?

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Posted by: Crovax.7854

Crovax.7854

And there it is, the whole point that you took forever to reach.

Well at least you can’t say I wasn’t nice and patient about it :/

How to complete the Asura meeting success ?

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Posted by: Crovax.7854

Crovax.7854

I was under the impression that you have to have completed the PS to access Season 2 and I’m sure there was an ANet response backing me up on this. From my understanding you also have to complete the episodes in order.
I’m sorry if some of the more simple players aren’t having fun but they can’t tune the game to appeal to the lowest common denominator.

edit: If you want to be taken seriously, you should refrain from excessive use of caps.

You have to be 80 to access it that is all! you can join and complete it with not ever doing anything else so YA SOME DIRECTION would be nice! XD get informed then post!

Keywords were ‘I was under the impression’, never stating that this was a fact. Plus there is only one way to go, so if you can neither figure out a direction in a corridor, nor read what is written in green on the top right corner of your screen,this might not be the game for you

From this point on I’m not going to reply to you, seeing as you are just trolling based on the way you write and the points you make.

(edited by Crovax.7854)

How to complete the Asura meeting success ?

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Crovax.7854

When I did it the detection zones were moving so fast you didn’t have time from when it moved from a point to when it rotated back to that point to carry out the disable so I had to kill everything – most annoying because I would have liked to have done it via stealth.
I will see if it does the same with the next character or the replay.

You only appear visible for the last or so second of the cast. You can try casting when the vision is still on you so you get out of stealth right when they turn.

How to complete the Asura meeting success ?

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Posted by: Crovax.7854

Crovax.7854

I was under the impression that you have to have completed the PS to access Season 2 and I’m sure there was an ANet response backing me up on this. From my understanding you also have to complete the episodes in order.
I’m sorry if some of the more simple players aren’t having fun but they can’t tune the game to appeal to the lowest common denominator.

edit: If you want to be taken seriously, you should refrain from excessive use of caps.

How to complete the Asura meeting success ?

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Crovax.7854

As I said, this was the first stealth mission ever in GW2. Veterans were as clueless as new players. It was new to all players.

That’s not quite true. Or, rather, the vets have an advantage in figuring it out.

Those of us that have played the game longer have a better general understanding of what goes on in this game, and when something’s different than normal. We’ve gotten a feel for how the devs think, and what they can do with the game. Thus, we have an advantage when it comes to figuring out something new.

It’s like getting to know someone. Once you know them well enough, then even if they trip over their own words or mistype something, you can still tell what they meant fairly easily.

Myself, I messed up a few times in this mission and had to fight it out, and I didn’t do too well with the skills I was forced to use. At the generators, I went around in a circle destroying them all, thinking that if I got them all then his shield would drop. It took me a while to realize that I’d destroyed more than there should be, and someone was repairing them. THEN I figured it out.

Which is my point as well yes, us long term players get it easier but the NEW players, which is a lot of ppl will be and are utterly lost, and to demean or expect them to know it is just asinine they should just be clearer as to what you need to do!

Players’ aren’t new to the game by this point. They have to play all the way to level 80, through the whole story until Zhaitan and then through all of Season 2.
More than ample time to get familiar with all the mechanics.

LOL now you are Expecting every new player to learn LIKE YOU DID not every 1 does alot of ppl PLAY alone till they hit 80 and HAVE NO CLUE as to what is in this game XD

All I want is for them to account for thier NEW PLAYER base and add some EXPLENATION and to assume that they SHOULD KNOW is just moronic

My point still stands. By the time you are here, even as a new player, you have accumulated at least 200 hours. You are not ‘new’ anymore at this point
Time to get into your big boy pants and try to figure the fight out instead of crying on the forums for ANet to dumb down the game even further.

How to complete the Asura meeting success ?

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Posted by: Crovax.7854

Crovax.7854

As I said, this was the first stealth mission ever in GW2. Veterans were as clueless as new players. It was new to all players.

That’s not quite true. Or, rather, the vets have an advantage in figuring it out.

Those of us that have played the game longer have a better general understanding of what goes on in this game, and when something’s different than normal. We’ve gotten a feel for how the devs think, and what they can do with the game. Thus, we have an advantage when it comes to figuring out something new.

It’s like getting to know someone. Once you know them well enough, then even if they trip over their own words or mistype something, you can still tell what they meant fairly easily.

