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Legendary Armor: Feedback [merged]

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Posted by: Jski.6180

Jski.6180

LOL they are not subjective at all they are significantly stronger then the base combos. You realty do not understand wvw do you. Its ok but these combos are a lot stronger then the base and most ppl in wvw know it all too well. The fear is them adding in more types to get the pushing the power creep even higher and legendary will be at the for frond with out having to do any content to be so.

Ok, then if I don’t understand, please explain to me how they are stronger. I was able to provide an explanation as to how they weren’t stronger. I’ll even post again below just in case you missed it:

They are not stronger. They don’t have any higher of a stat budget.

If they have the exact same stat budget as core gear, they literally can not be any stronger (they have the exact same amount of stat points). Again, they can be stronger in some situations, but again that is situational, not an across the board “stronger” as you are trying to portray.

Duration has allways been a hard thing to get at best food is 20% then you got a big boots to druation in both boons and condi that should be much lower. Even with all the -% durations and boon removeals you cant compeat.

Its like the raid / pve comunitly are using the eviorment of gw2 to there liking but they do not have to deal with the tricla down effect of these combos to the wvw or even spvp level or the death that is cuase by the use of that eviorment in such a way.

We are talking about burn effects that last for a good 10 sec that are balanced arone lasting on the lines of 5 or boons like anty condi that last for 2 sec and now they last for 4 ontop of being able to be bounced back to others.

I am playing a staff ele healing (a bit odd but i like it) my boon duration is base 50% because of boon duration gear. Befor they added in that boon duration it was at best to have 40% if you went all in and gave up a lot for it. But now i do not need to and now every one has perma vigor protection reg etc.. to the point of now they are just effect that you NEED to have or a check box of if you have it or not. Wvw is a waist land because of HoT combos.

Now ppl want legendary armor so they do not even have to do any more content to get these effect worst yet many of them could be time gated that wvw players will have to wait months to get but raid players only need to raid for the best gear in the game? I am sry but that just going too far and is a major disrespectful to the GW2 player base.

And who to say what the next set combo expansion will bring will it be a 5 combo or even a super 1 and or 2 its realty can be any thing and they can add in any other type of effect like counter crit counter condi etc.. but wvw players will NEED to wait where raiders will have it and be at a blunt advantages all the time because of this gear set being raids only.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Legendary Armor: Feedback [merged]

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Posted by: Jski.6180

Jski.6180

They make you not have to deal with time gate combos they do not make you need to do pve at all. They make it so you can test every thing with out giving up strong runes forever. You can always have the best build in the game with out giving any thing up.

And this is a bad thing, how?

Its proof anet is willing to add in combos that are stronger then the old and add in new effects to armor that add a lot to the power of one play type over others.

How are they stronger? Do they have more stat budget than gear that existed before them?

Quick answer: They aren’t, and they don’t. So, point in fact, they are not stronger.

What new effects to the armor are adding “a lot” to the power of one player over another?

At what point will they add the main crit dmg comb that they talked about when they nerf crit dmg? Do you have any ideal how much stronger power dmg would be if you have a main crit dmg and off power / persion? What if they add in a power only set for level 80 or healing or condi dmg or armor or something comply new that we cant images how it would changes up the game.

All new sets added to the game are for level 80, as it doesn’t really matter what you use while leveling up and there isn’t a need for these stats at sub-80. Mostly because 1-80 is super fast and easy, and never requires BiS gear.

As for what new stats could be or how they do it, everyone (that isn’t base game) will have access to those stats, some faster than others.

Legendary are a free pass type armor and better to have a means for every one to get not just one path.

So now we come to the meat of all of your complaints, you want to obtain legendary armor another way. There most likely (I’d estimate less than a 1% chance of it being changed) won’t be for this armor, however they may make a new set that is obtainable via other methods, so there is hope for that. We’ll just have to wait and see.

You realty don’t play wvw or spvp do you lol hot combos are much stronger then the stander adding in boon duration and condi duration on gear went well over the top.

They are not stronger. They don’t have any higher of a stat budget. They may be better, but that is subjective, and depends on the player and what they are trying to do. That does not make them “stronger”, it makes them situational.

LOL they are not subjective at all they are significantly stronger then the base combos. You realty do not understand wvw do you. Its ok but these combos are a lot stronger then the base and most ppl in wvw know it all too well. The fear is them adding in more types to get the pushing the power creep even higher and legendary will be at the for frond with out having to do any content to be so.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Legendary Armor: Feedback [merged]

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Posted by: Jski.6180

Jski.6180

They make you not have to deal with time gate combos they do not make you need to do pve at all. They make it so you can test every thing with out giving up strong runes forever. You can always have the best build in the game with out giving any thing up.

And this is a bad thing, how?

Its proof anet is willing to add in combos that are stronger then the old and add in new effects to armor that add a lot to the power of one play type over others.

How are they stronger? Do they have more stat budget than gear that existed before them?

Quick answer: They aren’t, and they don’t. So, point in fact, they are not stronger.

What new effects to the armor are adding “a lot” to the power of one player over another?

At what point will they add the main crit dmg comb that they talked about when they nerf crit dmg? Do you have any ideal how much stronger power dmg would be if you have a main crit dmg and off power / persion? What if they add in a power only set for level 80 or healing or condi dmg or armor or something comply new that we cant images how it would changes up the game.

All new sets added to the game are for level 80, as it doesn’t really matter what you use while leveling up and there isn’t a need for these stats at sub-80. Mostly because 1-80 is super fast and easy, and never requires BiS gear.

As for what new stats could be or how they do it, everyone (that isn’t base game) will have access to those stats, some faster than others.

Legendary are a free pass type armor and better to have a means for every one to get not just one path.

So now we come to the meat of all of your complaints, you want to obtain legendary armor another way. There most likely (I’d estimate less than a 1% chance of it being changed) won’t be for this armor, however they may make a new set that is obtainable via other methods, so there is hope for that. We’ll just have to wait and see.

You realty don’t play wvw or spvp do you lol hot combos are much stronger then the stander adding in boon duration and condi duration on gear went well over the top.

Main : Jski Imaginary ELE (Necromancer)
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Legendary Armor: Feedback [merged]

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Posted by: Jski.6180

Jski.6180

Its called not letting ppl get a free ride. Legendary armor seems to be more of a time gated item set where weapons where more of a gold gated set. By making them have a means of needed to work for a new combo you keep them on par with other players progression.

Two things:
1) What is free about a 2500 gold set of armor?
2) Stat combos are not end game progression, I covered this already in my previous post to you. They maybe to YOU, but your opinion is not fact. Fact: End game progression in this game is around acquiring legendaries, Mastery progression, WvW rank progression, and sPvP skill levels.

I did horizontal progression is gw2 treadmill. You just do want what to here it is all. All games have some type of progression most of them are strong version of the gear but that not the only way to add in progression to a game.

It is power creep at its purest form. If they add in more combos like traibalzers or even 5 state combso or a super 1 combo you can for free and with out doing pve content get these effect right as they are added to the game.

So i am suggestion make legendary armor and wepon need to have content to unlock there new combos any thing beyond that they are going to brake most raiders players need to keep playing AND make raider better then every one else in wvw setting.

You apparently do not know what power creep is. Power creep completely invalidates what came before it, kinda like the elite specs did for more core specs.

Why does Legendary tier gear need to have an unlock for new stat combos? So someone just spent an inordinate amount of time and money on making something, and you are now trying to tell them that they should need to spend more time and money on it. That is a terrible suggestion. You are trying to invalidate the work, time, and money that someone spent, just because you feel it isn’t fair, which is so wrong.

Btw, where are your facts, proof, or evidence?

Ppl can spend there money how they pleases but it should never give you an advantages over other ppl. Relay it should be a skin and effects only it should do nothing for combos and how strong you are.

