Showing Posts For Diabolus Anur Kaya.8379:

Dungeon Patch Discussion 1/28

in Fractals, Dungeons & Raids

Posted by: Diabolus Anur Kaya.8379

Diabolus Anur Kaya.8379

If this has already been said, just add mine remarks to the chorus:

1. If no res-rushing, we need faster revive times or better revive buff

2. Before, I might have said something about bosses being over powered (and/or over armored) and how it seems every underling is the equivalent of Lvl 80 veteran but last night we finally found the right team mix mojo (balance) and had one of our most successful dungeons yet. It was still tricky and we all were defeated at one point or another but it was the “easiest” I ever remember a dungeon being.

So I guess this is evidence in Anet’s favor: the right TEAM, can be very successful even in tough situations.

So back to the “Right Team” approach … how wonderful and a point of FAIL FAIL FAIL … the whole not needing a specific TEAM to actually do instances is down the drain … and a lot of people will be unable to get groups or able to get into instances again. Thank you for the Fail on something definitely NOT in ANet’s favour. … Messing up random grouping.

this is exactly what I was thinking post patch as a very good PuG failed miserably at CoF path 2

way to D3 GW2 devs

and to answer gussy, some of us don’t have the opportunity to keep at the same area/instance over and over again because we work full time, you know have kids and other responsibilities……

(edited by Diabolus Anur Kaya.8379)

Dungeon Patch Discussion 1/28

in Fractals, Dungeons & Raids

Posted by: Diabolus Anur Kaya.8379

Diabolus Anur Kaya.8379

I think that you really went too far on the CoF path 2 in making the part before the Cathedral extemely difficult with the spawn rushing magg and then the assassins being able to almost kill him in 1 hit

Let's Start the Karma DR Dialogue

in Guild Wars 2 Discussion

Posted by: Diabolus Anur Kaya.8379

Diabolus Anur Kaya.8379

I put in a help ticket about this before I had even heard about the DR and here is the reply I got from Steve

“I can certainly appreciate your frustration with changes to drop rates in some areas of the game. Unfortunately, the game has to be reworked from time to time to best work against exploitation. I understand that you had no nefarious intentions with the items collected in this area, but choices have to be made by the dev teams to minimize the damage across multiple segments of the population.”

how can I have “nefarious intentions” when I just play the game, don’t run with that stupid zerg and the items I collected in that area were porous bones, white items, and maybe an off the wall blue?

I am calling BS on Steve and Anet on this.

It has already been stated that DR at the moment is, for want of a better word, bugged… or too harsh.

If the mechanic is working on a bracket-based system, and you ventured close to the bracket (ie. in one area for too long or killing too many mobs of the same type, etc etc) then you’ll be flagged by the system.

He already stated that you were NOT nefarious. The system will be fine-tuned, but currently the only way to iron out the wrinkles in the current state of play is to come down hard and then soften each blow afterwards.

I hope that helps.

I was tagged by the system by simply being in the Cursed Shore area. I stay away from the big groups. That type of play style is not fun and with the majority of bad guys in CS being Risen that respawn way too fast to stand still for any length of time then you get tagged for killing too many Risen…

Let's Start the Karma DR Dialogue

in Guild Wars 2 Discussion

Posted by: Diabolus Anur Kaya.8379

Diabolus Anur Kaya.8379

I put in a help ticket about this before I had even heard about the DR and here is the reply I got from Steve

“I can certainly appreciate your frustration with changes to drop rates in some areas of the game. Unfortunately, the game has to be reworked from time to time to best work against exploitation. I understand that you had no nefarious intentions with the items collected in this area, but choices have to be made by the dev teams to minimize the damage across multiple segments of the population.”

how can I have “nefarious intentions” when I just play the game, don’t run with that stupid zerg and the items I collected in that area were porous bones, white items, and maybe an off the wall blue?

I am calling BS on Steve and Anet on this.