Showing Posts For DorDor.8617:
I stopped reading after you said Teq was one of the best patches. Best? It effectively killed that zone. Hope that was sarcasm. I’d rather have Carebear easy than zones that are deader than the Dallas reboot.
What do you mean it ‘killed the zone’? I see people there all the time, and all the events still work. Are you on a low-population server?
I’m not against tough content—I thought Tequatl was one of the best patches of the game. But this particular piece of tough content locks me out of other content I very much enjoy: the Hologram fight. I really enjoy that fight, yet I can’t play it because I haven’t been able to kill the knights in days. Some people just have no idea what they’re doing, and they’re bringing the group as a whole down.
I know I’m not alone on this. We don’t want you to make it care-bear easy, just doable to the layperson.
This particular patch has some good and some bad to it, I think.
The Good:
Elite mobs and downed mobs are a great improvement. They both add just a bit more challenge to the game without making the whole affair extremely difficult. The AI for the downed state is well executed (they’re actually trying to rez each other!) and the elite mobs are pretty fun to bring down.
The world is actually changing. Even though Kessex hills looks terrible now, at least A-net is finally setting out to do what they wanted to do in the first place. I hope some of the changes are reversed in a later patch (for example, the fact that we can’t see the sun anymore) but I also hope that the west side of the lake remains permanently scarred after the Toxic Alliance has left. Something to leave a mark, right?
It’s an interesting arc lore-wise. Krait lore has been overlooked for a long time now and it’s good to see them in the spotlight. I really want to see what their motivations are. Are they being tricked into working with the Nightmare Court by Scarlet, or are they so desperate that they need outside help? Both possibilities have interesting implications.
The Bad:
We’ve been there and we’ve done that. The gameplay is very similar to previous Living Story stuff. Even the NAME of the enemy faction is similar; Toxic Alliance, Molten Alliance. These things need more diverse content.
Gameplay-wise, Kessex Hills hasn’t changed a bit. Centaurs are still attacking Fort Salma, Draithor is still murdering Black Lion merchants and bandits are still hanging out in the woods south of Godslost Swamp. If a big, sweeping change is going to be made to a zone, something needs to happen gameplay wise. I refuse to believe the kitten necromancer Aria Venom would twiddle her thumbs in a Lionguard fortress while everything around her is slowly dying. And what are the quaggan still doing in the lake? Shouldn’t the krait have killed or enslaved them by now?
The gameplay is probably going to disappear in a month or two. We’ve seen it in Flame+Frost. This spontaneous event gameplay simply isn’t meant to last. It’s going to vanish as though the Toxic Alliance never happened, and even though I don’t like the gameplay content very much, I hate it that A-net keeps doing that.
In short, it’s not the best patch in the world, but it’s an improvement on other patches. I really hope A-net keeps listening to our feedback and continues to improve Living World. The idea is solid, they just need to work on the execution.