Trailblazer and over all 4 combo is prof. You know just keep asking dose not make your argument any stronger.

The only advantages it gives you are QoL advantages.
1) Stat-swapping out of combat
2) Never have to make a higher tier weapon, the stats will always be at the best in the game.

It does NOT provide a power increase, as people in ascended are at the same power level.

You not providing proof, facts, or evidence does not make a case for your “complaints” or lend any weight to your “opinions”, so yes I am asking for those things. Otherwise, again you aren’t here for a discussion.

Trailblazer and 4 stat gear is proof of what, exactly?

They make you not have to deal with time gate combos they do not make you need to do pve at all. They make it so you can test every thing with out giving up strong runes forever. You can always have the best build in the game with out giving any thing up.

Its proof anet is willing to add in combos that are stronger then the old and add in new effects to armor that add a lot to the power of one play type over others.

At what point will they add the main crit dmg comb that they talked about when they nerf crit dmg? Do you have any ideal how much stronger power dmg would be if you have a main crit dmg and off power / persion? What if they add in a power only set for level 80 or healing or condi dmg or armor or something comply new that we cant images how it would changes up the game. Legendary are a free pass type armor and better to have a means for every one to get not just one path.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Healing ele

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Posted by: Jski.6180

Jski.6180

soothing mist is good for raids
bad for pvp

Its not so bad for wvw but ya spvp its bad. If in wvw you can get more then 5 ppl with the effect as its applied ever 3 sec with a duration of 10 sec you can move your self in a way to have it on maybe 15 ppl? More likely just simply more then 5 (i would not mind seeing its cap up to 10 targets and a longer duration but much longer reapply time to make it more consistent.)

Main : Jski Imaginary ELE (Necromancer)
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Legendary Armor: Feedback [merged]

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Posted by: Jski.6180

Jski.6180

Its called not letting ppl get a free ride. Legendary armor seems to be more of a time gated item set where weapons where more of a gold gated set. By making them have a means of needed to work for a new combo you keep them on par with other players progression.

Two things:
1) What is free about a 2500 gold set of armor?
2) Stat combos are not end game progression, I covered this already in my previous post to you. They maybe to YOU, but your opinion is not fact. Fact: End game progression in this game is around acquiring legendaries, Mastery progression, WvW rank progression, and sPvP skill levels.

I did horizontal progression is gw2 treadmill. You just do want what to here it is all. All games have some type of progression most of them are strong version of the gear but that not the only way to add in progression to a game.

It is power creep at its purest form. If they add in more combos like traibalzers or even 5 state combso or a super 1 combo you can for free and with out doing pve content get these effect right as they are added to the game.

So i am suggestion make legendary armor and wepon need to have content to unlock there new combos any thing beyond that they are going to brake most raiders players need to keep playing AND make raider better then every one else in wvw setting.

You apparently do not know what power creep is. Power creep completely invalidates what came before it, kinda like the elite specs did for more core specs.

Why does Legendary tier gear need to have an unlock for new stat combos? So someone just spent an inordinate amount of time and money on making something, and you are now trying to tell them that they should need to spend more time and money on it. That is a terrible suggestion. You are trying to invalidate the work, time, and money that someone spent, just because you feel it isn’t fair, which is so wrong.

Btw, where are your facts, proof, or evidence?

Ppl can spend there money how they pleases but it should never give you an advantages over other ppl. Relay it should be a skin and effects only it should do nothing for combos and how strong you are.

Trailblazer and over all 4 combo is prof. You know just keep asking dose not make your argument any stronger.

Anet is more then willing to add in gear and effects on gear that is stronger then existing gear with out making number higher. That is both power creep and a treadmill effect.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

How would you redesign the elementalist?

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Posted by: Jski.6180

Jski.6180

Of course the elite specs are stronger. They’re supposed to be. That’s why they are called “elite” and that’s why you’re restricted to only picking one of them.

Stripping the damage potential from Tempest would cripple our dps and place ele firmly in trash tier btw. And nobody cares about support eles except in PvP.

They are called elite SPECIALIZATION not “i am stronger at playing gw2 because i spend money for HoT.”

Stripping tempest dmg potential and giving it to the core ele would fix a lot of problems that ele has as a class. It would fix a lot of problems with the balancing of the game.

Main : Jski Imaginary ELE (Necromancer)
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How to make Fire spec competitive

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Posted by: Jski.6180

Jski.6180

Mate, you don’t know what you’re talking about. First, 3 extra stacks of burning would be a noticeable increase even in power build. But of course, you wouldn’t run power, you’d run condi. Second, a burn ele can outdps a condi necro as it is. Third, Burning Precision is taken in every meta build. Because it’s good enough even for power builds. Last, but not least (and I repeat myself), you’re comparing a minor to a grandmaster. You expect them to be on the same power level? That’d just be awful balance. You’re wrong on so many level it’s not even funny anymore.

3 of the 2 that your applying? Get over your self ele not even close to the condi out put of a necro. And to ask for things to put on the same level is a reasonable request its called balancing not “well i like this class more then others so its allowed to be stronger” there is an give and take.

Main : Jski Imaginary ELE (Necromancer)
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Legendary Armor: Feedback [merged]

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Posted by: Jski.6180

Jski.6180

That is still silly and very classes you could have ppl move from a cook to a person working in a hospital its just an issue of training. Its not like they are a lesser human because they work as a cook (mind you most hospital have cooks and work for that hospital what you feed your charge is very important to the healing process and thinking like that will keep a lot of advantages in medical science from happening.)

Raids are the anty gw2 and are over all the smallest population of gw2. So this is a real take over a ku as it where that Anet is doing that is going to effect every one in gw2 from here on out and make GW2 into that stander treadmill mmorpg. If that what you want there WoW and you will get a lot more out of it.

I am not sure where you got the idea of classes (or classism?) in a hospital staff education/licensing comparison. I certainly made no reference to a cook being a lesser person than a nurse. That is a point fomented entirely in your mind, not mine.

What I did say is that its not just a matter of cross-training. A nurse, at least where I live, must attend an accredited nursing school and then become licensed by the state before being allowed to legally perform the duties of a nurse.

Some cross-training is not going to turn a concept artist, or terrain artist, or whatever the title is for the guy who designs the look of a sword in a fantasy RPG into a programmer or game design expert. It takes years of education, in general, to be a competent programmer. Thats not something that you learn watching over Joe the coder’s shoulder in between your own projects.

Lets turn this around, do you think that the average computer programmer could become a skilled professional artist with a little bit of cross training? I have tried to teach others to draw and paint. Its not just a matter of a little cross-training.

Classism was what i was going for and it is. Ppl are very able to train to work as needed in each department less so when it comes to programing (i images ppl who do designee for armor needs to know a bit about programing so they understand what they can and cant do.)

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
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Legendary Armor: Feedback [merged]

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Posted by: Jski.6180

Jski.6180

Yes unless they unlock it though buying the expatiation and or getting the inscription and letting the item “eat” it.

Not sure what you are trying to get at here, not gonna touch it.

But there no reason for them to raid any more once they have every thing. Right now the drive is to get legendary armor it has been from the start of raids realty the start of 4 years ago when they first talked about it. Most ppl who play raid game quit with in thoughts 4 years because gw2 did not have something to keep them going.

That is your opinion that there won’t be any reason for them to raid any longer.

I can provide some evidence that this statement is incorrect. Did people stop playing dungeons once they had all of the skins unlocked from it, or did they keep playing? A lot of people kept playing them, and playing them, and playing them.

So in short, no, people will not stop playing raids just because they have Legendary armor. Some will, it’s to be expected, simply because they did raids only to obtain the armor. People that enjoy raids, will keep on playing them whether they have the armor or not.

