Showing Posts For Direksone.3867:

Classes from Descending Skill Level.

in Guild Wars 2 Discussion

Posted by: Direksone.3867

Direksone.3867

Engineer simply have a lot of choices! Thats what I love about them. All these people complaining about how much they suck.. I don’t get it to be honest. In PvE as a supporter I do fine and yea in WvW I suck as my gear and specc are not made for that, makes sense. PvP I barely do but with a decent specc works fine.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Bronze->Silver->Gold Medal events.

in Suggestions

Posted by: Direksone.3867

Direksone.3867

and dragon events are “fail proof”.

Yup. Something Rift did a little better with Dynamic Events is that they had WAY more impact on the world. Oh didnt close the rift? Now itll take the closest village etc etc. Now and again a HUGE event would start in a zone, invading everything. Not enough people? Sucks to be you. Now the whole area is invested and you can clear it out.

Might not seem very good or cool, but at least there was more of an impact on the world. There rarely is any in GW2 unfortunately.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Bronze->Silver->Gold Medal events.

in Suggestions

Posted by: Direksone.3867

Direksone.3867

Once an event started in a higher level charr area, can’t remember where. Basically a bunch of veteran Flame Legion Shamans were spawned and I had to kill them in X time. Soloed it. Got a silver medal<.<

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Switching Characters for XP

in Fractals, Dungeons & Raids

Posted by: Direksone.3867

Direksone.3867

Dont think so nor do I think the devs want you to (be able to) do this.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

philosophy on raids?

in Guild Wars 2 Discussion

Posted by: Direksone.3867

Direksone.3867

Also, one more thing – for the “whole game is an endgame” to be true, instances simply cannot be better/more interesting/more rewarding than the rest of the game. If they are, then they become the endgame, and everything else can no longer aspire to that title. If they aren’t… then what’s the point? The number of players that would want to play them (already very small, especially in this, designed more for casuals, game) would be so low to make them dead content eventually.

Also, you seem to be mistaken on one point (the one that forms the basis of your whole reasoning) – “making the whole content interesting” can never be completed, because adding of new open content should never end.

Don’t fully agree here as they already have dungeons that are for level 80 only, kinda endgamey, but the rewards aren’t significant so it’s not really endgame.

Oh, i agree – i said already that the game is not quite at that point yet and requires rebalancing. Part of those rebalancing would necessarily be less emphasis on dungeons in the future.

Also, “no more rewarding” is not only no more fractal-type blunders with ascended eq, but also means “no better drop chances” as well. Restricted skins are okay, as long as they are alternate skins – not something that is visually just better than everything else.
(Hint: obsidian armor from GW1 was actually not that good as far as aestethics went)

Agreed. Not really a fan of Ascended gear either, i cba to farm Agony crap just for fractals, which i barely do anyway.

Thing is: i like dungeons, but thats also because thats almost all there is to do. I hunt some dragons now and then, but that’s it. Yea I level alts, but on my main man there’s barely anything to do “GET A LEGENDARY”. Nope. Can’t use any on my engi that I find decent looking. Not a big PvPer either nor WvW, so that leaves PvE; and that’s where the issue is: what is there to do? Not much. I hope tomorrow brings more epicness to the table!

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Engineers for only PVE ?

in Engineer

Posted by: Direksone.3867

Direksone.3867

Love it in PvE, playing supporty at the moment with Elixers and the elixer gun. I have no problems in PvE at all. I simply love the class, if you do too, who care if it sucks? Gaming is about having fun, period.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

elite skills

in Engineer

Posted by: Direksone.3867

Direksone.3867

To the OP: your suggestion for a hand cannon is something the Charr have: Charrzooka, me being a charr I would feel weird having 2 of them.

Supply Drop: Love it tbh, turrets are okay, especially when i solo content, not so much in dungeons, but the medkits save my kitten when I solo and also support my group in dungeons ( I am a supporty engineer). In PvP can be good to: stuns on impact and the net turret is nois. Medkits of course are also good stuff in pvp.

Mortar is kinda fun to use I guess, but not very powerful. In WvW it’s pretty alright also because others can use it.

Elixer X: meh, I dont use it on land and I have to underwater. Does okay damage and AoE’s and sometimes saves me, but its pretty meh I agree.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

philosophy on raids?

in Guild Wars 2 Discussion

Posted by: Direksone.3867

Direksone.3867

Also, one more thing – for the “whole game is an endgame” to be true, instances simply cannot be better/more interesting/more rewarding than the rest of the game. If they are, then they become the endgame, and everything else can no longer aspire to that title. If they aren’t… then what’s the point? The number of players that would want to play them (already very small, especially in this, designed more for casuals, game) would be so low to make them dead content eventually.

Also, you seem to be mistaken on one point (the one that forms the basis of your whole reasoning) – “making the whole content interesting” can never be completed, because adding of new open content should never end.

