Showing Posts For Galen Grey.4709:

Does anybody else feel like DE's to get your daily feel more like chores?

in Guild Wars 2 Discussion

Posted by: Galen Grey.4709

Galen Grey.4709

The person who suggested queensdale gets a medal. Sometimes a busy day comes around and I dont get much chance to play. When that happens I pop over to queensdale and in less then 30 mins I would have the whole thing done from start to finish.

It doesnt even have to be your main, you can just leave an alt there.

The dynamic events requirement is pretty easy to do in my opinion, “the worst” part like others pointed out is the different enemy types.

Halloween rewards? I'm abit lost.

in Halloween Event

Posted by: Galen Grey.4709

Galen Grey.4709

and if you finish act 2 you get another better and cooler looking back (fiery book). I would imagine there will be more rewards in act 3 and 4 as well.

Besides that there’s also a ton of craftable stuff from weapons to potions to food to runes and sigils some do take a lot of work to do however.

ACT II Scavenger Hunt

in Halloween Event

Posted by: Galen Grey.4709

Galen Grey.4709

Also beware that unless I am doing something wrong Matter meter no longer seems to change icon when you get close to the location you need to be, this scavenger hunt is substantially harder you need to trust your instinct!

ACT II Scavenger Hunt

in Halloween Event

Posted by: Galen Grey.4709

Galen Grey.4709

Yes the clue is indeed the cyan text in the first book you get for finishing act 1

Halloween Survey!

in Halloween Event

Posted by: Galen Grey.4709

Galen Grey.4709

I was just wondering how much this event has cost you so far in terms of in-game gold and real money for gems?
10 euros real money to get the costumes 25s in game coin for some candy corn

Has it been (or will it be) worth it to you?
Totally, extremely fun event really well done!

What is the one item you really wanted from this event? Did you get it?
I wanted 2 things, the scythe, I dont support gambling so didnt buy any keys, had one lying around, used that nothing, created 4 mad king chests as I had some boosters too still nothing. The second item is the craftable staff, still working on that one. Its going to be close but I am hopeful I will manage to get all the halloween only materials by the end of the event.

What was your favorite part of the event?
So far the scavenger hunt, but I havent even played all of act 2 content yet much less what act 3 and 4 are going to bring! to early to answer this question properly. The mad king clock tower is a blast too!

How has this holiday event impacted your willingness to invest in future events/expansions?
If this event did anything is make it really hard to wait for the next event or future expansion. Even half of the event delivered a lot more then I was expecting and with really amazing quality all around!
Are you having fun with the event and game in general?

What are you dressing up as for Halloween!?

The happy thread

in Halloween Event

Posted by: Galen Grey.4709

Galen Grey.4709

I have to say the scavenger hunt was brilliant! not too easy but not hard, it felt just right. It was fun and the little snippets of lore were an awesome reward. The nice book you get at the end is a great extra though cant wait to see how this will continue to evolve! If all there was to halloween was the scavenger hunt I would have been 100% satisfied so Arenanet I am afraid you overachieved

The haunted doors like others said are very addictive and the little touches like the pumpkin enviromental weapons, tonics, the effects of eating too much candy, rolls of toilet paper, the toy look of the enemies all give the experiance life!

10/10 from me! Cant wait to see what comes next and more then that what you can come up with for the next holiday events

Event items, rares drops and GW philosophy

in Halloween Event

Posted by: Galen Grey.4709

Galen Grey.4709

You dont need to finish it in 5 days, you need to get the halloween specific items in 5 days. The rest you can get at your pace through the year.

While this is certainly true, the nature of these items makes people want to actually make and have them during the holiday, not months later
And they really are VERY expensive. I mean, come on – we already have legendaries, do we really need to make fun festival items this costly?

If what you want is to experiance them during the holidays you can just rent them ! if you want to craft them you’re doing it cause you want to use them permanently ergo not just for the holiday event thats how I see it!

Truth be told I had your same exact reaction the first time I saw what it would take! I was expecting something like crafting your regular exotic 1g – 2g materials needed and you’re done. But then I kinda realised this is a really nice skin which I intended to use instead of another rare skin and it was kind of inline with the corrupted staff I am currently building! (granted this thing is like 4x as expensive)

What I mean is, its a unique skin… the fun of the holiday event is getting the stuff and the activities.. you can rent it for that fun and at same collect the materials if you want a permanent version. In a way it would kill part of the game if nice weapon skins released during events would be easy to build.

Though personally believe this is still on the high side, 1/2 the requirements would be more reasonable but I do agree it shouldnt be finished in a couple of days!

Why I'm not happy with the Halloween event

in Halloween Event

Posted by: Galen Grey.4709

Galen Grey.4709

OPs point is that we shouldn’t have to scatter to third party sites and google every nook and cranny for the info that should be in the game, and I agree. This is something that has been a “issue”, since beta everytime theres needed information its all scattered in many different places, reddit, tweet, facebook, podcasts and whatnot

Bear in mind that this isnt a request to be told inside info for the game, but for information that should be available for players, such as what you can do in said event, in gw1 there was always npcs to tell you that theres this and that to do, in gw2 basic info is very lacking indeed

Basic information shouldnt be scattered in so many places, when i want to know something gw2’s official page isnt the first place i would look…the official page being the least informative about its own game is simply weird.

Too much hand holding would make the game boring and it would not solve the problem. If finding an npc marked clearly on the mini map in the dead center of lion’s arch with an area of influence (where you get notifed of the event) that spans 1/3 of the map is proving too difficult to a player do you think making it dead obvious would solve their problems? reminder this NPC sends you on a treasure hunt thats quite tough to solve and by definition can never be obvious!

Is this really what you wanted from an MMO?

in Guild Wars 2 Discussion

Posted by: Galen Grey.4709

Galen Grey.4709

Hmm What I’ve learned….