BTW, are you not able to provide any kind of proof, evidence, or even facts to back up any of your claims? You keep going from one claim to another, and I’ve asked for proof, evidence, or even facts about your claims, and you have yet to deliver. I’m beginning to think you aren’t here for a discussion at all, but rather to just complain.

Its called not letting ppl get a free ride. Legendary armor seems to be more of a time gated item set where weapons where more of a gold gated set. By making them have a means of needed to work for a new combo you keep them on par with other players progression.

I did horizontal progression is gw2 treadmill. You just do want what to here it is all. All games have some type of progression most of them are strong version of the gear but that not the only way to add in progression to a game.

Yes because gw2 is a horizontal progression game the treadmill is the ability to get new combos. So as they add in more combos to gw2 you get them first as a legendary owner.

LOL

Stat-swapping exist, you know… You call the one-minute difference between selecting from a combo and using the MF “powercreep”? Yeah, we’d get our runes swapped for free. Or would we? We’re paying like 2500g for a set of armor. Do the math for me, please, and tell me – how many swaps do I have to make to get an actual advantage out of being a legendary owner?

It is power creep at its purest form. If they add in more combos like traibalzers or even 5 state combso or a super 1 combo you can for free and with out doing pve content get these effect right as they are added to the game.

So i am suggestion make legendary armor and wepon need to have content to unlock there new combos any thing beyond that they are going to brake most raiders players need to keep playing AND make raider better then every one else in wvw setting.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

Legendary Armor: Feedback [merged]

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Posted by: Jski.6180

Jski.6180

So this is a real take over a ku as it where that Anet is doing that is going to effect every one in gw2 from here on out and make GW2 into that stander treadmill mmorpg.

Do you have any proof that this game is going to have a gear treadmill or are you just stating your (incorrect) opinion again?

It appears that you have a lot of opinions, but no facts or proof to back them up. Please get some proof or evidence, and then a discussion can be had. With what you post, there really isn’t room for a discussion.

Yes because gw2 is a horizontal progression game the treadmill is the ability to get new combos. So as they add in more combos to gw2 you get them first as a legendary owner. Its what you would call a power creep to the max. Unless they lock these legendary to a set combo chose because its going to be a pain once they add in expatiation and ppl with these sets do not buy the expansion because they already have the combo.

The best way to find out, would be to have someone who doesn’t own HoT, but owns a Legendary Weapon. Does that weapon have HoT stats or not?

Having first access to new stats (not higher stats, just different combos) is not Power creep.

Also, the treadmill in this game is not about the new stats, it’s the mastery system for pve, the WvW Rank and Abilities, and for sPvP it’s about getting better at your profession. Yes, new stats can be stronger (looking at Viper’s, Minstel’s, and Commander’s), but this is balanced by the fact that when new stats are introduced, you don’t have to go create a whole new set of ascended armor (exotic, you do, but that is so MUCH cheaper as to not even be a valid comparison, plus they aren’t on the same level stat-wise as ascended and legendary), you only have to create the insignia or inscription to throw into the forge with the item you want to change stats on and a couple of other items.

Most people will most likely buy the new expansion pack for the new elite specs. PvE players will buy it because it continues the story and should add a significant amount of new content.

Btw, you still didn’t bring any facts, proof, or evidence to your post, just more of your opinion.

Yes unless they unlock it though buying the expatiation and or getting the inscription and letting the item “eat” it.

But there no reason for them to raid any more once they have every thing. Right now the drive is to get legendary armor it has been from the start of raids realty the start of 4 years ago when they first talked about it. Most ppl who play raid game quit with in thoughts 4 years because gw2 did not have something to keep them going.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Legendary Armor: Feedback [merged]

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Posted by: Jski.6180

Jski.6180

So this is a real take over a ku as it where that Anet is doing that is going to effect every one in gw2 from here on out and make GW2 into that stander treadmill mmorpg.

Do you have any proof that this game is going to have a gear treadmill or are you just stating your (incorrect) opinion again?

It appears that you have a lot of opinions, but no facts or proof to back them up. Please get some proof or evidence, and then a discussion can be had. With what you post, there really isn’t room for a discussion.

Yes because gw2 is a horizontal progression game the treadmill is the ability to get new combos. So as they add in more combos to gw2 you get them first as a legendary owner. Its what you would call a power creep to the max. Unless they lock these legendary to a set combo chose because its going to be a pain once they add in expatiation and ppl with these sets do not buy the expansion because they already have the combo.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
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Legendary Armor: Feedback [merged]

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Posted by: Jski.6180

Jski.6180

The mess up is spending this time work time on skins when they could be doing it on balancing and very big problems about gw2 wvw spvp and even pve. Skins should be an after though more then the main thing.

I am fairly certain that the people who work on skins are not really the people who could be balancing the game, developing WvW, PvP, etc.

I get that but they could hire ppl to do one thing over another its not like they can only have a set person working there. Ppl can be fired and hire or even cross train. Cross training is something you should always look to do.

I also do not think its just the ppl who are coming up with the art work for the skin there more to it there coding it in and at the very least you can move ppl such as thing to different places.

The raiding team ppl think is just 10 ppl what they are doing is coming up with how raids should work and maybe programing but they are not making the skins for it nor are they coding thoughts skins in the game. They may not even be coding at all but they are using other ppl to do all of this so that 10 ppl is miss leading. This could be said for every thing in the game so the best judges of what is going on at anet is what comes out for the game. As things stand we have a new LS that has a lot to do with raids we should be getting a new map for pve events many more skins are coming out from thoughts raids and a few i hope from the pve map. Legendary armor seems to be coming out (something that took 4 ish years more then likely just 2 of real work) who knows how many worked on that. We are more then like going to have some level of balance chances to “fix” classes for the new raids.

We may see a reward track line for wvw and spvp that it… do you not see the problem here every thing anet is doing is for raids (with some pve open world). Wvw players and spvp players should get something for there time spend in game beyond just there bare minimum of gear and items. I think there is something to be said about wvw vs pve too as in wvw players are playing for there world pve players are playing for them self there needs to be something to reward this work (as in the wvw rewards even the +% that do not work where never enofe to make wvw going well.)

There is something wrong and anet is causing this with there chose a pure man made bug that only the player bases can fix.

I understand i talked about wvw and spvp here and it may get moved because of that but its a dev waist land on thoughts they do not response or post there (not like they realty post here out side of the start showing this means nothing to them it seems) but still they at least posted once.

So you maybe happy with your new toy just remember a lot of gw2 not going to even get a chances at getting these.

There are limits to crosstraining. Does the hospital crosstrain the kitchen staff to assist surgeons?

Eerything ANet does is most certainly not for raids. Most of what ANet does is not for raids.

As to, “my little toy,” I dont raid, have no interest in doing so. I spend my play time, currently, split between WvW and PvE.

Yes they can. Got to be one of the most classes thing i herd in some time. The thing is a lot of ppl do not raid so yes your little toy will make you better off in wvw because you do raid and other worst off because most wvw plays realty most gw2 players do not raid.

I honestly am not sure that I nderstood you there. Can you perhaps rephrase?

On the chance that I do understand some of it…

No hospitals, at least in my area, do not have cooks, who are not licensed nurses or the equivalent, who did not go through the extensive education and licensing process to be involved in invasive medical procedures, help perform surgery.

No, I most certainly do NOT raid. I dont have the anti-raid hysteria that seems to affect some, I just dont have the time or opportunity.

That is still silly and very classes you could have ppl move from a cook to a person working in a hospital its just an issue of training. Its not like they are a lesser human because they work as a cook (mind you most hospital have cooks and work for that hospital what you feed your charge is very important to the healing process and thinking like that will keep a lot of advantages in medical science from happening.)