Don’t fully agree here as they already have dungeons that are for level 80 only, kinda endgamey, but the rewards aren’t significant so it’s not really endgame.

Made this suggestion before: implement raid with skins, nothing fancy like gear with better stats, just skins, but also create a 5man dungeon (perhaps not the same) that gathers the same tokens, at a slight slower rate (10 man content is harder mostly and also requires more people=more difficult to get into than a 5man thing so would onlymake sense to be a little bit more rewarding) and everyone still has acces to the same rewards!

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

philosophy on raids?

in Guild Wars 2 Discussion

Posted by: Direksone.3867

Direksone.3867

3) Some skills that create an area effect that doesn’t affect a fixed number of players or enemies would become even more powerful. Any number of players can shelter behind a Wall of Reflection / Smoke Screen / … and, since you have more players, you are going to potentially have more of this and easily have everyone invulnerable to ranged attack unless you somehow make those skills useless (hurting badly some specific classes again) or force the raid to split, which make us wonder again: why having a raid at all?

Well in certain aspects on WoW raiding you also had massive shields or bubbles coming up in which everyone had to stand, it wasn’t put up by classes however. In SWTOR there was something more similar to this: a bubble that one class could put up decreased damage by like 30% for everyone in it. Had a ~2min CD however.

4) Things get better and better if we think on fights with multiple enemies.
Right now it’s usual to have every enemy on a group focusing the same target and sticking to him all the fight.
If the number of enemies is increased, the pressure over that character can be insane. It’s just impossible to evade attacks incoming from a lot of different sources.

Very true, good point. I don’t think the aggro system in GW2 at the moment it 100%. I always see the same 1 or 2 guys,well, tanking. As a ranger I never, unless the mob is so too, get attacked, or if I do its VERY rare and short.

If we are using party-wide boons, he also is not going to be more supported than on a 5 man unless you try something like a “dedicated tank group”, which can oversimplification for a challenging content if works.
Some control abilities like mass blind would became terribly random if the enemies come bunched up. You will have more of them, but since the limit of targets, you will not have any control on which of them are affected. Not the best mechanic again for a challenging gameplay.

Very true also! That’s something that bothers me already in 5man content: a TON of enemies and no single CC ability, we have blinds and confusion, but that’s not really CCing. (Last fight in P2 in SE for instance with all those dredge machines, before the final boss, it’s pretty insane! Especially since they all summon Dredge as well. Without dedicated CC it’s pretty hard to do. It’s chaos.

Since most melee enemies actually cleave, if they came in really high numbers, the damage on melee players can be just devastating, out of control and terribly random.
Same is going to happen with players AoE attacks and with non-piercing projectiles. You are hardly going to have any control on where your damage goes.
If you try tougher and stronger enemies in not so big numbers, just the opposite will happen: Too much control capabilities on players side.
The best solution comes again on splitting, and the same question can be asked again.

Good point again, tho I do not agree on the splitting. In older games I played sometimes splitting was needed as well, mostly during boss battles however and it actually required a lot of coordination as you had to time things still as the group carefully. It didn’t bother me at all that we split up, nor was it for a long period of time anyway.

Very good points are made by you, finally, as most really aren’t, that is also the #1 thing I am worried/skeptical about: the combat system, it would be hard to implement in stuff like raids! Indeed! Impossible? Perhaps not.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

philosophy on raids?

in Guild Wars 2 Discussion

Posted by: Direksone.3867

Direksone.3867

This game has a lot of mechanics that are hardly portable to a raid enviroment:

1) Conditions. Some of them, like burning or cripple, stack in time, and it’s not hard at all for many 5-man setups to have them up 100% of the time. A bigger amount of players would decrease the effectiveness of many builds, even worse, of many classes, since some of this DoTs/debuffs are built-in on them and will be taken in account for balance purposes.
Bleed has a 25 stack cap that could be increased without too much problems, but if condition damage is not really popular for 5-man dungeons, it will be even less for a raid where you can assume 25 vulnerability stacks.

As you said: could be increased, it’s not impossible.

2) Boons and Healing affect a maximum of 5 men, which is exactly the number of players a dungeon or tpvp team has.
Increasing this limit would hurt the ratio of support setups, favoring selfish DPS setups, which belong to classes that are actually overused.
Keeping them as it is now would make the support pretty chaotic, specially in melee range where you hardly can measure who is going to be affected by proximity. No need to say that you hardly can make any content challenging at all if getting the right boons at the right time doesn’t even matter.
The only solution I can figure out is the raid being a sum of N 5-man groups along with party priority but … if every 5-man group is going to perform individually, why having a raid at all?