First thing I learned in the game is that something that so many claimed was overhyped can be underestimated. When I played for the first time I was expecting dynamic events to be immersive and to achieve that I expected that NPCs would engage in the dynamic event itself rather then just stand there their only purpose to give you the quest. I was expecting they would run out of sight before despawning. I was expecting they would spawn in the world out of sight and after they’re all killed they die and stay dead. In some events thats what I got but in others it was so much more then that. Mobs would be patrolling their fortress, they would leave their patrol and assault a friendly village and those who survive after the failed assault would just run back to their old patrol. NPCs would walk for whole minutes to get to their homes / where something needs doing. Dynamic event chains play out like a mini interactive movie. Everything actually happens down to small insignifact details such as calling in a raven to send a message that the NPC in question needs a caravan to transport stuff. It was so much more then I was expecting.

Second thing I learned is as unlikely as it would seem sometimes you want things you dont even know you want! we all have our own vision of how the perfect MMO should be but in mind I never evitioned things like send you collectables to the bank from all over the world. I never imagined little details such as have a dove deliver your mail rather then it simply magically appearing. I’ve never imagined that you could randomize a bit sound so that repeating things such as a windmill can sound entirely random even though its not etc..

All the other stuff I knew and lived up to my expectation. I knew the game allowed all of its content to be repeated as to achieve your end game goals and thats exactly what the game does. I knew that there would be a ton to do to tweak one character and there would be many different ways to achieve that goal! I want to craft corrupted weapons? takes a lot of Corrupt lodestones that have a very low drop rate. Some I can farm but once it starts getting repetitve, I can do dynamic events, I can do dungeons, I can go play wvw, I can play in any zone and I will make the money necessary to buy the next few lodestones until I feel to farm some more. As I was expecting You decide how to reach your goal.

I was also expecting a combat system that allowed me to play my character any way I want much like gw1. Thats exactly what I got though in a different system. Every skill I have can be used in so many ways depending on how I use it. more then that I can combine that with other skills and the skills of other players. There are so many layers to the combat system that it kind over borders with over achieving more then I was expecting. Its a pity there isnt any really tough content to make the combat system shine. I hope future content will remedy this!

All in all The game delivered exactly what I was expecting. I played gw1 and I loved the game for its phylosofies. Liberty to play the character any way you want. Goals that take long to acheive but that have no urgency to be achieved and that you can get around at doing in many different ways. A world thats seemingly living where your actions actually have an impact, if npcs are asking you to go to war for them, they dont stay relaxed at home, they join the fight and whatever you do changes the world while you’re doing it, if for a temporary amount of time (for obvious reasons). These core GW1 phylosofies where implemented perfectly in GW2, these I already knew I would liked what GW2 has to offer.

Event items, rares drops and GW philosophy

in Halloween Event

Posted by: Galen Grey.4709

Galen Grey.4709

money aside, have you seen the recipes for crafting the weapon skin items? it’s akin to farming for a legendary in …how long is this event? 5 days? yeh…I’d say that’s a bit discouraging for many, like those who can’t play a game 24/7 not mention very unrealistic for any low levelers to achieve. I can see making some things hard to achieve…yeh, ok, cool and fun for the hardcore and long term gamers. But I’m just saying that the casual gamer or beginner doesn’t stand a chance unless they fork out the big $$$, that is not the philosophy or vision which Mike O’Brien had in mind for GW2 if you had read the two articles I linked.

You dont need to finish it in 5 days, you need to get the halloween specific items in 5 days. The rest you can get at your pace through the year.

Event items, rares drops and GW philosophy

in Halloween Event

Posted by: Galen Grey.4709

Galen Grey.4709

Like Refeuh said, we still didnt see the entirety of what halloween will offer. I too am hopeful that just like in GW1 we’ll get a free halloween themed reward at the end of the whole thing. Things like weapons being quite demanding to craft, skins having a miniscule chance of droping from a chest are all extras that didnt have an equivalent in GW1.

And yes like OP said they’re not meant to be achieved by everyone, they’re meant to be special and that means only a few players get them! One should play the game for fun first and formost, its good to have goals and try to achievement but no one needs to do that on day 1.

22 Chests opened, nothing unique

in Halloween Event

Posted by: Galen Grey.4709

Galen Grey.4709

the only thing I am unhappy about is the crafting recipes are way too demanding but beyond that its okey. Also keep in mind we dont know what we might get at the end of the halloween quest line. That end event might give rewards, wouldnt be surprised rewards might be related to the achievements we get !

22 Chests opened, nothing unique

in Halloween Event

Posted by: Galen Grey.4709

Galen Grey.4709

@fellyn you’re absolutely right there, I am 100% with people suggesting that odds of such drops should be published! it would be in everyones best interest to know what you’re getting into!

22 Chests opened, nothing unique

in Halloween Event

Posted by: Galen Grey.4709

Galen Grey.4709

I think the root of the problem is a lot of people are thinking in terms of a certainity of aquiring the skin they want. Thing is there is no such thing here! I can never hope of making a 100 million dollars by just working a regular job. So I might gamble away a little money for a miniscule chance of winning that kind of money. But if I dont manage to win I will not simply get it just because I want it will I? I am also not entitled to it just cause I tried to get it by spending some of my money!

Same sort of thing here. These arent skins everyone is meant to get, you can buy costumes or craft the halloween weapons for that. I also expect that events will eventually reward some nice things too, especially the final event. In any case these are just a chance for a few lucky ones to stand out nothing more! In my opinion everyone should get into this with a mentality of I am not going to get one but I will none the less give it a try and not I will do all it takes to get this!. If you dont approach these kind of things with the right mindset it will cause grief.

All I am saying is dont try too hard. if you dont manage its unfortunite but its not the end of the world! There is a lot of other stuff you can get this halloween that involves no gambling at all!

22 Chests opened, nothing unique

in Halloween Event

Posted by: Galen Grey.4709

Galen Grey.4709

I am not going to become popular with this post but seriously people some of you really need to learn the meaning of the word restraint. Gambling is gambling and like any other gambling out there chances are you’ll lose. You need to be responsible with any form of gambling, you dont just continue trying until you succeed cause that often means a huge disaster.

