Showing Posts For Jski.6180:

Anet why do you hate us?

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Posted by: Jski.6180

Jski.6180

Fair enough. I still don’t see it. For one “best support” is heavily dependent on the game mode. In PvP? Perhaps. In PvE? Not by a long shot. In WvW? Nope. Pretty much the same applies to survivability.

That the thing your still mixing up tempest for ele. Tempest should be the best support the ele class can pull off because it should be giving up a lot of its dmg (all though because tempest had so much dmg to keep it in line core ele effects got nerf my main complaint about tempest and over all ele community not being willing to give up dps on tempest.)

Tempest should be nearly a pure support tank and it is and is very good at it. Its missing some good support effects true but for some reason it makes up for it by still doing high dps (sadly higher then the core ele).

Ele should be a balance that right the ele should not have a dmg line yet because its not come out. Core classes should be the balanced of all that the class can pull off. Ele elite spec. Weaver should be the dmg line for ele.

What i am hopping for is once they add in weaver they nerf tempest dmg but add in much more support. At the same time i hope they add in a bit more dmg to core ele and maybe more support as well. barrier on core ele may be the support part needed that will carry over to tempest and i am guessing the arcain changes are the dmg part.

So its less on the lines of Anet hate core ele its ele players who hate core ele. They want every thing to be on tempest or weaver. They want power creep.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

I thought core ele was getting barriers

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Posted by: Jski.6180

Jski.6180

I have the feeling it’s gonna be “grants a barrier when you get an aura” sort of stuff on Earth trait line. Sounds uninspired, but wouldn’t be that bad.

That maybe too much but i would love to see it hehe. More then likely something like rock solid is going to be a barrier on earth swap. There was some though that AoE will get a barrier too.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

I thought core ele was getting barriers

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Posted by: Jski.6180

Jski.6180

I think the patch we got last weak was part 1 of 2. Part 2 only going to come after the expason is out. Reaper going to get that condi nerf because of the new elite spec but until then the necro class will have no condi at all if they did the full update. I think barrier is some what in the same boat and why all the dmg in the game seems higher atm. Part 2 will be barrier and real class roll changes.

So be ready for tempest to be hit agen in dps but maybe it will get barrier as well as the core ele. Not sure if core ele dps will get or not.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Preparing/practising for Weaver

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Posted by: Jski.6180

Jski.6180

I got an ok buruser build ready. Oddly i think aura share weaver is going to be the thing in wvw for group play. Solo play will be running clears on reg all though weaver seems to have a lot of aoe reg build in.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

Wow that conjure change...

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Posted by: Jski.6180

Jski.6180

Not really an exciting rework (like spirit weapons got, for example). Some of the new effects are interesting but not really game changing. The changes to duration/charges…reducing duration but giving unlimited charges…it feels more like a nerf than a buff to be honest.

Playing conjures forever in PvE and PvP, really not any more excited about it now, maybe less so.

Lighting hammer should be doing more dmg because most of its dmg was from its auto attk that would eat charges. That and now it has a quickness the first time ele as a class only effect can get. Its like ppl are playing a different game then i am or are they just not trying it out?

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Glider poll for players here since launch

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Posted by: Jski.6180

Jski.6180

It seems good maybe a bit less time to react to the warming of you cant fly here so ppl cant glide where they should not be able to.

The in combat out of combat will add to much confusion to things. As things stand ppl hate that combat makes you move slower by adding a lock to gliding too would realty take a lot of fun out of it. If you chose to try to banish ppl off of somthing they own that is your chose and you should be awhere of what going to happen. Not to say that the “cc” effect of the banish should not be breakable for its stander duration and ranged but due to the lack of being able to use skill when in the air you realy are giving up a lot to glide when you could be doing a skill to go some other way to get where you want to / need to.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Wow that conjure change...

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Posted by: Jski.6180

Jski.6180

If you time it right you can have nearly 100% up time with the conjure wepon as long as other do not pick up the one you put down. For things like the lighting hammer lava axe the high dps weapons its not too bad. (lava axe as better dps because of its “fire up” effect.)
The lighting hammer is fun with its auto attk and leap quickness (the first quickness effect on core ele) i just do not know what type of build would use it best.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

What are people complaining about?

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Posted by: Jski.6180

Jski.6180

Tempest isn’t going to do any dps because your gonna be dodge rolling and out of melee most of the time, can to that awesome dps if your in fear of being dead in 3attacks from a boss or another player.