DCUO did have dedicated healers, however their setup did not allow you to heal individual players, instead heals/hots hit the whole group (of 5) or were chained. So something similar could be implemented as well.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Legendary Weapon Ideas

in Suggestions

Posted by: Direksone.3867

Direksone.3867

Definitly agree that the sellable legendaries is breaking the game a bit. Not only does it offer botters an insane income if they make 1, it just promotes “pay to win” since end-game is all about title’s and skins. Should not be able to buy the most “unique” skins in any way, the fact that almost the entire process requires a grind for sp, karma, badges, or coin is already depressing. But still, this isn’t the topic. There are many issues with them, but until they are resolved some nice ideas can come together maybe make the next upcoming legendary weapon skin^^

Pay to win? Pay to win implies that if you spend money, REAL LIFE money, you are better than someone gear/statwise. Legendaries don’t really have that much better stats, plus most people buy mats anyway, so buying a legendary isn’t all that crazy of an idea. It’s a choice someone makes: buying a legendary instead of ‘farming’ it themselves. It is by no means pay to win, not even close.

I apologize for using it out of context, but endgame for GW2 is all about looking cool or unique. So being able to buy a legendary, althought not that unique, does feel like “pay to win”.

Lets say you worked on a legendary for weeks, maybe even months. You finally get that shiny piece and feel you accomplished something. The tp allows the full purchase of one of these “legendaries” and now you feel like money excels over time invested. Thats my point. Some skins are w/e, buy them because they arn’t really exotic or awesome. But legendaries, they should be worked for till the very end. Still, the post is about legendary skins so I apologize for any inaccurate posts earlier on but try to post some fun/cool skin ideas for future legendaries.

True. I was VERY surprised they were not character or even account bound to be honest (they kinda should be, but whatever)

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Concept Profession: Spiritualist

in Suggestions

Posted by: Direksone.3867

Direksone.3867

I also have an idea of using Ashes as transform skills. You’re embodying the dead. We need a more transform-y profession. I’ll develop some ideas (or if you have any ideas of your own?)

Well maybe as an Elite? Though it would be very close to what the Necromancer has, not very original.

Something less original, but easily executed, just like the Charr Warband or Thieves Elite: Summon 2 Spirits (one ranged, one melee) to fight at your side. Not a super ‘amg what an awesome elite’, but I have used my Warband during leveling to great extend.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Concept Profession: Spiritualist

in Suggestions

Posted by: Direksone.3867

Direksone.3867

Just read up on your edits: the death mask / sigil explanation might be a bit weird to some. Sigils go on cooldown after activating, negating the passive effect. Same is applied (I think you meant that) here.

A grave marker idea: <Insert name here> The spirits of the dead aid you, slowing down your targets passing through the idea. Same could also be done, but snaring/rooting them in place for X sec. Basically arms stick out of the ground grabbing/slowing any that pass through it. Don’t know if Necro’s have something similar tho.

EDIT: Ah, the scepter on the necromancer has: Grasping dead: summon skeletal hands to cripple foes in the target area. I guess the root would work better then.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

(edited by Direksone.3867)

Concept Profession: Spiritualist

in Suggestions

Posted by: Direksone.3867

Direksone.3867

Looks good Sirendor those dolls! If a healing like doll were to be implemented it should be a healing utility. Engineers medkits have 3 heals (well they place a medkit on the ground, 1-2-3 can all do that, 4=swiftness 5=condition curing or the otherway around, but you have to pick it up (this also allows allies to do it)) of course it should not be as identical as that, but in terms of balancing it should. I do think the healing doll is very powerful now, especially because it also absorbs damage. I think that should be left out at least.

Summons/rituals sound cool, 1 per weapon indeed, tho I would tie it to mainhand weapons mostly and staff should only wear one. If you look at the Guardian all their main hand weapons, aside from the scepter, put a symbol on the ground, so I think the same should/could apply for the Spiritualist but with the summons.

A fun summon maybe, that I suggested as a utility: Spirits’ Dessent: Summon a spirit that lunges at your foe, knocking them back and dealing damage. For something more defensive? Mace/Staff/Shield? I already imagine it a bit on a Shield as if the spirit comes out of the shield (a bit like the Guardians Shield of justice, though it gives no buff nor is it a wave/cone, but the same move is made with the arm)

Then again doesn’t have to be tied to only a main hand of course, but it would be a little overpowered (depending on the combinations you can make with your MH and OH) if both have a summon.

Idea for Welter of sorrow: I think the stun is too powerful as well. But you could have the spirit grant regen as well? The heal should be a small heal, like the Guardian passes out with Shield of Absorption. Perhaps it could be a Light or Water field and so people can use an effect in it.

Idea: Welter of Sorrow: Summon ancestor that heals up to 3 conditions and applies regeneration (Water combo field). If a blast finisher is used in this you get an additional heal, a little like how I, on my Engineer, use my F1 from my healing turret (water field, grants regen) and then use my blast finisher from my shield to grant a small heal.