Myself, I messed up a few times in this mission and had to fight it out, and I didn’t do too well with the skills I was forced to use. At the generators, I went around in a circle destroying them all, thinking that if I got them all then his shield would drop. It took me a while to realize that I’d destroyed more than there should be, and someone was repairing them. THEN I figured it out.

Which is my point as well yes, us long term players get it easier but the NEW players, which is a lot of ppl will be and are utterly lost, and to demean or expect them to know it is just asinine they should just be clearer as to what you need to do!

Players’ aren’t new to the game by this point. They have to play all the way to level 80, through the whole story until Zhaitan and then through all of Season 2.
More than ample time to get familiar with all the mechanics.

How to complete the Asura meeting success ?

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Posted by: Crovax.7854

Crovax.7854

As I said, this was the first stealth mission ever in GW2. Veterans were as clueless as new players. It was new to all players.

That’s not quite true. Or, rather, the vets have an advantage in figuring it out.

Those of us that have played the game longer have a better general understanding of what goes on in this game, and when something’s different than normal. We’ve gotten a feel for how the devs think, and what they can do with the game. Thus, we have an advantage when it comes to figuring out something new.

It’s like getting to know someone. Once you know them well enough, then even if they trip over their own words or mistype something, you can still tell what they meant fairly easily.

Myself, I messed up a few times in this mission and had to fight it out, and I didn’t do too well with the skills I was forced to use. At the generators, I went around in a circle destroying them all, thinking that if I got them all then his shield would drop. It took me a while to realize that I’d destroyed more than there should be, and someone was repairing them. THEN I figured it out.

I agree that the part where you have to lure the enemy into a voidzone to make him vulnerable was already present in some select parts of the game, however knocking out enemies with casts and vision cones that rotated on a timer were an absolute first.

You have to work out all the mechanics from the beginning. I think it was a smart move from ANet to position the first guard on top of the stairs so you have to walk through his cone of vision and see that they can’t see you if you are stealthed.
That’s teaching through gameplay and very well done.
Same for the golems; If asura can’t see you with white cones and golems have red ones, logic dictates that they can detect you if you stealth inside their circle.

How to complete the Asura meeting success ?

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Crovax.7854

No the horror is ANET’s complete lack of direction for these event’s, yes long term players can figure it out but there should be some explanation on the part of ANET as WHAT you do. It has always been a problem of theirs and needs to be fixed. That is another reason they have a hard time keeping people playing!

I am a long term player and I think that it is just not nice at all for new players, People should not have to wait for someone to put out a guide so they know what to do but Most People HAVE TO! mainly because of the LACK of DIRECTIONS!

I really don’ think this is a “long-term”/veteran player thing, so much as take a moment and observe what’s going on around the area. I found the execution to be a bit tricky, but I had no problems figuring out what it was Anet intended for me to do during this Living Story. There is a fine line sometimes between “clear directions” and “hand-holding”, and I don’t envy the devs that have to make that call.

That may be but I am a guild leader and most ppl DO NOT KNOW what to do as new players, it has nothing to do with hand holding it has to do with experience this game has ALOT to learn if you want to play properly and MOST of the mechanics are not know by new player so they DO NOT KNOW WHAT to look for!

I am happy for you being able to complete it but that will not be the case for the MAJORITY of players XD

As I said, this was the first stealth mission ever in GW2. Veterans were as clueless as new players. It was new to all players.

Which is WHY ANET should provide more DIRECTIONS with thier new content, Thk you for backing up my point XD

I wasn’t backing up your point – quite the opposite
If all players are new to this kind of content and many are still able to figure it out the first time (i.e. my guild and everyone I personally play with), it’s tuned right with enough directions to know what to do. Maybe your people should read the green text in the upper right corner.

How to complete the Asura meeting success ?

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Crovax.7854

No the horror is ANET’s complete lack of direction for these event’s, yes long term players can figure it out but there should be some explanation on the part of ANET as WHAT you do. It has always been a problem of theirs and needs to be fixed. That is another reason they have a hard time keeping people playing!

I am a long term player and I think that it is just not nice at all for new players, People should not have to wait for someone to put out a guide so they know what to do but Most People HAVE TO! mainly because of the LACK of DIRECTIONS!

I really don’ think this is a “long-term”/veteran player thing, so much as take a moment and observe what’s going on around the area. I found the execution to be a bit tricky, but I had no problems figuring out what it was Anet intended for me to do during this Living Story. There is a fine line sometimes between “clear directions” and “hand-holding”, and I don’t envy the devs that have to make that call.