Also the hard odds are really a good thing in a way, makes the reward even more special/valuable. Think about it, if opening 5 chests is all it took to get a skin, everyone in the game would have one. many would have all of them. That would also mean really cheap skins for sale and on the other side no profit to be made by finding a skin. You’d end up having payed $10 to get a skin which the next few days you’d probably get for a few silver! people will be angry none the less.

Like others suggested if there is a skin you really have to have you shouldnt leave it up to chance. buy it from TP. If you want a sports car would you try to get it by using all your money on lottery tickets? Some might but that too generally doesnt end well! In my opinion people got carried away. This wasnt intended as buy as many keys as it takes until you get the skin you want, in my opinion this was supposed to be ohh I have some keys in my bank, lets use them now since I could get this nifty skin. Or even, hey arenanet did a great game, this update is awesome, lets support them by buying $10 worth of keys and using them to get this nifty skin. Didnt get it? ohh well sometimes you win sometimes you loose.

Self control is important people !
If you’re not ready to loose dont gamble! its as simple as that!

Age of GW2 Players

in Guild Wars 2 Discussion

Posted by: Galen Grey.4709

Galen Grey.4709

33 and love it. Cant wait to see how this game continues to grow!

Losing Interest :(

in Guild Wars 2 Discussion

Posted by: Galen Grey.4709

Galen Grey.4709

Like others said only you can see what you enjoy doing. Personally I have been trying to start playing an alt for quite a while but I never get around to it because there is so much I want to do with my main. I’ve now set my sights on some named weapons. not legendary weapons just named exotics (more or less somewhere in the middle of the two) there are 2 I want to get. one is a only a matter of farming / getting enough money to buy the materials (about 35g – 38g) the other one is a total mystery dont know where to begin, no one knows anything tangible about which means lots of exploration, looking for hints and such.

None of this might be something you enjoy doing though !

Why Magic Find is a Poor Mechanism

in Guild Wars 2 Discussion

Posted by: Galen Grey.4709

Galen Grey.4709

I agree,

in theory sacrificing stats for more loot sounds like a reasonable trade-off.

But considering the nature of the game, the fact that farming PvE events is virtually no challenge etc. it really doesn’t work out that way.

In effect, Magic Find creates a huge gap between those that farm Orr with MF gear for a while and those who don’t.

We’re already getting to the point where you can’t compete in the market without farming your way through Orr with MF gear. It’s just poor design.

If you find PvE to be no challenge at all (and you’re right most events are easy) then whats the problem of having a MF set? worst it will do is make it a little more challenging for you which is what you want right?

I totally dont agree with your statement saying you have to have MF gear to compete in the market! how is that the case? from day 1 and I do mean day one that trade post has been available everything masterworks level and below has been flooded with 1000s of items selling at 1c more then vendor price. meaning that anything below Rare has ALWAYS been unviable in the trade post. Magic find didnt create that problem magic find fixed in a sense as with it you get stuff you can actually sell on TP for a profit. without MF people will not start magically selling masterworks and uncommon gear for more they’ll still be undercut by the 1000s of people who dont even read before submitting their sell order.

From day 1 selling master works and below to the vendor was the best option and I dont see that changing, their drop rate is common enough without any MF at all that no one is going to buy them for much anyway!

Also having 1 rare to sell instead of 3 is not going to put you in a situation where you cannot compete!

In my opinion all Magic find needs is to have a bigger penalty! you should actually get some risk for using thats all !

Why Magic Find is a Poor Mechanism

in Guild Wars 2 Discussion

Posted by: Galen Grey.4709

Galen Grey.4709

I think that Magic find could use some tweaking, its perfect to get back hardmode we had in Gw1.

The idea is Risk vs Reward but right now just decrease a bit a few stats just doesnt provide much of a risk at all. Personally I would see MF runes & food downlevel you say by 3 – 5 levels depending how much MF you put on.

That being said MF can simply be made none operative in WvW and Dungeon so you would not be able to effect anyone other then yourself! Or another option might be MF bonuses get spread to the whole party (highest MF applies) ! That way the whole party would get a harder dungeon but everyone would equally enjoy the benefits!

Removing MF from the game will not really provide benefits, the game is just too easy! but the system can be tweaked so that players who want greater risks could get greater rewards! perhaps even increase in gold and karma!

Thats my idea on the subject!

Let's talk about Gold.

in Guild Wars 2 Discussion

Posted by: Galen Grey.4709

Galen Grey.4709

Diminishing Returns is not as bad as you think, you’re not going to get cut off in 30 mins of doing dynamic events unless you’re repeating the same one. I do a lot of them and never ever even once hit any DR whatsoever! (but I dont zerg)

Drops are luck based you might simply getting bad drops because well you werent lucky! Unless you notice a drop in the reward itself I wouldnt think its DR.

Elite Zone Completion

in Suggestions

Posted by: Galen Grey.4709

Galen Grey.4709

I have heard a lot of people say that they have completely everything there is to do in a zone just because they got 100% zone completion. Explorers know this isn’t true because a lot of things aren’t counted towards Zone completion, things like Dynamic Events, Hidden areas, hidden Events, unmarked areas etc…

So I thought that It might be interesting as well as incentives people to discover stuff if there was a kind of elite zone completion that required players to complete all the different Event Chains (I mean starting from the first event and stopping in the ultimate success state or to make it easier perhaps just participating in the chain from start to any kind of finish, be it success or failure). As well as finding the hidden secrets be it areas / hidden events (not sure if it would be a good idea to have a progress on this. I can see it either way). And finally uncovering all areas in a zone not just the POIs

I know in a way this turns something organic into a checklist sort of thing so perhaps this was avoided on purpose but on the other hand I can see it serving two purposes. 1 for players who want to experience all there is to experience in a zone can do that and they can know for sure when they are done.
2. Players will not get the wrong impression that achieving 100% map competition means you did all there is to do in the game.