Raids are the anty gw2 and are over all the smallest population of gw2. So this is a real take over a ku as it where that Anet is doing that is going to effect every one in gw2 from here on out and make GW2 into that stander treadmill mmorpg. If that what you want there WoW and you will get a lot more out of it.

Main : Jski Imaginary ELE (Necromancer)
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Server : FA

Broken Mechanics When Roaming

in WvW

Posted by: Jski.6180

Jski.6180

The elite specializations are the mane broken mechanic in roaming and wvw. Most classes simply got a +1 to them for going there elite spec with out losing any thing.

Main : Jski Imaginary ELE (Necromancer)
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How to make Fire spec competitive

in Elementalist

Posted by: Jski.6180

Jski.6180

Wrong. You get supplied with enough group buffs (Spotter, Banner of Discipline, etc.) to max your crit chance. Overload Air, Lightning Storm and Lightning Orb all do 4 attacks per second, which are guaranteed crits. Without an ICD you could easily get 2-3 stacks of burning from Burning Precision alone, and unlike DC it’s not a grandmaster, it’s a minor. Don’t get me wrong, I’d like that too, but it’s clearly OP. While DC is pretty much the only saving grace of the necros. Without it the class becomes pure garbage in PvE.

Any thing that only applying 2 to 3 stack of burning in pve is grabages even if you have that 100% crit. That why necro are so much stronger in pve when it comes to condis. The arguments are the same i am just talking about pulling things back where your talking about pushing things forward. Necro have the effect ele should and if you wish to keep necro DC you NEED to put other classes effect on par with it. Make your chose because right now DC is OP as is and ele on effect are very UP.

Main : Jski Imaginary ELE (Necromancer)
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How would you redesign the elementalist?

in Elementalist

Posted by: Jski.6180

Jski.6180

If you think it’s messing up you’re sorely mistaken. Elite specs are more powerful on purpose.

So you admit they are stronger then the core. Cores for a lot of classes are not there any more because of the elite. You cant play ele with out tempest ant any real game play.

That how i would redesign the game and ele i would make classes lose something for going an elite spec and i would make elite spec purely one game type. Tempest would lose all of it dmg go be pure tank support. Air and fire over loads would get more boons but lose nearly all there dmg. Fresh air air overload is way too much dmg for a tankly support spec. Then i would take that dmg and add it back to the core ele class.

Main : Jski Imaginary ELE (Necromancer)
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How to save WvW

in WvW

Posted by: Jski.6180

Jski.6180

Why dont you go EOTM then?

the map sucks.

It can be fixed with thing already in the game. Also why was the shrines not tested in eotm before they came to dbl what is with anet and them just giving up on old things?

Main : Jski Imaginary ELE (Necromancer)
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Healing ele

in Elementalist

Posted by: Jski.6180

Jski.6180

Sure. Double uptime from half the sources evens out.
Still Soothing Power is very much inferior to both other grandmaster options.
I see this build exceed in Afflicted-Fractals with Cleansing Waters, since staff can give regen a little better with Water-Projectiles and Water 5. But furter than that it’s more of a support build rather than a healer as long as you avoid Powerful Aura.

I been having some nice luck with it you do lose boons and that aure effect it self (and anty condi if you ran that) but i am finding the raw healing from soothing mist adds up fast in a fight. The build i am running is shout runs not of the mnk (i did the dungeon too long ago to get the reward track and i realty cant be bother to do it) but i am getting 650 per sec on my pt. I images you can push it to 700 with the build i linked. And it lets you stay in water so staff 1 spam about 1000 every 1.5 ish sec adds up too as well as the super reg on healing rain.

Now what i realty want is to be that healer support with soft cc spam but that combo is not in the game yep. Toughness and healing main boon duration condi duration on a staff or d/x tempest with glyph of elemental power and shouts i think would be fun.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

How would you redesign the elementalist?

in Elementalist

Posted by: Jski.6180

Jski.6180

Easy:

1. Rework tempest, dump overload mechanic.
2. Make attunement dancing viable again.

Done.

Taking Tempest isn’t mandatory, you know. Just play core ele.

It is and its kind of silly that ppl think core ele is worth playing any more. Tempest did nothing to take away effects your saying that i want to give up the best dps skill ele has the best stab skill and a set of 4 free stun brakes. Ontop of an more useful elite.

Anet messed up with the elite spec it may get better after the next set then you have to make a real chose but right now the core classes for a lot of the classes who only got added effect and lost nothing for it are comply out dated and balanced for pre hot gw2.

Main : Jski Imaginary ELE (Necromancer)
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Server : FA

How to make Fire spec competitive

in Elementalist

Posted by: Jski.6180

Jski.6180

Well on crits for ele procures condi dmg yet both of them are on icd and must be on a cirt that may or may not work because its still a % that they will trigger (% of a % are super low odds). So why should necro DC not be on an icd? Ele would love a torment on chill or even just a bleed.

Basically you should evaluate the number of applications per unit of time.

Ele procs are on-crit, but then we have 100% crit chance in a meta comp, making them effectively on-hit. And we hit a lot. Ele’s damage relies on stacking AOE skills which hit multiple times and/or multiple enemies. Lightning Orb, Lightning Storm, Overload Air, Overload Fire, Phoenix, Wildfire, Lava Font, Meteor Shower, Burning Retreat, Burning Speed… And on top of that we’re talking about applying Burning, which is the most damaging condi. Not having ICD on these procs would be broken beyond belief.

Deathly Chill is on-chill-application. They can’t hope to match the number of applied chills per second with the number of our hits per second. That’s why DC needs to apply with 1:1 rate, and even apply multiple stacks of bleeding to be relevant.

Even the full meta build ele dose not have a 100% change to crit. And we are talking 33% if it dose and then its on a cd of 3 sec or 5 sec for the pure burning and they are only 1 stack for the arcain one and 2 stacks for the pure burning. It is nothing compared to DC. DC i think is easier to land because the chill is more known when its going to happen vs the rng of crits. Being able to chose when you apply effect is far better and icd per activation dose not let you chose when your going to apply these effects for ele you just hope you apply them to the right target and your AOE (something that ele as a class is know for ) become more of a problem then helpful. That the turth of ele it has traits that do not help it as a class its as if the traits and weapons effect where made at different times and for different classes.

I would take a DC effect on ele for any of its soft cc any day over what on burn on stun and on crit effect it has now.

Main : Jski Imaginary ELE (Necromancer)
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Legendary Armor: Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Jski.6180

Jski.6180

The mess up is spending this time work time on skins when they could be doing it on balancing and very big problems about gw2 wvw spvp and even pve. Skins should be an after though more then the main thing.

I am fairly certain that the people who work on skins are not really the people who could be balancing the game, developing WvW, PvP, etc.

I get that but they could hire ppl to do one thing over another its not like they can only have a set person working there. Ppl can be fired and hire or even cross train. Cross training is something you should always look to do.

I also do not think its just the ppl who are coming up with the art work for the skin there more to it there coding it in and at the very least you can move ppl such as thing to different places.

The raiding team ppl think is just 10 ppl what they are doing is coming up with how raids should work and maybe programing but they are not making the skins for it nor are they coding thoughts skins in the game. They may not even be coding at all but they are using other ppl to do all of this so that 10 ppl is miss leading. This could be said for every thing in the game so the best judges of what is going on at anet is what comes out for the game. As things stand we have a new LS that has a lot to do with raids we should be getting a new map for pve events many more skins are coming out from thoughts raids and a few i hope from the pve map. Legendary armor seems to be coming out (something that took 4 ish years more then likely just 2 of real work) who knows how many worked on that. We are more then like going to have some level of balance chances to “fix” classes for the new raids.