Though it might not be as smoothly chainable like with my Engineer, perhaps also not needed, a blast attack could be put in the Staff attacks? Again: difference between classes is perfectly fine too.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

(edited by Direksone.3867)

Legendary Weapon Ideas

in Suggestions

Posted by: Direksone.3867

Direksone.3867

Definitly agree that the sellable legendaries is breaking the game a bit. Not only does it offer botters an insane income if they make 1, it just promotes “pay to win” since end-game is all about title’s and skins. Should not be able to buy the most “unique” skins in any way, the fact that almost the entire process requires a grind for sp, karma, badges, or coin is already depressing. But still, this isn’t the topic. There are many issues with them, but until they are resolved some nice ideas can come together maybe make the next upcoming legendary weapon skin^^

Pay to win? Pay to win implies that if you spend money, REAL LIFE money, you are better than someone gear/statwise. Legendaries don’t really have that much better stats, plus most people buy mats anyway, so buying a legendary isn’t all that crazy of an idea. It’s a choice someone makes: buying a legendary instead of ‘farming’ it themselves. It is by no means pay to win, not even close.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Legendary Weapon Ideas

in Suggestions

Posted by: Direksone.3867

Direksone.3867

I don’t think we need more legendary’s on the market, I would just like to see legendary’s have different stats available on them besides the generic
Power
Toughness
Vitality

I beg to differ. As an Engineer all I can use are the shield, rifle and pistol. Shield does not fit the Engineer at all (more a Guardian thing), the Pistol is a joke, probably intended, but it looks incredibly silly and the Rifle is a Sniper, but we Engineers use it as a Shotgun again: looks silly. Plus I also don’t use Rifles so my only option would be the Pistol which looks ridiculous.

So you’re complaint is cosmetic to where I am complain about useless stats….. Hmm great Priority there. I am just saying lets fix the useless stat issue ( which I would feel be more beneficial to any player) before we fix how something cosmetically looks and adding more cosmetic weapons with useless stats to every build minus mitigation builds.

Isn’t that the whole point: looks? Legendaries are there to be shiny and impress people by looks.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

My Engineer Build: Gadgetnaut

in Engineer

Posted by: Direksone.3867

Direksone.3867

Definately looks interesting! I might look into Gadgets more for PvP! Too bad we can’t save a build for WvW. My PvE build SUCKS in WvW.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Engineer endgame gear?

in Engineer

Posted by: Direksone.3867

Direksone.3867

Well if you focus on pistol Condition Damage and Power are more than welcome, but you would need a healthy mix of Vitality and Toughness as well, though you can get them from runes as well. I think you would have to give us a little more information than that.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Concept Profession: Spiritualist

in Suggestions

Posted by: Direksone.3867

Direksone.3867

Read up on my post: I also suggested Masks as Sigils! I think they could work, though they would be restricted as well as you can’t wear multiple masks of course. So they ‘work’ like sigils, but they’re not, they’re masks. They got a passive and active buff/effect, but you can only equip one at a time? That’s more from a aesthetic point of view however. Or perhaps only when you activate them the mask appears?

Dolls. I think you could look a little at the Engineer. The medkit is buffing/healing only and it does work, but the offensive one should also hold some attacks, at least an auto attack. ‘Jab: Jab the voodoodoll with the needle dealing X damage’ for instance and have the rest be an attack and/or debuff thing.

What you can do is have those marks you suggested tied to weapons, like the guardian has with his seals? Might be very similar, but okay.

I think you could have Rituals as ulility skills to be honest. Each class has between 20 to 26 ish ulility slots.

- 2 Dolls
- 3/4 Rituals? (Had anything in mind? I’m not sure how you have them described now that they will work.
- 8 masks (not sure if all professions would work, but for the sake of math, take
- Summons? (Masks do a bit the same: summoning a spirit of profession X to gain the effects, but perhaps here you could call a Ghost/Spirit to do a certain attack? Example: Summon a spirit to knockover your opponent. Opponent is knocked over and receives X damage. Range xxx.)

But now that I see it: perhaps the marks as Utility skills would be better, then you would get to ~20 ish skills.

Also I think Soul Orbs around the character can work, but I am not fully opposed against ground targetted things either. Turrets aren’t very powerful (they’re close to the jars), but the jars shouldn’t be too powerful either to begin with.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

philosophy on raids?

in Guild Wars 2 Discussion

Posted by: Direksone.3867

Direksone.3867

My philosophy on INSTANCED raids:

*Easy content and not different from the instances what we have right now except for number of people

How do you know raid content would be easy? If Anet implemented Raids don’t you think they would make it more challenging given the number of people in the instanced area?

Or at least scale-able.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Effective turret builds

in Engineer

Posted by: Direksone.3867

Direksone.3867

http://gw2skills.net/editor/?fcAQJAqOGJC9IxgexgUoXA/RBbpLA

Something like that could work. While leveling turrets were pretty cool, but in dungeons, even with the 30% damage reduction they die quickly. I used the Rifle and Rocket Turret and changed the 3rd one depending on the situation, mostly the Flame Turret was useless as its range isnt too good and dies quickly as its in melee range.