That may be but I am a guild leader and most ppl DO NOT KNOW what to do as new players, it has nothing to do with hand holding it has to do with experience this game has ALOT to learn if you want to play properly and MOST of the mechanics are not know by new player so they DO NOT KNOW WHAT to look for!

I am happy for you being able to complete it but that will not be the case for the MAJORITY of players XD

As I said, this was the first stealth mission ever in GW2. Veterans were as clueless as new players. It was new to all players.

Eternal Sands Focus

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Crovax.7854

Wanted to add: it’s just the hourglass, no particles or anything. Don’t know what I expected but some particles like from the Anomaly would have been nice.

Bug ? "Walking in water" effect in the new area ?

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Posted by: Crovax.7854

Crovax.7854

Seeign as there are Tamini in the new area, maybe it’s intended; frogs need water. Maybe risen from below ground level? Then again below SW there’s only this huge Skritt cave with no water in sight…

How to complete the Asura meeting success ?

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Crovax.7854

No the horror is ANET’s complete lack of direction for these event’s, yes long term players can figure it out but there should be some explanation on the part of ANET as WHAT you do. It has always been a problem of theirs and needs to be fixed. That is another reason they have a hard time keeping people playing!

I am a long term player and I think that it is just not nice at all for new players, People should not have to wait for someone to put out a guide so they know what to do but Most People HAVE TO! mainly because of the LACK of DIRECTIONS!

I really don’ think this is a “long-term”/veteran player thing, so much as take a moment and observe what’s going on around the area. I found the execution to be a bit tricky, but I had no problems figuring out what it was Anet intended for me to do during this Living Story. There is a fine line sometimes between “clear directions” and “hand-holding”, and I don’t envy the devs that have to make that call.

Yup, that’s how I see it too. This is the first time this kind of stealth mechanic was used ingame, meaning vets as well as new players are on equal footing. It’s merely a matter of basic thinking. If you can’t stealth, just kill everything in sight. With Caithe’s insane skills this is no problem and makes the whole instance a joke.

One word: disappointment

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Crovax.7854

Took me 90 minutes to complete with reading all dialogue. It’s not much, okay, but I think you’re a bit exaggerating. Dialogue was okay-ish, story was fine, difficulty was a bit on the low side and length was okay-ish too. If we get 90 minutes of story and some additional content gameplay wise, like we did, I’m fine with that.

Though I have too say, this will not make up for the lack of a proper expansion in my opinion.

There is "probably" no expansion, its a myth

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Crovax.7854

ncsoft already said in their latest report that " in not far future they are ready to announce the expansion for gw2"
the expansion might hit in late 2015 or early 2016, but there will be an expansion based on ncsoft words((the boss)).

This is flat out wrong. In the report you are referring to NCSoft only states that they expect ANet to announce an expansion since the game is already over two years old and by now that would be the most reasonable approach.
Besides, this statement has also been in the last few reports (since early 2013 I think) from NCSoft so that’s nothing new.

In my opinion the only reason for ANet to be silent about the future of the game would be that they expect us to be even more discontent than if we didn’t know,
i.e. no expansion. Makes the most sense from my point of view.

Thank you for the key sale!!

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Crovax.7854

This is why we can’t have nice things…

Why other ppl think GW2 players are bad

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Crovax.7854

…people think GW2 players are bad?

Can only speak for myself but compared to other games the avarage GW2 player seems incredibly incompetent and slow in terms of understanding patterns as well as reaction time for dodges and conveying information that’s vital for overall success in the game.

I guess that’s because there is no incentive to become better as you can just leech off of other players doing the event/boss while lying dead on the sideline.

Anet is working on "Stuff"

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Posted by: Crovax.7854

Crovax.7854

While it’s great to hear that ANet is actually working, it doesn’t matter to players (yet).
For all I care they could work on super awesome revolutionary stuff and it wouldn’t concern me because it’s not actually in the game yet!

This thread is cute but for me, content only exists when we can play it.
I don’t benefit in any way from knowing that there is something ‘awesome’ on the horizon (i.e. 1-2 years down the line).

Salvage or sell back for karma

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Posted by: Crovax.7854

Crovax.7854

I disagree. The problem with karma at present is that there’s already far too much of it about. This makes it difficult to introduce good karma sinks that don’t break other parts of the economy. You want to remove one of the only existing karma sinks.