We may see a reward track line for wvw and spvp that it… do you not see the problem here every thing anet is doing is for raids (with some pve open world). Wvw players and spvp players should get something for there time spend in game beyond just there bare minimum of gear and items. I think there is something to be said about wvw vs pve too as in wvw players are playing for there world pve players are playing for them self there needs to be something to reward this work (as in the wvw rewards even the +% that do not work where never enofe to make wvw going well.)

There is something wrong and anet is causing this with there chose a pure man made bug that only the player bases can fix.

I understand i talked about wvw and spvp here and it may get moved because of that but its a dev waist land on thoughts they do not response or post there (not like they realty post here out side of the start showing this means nothing to them it seems) but still they at least posted once.

So you maybe happy with your new toy just remember a lot of gw2 not going to even get a chances at getting these.

There are limits to crosstraining. Does the hospital crosstrain the kitchen staff to assist surgeons?

Eerything ANet does is most certainly not for raids. Most of what ANet does is not for raids.

As to, “my little toy,” I dont raid, have no interest in doing so. I spend my play time, currently, split between WvW and PvE.

Yes they can. Got to be one of the most classes thing i herd in some time. The thing is a lot of ppl do not raid so yes your little toy will make you better off in wvw because you do raid and other worst off because most wvw plays realty most gw2 players do not raid.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

How to save WvW

in WvW

Posted by: Jski.6180

Jski.6180

How to save WvW is, removing WvW and make all PvE maps PK zones. Every map that has a WP with a “structure/build” a node…your ppt for the ppters

Anet is against that kind of gameplay.

Though they where against having locks on content and grinding too but then added in raids that do just that…

I like to see eotm become a more open rvr map where you can chose the side your on and fight for a end reward base off of how well your team dose. That and add shrines / there jump effect to eotm so you can get arone out side of the worm.

Main : Jski Imaginary ELE (Necromancer)
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Server : FA

How to make Fire spec competitive

in Elementalist

Posted by: Jski.6180

Jski.6180

Blinding ashe icd needs to be per person not per activation that alone would fix a lot about fire.

The cooldown needs to be removed completely. Why is it that necro’s deathly chill, which is infinitely more powerful than blinding ashes, has zero cooldown but this does? Especially considering that necro farts out chill with every step they take and ele’s burn access is nothing compared to necro’s chill access, i don’t see why we should have a cd on our gm trait when they don’t have a cd on theirs. Considering how powerful both are, they should be the ones with the 8 sec cooldown and we should have none. And even then, we still wouldn’t have as much access to blind as thief does. Given the current state of ele as far as offensive builds go, this wouldn’t be the least bit overpowered. It would just put us on par with other dps builds.

Icd need to be there and on more skills but the icd needs to be per person not per activation like glyph of element power. A kind of low stacking effect but able to land it on every one.

So i would even say put it on a longer cd but every time you burn some one you blind them but if you burn them right after it will not blind them. Same needs to be done with crit condis and even stun effects (mind you i think the stun effect needs to be a lot more impact full).

If we have to keep our Icd, necro needs one for deathly chill. even if we take every possible way we can get burn, reaper still outputs more chill than we output burn. And thief will still be able to blindspam more than we can. I still think its perfectly fair for our icd to be removed entirely on that alone. They either need to buff us to that point, or nerf them down to our level. I’d be fine with keeping an icd if they also gave necros an icd of 10+ seconds. But yeah, you’re right there is too much spam in the game already and powercreep is never good. toning everyone else down would be a better solution.

The difference is, DC doesn’t produce a CC effect but a damaging one. If you put an ICD on it, it becomes trash in PvE. On the other hand, if you remove the ICD on Blinding Ashes, it becomes OP in PvP… and still remains trash in PvE.

Well on crits for ele procures condi dmg yet both of them are on icd and must be on a cirt that may or may not work because its still a % that they will trigger (% of a % are super low odds). So why should necro DC not be on an icd? Ele would love a torment on chill or even just a bleed.

Main : Jski Imaginary ELE (Necromancer)
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Server : FA

Bleeds are out of control

in Necromancer

Posted by: Jski.6180

Jski.6180

So why even have chill as a condi dmg for a mostly seemingly power dmg elite spec? At what point should the scy hit not as hard as the bleeds from the chill?

Because they didn’t want to leave a entire playstyle in the dust?

Condi necro not going away and the core classes should be on part with the elite spec but they need to be real specialization not simply the same thing +1 something Anet messed up big time with this set of specializations.

Main : Jski Imaginary ELE (Necromancer)
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Server : FA

How to make Fire spec competitive

in Elementalist

Posted by: Jski.6180

Jski.6180

Blinding ashe icd needs to be per person not per activation that alone would fix a lot about fire.

The cooldown needs to be removed completely. Why is it that necro’s deathly chill, which is infinitely more powerful than blinding ashes, has zero cooldown but this does? Especially considering that necro farts out chill with every step they take and ele’s burn access is nothing compared to necro’s chill access, i don’t see why we should have a cd on our gm trait when they don’t have a cd on theirs. Considering how powerful both are, they should be the ones with the 8 sec cooldown and we should have none. And even then, we still wouldn’t have as much access to blind as thief does. Given the current state of ele as far as offensive builds go, this wouldn’t be the least bit overpowered. It would just put us on par with other dps builds.

Icd need to be there and on more skills but the icd needs to be per person not per activation like glyph of element power. A kind of low stacking effect but able to land it on every one.

So i would even say put it on a longer cd but every time you burn some one you blind them but if you burn them right after it will not blind them. Same needs to be done with crit condis and even stun effects (mind you i think the stun effect needs to be a lot more impact full).

If we have to keep our Icd, necro needs one for deathly chill. even if we take every possible way we can get burn, reaper still outputs more chill than we output burn. And thief will still be able to blindspam more than we can. I still think its perfectly fair for our icd to be removed entirely on that alone. They either need to buff us to that point, or nerf them down to our level. I’d be fine with keeping an icd if they also gave necros an icd of 10+ seconds. But yeah, you’re right there is too much spam in the game already and powercreep is never good. toning everyone else down would be a better solution.

It would need to hit harder but i agree an icd would fit necro chilling death as well as some blinds from thf.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Legendary Armor and WvW [Merged]

in WvW

Posted by: Jski.6180

Jski.6180

ANET devs only care about PvE. I don’t know why WvW/PvPrs are even complaining at this point. It’s been 5 years.

Because they are making the armor too much more useful then before to the point of being a type of power creep. If your a raider your better off in wvw now.

At the end of the day wvw players are “working” too and if any thing they are working for there world pve raiders are only “working” for them self.

I must say its very showing that the devs simply moved the wvw talk with legendary armor and did not even say any thing about it in the threat it self….

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

Legendary Armor: Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Jski.6180

Jski.6180

The mess up is spending this time work time on skins when they could be doing it on balancing and very big problems about gw2 wvw spvp and even pve. Skins should be an after though more then the main thing.

I am fairly certain that the people who work on skins are not really the people who could be balancing the game, developing WvW, PvP, etc.

I get that but they could hire ppl to do one thing over another its not like they can only have a set person working there. Ppl can be fired and hire or even cross train. Cross training is something you should always look to do.

I also do not think its just the ppl who are coming up with the art work for the skin there more to it there coding it in and at the very least you can move ppl such as thing to different places.

The raiding team ppl think is just 10 ppl what they are doing is coming up with how raids should work and maybe programing but they are not making the skins for it nor are they coding thoughts skins in the game. They may not even be coding at all but they are using other ppl to do all of this so that 10 ppl is miss leading. This could be said for every thing in the game so the best judges of what is going on at anet is what comes out for the game. As things stand we have a new LS that has a lot to do with raids we should be getting a new map for pve events many more skins are coming out from thoughts raids and a few i hope from the pve map. Legendary armor seems to be coming out (something that took 4 ish years more then likely just 2 of real work) who knows how many worked on that. We are more then like going to have some level of balance chances to “fix” classes for the new raids.