Traits you will want to use: Accelerant Packed Turrets – they die quickly so might as well make use of it! Damage!
Rifled Turret Barrels – more range so they can be placed further away and increases survivability and damage is damage.

Those are the ones, imo, you ‘need’. You can take the repair, but also let them die, especially in conjunction with Accelerant Packed its not that good now that I think of it. You can also repair them yourself with the Wrench kit. The 30% damage reduction is for leveling fine, but dungeons also a bit obsolete. I use a pistol/shield and went for Reinforced Shield and Energized Armor.

The rest of the traits should be allocated to your playstyle, depending on what weapon you use and such.

You might hear that its not good or anything, but just play what you like and it CAN work. Be smart with how you place your turrets: place them outside of reach, ontop of things. Sometimes the AI might screw you over and theyll target things through walls (which they cant of course) for instance.

I used turrets for a long time in dungeons and it worked pretty well, but I switched to a supporty build and have stopped using them.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

philosophy on raids?

in Guild Wars 2 Discussion

Posted by: Direksone.3867

Direksone.3867

In Vanilla WoW most raids were 40 man, Zul’Gurub being an exception and perhaps another one, I can’t recall. That changed in TBC where most were 10-25, but still featured a 40man dungeon. In WOTLK they scrapped that and there were only 10-25.

But in essence: GW2 raids could be a massive DE, there are a lot of options really.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Put regular utility skills into Elite Slots?

in Suggestions

Posted by: Direksone.3867

Direksone.3867

The banner is a kitten good Elite for the Warriors, revives players in its radius, including NPCs. Can definately be a gamechanger , especially since coming patch you can’t WP back into combat.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Legendary Weapon Ideas

in Suggestions

Posted by: Direksone.3867

Direksone.3867

I don’t think we need more legendary’s on the market, I would just like to see legendary’s have different stats available on them besides the generic
Power
Toughness
Vitality

I beg to differ. As an Engineer all I can use are the shield, rifle and pistol. Shield does not fit the Engineer at all (more a Guardian thing), the Pistol is a joke, probably intended, but it looks incredibly silly and the Rifle is a Sniper, but we Engineers use it as a Shotgun again: looks silly. Plus I also don’t use Rifles so my only option would be the Pistol which looks ridiculous.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Concept Profession: Spiritualist

in Suggestions

Posted by: Direksone.3867

Direksone.3867

Oh I wasn’t feeling that at all! Looked like a cool concept, but indeed different so instead of having 2 dicussions going on here 2 threads would be cleaner:)

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

philosophy on raids?

in Guild Wars 2 Discussion

Posted by: Direksone.3867

Direksone.3867

raids with this current combat system would be incredibly stupid…everyone would just be zerging with no rhyme or reason to it unless they had little stupid platform / adventure game type mechanics like with Jade Maw…honestly i think the combat system is Fisher Price. The lack of class distinction and roles is boring, the raids would be boring because theres no inherent structure or much depth at all to the combat.

Not entirely true, Fractals feature some cool mechanics that actually require coordination (The Dredge Fractal for instance with the Dredge/Ice Elemental at the end)

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

philosophy on raids?

in Guild Wars 2 Discussion

Posted by: Direksone.3867

Direksone.3867

never been in a raid nor do i know much wtf raid is exactly other than a large group killing a boss? anyway, No. Do not want that. I want a dungeon that doesn’t get old after a week (maybe with randomized enemies every time you enter) and Hard Mode. Five player teams for a 2012 game is laughable so i’d want at least 8 and preferable 10.

How can you say you don’t want something if you’ve never tried it? And if they add an increase in party-size as you suggested, then it would be a raid. So do you want raid’s or not?

I don’t even know what raid is exactly so don’t care. Increase of players in already boring/overdone/unrewarding dungeons gw2 has won’t change anything. Do i want to do 1000000th AC run with 10 people and mobs drop greens instead of blues? **** NO!

You don’t know and that is obvious. Raids are a different instance than regular 5 man dungeons.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

philosophy on raids?

in Guild Wars 2 Discussion

Posted by: Direksone.3867

Direksone.3867

That’s kind of the point, Shinzan. The folks arguing for raids are, generally, arguing for them to be testicle-smashingly difficult, to the point where ten elite players utilizing top of the line voice communication and with long practice at both working together and running the raid would still have a failure rate over fifty percent. Well over fifty percent, most of the time. The intent is to create content challenging enough to satisfy the Hardcore Elite, which would also be content challenging enough to be effectively unpuggable. And since this content would only be fresh and new and interesting a few times, before it became boring as well as testicle-smashingly difficult, if the content is introduced it will be inevitable that, eventually, people will want it to offer significantly greater/more rewards than other types of content specifically because it’s so much more difficult to successfully complete. Which…means we’re back to Warcraft’s tired old Raid-Or-Die paradigm.