The biggest issue I can see with what I am suggesting is the number of events is not fixed, as future content updates increase the dynamic events in a zone the elite zone completion itself would need to be updated. I can see this work in 3 different ways
1. I doubt the number of event chains will ever get lowered so it can be set to the current number. When new event chains are added you’ll still just need to do less. (Easy to maintain but has the drawback of people missing some of the chains thinking they did all there is to do when this would not be the case)
2. The update which adds the new chains will also update the completion counter, but those who finished it already will keep the achievement. (People starting a zone will know when they did all the event chains but people who already completed the zone will not know there is new content to discover)
3. The update will increase the requirements and will have the completed achievement revered to still missing the one/more chains the player would not have completed yet. (This might be a bit too demanding to maintain but it would be great as it will incentivize people to revisit old zones and explore them in order to discover the new chain(s). This would work great if recompleting again the achievement also gave you a partial reward, say just 1 achievement point or some influence or even just a little XP.)

I think it could work, despite the drawback that it would turn a nice organic experience into a bit of a checklist for anyone following this route.

GW 2 PvE Discussion [Merged Threads]

in Guild Wars 2 Discussion

Posted by: Galen Grey.4709

Galen Grey.4709

Zergs do make the game way too easy but its easily fixable, just avoid the zerg! if you dont join it it will not make your life easy.

Only problem with that is unless you try them at an unsual hour you will not be able to avoid the zerg when it comes to world bosses.

That being said Most events are a bit on the easy side especially when you’re down scaled. I would like if you dont get scaled area level + 1 at the very least! a harsher downscale penalty perhaps that scales with your level (the more traits you have unlocked the bigger the penalty) might also help make things more intersting. As it is right now doing any event <60 unless its a group event that you solo you will not die unless you make a big mistake! Would love if the game was more lethal then that!

Amazing. Dont listen to nay sayers and gloom bandits

in Guild Wars 2 Discussion

Posted by: Galen Grey.4709

Galen Grey.4709

@AlexanderFaust

You give up to easily ultimately players are there to provide a view. You could have convinced everyone of those players and it wouldnt have made a different, its the developers you need to convince. whats worst is you’re never going to get any feedback from them for a variety of reason.

Mostly because they cant commit. even when presented with the best idea in the universe they’re not going to acknowledge it because 1. it might turn out that its not feasible to implement and if they public said they like it and never do it then it will look like they don’t care which wouldn’t be true in this scenario. 2. for legal reasons. We unfortunately live in a world of entitlement so if they acknowledge an idea and then implement it, it might actually result in them being sued for a cut of profits. Some authors for example say explicitly to their fans to never send them ideas because of this. 3. They have to be neutral. Like I already said there are two faces to every coin. what one person likes someone might hate and its good for a developer to stay somewhere in between where possible.

I am sure that they consider every suggestions thats put forward and that they can weigh on any idea / suggestion ir respective from reactions of people in favor or against the idea. I would suggest you focus on that and dont get disheartened

Amazing. Dont listen to nay sayers and gloom bandits

in Guild Wars 2 Discussion

Posted by: Galen Grey.4709

Galen Grey.4709

@AlexanderFaust

Yes I certainly agree that debates are awesome and should be how things go! we’re 100% in agreement with that. in fact my whole point is the whole knight/troll should stay out of it cause once one side accuses the other or even thinks the other side is a knight/troll the debate dies.

And I would add another thing. Most things will not come to a resolution. building on your example I am sure some people will counter that the combat is fine and that thinking otherwise comes either from lack of expertize or too much zerging and that would be fine as long as its supported by some facts and examples.

Amazing. Dont listen to nay sayers and gloom bandits

in Guild Wars 2 Discussion

Posted by: Galen Grey.4709

Galen Grey.4709

Sorry, but white knights aren’t helpful to game design.

I’ve seen countless threads in the suggestions area.. many of which are very well thought out and would improve GW2 greatly! ~

However, no one seems to care =/

They’re far more interested in telling other people they they’re playing GW2 “wrong” and/or expecting too much from it.

lol, imagine IF the Knights put half as much effort into making legit suggestions to improving GW2 as they do trolling the forums…

But then again, IF they did that.. they would just be trolled by other “fans/knights” or be completely ignored anyways..

#the vicious cycle ~

QFT

Did you ever stop to consider that perhaps what you’re calling white knights are actually people who legitimately love the current design? Doesnt it make sense / should be that if they disagree with a suggest they voice their opinion?

Things suggestions are subjective! Some love a particular suggestion others think if that suggestion gets implemented it would destroy the game! And this is universal go in the forum of any game you want and you will see this !

Honestly, you’re missing the point.. and ya know what? that’s like the 7th time I’ve had to say that in the past few hours…

Fact of the matter is that “knights/fanboys/trolls” aren’t interested in making the game “better” ~ they shun anyones opinion but their own and LOVE to tell others why they’re wrong.

In this, i’ve pointed out countless times.. yet none of you seem to care.

This “attaboy” topic does nothing for the longevity of GW2 and if anything, it only hurts the community by building walls of bias towards anyone with a critique/opinion.

My suggestion is to support the game, NOT by going to the forums and trolling.. but instead, going to the suggestions forums and offering up critiques of your own to other peoples ideas as well as pointing out features you “like” but could use a buff of some sort to make better.

Regardless.. I stick to the mindset that knights are just as toxic to a game, if not more so than trolls.

I am not missing the point at all. I think you misunderstood what I said.

Lets say for the sake of argument you come up with a suggestion, say for the sake of argument raids. You love raids, you like the challenge and you like having a goal to work towards. Its definitely a valid suggestion and in your view would definitely make the game better.

Now lets say again for the sake of argument I don’t like raids because I think they just bar content behind repetition which I don’t like. So I reply to your suggestion that Raids are a bad idea.

So keeping that in mind is it fair to say that either you or me is not interested in making the game better? In your case, you’re trying to introduce something that you and countless other players like. In my case I trying to prevent the inclusion of what I view as damaging content!

On the other hand should you be considered a troll? am I to be classified a knight?