We may see a reward track line for wvw and spvp that it… do you not see the problem here every thing anet is doing is for raids (with some pve open world). Wvw players and spvp players should get something for there time spend in game beyond just there bare minimum of gear and items. I think there is something to be said about wvw vs pve too as in wvw players are playing for there world pve players are playing for them self there needs to be something to reward this work (as in the wvw rewards even the +% that do not work where never enofe to make wvw going well.)

There is something wrong and anet is causing this with there chose a pure man made bug that only the player bases can fix.

I understand i talked about wvw and spvp here and it may get moved because of that but its a dev waist land on thoughts they do not response or post there (not like they realty post here out side of the start showing this means nothing to them it seems) but still they at least posted once.

So you maybe happy with your new toy just remember a lot of gw2 not going to even get a chances at getting these.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

Legendary Armor: Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Jski.6180

Jski.6180

It realty takes that long to make it smaller for asura (that all looks like the same armor M vs F) and add a tail hold for the charr? There is something else going on here please stop giving anet an out they messed up and they need to be told as such.

If you think it takes too long, please come up with a way for them to do it faster. I’m all ears.

Do you have any proof that there is something else going on or just your opinion?

How did they mess up?

And at the end of the day the shoulder seem to blind a person trying to do a ranged attk with a bow if they cant fix that in a few years i am not sure what they are doing with there time.

You are assuming it is a simple fix. If you are not assuming, please enlighten the rest of us as to how simple of a fix it really is (facts mind you, not your opinion).

They could just make a different looking armor set for each races over trying to use the same for all races so you do not need to make it work. Outfits already very from races to races why not make armor the same way.

You simply make that side different then the other side then there would be nothing that blocks where your looking…

The mess up is spending this time work time on skins when they could be doing it on balancing and very big problems about gw2 wvw spvp and even pve. Skins should be an after though more then the main thing.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Shatterstone

in Elementalist

Posted by: Jski.6180

Jski.6180

… it makes for top quality memes…

I tried.

Ele in a nut shell.

Main : Jski Imaginary ELE (Necromancer)
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Server : FA

Guild Wars 2 worth coming back to right now?

in Guild Wars 2 Discussion

Posted by: Jski.6180

Jski.6180

Well if you have the right attitude, get the right build and find a good guild, you could farm LS3 maps for ascended trinkets and get into training raids in a couple of weeks. None of this play for a year stuff. You’d ideally have full ascended gear for raiding but it’s not a hard requirement unlike T4 fractals, where agony procs just 1 shot you if your AR is too low.

That the thing they cant do all of ls3 unless they pay for it. If you miss the LS as it comes out you got to pay for it after the fact to go into the new maps. This game is not made for new ppl.

im sorry but how the fact that the new maps are b2p if you didnt log in makes the game unfriendly? If he has hot then he can join do the story then move on from there. And what is the low lvl open world content?

Because they have to pay for something that others did not…. that a blunt tax on ppl who are new to the game.

I would call it low level in that unless your a taging class your not going to do enofe dmg nor will you last long enofe to get good loot from these events and often your still better off running fractals for the ascneded level armor box drops.

Lets get to crafting a full set if you do the daily (that where put there to simply stretch out content when they first added it in) it takes months to get the gear you want. Another block to new players because of such a high grind wall.

I played the game for 5 years now and i even do not want to craft for a new ascneded set of armor due to the cost and time. I simply bit the bullet and MF to a new set and hope it works out for the build i am aiming for.

The story updates are by default buy to play the existing and dedicated players get the bonus that they get releases for free and therefor dont have to play as a thank you. OP if ou read this make sure you log in to store the living world episode in case you dont have the expac or to unlock it in case you have the new maps are agreat way to get asc trinkets with whatever stats.

Yes crafting his first set will most likely take him a while and whats bad about that? Its a long term goal the first set and it only gets easier from there on. He can still find a guild do some gm’s unlock trinkets do the tier 1 fractals unlock some rings as well and he slowly moves towards the goal. Its not unreasonable its expected.

For my life i cant understand what you mean with the low lvl. And yes i agree crafting is a pain it was better when it was the requirement for the first set and then the ventors unlocked the rest for ya.

I am talking about walls to start the game i am not sure what he has vs what he dose not have.

Its bad because things like raids tend to leave ppl behind. Part of the reason why i played gw2 because other mmorpgs often would be if you missed some time play or missed the event you fall back very far. That why GW2 was the game made for ppl who do not like mmorpgs.

As for low level i am talking more on the lines build up gold and items to get you to where you can start to get asnced level. The progression in this game can be super stagger with getting to level 80 then gearing out in exotic (with krama gear or wvw gear because real exotic gear now is worth a lot to craft due to leather) then there a major grind to get to the next level of content. Then there a leap to get to the “high level” of raids (i guess this is the highest level of pve content).

There realty got to be a cache up dungeon or even raid. Where you can make progress with out that much skill to a point. Maybe a LS 3.1 or a LS recap where you can get some gear.

It would be nice if they would cut back the cd on crafting too to maybe 2 a day.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

Shatterstone

in Elementalist

Posted by: Jski.6180

Jski.6180

Best skill in the game! Scepter is a condi dmg wepon and as long as ele is locked into only burning in fire and bleed in earth (and nothing else for some reason) ele will never be a condi dmg class. Scepter is good burst dmg but its less that the burst is coming form the scepter but more on the lines that scepter is the best ranged wepon for that type of play.
There a lot wrong with scepter shatterstone at least has a soso hit on it. I would not mind seeing it have a torment on it (i realty think water / ice should be the torment atument as well as air being the confusion atument).

Main : Jski Imaginary ELE (Necromancer)
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Guild Wars 2 worth coming back to right now?

in Guild Wars 2 Discussion

Posted by: Jski.6180

Jski.6180

Well if you have the right attitude, get the right build and find a good guild, you could farm LS3 maps for ascended trinkets and get into training raids in a couple of weeks. None of this play for a year stuff. You’d ideally have full ascended gear for raiding but it’s not a hard requirement unlike T4 fractals, where agony procs just 1 shot you if your AR is too low.

That the thing they cant do all of ls3 unless they pay for it. If you miss the LS as it comes out you got to pay for it after the fact to go into the new maps. This game is not made for new ppl.

im sorry but how the fact that the new maps are b2p if you didnt log in makes the game unfriendly? If he has hot then he can join do the story then move on from there. And what is the low lvl open world content?

Because they have to pay for something that others did not…. that a blunt tax on ppl who are new to the game.

I would call it low level in that unless your a taging class your not going to do enofe dmg nor will you last long enofe to get good loot from these events and often your still better off running fractals for the ascneded level armor box drops.

Lets get to crafting a full set if you do the daily (that where put there to simply stretch out content when they first added it in) it takes months to get the gear you want. Another block to new players because of such a high grind wall.

I played the game for 5 years now and i even do not want to craft for a new ascneded set of armor due to the cost and time. I simply bit the bullet and MF to a new set and hope it works out for the build i am aiming for.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

How to make Fire spec competitive

in Elementalist

Posted by: Jski.6180

Jski.6180

Blinding ashe icd needs to be per person not per activation that alone would fix a lot about fire.

The cooldown needs to be removed completely. Why is it that necro’s deathly chill, which is infinitely more powerful than blinding ashes, has zero cooldown but this does? Especially considering that necro farts out chill with every step they take and ele’s burn access is nothing compared to necro’s chill access, i don’t see why we should have a cd on our gm trait when they don’t have a cd on theirs. Considering how powerful both are, they should be the ones with the 8 sec cooldown and we should have none. And even then, we still wouldn’t have as much access to blind as thief does. Given the current state of ele as far as offensive builds go, this wouldn’t be the least bit overpowered. It would just put us on par with other dps builds.