All this, because people have no conception of how any MMO even remotely within Warcraft’s sphere could have any sort of endgame content of any type whatsoever beyond PvP or raiding. Either you’re pivipping or you’re goin’ out on RAIDZ. it is, apparently, effectively impossible to work up and refine the open-world content to end-game standards or introduce elite zones a’la the old-fashioned Guild Wars games, rather than going once again to the heavyweight champion and ripping off their ideas.

So…yeah. Apparently, either you like raids or you don’t have a valid opinion.

Well you could make everyone happier by introducing, as said before, the difficulty scaling that Fractals offer. Perhaps not the same amount, but in WoW, SWTOR and Rift you had a ‘normal’ mode, which was mostly very easy to get into and then for those that wanted a challenge there was heroic (and another level: Nightmare in SWTOR). Scaling like that would definately appease more people I think.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

philosophy on raids?

in Guild Wars 2 Discussion

Posted by: Direksone.3867

Direksone.3867

Isn’t a Raid really just an instanced DE? I mean, the problem with Raids in WoW is that it required 40 people in a guild in the right configuration, so maybe 10% of the population actually got to experience a Raid.

If done well, a DE sequence can take place of a Raid. You already see a high level of communication when people try to take Lyssa’s Temple. I would love to see more like that, with meaningful rewards and well tuned difficulty.

Yes, but they lowered the amount to 10 and 25 man. A few months ago introduced a Looking for Raid system at a lower difficulty, slightly worse loot (I believe different lock out as well) so even more people could experience raids. This angered most of the ‘hardcore’ crowd, but has opened up their content to most of the people. There are always people that will not do raids, but there are plenty of tools for even people that play ‘solo’ to do it.

EDIT: And yes, a raid is just an instanced DE, though when it is not infinite amount of people can join, which results in people zerging through content making it too easy (one of the complaints people have). For some reason the word ‘raid’ makes people’s skin crawl.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Charr vs Human vs Asura vs Norn

in Lore

Posted by: Direksone.3867

Direksone.3867

Charr or Asura, because of technology, but Charr technology is aimed towards warfare. They have an imperialistic culture. I think they’d win.

Humans would be the weakest as they have poor technology, perhaps big armies but that would get wiped out by anything the Charr or Asura bring, same with Sylvari. Norn are more capable warriors than Humans, they can withstand more both mentally and physically and their society is all about challenges, fighting etc. But eventhough Norn are powerful indeed, they would not hold up to the technology Charr and Asura have. Asura can bring in lots of Gollems to fight in their place (which is most likely) therefore the other forces will get exhausted more easily most likely, but by the looks of it there are more Charr than there are Asura.

Charr>Asura>Norn>Human>Sylvari

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

How far did the foefire go?

in Lore

Posted by: Direksone.3867

Direksone.3867

When the Foefire happened, Ebonhawke might have been a lot smaller, so it could have been just out of range, back then. Depending on where the historical core of the town is.

“In 1080 AE, King Adelbern sent Gwen Thackeray and the Ebon Vanguard to the city of Ebonhawke in order to solidify supply lines to Ascalon City and to act as a last-ditch holdout position. When Gwen arrived, she fortified the city and withstood siege after siege. After the Foefire, Ebonhawke became the last place in Ascalon to be controlled by humans. "

This implies Ebonhawke was already pretty big by that time. I guess it was the mountain or something, or Ghosts that wandered off, which doesn’t make sense as they haunt the place they died at.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

philosophy on raids?

in Guild Wars 2 Discussion

Posted by: Direksone.3867

Direksone.3867

Aha! Okay. Well I guess if they make it available through other means it should make this a little better. (On a side note: can’t wait for the coming updates, weeeee)

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

philosophy on raids?

in Guild Wars 2 Discussion

Posted by: Direksone.3867

Direksone.3867

Increasing stats on gear is completely pointless and meaningless.

The NPC stats are adjusted to player stats as new tiers are introduced. It’s like in a running competion where the runners are about to reach the finish line; a few more miles of road are added to push the finish line farther away. Its like running on a hamster wheel. You aren’t going anywhere.

Besides, in WoW; the number are so rediculously inflated that they take up almost the whole screen. So what if my Fireball hit the target for 16,789,987 damage on a target that has 456,678,422 health? Whats the point of this other that it being stupid?

Haha indeed, but there still needs to be a reward, so new skins and stuff, I think, are a good one as there aren’t a whole lot in game yet (the cultural ones are brilliant though). In that perspective I can understand the Ascended gear issue, but ANet said that there are going to be more ways to get it, wasn’t that happening with this patch?