Yeah, I get that legendaries cost a lot of karma, but most (all?) of that is in obsidian shards, which can be acquired in a variety of other ways. I think Anet’s done enough to reduce the burden of farming karma for a legendary for newer players.

The usual concern about karma gear being unsalvagable is that it makes it impossible to recover upgrades (runes, sigils, etc) without an excessively expensive gem store item.

In which other ways can you reliably accumulate obsidian shards? There’s PvP which gives a few… 20 for an entire track, if I recall correctly. Then we have Silverwastes – before the chestfarm, that was a decent way to acquire shards. I haven’t been there since but I gather it’s not even worth it now. Then there’s laurels, which are almost always going to be spent on more important stuff.

Finally you have the other methods related to seasonal events etc. like SAB, WvW tournaments… not reliable, as they are not present all year round.

Silver Wastes nets you an insane amount of shards. In the last 2 weeks I accumulated around 1500 shards just from casually playing and opening the chests I come across.

Is this post-nerf? My friends got around 500 shards in one day I believe, before the chest farm was nerfed.

I’ve heard you can’t get anything near that now though.

Around 1k of those were after the nerf. You don’t even need that many for a legendary,
only around 500.

Nope… But you need em for the ascended mats that come with…

‘Nope’ what? Example : 250 shards for Gift of Mastery and ~241 for clovers +- a few depending on your luck.

Salvage or sell back for karma

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Posted by: Crovax.7854

Crovax.7854

I disagree. The problem with karma at present is that there’s already far too much of it about. This makes it difficult to introduce good karma sinks that don’t break other parts of the economy. You want to remove one of the only existing karma sinks.

Yeah, I get that legendaries cost a lot of karma, but most (all?) of that is in obsidian shards, which can be acquired in a variety of other ways. I think Anet’s done enough to reduce the burden of farming karma for a legendary for newer players.

The usual concern about karma gear being unsalvagable is that it makes it impossible to recover upgrades (runes, sigils, etc) without an excessively expensive gem store item.

In which other ways can you reliably accumulate obsidian shards? There’s PvP which gives a few… 20 for an entire track, if I recall correctly. Then we have Silverwastes – before the chestfarm, that was a decent way to acquire shards. I haven’t been there since but I gather it’s not even worth it now. Then there’s laurels, which are almost always going to be spent on more important stuff.

Finally you have the other methods related to seasonal events etc. like SAB, WvW tournaments… not reliable, as they are not present all year round.

Silver Wastes nets you an insane amount of shards. In the last 2 weeks I accumulated around 1500 shards just from casually playing and opening the chests I come across.

Is this post-nerf? My friends got around 500 shards in one day I believe, before the chest farm was nerfed.

I’ve heard you can’t get anything near that now though.

Around 1k of those were after the nerf. You don’t even need that many for a legendary,
only around 500.

Salvage or sell back for karma

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Posted by: Crovax.7854

Crovax.7854

I disagree. The problem with karma at present is that there’s already far too much of it about. This makes it difficult to introduce good karma sinks that don’t break other parts of the economy. You want to remove one of the only existing karma sinks.

Yeah, I get that legendaries cost a lot of karma, but most (all?) of that is in obsidian shards, which can be acquired in a variety of other ways. I think Anet’s done enough to reduce the burden of farming karma for a legendary for newer players.

The usual concern about karma gear being unsalvagable is that it makes it impossible to recover upgrades (runes, sigils, etc) without an excessively expensive gem store item.

In which other ways can you reliably accumulate obsidian shards? There’s PvP which gives a few… 20 for an entire track, if I recall correctly. Then we have Silverwastes – before the chestfarm, that was a decent way to acquire shards. I haven’t been there since but I gather it’s not even worth it now. Then there’s laurels, which are almost always going to be spent on more important stuff.

Finally you have the other methods related to seasonal events etc. like SAB, WvW tournaments… not reliable, as they are not present all year round.

Silver Wastes nets you an insane amount of shards. In the last 2 weeks Since zone release I accumulated around 1500 shards just from casually playing and opening the chests I come across.

(edited by Crovax.7854)

GW2 vs. FF-XIV

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Posted by: Crovax.7854

Crovax.7854

One thing I’d like to add is about music. GW2 has very good tunes by Jeremy Soule
and the new stuff from Dry Top and Silver Wastes is quite good too but XIV just blows GW2 out of the water in terms of sound design.