Icd need to be there and on more skills but the icd needs to be per person not per activation like glyph of element power. A kind of low stacking effect but able to land it on every one.

So i would even say put it on a longer cd but every time you burn some one you blind them but if you burn them right after it will not blind them. Same needs to be done with crit condis and even stun effects (mind you i think the stun effect needs to be a lot more impact full).

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

How to make Arcane competitive

in Elementalist

Posted by: Jski.6180

Jski.6180

I would love to see arcane skills them self become unblockable.

I prefer a skill or trait that makes all of our other skills unblockable, for a period of time of course But if they make arcane power like: for the next 5 seconds your attacks will do critical damage and are unblockable OH by the six gods I’d be pretty happy already.

Arcain power would do that. I like to lose the 100% crits and make it a duration. Ele has good raw dmg but that all it is raw dmg there no counter to dmg mitigation. You would think magic should be strong vs high armor but there not brake in magic and physical dmg in this game so class like wars have better counter armor tools then a mages class like ele.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Guild Wars 2 worth coming back to right now?

in Guild Wars 2 Discussion

Posted by: Jski.6180

Jski.6180

Well if you have the right attitude, get the right build and find a good guild, you could farm LS3 maps for ascended trinkets and get into training raids in a couple of weeks. None of this play for a year stuff. You’d ideally have full ascended gear for raiding but it’s not a hard requirement unlike T4 fractals, where agony procs just 1 shot you if your AR is too low.

That the thing they cant do all of ls3 unless they pay for it. If you miss the LS as it comes out you got to pay for it after the fact to go into the new maps. This game is not made for new ppl.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Legendary Armor: Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Jski.6180

Jski.6180

My biggest complaint is not with how the armor itself looks, it’s mostly fine – it’s just that it’s absurd to take years to develop three sets of armor. Something is massively wrong with this game’s engine and/or Anet’s management that such an insane amount of time is put into such small amounts of stuff.

I’m sure part of it is the engine, the other part of it is Charr and Asura because they have different models than the humans, Norn, and Sylvari.

If they only had to develop a for a humanoid model, I’m pretty sure we would have a faster turn around on armors.

It realty takes that long to make it smaller for asura (that all looks like the same armor M vs F) and add a tail hold for the charr? There is something else going on here please stop giving anet an out they messed up and they need to be told as such.

And at the end of the day the shoulder seem to blind a person trying to do a ranged attk with a bow if they cant fix that in a few years i am not sure what they are doing with there time.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

Guild Wars 2 worth coming back to right now?

in Guild Wars 2 Discussion

Posted by: Jski.6180

Jski.6180

I dissagree with that crafting asc armor now is cheaper. And the game isnt anymore grind than what it was prehot. To Op i’d say the game is good if playing casually at your own pace and you can slowly start doing pve if you want or just pvp or w/e really.

http://gw2crafts.net/

Look at the prices just to get to the point where you can craft.

Then you need to make the ascned level crafting mats if you do it with the cd it takes a long time if you buy your way though it its a lot of gold. How is crafting gear not cost a lot and or fast?

Then there the rng drops from pve best bet is high level fractals that need ascned armor to even do.

GW2 is not made for new players any more. Something got to get fixed or the community only going to age and never grow.

How is it less for new players than before ? You previously couldnt get into fractals without te asc armor so the first set was always the one you crafted. We cold argue that getting enought gold to get asc armor now is slower due to dungeons being nerfed but the fractals should be quite an ok method of making the needed gold aswell as farming the dungeon paths to get that ez 5g. Also it is highly possible that the recipes gw2 crafts has for 500 are utdated i heard from wp that there are some ecto recipes that are much cheaper and easier and you get 500 with less of a cost. Coul they make it even easier? Ofc they can buff dungeons and since dungeons are already easier than prehot newer players can start from there and start climping on fractals but even tho i want that i dought anet will do that.

Inflation and the lack of ppl running low level open world content.

orr is still runned boss trains still exist even tho fewer so idk what other openworld content is not played as much as it used to

When has orr been low level…

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Guild Wars 2 worth coming back to right now?

in Guild Wars 2 Discussion

Posted by: Jski.6180

Jski.6180

I dissagree with that crafting asc armor now is cheaper. And the game isnt anymore grind than what it was prehot. To Op i’d say the game is good if playing casually at your own pace and you can slowly start doing pve if you want or just pvp or w/e really.

http://gw2crafts.net/

Look at the prices just to get to the point where you can craft.

Then you need to make the ascned level crafting mats if you do it with the cd it takes a long time if you buy your way though it its a lot of gold. How is crafting gear not cost a lot and or fast?

Then there the rng drops from pve best bet is high level fractals that need ascned armor to even do.

GW2 is not made for new players any more. Something got to get fixed or the community only going to age and never grow.

How is it less for new players than before ? You previously couldnt get into fractals without te asc armor so the first set was always the one you crafted. We cold argue that getting enought gold to get asc armor now is slower due to dungeons being nerfed but the fractals should be quite an ok method of making the needed gold aswell as farming the dungeon paths to get that ez 5g. Also it is highly possible that the recipes gw2 crafts has for 500 are utdated i heard from wp that there are some ecto recipes that are much cheaper and easier and you get 500 with less of a cost. Coul they make it even easier? Ofc they can buff dungeons and since dungeons are already easier than prehot newer players can start from there and start climping on fractals but even tho i want that i dought anet will do that.

Inflation and the lack of ppl running low level open world content.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Legendary Armor: Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Jski.6180

Jski.6180

I think this fit here and realty say a lot about legendary armor and how you get it. Also not see it on these forms for a long time.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Legendary Armor and WvW [Merged]

in WvW

Posted by: Jski.6180

Jski.6180

The thing is Anet did videos talking about gear grinds and how you should be able to play the game the way you want and still get rewards that you want.

I’d be delighted to see those videos linked.

Even more common that companies leaving things vague and open to interpretations is the selective memory of their customers.

There was a flood of the same video back when they added in acneded level armor.

Lol if you hate mmorpg you would love gw2. Then they added in raids…

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

(edited by Jski.6180)

Guild Wars 2 worth coming back to right now?

in Guild Wars 2 Discussion

Posted by: Jski.6180

Jski.6180

I dissagree with that crafting asc armor now is cheaper. And the game isnt anymore grind than what it was prehot. To Op i’d say the game is good if playing casually at your own pace and you can slowly start doing pve if you want or just pvp or w/e really.

http://gw2crafts.net/

Look at the prices just to get to the point where you can craft.

Then you need to make the ascned level crafting mats if you do it with the cd it takes a long time if you buy your way though it its a lot of gold. How is crafting gear not cost a lot and or fast?

Then there the rng drops from pve best bet is high level fractals that need ascned armor to even do.

GW2 is not made for new players any more. Something got to get fixed or the community only going to age and never grow.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Guild Wars 2 worth coming back to right now?

in Guild Wars 2 Discussion

Posted by: Jski.6180

Jski.6180

How long would it take for a character to reach full ascended equipment?

If you have a lot of gold not long as at all if your starting with nothing a long time. The game has become a grind game sadly. That and pve has become way too important.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Legendary Armor and WvW [Merged]

in WvW

Posted by: Jski.6180

Jski.6180

They haven’t even bothered to give wvw it’s own legendary back piece which is much simpler to do, why would they give wvw it’s own legendary armor set lol.

Still dose not make it right.

WvW was the selling point of GW2 not raids but there more work being put into raids. Anet realty lost there way.

Why i imagine Anet, thinking their pve was the selling point and all wvws are the pve players that boutg the game for pve….?

