-Vivi
-Vivi
Has anyone tried the hammer with a symbol-type build? Or know how long that symbol from the hammer every third strike lasts, and if it’s affected by the symbol traits? I put together a symbol/spirit weapon build just now (during work, because eff the man!) and wonder how effective it can be using a hammer and staff, as they provide the symbols I’d need and also seem fitting with the spirit weapons.
Let me know what you think, or someone give it a try: http://www.guildhead.com/skill-calc#MzcM0V0zMmwxoMmwxmx9MxaoaqckaV
-Vivi
(edited by Daboris.6730)
Yeah I agree. A main problem with events is that they just become way too easy with one tactic, which is AoE everything to death from ranged or just have everyone stack and kill them so easily. I’d love to see NPCs use abilities more often; is a horde of players doing an Inquest event? Have those Inquest summon D-Golems who effectively block ranged with their shields. Lots of melee characters ganging up on someone? Maybe an Inquest with a Greatsword or Hammer pops a Sanctuary (Guardian) skill and everyone gets pushed out.
I feel the AI can be more complex, which would really serve to be more fun and make players think a little more. Obviously it’s really hard to look at every event and say “Well, we need to make this guy do THIS and THIS if there are 15 players, but once it hits 16 players we throw in THIS guy to rain death on the players!” I mean sure, I’d love every event to be epic and balanced, but that’s just impossible in the short run.
As it stands, there are plenty of events that can be representative of change. Starter area events, well-known ones, ones that are farmed, and Orr events are the main ones that should change ASAP to show the evolution of events. It can’;t just be about numbers; but then you’ll have to test everything, because there’s the danger of “too hard” coming into play. It’s a brittle line, but one worth treading IMO.
-Vivi