In cities you can hear progressively louder crowd chatter if you are around many other players. When moving you can hear cloth leather or metal rustling depending on what you are wearing and the boss music, oh the boss music!
Listen to this: https://www.youtube.com/watch?v=EZZDnlAg3Pk
then tell me it’s not one of the most epic boss themes in any MMO ever.
Same goes for Garduda, Ramuh, Shiva, Leviathan and many others. Boss themes there have real character and are epic; the make you feel like a hero while in GW2 music is just so incredibly generic.

I really hope this is something where ANet plans to step up their game.

GW2 vs. FF-XIV

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Posted by: Crovax.7854

Crovax.7854

I think you should put a diclaimer that most of what you wrote is highly subjective.
I find FFXIV to be the far superior game overall and most of what you listed as downsides are things I think are actually better done in XIV.

(edited by Crovax.7854)

Dead players dragging everybody down.

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Posted by: Crovax.7854

Crovax.7854

Just did 2 breaches and maybe if we could get something official on that matter:

Did you guys over at ANet change the health on the bosses, like scale it WAY down?
I swear player behaviour didn’t change but the bosses lost health so incredibly fast that we were done with all 5 after 2mins30.

Wait...that's it?!

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Posted by: Crovax.7854

Crovax.7854

I’m stuck at work, but after hearing it’s only 15 minute long, I’m not to excited about going home and playing it now.

It longer than 15. I’d say around 30 minutes but there’s almost no additions to the game aside from the story.

Wait...that's it?!

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Posted by: Crovax.7854

Crovax.7854

Yeah it was really short :/ I’m just disappointed so little was added in terms of actual content. (i.e. not counting gemstore stuff and the story)
New gauntlets, new achievements and the labyrinth for the break in between meta events that’s basically pacman – no combat, just running around and collecting chests until the timer is over.

Dead players dragging everybody down.

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Posted by: Crovax.7854

Crovax.7854

Anything that moves characters without the player’s consent is going to be really unpopular. Don’t do it. It is bound to have unwanted side effects. Keep control in the player’s hands.

Players would have complete control over whether they’re ported. Easiest solution to prevent unwanted removal: don’t die and be useful.

Dead players dragging everybody down.

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Posted by: Crovax.7854

Crovax.7854

Another thing, is when you have to be there, and alive, to loot. THAT is why so many don’t WP. If all loot would be sent to the player, if they were in the zone, regardless of where they are, more would be willing to leave.

Great news: That’s exactly how the new bosses work.

823 champ bags results

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Posted by: Crovax.7854

Crovax.7854

Ha, really looking forward to opening mine now. It’s around 4k bandit bags, 500 mordrem bags, 1k bags of gear, 1k bags of stolen goods and around 80 bags of rare gear.
If people want, I’ll post results for the champ bags on reddit when I’m done.

(edited by Crovax.7854)

Dead players dragging everybody down.

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Posted by: Crovax.7854

Crovax.7854

Not everyone wants to or can afford to play the Zerker Meta. This is not a L2P issue since the setup worked all through the PS and in PvE.

My point was actually not that zerk is an advantage but a big disadvantage in the new story instances. Playing in zerk basically means you have to dodge all of the big stuff and still be extremely careful of the little hits that just get thrown around by enemies, let alone all the cc, especially by the inquest golems during the first couple of episodes.

What I was trying to say was: It’s possible to do it with literally zero defense, except 2 dodges on a long cooldown. If you can’t do it without dying ‘quote: A LOT’, even with defensive gear and presumably according trait/utility choices, then it very well is a l2p issue on your part

Everyone is welcome in open world content and in most events it’s ‘the more the merrier’ however in timed events, especially the new bosses, with a time limit of 5 short minutes, dead players are, as was many times said already, a hindrance to the overall success.

Dead players dragging everybody down.

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Posted by: Crovax.7854

Crovax.7854

In regards to all the people asking for reviving speed of dead to be boosted – no.
Being completely defeated is meant to take you out of the fight, hence the long time it takes to revive. Defeated players are by design meant to either WP or be revived after the fight or in between waves in a wave based event.

Any solution that involves lessening the time it takes to revive deafeted players is in my opinion really short-sighted as it just makes every event incredibly zergable – something the Devs have shown they don’t want as the last couple of open world releases from Pavillion onwards always encouraged zerg splitting.