As that most of the pve we see today was not there when the game first came out and espots was every thing at the time (5 years ago) it was pvp only all that was the main selling point of gw2. Its also the reason why there was no treadmill for gear in the game too. Ppl seem to forgot what GW2 was to be when it first came out. An OPEN do what you want game with out needing to min and max gear or min and max players. It was for FUN.

The game had so much potential when was released,…..

Every thing dose when you do not have all the info… because your filling in the placse and any one can go back and say “well they did not say they would do that.” That why you give as low info as you can when your trying to say you will do this and that. I still do not get how ppl are fooled by this every time and we as in the times we live in (2017) should be very aware of it by now.

The thing is Anet did videos talking about gear grinds and how you should be able to play the game the way you want and still get rewards that you want. That was the ideal behind gw2 that made it stand above all other mmorpgs.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Legendary weapons sigils replacements...

in Guild Wars 2 Discussion

Posted by: Jski.6180

Jski.6180

Sounds good but it may make legendary too useful over asnced level gear. Some where down the line most ppl are going to have these and sigils supplies will not be destroyed just simply held over.

Giving sigil swap to all lvl 80 tiers would destroy the sigil market same with runes and armors. I meam a legendary weapon is usually 10 or even 20 times the price and effort of the asc doesnt it make sense that it saves you from the trouble of running multiple weapons? And in the end.. its just convinience its not like legendary gear make you better or stronger.

Legendary already destroy the markets no more need to swap gear combos or do pve for new sets of combos. Why not make the sigil account bound after you swap them?

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Legendary Armor and WvW [Merged]

in WvW

Posted by: Jski.6180

Jski.6180

They haven’t even bothered to give wvw it’s own legendary back piece which is much simpler to do, why would they give wvw it’s own legendary armor set lol.

Still dose not make it right.

WvW was the selling point of GW2 not raids but there more work being put into raids. Anet realty lost there way.

Why i imagine Anet, thinking their pve was the selling point and all wvws are the pve players that boutg the game for pve….?

As that most of the pve we see today was not there when the game first came out and espots was every thing at the time (5 years ago) it was pvp only all that was the main selling point of gw2. Its also the reason why there was no treadmill for gear in the game too. Ppl seem to forgot what GW2 was to be when it first came out. An OPEN do what you want game with out needing to min and max gear or min and max players. It was for FUN.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Bleeds are out of control

in Necromancer

Posted by: Jski.6180

Jski.6180

That would be nice but the trait is weak in spvp 1 stack of bleed is nothing if it was 1 stack of poison or torment it would be viable in spvp and still be usable in other parts of the game.

On the wvw pve split i do not think its going to happen raids have made a anet that is hellbent on making pve only content.

I mean its far more likely they would split it than redo which condition it deals. If it is true that Anet cares only about pve then why would they care if it under performing in pvp? Keep in mind they had to change it from its original form because it was too powerful in pvp.

You still got to try even if anet dose not seem to want to help spvp or rvr. Bleeds are not that good of condi dmg they need to be buffed or given a lot more ways to be applied to ppl kind of how chilldeath works but its a bit over done for wvw. At the same time its too weak for spvp so by making it a different type of condi it becomes a fix for both game types.

Anet has already said they want it to be bleed since its purely damage they were looking for without any other beneficial effects. Poison , confusion and torment are out and burning does to much damage.

That the odd thing poison dose more base dmg then bleeds and and stacks better with condi dmg.

Its also reduces incoming healing by 33%. Again they wanted it to be damage only without any extra effects.

So why even have chill as a condi dmg for a mostly seemingly power dmg elite spec? At what point should the scy hit not as hard as the bleeds from the chill?

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Legendary weapons sigils replacements...

in Guild Wars 2 Discussion

Posted by: Jski.6180

Jski.6180

Sounds good but it may make legendary too useful over asnced level gear. Some where down the line most ppl are going to have these and sigils supplies will not be destroyed just simply held over.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Having to farm before seeing the final skin of legendary armor?

in Guild Wars 2 Discussion

Posted by: Jski.6180

Jski.6180

The impression I’ve gotten is that most people who play raids (or whatever their games equivalent is called) enjoy raiding because of the challenge – it’s typically the most difficult PvE content in the game and some people like to push themselves to complete increasingly difficult content.

That’s usually not the case. Yes, raiders will usually say that it’s exactly why they’re doing it, but that doesn’t explain why (whether in this, on in other games) they keep runing the content over and over again long after it has stopped being a challenge.

Yes, there are players that do things like lowmans, speedkills or other artificial difficulty challenges, but they are generally in minority. Ironically, most raiders i’ve known actually liked reaching the phase when running raids have become easy for them, which suggests that the reasons they do it lie elsewhere.

Beacuse it’s FUN. It’s fun to progress and fun to keep improving. The fights in general are very fun too though.

I’m running 1-2 evenings of raids weekly currently where I am LI caped and Magnetite Shard caped so my reward is close to 0 for doing the raids. It is fun helping others in my non raid guild slowly progress through the content.

Does this apply to everyone doing raids? No, but I can tell you from the experiences I’ve had, most raiders still enjoy the content and willingly help out quite often even if the rewards to them are 0.

Example, last night after multiple nights of trying with mixed groups of pugs with core raid team members (because some of the team just keep dodging the practice runs…) of finishing Deimos CM (probably a total of 4-5 hours for me, some others more) we got together a group of 4 core members, 4 members from friends and 2 pugs and we killed Deimos CM first try. No fails, no getting used to each other, just dead. The rush and excitement people had was amazing.

The new approach of adding challenge modes helps in this too. Wing 4 is arguably the easiest wing released so far (with Deimos being on par with Matthias maybe) and the challenge modes provide the challenge some raiders want.

That the thing you cant progress in gw2 that the point of it. That what made it different from other mmorpg that lack of treadmill. There skins but not all that many ppl like to changes up all the time just for looks in raids where the same ppl will see you over and over. Legendary are the end all be all gear in the game and will allways be that way. There is no more progression past that point. Relay you lose out the need to get any more expansion or do any more pve content to get the new combos for builds you just have them as they are added in something pvp / rvr would love but meaningless to ppl who want an fake gear progression. A full set of legendary armor (not skin) is going to kill pve for a lot of ppl who can get to that point.

we will w8 and see

For anet not to do something they have done many times before. Stop being an enabler anet been as this game for well over 7? years 5 with lots of play tester and feed back and they are still doing the same thing as if we are not here.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Bleeds are out of control

in Necromancer

Posted by: Jski.6180

Jski.6180

That would be nice but the trait is weak in spvp 1 stack of bleed is nothing if it was 1 stack of poison or torment it would be viable in spvp and still be usable in other parts of the game.

On the wvw pve split i do not think its going to happen raids have made a anet that is hellbent on making pve only content.

I mean its far more likely they would split it than redo which condition it deals. If it is true that Anet cares only about pve then why would they care if it under performing in pvp? Keep in mind they had to change it from its original form because it was too powerful in pvp.

You still got to try even if anet dose not seem to want to help spvp or rvr. Bleeds are not that good of condi dmg they need to be buffed or given a lot more ways to be applied to ppl kind of how chilldeath works but its a bit over done for wvw. At the same time its too weak for spvp so by making it a different type of condi it becomes a fix for both game types.

Anet has already said they want it to be bleed since its purely damage they were looking for without any other beneficial effects. Poison , confusion and torment are out and burning does to much damage.

That the odd thing poison dose more base dmg then bleeds and and stacks better with condi dmg.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA

Legendary Armor and WvW [Merged]

in WvW

Posted by: Jski.6180

Jski.6180

They haven’t even bothered to give wvw it’s own legendary back piece which is much simpler to do, why would they give wvw it’s own legendary armor set lol.

Still dose not make it right.

WvW was the selling point of GW2 not raids but there more work being put into raids. Anet realty lost there way.

Main : Jski Imaginary ELE (Necromancer)
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA