Showing Posts For Forst.5863:

It is too hard to earn gold - A serious post

in Guild Wars 2 Discussion

Posted by: Forst.5863

Forst.5863

Edit: Later I made two posts (the one with the bold text and the one after that) that explain my point better than this one. Please read them and please stop raging on the 30 minutes in CoF. A good run takes 10 minutes for me too, but this is not at all what this is about.

[The following post is to be read in a friendly and calm tone of voice.]

The initial idea of Microtransactions was that there are those with more money than time (p.e. mid- and upper-level employees) and those with more time than money (p.e. students).

I feel that, being in the time > money-category, I have to work quite a lot for my gold.
Now, of course I should have to put in effort go gain something, but I think the effort required is too high.

A cultural T3 costs 112 gold.
Assuming that I play this game with…you know…my friends and the characters they want to play rather than a 1337-PvX-BUILDCHECK-GEARCHECK!!!!-group, a run of CoF gives me something around 80 silver and takes about half an hour. (Sometimes less, sometimes more, depending on the setup of the group.)
So it takes me roughly three literal days of gameplay (70 hours) to get a level 60 (from 80) armour of the 3rd-highest rarity. (I understand that it is mainly for looks, but I’d count that as an argument to be even cheaper.)
Provided, of course, that I never spend money on repairs, or waypoints, or salvage kits or…well, playing the game.
And provided, of course, that I find a group that works. (Random people, random luck.)

Maybe I could go elsewhere, for example farm in Orr.
But I do not wish to do so. I wish to explore the entire map while enjoying it, and Orr is in the very south; so I won’t go there and spoil(er) my fun because I need to earn money.
CoF is the, from what I gather, most-chosen method to farm gold.
This has the following implication: If you play Guild Wars 2 in a varied way (read: play all the different contents, read: play the game), it is not rewarding enough to allow you access to the content (items, gems) you fancy. Rather you feel pressured to engage in a monotone repetitive action (grind).

I started playing the game properly in January. I bought exotic gear for one character (~35gold), two skins (~70 gold) and a bank slot (~30 gold).
Now I have 135 gold. (=240-105)
I made 240 gold in seven months.
You can elaborate that I don’t farm the right way, that I’m a noob, etc.
But I play the game very regularly. Every day, for hours; as it is the activity I use to relax when I come home and drop onto my sofa.
So since seven months I play the game for hours every day, including dungeon runs, and now I have enough money to buy ONE one-time-use armour skin (i.e. Cultural T3).
That is time I’ll never get back. And I cannot say that I enjoyed every second of it.

Please put this post into your consideration. Thank you.

(edited by Forst.5863)

Remove the walls shutting off the instanced

in Suggestions

Posted by: Forst.5863

Forst.5863

…areas from the uninstanced maps.

1. There are instances in Divinity’s Reach. They have separate maps.
2. The same areas exist, fully animated and stuffed with NPCs, in the uninstanced map of Divinity’s Reach. You cannot enter them, because they are shut off by visible, and since the last update also invisible, walls.
3. ????
4. Profit.

The Guild Wars 2 RP?community; care about it, or not, but it is there; has for months now used the uninstanced version of Salma to, little surprise, RP.
The last update (Southsun Part 2) installed an invisible wall with literally no other purpose than preventing players from entering uninstanced Salma.
Yet, when you move by it, it clearly still is there, and still is equipped with NPCs.
Thus, like the Minister’s Mansion, the Flagon cellar, and some other places, my game has to fully load this area, while I am not able to enter it.
It almost seems like Arenanet went out of their way, to annoy the RP?community; as I cannot see what they would gain from shutting off, but not removing, an area from the map. (Which was only used by RPers.)

Thank you, Arenanet, for your consideration.

Install backup questions after story choices!

in Suggestions

Posted by: Forst.5863

Forst.5863

This puzzles me a bit. There is a confirmation question after you choose order asking you if you really want to choose it. Did your mouse slip 2-3 times ? (talking to right NPC, choosing you wish to join and then confirming it) ?

I was talking to Ihan to see how he would describe the tasks and titles of the Order. (Because I always read all the text offered.) When I clicked on the red back?arrow, my mouse slipped down a millimeter, my finger still on the button, and suddenly the reward screen appeared.
So if there is a “confirm” option, the only explanation is that it is exactly at the same position as the initial choice?dialogue option and my misfiring mouse hit both (or all three, if one counts the one click I wanted to do) in one go. I certainly did not voluntarily click more than once, as I only wanted to go back to the overview of the dialogue.

Install backup questions after story choices!

in Suggestions

Posted by: Forst.5863

Forst.5863

No Guild wars don´t have this button sorry, you can find another.

Heh? In your quest log (default key L), you have a button to abort quests next to the quest.

Install backup questions after story choices!

in Suggestions

Posted by: Forst.5863

Forst.5863

Why you need to be 80 to do your storyline

And sorry I really can´t remember one MMO that has your “reset quest” button.

1. Again: I don’t need to be, I just am. My point is not that I need to level to 80 to join an order, my point is that if I want to reset my order option, I have to level that character to 80 again at some point, because, you know, a new character is not level 80, like the one I just botched with a simple slip of the mouse.

2. That MMO would be called “Guild Wars”. It literally has a button to reset quests.

ps.: You can also reset quests in GW2, because if you log out of the instance before you get your reward, the whole thing gets reset. The solution in these cases would be to extend that possibility to the Reward Select?screen. Or, easier, make the NPCs ask: “Do you REALLY want to make this choice, or was that a mistake?”

(edited by Forst.5863)

Install backup questions after story choices!

in Suggestions

Posted by: Forst.5863

Forst.5863

Um… you don’t have to level a character to 80 to do your Personal Story, even if you’re alone.

The point is not whether I must, the point is that I have.
I wanted to join the Vigil or Priory, but ended up with the Whispers, the only storyline I’ve already done.

A simple “reset quest” option would work equally well.

Install backup questions after story choices!

in Suggestions

Posted by: Forst.5863

Forst.5863

I am very agitated at this moment and only the forum rules prevent me from heavily sprinkling this post with very unflattering language. But to make an insult nonetheless: At one point in the game’s design a feature of rudimentary common sense is missing.

(Or two, rather. The other point of common sense missing is, of course: “Armour should cover your body and not reveal it more than even your underwear does.”)

I just spend a month leveling a character to level 80, discovering 44% of the map, reading every text, talking to every NPC, to savour the game to its fullness with great joy and sentimentality, as I continued my 7 year journey that began with Guild Wars: Prophecies.

And then my mouse slipped and I joined the wrong order.

I was not asked to confirm, I could not redo it by quitting the game; I, just by one muscle twitch, devastated a months work and my enjoyment of the game.
Now one could say that I can level another character to 80 with relative ease, but that will not give me back the time and gold I spend, and there is only so many times you can do something the first time. (One.)
Now all I can do is pick one of the three rewards that I am offered every time I log in, every time I enter a map.

I am sad. I am angry. I want this changed.