In case someone from the Devs is reading this and wondering why the initial post was asking for porting players outside of the event and not for, say, more frequent scans of active players or taking defeated out of the equation for scaling, it was mainly after taking the Devs into consideration.

I know ANet is stretched pretty thin atm with the LS releases and whatever they’re working on on the side so I was proposing something that’s already in the game and doesn’t require a big amount of developing time or is probably flat out impossible.
Scanning the active players for example may even be impossible with their current server structure. The same goes for removing dead players from scaling; I’m not an IT guy but I’m sure this would require a lot of work on their scaling engine-thingy.

Simply moving players is already in the game; it happens during cutscenes, story and even when we enter the bossfights themselves. My proposition was just based on my view that the problem is solved most effectively with almost no dev-time that way.

(edited by Crovax.7854)

Dead players dragging everybody down.

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Posted by: Crovax.7854

Crovax.7854

This is an interesting idea.

Unless you all plan on removing the Way Point cost, this is a bad idea since it is catering to the Elitist Players that demand the dead to use a way point instead of helping dead players as it was originally intended.

Any serious event should be treated like dungeons and lock out way points until everyone is dead in the event bubble to further encourage cooperation and support tactics instead of way point zerg fests.

I already figured out why the armor repair cost was removed since a double Mace/Long Bow Warrior tends to die a lot in the LS2 instances since the removal. Someone knew armor was going to get destroyed A LOT in LS2 and they preempted the armor repair cost complains early.

Please do not support the “WP if you’re Dead” crowd Gaile.

It was suggested that the port be free of charge. Plus ressing dead players is something many people like to do; it feels good to help others, however in events like the new bosses, every point of damage counts, especially at gold/silver.
If you think my viewpoint, that removing yourself from the area in order to not actively prevent others from successfully beating the fight in time is to be considered common courtesy and more importantly common sense, as elitist then I can’t help you.

Edit: I’m using LB with axe/mace or GS in full zerk armor and completely offensive traits and died twice across all story instances since season 2 started; maybe it’s a l2p issue on your part?

Edit2: again, I don’t mind dead players except for situation where you have to race a clock and said players scale the event up without contributing.

(edited by Crovax.7854)

Dead players dragging everybody down.

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Posted by: Crovax.7854

Crovax.7854

I sometimes lay there for 2-3 mins to see if someone can rez me. But only if the WP is rather far away (which is the case in Silverwastes). The problem is that you sometimes get downed extremely fast. I usually run Berserker gear only and in the cluttered enemy areas there are single attacks that can almost insta down you. I can’t simply play always fully concentrated, especially when I play several hours.

I’ve been running in zerk exclusively myself. The trick is to dodge the big attacks :p Other than that, this behaviour is exactly why I asked for forced removal of dead bodies or at least more frequent checks to downscale bosses. Only one WP is perfectly fine – the bosses were not meant to be zerged. If you are dead, that’s it, better luck next breach. You even get full rewards!

I just don’t understand these people…

Dead players dragging everybody down.

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Posted by: Crovax.7854

Crovax.7854

If this is the case, it should be made more apparent by some ingame mechanics. For me, this isn’t apparent at all.

Are you sure that hitting even one time (1) makes me eligible for the reward? Don’t call me stubborn or ignorant, but the mechanics of other events with a single champion is that you have to do some minimal amount of damage to the boss, and this minimal amount is not always dealt with a single hit. Especially Gold and Silver are somewhat elusive, and not seldom players are stomped on before they even have a chance to deal damage even once.

I really want to contribute to the fight. I don’t want to leech. I hate leechers. I don’t want to lay around defeated. Just because I want to contribute, I stay. And I hate it. But I really see it as only chance to being able to contribute to this particular event again. Returning to the event minutes later for some remaining seconds (if at all) after running the long way from the waypoint isn’t particular what I call contributing.

It’s measured by damage, however the threshold is so low that it might as well be one hit. I had multiple accounts of me entering a breach map and running to gold to get a single hit in and be eligible for bronze rewards (which are the same as gold). Even the boss at red who only takes 100-200 damage per direct hit only requires one hit to qualify for rewards.

I stand by what I said; for the underground bosses you are always better off porting. Staying dead is hurting yourself as well the whole map.

The legends are an exception; In order to get mob loot you have to be present when they die, however those are not timed fights so I don’t see a problem with hanging around in order to not miss out.