I dont think so! both sides should get equal chance to express their opinion. If people dont like an idea put forward they have right to put forward their arguments of why they like though !

A lot of cracks begin to show now

in Guild Wars 2 Discussion

Posted by: Galen Grey.4709

Galen Grey.4709

I think GW2 will struggle to hold players interest in its current state, forced grinding to obtain anything is a big turn off, and the rewards for big meta events are really lacking, with the added nerving to the farming experience is a stab in the groin. 24hr respawn on high level Orichilacum ores was really a kick in the gut for people like me who craft. On top of the former mentioned problems and other issues I havn’t touched on are the botters and Gold-sellers that plague nearly every area, and don’t get me started about Anets promises in its manifesto.

Its not the game thats forcing a grind, its players who force themselves to grind because they arent willing to get a marginally smaller reward even when factoring in Risk vs Reward they’re probably identical!

You want gold, you want karma? you got the whole game world to play to get those, people grind the same event / the same few events are doing that because they choose to do it!

Even for crafting, the fine crafting material are a grind if you choose to make them a grind, play anything you want in the game, PvP, PvE, Dungeons whatever and you make gold with that gold you can then buy the fine crafting materials themselves if you dont enjoy farming the mobs. Same goes for Orichilacum, farm it and buy the rest, no need to have a bad experience, the game is purposely flexible so you can avoid that!

Amazing. Dont listen to nay sayers and gloom bandits

in Guild Wars 2 Discussion

Posted by: Galen Grey.4709

Galen Grey.4709

Sorry, but white knights aren’t helpful to game design.

I’ve seen countless threads in the suggestions area.. many of which are very well thought out and would improve GW2 greatly! ~

However, no one seems to care =/

They’re far more interested in telling other people they they’re playing GW2 “wrong” and/or expecting too much from it.

lol, imagine IF the Knights put half as much effort into making legit suggestions to improving GW2 as they do trolling the forums…

But then again, IF they did that.. they would just be trolled by other “fans/knights” or be completely ignored anyways..

#the vicious cycle ~

QFT

Did you ever stop to consider that perhaps what you’re calling white knights are actually people who legitimately love the current design? Doesnt it make sense / should be that if they disagree with a suggest they voice their opinion?

Things suggestions are subjective! Some love a particular suggestion others think if that suggestion gets implemented it would destroy the game! And this is universal go in the forum of any game you want and you will see this !

Amazing. Dont listen to nay sayers and gloom bandits

in Guild Wars 2 Discussion

Posted by: Galen Grey.4709

Galen Grey.4709

I agree, problem with that is that most things are subjective. Some people like myself love what GW2 did with its endgame, essentially taking an approach similar to a sandbox where you have the whole world to play with.

Care to explain how you have “the whole world” to play with?
Downscaling isn’t new and with the high waypoint and repair cost at lvl 80 you are kittening yourself when you go back to low level content you already did because the lvl 80 content is boring.

Sure I will be happy to.

First thing first no one said, definitely not me that downscaling is new, does it really matter in the context of what you can do at end game or not?

Anyhow, so when I got to level 80 about 3 weeks ago I had finished exactly 5 Zones (well actually I was mid way in my 5th zone) (by finished I mean not simply getting 100% zone completion but experiencing all the dynamic events and exploring all areas not just Points of interest. I extimated that at my current rate it would take me about an extra 300 – 350 hours just to do all zones once!

beyond that I want to get my Legendary weapon for my main for which you require stuff from nearly every part of the game. materials from teir 2 – tier 6, dungeon tokens, WvW badges etc..

Even if I dont care about legendaries there are armor skins you can aquire using gold and karma and you can get those once again from anywhere. Waypoint costs are really negligable, I very rarely use waypoints and cant really understand why people use them so much! you can travel to anywhere by cross at most 3 zones. Lions arch → Faction HQ → Fort Trinity. While playing a zone waypoints actually make you loose content as you find dynamic events by just walking around, talking to NPCs, exploration. Repair costs are also a Non issue as long as you know what you’re doing you dont die that much!

Actually to be honest I wish downscaling was a bit harsher as it is its just a bit easy !

Amazing. Dont listen to nay sayers and gloom bandits

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Posted by: Galen Grey.4709

Galen Grey.4709

If people don’t point out the bad things that exist in a game, then no advance in programming or game design can ever be made.

I agree, problem with that is that most things are subjective. Some people like myself love what GW2 did with its endgame, essentially taking an approach similar to a sandbox where you have the whole world to play with.

Others however find that bad since to them it doesnt provide enough incentive to play.

So fixing the issue complained about by people who dont like the current end-game would be ruining the game for people who love it!

its not that clear cut!

Bored by the game- Reasons why [Merged]

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Posted by: Galen Grey.4709

Galen Grey.4709

I dont agree with the cutting cost theory, you’re basing your whole theory on the premise that having more players playing costs them more then the amount of money they earn. In my opinion thats wrong both in the short term and in the long term.

In the short term, players playing the game pay money in the cash shop! and this is no trivial thing considering how many F2P games survive on this alone and do profit that are order of magnitudes higher then what they did with subscriptions.

Long term, people who got bored of your game are unlikely to buy the expansion when its released.

This issue is more of personal taste, the whole game was designed around a sense of players playing along side each other. Even PvP tries to be friendly by keeping enemies anonymous and no ladders means people cant really taunt each other over victories and defeats.

Some people like that, others don’t !
You can never make everyone happy!
like op said its not a big deal to add a ladder if the majority of people request it, maybe it will be implemented in the future.

I am not exactly sure however how adding a ladder, adding more intensives and the like will either make something more or less fun. If you enjoy PvP you should like playing it and you shouldnt need to be given a shiny in order to enjoy or not! Same thing with a ladder. The fact you cant enjoy pvp without a ladder in a way makes me believe not having a ladder was a wise choice cause it seems to me what such a thing would bring to the table is a sense of superiority which in turn might lead to the the taunting and unhealthy conflict that the game is trying to avoid.

Play for fun or progression?

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Posted by: Galen Grey.4709

Galen Grey.4709

What is understood as progression isnt really progression at all in my opinion. I mean everything is relative and its that relativity that ultimately counts. Gear treadmills arent about getting more powerful, you never really get more powerful, its all about unlocking content under the guise of getting more powerful.

I mean so you repeat Dungeon A to get Gear set 1, once you get Gear set 1 you can proceed to Dungeon B. Do you walk over Dungeon B with ease cause now you have Gear set 1? not at all Dungeon B is as difficult as dungeon A was without Gear set 1 and the cycle repeats. So at the end of the day if you look at it objectively (in my opinion at least, am not claiming to be all knowing) what you’re really getting is the cosmetic look of whatever gear you got and the next dungeon.

In guild wars too the cosmetic look part is in the form of progression, you’ll need to do some work on that but all content is for you to choose from. But for some people it seems that unless its locked and they need to work in order to unlock it some way its like it doesnt exist! I dont understand this part to be honest!

Why are a lot of gamers unsociable?

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Posted by: Galen Grey.4709

Galen Grey.4709

Forcing people to do things they dont want to do doesnt make them do it. I played a ton of MMOs and I’ve seen a lot of ways games try to stimulate each other to party. From kill 100s of this mob to get those 50 drops you need to dungeons to having few mobs with long respawn time. Yeah in these games you get to an area and you get invited to a party. Does any socialition really happen? most of the time and I just want to be generous there all you get is thanks for the party and how many do you still need! Dungeons provide a little more interaction. You get stuff like looking for a party and do you need a party? if dungeons are hard you get someone telling people what to do or dont.

Just cause you form a party you’re not going to have meaningful discussions. You can have those meaningful discussions without forming a party if you really want to!

I play on one of the unofficial roleplaying servers and I can tell you there is tone of socializing between players. they dont form parties for that!

Parties are just a tool wether you socialize or not is your decision and it depends on you nothing any game can ever do about that!

Help Find a Reason to Stick to GW2

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Posted by: Galen Grey.4709

Galen Grey.4709

I think some people who love the gw1 skill system (and I am one of them) let the fact that gw1 had a great many skills blind them a bit of why gw1 had that many skills.

The reason why Gw1 had a ton of skills was because it tried to allow players do every possible action in combat. Enemy is a caster? you had tons of options, interrupt him, silence him etc.. It also allowed you to turn that against them with skills that would cause damage when enemy used a skill, damage adjestant enemies etc.. It did this by creating skills that each did these individual actions.

Gw2 does exaclty the same thing but from the opposite approach it gives you access to the effects and its up to you create actions (skills in Gw1).

It is more limited at all in my view its just done differently!

For example lets take the Necromancer skill Death Nova. You cast this on an ally and if it dies it damage and poisons nearby allies. You can create this same exact effect by using mark of blood that will damage and poison a group of enemies in a small area and spread it to an even larger area by using epidemic!

How about Malign Intervention? This would reduce the targets healing by 20% and summon a bone horror if that target dies!

How about Order of pain? it increases the physical damage of allies on the target. Isnt that the same thing that vulnerability does? which the necro has using the rending claws? but dont take my word for it, go through gw1 skills and you’ll see it that for most of them (excluding the one that give you energy of course) you can use a weapon skill, utility or apply a trait that allows you replicate the effect of that skill.

The soul of both skills systems is the same imho

Hit level 80...what's left to do but grind out gear skins?

in Players Helping Players

Posted by: Galen Grey.4709

Galen Grey.4709

There is an easy fix to the whole zerg problem. Go find where the zerg is.. .Play anywhere else! not sure why so many people find it so hard to work around this issue honestly! Obviously every Dynamic event is easy if you do it with 50 other players. Not so if you do it solo / <5 people however.

crafting useless?

in Crafting

Posted by: Galen Grey.4709

Galen Grey.4709

people selling for 1c over vendor price is indeed an issue but can the game really do anything about it?

Its a player issue in the end, greedy people trying to undercut so hard they dont realise they’re actually loosing money. I mean seriously seeing something like 4000+ people selling the same weapon for 1c over vendor price not realising that with the TP fee they’re actually loosing ~5c then if they were to walk to a vendor and sell it to him/her! is a bit dishearting Do so many people not read / research anything?

crafting useless?

in Crafting

Posted by: Galen Grey.4709

Galen Grey.4709

It depends what you want to learn crafting for. If you want to learn crafting to make yourself a single weapon set than its probably not worth it. If its something you enjoy doing though you can do whatever weapon / armor you want for cheap (no need to buy materials really!) and you can continue doing it and sell those on the TP for an extra income.

Did Arenanet Contradict Themselves?

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Posted by: Galen Grey.4709

Galen Grey.4709

You cant do that, for starters it will not work because gold sellers get gold for free (hacking accounts, botting) etc.. So if you making buying price of gems cheaper they can still undercut you until you reach 0.

As for who gets the better deal, I am not sure how the buyer is getting a better deal then the seller really? They’re both doing a conversion and like with any conversion there will always be some form of loss. They’re not directly linked either sellers are converting real money to in game gold, while buyers are converting in game gold to the equivalent of real money in game (gems) Prices change depending on demand. If more people want to buy then sell then prices will go up if not vice versa!

IMO This game is not anti social, but lacks social aspects.

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Posted by: Galen Grey.4709

Galen Grey.4709

I really dont understand this. Why does a game need to force you to be social in order to be social? I played many many MMOs and in nearly all of them there were many instances where we’d create a group to help grind quests that required killing ridiculous numbers of mobs and the only thing said during all of this was thanks for the party.

On the other hand here without even forming a party I had conversation after defeating some really nasty Group even between two people for example, I always had conversation when doing dungeons etc..

Dont get me wrong not saying that guild wars does something magically to make people have conversation just that it doesnt discourage it! you can be perfectly social without the game creating a need for it!

the game is intuitive and you don’t need people asking for anything you can see someone in distress and you know how to help them, that’s a good thing not a bad thing.