Un-gate our survival from healing power and maybe we can look at a melee spec on a flipping elementalist.

Well no your not doing dps with tempest because its a support tank so…. wait for weaver? I am sry that tempest was not the dps elite spec you wanted and at this point if you cant see that your choosing to blind your self to the class.

Core ele melee can work its just a very high risk set up. As 1 out of the 3 weapons are melee ranged and realty that 1 has some ranged effect its safe to say core ele not a full on melee class. A mages still a mages at the end of the day and getting close to things with light armor still going to be painful.

I meant to say weaver i mis typed.

Well there you go you made my own argument for me. Tempest IS a melee class that can do high dps and take high amounts of dmg and support. Tempest NEEDS to lose something and seeing how weaver is going to fill that dps roll or that high risk reward roll tempest should fall back to its support tank set up.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Base ele can still pull 33.7k

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Posted by: Jski.6180

Jski.6180

Stationary targets…what a great way of testing what real dps is…NOT.

In real raid scenarios it gets a lot worse really fast.

So in the rarest part of the game?
Raid balancing is not a good reason for things any more and is still the smallest part of GW2. Better to look at how ele is doing in spvp wvw and open world pve the real 3 pillars of gw2.

Nope, in the small part of the game, which is what matters in the largest part of the game, which is PvE. Deal with it already, this is a PvE game.

PvE is too general of a phrase to put to raids and is a way to hid that raids are a super small part of the game played by an even smaller group of ppl. Get over your self most of gw2 is open world pve (not raids) and pvp (both spvp and wvw). That is the real stander of how good things are and how FUN things things to use the only real important thing in a VIDEO GAME.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

So i tried to pvp with my Ele after patch

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Posted by: Jski.6180

Jski.6180

The pve only nerfs? Spvp only got buffs out side of i guess air overload lost 3 hits. Every thing else was a buff for spvp.

Uh huh, like what?
Conjure weapons where never used in pvp.
Arcane was never used in spvp.
Elementals where never used in spvp.

The fire buffs which im not sure are buffs i honestly don’t know what they are condition was never used in pvp due to not enough damage vs survivability on a Elementalist to out last and have the condition damage kill a target.

So where are these so called buffs now?

Oh yea fire attunement is pretty bad in pvp, if u didn’t know now you know. Kinda just feels like buffed arcane so that weaver could be the best spec with out figuring out no Elementalist can go weaver in pvp unless they want to die in about 2 maybe 3 seconds if your good.

Well get to testing then? Before they where weak and have many limitation on them now they all been buffed. I am sry that things changes over time and effects and skills that you use did not get buffed but others did.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Sword+weaver=Melee?

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Posted by: Jski.6180

Jski.6180

It looks like it all though you can still run scepter and staff for long ranges and dagger for mid to short ranged (just out side of melee ranged).

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

What are people complaining about?

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Posted by: Jski.6180

Jski.6180

Tempest isn’t going to do any dps because your gonna be dodge rolling and out of melee most of the time, can to that awesome dps if your in fear of being dead in 3attacks from a boss or another player.

Un-gate our survival from healing power and maybe we can look at a melee spec on a flipping elementalist.

Well no your not doing dps with tempest because its a support tank so…. wait for weaver? I am sry that tempest was not the dps elite spec you wanted and at this point if you cant see that your choosing to blind your self to the class.

Core ele melee can work its just a very high risk set up. As 1 out of the 3 weapons are melee ranged and realty that 1 has some ranged effect its safe to say core ele not a full on melee class. A mages still a mages at the end of the day and getting close to things with light armor still going to be painful.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

So i tried to pvp with my Ele after patch

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Posted by: Jski.6180

Jski.6180

The pve only nerfs? Spvp only got buffs out side of i guess air overload lost 3 hits. Every thing else was a buff for spvp.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Anet pls stop bully Elementalist

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Posted by: Jski.6180

Jski.6180

Tempest is support it should not out dps ele core.

Then whats Harmonious Conduit doing in tempest? Why is it only a self-buff if its supposed to be support? Why are most overloads dps skills instead of support skills? Where is the unique group buff every other support build has access to?

And where is the dps boost in last patch to core ele to at least bring it on a level with condi warrior and condi daredevil?

I havent tested power engi yet, but I wouldnt be surprised if core ele doesnt even get out-dps’ed by power engi now.