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Just a quick question

in Guild Wars 2 Discussion

Posted by: Direksone.3867

Direksone.3867

Copying is fine, under fair use, just like me printing their artwork and hanging it above my bed (not that I do) just distributing it and exploiting their work for your own benefit is illegal. This should be possible, but yea not my kind of tattoo :p

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Concept Profession: Spiritualist

in Suggestions

Posted by: Direksone.3867

Direksone.3867

Definately! Really original concept as posed by Redrex, it takes some game mechanics from other classes, but makes it unique in its own way.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Just a quick question

in Guild Wars 2 Discussion

Posted by: Direksone.3867

Direksone.3867

Don’t believe so. Yes the artwork is copyright protected, but you are not exploiting their work to your profit, which is one of the things copyright protects you from.

Wow, my copyright lessons on school come in handy on a forum like this. :p

Also: I have seen multiple photo’s of people with GW tattoo’s, check GW2’s Facebook, and they only seem to love it!

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Concept Profession: Spiritualist

in Suggestions

Posted by: Direksone.3867

Direksone.3867

Aha! That makes sense indeed, now I get it. Sounds good.

Well of course ANET will probably change things, but the speculation and discussing is fun nontheless

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

philosophy on raids?

in Guild Wars 2 Discussion

Posted by: Direksone.3867

Direksone.3867

[/quote]

That’s why 5 man dungoens are harder. Because you can only do good if all 5 people coordinate together as a team. But with 10 people it’s overkill and with More players, it becomes easier because more people can afford to make mistakes as in 5 or less players Cannot afford to make mistakes or else the run is a fail.

[/quote]

Not true. Ever played 10 man raids in WoW, Rift, (8man in SWTOR) or another game? It can be just as unforgiving as 5man. Especially 10man heroic runs required a lot of coordination and were hard now and again. Heroic 5 man content in those games were a breeze.

Also I have said this before:
Content, regardless of what it is, should be rewarding, period. Pvp, PvE, WvWvW. All of it.

For instance ‘10 man challenging content’ is implemented. Rewards? Normal RNG loot like they have now, but also skins.

“AMG I HAVE TO DO RAIDS NOW TO GET THE SKIN?!” Well first off, instances have the same, but also, a solution: make in the same 10man content a small dungeon designed for 5 man. Not the same dungeon, a seperate one. Again: RNG loot (why? because that’s how it already is now in game, let’s not get on that), but also tokens.

‘10man content’ because it costs more time, coordination etc. reward more tokens (not way more of course) and 5 man does so too, but, to compensate as it is easier to get a group for, difficulty might be lower etc. the tokens are distributed at a slightly lower rate.

Result: PvE content that people would like, new skins, don’t we all want new skins? And it is also available for everyone. It’s not a gear treadmill as it should be in line with other lvl 80 skins then as well (I’m doing SE exp for the skins, the stats are useless for my specc anyway, sadly).

This is my idea as to make it fair and middle ground for those that are opposed of a gear treadmill or being ‘forced’ to do content for said item/skin. You don’t HAVE to do the raid, you can also do the 5man, that you enjoy more! Profit! Yeej!

But luckily, they are working on more open world PvE content and if it requires more coordination and still is rewarding enough you won’t hear me for a while! Orr, on paper, is cool, but the execution is poor.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Concept Profession: Spiritualist

in Suggestions

Posted by: Direksone.3867

Direksone.3867

Also: Markers could function as an attack like Symbols do with Guardians, no?

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Concept Profession: Spiritualist

in Suggestions

Posted by: Direksone.3867

Direksone.3867

I do think there is a flaw with the Jars: maximum of 4, 1 per weapon: you can only equip 2 weapons. This would result in 2 in combat, switching to other weapons out of combat to get 2 more summons seems like a hassle., especially in PvP.

That the effects are bound per weapon is nice though. I’m a little in between the old version you had and the new;)

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Concept Profession: Spiritualist

in Suggestions

Posted by: Direksone.3867

Direksone.3867

Also: the death masks could work with the lore, because he summons spirits! What does he do with a Death mask? Conjur the power of a spirit of profession X into it. BAM. Lore works.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Concept Profession: Spiritualist

in Suggestions

Posted by: Direksone.3867

Direksone.3867

Sirendor: as an Engineer, I can say that I use, and you should, the F1-F4 abilities. With a guardian they are better as passives, but with Engineers and in this case, the Spiritualist you would be almost crazy not to use them;).

Redrex: A forcing out of stealth, does any other class have it? I can’t remember, if not: multiple classes should have it for balancing. But it might also become too powerful against Thieves.

Death Masks seem like a cool idea, would fit with what I’ve said before: the Sprititualist being close to a voodoo master. Whether there should be 8 and watered down versions of professions I don’t know, but I like the idea (kits, I love ’em).

Same with Dolls: I’d make them kits, but perhaps you would get too many kits if you also have masks.

Supporty doll: Gives boons, debuffs, heals etc. A bit like the Engineers med kit.

Offensive dolls: Straight forward attacking (and debuffing?)

Basically you pull out a doll, as a kit, and depending on which one you get 5 new attacks, just like how a kit works.

Again if you would want to take that approach with dolls, the Death Masks would have to be revisited.

PERHAPS! Work like a Sigil.

Mask of the Necromancer:
- Passive: Poison nearby enemies (a bit like the elite skill the Necromancer has, the plague one, but of course less effective)
- Active: Fear nearby enemies.

Mask of the Guardian:
- Passive: Increased Toughness
- Active: Release a fiery ring that burns nearby enemies (a bit how Judge’s Intervention works, but without the teleport)

These are just ideas for the Masks, working as Sigils. They should have a passive effect that is nothing crazy, something every class has anyway (improved speed, toughness etc.) and an Active use that is not too powerful when similar to other classes attacks.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

philosophy on raids?

in Guild Wars 2 Discussion

Posted by: Direksone.3867

Direksone.3867

I have and I don’t find most of the points valid to be honest. People pressured to do raids? Why? I really don’t get that, especially if we take the gear treadmill out of the equation. I used to be pretty ‘hardcore’ in the sense that I raided a lot, not at a high level, but now I am not and I don’t see the above happening.

Also, yes WoW revolves around raiding with the ‘holy trinity’ and yes I too think that it would be hard to create content that is interesting and difficult enough to work with the current combat system. Doesn’t take away the fact that I like raids, getting together with ~10 people (SWTOR was 8 even) and doing content together. Right now there isn’t any that is where the problem lies. Dragons? Done. Still do them sometimes, but it’s over in a matter of minutes. Running around in Orr? God how I hate that zone. The events going on are extremely boring and you need sometimes a lot of players for them to work. Someone said you can do it with ~5 ‘good’ people, but I doubt that (Lyssa for instance).

So, in short: there is not high level content for most people to enjoy that is challenging enough. Devil: more world things going on? Hell, kitten yes! We have some right now, but as I said: really, really don’t like Orr. That’s an opinion, though I haven’t come across a lot of people that really like Orr. Dungeons too are overall pretty boring to do a lot (and god do I have to do them a lot for my skins) and I get burned out because of them.

EDIT: My apologies for my earlier response, however it is extremely frustrating to see the same stupid comments made about raiding that are extremely selfish and have sustain no good arguments against it. “I don’t want it, because I don’t like it.” Fine, but I have also seen this: “I don’t want the developers to waste their time on it as they can be working on things I like.” Extremely childish.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

(edited by Direksone.3867)

How far did the foefire go?

in Lore

Posted by: Direksone.3867

Direksone.3867

As Konig said, the reason the charr watching didn’t get incinerated was because it only killed them in the city. Have you read The Ghosts of Ascalon? Cool stories about this in it.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

philosophy on raids?

in Guild Wars 2 Discussion

Posted by: Direksone.3867

Direksone.3867

A discussion is not possible with those people to begin with. Plus, as so eloquently put by Mr. Corey Taylor: “If I offended you, you needed it.”. Get over yourself.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

philosophy on raids?

in Guild Wars 2 Discussion

Posted by: Direksone.3867

Direksone.3867

A lot of 5 year old arguments made by the ‘anti raiding group’. “I don’t like raids, so I don’t want them implemented.” Embarrassing really. The people against it make no decent arguments at all. If those people don’t like it, why do they even care? They would not be in it anyway. Ridiculous.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

philosophy on raids?

in Guild Wars 2 Discussion

Posted by: Direksone.3867

Direksone.3867

People like coming together in a group of 10, it creates a bond among them. I can remember after weeks of wiping on the Lich King that we finally killed him, it was a glorious day indeed.

Some of course think the only real raiding content in WOW was the 40-man stuff.

It was way different, it was cool for sure, but took too long imo. Lowering it to 10 and 25man was a good move to be honest and allowed for more people to be able to do it. It was easier to get a guild together or a group together to do it.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Concept Profession: Spiritualist

in Suggestions

Posted by: Direksone.3867

Direksone.3867

To begin with: it’s not a ritualist, but a spiritualist. I actually find a lot of the suggestions he has made cool. What is the mechanics are close to another class? In essence a lot of things are similar to each other within the classes we have already.

The classes suggested by Orpheal are something totally different and belong in a different topic. Not that they are bad ideas, but they are so much different that you should start a new topic about it and leave this one as it is about the Spiritualist.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

philosophy on raids?

in Guild Wars 2 Discussion

Posted by: Direksone.3867

Direksone.3867

But how is that bad Kraggy? Every aspect in the game is being rewarded. especially as they are improving the reward systems. Raids should be no different.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!

Concept Profession: Spiritualist

in Suggestions

Posted by: Direksone.3867

Direksone.3867

No problem! I really dig the idea of it! Weapon choices seem solid indeed. I would just suggest that you take the dolls out of the weapons and have them function as kits instead, like with engineers. Each of them (at the moment two) having their own unique skillset. You could compare the friendly one to the Medkit of the Engineer for instance.

Blood And Metal is a guild on Gunnars Hold that is all about metal, punk,hard rock etc.. Join us!