Social interaction like the word itself implies is a social thing that is what people do together. There is no need to have a gun to ones head to do it imho!

Things I'm not happy about with GW2

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Posted by: Galen Grey.4709

Galen Grey.4709

I think people sometimes loose sight of this game core phylosofy. None of that gear is really needed. I am lvl 80 and have no problem playing with blues and greens what so ever! This was intended none of that gear is needed which brings me to the next point. There is no rush to get your gear. It doesnt matter what the requirements are you can get your gear no matter what content you play so you dont really need to grind you just have to play the game and it doesnt matter how much time you can devote to the game you will still get there and whatever armor / weapon you get will still be useful. You can also buy / get your armor using any activitiy because the game core phylosofy is play what you like. If you dont like repeating dungeons then dont! Get your exotic set through karma or crafting or even PvP/WvW

I think if people understand that the items are not something they need they can threat them as a reward for playing the game rather then playing the game to get them it will also make the game more enjoyable as instead of grinding you play what you enjoy playing!

Event Cap Makes Legendaries a Nightmare

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Posted by: Galen Grey.4709

Galen Grey.4709

As far as I know, I might be wrong, the farming scaling is only if you repeat the same events not based on how long it takes before you finish events. I would diversify more. Orr might be the highest amount of Karma you can get but it might not be the most efficient. I would also try other zones even low level zones. There are a lot of factors at play to consider efficiency. Time it takes to complete an event, risk invovled, how likely it is to fail, how long it takes between events. I would calculate how much karma I make in 1 hr at different zones you might find out you can actually play anywhere, enjoy the game and still get the karma you need!

Doesn’t work. I switched from Cursed Shore to Malchor’s Leap and still got 19 karma for several events in a row.

but where the others events you had done recently? I mean alternating between two events is not enough to reset timer so to speak. I do all my events in a chain meaning there is less then a couple of minutes before 1 event and the next and I never had my reward scaled down personally!

Why I find the game uninteresting - From a longtime Guild Wars 1 player

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Posted by: Galen Grey.4709

Galen Grey.4709

I think a lot of the issues mentioned in this thread all have to do with how you play the game. Points like Dynamic Events having no story indicate that event chains are not being followed from start to finish and in my experiance thats what the majority of the players do unfortunitely and thats a problem which I have no idea how it can ever be solved. To truely enjoy Dynamic Events you need to be patient, you need to be ready to stick around and wait for stuff to happen. Its the only way to experiance a chain from start to finish!

Think about it, if you see an escort mission running and you join up what you will experiance is killing a few enemies you come across and move on. Eventually that will feel repetative and boring. Its true! However following the whole story from the start gives a completely different experiance! you get to know why that transport was needed. You get to watch an NPC actually calling in a pigeon actually kneeling infront of it to attach the letter, seeing the dove fly off and shortly after the dolyak and its handlers showing up. Killing the stuff that you come across the event now becomes a sort of a price to propell the story forward and see whats next as opposed to all you will get and thats the difference right there!

Opposite to what OP said Dynamic Events are a much better story telling mechanism than quests simply because they make you part of the story as it happens rather then what quests do which is telling you about past events which you never get to see and thus much harder to feel part off. I mean back to the previous example about the cubs and the witch. What makes you feel more part of the story, what gives you an emotional bond to the story a couple of lines that say something like “A witch is tricking charr cubs into following here. She would then capture these innocent little ones and using her evil magic is traps them into suffering for eternity” as opposed to actually seeing it unfold right in front of your eyes? But all of this is only true if you actually use that story telling tool. If a player runs from one event to the next without care for the story then obviously you’re not going to get any story!

I also disagree regarding OP’s view on Skills. The skills systems isnt really that different at its core from what GW1 intended. Sure you dont get to build your skill bar from 1000+ skills personally but what was the idea behind that and dual classing in GW1? I think it was simply intended to allow you to create and play any role you desired. You wanted to be an ele that could heal, check. You wanted a build that can deal damage but also interrupt enemy skills check. Guess what? you can still do this in GW2. You might not have 1000 skills to choose from but you still get the same effects and every class in GW2 has access to any of these effects be it, interruption, conditions, boons, whatever. Think about the end result of any strategic choices.. removing overpowered stuff from the equation, which is bad anyhow, what build would you like to device in gw2 that is no longer possible? Cause at the end of the day I bet you could choose 3 – 5 builds you loved in GW1 and through the use of the right weapons, traits and armor you can build your GW2 character to play them and not only that but play thenm simultaniously! simply ignore the skills and focus on the effects and you’ll see! Like others have pointed out not only doesnt GW2 restrict you when it comes to skill, it allows you to do much much more while actually playing your build!

Will GW2 be as successful as GW1?

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Posted by: Galen Grey.4709

Galen Grey.4709

No, not even close because I think most will tire of it quicker than GW.
I liked to custom my skills the way I wanted them in GW1 now we are stuck with unwanted skills depending on what weapon you equip.

my skillset with a rifle engineer seems pretty boring.

1 – auto attack dmg.
2 – 0 dmg short immobilize (barely used unless i need to stay alive/keep someone else alive)
3 – very very short range attack, not worth using unless in 100 range (melee swings are like 130 range from what ive heard)
4 – again only use is to stay alive, used rarely as it renders my character vulnerable for a while.
5 – again requires to be in short range only good for aoe situations where i wont die.

so yeah. running around with 1 is basically all you do as rifle engineer besides putting some turrets down that last forever and of course toolbelt, but the turrets make it so you cant use that either, the only active skill i use is incendiary ammo which has a minute cooldown other than heal of course)

I am curious, if you dont like it why do you use it? From what you listed its obvious the rifle is meant to give you mobility but hindering enemy, boosting you and removing conditions that slow you down. I didnt play the engineer much so I am not really experianced with it so what I am saying might not work in practice but anyhow the way I would imagine the rifle working is either to allow you to kite around and let turrents handle the damage or as a secondary weapon to ensure you stay mobile with another ranged weapon that is more damaging like say dual pistol, granade kit, elixir gun or mortar.