Because the player base asked for it and seem to be unable to see the use of a class outside of dps in gw2.
Most overload skills are support aimed just 2 of them had good physical dmg effects ontop of lots of support the other 2 have low to no physical dmg effect.

Arcain skills are the boost to core ele dps you should realy give them a shot.

And do you remember why the player base asked (demanded) for it? Because there was no reason to pick a kittenty auramancer “support” spec over water or arcana. Make no mistake, when Tempest was first revealed it was absolute garbage and was soundly rejected by the ele player base. Remove the damage from Tempest and that’s what it’ll be again, a kittenty auramancer spec that no one will want to use over base specs because it offers nothing of value that druid can’t do better.

Your going to have to because of the weaver being the real dps spec. for the ele class. And realy look at all the problems caused by having high dps from tempest such as losing dps on weapons for ele such as staff becoming nearly a pure support wepon due to overloaded doing to much dps on-top of the wepon effects.

That the funny thing you say anet is bullying ele but its realty anet bullying the tempest a spec. that the community has used to bulled the core class of ele due to over use and exaltation.

Simply put the community wants power creep but will never say they do.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

What are people complaining about?

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Posted by: Jski.6180

Jski.6180

They are complaining that things where made better but not “there way” better.

No one is talking about the arcain changes at all because most ppl who use them like them or ppl are so set in there ways are comply unwilling to try them.

Tempest doing high dps is a problem for balancing and will become even more of a problem as they add in weaver the real dps line for ele.

Conja weapons fill an odd roll that ppl have not worked out how and when to use them. They are viable for use now its just a question of when and its a very complex question because of how many added effects conja weapons have now. So there no way to “poopoo” them off as being bad after just 2 days of game play.

Other then that the new rez effect is very powerful and if it works out the way other rez skills do it may make staff rezing on the level of op effect (So if out going heal effects it and from runes rez effect).

Right now over all its realty a question of testing and odds are we are going to get the real test from the event this weekend of the PoF to see how these changes are going to work out in the long run. That and the part 2 of this update that only comes after the expansion is out so ele core is getting the new effect of barror and other classes are getting there condi nerf but not until the expason.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Base ele can still pull 33.7k

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Posted by: Jski.6180

Jski.6180

Stationary targets…what a great way of testing what real dps is…NOT.

In real raid scenarios it gets a lot worse really fast.

So in the rarest part of the game?
Raid balancing is not a good reason for things any more and is still the smallest part of GW2. Better to look at how ele is doing in spvp wvw and open world pve the real 3 pillars of gw2.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Anet pls stop bully Elementalist

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Posted by: Jski.6180

Jski.6180

I did. They are not.

In wvw / spvp or even open pve or you know most of gw2. Or in the raid bubble?

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Anet pls stop bully Elementalist

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Posted by: Jski.6180

Jski.6180

Tempest is support it should not out dps ele core.

Then whats Harmonious Conduit doing in tempest? Why is it only a self-buff if its supposed to be support? Why are most overloads dps skills instead of support skills? Where is the unique group buff every other support build has access to?

And where is the dps boost in last patch to core ele to at least bring it on a level with condi warrior and condi daredevil?

I havent tested power engi yet, but I wouldnt be surprised if core ele doesnt even get out-dps’ed by power engi now.

Because the player base asked for it and seem to be unable to see the use of a class outside of dps in gw2.
Most overload skills are support aimed just 2 of them had good physical dmg effects ontop of lots of support the other 2 have low to no physical dmg effect.

Arcain skills are the boost to core ele dps you should realy give them a shot.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Why 300 range on guard Staff 1 now?

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Posted by: Jski.6180

Jski.6180

Jski.6180, still, change it as a better wide arc loot stick instead of providing some usefulness is the best change????

IMO i think that is the issue… if its a temp change its one thing, but the problem is that dont fix stuf they left incomplete, it only took 4 years to SW and still they didnt do a good job :\

I think that its an attk on an support aimed wepon so its going to be weak. And ppl who stay in such a wepon after using there support tools are not playing with the full gurd kit.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Love gliding!!!

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Posted by: Jski.6180

Jski.6180

It seems fun so far. The only thing that seem a problem in home BL being to able to def there NET. Maybe blisa can counter that for the attker side.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Anet pls stop bully Elementalist

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Posted by: Jski.6180

Jski.6180

Tempest is support it should not out dps ele core.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Why 300 range on guard Staff 1 now?