As for if GW2 will be as successful, I think in the long run it will exceed. Currently the biggest “problem” is a lot of GW1 players are seeing the skill system as restrictive and it really isnt compared to GW1. Thing is in my opinion in GW2 they removed the fluff and left the core of the skills of GW1. You still get the same effects more or less but instead of spreading those effects amongst 1000s of skills, they put 2 or 3 in each skill and spreaded them in between 15 – 45 skills depending on profession. For example elementalist in gw1 had 14 skills that caused the burning condition. Does it really matter if that burning doesnt trigger until target is knocked down or hit with a fire spell, or has a hex cast on them? thats simply using 2 skills to achieve the intended target and thats not factoring in energy management. In gw2 you still get to inflict the burning at times with more effects add to it such as say burning retreat where you not only inflict burning but get to escape while doing it.

Where is GW2 headed?

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Posted by: Galen Grey.4709

Galen Grey.4709

If you dont rush, and fully play a zone and by fully play a zone I dont mean get 100% map complition but find hidden places, play most of the Dynamic Event (as a chain not running around playing Events at random), talk to all the NPC, learn as much as you can about the lore etc.. It will take ages of game play. I am currently level 80, played 135 hours but am still in my 55 – 65 level zone (nearly done now). So all things being equal it will take me over 550 hours to complete all the zones. Then I can start working on getting legendaries. Storylines also intertwine so I have to do many alts trying to experiance as much as possible and see as many sides of the story as possible. And this is not taking into consideration that new content will be coming out in the mean time. There is a ton to do on the PvE side.

sPvP and WvW will also provide good distractions now and then as well!

Event Cap Makes Legendaries a Nightmare

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Posted by: Galen Grey.4709

Galen Grey.4709

As far as I know, I might be wrong, the farming scaling is only if you repeat the same events not based on how long it takes before you finish events. I would diversify more. Orr might be the highest amount of Karma you can get but it might not be the most efficient. I would also try other zones even low level zones. There are a lot of factors at play to consider efficiency. Time it takes to complete an event, risk invovled, how likely it is to fail, how long it takes between events. I would calculate how much karma I make in 1 hr at different zones you might find out you can actually play anywhere, enjoy the game and still get the karma you need!

Tired of people claiming DEs have no story

in Guild Wars 2 Discussion

Posted by: Galen Grey.4709

Galen Grey.4709

I have seen this claim in a number of threads, and I see people claiming this in chat on the game as well,

I want to play on your server.

On the server that I’m on, (at the times that I’m on), nobody is social enough to chat, less even to hold a conversation that even makes any sense and that which is not just meant to insult another player.

So far in GW2 I have to say that it’s the most anti-social MMO that I’ve ever played. In a couple of the others at least there was more to the chat than just complaining about one thing or another.

Its not the game thats anti-social its the people, If you want social try moving to one of the unofficial RP servers. Especially if you like to RP you really cant get more social that seeing players having whole conversations in character. But there is chatter all around evening during Events themselves.

If you’re interested they’re Piken square in Europe and Tarnished coast in the US

Remove the holy trinity and what do you get?

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Posted by: Galen Grey.4709

Galen Grey.4709

By the way, what about only encouraging dps? because I went to events with my engineer as healer, and I got bronze, I go with my warrior as tank, and sometimes get silver (rest gold, but because of the damage, not the utiliy I provide). But I go with any class as dps faceroller, as you say, and get gold even if I arrive late.

You cannot heal 100% of the time so what did you do while you’re healing skills where on cool down?

you cant tank all the time so what did you do while those skills where in cool down?

You can never be a single role exclusively in GW2, you can prep to make one role more effective then the other but ultimately you’re everything during a fight. You simply adopt to the situation at hand!. If you went in and just healed you made yourself less useful on purpose hence the lower reward fits.

If you play holistically but focus on support then you’ll get gold!

Remove the holy trinity and what do you get?

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Posted by: Galen Grey.4709

Galen Grey.4709

I am sorry but its random if players make it random. Every skills is useful in certain situations and you’ll be effective if you leverage that, ineffective if you just use skills at random!

So yeah random is the opposite of skill but there is nothing random in gw2 combat!

Is GW2 farm fest?

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Posted by: Galen Grey.4709

Galen Grey.4709

Well its a cosmetic focused game. The nice cosmetic stuff is the equivalent of that rare uber powerful weapon in other MMOs.

That being said you dont need to farm unless you want to farm. Just play the game normally and eventually you’ll afford it. If you love PVE for example, just play that, do multiple zones, work towards world completion and do Dynamic events along the way. 900 Dynamic Events sound a lot, and they are a lot but while playing PVE thats what you’ll be doing anyway right? It might take a couple of months but you’ll get there. No need to repeat the same more efficient DE over and over again!

Remove the holy trinity and what do you get?

in Guild Wars 2 Discussion

Posted by: Galen Grey.4709

Galen Grey.4709

Personally I think the game offers a lot in terms of teamwork that can more then make up for the trinity. Instead of having a tank and a healer working in synergy so that others dont die you get everyone working together so that no one dies.

There are plenty of skills that mitigate and reflect damage and their are plenty of skills then enhance various damage types.

If you cover each other your survivability increase by a lot! Weaken enemies, reflect projectiles, block attacks, blind enemies, set retaliation boon, interrupt, push back, cripple, regeneration,fear,protection,stability can all increase your allies survivability while at the same time in most cases reduce the enemy’s life in the process.

On the other hand you can provide your allies with boons too, might, fury, swiftness and vigor can all enable your allies to finish the fight quicker by making more damage and be able to engage in and out of combat quickly.

Your choice of armor and traits can make each of these aspects more effective as well.

For me removing the trinity didnt remove these aspects from the game at all, on the contrary it made them available to everyone on every race and class. The only thing is to keep in mind that group content is group content and a group is meant to work together. If you do you can be still be as effective trinity or no trinity