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Posted by: Jski.6180

Jski.6180

It went though walls that where made to stop attks going though them. Not sure why more ppl did not use this trick but ppl did and it worked to counter siege and to keep ppl from hitting siege. Any way if you where using staff 1 you were doing nothing maybe its time you did something in a zerg other then get loot.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Stability needs fix before spellbreaker comes

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Posted by: Jski.6180

Jski.6180

Well boon hate dose not hard cc i think that the trad off. You just simply remove some stab with hard cc or you “hard” cc some one if they do not have stab but when you boon remove you take all of the stab if they have it up or you do nothing because they have no boons.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Frustrated with my Ele.

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Posted by: Jski.6180

Jski.6180

The core ele seems to be getting some type of buff in the coming update that may help.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Gliding and Territories in WvW

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Posted by: Jski.6180

Jski.6180

How about I get to play Anet developer for a day, and I end the megaserver, and from now on if you are on a different server I can kill you in Queensdale, in Orr, in Auric Basin, etc., as I could in the PvP or WvW environment. So, like, you might be rallying to fight Balthazar or some unchained champion in Siren’s Landing or whatever, and my guildies and I come along and kill you. I mean, you have the choice to also run with guildies for protection, or to avoid us, and ignore us…move servers, jump to a different map, etc. You are full of options! The other elements of your game (champions, events, etc.) are still there, I took nothing away from you. Are you happy with this change?

If the answer is “yes,” for whatever reason, then we are speaking the same language…we just have different worldviews.

How does this support your assertion that gliding is going to ruin WvW? It sounds the opposite if what you are saying: that you would enjoy PvP inside PvE maps with even more so-called PvE stuffs. This just goes to my point that all those “PvE” things allow PvP players to utilize the terrain for setting up tactics. Gliding is really no different.

Real PvP problems arise when there is a lack of opponents and balance. If gliding is not balanced for PvP, that will be the issue with it. You can see the care being given to balance by the change to ballista skills and also that hard CC will provide a counter.

Chaba, dude…stop. You think my hypothetical was advocacy? I don’t want anything I said in that post to happen. I was asking the person I was talking to to envision what would happen to his quality of PvE play if PvP or WvW elements snuck in. Just, go build a golem or something.

Your argument so far is that gliding is “PvE” but you haven’t been able to define exactly how it qualifies as PvE. You ignored my ArcheAge example where PvP and gliding co-exist already. Gliding is a movement skill and nothing more. You don’t need gliding to perform exploration in a PvE map. You haven’t addressed either the concept of gliding as another form of utilizing terrain for setting up a tactical play from earlier posts by myself and others. I think you believe PvP is performed on a flat play area and that terrain doesn’t matter. That’s not WvW.

Also, golems are one tool used in WvW to generate fights in and around objectives, as per a “PPT for fights” strategy. The old epic three-way fights in SMC or a good ol’ garrison lord’s room bash would not have been possible without such tools. If you are looking for PvP without the need to utilize such a strategy, WvW may not be for you. You could try sPvP or guild hall GvGs.

Ya i head that from some one else gliding is pve i realty do not understand that point of view. Its like saying moving or jumping is pve even though they are used during pvp. So its very confusing. Its all different types of movement there more to pvp then running into the other team spamming skills till the other team is dead.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Weaver discussion

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Posted by: Jski.6180

Jski.6180

I am looking forward to d/d weever roaming and kill shot staff weever with or with out super speed FA truth be told.

Kill Shot Staff would be awesome. Unfortunately Pile Driver doesn’t even do as much dmg as a lvl 1 Killshot. Obviously numbers can be tweaked and it’s hard to compare damage across classes, but don’t expact to one-shot anyone with it :P. The 2s daze that it provides along with the pierce is nice though (especially with potential LR procs!)

Good point i am realty thinking staff weever is going to play like the old staff ele – standing still for metor to land odds are your not going to get time to pull it off any more with the one shot dmg effects weever is bring to staff.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Weaver discussion

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Posted by: Jski.6180

Jski.6180

I am looking forward to d/d weever roaming and kill shot staff weever with or with out super speed FA truth be told.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Weaver fresh air is permanent superspeed

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Posted by: Jski.6180

Jski.6180

Maybe add in an icd to one with air but may it stronger? Say a 5 sec duration with a 5-10 sec icd. So strong enofe on its own that core ele and tempest gets a lot of use out of it out side of the FA build and weever dose not brake it with no atument cd. Adding in an icd to FA will only harm core ele and tempest for the sake of weever something they should not do (all though it felt like they did that with tempest and messed up core ele alot).

What do you mean about Weaver breaking fresh air? Weaver does have an attunement CD, and it’s 4 seconds. Fresh air will only bypass that for air attunement, and even if you fully attune to air via fresh air proc in air, you will trigger the 4s attunement CD thus having to wait 4s in air. Core ele fresh air can already maintain close to permanent superspeed under ideal circumstances, and Weaver won’t do that better (outside of Weave Self).

You can double air attune. I think that where the problem may end up being. Any way its a good time to make one with air stronger for builds outside of fresh air only.

How will double attuning to air help you? Superspeed doesn’t stack. Double attuning will retrigger the 4s attunement CD as I said. The only thing you get from it is renewed superspeed, a lightning strike and access to air 3 blind, and you’ll be stuck in air for 4s. Core fresh air can keep swapping between attunements to refresh one with air and get lightning strikes without having to wait 4s in air. With arcane as core fresh air you barely have to wait at all and can keep swapping between air and another attunement. Besides, one with air will be great for all Weaver specs, fresh air or not. There’s absolutely no need to change it.

You time it? As things stand you need other atuments to make FA work well but the other atuments go on cd when you swap back to air. By having a 4 sec cd on your swaps globle your able to get a lot more out of FA and one with air. By making one with air say have a 5 sec duration with a 7 sec cd it lets the effect still be viable for core ele / tempest and weever all at the same time and FA becomes more of a pure dmg tool like it should be.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Weaver discussion

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Posted by: Jski.6180

Jski.6180

@blackbead
FA is going to be a problme more so then 1v1 with thf. Its perma super speed as things stand. You may be close to perma super speed even with out FA but for a class like ele having super speed makes you unbelievable hard to pin down for all of its weapons i like to see how they make it work out. But who knows having super speed may let ele go true mages dmg glass and less of a bruser build making it where thf must be there to kill them in one burst.

Core fresh air ele already has next to permanent superspeed upkeep assuming that you are free to keep attacking (and critting) a target. Weaver won’t change that (outside of the elite where you get to keep perma superspeed should you want to). So you can already go see how it works out :o).

Well the thing is with core and tempest ele’s your still eating though your other atuments and you need them to swap to get get out of air. Weever will always have another atument to swap to that and air atument can be doubled swapped. I think making one with air have a longer duration but have an icd would go a long way to making sure its not making freash air to able to be both the best def effect and offensive effect for ele.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Weaver fresh air is permanent superspeed

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Posted by: Jski.6180

Jski.6180

Maybe add in an icd to one with air but may it stronger? Say a 5 sec duration with a 5-10 sec icd. So strong enofe on its own that core ele and tempest gets a lot of use out of it out side of the FA build and weever dose not brake it with no atument cd. Adding in an icd to FA will only harm core ele and tempest for the sake of weever something they should not do (all though it felt like they did that with tempest and messed up core ele alot).

What do you mean about Weaver breaking fresh air? Weaver does have an attunement CD, and it’s 4 seconds. Fresh air will only bypass that for air attunement, and even if you fully attune to air via fresh air proc in air, you will trigger the 4s attunement CD thus having to wait 4s in air. Core ele fresh air can already maintain close to permanent superspeed under ideal circumstances, and Weaver won’t do that better (outside of Weave Self).

You can double air attune. I think that where the problem may end up being. Any way its a good time to make one with air stronger for builds outside of fresh air only.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Gliding and Territories in WvW

in WvW

Posted by: Jski.6180

Jski.6180

I am kind of hoping you can drop bomb or something that do not do a lot of dmg but has some effect other then simply dive bombing ppl with the fall trait.

From what i am looking at EB map red has a super advantages of the 3 side green not so much blue looks good too.

blue? i dont see from where :| all the spots on blue side i can reccall where that work can be easilly avoided?

For blue you can go on the “jump” tower on the wall and dive from there. There the cliff side to hit the tower. As well as coming from the top of the keep all though green side can do that too. You maybe able to even get over the wall on the blue side and hit from more then one way over going though the choke in-frond of the keep.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

WvW and PvP Ascended Armor Upgrades

in WvW

Posted by: Jski.6180

Jski.6180

I think the gifts and forge route should be involved with getting the T2 level of ascended to legendary status.

However, the T3 WvW armor should be legendary right from the vendor.

T3 armor is to easy to get to be legendary. A lot of ppl already have the body i got it a few weeks ago. I like to know if T2 ascended can become legendary too? If not that ok legendary should be a long view goal not an over night thing.

Uh….not even close.

You’re still 11-12 weeks away from getting all T3. That’s 5 months total to get a set of T3.

And yes…the whole point is the fact that T2 ascended can become legendary with the gifts. The T3 is double the effort, which is why I’m saying it should not need the gifts to become legendary. It should be legendary on purchase.

You only need some of the major bits to make builds such as getting the big 3 body head and legs out side of them you can fill in with ascended level armor. Its realty not that much more to get the T3 set. You do know you can jump from the T2 skin to the T3 skin of the same armor part with out getting all of the T2 first?

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Can we get a little support? [GvG]

in WvW

Posted by: Jski.6180

Jski.6180

Maybe the new guild hall will have a bigger pvp zone. That where most ppl want to gvg and they do its just tends to be smaller due to the size of the current pvp zones.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Weaver fresh air is permanent superspeed

in Elementalist

Posted by: Jski.6180

Jski.6180

Maybe add in an icd to one with air but may it stronger? Say a 5 sec duration with a 5-10 sec icd. So strong enofe on its own that core ele and tempest gets a lot of use out of it out side of the FA build and weever dose not brake it with no atument cd. Adding in an icd to FA will only harm core ele and tempest for the sake of weever something they should not do (all though it felt like they did that with tempest and messed up core ele alot).

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Weaver discussion

in Elementalist

Posted by: Jski.6180

Jski.6180

@blackbead
FA is going to be a problme more so then 1v1 with thf. Its perma super speed as things stand. You may be close to perma super speed even with out FA but for a class like ele having super speed makes you unbelievable hard to pin down for all of its weapons i like to see how they make it work out. But who knows having super speed may let ele go true mages dmg glass and less of a bruser build making it where thf must be there to kill them in one burst.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

WvW and PvP Ascended Armor Upgrades

in WvW

Posted by: Jski.6180

Jski.6180

I think the gifts and forge route should be involved with getting the T2 level of ascended to legendary status.

However, the T3 WvW armor should be legendary right from the vendor.

T3 armor is to easy to get to be legendary. A lot of ppl already have the body i got it a few weeks ago. I like to know if T2 ascended can become legendary too? If not that ok legendary should be a long view goal not an over night thing.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Gliding and Territories in WvW

in WvW

Posted by: Jski.6180

Jski.6180

I am kind of hoping you can drop bomb or something that do not do a lot of dmg but has some effect other then simply dive bombing ppl with the fall trait.

From what i am looking at EB map red has a super advantages of the 3 side green not so much blue looks good too.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Weaver discussion

in Elementalist

Posted by: Jski.6180

Jski.6180

The dagger 3ed skill looks like roaming ele going to be a thing like it use to be i cant wait!

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

WvW and PvP Ascended Armor Upgrades

in WvW

Posted by: Jski.6180

Jski.6180

Good this should be fun once its out then players can try so many different builds with out braking the bank. Thank you.

You doomed my guild mates to the endless ele builds i like you to know this.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Upcoming Stat Changes in the Q3 Balance Update

in Guild Wars 2 Discussion

Posted by: Jski.6180

Jski.6180

That’s easily solved, you just put a symbol, like this one, “%” next to the ones that are intended to be taken as a percentage value. There are already abilities in the game that do this, like the traits that give a percentage of Stat A as Stat B.

They also changed the name of the stat from Boon Duration to Concentration so that it’s extra clear and you don’t have to worry about mixing datatypes.

I am generally scared for the game staying alive after this. If there more info Anet needs to put it out there NOW. Or be very forgiving to players who feel they have been wrong. This is more then max min game play this is pulling the rug out from ppl.

I actually had a bit more of a look at the chart. Power/precision/vitality/toughness grant you half of what healingpower/condidamage/ferocity/concentration/expertise do. If you have Zerk’s gear you should get roughly the same overall amount out of each stat, even though you have less Ferocity than you have Precision because of your base Precision.

Looking at a Zerk’s player for example, you will likely have something in the field of 2100 precision and 1000 ferocity. The base sharpening stone’s rates will give you roughly the same amount of power from each, though, at 550 and 500 respectively.

I am talking about something else. The effects of one item being a support item is being swapped to a condi dmg item. Its comply ok to changes what the % are and what they are base off of but when they changes the effects of what they are for is pulling the rug out from ppl. Its like making zerk the healing armor set and the magis the dmg set over night. Its going to make a lot of very unhappy players.

That and oil mostly dose not fit the ideal of healing i do not think mid armor classes as healing classes being able to have a healing chose for all the armor craft types is a very good system. Out side of “if you have one level 450 armor craft you can craft all of them” making this changes locks off a lot of effects that ppl have been using up to this point. Not every one has 450 craft for all the armor types and its going to leave ppl frustrated to the point of giving up gw2. This is how you kill your game.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

Upcoming Stat Changes in the Q3 Balance Update

in Guild Wars 2 Discussion

Posted by: Jski.6180

Jski.6180

So what is the base ferocitly for classes?

0

It’s a pretty big issue for how powerful the effects are, and has been for a while, there was one Ranger trait that gave a stat conversion based on Healing Power but because you have no base Healing Power the amount it actually gave was always pathetic.

I am generally scared for the game staying alive after this. If there more info Anet needs to put it out there NOW. Or be very forgiving to players who feel they have been wrong. This is more then max min game play this is pulling the rug out from ppl.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Upcoming Stat Changes in the Q3 Balance Update

in Guild Wars 2 Discussion

Posted by: Jski.6180

Jski.6180

So what is the base ferocitly for classes? This seems like very odd chose for making % effects off of. I though oil was better crit chase not support only. The armor changes was needed as well as the food but the off food or wrechese seem realty odd.
I get the reasoning behind it more vit / armor should not mean you do better dmg but the more power should do more crit dmg and the more precision should be something else. I am not sure if locking power to precision is the best ideal.

Look more classes have high crit % hits due to boons and class tools making ppl stack more precision to push power high will make them push that 100% chase and become worthless. Anet if your going to do this you REALTY need to look at the other effects of crit dmg and crit chase or a lot of things are going to become comply worthless to op (it pains me to say it but fresh air will add a lot of power on-top of its crit dmg as well as acrain effects).
This is a major changes to stones oil and crystals to the point of maybe needing to add in refund levels of mats and recipes.

Look this is game up-heaving for what ppl worked for. The best support food was Magnanimous Tuning Crystal and it took work to get the means of crafting it. Now its going to become a “meh” condi dmg food. That out right crazy to do that to your player base (i will live all though i made well over 100 of them to be used in wvw healing ele) ppl who may not have the ability to make it work. YOU MUST KEEP THE TYPE OF EFFECTS so Magnanimous Tuning Crystal NEEDS TO STAY A SUPPORT ITEM as well as the other ones. You can changes the % and what they are base off of but you cant simply flip what they are for on ppl like this and not see the crazyness that going to come from it.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

Weaver discussion

in Elementalist

Posted by: Jski.6180

Jski.6180

Can anybody post or give link for any info about new elite spec like skills, traits? There where more than wp stream previewing new expac.

https://www.reddit.com/r/Guildwars2/comments/6r7kp0/links_to_each_of_the_elite_specialisation_tooltip/

Seems to have it but hard to read and i am not sure if all the info is there.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Weaver will FAIL if this doesn't change!

in Elementalist

Posted by: Jski.6180

Jski.6180

So play core ele? The point of the elite spec is to give up something for something new. Tempest did not realty have this but weaver seems to have this to a point.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Mount in WvW or RIOT!

in WvW

Posted by: Jski.6180

Jski.6180

Let put them in EotM its a big map and a lot of problems ppl have with it is that its too hard to get to places so why not? The current wvw maps are to small for mounts.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Weaver discussion

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Posted by: Jski.6180

Jski.6180

It looks like a real dmg line that ele been needing but is scary me that the atuments seem to have no cd that maybe to much for ele as a class. Ele may end up with perma super speed but we will have to see how it looks on the free weekend coming up. I hope there a pvp part of it.

Staff ele fire air weaver (i am going to call it weeb) freash air One with Air mix with low def / hp glass in wvw should be very hard to pin down and do high dmg not though metor but though every thing else staff brings (more so now that we are getting a lot more skill due to the dule atuments i do not know them all yet).

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

Remove PVE armor stats from WvW

in WvW

Posted by: Jski.6180

Jski.6180

Wvw is the open ish pvp game type spvp is the more balanced pvp type. Making wvw into spvp would simply take away from chose of how to play gw2. Maybe you should be asking for bigger spvp fight and maps to play on.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

[suggestion] meteor shower reduced radius

in Elementalist

Posted by: Jski.6180

Jski.6180

You got to make each meteor “rock” hit harder and hit 5 targets to make it viable in wvw. Ppl move way too freely for pAOE to have any real use so you must be able to land it on as many ppl and as hard as you can in a burst.

Meteor often dose not hit much harder then fire ball meteor only works well when you hit the same target a few times and making it smaller would not help because ppl are simply moving though it too fast. Its like hitting every one for 5% of there hp vs hitting a few ppl for 25% of there hp.

Any way staff not the dmg wepon like it use to be and anet seems to be ok with that i think meteor needs to do more cc effects if they are going to realty go that way with it.

Make scepter the real dmg wepon with burst aoe effects not pAoE (they simply no longer work in gw2). Say up its ranged to 1k ish makes some skills hit faster like dragon tooth. Add in some real dmg effects with water 1 and 2. Make more of its skills hit 3 targets air 2 and 3 earth 1 and 3. If ele wants to do real dmg in wvw its only going to be though low AoE 2-3 not 5 targets out side of melee dmg.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Hammer Rev Damage Needs Nerf

in Revenant

Posted by: Jski.6180

Jski.6180

if not all of the hits of CoR and it does crap damage

What I find funny is that no one has mentioned the fact that Gaurdian traps, backstab, and ranger LB, can do this damage.

Power rev is terrible with hammer in a 1 v 1

If you rely on a zerg to be useful ( and arguably against organized groups that usefulness diminishes greatly) then by design that weapon/class is terrible.

I think the reason ppl hate CoR is that even with 3k armor it still does lots of dmg

none of those are even comparable to CoR for obvious reasons. traps have high cd, teefs will get downed by zerg aa, rang lb gets reflected. CoR suffers from none of those drawbacks.

I’m not talking about 1v1, which I made clear.

since zergs are what I’m talking about, this last point of yours makes no sense. the weapon and class are very much meta and taken in nearly every serious comp.

You cant even see the thing coming most of the time. The animations on the hit is way too easy to hid so your offten going down with no ideal why. Most of the time it feels like some one was haxing and that never a good / fun feeling.

If we are talking about zerg…… Which aoe ring can you even reliably identify?…

Projectiles too. I can’t see pulls reliably, please nerf pull

Aoe rings are easy to see you may have no ideal what they are doing but you can see if its from the other team or not. Projectiles often get hit by culling and you cant tell if its from your own team or not. Pulls are very hard to see. Things like hammer 2 rev that is not a projectile nor is a ring is impossible to see.

The system is there in gw2 but for some reason it was not used on the killing skills for class. Or at least a sliding bar of how much you can see lowest being just the rings highest showing you maybe projectile hit boxes.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Frustrated with my Ele.

in Elementalist

Posted by: Jski.6180

Jski.6180

I really don’t understand posts like these. Not trying to be rude or offensive, but it seems that the game doesn’t get much easier (in PvE) than playing tempest. You have tempest right? (Assuming you do cause you said warhorn was ok).

You got one of the strongest, hardest hitting spells in the game (which is also an AoE) on a 5-6 second recharge, plus you can move around while doing it. I’m talking about Overload air spam of course. It might not be the most fun build, but certainly one of the most effective. You got a strong heal, plus a moderate-to-strong heal in overload air, plus arcane shield if you are really having problems getting hit, and eye of the storm shout to make things easier.

Out side of raids (the smallest part of pve) pve is a joke with how hard it is. GW2 is not a pve game out side of story. Most ppl are talking about pvp or wvw where balancing is important and realy the only places balancing is important.

Its pve that messing things up for ele balancing atm. Tempest should not be doing as high of dmg from its overloads as it is doing most of ele dmg should be coming from it wepon attks because tempest is a support def line where lines like fire and air are the high dmg lines and fire / air have no air overload effect maybe a swap effect but not overload. The thing is if they did kill this dmg and put it on the wepon like it should be it would kill any use tempest for pve to the point of not being used at all making it so ppl who play ele would not need to by the expason to get the elite spec.

Pve is bad for gw2 balancing and it should not be holding classes like ele hostages for most of the game of spvp and wvw even open world pve by raids (a dying game type more so now that you can get the best gear from it and that seems to be all that will be from it in the long run.)

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)